My party decided they wanted one of the mesmerizing frescoes from the crypt in Dragon Heist. They spent a month in-game carefully and stealthily cutting out that part of the wall, moving it to their bar in sections and reassembling it before ever even meeting the damned dragon. Repeatedly dealt with increasingly challenging representatives of the various factions who wanted the treasure, just to keep them out from underfoot while they stole a fresco. Considering the lengths they went to for some glorified graffiti, I'm still wondering which will be worse - leaving them with the massive pile of gold they got from the module or arranging for it to be taken from them.
I've met Guys before. One tried to steal the pegged leg off the questgiver. At level 1. Grizzled old peg-legged questgiver, level 1 shithead. Well it was supposed to be a one-shot anyway. If the player has to ask if it's okay to play chaotic neutral, the answer is an adamant no.
Two years late here, but i gotta mention the "that guy"s I've had who just HAVE to be involved in everything every other player is doing, like f*ck off for 10 minutes, and let others do their thing.
@@alexanderthegreat6682 whelp, the stereotypes have placed their feet firm, and they are not backing down, my friend. not everyone here in England has a cockney or posh accent, nor does everyone love tea, but you just can't convince some people once they get that stereotype in their heads. ¯\_(ツ)_/¯
@@yourladbrennen3130 Yup. to be fair there are some who fit the description but may people think texas is a desert. It's actually quite temperate with plenty of woods and open plains, but mostly urbanized in my area.
I’m a Canadian. When I went to the U.S. before I was asked if I lived in a igloo, seriously though, who is that stupid, I do say sorry and apologize a lot but that’s me. Who in this world can’t even see the next country over? I don’t live in a igloo
Dylan Bland I know what you mean I’m Canadian as well and some of my online friends live in America and think that almost all of Canada snows year round
Played with a guy who “Mysteriously “ would crit every attack and was ridiculously OP . I wasn’t the DM but his suspect rolling got to me . I called him on it but then politely apologized for my outburst. The DM and the other 2 players (other than that guy ) knew I was usually calm and you have to push me pretty hard to get me upset. So he asked that we all roll openly. His crits dried up immediately.
I understand why people cheat (not that it's acceptable), but part of the fun of DnD comes not only from the nat 20 but also the crap rolls. Epic fails can be just as memorable as god rolls, all about the experience. Then again people that are cheating in DnD are probably forgetting that it's the memories you make with people during sessions that matter more than a fantasy character.
@@MrWasian One of the funniest was an adventures league game where the guy was playing a loxodon aka an elephant man and he tried climbing onto a roof. Crit fail plus the fact that he was a huge elephant person. He ended up falling through every floor in the building until he reached the basement and somehow survived. It was about 4 floors to be fair but still.
The Death Note thing could have been super fun if the Warlock was just in-character delusional and the player was in on the joke. Warlock: "You're supposed to be dead! I killed you!" BBEG: "Really? How's that, then?" Warlock: "I wrote your name in the book! You should be dead!" BBEG: *flips on Detect Magic* "That's just a book. I know you're here to foil my plans and all, but guys, is your friend okay?" Party: "PLEASE TAKE HIM OFF OUR HANDS."
Also would have been an interesting rout if they had made it so his Patron did kill of the people in the book at first, or atleast the ones the Warlock was likely to see again, and then just stopped. Kinda recreat the end revelation of the anime.
My thoughts exactly. How come so many (bad) players think it's okay to homebrew a whole magic item without the DM's knowledge ? Heck, I couldn't even bring myself to add an existing, easy to buy, mundane item to my character sheet without confirming with my DM first.
Arbitrarily adding in a homebrew item for your character that essentially one-shots anything you want without running it by the DM reeks of That Guy-ness. In this case, rather than simply trying to have an unfair advantage, I actually think the player was THAT into Death Note that he incorrectly assumed DM would get the reference, so he probably thought he had permission when the DM kept letting him do it.
As a DM: If you add an item to your character sheet that is not part of your level 1 starting equipment without not only my knowledge, but my approval as well, you are no longer welcome at the table. If I decide to start at higher levels I will give my players information on any extra gold and/ or items they would have been able to acquire from level 1 to the start level.
The DM should have apologised to Deathnote guy and reset the encounter without the villian. Then five minutes later, said 'Deathnote guy, you drop dead unexpectedly. Talk about coincidence, you're going to love this...'
This is actually brilliant, imma have a character with a death note that doesn't work but tell the DM that so that way its more comedic, i think that will invoke some laughs
@@joma185 Sadly, that's not the best way you can punish a player for that. The best way is to let it slide. Let him go around, destroying every villain in his path or anyone he wants to use it on (not PCs. They're protected by a "being higher in power than the Death Note can affect"). Then, spring the trap the player made for himself. Suddenly, he becomes the target of every being in the multiverse. Even Good Gods want the Death Note, so they can clean up the multiverse to their liking. The warlock is suddenly thrust out as the center point, the lynch pin, to a world-ending event. Worlds will die, billions will perish, regardless of who has the Death Note. And everyone is willing to destroy the warlock to get the Death Note. At the same time, the warlock is having his own problems. The Death Note isn't working anymore. People are wise to it's tricks, only giving use names to the warlock and he can't figure out anyone's actual names. The legend of the Death Note is going around and now, no one will even talk to the party if the warlock is anywhere near. The question "What's your name?" is suddenly being treated like you just asked for government secrets, information so hush-hush that no one dares speak them. Moreover, the warlock has now become persona-non-grata for every thief in the world. Everyone wants the Death Note real bad. And your player realizes that by using an OP homebrew item, he only painted a giant target on his back. The only tough part would be the rest of the party, who will likely feel that not only has the warlock stolen the spotlight, but he's actively contributed to events that could spell annihilation for all life across the planes. That's when you spell out the alternative. They need to quest for a Wish spell. And simply Wish for the Death Note to be destroyed, as only the Wish spell would be powerful enough to un-create this horrific item. This gives the party a goal, a number of obstacles to overcome, and pressures them to stay on the objective since, if they waste too much time, literal gods will arrive to collect the Death Note. And the warlock gets to realize how much he has messed up.
"I'm smart enough that I would just succeed," might or might not be true. I've had DMs ask me for Ride checks for a cavalryman to dismount his horse (outside of combat). Another wanted intelligence checks to read the newspaper (not to spot some interesting bit, just to read at all in a game set in the 1890s). If your dice go cold, suddenly your character is functionally illiterate. Dex checks to walk across the bar without spilling your drink on the local noble/barbarian/whoever the DM wants you to have a brawl with. Some DMs just get off on humiliating the characters by insisting they're utter incompetents and making them roll for everyday tasks.
@@wolvesleather I (a human of entirely average dexterity) have walked across many crowded rooms with food or beverages in my hands. Bars, parties, receptions. Hundreds or thousands of trips across crowded rooms. I have never once accidentally started a brawl by tripping and dumping my drink on some random person. Certainly not 45% of the time (DC 10 Dex check).
Kurgosh1 If you’ve never accidentally spilled a drink when crossing a crowded bar you’re incredibly lucky. Cause I’ve seen a very dexterous waitress lose grips on drinks in a crowded bar.
@@wolvesleather To be fair, waitresses make that roll a LOT. There's a difference between a patron walking across a relatively crowded bar a few times a night and a waitress do-si-doing trays/ pitchers of drinks through a crowd while on a timer with 10 other people trying to get her attention dozens of times a night. NEVER dropping anything is standard for all but the sloppier drunks, but for a waitress it's a statistical... improbability. ;^) Sometimes the DM's being a dick, sometimes the player's being a dick. Dipshits appear on both sides of the screen. Though in this case my question would be how crowded/ rowdy the bar in question was before I could comment on which person was being the more of an idiot of the two...
BoojumFed Little or no room to move is included in the definition of crowded. Which means standing room only and the Fire Marshall shutting the bar down if he arrived. Also he’s claiming hundreds of thousand of trips across crowded rooms. Which means he’s reaching about the same level of getting drinks as a waitress. So that he’s never spilled a drink is very lucky.
Thankfully I've never played with a "that guy", but I have played with a player who seemed totally normal until they were mind-controlled by an enemy NPC. The command was "kill", so they turned to the closest character (mine) and started hacking. Sucks, but that's the draw sometimes. They kept rolling very poorly on saves but high on attacks (again, sucks but that's the draw sometimes), but finally saved just after knocking me unconscious. I fail my first death save, and on their next turn they say - out loud - "Well I've started now" and crit-kill my PC. Table silence.
@@wilhelmseleorningcniht9410 "They kept rolling very poorly on saves but high on attacks [...] but finally *saved* just after knocking me unconscious [...] and on their next turn they say - out loud - 'Well I've started now' and crit-kill my PC." In other words, they weren't still under mind control. They had made their save and could stop at that point. So it is indeed a problem.
@@wilhelmseleorningcniht9410 Yeah, I had no problem with it before the save. It was annoying the way they were rolling, but that's part of the game. The thing I had a problem with was they justified killing my PC after they made the save because "they had already started".
I know whenever a character in my group is charmed or has geas cast on them they just kinda don’t kill anyone, they attack kind of and we know it kind of underpowers the spell bu it end up being more fun when we all live
@@cooldemon5545 I made a horribly made Teifling alchemist in Pathfinder that ended up being a god. It was my first character, but I somehow managed to stumble my way through the campaign, dying a handful of times and being brought back before the end. I kept saying I wanted a gun, which the DM gave me, and I also spent some of my gold on random, semi-useless things like a pet hedgehog that actually NEVER died. This hedgehog is now also a god since I forgot he was in my pocket when we went to do the test of the Star Stone.
Not a bad player just a pet peave. Please write a dam character. Don't complain that your character is only one that isn't tied into the plot. I have nothing to work with.
I was the 0 backstory guy, but mostly due to the fact of realizing all of our other players *sometimes* hated eachother, and they're all backline archers and magic-subtypes. I was playing an orc...priest, and I couldn't really justify it in game. I didnt want them to get swamped and die. it went poorly, one ran away from every encounter if there was the slightest inkling things started to look bad because 'it fit the character', set fire to shit a few times. broke down doors in towns we could see people hiding inside in. another guy just kept asking about everythings dick, tried to and failed to seduce some human animal hybrid mutant thing..got pity friend zoned.
It reminds me of a Star Wars game we had a few years back, I was playing a female force sensitive noble, and that guy decided to be my bodyguard without really elaborating on it. On the first session we where invited to some gala and had to investigate some things in this gala details don’t really matter, when the DM asked him what he was doing to help the investigation and all that he was only saying that he followed my character, and at the end of the session he was complaining he could not do anything. Dude maybe if you actually tried to investigate you could have done things...
Grathir. He derailed the campaign HARD. Turned a rebellion, which was supposed to be on our side, against us, my character had to stop him from escaping after he was imprisoned, he angered the gods so bad that they appeared to everyone just to tell this guy to knock it off, and then Grathir got mad at the god and fought it. He only stopped when his character died.
This is a personal hot take of mine: anime is one of the WORST influences ever when it comes to finding inspiration for playing or DMing a tabletop RPG
Every bad player I've ever encountered (DMs included) have been huge weebs that try to force tropes from their favorite animes into every aspect of the game. It reached the point where I have a full body cringe everytime someone says anything along the lines of "It's like x from [anime name]!"
I FEEL this. Taking inspiration from your favourite shows and books is cool and it can be fun to use tropes but there is something so off-putting about players who only watch anime and nothing else. Forcing the table to participate in something only you personally want to role-play is not fun. If you love an aspect of an anime you have to actively try and translate that into a world building or character trait instead of forcing your DM to let you be a One-Punch man parody. How is anyone else supposed to build off that or join in?
