Legendary Shards Are Being Removed From The Game

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 มิ.ย. 2024
  • Start spending those legendary shards on materials because by the time Final Shape rolls around, legendary shards will be completely removed from the game. That, and more, on this week's edition of "Why I Stopped Eating a Croissant."
    Article - www.bungie.net/7/en/News/arti...
    No More Shards - 0:00
    Crota's End Numbers - 11:36
    Essence of the Oversoul Update - 12:56
    Master/Challenges - 14:44
    IB/Sandbox/Checkmate - 15:37
    Datto's Stream Archive: / @dattostreamsdestiny
    Watch Datto Live at / datto on Tuesdays, Wednesdays and Fridays.
    Datto is now partnered with Logitech! Use "Datto10" at checkout to get a 10% discount on Logitech and Logitech G products. logi.gg/Datto for Logitech, logi.link/Datto for Logitech G
    5% discount on ASTRO gear: www.astro.family/DATTO (works in all available regions)
    Check out the new Datto Signature Series PC at Evolve and save money when you use code Datto at checkout! www.evolvepcs.gg/products/datto
    Epic Games Store Creator Code: HelloDatto
    Danielle's Advanced.GG code: TRVL at checkout (Datto has no affiliation with advanced.gg)
    Datto Does Destiny Social Media:
    Twitter: / dattosdestiny
    Twitch: / datto
  • เกม

ความคิดเห็น • 1.3K

  • @traviswilliams2348
    @traviswilliams2348 9 หลายเดือนก่อน +1434

    I thing the thing im most excited for in regards to no legendary shards is how its gonna be slightly more comical to open a chest and get now not just glimmer and a few shards, but just the glimmer and thats it.

    • @monosito59
      @monosito59 9 หลายเดือนก่อน +309

      Its gonna feel SO good to run a legend lost sector 47 times to get nothing but a handful of glimmer....and nothing else.

    • @KillahBee001
      @KillahBee001 9 หลายเดือนก่อน +81

      @@monosito59Don’t forget the enhancement cores

    • @dattokackis8712
      @dattokackis8712 9 หลายเดือนก่อน +90

      And nothing if you're perpetually at the glimmer cap, as I usually am

    • @thelazygamingtiger8443
      @thelazygamingtiger8443 9 หลายเดือนก่อน +66

      That's the first fucking thing that popped into my head when I read the TWID.
      "Oh boy I can't wait to complete a strike and get JUST glimmer."

    • @protodevilin
      @protodevilin 9 หลายเดือนก่อน +64

      What if... now just hear me out, guys. What if chests -- and I'm just spitballing here -- what if they contained USEFUL GEAR? What if these huge boxes actually had, like, valuable loot inside them?

  • @Kerosiin
    @Kerosiin 9 หลายเดือนก่อน +474

    Suraya Hawthorne is going to be the most useful she has ever been right now. Time to get a lifetime supply of raid banners

    • @phillyswift9843
      @phillyswift9843 9 หลายเดือนก่อน +33

      I got 38,000 to burn so you know I’m stopping there

    • @RurouniKalainGaming
      @RurouniKalainGaming 9 หลายเดือนก่อน +6

      Truuuuue, solid point, thanks!

    • @khora3845
      @khora3845 9 หลายเดือนก่อน

      ​@@phillyswift984361k

    • @_harls
      @_harls 9 หลายเดือนก่อน

      as somone whos already stocked up with raid banners its just a pain in the arse... you can't vault them so by the end of a year when you have million seasonal currancies you're annoyingly at inventory cap a lot... and really how many raid banners are you using..@@phillyswift9843

    • @evasiveupgrade
      @evasiveupgrade 9 หลายเดือนก่อน +21

      I did that earlier today, I'm at 3500 banners bought and I still have 2.5 million shards left. No clue how I'm gonna spend those

  • @RoachDoggJR.-
    @RoachDoggJR.- 9 หลายเดือนก่อน +51

    "Man, it took me forever but i finally got 5 iron banner engrams. Boy oh boy i hope i get a good roll of this gun!"
    *Hipfire grip*
    *unrelenting*

    • @PoppyGaming43
      @PoppyGaming43 9 หลายเดือนก่อน

      at least you can bring that to gms...?

    • @douglasnevins1598
      @douglasnevins1598 9 หลายเดือนก่อน

      Exactly. Rip me ever getting my godroll bite of the fox. If i havent been able to get one at this rate, with these new engram costs looks like ill never get one....

  • @bears_n_shit_5498
    @bears_n_shit_5498 9 หลายเดือนก่อน +258

    In other words… spend all your shards on prisms, cores, and ascendant shards or ascendant alloys before they remove them 😂😂

    • @jacob-2271
      @jacob-2271 9 หลายเดือนก่อน +4

      What if you're already capped? 💀

    • @Fish-nx3gt
      @Fish-nx3gt 9 หลายเดือนก่อน +54

      @@jacob-2271 masterwork alot of armor and if you need shards dismantle them

    • @Subsistence69
      @Subsistence69 9 หลายเดือนก่อน

      @@jacob-2271raid banners

    • @mbk0mbk
      @mbk0mbk 9 หลายเดือนก่อน +5

      Then in future they going to remove those too, all you left with glimmer 😅

    • @xbladexfoxx
      @xbladexfoxx 9 หลายเดือนก่อน +4

      That's what I'm doing, had about 18k saved up

  • @DontEatCream
    @DontEatCream 9 หลายเดือนก่อน +807

    They better raise the glimmer cap, now that they are the main ingame currency. 250k cap is like the equivalent of 20 dollars in today's econony

    • @gamesux1590
      @gamesux1590 9 หลายเดือนก่อน +118

      Hey, hey, woah! $20 AND 50 cents. Sheesh, people don't appreciate what they have these days...

    • @boshwa20
      @boshwa20 9 หลายเดือนก่อน +6

      Dude I can get that back in like an hour of spending my money

    • @TheSket
      @TheSket 9 หลายเดือนก่อน +16

      I’m thinking they won’t increase the cap. Or if they do it’ll be by a small sum like 50-100k but also increase how easy it is to obtain. They did buff public events glimmer drop a while back so maybe they buff it again or give other/better sources

    • @Kagetora-
      @Kagetora- 9 หลายเดือนก่อน +4

      They won't.

    • @trevordillon1921
      @trevordillon1921 9 หลายเดือนก่อน +23

      @@boshwa20yeah and? That’s an hour of your life you’ll never get back, spent on *glimmer*

  • @nadirbaitsaleem7270
    @nadirbaitsaleem7270 9 หลายเดือนก่อน +909

    Bad time to be a legendary shard investor 😢

    • @Zerba-
      @Zerba- 9 หลายเดือนก่อน +90

      Legendary stocks crashing harder than faze

    • @Acebat16
      @Acebat16 9 หลายเดือนก่อน +4

      ​@@Zerba-😂😂😂

    • @AliveZombiegameing1995
      @AliveZombiegameing1995 9 หลายเดือนก่อน +17

      Sell sell sell now

    • @BigRicanX
      @BigRicanX 9 หลายเดือนก่อน +9

      Bad time to make changes like this when the game is dying. But hey Bungie is the Destiny killer after all.

    • @dtps_champion6016
      @dtps_champion6016 9 หลายเดือนก่อน

      ​@@BigRicanXhope this is /s

  • @kuni13
    @kuni13 9 หลายเดือนก่อน +208

    The engram costs are ridiculous considering iron banner, trials, and nightfall non-adept focusing all currently costs 1 engram. I thought the point of getting rid of legendary shards was to leave everything else relatively unchanged. :(

    • @SpicyCheeseSpread
      @SpicyCheeseSpread 9 หลายเดือนก่อน +64

      they just want to get rid of veterans stashes and again artificially increase the play time by making the game super grindy if you want to focus weapons etc.

