Stylized Paint-Like Shader in Blender Eevee (read description)

แชร์
ฝัง

ความคิดเห็น • 110

  • @Wraith1888
    @Wraith1888 10 หลายเดือนก่อน +2

    This is incredible. Just learning how to use it now, but very much looking forward to trying the shader on some models.
    Thank you for putting the time into this and releasing it for free, I appreciate so much.

  • @Ducktapeperson
    @Ducktapeperson ปีที่แล้ว +6

    This is what I have been looking for for MONTHS, thank you so much!

  • @lordsojabohne4846
    @lordsojabohne4846 ปีที่แล้ว +42

    this is just incredible. Thank you so much for making this available for free, everything looks so beautiful now :D

  • @marceau3001
    @marceau3001 10 หลายเดือนก่อน

    Looks awesome.
    Will have to try it ASAP.
    Thank you

  • @simonvogel161
    @simonvogel161 11 หลายเดือนก่อน +2

    Bloody fantastic!! I'm using this on a manor scene, and I don't think I've ever seen a painter shader this good!! Very well done, and thank you so much for making this free!!!

    • @barely_art
      @barely_art  9 หลายเดือนก่อน

      might just got better. check out v2.0 from the link in the description

  • @ishansingh2222
    @ishansingh2222 5 หลายเดือนก่อน

    Dear lord has blessed me with the sign of your video. This informational tutorial and free shader is what I was searching for, for a long time (1 week). So THANKS! Thanks a lot.

  • @user-nm2gb6qm5x
    @user-nm2gb6qm5x ปีที่แล้ว

    man i am speechless , this is dope work

  • @ryut
    @ryut 11 หลายเดือนก่อน

    Wow, just wow! Thank you so much for this! You are a legend!

  • @enex5647
    @enex5647 11 หลายเดือนก่อน

    This is absolutely fascinating.

  • @tuttle.design
    @tuttle.design 10 หลายเดือนก่อน +1

    this is great. thank you so much! very simple and effective to follow for a new person to blender. Please consider making more tutorials

  • @Badaba
    @Badaba 10 หลายเดือนก่อน +1

    thank you so much this is perfect.
    small tip for anyone struggling with just slapping this on your model, make sure your model has a UV unwrap. this technique uses textures for the brush effect, but even a primitive Cube Projection UV unwrap will do the job and look great.

  • @patrickpope4655
    @patrickpope4655 ปีที่แล้ว +1

    Impressive! Thanks for sharing.

  • @LarsRichterMedia
    @LarsRichterMedia ปีที่แล้ว

    Absolutely fantastic!

  • @mke344
    @mke344 11 หลายเดือนก่อน

    Thank you for your hard work!!

  • @MartinoRosso
    @MartinoRosso ปีที่แล้ว

    This is insanely good I love you

  • @RadiantMantra
    @RadiantMantra 11 หลายเดือนก่อน +7

    Bit of a tip for everyone, you can go into the file and mark the matieral itself as asset for easy import into other projects from the asset browser.
    Thanks a lot barely art, for the file and tutorial

    • @barely_art
      @barely_art  11 หลายเดือนก่อน +2

      And thank you for the tip! Really nice to see other people also sharing some of their knowledge!

    • @ashy49592
      @ashy49592 10 หลายเดือนก่อน

      @barely_art
      How to export it to unreal engine
      after applying the shader to my models in blender

    • @barely_art
      @barely_art  10 หลายเดือนก่อน

      I've never actually used any kind of game engines, but I presume you would need to bake the textures first and then export it into unreal…. which doesn’t seem possible since this shader is currently only for eevee.
      In the meantime, you can check this out:
      th-cam.com/video/zCbDjc_aBCM/w-d-xo.html
      it also has a link to a full breakdown in the video’s description.
      hope that helps

  • @mmmyelee
    @mmmyelee 11 หลายเดือนก่อน

    TYSM!! i was looking for this texture for a cake

  • @chereex9563
    @chereex9563 ปีที่แล้ว +3

    This is an awesome shader! Its exactly the kind of style I was looking for to use on background objects, I do hope you fix that weird lighting issue if its even able to be fixed

    • @barely_art
      @barely_art  9 หลายเดือนก่อน

      Even more, a whole new v2.0 is now available-where you can even dial the amount of color using a value. link in the description!