I played with a guy that was like a noble with hobo mentality (Hobo Noble): he always started with the most broken character yet he never played them intelligently and he always begged to everyone for more free things. Oh, and he had the sense of loyalty of a famished raccoon. His "best moment" was in Vampire: The Dark Ages. We were mercenaries tasked with capturing a fort, and had a serious scarcity of men that we somehow compensated with brilliant tactics. Hobo Noble begged the GM to let his character be a very important heir to a lineage of rich knights, counts and the like. He also begged to be given "the best armor, weapons and horses that money can buy" and "a cohort of elite cataphracts". The GM also gave him all of that to shut him up. So, time to assault the enemy fort. The bridge is lowered by our saboteurs and Hobo Noble rushes to be the first one to attack. He declares: "I pick the war banner of my house and lead a cavalry charge with my men". Towards the closed gate of the fort (not the brightest, right?). Amused, the GM allows him to do so. However, Hobo Noble suddenly screams "when we get close to the gate I suddenly stop my charge and thrust my banner into the floor". Behind him were hundreds of his charging cataphracts in a triangular formation. The ones behind Hobo Noble crash against him, which in turn causes a mass crash that annihilates 75 of the 100 cataphracts, and the very few surviving ones were painfully crawling their way out and deserting. Hobo Noble only survived because he was a vampire, but both his armor and horse were completely ruined. This dumb MF singlehandedly obliterated all of his expensive things, crippled the best of our army, destroyed our morale and boosted the enemy's through the roof.
I was the dm of a group that was just starting out on their second dungeon. One of the players already went through this dungeon on a different character in a different campaign session (we will just call him #1). Well 1 knew about a bag of goodies hidden at the bottom of a dark pool of water and immediately decided to jump into the water going for the bag as soon as he walked into the room. Now as an adaptable dm I decided to remove the bag of loot and instead had him do a perception check (with disadvantage since he was in black water), he failed and a crap sneak attacked him and clamped onto his testicles... after a few more rolls he manages to rip the crab off and another party member managed to eldrich blast the crab. The downside is that the crab still had his severed left nut in his hand as he vaporised.... Now youd think he would learn from this but he didnt and decided to sneak over to a hidden chest that his character shouldnt have known was there so as a nice benevolent DM I had him roll for perception which he failed but decided to open the chest anyways. Inside that chest was a plain red rug, which promptly lept out and wrapped around his face sufficating him. And that is how my group learned about the lovely Rug of Smothering.
@ This is the classic 'is it bag of holding or bag of devouring?' dilemma. Back in 1st and 2nd edition (especially in AD&D) there were a TON of items that looked like stupidly overpowered magical items but were actually hella cursed and would kill the player. IIRC one was basically the evil version of a Vorpal Sword but on a nat 1 it swung around and decapitated the person wielding it instead of decapitating the enemy on a nat 20.
@@luketfer To be honest, in spite of the risk, I would probably use the reverse vorpal sword for the potential lols if I was making a 'Me Grognak, me like this sword' type of character.
Had one guy who was so jealous of another player at the table, that he started making up sexual harassment claims to try and get them kicked out of the group. It backfired hard. Had another player who power gamed and rules lawyering. They always fought with the DM over every little thing. They got pissed when we all voted to boot him. So they got into another group and tried to slander our original group. It backfired rather quickly when the other group played one session with them.
Player: Why can't I do this? Why can't I do that? Why is this happening? How did this happen despite me doing this? DM: BECAUSE DUH, YOU BAKED BEAN BRAINED MORON!
That story about Guy hit a bit close to home for me. Because I am an unemployed college drop out. I flunked out when the pandemic started and haven't been able to keep a steady job. Hearing stories about people like that being really horrible to others and being treated with disdain from others really makes me feel even worse about myself.
As a player, Lawful Stupid Paladin that refused to let the party loot the bodies of fallen enemies, not even in search of necessary clues in situations where lives of innocents were on the line.
i got one! one rouge in my game was determined to go against the party (stealing from them and not sharing loot) at one point our dwarf fighter found a short sword and put it in his bag. the rouge wanted to steal it from him without anyone seeing. we were playing online using roll 20 so he whispered me (the dm) what he wanted to do and also his slight of hand roll he got an 19 so he took the sword. well the entire party was standing around this dwarf in a very small 15 by 15 foot room so i had everyone roll perception just didn't tell them why. our fighter rolled a nat 20 and a few others of the party rolled above 20 so they all saw the rouge take the sword (the dwarf saw nothing). the rouge got mad at this "i rolled in secret so they shouldn't get a chance to see it." i told him it did not matter that he rolled in secret his rouge CAN be seen so the other players get a chance to roll. if they had failed the roll then they would have never known what the roll was for. we continued playing after solving a quick party argument (there was no fighting the rouge gave the sword back and we moved on) in the next encounter we found 3 goblins with bows down a long hallway and a door across from the hallway. the fighter goes first. "i run across the hallway and crash into the door" the door opens easily and the goblins dont shoot because they were not ready for someone to run across the hallway. " great i turn around and use my great shield to block the doorway" the goblins go next. the goblins READY an action (meant to say hold but said ready like in pathfinder. the rouge goes next. "i peek around the corner what do i see" dm: " you see 2 goblins with bows drawn waiting for a target to shoot and one goblin with a sword" rouge: "ok i dash across the hallway into the doorway" dm: you cant get into the doorway since the fighter is actively blocking it and the goblins with get 2 shots at you as you cross" rouge:" WHAT THES STUPID i thought i would be able to get around the shield!" dm: "ok ill give you a chance to change your turn." the rouge just passed his turn. later the fighter had moved away from the door. goblins are still readying an action every turn. rouge" ok now i dash across the hallway" dm" ok the goblins get 2 shots as you across" rouge" WHAT THATS BS I DIDENT KNOW THEY WERE GOING TO SHOOT AT ME!" dm" i told you they were standing with bows drawn waiting for a target with a ready action" rouge "there is no ready action in dnd so they dont get a shot" dm" your right i meant they held an action. you still knew what i meant and i still told you they were waiting for a target to shoot im not giving you a free pass across the hallway because i used the pathfinder term" both shots missed anyway but the rouge left the game because "the whole party is targeting me" we dont play dnd with him anymore.
I wasn't DM at the time, my group was doing a "round robin" style where we switched off every few sessions. Before we started our game, we all agreed that rape/sexual assault had no place in our campaign, and a house rule was established that we would have none of it in our game. Our very first session, That Guy decides to force himself on a guard to try and kiss him so he could murder him with the poison he'd put on his lips, Poison Ivy style. When the guard told him he wasn't interested in any hanky-panky, That Guy murdered him in front of multiple witnesses. We never kicked him out, even after his rap sheet grew to include another sexual assault, murder, destruction of property, destruction of religious statues, and looting and stealing treasure for himself while the rest of us fought battles. If it had been me, I would have had him killed and then booted off the table. There is no doubt in my mind that he was one of the primary reasons why our group eventually disbanded that campaign
I'll be honest, I'm not even a D&D player, but I love hearing all of these stories. Also, I just wanted to say thanks for always checking in with us at the end of every episode... It really means a lot.
Yeah, I'm doing good! But, speaking from experience, when you're feeling down and depressed, just having someone "check in" with you can make a world of difference.
Once played a campaign for a few years in college. It was a big mix of different people coming in an out, but one continuous story. By the finale when we were about to reach level 20, I had played my character up from level 1 like 5 years before, and all of our current group had been together for like. A year or two. But in the final season, the DM added one of his friends, whom a couple of the players in the party also knew. It seemed like it would be cool at first. The reason he knew the DM and two of the other players was through an acting club. He came in with funny voices and great Roll Playing skills, it was fun. For one session. It quickly became clear (to me) that this guy didn't understand that DnD is collaborative, not competitive. He was a """secretly"""" evil character who made no effort in-character to disguise the fact that he wanted to do evil shit, like just murder and torture people. He also clearly had goals that didn't align with the rest of the party's. Every session with him became a slog, as we had to argue with him, sit on him to stop him from doing messed up stuff, etc. It was ridiculous that our characters would have kept adventuring with him in-universe, so we begged him out of character to give us even the flimsiest of justifications for his actions if he wanted us to go along with them. We would spend hours in session arguing with him, even after a point where we would be like. "Please, this isn't fun anymore, in or out of character, can we please move on" and he even then he wouldn't always drop it. The DM just let it happen, and I felt like I couldn't say anything because the DM and two players were friends with this guy and none of THEM were saying anything. Finally, in a penultimate battle that was setting in place what we needed to defeat the BBEG we'd been up against for a year and a half, he started futzing with things to give an artifact back to the bad guys and start a fight that would completely ruin what we'd been working on for a year and a half. Session ended late late late after hours of fighting with this guy. I went home and wrote an honest-to-god letter to my DM begging him to talk to this guy because the campaign I'd loved for years just wasn't fun anymore. The DM quietly agreed, and then next session there was some divine intervention that reset things before that one character could mess it up, and he kinda quietly went along with what the party wanted with minimal fighting us. I've played a few sessions with this guy since in other campaigns, and he's always been better than he was the first time, but this experience was so stressful and upsetting that I've never quite been able to get over my first impression of him as a jerk and feel more than wary around him. The season I did with him includes at least 3 of my top 5 worst-ever sessions played, possibly more.
yeah we had a friend of one of our players that was like the dude you described....too bad our woodelf girlie was so pissed off by him (in character and ooc) after 3 sessions, that she sneaked into his inn room one night and stabbed him to death...i wont forget the look on the guys face as she described how shes stabbing him like a hundred times with both of her daggers, ripping out his intestines while laughing like a maniac...her character isnt the same since that night but she always says: it was totally worth it! XD
I had a player who refused to be in any combat. He always ran away so he would not have a chance to be targeted. Party was in an encounter that was intended to be too strong and would end up having them captured if they started this encounter, they fell into the trap. The one party member ran away and hid until the encounter was over. Party was drug off without them being involved and as he had no survival skills, had no way to track them. The party didn't feel bad when the character was left out of the game from that point on. He was an evocation wizard.
Here is an idea to implement the death note: Artifact, Implement item, meaning it can be used for casting spells just like a holy symbol, a want or a staff, you have to worship either the raven queen or kelemvor to activate it's active. Active, daily: you designate a person, write down his name using a minor action, the designated character cannot be resurrected by any means, even divine intervention, as the Lord of death himself will prevent it. You still need to kill him yourself but no magic in the world will make them come back again, unless of course you do not truly kill it at first, like destroying the body of a lich is useless as you need to destroy it's phylactery, or the tareasque which just gives kelemvor the figurative middle finger (or to any magic), or an avatar of a god, for examples. Much more balanced and a safe way to get rid of a big bad evil guy for good, could even turn it into a plot point. Straight out killing is not something a beginner adventurer should have, this is straight up Wand of Orcus level of powerful and even then the wand needs to touch to kill without fail.
Enigma6344 but the DM explained that they have never heard of Death Note and did not know about its rule. Can’t work around the rules if you don’t even know them in the first place.
Hmm but the main point of the Death Note is that it is killing stuff just by writing things down. Not just keeping them dead. Not being too familiar with the rules yet, but I think translated to DnD it would be matching as a sort of a magical book that allows you to create a scroll of a, slightly altered, version of power word kill (which has increased range & doesn't need line of sight, but is only functional on a designated target) once you write down a name in it. At least I think this would fit well in terms of flavour, since Power Word Kill and the Death Note's effects are after very similar and it's not some totally weird homebrew stuff. Afaik the anime also doesn't state nor prove that mortals cannot resist its magic, especially when it comes to non-human targets, since the anime only deals with humans (and a bunch of demons).
Had a kid once with a god complex and he didn’t even have a character sheet, he didn’t know how to make one, now we didn’t even know this until afterwards when the DM just quit because he was trying to simp over our DM, and she just gave up and stopped DMing
@@spliffi869 It can be funny depending how you play it. Just like a lot of things, it really depends on the person roleplaying. If it's a mischievous person, it could be funny. If its creepy its creepy and shouldn't be attempted. I would just recommend not to do it in the first place.