    • @masterjim666
      @masterjim666 9 หลายเดือนก่อน +17

      They better drop engrams left and right.

    • @alphern
      @alphern 9 หลายเดือนก่อน +9

      And it takes forever to get engrams in iron banner ..

    • @RafitoOoO
      @RafitoOoO 9 หลายเดือนก่อน +32

      ​@@SpicyCheeseSpreadbingo, they're punishing people for playing "too much" and trying to make the same people play more. Pretty pathetic tbh.

    • @pooddly9637
      @pooddly9637 9 หลายเดือนก่อน

      @@RafitoOoO you're pathetic for thinking that

  • @LtPoseidon
    @LtPoseidon 9 หลายเดือนก่อน +274

    That's crazy legendary shards are being removed before upgrade modules

    • @kylelopez7631
      @kylelopez7631 9 หลายเดือนก่อน

      Yes fuck upgrade modules. Annoying af

    • @window9213
      @window9213 9 หลายเดือนก่อน +11

      Eh, they've increased the amount of upgrade modules you get across the board. Legendary shards are an entirely different story.

    • @nFormer
      @nFormer 9 หลายเดือนก่อน +40

      The infusion system has always been flawed. Hopefully light level as a whole goes away soon enough.

    • @misterjeffa2128
      @misterjeffa2128 9 หลายเดือนก่อน +3

      ​@@window9213shame the cap is so low as i have loads go to waste every season. Like 50 every season

    • @mildchaos6037
      @mildchaos6037 9 หลายเดือนก่อน

      Modules have been needing to go for about 5 years

  • @Forcer69
    @Forcer69 9 หลายเดือนก่อน +450

    “50,000 shards used to live in my inventory, now it’s a ghost town.”

    • @NobleCreatorr
      @NobleCreatorr 9 หลายเดือนก่อน +27

      boutta dump that 50.3k into banners

    • @QuandaleDingle001
      @QuandaleDingle001 9 หลายเดือนก่อน +4

      @@NobleCreatorrbet

    • @gawain1268
      @gawain1268 9 หลายเดือนก่อน

      Real

    • @hojey7831
      @hojey7831 9 หลายเดือนก่อน +7

      ​@@NobleCreatorrwait till you find out that you can only dump around 10k bc you cant put banners into your vault

    • @dattokackis8712
      @dattokackis8712 9 หลายเดือนก่อน +4

      I have 45,000 odd legendary shards, all natural. Well I guess it's time to stockpile 15,000 raid banners. Hope they go in the vault.

  • @rowanskokan7652
    @rowanskokan7652 9 หลายเดือนก่อน +138

    For those with a surplus of shards, stock up on raid banners, exotic weapons or armor pieces and enhancement cores to make your shards useful in the future

    • @miirico5398
      @miirico5398 9 หลายเดือนก่อน +1

      Can you resell raid banners for glimmer?

    • @rowanskokan7652
      @rowanskokan7652 9 หลายเดือนก่อน +2

      @@miirico5398 no

    • @miirico5398
      @miirico5398 9 หลายเดือนก่อน +3

      @@rowanskokan7652 Thanks for the clarification mate much appreciated.

    • @BenCarsonPinkie
      @BenCarsonPinkie 9 หลายเดือนก่อน

      ​@@miirico5398you can go to the moon and buy phantasmal fragments with shards too. Those can be traded to Rahool for glimmer.

    • @irvinehornby2142
      @irvinehornby2142 9 หลายเดือนก่อน +2

      whats to stop them also removing the above items ????????

  • @zachattackl1769
    @zachattackl1769 9 หลายเดือนก่อน +305

    The ahamkaras spine nerf kind of sucks for pve. You could do some serious damage to heavies and bosses with grenade, heavy throwing knife, grenade.

    • @max73916
      @max73916 9 หลายเดือนก่อน +10

      yeah was close to starfire

    • @orangesoda51414
      @orangesoda51414 9 หลายเดือนก่อน +70

      yeah this change absolutely infuriates me. it's an unnecessary change that feels focused on PvP

    • @Plaguings
      @Plaguings 9 หลายเดือนก่อน +10

      @@orangesoda51414it is definitely pvp focused but it was definitely on star fire levels, not quite as op but it makes sense.

    • @orangesoda51414
      @orangesoda51414 9 หลายเดือนก่อน +66

      @@Plaguings no it doesn't make sense. It's not even a super top tier exotic, and the DPS pattern isn't braindead easy like it was with Starfire. Nerfing am exotic that wasn't outperforming to any noticeable degree is stupid

    • @WorldlineZero24
      @WorldlineZero24 9 หลายเดือนก่อน +44

      ​@@Plaguingswhat in the world are you on about? Ahamkaras are NOWHERE near as busted as starfire used to be. How you even came up with that comparison absolutely baffles me

  • @pyromanticwolf1624
    @pyromanticwolf1624 9 หลายเดือนก่อน +124

    Young ahamkara spine nerf is for pvp since both grenade and melee ability hits refund grenade energy. But this is a massive blow to its pve usage, completely breaking some builds.

    • @truv_
      @truv_ 9 หลายเดือนก่อน +17

      yeah they kind of just gutted my fav pve exotic that kinda sucks

    • @SkywardShoe
      @SkywardShoe 9 หลายเดือนก่อน +37

      Agreed, not happy about that. While it is powerful in PvE, it's also incredibly fragile compared to most builds. No bonus DR, minimal access to healing. It's a true glass cannon build that required a well practiced ability rotation to pull off. It will be missed.

    • @kutokuro538
      @kutokuro538 9 หลายเดือนก่อน +16

      Yeah solar hunters are already pretty niche in pve and this just makes them even more irrelevant. Another fun pve build ruined by pvp

    • @truv_
      @truv_ 9 หลายเดือนก่อน +3

      @@SkywardShoe its okay, we can just play ultrakill or dmc to “relive” the combos

    • @Wynorrific
      @Wynorrific 9 หลายเดือนก่อน +5

      @@kutokuro538 Literally my only 3 solar builds are: Caliban's, Star-Eaters, and YAS. Caliban's just wasn't very good endgame so I only have a DIM loadout but SES and YAS were my 2 Solar in-game loadouts so it sucks to lose a good solar build

  • @TheMegapossum
    @TheMegapossum 9 หลายเดือนก่อน +137

    Shards are worth 1000 Glimmer per shard.
    Assuming you have the Season Pass bonus Legendary Shard on dismantling, going off of these numbers, you'd cut the Glimmer generated per dismantle by 3250 per Legendary and 4500 per Exotic. That's ludicrous.
    They need to dramatically up this.

    • @Kruciate
      @Kruciate 9 หลายเดือนก่อน +22

      I imagine they are waiting to announce how we can show up for work in-game to farm glimmer prior to actually having any fun. Do a shift of work, earn enough to buy a few banners, then question why you spent 45 minutes running these perfectly crafted public events that have been in the game since the beginning of time.

    • @DuskTheBard
      @DuskTheBard 9 หลายเดือนก่อน +3

      or you could play content and max out on glimmer in 2-3 hours. it really isn't hard to get glimmer, you're just lazy.