  • @SketchyArc
    @SketchyArc ปีที่แล้ว

    Hi this is so awesome, thank you for sharing!

  • @With-faze
    @With-faze ปีที่แล้ว

    I needed this. Thanks!

  • @cr4niumblu371
    @cr4niumblu371 ปีที่แล้ว +1

    Cool!!!That's Awesome!

  • @Ollacigi
    @Ollacigi 11 หลายเดือนก่อน

    THIS IS THE BEST ADD ON I EVER HAD!!! AWESOME!!!!

    • @barely_art
      @barely_art  9 หลายเดือนก่อน

      IT MIGHT JUST GOT BETTER!!! VERSION 2 IS OUT NOW!!! LINK IN THE DESCRIPTION!!!

    • @Ollacigi
      @Ollacigi 9 หลายเดือนก่อน

      @@barely_art you are thebest😄

    • @tatatom
      @tatatom 9 หลายเดือนก่อน

      were can i download it? I can't find a link.@@barely_art

  • @tapanjoshi7710
    @tapanjoshi7710 10 หลายเดือนก่อน

    you are a god for this!

  • @fleezy2008
    @fleezy2008 ปีที่แล้ว +1

    Thank you!!

  • @swthelostarchives
    @swthelostarchives 6 หลายเดือนก่อน

    That's insane!

  • @jagadnath9745
    @jagadnath9745 10 หลายเดือนก่อน

    Wonderful Stuff

  • @moshojr
    @moshojr 11 หลายเดือนก่อน +3

    This is better than all alternatives, and it's free. Thank you.
    I would pay for a Cycles variant so that I could bake to texture!

    • @M1ndblast
      @M1ndblast 11 หลายเดือนก่อน +1

      My guess is that somewhere in this shader is a Shader To RGB node. And that node is exclusive to Eevee...
      It would be so nice if Cycles had that....

    • @barely_art
      @barely_art  11 หลายเดือนก่อน +3

      yep. shader to rgb ; the classic-go-to stylized shader approach. (that’s me trying to sound cool and knowledgeable). Although in a more serious note, upon re-learning how I made this shader, I found that it might just be possible to make a cycles version of this, which I hope I can put out as a feature in the next update….. if I can manage to figure it out.

    • @IyeViking
      @IyeViking 10 หลายเดือนก่อน

      @@barely_art The shader you made is already amazing! If you do figure out how to make it work in cycles so we can bake it, we'd love you forever and I'd definitely support you

    • @barely_art
      @barely_art  9 หลายเดือนก่อน +1

      and now there is! Version 2.0 is now available, link in the description! (it's still free)

    • @barely_art
      @barely_art  9 หลายเดือนก่อน

      v2 is now available with cycles, link in the description. (i didn't try baking tho)

  • @nurlantuletaev2303
    @nurlantuletaev2303 11 หลายเดือนก่อน

    thank you very much

  • @MrRoboticeyes
    @MrRoboticeyes ปีที่แล้ว

    gila manteb banget sih ini, keren

  • @betocruz432
    @betocruz432 ปีที่แล้ว

    amazing

  • @wahyu4853
    @wahyu4853 ปีที่แล้ว

    keren bang, kapan" kalo ada waktu bikinin penjelasan ngebedah tentang isinya biar kita bisa bikin shader juga

  • @Talsized
    @Talsized 5 หลายเดือนก่อน

    Splendid

  • @Spoileron
    @Spoileron 11 หลายเดือนก่อน +5

    could you explain how did you achive that kind of outline effect?
    Its amazing.

    • @barely_art
      @barely_art  11 หลายเดือนก่อน +4

      If you’re talking about the ‘Brush Effect’ on the ‘PseudoPainter Shader’ node, I would’ve thought that I just went and use a ‘Fresnel’ node mixed with the paint texture/pattern as a mask for the alpha, but it turns out that wasn’t the case. What I apparently did, is to use the ‘Vector Output’ of the ‘PseudoPainter Pattern’ as a normal for the ‘Fresnel’ node to use. It’ll probably be too long of an explanation to be expressed in a purely written form, so I’m not gonna try to do it here. I do though, have a plan on how to get people to understand how the nodes work in the next update… which (unfortunately,) is still in the working.