On the last story I imagine that Frank is a mere 5' 6", while James was the bulking 6' 4" he was said to be, and literally threw Frank out the door, and onto the front yard, lol
Ooh, I finally get to talk about Tim. I was trying to run a D&D group on my collage campus and I ended up DM of our first session. I knew he'd be a difficult player from the start because he insisted on playing a goliath character, even though I told him that I didn't have the stats for the race option. Anyway, things were going fine until he sets up a fire and trys to forge a sword in the middle of a stealth mission!
@@feritperliare2890 Perhaps he's proposing to turn the principle around on the players. A village of goblins ready to railgun an adamantium spear at the hero sounds like a serious problem
Brians guide was honestly very calming. I work as a paramedic and im very thankful for the meditation guide it truly helped. Thanks brian and Mr. Ripper
Absolutely happy to help out captain. I want to do right by people with the influence I have and right now? We need all the help we can get. Also if you're a paramedic then please stay safe. We're counting on you guys to help out - even if you have to help a few dip shits along the way - just be safe alright?
Somebody is a little too obsessed with deathnote when at a table that they are playing a desthbote character, they bring their own desthnote book and saltily write the DM’s name
Not a player I had in my game, but a player I ended up having in the party I was playing in. This guy is a really sore loser, like he would freak out proper if the DM did anything because he was annoyed. "What? You can't just spawn in a troll!" Me sitting in the background watching this happen: "No, let it happen. I want the xp."
I'm glad they were more patient and considerate with their other friend. I have Autism too, but not a speech impediment. However, I had many classmates at my school for people with Autism and other learning disabilities who did. Interrupting them was something we never did as an unspoken rule. We had all been bullied for our own disabilities, so we just knew not to do it. A shame that Guy didn't know better. 1:35
Had a player who, in EVERY game, would try and avoid combat in any way possible. Just played pacifist characters. This would be fine if he didnt also attempt to avoid any rp encounters as well, from just walking away from the person talking to building a blind/deaf/mute (seriously) monk psion. He would then ignore all other players and spent most sessions "working" at the docks all in game day. He would then leave halfway through the session and complain theres nothing to do. We eventually just stopped playing. Do not miss em.
I like the meditation and relaxation link placed into the description.. I do this this almost every night myself. it is definitely helpful do one on a weekly basis. You would be surprised just how stressed and worried you are when you actually do meditation and relaxation techniques. Just letting all that tension go for a minute, or even 30 minutes, can help so much.
Well I'm glad there are people out there trying to help distance themselves from the hell that we deal with on a daily. Even without a pandemic looming over us, I know people suffer with a whole host of issues. Glad I could help a bit mate.
Pc's shouldn't have to roll to resist flirting from other Pc's it's their character and they have a better grasp on what their character is attracted to than anyone else.
see, now there's something I disagree with both as a GM and as a player. Stats are stats, rules are rules, actions are actions, and players ignoring social combat whatever the intentions is a sign of jealous overinvestment. It can be very rewarding to let a player charismance other PCs provided it doesn't end up with what is functionally mind control. At least, not non-magical mind control. Bluffing, convincing, even seducing (distasteful as some players may find it) other player characters can do much to develop a story. And it'd be hypocritical to say the bard plays a rousing song granting everyone a morale bonus without extending that to the bard playing a seductive serenade to get into the cute elf's pants (fade to black. Do not do with children or crybabies at the table. The former will be too into it, the latter will be a little bitch about it).
@@ChibiKami The problem is that most people who try it do expect it to be the "essentially non-magic mind control". As much of a meme "I roll to seduce the dragon" is, it's not how it should work. Sure, things like bluff/deception between PCs can be very viable in certain situations and if another PC tells you a lie with an astronomically high roll you should go with it and not completely ignore it. But you should still have the agency to disbelieve some utter unbelievable stuff, no matter how high the roll. A persuasion check can improve the attitude. But if your attitude was "barely tolerating that annoying guy" before, you don't jump to "oh my god I want him in my pants right now" with a single roll, no matter how high. All in all, it is common courtesy between players that one PC should not be allowed to force another PC into certain actions/behavior without consequence or at least the risk thereof.
I still think player A, should be able to choose how they take romantic approaches by player B and rolls and the dm should have nothing to do with it, if they want to pursue this rp romance they will, if not welp they can say no.
Here are some ways I'd solve the Kira problem as a DM: "Your book didn't work because you didn't write down the Evil Baron's TRUE name." "This villain is a lich. Your book didn't do anything because he's technically already dead. Undead, if you will." "This wild wolf has no name." "Congratulations, your book killed the goblin. There are 20 more nearby and they all look hungry."
Or just point out that all homebrew items are subject to DM approval. If the DM was under the impression it was a standard notebook then the player obviously didn't do their job of ensuring that the DM understood what they were going for. Basic communication skills seem to be becoming a freaking superpower...
Brian: Although the meditation track isn't for me, I would like you to know how much I appreciate that you do spare a thought for your viewers, and put in the effort to make sure people are doing alright. You're a star, and I wish there were more people around like you. I hope you're doing well, and even though I know almost nothing about you, I wish you the very best in every aspect of your life. Keep being a breathtaking person!
I figured it wouldn't be for everyone, but I always want to help people however possible. Sometimes someone may want to try something new, sometimes they want to do something different and in this quarantine - I try my best to help. So thank you Fray, I truly appreciate it and hope that no matter what, this pandemic passes quickly and without issue for you, for me, our families and everyone in between.
@@sand7677 Hey man you gotta look at the silver lining and the sunny side of every bad day. It's hard sometimes and trust me, I know it is.. but we'll get through it together okay? And thank you for being you, don't ever change who you are.
@@raisin6885 Hey I'm glad it helped out Raisin. Anything I can do to bring joy and relaxation to people, I'll try and do it. Stay safe out there and keep smiling, we'll get through it all together.
One of the many things I love about this channel is that they aren't just here to make a quick buck. They know shits going crazy outside so they make sure we can get a quick laugh and make sure we can get through it. There is alot of other channels out there that are just for the buck but this is different and for that. I say thanks
It is work and what not, but honestly? I figure it like this. You get paid to make the videos, but because Scott (Ripper) is such a good guy he lets us do what we feel is right. Dave and I obviously take much different spins on things, but whenever I have a chance to help - I do. If you guys need more entertainment, then you've got it. If you need someone to help remind you the world is still here, hey, you got that too. We need to laugh and to smile, we need to feel calm and cool, all of us do. So you're welcome and thank you for being here Dragon. You're always welcome.
There was this guy once, anime fan and a complete edgelord. I was already DMing for a group at the time but he asked to join and since it was just a 3 player team, a 4th one wouldn't be too bad. This particular session was with good and neutral characters, so evil alignments were not an option. We do a session 0 and I make sure to tell him that. He creates a rogue (of course) who's a Drow. Should've seen it coming but I thought okay, whatever, play whatever you want. To cut a long story short, the guy turns out to be a murder hobo with no good intentions whatsoever. I gave him multiple warnings during the session that this is NOT an evil campaign, however he just didn't listen. So, I just throw a random NPC I knew he would attack, since he attacked every single other NPC up until that point, who was actually an ancient gold dragon in disguise. They were level 6. So he died in one shot, obviously and after that I kicked him out of the session. Disclaimer: you can create any character you want and role play them however you want, however if that means you'll be ruining the fun for the others because you're a selfish bastard, you bet your ass I'm gonna murder your character and kick you out of my table.
Jack... So basically I was always "The Brute/Murderhobo" of our skype group. The DM always gave us impossible situations and hostile NPCs that ultimately boiled down to "Run or Fight." Even then, running away isn't a clear option SO we often fought cause I'd be the one to initiate it. How can I not? Literally every NPC was a backstabber, or just a flat out enemy. It eventually devolved to the point where I had to ask our group every single time so much as a fucking child crossed by "Is that an enemy!?" Considering that even a baby was our enemy at one point, I firmly believe my paranoia was justified. Jack would constantly call me out for doing what seemed like the only option while he allowed NPCs to attack us and refused to fight back till forced to. Jack and I never got along while the DM admitted he does it on purpose to vent his frustrations. Even making me want to break our groups big rule you don't break: Don't kill your own teammates. In my first DMing game, he took advantage of my newbieness to make a god tier monk waifu going Fist of the North Star on everything till I broke out my own broken enemies just to be able to challenge his guy. Jack offered to DM his own campaign and even had me tag along. Give us a "chance" to really rp our guys. I decided I'll try something completely different, I'll try Bard. Jack sprung on me the last second that we're going to rp out loud over group calls. The truth is I'm awful at this, I stutter and am not socially inept, but I tried my best. He was just like the previous DM, but even worse. My guy auto failed ALL his social checks cause I couldn't stop stuttering, and pausing, was shunned by the group, and even assaulted for trying to talk to a fellow group member. I just said "fuck you guys, I'm going back to Warcraft." And walked out the game. Fuck that guy, seriously. Honestly the group really badly hurt my mentality for D&D. I wanted to enjoy it, but it just reminds me why I hate group games...
^ Same as the guy above. I personally despise talking to people over voice calls or video calls or anything that needs me to use/send my voice online. Wanna have a complete text based D&D session over Discord later on?
Sometimes I really hope that I'm not too much of a nuisance to my DM. I find myself tending to powerbuild my characters a lot and a couple times I've looked at rules and corrected the DM.
I worry about that myself. I recently started playing a game with a group of people who are mostly new to the game, including the DM. I was really excited about it because I’m almost always the DM for my regular group and playing is a totally different experience. We started playing, everything was going fine until our first combat. As the experienced player, I wanted to give some of the newer people time to shine, so I wanted my barbarian focused on grappling enemies and giving players advantage so the rogues could feel useful (it’s so hard to hit ac 15 at first level). Rogue misses the first roll with a seven, “no worries,” I say, “I’ve totally got this guy in rear-naked choke, roll again.” “What do you mean roll again?” Says the DM, “they have advantage, I’m grappling the goblin.” “That’s just a flat +3” says the DM. What happened next was a really uncomfortable conversation about the actual rules of 5e and how advantage was balanced for classes like rogues and barbarians (we had two rogues and I was a barb), and they still didn’t want to listen at the end. Cut to next session and my character was getting shit on. I felt bad, I didn’t want to go all rules lawyer on a new DM, but that small change effected over half the players’ classes really negatively.
@@spiraljumper74 wtf hahahaha, definitely should have brought up Fight Club 5e and shown him the light. Also was he confusing advantage with proficiency or some shit?
.....I never noticed I could do that voice and I never knew it sounded like the Joker... Dude now that you pointed that out I'm actually a tad teary eyed. I kind of want to see if I can get in with DC and be the voice of the Joker now. Mark Hamill be praised.