    • @xThat1Guyxx
      @xThat1Guyxx 9 หลายเดือนก่อน +20

      @@DuskTheBardI mean I guess but it’s just even more time to play just use the resources I have/need. Feels like it’s unnecessarily padding the game for anyone with 1000+ shards.

    • @Edgetarian15
      @Edgetarian15 9 หลายเดือนก่อน +15

      @ DuskTheBard not everyone has that kind of time. And it’s a video game. It’s supposed to be fun

    • @VioletSteel13
      @VioletSteel13 9 หลายเดือนก่อน +12

      @@DuskTheBard mfw I play 2 hours of GMS (no wipes) with double rewards and go from 1000 glimmer to 10,000 glimmer

  • @poptartninja9496
    @poptartninja9496 9 หลายเดือนก่อน +60

    At 18:00 that ahamkara nerf kills it in PVE for content above seasonal difficulty. You need a lot of specific mods and fragments to even get the full build running and it relied heavily on the energy refund on ability damage. You throw a tripmine, throw knife trick and get an ignition for unstoppable stuns, and could loop it infinitely with gambler dodge and the right fragments. It still had survivability issues but it didn't need to be put on the forgotten exotic shelf when they're trying so hard to take others off of it. And if it's oppressive to pvp players, why don't they just disable energy refund on ability damage against guardians? They've been toting on about separate sandbox changes for a few years now. Keep in mind caliban explosive knives STILL work in pvp to instakill a point. Why does one build stay while another doesn't?

    • @xVENDEADAx
      @xVENDEADAx 9 หลายเดือนก่อน +2

      Agreed.. completely ruins single target rotation and isn’t even game breaking to be honest just fun and usable.. they separated sandboxes with graviton so why not here.. sigh

    • @Dr_Oinkles
      @Dr_Oinkles 9 หลายเดือนก่อน

      This one hurts a lot. That build is the only reason I played season of the Haunted as much as I did

    • @Homer890
      @Homer890 9 หลายเดือนก่อน

      Facts literally this build was the only build I still enjoyed playing. I’ve taken a break since April and now idk if I’m gonna come back till Final Shape. Shits weird and bungie won’t just let us enjoy our power fantasies. I understand balance to a point but like, what’s the point of endgame min maxing if you don’t feel powerful?

  • @DOMPARK
    @DOMPARK 9 หลายเดือนก่อน +44

    Guys, turn your shards into phantasmal fragments on the moon, use those for glimmer when shards are gone 😁👍

    • @Burgo361
      @Burgo361 9 หลายเดือนก่อน

      Thanks for the tip I was trying to remember a way to do something like that

    • @richard-davies
      @richard-davies 9 หลายเดือนก่อน +1

      Nice tip, definitely doing that, just hope they don't remove phantasmal fragments as well 😄

  • @Nick-82
    @Nick-82 9 หลายเดือนก่อน +6

    With the amount of perk rng we have, 5 engrams to focus 1 weapon is atrocious.

  • @ethakis
    @ethakis 9 หลายเดือนก่อน +38

    My concern with the removal of legendary shards will be my ability to obtain enhancement shards and prisms since previously they could be traded for with rahool.

    • @DuskTheBard
      @DuskTheBard 9 หลายเดือนก่อน +3

      buy them now then, or lose it.

    • @alphern
      @alphern 9 หลายเดือนก่อน +10

      It's weird.. they say it's hard for people to get shards, but it's even harder to get prisms and golf balls, and they're staying in the game

    • @jakethenolif5334
      @jakethenolif5334 9 หลายเดือนก่อน +7

      @@alphernPrisms and Golf Balls rain in after doing a GM, Ive always found Cores to be harder to get

    • @johnsmith-fs8xh
      @johnsmith-fs8xh 9 หลายเดือนก่อน +7

      ⁠@@jakethenolif5334Yeah, well those of us who can’t GM just got massively screwed. It takes forever to stock up on them. So now, I’ll feel just like a New Lighter, struggling to upgrade things meanwhile years of grinding shards legitly (50K) just got flushed down the toilet.

    • @emberthecatgirl8796
      @emberthecatgirl8796 9 หลายเดือนก่อน +1

      @@alphern Nah, one GM and I’m set for the week. Make it double GM rewards and I’m set for the rest of the season.

  • @STAYIN_ALIVE
    @STAYIN_ALIVE 9 หลายเดือนก่อน +15

    This just makes me think they should either raise the glimmer cap or remove it. I’m always at 250k but when I use it, I use it all.

  • @dawgdrewl
    @dawgdrewl 9 หลายเดือนก่อน +15

    man, the standard ritual pool items costing 3 engrams is tough... they gotta make those things at least a little more common bc aint no way im grinding 40 hours to get a couple rolls of a vanguard auto

  • @Blackhart-7
    @Blackhart-7 9 หลายเดือนก่อน +40

    2 things required for this to be reasonable:
    1. Some increase to glimmer cap, with focusing costs the way they are it feels like I'm constantly on down low without going to Rahool
    2. Heavily increase Glimmer gain from activities. I'm sorry but I am not playing 10 heroic public events to get 13k glimmer.
    Sidenote: instead of Glimmer, make public events the source of world loot pool weapons. It'll make them useful and even if the roll isn't good it'll still feel a lot more rewarding than getting some currency and slight chance to get a single piece of legendary gear

    • @tankingkinga.ka.re5megamon909
      @tankingkinga.ka.re5megamon909 9 หลายเดือนก่อน +8

      1 heroic event is 13k glimmer, so 10 is 130k?

    • @MLM614
      @MLM614 9 หลายเดือนก่อน

      ​​@@tankingkinga.ka.re5megamon909^This.

    • @kibetk2223
      @kibetk2223 9 หลายเดือนก่อน +1

      Public events already give upwards of 10k glimmer each and they're adding foundry focusing for world drop weapons in season 23

    • @SkellyHertz
      @SkellyHertz 9 หลายเดือนก่อน

      So even more glimmer strain.

  • @ow_oso
    @ow_oso 9 หลายเดือนก่อน +5

    14:17 I like to imagine Crota actually sitting back in his throne making it rain essence on random ass players💀

  • @abyuse
    @abyuse 9 หลายเดือนก่อน +79

    really excited to have to farm heroic public events for currency again. really glad they are reducing currency "bloat" all while adding 5 different consumables for every season. awesome changes

    • @brilyman
      @brilyman 9 หลายเดือนก่อน +32

      i can feel the sarcasm and i agree lmao

    • @Bluedawn84_
      @Bluedawn84_ 9 หลายเดือนก่อน

      Yeah, I get the idea of the keys, but just up the cap to 10 and make one that works for all seasonal activity chests.

    • @brilyman
      @brilyman 9 หลายเดือนก่อน +6

      @@Bluedawn84_ then you run into the same issue they want to prevent with shards, which is a bunch of players having 10 keys at season start and not needing to play the activities as much to get keys, basically it means people play less, and thats not what they want, they want you to have D2 as a job bro

    • @thedeathofaman
      @thedeathofaman 9 หลายเดือนก่อน +12

      I'm not farming glimmer. I would much rather not play at that point.

    • @voltus20
      @voltus20 9 หลายเดือนก่อน

      ​@@brilymanyou can inmediately get to cap on keys by cashing in the ones from the pass if you had bounty hoarded the previous season (which most of the people that would benefit from the universal seasonal keys would already do anyways).
      With that change, at least they would streamline things and actually remove actual imventory bloat.