  • @cyex_2504
    @cyex_2504 11 หลายเดือนก่อน

    Excuse me good sir, but are you by any chance a.. - god damn wizard? (Jokes aside, great work!)

  • @ang2624
    @ang2624 6 หลายเดือนก่อน

    tysm wow

  • @psalmdaniel0
    @psalmdaniel0 ปีที่แล้ว

    thnx earned a sub

  • @vishnuacharya2452
    @vishnuacharya2452 10 หลายเดือนก่อน

    thank you 🙏 plz make more tutorials

  • @ConchStreetStories
    @ConchStreetStories ปีที่แล้ว

    Can this shader work also in unity 3d... or do i need to recreate this in unity from scratch

  • @snowmanplan
    @snowmanplan 10 หลายเดือนก่อน

    Nice! Was that watercolor-ish background done with the same tool?

    • @barely_art
      @barely_art  10 หลายเดือนก่อน

      yep

  • @trolleymouse
    @trolleymouse 10 หลายเดือนก่อน

    Impressive, very nice. Now I just have to reverse engineer it into my own software of choice ...

  • @REVENVALORANT
    @REVENVALORANT ปีที่แล้ว

    tutorial for characters please!

  • @snark567
    @snark567 ปีที่แล้ว +2

    Is there a way to make the shader inherit the lighting colors from the scene rather than manually adjusting them?

    • @barely_art
      @barely_art  ปีที่แล้ว +5

      omg you're right. I didn't think of trying out different colored lights. I think the 'shader to RGB' node suppose to just react to different colored lights accordingly. I suspect I might have override the color of the whole shader at some point, making whatever color the object suppose to have (for example color inherited from lights) just gone. I'll try to have a look and be back, if, I manage to fix it/find a solution.
      VERY SORRY for the late response. I hope I didn't disrupt whatever project you're trying to do using this. and thank you for mentioning it cause I'll probably won't realize it otherwise.

    • @snark567
      @snark567 ปีที่แล้ว +1

      @@barely_art
      Thanks for the reply!
      I tried to make it inherit the colors from light, but I couldn't figure it out. Don't sweat it if it doesn't go anywhere. Most stylized shaders seem to lack this function, so it could be some kind of eevee/node limitation.
      Anyway, thanks for looking into it!

    • @barely_art
      @barely_art  9 หลายเดือนก่อน +1

      and now it can! v2.0 is available now! link in the description!

  • @manuelvillarpoblete1376
    @manuelvillarpoblete1376 11 หลายเดือนก่อน

    i love you

  • @nikz000
    @nikz000 6 หลายเดือนก่อน

    What is changing? Not the base color. Normals?

  • @SebaneseTheLebanese
    @SebaneseTheLebanese 6 หลายเดือนก่อน

    for some reason, my blender get EXTREMELY slow when in camera view, even in unshaded mode. I have a very powerful PC so that shouldnt be the problem. any ideas?

    • @barely_art
      @barely_art  6 หลายเดือนก่อน

      Hmmmm… I can’t think of any cause/solution right away. Still, I hope I can help you solve this problem so I'd appreciate it if you would elaborate the setup you’re having.
      But, for now, since the problem seems to only appear when viewing through a camera, a way of troubleshooting that I can think of is to check the camera setup that is being used. Are there any camera related add-ons (or the likes) being used? Are the camera’s properties (actively) modified by something else on the scene? My personal way of troubleshooting is to use the default settings for everything, and then try out different add-ons (or the likes) in isolation (or could be in some combination as well). And yeah… that could take some time to do but it’s the only thing I can think of right now.
      hope this helps.

  • @RandomGuy-uy6hx
    @RandomGuy-uy6hx 9 หลายเดือนก่อน

    When I use the brush effect on the main material instead of being transparent its pitch black, how do I fix it?

    • @barely_art
      @barely_art  9 หลายเดือนก่อน

      The first thing I would check is the "Blend Mode" on the material settings (which is called 'options' weirdly enough). It should be set to anything but "Opaque" in order to see the transparent effect.

  • @mikitahubanau7231
    @mikitahubanau7231 ปีที่แล้ว +1

    looks very interesting.
    Too bad it's cycles. I can't somehow save the final texture into a picture, can I?

    • @circlemantm1
      @circlemantm1 ปีที่แล้ว

      im pretty sure you should be able to bake it (just look up texture baking in blender)

    • @MartinoRosso
      @MartinoRosso ปีที่แล้ว +7

      it literally says in the title that its eevee???