I was a Player in this group, not the GM and it was Shadowrun 3rd Edition, not AD&D. We had a player that made a MASSIVELY Buffed out Troll Melee Combat Expert (he could almost scratch the scales of a Dragon, he was so obnoxiously powerful) with good enough Perception Skills that he was difficult to sneak up on. The character's personality was EXTREMELY Obnoxious, Arrogant and Condescending (the Player was a fairly nice guy IRL thank God) to the point that even My character who have an unbreakable Code of Honor that forbade him from attacking or harming a Friend or Team Mate wanted to kill him... The GM tried everything, Hand to Hand with and without weapons, guns up to Assault Rifles even Spells but as long as he knows it coming, he can get his Armor in the path of the attack or he rolls well to resist Spell Damage. The way the GM eventually got him was our Enemy put out a Contract on the Troll for $75,000.00 and a Sniper firing a custom built .75 Caliber Magnum (Max powder load in the shells) Rifle loaded with Armor Piercing Rounds from 6 blocks away on the 8th floor balcony with shrouded optics (so light doesn't reflect off the lens and give him any warning) aimed at the head (no armour)...Troll rolled his Damage Resistance well, but with no warning (so no Dodge Dice) and no Armour, even his best possible roll wouldn't soak up enough damage to keep his head from exploding from the hydrodynamic shock of THAT round...One SPLAT...BOOM, thunk later and the Troll problem was solved...now the few of us that were there just had to solve the problem of how to clean Blood and Brains out of our cloths... That Player's next character was MUCH more tolerable to be near...unlike mine - My Mage was absolutely, Completely Psychotic...my Mage gives Murder-Hobo's a bad name... 😄😁😆😅😂🤣
Thanks Brian, for another hilarious read-out! Also, that is for the link!! I haven't checked it out yet, but I plan to. It's really cool of you to share something like that in these weird times we're all living in
You're absolutely welcome Cookie! Anything I can do to help out is something I will do. I have a decent reach on Twitter and I'm growing as a voice actor, so whatever my powers can do for the greater good - they shall.
I'm just naturally a stress free guy. Ever watch Office Space? Ever since I met my gal I've just learned to grow up and chill the fuck out. Love does a lot to a Leo.
Sometimes ya gotta put on the big boy DM pants stare a player in the face and say "Because I am the DM. So long as we are at this table, as far as you are concerned I am God."
I got a that guy who was an alcoholic wizard who would do drugs in front of quest givers, cast blindness on someone who was going to give us important info on a quest, and cast an attack spell on a titan who was fighting another titan who immediately tried to attack us at level 4
Wasnt the DM for this one, the DM was my former room mate. While the guys actions while playing the game were the cause of some frustration (telling other players what to do on their turn, calling my Druid useless for not dealing as much damage as him only to cry "OP and Unfair!" when I finally managed fo deal a substantial amount of damage in one combat. And generally being a dick in and out of character.) It was his behavior out of game that disgusted me. He was an utter slob. He would bring his own food to the game which was always something that was either really smelly or really messy. Our table, chairs and cushions would always have curry stains on them, we'd find chips, chick peas and crumbs all over the place after he left and he ALWAYS left his garbage behind. It was revolting. The worst part was that the DM didn't want to do anything about it. Even when I talked with him in private about it he just said "That's part of his culture. I can't punish him for that." (The player in question was Indian) I took it up with him after I'd finally had enough of cleaning up after him, after a brief argument he apologised and said he wouldnt do it again... only for him to continue acting as he did before. I brought it up again at the table, and he told me to "Mind my own business" Glad to have moved out soon after that. I still get pissed off when I think of it.
@@DakkaBert Indeed. I think he was just worried at being called a racist for singling him out of the group. I get that it's hard to be confrontational sometimes but it's not racist to point out someones bad behavior.
As a dm I had a group of friends who had never played Dungeons & Dragons. I kind of decided that I would introduced into it with a Homebrew story about a team of Adventures saving the land. Well the story was going well and a lot of the characters have been having fun. one day one of my players who played a high elf Rogue came to me and said that they no longer liked their character and wanted to play something different I wasn't exactly sure how I should handle this because I understand you're not really having fun with this character anymore but we're over 20 sessions into this campaign your character is developed and we're just getting into your backstory why would you want to change? when I told them that they would at least need to finish out that characters story and I can rig it to where the character will die at the end of their story and then they can make a new one they got kind of upset and instead asked if they could just play as two different characters during the campaign. I wasn't completely okay with that and I stayed at so but they eventually talked me into it. The biggest problem was whenever the Wii introduced the character the character was no longer being played by that player after 2 sessions the player gave me the character in NPC and told me to play her how I wanted so why did she almost died a couple times due to some poor dice rules and then the player got mad at me saying I was purposely trying to kill her character it's not your character anymore it's mine
I once had a player that was a min/maxer power gamer to the extreme who always played a PLD. So much so that when I said I wanted to try a RP campaign that was strictly roleplay and that he probably wouldn't like it, and I tried to give an example; a werewolf in a kitchen and the party was meant to *stop* it (stop, not slay). He asked what level they were and I said, this is an example, this isn't actual combat, I just want to show that it was a puzzle to come up with a solution that involved thinking not combat, he still insisted, and so I gave everyone levels and 13 stats down the board and he went crazy, saying that werewolves were too high a level for *medicore* level 1 players to handle. And I told him it wasn't about stats! Then I made the campaign and I told everyone to roll up stats, yadda yadda. He wanted to join, I told him he wouldn't like it and to roll 4d6 drop the lowest and no re-rolls on 1's. I watched him roll 3 18's and he lost his darned mind when he rolled 13 saying that he couldn't be a PLD with such crappy stats. I told him I thought his stats were too high anyways, and we butted heads over it but I eventually allowed him in with his character as...you guessed it, a PLD. (I shall forever regret this mistake). I began the campaign and had then traveling from the main city to a small city and on the way encounter 2d10 worth of kobolds. The *intent* was to either pay a toll or have them negotiate their way out of it. They were outnumbered 3 to 1 (which the MM said that they didn't engage strangers without these odds, so it made sense). The first words from his mouth?? "I attack." Dear HMMoJ...I TPK'd my party, then and there. And then to jumped up and yelled at me, SHOUTED in my face ( I am a small, non-confrontation 4'11" girl) telling me what a horrible DM I was, how I was bad at DM'ing (this was my first ever attempt) and then stormed off. I broke down and cried and never DM'd again for 15 yrs. I am now currently DM'ing a campaign and my group is loving it. Because of that asshole, I still seek validation with my group and they are being nothing but encouraging and loving my story, but it took 15 years to gain any semblance of confidence back
7:57 OMG that's perfect! Its the OMEGA WEEABOO! Granted that show is pretty good, but to try and force that character into the game without any adaption to make it fit the game. That's a guy who needs to either: A ) write his own GD fanfic if he likes the show so much B ) make a dark, edgy goth warlock (of death domain, or maybe just altered demon) that fits into the game and has a reason to go on adventures with the rest of the party. That could be fun if that player wanted to play a GROUP game. But there's the rub for this one and many of the others here. You need be willing to play as part of the group and accept when the dice or DM tells you "No" If you want to be the super awesome lone wolf there are a million video games you can play be yourself, or just write a book.
I’m so happy that I found this channel it’s kept me sane in this time of distance and distress keep up all the good work and patiently waiting for the next video
All the love Frio. I hope you have an okay time during this quarantine and if we can give you any way to distract yourself, you better believe that we will. Don't worry, it'll all be okay in the end.
Im DMing for a weekly campaign with my friends (homebrew hella) that has been keeping me sane, and finally started listening to lofi, which is pretty nice. I hope youre all doing good as well, and at least semi sane
tl;dr: I was the worst player, and dealing with the worst players. I had a whole group that I tolerated for, and admittedly it was my fault for letting it go on, too long. They weren't bad players for each other, but upon filling out their final party member slot for their Roll20 campaign, I could tell that I didn't exactly fit in. They were all weebs, and major fans of Critical Role. I, on the other hand, have never watched an episode of Critical Role because it has too much time investment for my liking, and I grew out of my weeb phase years ago. Another awkward thing is that this campaign was play-by-text despite having a scheduled time. We play in this campaign, and things go along smoothly for a few months. I made a kobold fighter that specialized in support, while often "securing" as much loot as possible. I was having a decent time. The turning point was two of the players approaching me to DM a round robin time slot with them; the two players would DM a campaign one week, then the next week I would DM a campaign, etc. Aside from the first campaign I mentioned here, I had a campaign with a close group of friends at the time, but the schedules didn't conflict, so I hesitantly agreed. Our first few sessions were rocky, as they couldn't decide which video game world to base their campaign off of. I, meanwhile, was running a more exploration-themed campaign. Think Breath of the Wild, with a medieval setting in a post-apocalypse. The major problem for me is that I was spending too much time on preparing, and running, the campaign for my group of friends, which left me with little material to use for this other group. I warned them that I wouldn't be able to have much for them since I was busy with my other group. I warned them that my campaigns were usually lower in fantasy, and magical items are almost non-existent in my setting. They agreed. I would always make it a point to respond as quickly as possible during these text sessions, but they would sometimes take up to 15 minutes to respond when it came to the sessions I ran. The last straw was when, during their campaign, I made a more cautious move against their blast-your-face homebrew stuff. They lambasted me for my caution. They said my campaign was too slow (yeah, of course it's slow when players don't respond to my posts), they said I didn't give them enough fancy rewards (again, they were warned that I do lower fantasy campaigns with less magical gear running about the world), and that I seemed to be winging it. I left the group. I think the moral of the story is that everyone should pay attention. Players, don't expect magical high fantasy epics from every DM. Every DM has their own style. DMs, don't expect your players to fit perfectly with your plan for a campaign. The players want to have their own brand of fun, too. Nobody should be afraid to discuss these issues as a group, and cooperate together to make the campaign enjoyable. No matter the experience level of the group, the primary goal of playing this game is to have fun, and fun should be the highest priority.
@@ChibiKami Sometimes people have to get up and go to the bathroom Some things are awkward for people to mention they just have to do and sometimes silence is better than "I have to do a thing". I had a guy who played text based sessions, and I asked him why he would take so long to respond. Turns out whenever we were having our sessions he was also walking his dog lol
I was DM'ing season 4 of D&D 5th edition, the Barovia Encounters. I loved the background, ambiance, themes, and overall Horror-feel of not knowing what was outside the mists. One of the characters in the group of 5-7 players was a Elven Druid. The Owner of said Druid was a socially challenged Male in his early 20's that didn't have a lot of outside contact prior to joining D&D. I'll call him Player 1(P1). When we were in a mansion with a ghost(Module 4 or 5 i think) that thoroughly enjoyed scaring the crap out of the characters, forcing them to do Madness saves, P3 fails a save that causes him to attack the nearest person to him, P1. The attack dropped P1 immediately, where he failed on 2 consecutive death saves, a 1 and a 5. He wanted his Deity to bring him back from the mists of Barovia(thematic storytelling), and I agreed, on 1 condition. Since this was Barovia, and death leaves a permanent physical/emotional mark on characters here, he had to agree to an animal trait, that was left to me to decide. I thought out 10 options, ranging from beaver teeth, to dog ears, to a bird beak, small elephant trunk, cow tail, ect, that his character would have until the party was able to escape. The roll landed on Beaver teeth. For the rest of that encounter, he had teeth sticking out of his mouth roughly an inch and a half. The very next session, he came in with a new character, an Elven Bard. As it would quickly become the norm with P1, whenever his character had a negative attribute applied to the character, he would roll a brand new toon to play. After 4 new characters in 4 weeks in Barovia, where newness isn't something to be praised as many things can kill new characters WITHOUT the DM being involved, he finally learned that a few negatives weren't a bad thing compared with dying each week, and quit making new characters.
nice ill keep this animal trait in mind! i usually go the way of lost bodyparts, long time wounds and stuff like this when it was too close for the sc or they went down Atm the whole player group looks like a bunch of veterans that went through 3 world wars....every sc is scarred, heavy ptsd and multiple traumata. Our Mage: one eyed/wooden leg/wooden hand, also hes constantly hearing the angels calling for him. Warrior: Silver Nose and a completely burned face looks like a fcking zombie, has developed a second personality Druid: crippled arm (necrotic dmg) and no teeth (he got captured and tortured) only talks to animals... Barbarian: misses some fingers, also a ear and his face looks like he was stuck in a meatgrinder.... and finally there is our woodelf girlie ranger that plays with us since 3 years (1 session per week a 8-12 hours) and somehow managed it that her only losses were her pinky and a few scars..... that stupid elf brat even managed it to roll 4 natural 20s in a row....as a gm i hate her so much XD
I created a death note in a VTM game, the rules of it were you needed to know the person's real name and you needed some of their blood, plus it could only kill living things.
unironically tho, that part about "my character should be smart enough to know!" is an actual valid point that more people should take into consideration. Not everything needs to be decided over a series of skill checks. Unless there's a significant risk to an action, or it's particularly difficult or in a time-sensitive scenario, if it would make sense for a character to just do something they should be able to just do it. Too many rolls slow the game down and can break immersion by leading to results that are just silly.