  • @DTheWhiteWolfD
    @DTheWhiteWolfD 9 หลายเดือนก่อน +17

    I think a new 500,000 glimmer cap instead of the current 250,000 would be a good change along side this so it’s not a massive increase by any means but at least it allows us to someone have sustainable amounts

    • @Welverin
      @Welverin 9 หลายเดือนก่อน

      try a million.

    • @DTheWhiteWolfD
      @DTheWhiteWolfD 9 หลายเดือนก่อน

      @@Welverin I’d agree but, if it did wouldn’t it just become the next inflated currency

    • @Welverin
      @Welverin 9 หลายเดือนก่อน +3

      @@DTheWhiteWolfD No?
      5,000 glimmer to focus a playlist weapon. 10,000 for a legacy Trials weapon. 20,000 for Trials and Nightfall weapons. 50,000 for an Ascendant Shard.
      With the current costs and the cap you can barely buy anything before you run out of glimmer and have to go farm more.
      Ideally you'd run activities to earn your engrams and fill up your glimmer as you do it. Go spend the things you just earned, and then go back to running activities. This is not how things are currently.

    • @DTheWhiteWolfD
      @DTheWhiteWolfD 9 หลายเดือนก่อน

      @@Welverin true you make a point

  • @I2dios8
    @I2dios8 9 หลายเดือนก่อน +15

    A simple way they could add massive cost sinks for people with tons of resources like that would be to provide cosmetics you get by paying tons of legendary shards or glimmer for them.
    But they won't do that, because it requires them to add cosmetics that aren't microtransactions.

    • @TheFallinhalo
      @TheFallinhalo 9 หลายเดือนก่อน +1

      its also because its a rational idea......this is bungie they dont do rational

  • @jjosiino
    @jjosiino 9 หลายเดือนก่อน +65

    The nerf to young ahamkaras spine is looking like a PvE nerf more than a PvP nerf. The main appeal in PvE was getting infinite tripmines, especially during a DPS phase on a boss, because the damage from your knives, tripmine, and ignitions were all granting more ability energy for the tripmines each time you used them on a boss. Basically, its a good source of dps, especially if you have a demo rocket. Now that it doesn't proc with ability damage, its no longer going to be useful, unless MAYBE if there are ads around, but nonetheless, its booty now.

    • @EmptyTenementSpirit
      @EmptyTenementSpirit 9 หลายเดือนก่อน +31

      Considering YAS wasn't even close to a top performing DPS exotic for any kind of DPS rotation, it's still a change that is completely unneeded and it once again has me asking the question of why PvP and PvE are not separate sandboxes if this is what it causes.

    • @ringerscheckmate7938
      @ringerscheckmate7938 9 หลายเดือนก่อน +9

      YAS never came close to out damaging most not even meta heavy weapon options. Am pretty upset about this one

    • @modernprophet5942
      @modernprophet5942 9 หลายเดือนก่อน +2

      @@ringerscheckmate7938 same as with Starfire it's strength was in supplementing heavy dps, but on their own the dps is not that high. You know that YAS was used for solo caretaker?
      But yeah no YAS didn't need to be nerfed in pve, only think I wanted them to do was decrease the ability Regen and tripmine hp in pvp.

    • @ringerscheckmate7938
      @ringerscheckmate7938 9 หลายเดือนก่อน +4

      @@modernprophet5942 Starfire could be used with heavy weapons, YAS doesn't pair as well like starfire did. Time dodging and throwing knives is not time firing rocket launcher.
      You may not think that's not a big deal but starfires demo rocket combo was absolutely LEAGUES above the tripmine combo
      I do know about YAS soloing caretaker. I think it's pretty cool cause there's no healing during your damage combo.

    • @modernprophet5942
      @modernprophet5942 9 หลายเดือนก่อน

      @@ringerscheckmate7938 oh I don't disagree about it being worse than Starfire. I am only saying that they served a similar role in dps rotations as supplementary damage and rotation extenders so their individual dps didn't really matter.
      It's quite similar to damage rotations on strand warlock which involves you throwing melees to boost overall dps.

  • @ajbolt7
    @ajbolt7 9 หลายเดือนก่อน +10

    The fact that they’re not increasing the glimmer cap is insane, it literally just creates more needless grind

  • @MsPoopyinthepotty
    @MsPoopyinthepotty 9 หลายเดือนก่อน +2

    The only reason glimmer costs as high as 50k and 100k are *sometimes* acceptable is because we can convert shards into more. Glimmer is capped at 250k and too many things cost WAY too much glimmer. I don’t want to farm public events to get glimmer that’s the most draining thing that’ll literally get me to just not buy stuff with currencies, it won’t make me play more. Cuz then it turns into a chore not playing.
    If I’m focusing weapons I want to be able to do more than 2-3 at a time before I have to go and farm GLIMMER IN PUBLIC EVENTS FOR HALF AN HOUR, considering these weapons have relatively wide perk pools and getting the roll I want is not gonna be quick and easy

  • @ringerscheckmate7938
    @ringerscheckmate7938 9 หลายเดือนก่อน +5

    As a hunter spine mine user I'm uber upset over the nerf. Ignitions are required for looping grenades and proper use of your abilities rewarded lots of grenades, but not OP amounts of damage that beats out heavy weapons. Am pretty upset with this change.

  • @randalps
    @randalps 9 หลายเดือนก่อน +4

    Me, who also have 900 rainmakers just waiting to turn into glimmer: "why are you guys worried?"

  • @Russell_Du
    @Russell_Du 9 หลายเดือนก่อน +4

    I guess im going to go on the spending spree of the century

  • @x_nine_x5664
    @x_nine_x5664 9 หลายเดือนก่อน +8

    I finnaly hit 10,000 shards organically just a few weeks ago and i finnaly felt as if i had made the biggest accomplishment then they remove it

    • @hlonghi
      @hlonghi 9 หลายเดือนก่อน

      Ah nice. Now we know who to blame. jk 😂

    • @x_nine_x5664
      @x_nine_x5664 9 หลายเดือนก่อน

      @@hlonghi Right

  • @rflxPoint
    @rflxPoint 9 หลายเดือนก่อน +12

    The sniper body shot nerf is likely due to High Ground being able to easily one-shot to the body with minimal effort, but we will have to see

  • @shidderalpha2293
    @shidderalpha2293 9 หลายเดือนก่อน +8

    Bro literally opened with "this shit interrupted my lunch."
    Kinda surprised they removed legendary shards and not glimmer. Not only is glimmer the most common its also the most inflated and the least valuable of all the currency.

    • @monosito59
      @monosito59 9 หลายเดือนก่อน +1

      Im not. Shards dont really have a cap, they just make a new stack. Glimmer does. And Id bet a substantial amount of glimmer that they wont even raise that cap either. So now we will have to spend the same (or more overall) glimmer for like 3 focused weapons and a bounty, then have no real way to refill it.

    • @Arin-3
      @Arin-3 9 หลายเดือนก่อน +1

      @@monosito59playtime inflation seems to be the main reason.

  • @mr.gameandteach7197
    @mr.gameandteach7197 9 หลายเดือนก่อน +10

    They need to ensure they lower the cost for raid banners if it's only glimmer. Regardless, I'm spending all my shards on raid banners. They need to increase the inventory cap for engrams too.

    • @emberthecatgirl8796
      @emberthecatgirl8796 9 หลายเดือนก่อน +1

      They could just give us infinite banners

    • @mr.gameandteach7197
      @mr.gameandteach7197 9 หลายเดือนก่อน +1

      @@emberthecatgirl8796 perfect, even less of a reason to play.