  • @kety2580
    @kety2580 2 หลายเดือนก่อน

    How to bake these textures??

  • @andbro_anderson
    @andbro_anderson 11 หลายเดือนก่อน +1

    idk why but whenever I do it always appears black, I tried updating my version it still appears as black. Are there any solutions? I would love to know because it looks great, thanks!

    • @Galzag
      @Galzag 11 หลายเดือนก่อน

      Same problem here.

    • @barely_art
      @barely_art  11 หลายเดือนก่อน +1

      (As you might’ve read,) I’ve responded to someone else in the comments who has similar problem. So, upon seeing someone else is (still) having the same problem, I tried to check if there’s just something wrong with the shader by installing the latest version of blender (v3.6.2) on four different computers with four different variables*. I then downloaded the shader from the gumroad link and tried two things; render the actual un-modified project file and also tried to import/append the shader into a new project. In all four computers, the shader works straight away, suggesting that there’s nothing wrong with the shader itself-which unfortunately makes me only able to guess why it didn’t work for some people:
      Apparently, the shader gets ‘broken’ whenever you try to use/import it into blender v3.3 or older. So, any save files from v3.3 or older containing the already ‘broken’ shader will not work even when you try to open them later on a newer version of blender. You have to open your project in v3.4 (or newer) first-and then import the shader.
      After doing some (more) testing, that is unfortunately the only possible solution I can think of so far. Besides the test I mentioned above, I also tried to use different texture coordinates, tried not to connect the vector input and output, tried to render only using the ‘PseudoPainter Shader’ node, and even tried to use Cycles as the render engine-none of them gives out just a straight ‘black’. Some of the only situations I can force that kind of ‘black’ result is by messing around with the actual content of the node group (which I presume people won’t normally do) or by ridiculously, picking black as the color.
      I hope this somehow in any way helps…thanks.
      * ▪ An old computer that never had blender installed before
      ▪ Had the latest version of blender, got uninstalled, preferences/settings deleted, reinstalled.
      ▪ Had an older version of blender, got installed the latest version without uninstalling the older ones. Tested on two different computers.
      It is deliberately chosen not to import preferences/settings from the older version to see if the shader would work using the default settings of blender.
      ps. this reply is somewhat duplicated to respond to two different comments with similar problem.

    • @Galzag
      @Galzag 11 หลายเดือนก่อน

      @@barely_art Thank you, Sir! I found a problem. My version was just too old so it is worth to double check it :)

    • @andbro_anderson
      @andbro_anderson 10 หลายเดือนก่อน

      @@barely_artit works! And it looks great thank you so much!

  • @milosujmiak8755
    @milosujmiak8755 ปีที่แล้ว +3

    Have you figured this out by yourself or did you followed some tutorial? This is really amazing, but I would love to know also the thought process behind it.

    • @barely_art
      @barely_art  ปีที่แล้ว +10

      A bit of both? Unfortunately though, I made this shader sort of... 'absent-mindedly' , building it node by node without really keeping track of whatever I just did. So even though I actually wanted to make this into a tutorial, I have no idea how I actually did it. I did try to have a look inside the node groups the other day, and I have noooo idea what's going on. So yeah, a bit of a shame. I'll try to keep notes of things next time.
      ps. somebody mentioned that the shader doesn't actually inherit colors from lights, so I might end up re-learning how I made this in order to fix that issue. perhaps i might be able to make a breakdown/tutorial of this if i manage to fix that?

    • @milosujmiak8755
      @milosujmiak8755 ปีที่แล้ว +1

      @@barely_art I mean, that would be great, but you already did a lot. I haven't studied your node set up yet, maybe I will give it a go as well.

    • @trolleymouse
      @trolleymouse 10 หลายเดือนก่อน

      @@barely_art I noticed in the PseudoPainter Pattern node group, you have a divide node dividing its input by 10, then feeding into a multiply node to multiply it by 10.
      Was this an example of the absent-mindedness, or is there something about floats that you're cheesing with it that I don't know about, yet?