That's just the DM learning when checks are appropriate or not. It can be a fine line between making it a game with consequences fro people to play instead of a consequence-free free-form-group-make-believe session. Plus there's always the chance that the player is rolling vs. something they don't know about yet...
I love these videos they make me smile when it's been really hard to as of late. Thank you for helping and thank you for your willingness to help with our mental health.
some time ago my uncle told me, that he once had a player that wanted to be a baker and refused to go on a quest. and it was like: party; *having epic adventures* my uncle (dm), to the guy who was a baker; so what are you doing now? that guy; i wake up in my house and i start to make some bread my uncle; ok party; *continues to have epic adventures* at least that's how i remember it, bc i was 10 when he told me that gdhchvkvfjz
Not DnD but in a roleplay group I was running once, this girl decided to say her OC was the daughter of the Queen of Heaven and King of Hell even though it was stated in the lore there was no afterlife in this universe and characters were reborn after dying. She told me that she didn’t care, she’s not changing it. Also she was half demon, half angel even though I specified the species that existed and demons and angels weren’t included. Her OC was a huge Mary Sue who had OVER TEN POWERS (the limit was supposed to be three) and never lost a fight. No, screw off.
Not bad just tough love. A buddy wanted to join our campaign. Made some chad thundercock white male and was having fun on the first adventure, hack and slashing kobolds. He understood the "RPG" part but not the "actions have consequences" part. I was pretty lenient at first fudging numbers for cool factor and giving him the light if he wants it on the first adventure. To keep it short he drew the last straw when he tried jumping off a 3 story building and "superhero posing" when he lands. The rest of the party looked directly at me. I had to break his legs.
I guess I can technically be "that guy." I have adhd, so sometimes its hard for me to pay attention to long conversations. Especially ones where im not directly addressed. My two party members made a plan and had this thing all worked out but I wasnt paying attention and just attacked instead of setting up like they wanted me to, which fucked up their whole plan. These are very good friends of mine so it wasn't something that would get me kicked out though. They consider me to be an unintentional chaos agent.
My group managed build our own sand-skimmer, only to find out that it wasn't big enough to carry a cannon to fight sand-pirates. So we saved up enough to buy a bunch of rings of jumping, took a few levels of artificer between us, and made a railgun. Now we can launch fist-size rocks at mach 2 in all directions.
My "That Guy story": I was the DM. We had a friend of a friend, come play with us 3.5 Eberron, he gets an warforged Artificer we had as a free PC (supportive/defensive roles) and after getting to know how things work INSTANTLY tries to run the character into the ground by leveling or taking everything not compatible or just plain bad by common sense. He read about the Reforged prestige class (abismally bad, loses racial and class benefits as "progression") and wanted to throw everything the character had away for the sake of pissing off the party (think dipping one level of any random melee or armored class as a caster, like sorcerer into barbarian, monk into warrior, etc). The others had fun the first session, then on the second one it was obvious he only wanted to grief. He was the guy to say "WE (speaking for the party) do not go where the plot or quest want, I wanna derail the game because IDK lol" while every other player sighed and the guy kept refusing to follow the party to quests ("I just wanna hang out in the tavern/market and spend the savings") After 2 unbearable sessions he just ghosted us and my friends too, they never talked to him again besides FB and started to realize how much of a shit eating grin infant he was.
A quick run down of each of the characters one player i had would run in my games "He just wants to party, get drunk, smoke dank weed, and get laid" "He just wants to party, get drunk, smoke dank weed, and get laid" "He just wants to party, get drunk, smoke dank weed, and get laid" "He just wants to party, get drunk, smoke dank weed, and get laid" All in the same game, every character was the same guy just with a different class, and some reason for him to be useful to the group in the next stage of the plot, Heading to a new city to learn about it and what's there? Good news! His new guy is from that place and knows everything about it from growing up there. If you're reading this, hi Ethan.
i knew a player who gave himself millions of coins in the beginning of the game, and changed his character's name every session. i was playing a rogue, so occasionally i would try to charm my way into getting something 4 free or try to steal something. each time i did that, he just yelled at me to let him buy it. really ruined my fun and made my character's skills in charisma and stealth useless.
Not DnD but Mutants and Masterminds. This isn't really about a "that guy" player but more of a "that guy" character. The Player in question is actually a great guy to hang out with and I have always had a blast hanging out with him, even playing D&D he was an alright player. However, once we played a big M&M campaign together, he decided to play as a voodoo zombie version of Spawn mixed with Ghost Rider where the DM homebrewed a system that allowed him to use his powers to corrupt anything he touched into a hellish weapon for him to use, with the effects being completely random. Examples of this, he could turn a lamp into a thermonuclear bomb or a Roman Candle into a party sent from Hell. Upon finding out about this homebrew system made specifically for his character, he of course wanted to test it out by touching anything and everything just to see what happened. Examples of the crap he had caused with his powers; Crashed a passenger airliner Nuking an entire forest that contained a drug dealer lab Nuking a random spot in the desert when a alien stabbed one of his grenades Almost awakening our campaign's version of Unicron Sending my arch nemesis to Hell (positive) Sending half of an alien fleet to Hell (also positive) Turning a random guy into a sharktopus (once again a positive as it lead to another PC in the campaign) Destroying a giant that had one of our teammates on its shoulder Awakening a Chinese demon that would bring about the end of the world *TAKING* Chinese Demon's offer to obtain power "in hopes of using those abilities against it" (spoilers, he became possessed) There were more crazy things he did, but those were the only ones I remember as of now. But yeah, most of the time, his character wanted to hang out with my character and I often got the short end of his chaotic effects.
When the guy asked to shoot rocks out of his bow, I wish the DM would have just said "try it". Then when he does, the bow snaps it two as the rock smacks straight into its limbs. "Guess you never heard of the archer's paradox," DM calmly explains.
Guy needed to step up his thieving game. Paintings painted directly onto walls is no reason to stop! Steal the damn wall!
Me: I steal the metal door.
DM: The door is magically connected to the brick work.
Me: I steal the bricks around the door. Then steal the door.
My party decided they wanted one of the mesmerizing frescoes from the crypt in Dragon Heist. They spent a month in-game carefully and stealthily cutting out that part of the wall, moving it to their bar in sections and reassembling it before ever even meeting the damned dragon. Repeatedly dealt with increasingly challenging representatives of the various factions who wanted the treasure, just to keep them out from underfoot while they stole a fresco.
Considering the lengths they went to for some glorified graffiti, I'm still wondering which will be worse - leaving them with the massive pile of gold they got from the module or arranging for it to be taken from them.
"I grab the entire building and force it into my pockets."
I've met Guys before. One tried to steal the pegged leg off the questgiver. At level 1. Grizzled old peg-legged questgiver, level 1 shithead. Well it was supposed to be a one-shot anyway.
If the player has to ask if it's okay to play chaotic neutral, the answer is an adamant no.
@@ChibiKami Sounds like a good way to lose a character to a comical improvised weapon to me.
The bottom line: selfish people ruin everything.
Pretty much yeah.
True that my friend
That applies everywhere *wipes butt using leaves*
Shit that’s rough
Two years late here, but i gotta mention the "that guy"s I've had who just HAVE to be involved in everything every other player is doing, like f*ck off for 10 minutes, and let others do their thing.
6’4” farm boy: “you’ve yeed your last haw”
yea... we don't actually say that down here in Texas, ya'll got some weird ideas about life down here in the not-so-wild-as-you-think-west
@@alexanderthegreat6682 whelp, the stereotypes have placed their feet firm, and they are not backing down, my friend. not everyone here in England has a cockney or posh accent, nor does everyone love tea, but you just can't convince some people once they get that stereotype in their heads.
¯\_(ツ)_/¯
@@yourladbrennen3130 Yup. to be fair there are some who fit the description but may people think texas is a desert. It's actually quite temperate with plenty of woods and open plains, but mostly urbanized in my area.
I’m a Canadian. When I went to the U.S. before I was asked if I lived in a igloo, seriously though, who is that stupid, I do say sorry and apologize a lot but that’s me. Who in this world can’t even see the next country over? I don’t live in a igloo
Dylan Bland I know what you mean I’m Canadian as well and some of my online friends live in America and think that almost all of Canada snows year round
“Sooooo, a goblin ran around the corner and threw it’s poop at him.” that just about sums up dungeon crawls lmao
Played with a guy who “Mysteriously “ would crit every attack and was ridiculously OP . I wasn’t the DM but his suspect rolling got to me . I called him on it but then politely apologized for my outburst. The DM and the other 2 players (other than that guy ) knew I was usually calm and you have to push me pretty hard to get me upset. So he asked that we all roll openly. His crits dried up immediately.
Reminds me of when Tomoko would cheat in a game with kids in Watamote. This guy was as pathetic as Tomoko.
I understand why people cheat (not that it's acceptable), but part of the fun of DnD comes not only from the nat 20 but also the crap rolls. Epic fails can be just as memorable as god rolls, all about the experience. Then again people that are cheating in DnD are probably forgetting that it's the memories you make with people during sessions that matter more than a fantasy character.
@@MrWasian One of the funniest was an adventures league game where the guy was playing a loxodon aka an elephant man and he tried climbing onto a roof. Crit fail plus the fact that he was a huge elephant person. He ended up falling through every floor in the building until he reached the basement and somehow survived. It was about 4 floors to be fair but still.
got a similar guy i play with, he doesnt always crit but never rolls lower than 18
@@funnyblog100 I love playing loxodon. If I fall I wont have knees anymore
moral of the last story: it always goes better when you have a bouncer around for unwanted players.
but what if the bouncer is an unwanted player?
@@BlindKid4 ahhh the age old problem. Who bounces the bouncer?
@@handlebarfox2366 The bounced will rise up against the bouncer, and then the bouncer will the bouncee as they bounce from the game
@@BlindKid4 Call the police to bounce his ass from the premises.
My DM is actually a bouncer and he's great
The Death Note thing could have been super fun if the Warlock was just in-character delusional and the player was in on the joke.
Warlock: "You're supposed to be dead! I killed you!"
BBEG: "Really? How's that, then?"
Warlock: "I wrote your name in the book! You should be dead!"
BBEG: *flips on Detect Magic* "That's just a book. I know you're here to foil my plans and all, but guys, is your friend okay?"
Party: "PLEASE TAKE HIM OFF OUR HANDS."
i really wanna play a campaign like that now
I love characters like that to be honest xD
Bbeg worries about the mental health of his enemies would be amazing!
Also would have been an interesting rout if they had made it so his Patron did kill of the people in the book at first, or atleast the ones the Warlock was likely to see again, and then just stopped. Kinda recreat the end revelation of the anime.
Roll wiztum check
"It's a homebrew magic item."
Why am I just hearing about it now??
My thoughts exactly. How come so many (bad) players think it's okay to homebrew a whole magic item without the DM's knowledge ?
Heck, I couldn't even bring myself to add an existing, easy to buy, mundane item to my character sheet without confirming with my DM first.
@@bouboulroz "Waterskins? Torches? You must be dreaming!"
Arbitrarily adding in a homebrew item for your character that essentially one-shots anything you want without running it by the DM reeks of That Guy-ness. In this case, rather than simply trying to have an unfair advantage, I actually think the player was THAT into Death Note that he incorrectly assumed DM would get the reference, so he probably thought he had permission when the DM kept letting him do it.