  • @ThrumondFrost
    @ThrumondFrost 9 หลายเดือนก่อน +34

    With enhancement cores being the only currency left without a strict cap, I wonder how long itll take before the higher drop chance of cores will cause them to be bloated as well. Personally I already have over 2,000 cores, so getting even more than I already do won't mean much.

    • @overlordeclipse8263
      @overlordeclipse8263 9 หลายเดือนก่อน +9

      Well aint you lucky since umless you farm lost sectors or nfs thetes next to no way to earn cores from random in game stuff other than random weapon drops that dismantle into a core. When it costs like 20 cores to masterwork an item it feels so bad to have like 200, 10 good weapons and i have 0 shards.

    • @D2Husk
      @D2Husk 9 หลายเดือนก่อน +1

      daily gunsmith bounties award 1 enhancement core 4 per character = 12 a day 12 x 30 = 360 a month you're welcome.

    • @Subsistence69
      @Subsistence69 9 หลายเดือนก่อน

      ⁠@@overlordeclipse8263if you have plenty of prisms you can pull blue armor from collections, level it to 8 energy, then dismantle. It will turn 1 prism into 3 cores and you will get the 3 cores that you spent back

    • @nathanwhite617
      @nathanwhite617 9 หลายเดือนก่อน

      I use to grind bounties and buy from Spider every day and never masterworked anything for the first couple of years I played. Now I have 3,880 cores. I used to have over 4k 😮.

    • @Welverin
      @Welverin 9 หลายเดือนก่อน

      I just slowly increased my store, except for the one time I was buying ascendant shards because it was the quickest way to get rid of cores.
      Until this season, buying levels on crafted weapons has put a serious dent in my core supply. That may be temporary though.

  • @fridolinj_de7123
    @fridolinj_de7123 9 หลายเดือนก่อน +8

    Aside from the glimmer cap increase, I really hope they talk about increasing Iron banner engram costs and how hard it still is to get them, if you want to focus weapons. Aside from that Bungie, TALK ABOUT ASC. ALLOYS pls

    • @pyiemadofarmule
      @pyiemadofarmule 9 หลายเดือนก่อน +3

      focusing iron banner sucks especially since prestige doesn’t give more perk slots

  • @the-scarlet-queen
    @the-scarlet-queen 9 หลายเดือนก่อน +18

    Young Ahamkara Spine picked up PvP usage after the stompees nerf and it's been sitting at high usage for a couple seasons now. I think they were out of band for energy gain in PvP but I really dislike the affect the change will have on PvE, where it's one of my go-to builds. I think the energy gain should be reduced to 10% per instance of solar ability damage in PvP and remain untounched in PvE.

    • @Homer890
      @Homer890 9 หลายเดือนก่อน +1

      This.
      The nerf literally killed my desire to come back to the game. Two of my favorite 3 builds are annihilated, next up would be void titan with explosions everywhere.
      Makes me upset they needed it overall because it could’ve been tuned separately from PvE. It wasn’t even game breaking it was solid DPS at a heavy Survivability cost and a high skill ceiling.

  • @Marauders5
    @Marauders5 9 หลายเดือนก่อน +4

    My one and only issue is the way they said you won't be able to turn them into glimmer. Then raise the glimmer cap to 500K atleast. When stuff cost 25 - 50K glimmer to do and the only way to earn a good amount of glimmer is to do public events. It will be super tedious as time pass.

  • @resentfusion5634
    @resentfusion5634 9 หลายเดือนก่อน +2

    Imo the Crota contest experience felt similar to Garden in that it broke many lfg or casual teams because it felt like everyone had to be doing something. Since the mobs were hittin hard it was more demanding to do the mechanic and survive. I loved it but it definitely made me realize I've got to get a 6 stack because bluebs just cant handle contest sometimes. and Bungie already responded to feedback about the increased glimmer costs. hell yeah

  • @PixelleHearts
    @PixelleHearts 9 หลายเดือนก่อน +1

    Joe Blackburn already confirmed that the new economy for Xur was going to be Strange Coins. In the apology statement, he mentioned a overhaul of the economy where he wanted to address the fact that the upcoming reveal stream was not going to include details such as those kinds of things.

  • @Lilshadow-hz7km
    @Lilshadow-hz7km 9 หลายเดือนก่อน +26

    Rip the shard farm glitches. They did us justice for so many years.

  • @Slowe_
    @Slowe_ 9 หลายเดือนก่อน +22

    I think this is only going to hurt players. If you have 100k or 1k shards it doesnt really affect you. Removing shards creates a new glimmer drain without raising glimmer cap, meaning more grinding required to keep glimmer up. Also more enhancement cores just bloat inventory

    • @irvinehornby2142
      @irvinehornby2142 9 หลายเดือนก่อน +3

      i can see no ryme or reason for this crap. its just tinkering without an end product. by example anything you collect on d2 can now be expected to be expired without notice. it started with materials , now shards , whats next?. so from next season i will just not bother collecting anything , that way it cannot be taken away .

    • @butttpooop4107
      @butttpooop4107 6 หลายเดือนก่อน

      Baby

  • @PoppyGaming43
    @PoppyGaming43 9 หลายเดือนก่อน +2

    there's STILL a way to stockpile glimmer using your legendary shards! when it's time, go to the lectern of enchantment (moon) and buy the blue nightmare essence (i forgot the name)

  • @th3summoner
    @th3summoner 9 หลายเดือนก่อน +32

    I'm just glad they increased the dismantle glimmer after making it worth more. You get like 200 for a legendary weapon. If they revert the engram cost then the change will be perfect.

    • @digibluez
      @digibluez 9 หลายเดือนก่อน

      ok, so you like to hold on to weapons in vault for glimmer instead of it having as shards?

    • @LeCryx
      @LeCryx 9 หลายเดือนก่อน

      we are actually losing value on dismantles though... a single legendary shard is worth around 1000 glimmer and they are removing the dismantles which give 3-5 shards respectively and changing it so they give 1-1.5k glimmer. we are losing over 3-4k glimmer per dismantle

  • @ElFrogge
    @ElFrogge 9 หลายเดือนก่อน +41

    As someone whos broke on shards
    Finally im not missing out because i have horrible spending habits

    • @beyondconfusion3458
      @beyondconfusion3458 9 หลายเดือนก่อน

      Literally I hate this change people are fucking lazy asf

    • @Fish-nx3gt
      @Fish-nx3gt 9 หลายเดือนก่อน +1

      same im mostly around 1k then after saving for half amonth i get to 2k then i do some weapon focusing and im at 500 or 400..

    • @rpemulis
      @rpemulis 9 หลายเดือนก่อน +4

      so it doesnt seem like anything is changing for you, but as someone whos played for years i guess ... my experience is getting worse?

    • @chargus
      @chargus 9 หลายเดือนก่อน

      @@rpemulis if anything wouldnt it be the opposite? you normally dont have to worry about legendary shard cost but they do, they are getting a better experience while yours is staying the same, the only downside is however xur is gonna work but thats all speculation now.

    • @rpemulis
      @rpemulis 9 หลายเดือนก่อน

      @@chargus i mean new players are still going to be struggling to make sure they have enough resources to do what they want. after years of playing, i no longer had to worry about those resources. now i will have to worry again.
      destiny progression systems always come out half baked and frustrating and then bungie reels them in over time to make them feel less bad, i just got that feeling again that this one is going to suck too.

  • @j0nsgr8
    @j0nsgr8 9 หลายเดือนก่อน +3

    IB comes around for like 3 weeks a season. Pretty bold move to charge 5 engrams to focus a IB weapon cotton.