    • @barely_art
      @barely_art  10 หลายเดือนก่อน +1

      yep, a silly thing indeed. I tried to check and it looks like I put the ‘multiply’ node in order to cancel the ‘divide’ node, without realizing that I can just use the socket straight from the group input. My mind probably went, “Alright, this ‘divide’ node will represent the ‘Pattern Scale’ input from now on” -and didn’t realize I was just unnecessarily adding more nodes.

  • @SketchyArc
    @SketchyArc ปีที่แล้ว

    i would like to ask how i can make a transparent light effect with the patterns?

    • @barely_art
      @barely_art  ปีที่แล้ว

      I.... can't quite figure out what you meant, but, if it got anything to do with glass-like transparency/translucency, I don't think the 'Shader to RGB' node that I use supports it. Based on what I read on the blender doc, it just straight up doesn't do it. (which is actually why I made the 'PseudoReflection' shader. it doesn't use 'Shader to RGB' node.

    • @SketchyArc
      @SketchyArc ปีที่แล้ว

      ​@@barely_artI'll try my best to describe it, I hope it makes sense, I saw you use wood texture, so I thought. What if you get one of those PNG light effects and add that shader, I am still a beginner when it comes to using nodes so I'm not sure if that is something that is possible. I kinda thought that it would look like a stylized painted light. I don't think I understand nodes enough so I apologize in case it is a stupid question.
      The only reason I was able to use this is because of how well you explained it. Thank you!

    • @barely_art
      @barely_art  ปีที่แล้ว +1

      Please don't say that it's a stupid question when you're just trying to learn something new. With that said, I tried to (literally) googled 'light effects png' and I think I understand what you meant. So I tried to have a go and turns out it is very possible to do it (assuming I did correctly understand what you meant). And boy, it's actually quite a cool idea. It didn't cross my mind to use it that way. Although, if you really are new to nodes it might be difficult for me to explain how to do it in words, so instead I made some kind of screenshot on how to do it (assuming TH-cam allow me to put links in here). Do keep in mind that if you want to use it as a light source, it might be difficult to be done using EEVEE, so you might want to put/attach an actual light in the same position of whatever object you're putting the texture/material on (so that it would seem that it actually emit light). This (specific) node configuration will also work on CYCLES btw.
      EDIT : i forgot to explain something in the screenshot, so i updated the link. also the image that i use for that example is an actual png image with transparent background (the light effect is NOT on top of a black background, but actually got a transparent background)
      image link : ibb.co/1v7ZB0L
      ps. please do tell me if the link doesn't work. i've never used that image hosting service before.
      also this is such a cool way of using it i kinda want to make this into an actual feature in the next update (which i'm currently working on), so thank you very much for this!

  • @CONWAYCAPS
    @CONWAYCAPS ปีที่แล้ว

    Do you know why it's just black for me even in the project file you provided

    • @barely_art
      @barely_art  ปีที่แล้ว

      Funnily enough, it actually happened to me as well. What ended up being the solution (for me) is updating my blender version. I think the other computer that I tested it on used version 3.3 (while I made the shader using 3.4). It seems that they made some changes regarding the nodes which makes one of the nodes that I use ended up not working.
      If that doesn't work, a way of troubleshooting that I can think of right now is to do a clean install of another version of blender (3.4 and above) that you are not currently using*, and try it out using that. If it works, then it's possible that something in your current blender configuration is causing it. At that point though, even I would just try out different things in order to fix it.
      *if for example you are using 3.5, then try installing 3.4 or 3.6

    • @CONWAYCAPS
      @CONWAYCAPS ปีที่แล้ว

      @@barely_art Thank you for the quick reply I will try it for sure!

    • @marshall5695
      @marshall5695 11 หลายเดือนก่อน

      @@barely_art hi i have the same issue i installed the newer version and still all i get is black
      can you help me please ?