As a DM: If you add an item to your character sheet that is not part of your level 1 starting equipment without not only my knowledge, but my approval as well, you are no longer welcome at the table. If I decide to start at higher levels I will give my players information on any extra gold and/ or items they would have been able to acquire from level 1 to the start level.
"I TAKE A POTATO CHIP AND EAT IT!!!!!!!!!" -light yagimi
@Pinkaugust Well, he did only have eyes for L.
The Deathnote guy complaining about the deathnote not working would have been a great character tic if the player wasn't serious about it.
That would have been hilarious! Or maybe he thinks it works and refuses to aknowledge the existence of not dead people! Awesome.
The DM should have apologised to Deathnote guy and reset the encounter without the villian. Then five minutes later, said 'Deathnote guy, you drop dead unexpectedly. Talk about coincidence, you're going to love this...'
This is actually brilliant, imma have a character with a death note that doesn't work but tell the DM that so that way its more comedic, i think that will invoke some laughs
@@joma185 Sadly, that's not the best way you can punish a player for that. The best way is to let it slide. Let him go around, destroying every villain in his path or anyone he wants to use it on (not PCs. They're protected by a "being higher in power than the Death Note can affect"). Then, spring the trap the player made for himself. Suddenly, he becomes the target of every being in the multiverse. Even Good Gods want the Death Note, so they can clean up the multiverse to their liking. The warlock is suddenly thrust out as the center point, the lynch pin, to a world-ending event. Worlds will die, billions will perish, regardless of who has the Death Note. And everyone is willing to destroy the warlock to get the Death Note.
At the same time, the warlock is having his own problems. The Death Note isn't working anymore. People are wise to it's tricks, only giving use names to the warlock and he can't figure out anyone's actual names. The legend of the Death Note is going around and now, no one will even talk to the party if the warlock is anywhere near. The question "What's your name?" is suddenly being treated like you just asked for government secrets, information so hush-hush that no one dares speak them.
Moreover, the warlock has now become persona-non-grata for every thief in the world. Everyone wants the Death Note real bad.
And your player realizes that by using an OP homebrew item, he only painted a giant target on his back.
The only tough part would be the rest of the party, who will likely feel that not only has the warlock stolen the spotlight, but he's actively contributed to events that could spell annihilation for all life across the planes.
That's when you spell out the alternative. They need to quest for a Wish spell. And simply Wish for the Death Note to be destroyed, as only the Wish spell would be powerful enough to un-create this horrific item.
This gives the party a goal, a number of obstacles to overcome, and pressures them to stay on the objective since, if they waste too much time, literal gods will arrive to collect the Death Note. And the warlock gets to realize how much he has messed up.
Pure beauty
"I'm smart enough that I would just succeed," might or might not be true. I've had DMs ask me for Ride checks for a cavalryman to dismount his horse (outside of combat). Another wanted intelligence checks to read the newspaper (not to spot some interesting bit, just to read at all in a game set in the 1890s). If your dice go cold, suddenly your character is functionally illiterate. Dex checks to walk across the bar without spilling your drink on the local noble/barbarian/whoever the DM wants you to have a brawl with. Some DMs just get off on humiliating the characters by insisting they're utter incompetents and making them roll for everyday tasks.
I’d say the first two were unfair but the one with the drink is fair if the bar is really crowded or the character has already been drinking.
@@wolvesleather I (a human of entirely average dexterity) have walked across many crowded rooms with food or beverages in my hands. Bars, parties, receptions. Hundreds or thousands of trips across crowded rooms. I have never once accidentally started a brawl by tripping and dumping my drink on some random person. Certainly not 45% of the time (DC 10 Dex check).
Kurgosh1 If you’ve never accidentally spilled a drink when crossing a crowded bar you’re incredibly lucky. Cause I’ve seen a very dexterous waitress lose grips on drinks in a crowded bar.
@@wolvesleather To be fair, waitresses make that roll a LOT. There's a difference between a patron walking across a relatively crowded bar a few times a night and a waitress do-si-doing trays/ pitchers of drinks through a crowd while on a timer with 10 other people trying to get her attention dozens of times a night. NEVER dropping anything is standard for all but the sloppier drunks, but for a waitress it's a statistical... improbability. ;^)
Sometimes the DM's being a dick, sometimes the player's being a dick. Dipshits appear on both sides of the screen.
Though in this case my question would be how crowded/ rowdy the bar in question was before I could comment on which person was being the more of an idiot of the two...
BoojumFed Little or no room to move is included in the definition of crowded. Which means standing room only and the Fire Marshall shutting the bar down if he arrived. Also he’s claiming hundreds of thousand of trips across crowded rooms. Which means he’s reaching about the same level of getting drinks as a waitress. So that he’s never spilled a drink is very lucky.
Thankfully I've never played with a "that guy", but I have played with a player who seemed totally normal until they were mind-controlled by an enemy NPC. The command was "kill", so they turned to the closest character (mine) and started hacking. Sucks, but that's the draw sometimes. They kept rolling very poorly on saves but high on attacks (again, sucks but that's the draw sometimes), but finally saved just after knocking me unconscious. I fail my first death save, and on their next turn they say - out loud - "Well I've started now" and crit-kill my PC.
Table silence.
Holy shitballs Batman,
that's a dick move.
@@wilhelmseleorningcniht9410 "They kept rolling very poorly on saves but high on attacks [...] but finally *saved* just after knocking me unconscious [...] and on their next turn they say - out loud - 'Well I've started now' and crit-kill my PC." In other words, they weren't still under mind control. They had made their save and could stop at that point. So it is indeed a problem.
@@wilhelmseleorningcniht9410 Yeah, I had no problem with it before the save. It was annoying the way they were rolling, but that's part of the game. The thing I had a problem with was they justified killing my PC after they made the save because "they had already started".
I know whenever a character in my group is charmed or has geas cast on them they just kinda don’t kill anyone, they attack kind of and we know it kind of underpowers the spell bu it end up being more fun when we all live
Lol that's funny, he sounds like a fun guy
I’ll be honest… I clicked on the video to make sure I wasn’t on the list.
May I ask what you did?
@@cooldemon5545 I made a horribly made Teifling alchemist in Pathfinder that ended up being a god. It was my first character, but I somehow managed to stumble my way through the campaign, dying a handful of times and being brought back before the end. I kept saying I wanted a gun, which the DM gave me, and I also spent some of my gold on random, semi-useless things like a pet hedgehog that actually NEVER died. This hedgehog is now also a god since I forgot he was in my pocket when we went to do the test of the Star Stone.
Kinda what i do as well, i watch these videos to learn what not to do
I'm glad I'm not the only one that watches these things just to see if I recognize something I've done.
My general disclaimer is: never agree to me on a whim
Not a bad player just a pet peave.
Please write a dam character.
Don't complain that your character is only one that isn't tied into the plot. I have nothing to work with.
Uuuuuuuugh I relate to this too much
CrashTestRocket N this!!!!!!! I always have one character that has like 0 backstory and it sucks because like I have no way to tie you in
not writing a backstory is a thing a bad player would do tbh
I was the 0 backstory guy, but mostly due to the fact of realizing all of our other players *sometimes* hated eachother, and they're all backline archers and magic-subtypes. I was playing an orc...priest, and I couldn't really justify it in game. I didnt want them to get swamped and die.
it went poorly, one ran away from every encounter if there was the slightest inkling things started to look bad because 'it fit the character', set fire to shit a few times. broke down doors in towns we could see people hiding inside in.
another guy just kept asking about everythings dick, tried to and failed to seduce some human animal hybrid mutant thing..got pity friend zoned.
It reminds me of a Star Wars game we had a few years back, I was playing a female force sensitive noble, and that guy decided to be my bodyguard without really elaborating on it. On the first session we where invited to some gala and had to investigate some things in this gala details don’t really matter, when the DM asked him what he was doing to help the investigation and all that he was only saying that he followed my character, and at the end of the session he was complaining he could not do anything. Dude maybe if you actually tried to investigate you could have done things...
Grathir. He derailed the campaign HARD. Turned a rebellion, which was supposed to be on our side, against us, my character had to stop him from escaping after he was imprisoned, he angered the gods so bad that they appeared to everyone just to tell this guy to knock it off, and then Grathir got mad at the god and fought it. He only stopped when his character died.
Good ridance
This is a personal hot take of mine: anime is one of the WORST influences ever when it comes to finding inspiration for playing or DMing a tabletop RPG
Every bad player I've ever encountered (DMs included) have been huge weebs that try to force tropes from their favorite animes into every aspect of the game. It reached the point where I have a full body cringe everytime someone says anything along the lines of "It's like x from [anime name]!"
@@jak2767 I'm grateful to have a DM that is an anime fan who has enough self-awareness to not let anime influence his worldbuilding
i personally find it okay. we find inspiration from every where
There's way too much Anime, good and bad, to make such a blanket statement. That's just my opinion though.
I FEEL this. Taking inspiration from your favourite shows and books is cool and it can be fun to use tropes but there is something so off-putting about players who only watch anime and nothing else.
Forcing the table to participate in something only you personally want to role-play is not fun. If you love an aspect of an anime you have to actively try and translate that into a world building or character trait instead of forcing your DM to let you be a One-Punch man parody. How is anyone else supposed to build off that or join in?
I played with a guy that was like a noble with hobo mentality (Hobo Noble): he always started with the most broken character yet he never played them intelligently and he always begged to everyone for more free things. Oh, and he had the sense of loyalty of a famished raccoon.
His "best moment" was in Vampire: The Dark Ages. We were mercenaries tasked with capturing a fort, and had a serious scarcity of men that we somehow compensated with brilliant tactics. Hobo Noble begged the GM to let his character be a very important heir to a lineage of rich knights, counts and the like. He also begged to be given "the best armor, weapons and horses that money can buy" and "a cohort of elite cataphracts". The GM also gave him all of that to shut him up.
So, time to assault the enemy fort. The bridge is lowered by our saboteurs and Hobo Noble rushes to be the first one to attack. He declares: "I pick the war banner of my house and lead a cavalry charge with my men". Towards the closed gate of the fort (not the brightest, right?). Amused, the GM allows him to do so. However, Hobo Noble suddenly screams "when we get close to the gate I suddenly stop my charge and thrust my banner into the floor". Behind him were hundreds of his charging cataphracts in a triangular formation.
The ones behind Hobo Noble crash against him, which in turn causes a mass crash that annihilates 75 of the 100 cataphracts, and the very few surviving ones were painfully crawling their way out and deserting. Hobo Noble only survived because he was a vampire, but both his armor and horse were completely ruined. This dumb MF singlehandedly obliterated all of his expensive things, crippled the best of our army, destroyed our morale and boosted the enemy's through the roof.
Sounds like a table FULL of malice.
is vampire: the dark ages a medieval version of vampire: the masquerade?
@@omnical6135 Yep
This guy is 100% missing the point of Vampire. If you want to play a game like that you're better off with almost any other system.
I’m a new player to D&D and I’m watching these to see how not to behave😅
I was the dm of a group that was just starting out on their second dungeon. One of the players already went through this dungeon on a different character in a different campaign session (we will just call him #1). Well 1 knew about a bag of goodies hidden at the bottom of a dark pool of water and immediately decided to jump into the water going for the bag as soon as he walked into the room. Now as an adaptable dm I decided to remove the bag of loot and instead had him do a perception check (with disadvantage since he was in black water), he failed and a crap sneak attacked him and clamped onto his testicles... after a few more rolls he manages to rip the crab off and another party member managed to eldrich blast the crab. The downside is that the crab still had his severed left nut in his hand as he vaporised.... Now youd think he would learn from this but he didnt and decided to sneak over to a hidden chest that his character shouldnt have known was there so as a nice benevolent DM I had him roll for perception which he failed but decided to open the chest anyways. Inside that chest was a plain red rug, which promptly lept out and wrapped around his face sufficating him. And that is how my group learned about the lovely Rug of Smothering.