  • @bloodlust9984
    @bloodlust9984 9 หลายเดือนก่อน +4

    They should give us 1 bright dust for every 1 shard.

    • @Nadiki
      @Nadiki 9 หลายเดือนก่อน +1

      They would never do that, some of us have hundreds of thousands of shards (myself included). I could buy every single Eververse item ever with that much bright dust and that would hurt their microtransaction profits too much

  • @ethakis
    @ethakis 9 หลายเดือนก่อน +6

    With the removal of legendary shards, I'd like to see the ability to buy certain engrams or ciphers with glimmer

  • @exodosthesoulbanish
    @exodosthesoulbanish 9 หลายเดือนก่อน +4

    I jumped ship to FF14 and the way they do capped currency is pretty good because doing your daily quests gives plenty of them to the point you forget when you've capped out.

  • @TheMoonchild06
    @TheMoonchild06 9 หลายเดือนก่อน +6

    YAS nerf is definitely for PvP although it was pretty strong in PvE and it could do some wild boss damage before with the right setup but unfortunately we'll be losing that side of it :(

  • @nathanwhite617
    @nathanwhite617 9 หลายเดือนก่อน +2

    5 engrams for weapons that hardly ever drop from activities and you get a total of 16 for a reset. Wow, wow, wow… wow. I can’t anymore. I just… can’t.

  • @MrTmm97
    @MrTmm97 9 หลายเดือนก่อน +2

    All I can see this doing is making glimmer a new pain point completely replacing the pain point newer members already had.
    At the moment the only way I can afford upgrade modules and glimmer for extra bounties and upgrading armor is by buying glimmer with legendary shards. Upgrade modules on all 3 characters and all your weapon after a light increase adds up to a ton of glimmer. Way to much to earn in the time normal playing while doing seasonal activities, few strikes for loots, and raids.
    I play other games in addition to Destiny 2. When I’m done playing my weekly activities in Destiny (raids, GMs is weapon is good, dungeon) then I go and play my other games.
    I refuse to grind public events and vanguard strikes for glimmer or engrams to dismantle to glimmer. I would rather play another game I enjoy them tediously grind boring activities to get enough glimmer to upgrading new armor/weapons and buy upgrade modules.
    I’ll simply quit playing Destiny 2 and play something else that I enjoy that doesn’t feel like it’s wasting my time.
    I’m really disturbed by this and if there’s not some clarification on this I’ll probably cancel my Final Shape preorder until I’m sure this is still ganna be something I enjoy playing.
    I love Destiny 2. But I only like it so much. I like other things too. I refuse to dedicate all my gaming time to keep all 3 of my characters leveled up going forward. Some people might think it’s a little extreme but it’s simple to me. I already invest enough time in Destiny. I will not waste more to grind currency.

  • @reformedctrlz
    @reformedctrlz 9 หลายเดือนก่อน +3

    I’m fine with the engram costs being higher, but only if we increase the reputation gain rate, or maybe bump the reputation more based on score since we added that recently. I especially wanna see more score going up well since it’s 2023 and I’m still doing all of the mechanics in strikes since folks can’t be bothered to figure those out. I’d also love to see the streak bonus go from max 5 to max 3 and a universal change for bounties to give reputation for their respective venders. combine that with rebalancing where the reputation tiers are (the first 5 levels go insanely fast but the last 5 are miserable, this is across all venders) and I think we’d be in a pretty decent place all around. I don’t mind paying more for focusing, but not when 80% of those focusing rewards are immediately junked.

  • @deividplays
    @deividplays 9 หลายเดือนก่อน +17

    The YAS nerf is yet another PvP nerf that ends up affecting PvE, sadly. Synthos one is also gonna affect PvE for some people (I am very used to the increased lunge in PvE for instance and it will take me a bit to adjust).

    • @kappega
      @kappega 9 หลายเดือนก่อน

      Yeah, sure, because YAS and synthos weren't one the best pve DMG builds also lmao

    • @deividplays
      @deividplays 9 หลายเดือนก่อน +1

      @@kappega Synthos' damage isn't getting adjusted, only the lunge is being removed (if anything, they are somewhat improving damage in pve, since they are partly walking back the glaive nerf). YAS wasn't oppressive, it was just pretty good. The nerf is obviously targeted to PvP, what's the point of even trying to contest that?
      From my point of view, they should separate the balancing, that way we'd get much needed PvP balance changes a lot faster, while at the same time not negatively affecting stuff in PvP that doesn't need it.

    • @kappega
      @kappega 9 หลายเดือนก่อน

      @@deividplays oh fo sho, everyone would like that, but our liking of anything won't change feasibility of things
      It's the same old story: PvP isn't properly monetiseable, so it's not getting however much attention people want

    • @deividplays
      @deividplays 9 หลายเดือนก่อน

      @@kappega At least things seem to be heading the right way now with the upcoming map pack and the strike team. The latter seems to be active already, since these future changes are directly addressing many big pain points (melee lunges being unreliably strong in pvp, YAS tripmine spam, SMG dominance)
      I just wish that didn't come at the cost of ruining a build I had a ton of fun with (YAS tripmine spam in PvE) or things I'm used to like the lunge from Synthos in PvE.

    • @kappega
      @kappega 9 หลายเดือนก่อน +1

      @@deividplays I don't think renaming people that already were doing PvP updates into a strike team will change much if anything
      No matter how pvpers want everyone to believe that crucible hasn't got anything since like forsaken it's just not true and all the "pve nerfs from pvp", decoupling zoom from range, bringing something in line with subfamily and so on keeps happening on monthly basis
      Also a map pack is just directly throwing a bone at complains (which I don't agree with since I would rather play perfectly balanced games on 1 map than endure thru like 30 nice ones but with poor gameplay/balance)

  • @sppfy2502
    @sppfy2502 9 หลายเดือนก่อน +1

    I remember having the bugged oracle offering. Even after they put a fix in for it, it stayed on my character forever. Sucks theyre going away though ngl especially if they dont up the cap on glimmer....

  • @pepeboi4047
    @pepeboi4047 9 หลายเดือนก่อน +1

    I remember farming that mars mission for glimmer in D1. Pain 😞

  • @thejpbradley
    @thejpbradley 9 หลายเดือนก่อน +9

    It's a solid fix to the issue and I think refocuses the fantasy of loot drops on Engrams. The question becomes are Engrams drops going to increase accordingly?

    • @b0mberman
      @b0mberman 9 หลายเดือนก่อน

      Obviously not. They are getting the hamster wheel out again to grind out another useless currency.

    • @emberthecatgirl8796
      @emberthecatgirl8796 9 หลายเดือนก่อน +2

      Quoting from the TWAB:
      [Edit: 9/14/2023 3:06pm PDT]: We see the feedback on Legendary Shard removal regarding Glimmer and the prices of focusing. As a part of this change, we will also be increasing drops of Glimmer, ritual engrams, Iron Banner engrams, and materials of other kinds across many parts of the game.

    • @thejpbradley
      @thejpbradley 9 หลายเดือนก่อน

      @@emberthecatgirl8796 That's good to know, thank you for looking that up.

    • @b0mberman
      @b0mberman 9 หลายเดือนก่อน +2

      @@emberthecatgirl8796 increasing it to what? They never committed to anything. A 0.0001% increase is still an increase, so they can just bump it up by a tad and still say they were mentioning it all along.

