I'm really impressed by the frequent rush of new content. The tracks are great, and I've discovered some fresh tunes and killer mixes. As someone who's been into Vtubers, voice acting, and Den-on-bu for about a year, and as an amateur creator/designer myself, I have some constructive feedback. While the music is solid, the videos could benefit from more depth and interactivity. What makes 2D anime characters engaging is the life in their voices - their calls, excitement, and unique personalities. For instance, if Mimito were brought to life, she'd likely act smug and playfully tease the audience, showcasing her cheeky side. To enhance the experience, consider incorporating elements like call and response, mic breaks, or hype calls. These additions could really bring the character to FULL life and increase audience engagement. I hope this feedback is helpful. I'm sharing it because I see great potential in your work and I'm excited to see how it evolves.
I'm really impressed by this comment. As someone's who's been into vaguely backhanded compliments, unrequested critiques, and being self aware for about a year, and as an amateur commenter myself, I have some constructive feedback. While the feedback is solid, Bandai Namco is a Japanese company, and I doubt their subsidiaries will be paying much attention to random English comments on a particular TH-cam video out of hundreds. What makes feedback helpful is that it is not only accurate, but delivered at an appropriate time in the production process to individuals or teams who have the resources to actually implement that feedback. For instance, giving feedback specifically during early testing of new concepts or when requested by a creator. To enhance your feedback, consider using the language that the creator in question uses, waiting until feedback is solicited, and meanwhile focusing on encouraging and supporting the aspects of the work you already enjoy to demonstrate interest in the concept. I hope this feedback is helpful. I'm sharing it because I see great potential in this comment section and I'm excited to see how it evolves.
▼電音部4thLIVE25年3/8-9開催決定!抽選受付中!
denonbu.jp/live/4th_live
0:00 NEW FRONTIER!
2:13 Mani Mani
3:47 pop enemy
5:55 Inverted Pyramid
8:07 心斎橋エイリアン
9:15 アイドル狂戦士
10:56 Hyper Bass
12:32 Dive Out
14:06 NDA
17:15 麻布アウトバーン
18:54 You Are The Light
20:37 アキバサイクル
23:10 Favorite Days
電音部をずっと応援します
It's her, THE denonbu
Finally DJ Reina In The House. Thank You Denonbu. Love It!!!!!❤
繋ぎが良すぎて
街中で変な顔になってしまった😂
流石です👍
ずっと応援しますその言葉に尽きます。
電音部はホント素晴らしい
電車内で見れなかった、、、今月ギガ使いすぎたのが本当に悔やまれる、、、
テレビでyoutube写してオレンジ色のペンラ振るの楽しすぎっ!!
今年もAOFよろしくお願いします。(あと、夏コミもお願いします。C102のブース最高でした)
DenOnBu,quiero agradecerte por todo lo que anunciaste hoy. Además,me fascinaría que hagas STACK BATTLES diariamente.❤😊
These mixes keep getting better
今までも、これからも
ありがとう、よろしく!電音部!!
おお👏🏻楽しみがまた…!
4周年おめでとうございます!
Can we have neo tokyo DJ
🤖
I'm really impressed by the frequent rush of new content. The tracks are great, and I've discovered some fresh tunes and killer mixes. As someone who's been into Vtubers, voice acting, and Den-on-bu for about a year, and as an amateur creator/designer myself, I have some constructive feedback.
While the music is solid, the videos could benefit from more depth and interactivity. What makes 2D anime characters engaging is the life in their voices - their calls, excitement, and unique personalities. For instance, if Mimito were brought to life, she'd likely act smug and playfully tease the audience, showcasing her cheeky side.
To enhance the experience, consider incorporating elements like call and response, mic breaks, or hype calls. These additions could really bring the character to FULL life and increase audience engagement.
I hope this feedback is helpful. I'm sharing it because I see great potential in your work and I'm excited to see how it evolves.
I'm really impressed by this comment. As someone's who's been into vaguely backhanded compliments, unrequested critiques, and being self aware for about a year, and as an amateur commenter myself, I have some constructive feedback.
While the feedback is solid, Bandai Namco is a Japanese company, and I doubt their subsidiaries will be paying much attention to random English comments on a particular TH-cam video out of hundreds. What makes feedback helpful is that it is not only accurate, but delivered at an appropriate time in the production process to individuals or teams who have the resources to actually implement that feedback. For instance, giving feedback specifically during early testing of new concepts or when requested by a creator.
To enhance your feedback, consider using the language that the creator in question uses, waiting until feedback is solicited, and meanwhile focusing on encouraging and supporting the aspects of the work you already enjoy to demonstrate interest in the concept.
I hope this feedback is helpful. I'm sharing it because I see great potential in this comment section and I'm excited to see how it evolves.
のびろ~電音部