@ This is the classic 'is it bag of holding or bag of devouring?' dilemma. Back in 1st and 2nd edition (especially in AD&D) there were a TON of items that looked like stupidly overpowered magical items but were actually hella cursed and would kill the player. IIRC one was basically the evil version of a Vorpal Sword but on a nat 1 it swung around and decapitated the person wielding it instead of decapitating the enemy on a nat 20.
@@luketfer To be honest, in spite of the risk, I would probably use the reverse vorpal sword for the potential lols if I was making a 'Me Grognak, me like this sword' type of character.
"a crap sneak attacked him" So the dark pool of water was a toilet.
ah a meta gamer, i ask the dm for meta knowledge sometimes to understand better, but my character never knows
Definitely a case of when metagaming bites you in the ass
They thought “edgy anime” + “lol so random” was the greatest and most original character to ever hit the table.
Had one guy who was so jealous of another player at the table, that he started making up sexual harassment claims to try and get them kicked out of the group. It backfired hard. Had another player who power gamed and rules lawyering. They always fought with the DM over every little thing. They got pissed when we all voted to boot him. So they got into another group and tried to slander our original group. It backfired rather quickly when the other group played one session with them.
Player: Why can't I do this? Why can't I do that? Why is this happening? How did this happen despite me doing this?
DM: BECAUSE DUH, YOU BAKED BEAN BRAINED MORON!
That story about Guy hit a bit close to home for me. Because I am an unemployed college drop out. I flunked out when the pandemic started and haven't been able to keep a steady job. Hearing stories about people like that being really horrible to others and being treated with disdain from others really makes me feel even worse about myself.
As a player, Lawful Stupid Paladin that refused to let the party loot the bodies of fallen enemies, not even in search of necessary clues in situations where lives of innocents were on the line.
i got one!
one rouge in my game was determined to go against the party (stealing from them and not sharing loot) at one point our dwarf fighter found a short sword and put it in his bag. the rouge wanted to steal it from him without anyone seeing. we were playing online using roll 20 so he whispered me (the dm) what he wanted to do and also his slight of hand roll he got an 19 so he took the sword. well the entire party was standing around this dwarf in a very small 15 by 15 foot room so i had everyone roll perception just didn't tell them why. our fighter rolled a nat 20 and a few others of the party rolled above 20 so they all saw the rouge take the sword (the dwarf saw nothing). the rouge got mad at this "i rolled in secret so they shouldn't get a chance to see it." i told him it did not matter that he rolled in secret his rouge CAN be seen so the other players get a chance to roll. if they had failed the roll then they would have never known what the roll was for. we continued playing after solving a quick party argument (there was no fighting the rouge gave the sword back and we moved on) in the next encounter we found 3 goblins with bows down a long hallway and a door across from the hallway. the fighter goes first. "i run across the hallway and crash into the door" the door opens easily and the goblins dont shoot because they were not ready for someone to run across the hallway. " great i turn around and use my great shield to block the doorway" the goblins go next. the goblins READY an action (meant to say hold but said ready like in pathfinder. the rouge goes next. "i peek around the corner what do i see" dm: " you see 2 goblins with bows drawn waiting for a target to shoot and one goblin with a sword" rouge: "ok i dash across the hallway into the doorway" dm: you cant get into the doorway since the fighter is actively blocking it and the goblins with get 2 shots at you as you cross" rouge:" WHAT THES STUPID i thought i would be able to get around the shield!" dm: "ok ill give you a chance to change your turn." the rouge just passed his turn. later the fighter had moved away from the door. goblins are still readying an action every turn. rouge" ok now i dash across the hallway" dm" ok the goblins get 2 shots as you across" rouge" WHAT THATS BS I DIDENT KNOW THEY WERE GOING TO SHOOT AT ME!" dm" i told you they were standing with bows drawn waiting for a target with a ready action" rouge "there is no ready action in dnd so they dont get a shot" dm" your right i meant they held an action. you still knew what i meant and i still told you they were waiting for a target to shoot im not giving you a free pass across the hallway because i used the pathfinder term" both shots missed anyway but the rouge left the game because "the whole party is targeting me" we dont play dnd with him anymore.
I wasn't DM at the time, my group was doing a "round robin" style where we switched off every few sessions. Before we started our game, we all agreed that rape/sexual assault had no place in our campaign, and a house rule was established that we would have none of it in our game. Our very first session, That Guy decides to force himself on a guard to try and kiss him so he could murder him with the poison he'd put on his lips, Poison Ivy style. When the guard told him he wasn't interested in any hanky-panky, That Guy murdered him in front of multiple witnesses. We never kicked him out, even after his rap sheet grew to include another sexual assault, murder, destruction of property, destruction of religious statues, and looting and stealing treasure for himself while the rest of us fought battles. If it had been me, I would have had him killed and then booted off the table. There is no doubt in my mind that he was one of the primary reasons why our group eventually disbanded that campaign
That's a massive shame.
NGL though, it's sorta the DM's job to tackle those issues head on.
Still, sorry you had to deal with that.
I'll be honest, I'm not even a D&D player, but I love hearing all of these stories. Also, I just wanted to say thanks for always checking in with us at the end of every episode... It really means a lot.
And you're always welcome Sunlight Warrior! I'm hoping you're doing okay over there, stay strong alright?
Yeah, I'm doing good! But, speaking from experience, when you're feeling down and depressed, just having someone "check in" with you can make a world of difference.
Same
Once played a campaign for a few years in college. It was a big mix of different people coming in an out, but one continuous story. By the finale when we were about to reach level 20, I had played my character up from level 1 like 5 years before, and all of our current group had been together for like. A year or two. But in the final season, the DM added one of his friends, whom a couple of the players in the party also knew. It seemed like it would be cool at first. The reason he knew the DM and two of the other players was through an acting club. He came in with funny voices and great Roll Playing skills, it was fun. For one session.
It quickly became clear (to me) that this guy didn't understand that DnD is collaborative, not competitive. He was a """secretly"""" evil character who made no effort in-character to disguise the fact that he wanted to do evil shit, like just murder and torture people. He also clearly had goals that didn't align with the rest of the party's. Every session with him became a slog, as we had to argue with him, sit on him to stop him from doing messed up stuff, etc. It was ridiculous that our characters would have kept adventuring with him in-universe, so we begged him out of character to give us even the flimsiest of justifications for his actions if he wanted us to go along with them. We would spend hours in session arguing with him, even after a point where we would be like. "Please, this isn't fun anymore, in or out of character, can we please move on" and he even then he wouldn't always drop it. The DM just let it happen, and I felt like I couldn't say anything because the DM and two players were friends with this guy and none of THEM were saying anything.
Finally, in a penultimate battle that was setting in place what we needed to defeat the BBEG we'd been up against for a year and a half, he started futzing with things to give an artifact back to the bad guys and start a fight that would completely ruin what we'd been working on for a year and a half. Session ended late late late after hours of fighting with this guy. I went home and wrote an honest-to-god letter to my DM begging him to talk to this guy because the campaign I'd loved for years just wasn't fun anymore. The DM quietly agreed, and then next session there was some divine intervention that reset things before that one character could mess it up, and he kinda quietly went along with what the party wanted with minimal fighting us.
I've played a few sessions with this guy since in other campaigns, and he's always been better than he was the first time, but this experience was so stressful and upsetting that I've never quite been able to get over my first impression of him as a jerk and feel more than wary around him. The season I did with him includes at least 3 of my top 5 worst-ever sessions played, possibly more.
yeah we had a friend of one of our players that was like the dude you described....too bad our woodelf girlie was so pissed off by him (in character and ooc) after 3 sessions, that she sneaked into his inn room one night and stabbed him to death...i wont forget the look on the guys face as she described how shes stabbing him like a hundred times with both of her daggers, ripping out his intestines while laughing like a maniac...her character isnt the same since that night but she always says: it was totally worth it! XD
I feel like the Death Note guy could have been funny, if the joke was that his character was crazy and thought a random notebook was the Death Note.
Thanks man. It feels good to know there are people out there that care enough to help strangers.
I certainly try my best!
I had someone try to throw a goblin into another goblin. He rolled a 20.
Goblin chucking is an important past time though.
it occurred to me that someone might try that...
There used to be rules for this in older editions
@@ChibiKami yea but the campaign was a one off do what you want kinda deal
Awesome. Just awesome.
Worst Roleplayers ever: Paladins that don’t break character.
“Is he Lawful Good, or Lawful Stupid?” - R.A. Salvatore
I had a player who refused to be in any combat. He always ran away so he would not have a chance to be targeted.
Party was in an encounter that was intended to be too strong and would end up having them captured if they started this encounter, they fell into the trap. The one party member ran away and hid until the encounter was over. Party was drug off without them being involved and as he had no survival skills, had no way to track them.
The party didn't feel bad when the character was left out of the game from that point on.
He was an evocation wizard.
Here is an idea to implement the death note:
Artifact, Implement item, meaning it can be used for casting spells just like a holy symbol, a want or a staff, you have to worship either the raven queen or kelemvor to activate it's active.
Active, daily: you designate a person, write down his name using a minor action, the designated character cannot be resurrected by any means, even divine intervention, as the Lord of death himself will prevent it.
You still need to kill him yourself but no magic in the world will make them come back again, unless of course you do not truly kill it at first, like destroying the body of a lich is useless as you need to destroy it's phylactery, or the tareasque which just gives kelemvor the figurative middle finger (or to any magic), or an avatar of a god, for examples.
Much more balanced and a safe way to get rid of a big bad evil guy for good, could even turn it into a plot point.
Straight out killing is not something a beginner adventurer should have, this is straight up Wand of Orcus level of powerful and even then the wand needs to touch to kill without fail.
@Enigma6344 The GM does not need excuses when telling someone 'that's not how it works'.
Nicely done.
Enigma6344 but the DM explained that they have never heard of Death Note and did not know about its rule. Can’t work around the rules if you don’t even know them in the first place.
Hmm but the main point of the Death Note is that it is killing stuff just by writing things down. Not just keeping them dead.
Not being too familiar with the rules yet, but I think translated to DnD it would be matching as a sort of a magical book that allows you to create a scroll of a, slightly altered, version of power word kill (which has increased range & doesn't need line of sight, but is only functional on a designated target) once you write down a name in it. At least I think this would fit well in terms of flavour, since Power Word Kill and the Death Note's effects are after very similar and it's not some totally weird homebrew stuff. Afaik the anime also doesn't state nor prove that mortals cannot resist its magic, especially when it comes to non-human targets, since the anime only deals with humans (and a bunch of demons).
Had a kid once with a god complex and he didn’t even have a character sheet, he didn’t know how to make one, now we didn’t even know this until afterwards when the DM just quit because he was trying to simp over our DM, and she just gave up and stopped DMing
Oh my god that loading bar per story is fantastic and really helps me track stories thank you for that!
A friend who had an inhumane obsession with looking at female NPC's underwear.
That sounds actually really funny and at least only mildly offensive compared to some of the others stories I've heard on here. xD
@@spliffi869 It can be funny depending how you play it. Just like a lot of things, it really depends on the person roleplaying. If it's a mischievous person, it could be funny. If its creepy its creepy and shouldn't be attempted. I would just recommend not to do it in the first place.
Lmfao this sounds like a fun little quirk I can add for my next character
On the last story I imagine that Frank is a mere 5' 6", while James was the bulking 6' 4" he was said to be, and literally threw Frank out the door, and onto the front yard, lol
Nah, through the wall, leaving a precisely Frank-sized hole in the drywall, followed by a bill for the damages.
11:30 I live around some farmers. Six foot four of farm boy is not something to trifle with.