  • @hunterr.3288
    @hunterr.3288 9 หลายเดือนก่อน +9

    I hope that the YAS change is PvP only because that eliminates it’s potency and efficiency since instead of just needing to run 1 grenade kickstart, you’d have to run 2 grenade kickstarts and decide whether to sacrifice an orb generation mod or a stat mod. It’s hardly something I use in PvE anyways since it doesn’t seem to hit as hard as it used to.

  • @v0id19
    @v0id19 9 หลายเดือนก่อน +2

    UGH to increasing SMG recoil. They finally felt good to use on controller after the last pass where they reduced it

  • @TortillatheHun_
    @TortillatheHun_ 9 หลายเดือนก่อน +1

    Wallah has been running a one-hit body shot sniper build, and I think that sniper nerf is related to that.

  • @QuandaleDingle001
    @QuandaleDingle001 9 หลายเดือนก่อน +5

    Welp time to spend all of my legendary shards

    • @Joseph__Leonard
      @Joseph__Leonard 9 หลายเดือนก่อน +2

      Dump them into raid banners

    • @QuandaleDingle001
      @QuandaleDingle001 9 หลายเดือนก่อน +1

      @@Joseph__Leonard 👍

  • @isio19
    @isio19 9 หลายเดือนก่อน +5

    I think the sniper body shot nerf is linked to the high ground perk. Though they could've just nerfed the perk itself, so don't know.

    • @max73916
      @max73916 9 หลายเดือนก่อน

      getting double bodied by 90 rpms in trials was hella annoying

    • @nonixus661
      @nonixus661 9 หลายเดือนก่อน

      ​@@max73916you still don't die

    • @max73916
      @max73916 9 หลายเดือนก่อน

      @@nonixus661 what? Two body shots from a 90rpm kills you what are you talking about

  • @emberthecatgirl8796
    @emberthecatgirl8796 9 หลายเดือนก่อน

    The new Necrochasm format makes for a much better experience obtaining raid exotics. They should introduce that to all raids.
    VoG: Obtain 20 Time Shards, you get 1 for first Atheon kill, 1 for a full kill and chance to get all 20 on a boss kill.
    KF: Corrupted Light, you get it guaranteed first clear and every full clear.
    Last Wish: Tone of Riven, 20 tones get you a guaranteed 1k next chest opened.
    Garden of Salvation already has a quest
    Deep Stone Crypt, Vow of the Disciple, Root of Nightmares… they can all benefit from the mechanic.

  • @daltongrady5643
    @daltongrady5643 9 หลายเดือนก่อน

    I missed videos like this, reminds me of D1 Datto vids from way back.

  • @th3summoner
    @th3summoner 9 หลายเดือนก่อน +13

    That synthoceps nerf is brutal, the reload speed better be substantial. In PvP it can be pretty oppressive, but in PvE the lung range has saved me from falling off of ledges more times than I can count. Its not too brutal where they are unusable now, because they are mainly paired with empowered melees which don't get range increases, but its definitely going to feel worse in a use case.

    • @FARAIM_Enjoyer
      @FARAIM_Enjoyer 9 หลายเดือนก่อน +2

      Tbh I have never even really noticed the lunge increase. The reload buff might be huge though

    • @jacksuv5601
      @jacksuv5601 9 หลายเดือนก่อน +6

      It's a pve buff

  • @MagicScrab
    @MagicScrab 9 หลายเดือนก่อน +4

    Holy guacamole

  • @NavicNick
    @NavicNick 9 หลายเดือนก่อน

    I've been using peregrine greaves with a trench barrel shotgun in PVE and it absolutely melts. Cannot wait for that peregrine damage buff, but the time commitment, while it makes sense, makes me a little weary

  • @FettuccineAllaGay
    @FettuccineAllaGay 9 หลายเดือนก่อน +1

    Young Ahamkara’s Spine nerf is NOT out of nowhere for PvP trust me lmao.
    Was 30% energy for ability hits. the tripmine itself counted for 2 hits, and fan of knives also counts for 2 hits.
    The big thing is that it dodged the PvP specific ability nerfs on Exotics and armour mods from a LONG time ago.
    Kinda disappointed they didn’t just do a PvP specific nerf since in PvE it was the hunter answer to throwing hammers and Sunbracers

  • @Chandler.386
    @Chandler.386 9 หลายเดือนก่อน +5

    what should we do with the shards we have now?

    • @sauceinmyface9302
      @sauceinmyface9302 9 หลายเดือนก่อน +1

      Firstly, check in with rahool each week.

    • @bears_n_shit_5498
      @bears_n_shit_5498 9 หลายเดือนก่อน +2

      Don’t spend em all JUST yet wait till the last week of the season and then just BUY ALL THE enhancement cores, prisms, ascendant shards and alloys that you can!

    • @jacobbird9178
      @jacobbird9178 9 หลายเดือนก่อน +2

      those are capped weekly too.
      buy the weekly amounts, every week. then at the end of the season go buy phantasmal fragments from the moon.
      it's a 10th of the return, with the middle man, but it's SOMEthing.

  • @gommyboi380
    @gommyboi380 9 หลายเดือนก่อน +26

    Young ahamkaras spine is insane, increased duration and health + more damage + if you hit at least 2 people (which is very easy due to the increased tracking) you get your entire grenade back.

    • @SpencerJohns
      @SpencerJohns 9 หลายเดือนก่อน +11

      And now it's dead in PvE and still has almost all of its use in PvP, which is why they nerfed it. Good job Bungie, all the great things a separated sandbox could solve but they're too stubborn to do it, except when they want to randomly.

  • @beachday4439
    @beachday4439 5 หลายเดือนก่อน +1

    Soft caps would be better. Easy to get glimmer or shards when they're low. But then slow down the more you get. So you might only get 100 glimmer instead of 1000 from completing something if your glimmer is really high. Eventually dropping to 10 glimmer or something like that. Easy fix.

  • @VanpyroGaming0
    @VanpyroGaming0 9 หลายเดือนก่อน +2

    Haven't we gone through the engram focusing cost song and dance before?

  • @thebowedacious
    @thebowedacious 9 หลายเดือนก่อน +7

    That first line was so unexpected I spit out my drink

    • @omensoffate
      @omensoffate 9 หลายเดือนก่อน +1

      ? It wasn’t even that funny

    • @thebowedacious
      @thebowedacious 9 หลายเดือนก่อน

      @@omensoffate nope it wasn't. just completely out of left field

  • @BulbaSmasher
    @BulbaSmasher 9 หลายเดือนก่อน +3

    Its a move to get rid of vets who dont buy silver.. as a day 1 d1 player. Its the first time im considering looking for another game after final shape.. and its because of that paragraph.. i have done zero cheats and have 26k... and they are saying they are gone.. if they would give us dusts at least id be like ok. And i super defend this game.. but now.. i feel like its time.. cater to the noobs. I have never bought silver so probably deserve it lol

  • @ShadySummerZ
    @ShadySummerZ 9 หลายเดือนก่อน +1

    I get what they want but those who put the time in deserve to be immune from currency problems. In D1 ascendant mats didnt have a cap so you could stock up. Now everything has a cap except shards and theyre removing shards. Those who play this game enough to have 20k, 30k, 100k+ shards, particularly those who have that many organically should be rewarded. At least let us turn them in for cores or something. Im going to be blowing my 330k over the next weeks.
    I also just crossed 380 days played in D2.

  • @adamseckel7480
    @adamseckel7480 9 หลายเดือนก่อน

    You should play a YAK tripmine boss DPS build before the patch @datto. Mactics build is really fun.