    • @barely_art
      @barely_art  11 หลายเดือนก่อน +1

      Hello! Sorry for the late reply!
      So, upon seeing someone else is (still) having the same problem, I tried to check if there’s just something wrong with the shader by installing the latest version of blender (v3.6.2) on four different computers with four different variables*. I then downloaded the shader from the gumroad link and tried two things; render the actual un-modified project file and also tried to import/append the shader into a new project. In all four computers, the shader works straight away, suggesting that there’s nothing wrong with the shader itself-which unfortunately makes me only able to guess why it didn’t work for some people:
      Apparently, the shader gets ‘broken’ whenever you try to use/import it into blender v3.3 or older. So, any save files from v3.3 or older containing the already ‘broken’ shader will not work even when you try to open them later on a newer version of blender. You have to open your project in v3.4 (or newer) first-and then import the shader.
      After doing some (more) testing, that is unfortunately the only possible solution I can think of so far. Besides the test I mentioned above, I also tried to use different texture coordinates, tried not to connect the vector input and output, tried to render only using the ‘PseudoPainter Shader’ node, and even tried to use Cycles as the render engine-none of them gives out just a straight ‘black’. Some of the only situations I can force that kind of ‘black’ result is by messing around with the actual content of the node group (which I presume people won’t normally do) or by ridiculously, picking black as the color.
      I hope this somehow in any way helps…thanks.
      * ▪ An old computer that never had blender installed before
      ▪ Had the latest version of blender, got uninstalled, preferences/settings deleted, reinstalled.
      ▪ Had an older version of blender, got installed the latest version without uninstalling the older ones. Tested on two different computers.
      It is deliberately chosen not to import preferences/settings from the older version to see if the shader would work using the default settings of blender.
      ps. this reply is somewhat duplicated to respond to two different comments with similar problem.

  • @james84490
    @james84490 10 หลายเดือนก่อน

    You are amezing! Hey! i want to change brush strokes pattern, how can i change this? Can i able to do this. Mean I want another brush strokes.

    • @barely_art
      @barely_art  10 หลายเดือนก่อน

      Unfortunately, it's not possible to change the brush pattern without directly messing with the nodes inside the group.............yet. A brand new version 2.0 update is quite close now!

    • @james84490
      @james84490 10 หลายเดือนก่อน

      @@barely_art in 2.0 can I able to change?

    • @barely_art
      @barely_art  10 หลายเดือนก่อน

      yep

    • @barely_art
      @barely_art  9 หลายเดือนก่อน

      2.0 is now available. check the video description!

    • @james84490
      @james84490 9 หลายเดือนก่อน

      @@barely_art thank U so much. ❤️❤️

  • @HeSod
    @HeSod 9 หลายเดือนก่อน

    where is the link???

  • @vukmijatovic
    @vukmijatovic 9 หลายเดือนก่อน

    How do i get brush effect on pseudo painter 2

    • @barely_art
      @barely_art  9 หลายเดือนก่อน

      the 'pseudoEdgeEffect' node should give you same/similar effect. you can also drive it using pData from 'pseudoPainter (Legacy)' node to get even more similar look to v1

    • @vukmijatovic
      @vukmijatovic 9 หลายเดือนก่อน

      ​@@barely_artthank you very much

  • @element1111
    @element1111 11 หลายเดือนก่อน

    Could we use it in commercial work?

    • @barely_art
      @barely_art  10 หลายเดือนก่อน +1

      yes

    • @element1111
      @element1111 10 หลายเดือนก่อน

      @@barely_art Awesome, thank you

  • @Tre_Di
    @Tre_Di 9 หลายเดือนก่อน

    It's pseudopainter 2 still fine for this?

    • @barely_art
      @barely_art  9 หลายเดือนก่อน +1

      that depends on you I suppose. but, there's a new node called 'pseudoPainter (Legacy)' that I added in a recent update (v2.05). you can use that node to get the look of v1 if you want.
      feel free to tell me if there's any problem with the recent update. thanks

    • @Tre_Di
      @Tre_Di 9 หลายเดือนก่อน

      It worked! Thank you so much for your availability!! @@barely_art

    • @barely_art
      @barely_art  9 หลายเดือนก่อน +1

      just in case you didn't know, there is now a v2.06. I removed the bump setting since i found it slows down performance by quite a bit even when turned off (set to 0).

    • @Tre_Di
      @Tre_Di 9 หลายเดือนก่อน

      @@barely_art perfect! Thank you so much

  • @reep4541
    @reep4541 7 หลายเดือนก่อน

    It s not working in blender 3.0

  • @HeSod
    @HeSod 9 หลายเดือนก่อน

    where is the link???

    • @barely_art
      @barely_art  9 หลายเดือนก่อน

      A new version of the shader is now available. Check the video linked in the description. I removed the download link from this video to make sure people check out the better and new version 2.0 . It's still free and includes the version 1 shown in this video as well