  • @LT21Titans27
    @LT21Titans27 9 หลายเดือนก่อน +4

    On my hands and knees begging for a glimmer cap increase

  • @theunderdog9353
    @theunderdog9353 9 หลายเดือนก่อน +14

    "They want your decisions to have more impact"
    A.K.A. "We want to be able to force you into doing very specific things and we want to have more control over what those things are. Most of all, we want to increase playtime!"
    - Bungie, probably

  • @Royalpain2796
    @Royalpain2796 9 หลายเดือนก่อน +1

    Not gonna lie, ahamkaras spine has been my favorite build for years. Now it’s getting gutted out of knowhere. I never used my tripmines on little red bar bs adds, I used it on beefier targets. Having to get kills is gonna really kill that. A big shame. Might look at calibans as a replacement but I think it has similar issues.
    I was on the fence about final shape and I still am, but this is a major bummer.
    If anyone has a good recommendation for a solar hunter build let me know.

  • @jdbaggins92
    @jdbaggins92 9 หลายเดือนก่อน +1

    Gonna need to see some information on Raid Banners before I can judge this change. While I only think about them when run out, then i buy 500+, Banners would be kindof unnecessarily expensive if they remain the way they are now. They should just remove the ones that you can buy and replace all banner zones with the free story ones.

  • @gavin9233
    @gavin9233 9 หลายเดือนก่อน +4

    I think the ones that are 5 engrams should be dropped to at least 3 I think that would be better for most people whether you play 10 hours or 40 hours a week

  • @brightenblack207
    @brightenblack207 9 หลายเดือนก่อน +2

    30ish minutes in Sorrow Harbor with a glimmer mod equipped picking up resources, chests, and doing Altars usually results in 100k+ glimmer so I'm not too worried about glimmer costs increasing

  • @nolanporter2212
    @nolanporter2212 9 หลายเดือนก่อน

    Really nice choice to combine the options of a guaranteed exotic with some grind and the random chance of a complete drop. More complicated than just, say, giving you a guaranteed drop by run 30 but aye if it works it works

  • @itsmehere1
    @itsmehere1 9 หลายเดือนก่อน

    We will have to see about checkmate but I still think a zero ability PVP mode could be interesting, not even the class jumps, we would be jumping around like we at the tower, at least a custom game mode for the private matches to even just test it out could be nice.
    And to take it to an extreme, you could give everyone the same loadout/same guns, or at the least make all perks disabled.

  • @KlangfarbenmelodieEnjoyer
    @KlangfarbenmelodieEnjoyer 9 หลายเดือนก่อน +5

    Its a big day in history where I no longer have to worry about being shard poor anymore

  • @Warchild1337
    @Warchild1337 8 หลายเดือนก่อน

    You don’t need to adjust caps, just adjust costs. I still have over 200 of the make it rain booster. I figured out it comes to almost 700,000 glimmer if I could turn it all in. I just want it out of my inventory.

  • @angelkim.9549
    @angelkim.9549 9 หลายเดือนก่อน +1

    What happens to upgrade modules then? Will they just cost the glimmer and enhancement cores?

  • @TheGamingLord15
    @TheGamingLord15 9 หลายเดือนก่อน

    For young Ahamkara spine. I would assume it’s because if your good with trip mines, like really good, you can be so oppressive. Like I’ll get kills for free just putting it in the right spot. I feel like it’s a high skill option tho. But I’d assume it’s because it can be just so oppressive some times

  • @vegancardigan
    @vegancardigan 9 หลายเดือนก่อน

    Banner of war with synthos is about to get a buff next season and with glaives too? Happy to see that

  • @GumGob1in
    @GumGob1in 9 หลายเดือนก่อน +1

    so what i’m thinkin we should do is convert as many as we can up to ascendant shards?

  • @Parallelocam
    @Parallelocam 9 หลายเดือนก่อน

    Sounds like if you have enough vault space, it's best to save all drops you get and just mark them as trash in DIM, then dismantle them as you need glimmer. And for whatever shards you have left, buy ghosts. When you run out of space, convert everything into enhancement materials. If you're really rich, buy alloys along the way each week.

  • @crowofdionysia6200
    @crowofdionysia6200 9 หลายเดือนก่อน

    18:33 I ritualistically do 1v1s with a spine main. Its less that every wall has a tripmine and more that the tripmine will be there for virtually every other engagement. Tripmine knife goes out, the mine becomes an ohk. The tiniest amount of damage beforehand, there is no escape from it. In most cases itd be fine, being hypervigilant about the mine and the knives is often the best counter for it, but when the margin of error is so large for a pocket nuke that comes back ever 2 seconds it becomes needlessly frustrating and obsurdly oppressive. This nerf will kill the "random bulshit! Go!" builds in pve, though. That's sad.

  • @sam.smithnosky
    @sam.smithnosky 9 หลายเดือนก่อน

    Don’t know if I missed it in the video but will planetary materials always be exchangeable for glimmer at rahool? I got 1k + in every material and I want to know if I’m actually gona have to worry about glimmer in final shape or not.

  • @pndLee
    @pndLee 9 หลายเดือนก่อน +2

    Needing to spend more engrams for focusing is fine but gotta make it a for sure drop after every or every other strike. And nightfall should be a guaranteed engram drop and same goes for gambit and all pvp modes. Nothing worse then playing a match of gambit (for whatever reason you are playing gambit) loosing or even winning and not getting anything.

  • @CruiserToneFan
    @CruiserToneFan 9 หลายเดือนก่อน

    i guess the upside is we can hope that glimmer cap gets increased to compensate for no more legendary shards
    like literally, cap is 250k glimmer and thats not really good enough anymore
    a bump up to like 1 mil
    or just
    no cap
    for glimmer
    would be very nice

  • @MasterChiefCOOLMCC
    @MasterChiefCOOLMCC 9 หลายเดือนก่อน

    I could see Forerunner being good for Checkmate for the headshot multiplier, as well as a free grenade upon kills. ( Assuming you get enough special ammo lol )
    The BR as well could be good. Great Halo memories.

  • @awesomeguy9513
    @awesomeguy9513 9 หลายเดือนก่อน

    With the essence changes I’m wondering why not just make the gun have a chance to drop from killing crota like other exotic raid weapons, there’s the quest for nostalgia purposes but it kinda seems like an unnecessary step if you have all 20 drop at once why not just gun drop?
    With shards being sent to the shadow realm we need a glimmer cap increase badly if everything will cost glimmer then. I think doing the light subclass fragments/aspects/etc is pretty much a full glimmer drain for all that per subclass i haven’t checked the cost in a while but I remember it being really expensive

    • @thegymteachersgrandma
      @thegymteachersgrandma 9 หลายเดือนก่อน

      Because some people have really shitty rng and don't want to run crota literally 80 times. Now you can get it dropped randomly or after a set amount of runs guaranteed. Really don't see how you are disappointed about that...

  • @yarukineez0
    @yarukineez0 9 หลายเดือนก่อน

    Your intros have been perfect in the humor department and I'm here for it

  • @wholeloadofnothing8101
    @wholeloadofnothing8101 9 หลายเดือนก่อน

    All I want from the Shard purge is an emblem with “Wealth Hoarded: XYZ” tracker, with your final shard total.

  • @Moshazockt
    @Moshazockt 9 หลายเดือนก่อน

    I hope that they bring the strand currency to the other subclasses.
    New lights have a huge glimmer wall in front of them.
    Over 100,000 Glimmer to get one build for one subclass going is bit much. Especially the costs for fragments are high.
    The way strand works is feeling much more natural to me.
    You get points for using a subclass and exchange these points for a fragment.