Ooh, I finally get to talk about Tim. I was trying to run a D&D group on my collage campus and I ended up DM of our first session. I knew he'd be a difficult player from the start because he insisted on playing a goliath character, even though I told him that I didn't have the stats for the race option. Anyway, things were going fine until he sets up a fire and trys to forge a sword in the middle of a stealth mission!
Take the idea for a "Peasant Railgun" but turn it into a "(Enter enemy here) Railgun"
Do you know what the peasant railgun is?
@@feritperliare2890 Perhaps he's proposing to turn the principle around on the players. A village of goblins ready to railgun an adamantium spear at the hero sounds like a serious problem
Brians guide was honestly very calming. I work as a paramedic and im very thankful for the meditation guide it truly helped. Thanks brian and Mr. Ripper
Absolutely happy to help out captain. I want to do right by people with the influence I have and right now? We need all the help we can get.
Also if you're a paramedic then please stay safe. We're counting on you guys to help out - even if you have to help a few dip shits along the way - just be safe alright?
Somebody is a little too obsessed with deathnote when at a table that they are playing a desthbote character, they bring their own desthnote book and saltily write the DM’s name
Not a player I had in my game, but a player I ended up having in the party I was playing in. This guy is a really sore loser, like he would freak out proper if the DM did anything because he was annoyed. "What? You can't just spawn in a troll!"
Me sitting in the background watching this happen: "No, let it happen. I want the xp."
I'm glad they were more patient and considerate with their other friend. I have Autism too, but not a speech impediment. However, I had many classmates at my school for people with Autism and other learning disabilities who did. Interrupting them was something we never did as an unspoken rule. We had all been bullied for our own disabilities, so we just knew not to do it. A shame that Guy didn't know better. 1:35
Had a player who, in EVERY game, would try and avoid combat in any way possible. Just played pacifist characters. This would be fine if he didnt also attempt to avoid any rp encounters as well, from just walking away from the person talking to building a blind/deaf/mute (seriously) monk psion. He would then ignore all other players and spent most sessions "working" at the docks all in game day. He would then leave halfway through the session and complain theres nothing to do. We eventually just stopped playing. Do not miss em.
I like the meditation and relaxation link placed into the description.. I do this this almost every night myself. it is definitely helpful do one on a weekly basis. You would be surprised just how stressed and worried you are when you actually do meditation and relaxation techniques. Just letting all that tension go for a minute, or even 30 minutes, can help so much.
Well I'm glad there are people out there trying to help distance themselves from the hell that we deal with on a daily. Even without a pandemic looming over us, I know people suffer with a whole host of issues.
Glad I could help a bit mate.
Pc's shouldn't have to roll to resist flirting from other Pc's it's their character and they have a better grasp on what their character is attracted to than anyone else.
see, now there's something I disagree with both as a GM and as a player. Stats are stats, rules are rules, actions are actions, and players ignoring social combat whatever the intentions is a sign of jealous overinvestment. It can be very rewarding to let a player charismance other PCs provided it doesn't end up with what is functionally mind control. At least, not non-magical mind control.
Bluffing, convincing, even seducing (distasteful as some players may find it) other player characters can do much to develop a story. And it'd be hypocritical to say the bard plays a rousing song granting everyone a morale bonus without extending that to the bard playing a seductive serenade to get into the cute elf's pants (fade to black. Do not do with children or crybabies at the table. The former will be too into it, the latter will be a little bitch about it).
@@ChibiKami The problem is that most people who try it do expect it to be the "essentially non-magic mind control". As much of a meme "I roll to seduce the dragon" is, it's not how it should work. Sure, things like bluff/deception between PCs can be very viable in certain situations and if another PC tells you a lie with an astronomically high roll you should go with it and not completely ignore it. But you should still have the agency to disbelieve some utter unbelievable stuff, no matter how high the roll.
A persuasion check can improve the attitude. But if your attitude was "barely tolerating that annoying guy" before, you don't jump to "oh my god I want him in my pants right now" with a single roll, no matter how high.
All in all, it is common courtesy between players that one PC should not be allowed to force another PC into certain actions/behavior without consequence or at least the risk thereof.
I still think player A, should be able to choose how they take romantic approaches by player B and rolls and the dm should have nothing to do with it, if they want to pursue this rp romance they will, if not welp they can say no.
Best thing to do with min-maxers is to convince them to play healers... Then everyone becomes basically invincible lol
You could also let them play the way they want to.
Here are some ways I'd solve the Kira problem as a DM:
"Your book didn't work because you didn't write down the Evil Baron's TRUE name."
"This villain is a lich. Your book didn't do anything because he's technically already dead. Undead, if you will."
"This wild wolf has no name."
"Congratulations, your book killed the goblin. There are 20 more nearby and they all look hungry."
Or just point out that all homebrew items are subject to DM approval. If the DM was under the impression it was a standard notebook then the player obviously didn't do their job of ensuring that the DM understood what they were going for.
Basic communication skills seem to be becoming a freaking superpower...
I would just use mage hand on it. Yoink XD.
Brian: Although the meditation track isn't for me, I would like you to know how much I appreciate that you do spare a thought for your viewers, and put in the effort to make sure people are doing alright. You're a star, and I wish there were more people around like you. I hope you're doing well, and even though I know almost nothing about you, I wish you the very best in every aspect of your life. Keep being a breathtaking person!
I figured it wouldn't be for everyone, but I always want to help people however possible. Sometimes someone may want to try something new, sometimes they want to do something different and in this quarantine - I try my best to help.
So thank you Fray, I truly appreciate it and hope that no matter what, this pandemic passes quickly and without issue for you, for me, our families and everyone in between.
You are both beautiful and fantastic people this is the most wholesome thing I've seen all throughout my terrible day thank you for being you
@@sand7677 Hey man you gotta look at the silver lining and the sunny side of every bad day. It's hard sometimes and trust me, I know it is.. but we'll get through it together okay?
And thank you for being you, don't ever change who you are.
@@BrianVaughnVA I just gave the meditation track a try and I really like it. Thanks for the work you put into helping us during these rough times.
@@raisin6885 Hey I'm glad it helped out Raisin. Anything I can do to bring joy and relaxation to people, I'll try and do it.
Stay safe out there and keep smiling, we'll get through it all together.
One of the many things I love about this channel is that they aren't just here to make a quick buck. They know shits going crazy outside so they make sure we can get a quick laugh and make sure we can get through it. There is alot of other channels out there that are just for the buck but this is different and for that. I say thanks
It is work and what not, but honestly? I figure it like this.
You get paid to make the videos, but because Scott (Ripper) is such a good guy he lets us do what we feel is right. Dave and I obviously take much different spins on things, but whenever I have a chance to help - I do. If you guys need more entertainment, then you've got it. If you need someone to help remind you the world is still here, hey, you got that too.
We need to laugh and to smile, we need to feel calm and cool, all of us do.
So you're welcome and thank you for being here Dragon. You're always welcome.
There was this guy once, anime fan and a complete edgelord. I was already DMing for a group at the time but he asked to join and since it was just a 3 player team, a 4th one wouldn't be too bad. This particular session was with good and neutral characters, so evil alignments were not an option. We do a session 0 and I make sure to tell him that. He creates a rogue (of course) who's a Drow. Should've seen it coming but I thought okay, whatever, play whatever you want.
To cut a long story short, the guy turns out to be a murder hobo with no good intentions whatsoever. I gave him multiple warnings during the session that this is NOT an evil campaign, however he just didn't listen. So, I just throw a random NPC I knew he would attack, since he attacked every single other NPC up until that point, who was actually an ancient gold dragon in disguise. They were level 6. So he died in one shot, obviously and after that I kicked him out of the session.
Disclaimer: you can create any character you want and role play them however you want, however if that means you'll be ruining the fun for the others because you're a selfish bastard, you bet your ass I'm gonna murder your character and kick you out of my table.
Min/maxer and rules lawyer with adhd whose wife was the DM. You can imagine how irritating said dude was
mr ripper you're so nice looking out for everyone like that
Jack...
So basically I was always "The Brute/Murderhobo" of our skype group. The DM always gave us impossible situations and hostile NPCs that ultimately boiled down to "Run or Fight." Even then, running away isn't a clear option SO we often fought cause I'd be the one to initiate it. How can I not? Literally every NPC was a backstabber, or just a flat out enemy. It eventually devolved to the point where I had to ask our group every single time so much as a fucking child crossed by "Is that an enemy!?"
Considering that even a baby was our enemy at one point, I firmly believe my paranoia was justified.
Jack would constantly call me out for doing what seemed like the only option while he allowed NPCs to attack us and refused to fight back till forced to. Jack and I never got along while the DM admitted he does it on purpose to vent his frustrations.
Even making me want to break our groups big rule you don't break: Don't kill your own teammates.
In my first DMing game, he took advantage of my newbieness to make a god tier monk waifu going Fist of the North Star on everything till I broke out my own broken enemies just to be able to challenge his guy.
Jack offered to DM his own campaign and even had me tag along. Give us a "chance" to really rp our guys. I decided I'll try something completely different, I'll try Bard.
Jack sprung on me the last second that we're going to rp out loud over group calls. The truth is I'm awful at this, I stutter and am not socially inept, but I tried my best. He was just like the previous DM, but even worse. My guy auto failed ALL his social checks cause I couldn't stop stuttering, and pausing, was shunned by the group, and even assaulted for trying to talk to a fellow group member. I just said "fuck you guys, I'm going back to Warcraft." And walked out the game.
Fuck that guy, seriously. Honestly the group really badly hurt my mentality for D&D. I wanted to enjoy it, but it just reminds me why I hate group games...
Need someone to talk to mate? I'm here for ya. We can share stories I dunno.. Over Discord.
^ Same as the guy above. I personally despise talking to people over voice calls or video calls or anything that needs me to use/send my voice online.
Wanna have a complete text based D&D session over Discord later on?
"WHAT DO YOU MEAN I CANT MIX BLEACH AND PNEUMONIA!?"
Sometimes I really hope that I'm not too much of a nuisance to my DM. I find myself tending to powerbuild my characters a lot and a couple times I've looked at rules and corrected the DM.
As a DM, correting me is perfectly fine. Being a dick about it isnt and a lot of rules lawyers fall into that category.
As long as everyone at the table is having fun, go nuts. It's only a problem if it's a _problem._
I worry about that myself. I recently started playing a game with a group of people who are mostly new to the game, including the DM. I was really excited about it because I’m almost always the DM for my regular group and playing is a totally different experience. We started playing, everything was going fine until our first combat. As the experienced player, I wanted to give some of the newer people time to shine, so I wanted my barbarian focused on grappling enemies and giving players advantage so the rogues could feel useful (it’s so hard to hit ac 15 at first level). Rogue misses the first roll with a seven, “no worries,” I say, “I’ve totally got this guy in rear-naked choke, roll again.” “What do you mean roll again?” Says the DM, “they have advantage, I’m grappling the goblin.” “That’s just a flat +3” says the DM. What happened next was a really uncomfortable conversation about the actual rules of 5e and how advantage was balanced for classes like rogues and barbarians (we had two rogues and I was a barb), and they still didn’t want to listen at the end. Cut to next session and my character was getting shit on. I felt bad, I didn’t want to go all rules lawyer on a new DM, but that small change effected over half the players’ classes really negatively.
@@spiraljumper74 wtf hahahaha, definitely should have brought up Fight Club 5e and shown him the light.
Also was he confusing advantage with proficiency or some shit?
"So I had a 1-on-1 conversation with him"
R/rpghorrorstories: *wait, that's illegal*
7:25 You have a pretty good Mark Hamill Joker voice.
.....I never noticed I could do that voice and I never knew it sounded like the Joker... Dude now that you pointed that out I'm actually a tad teary eyed.
I kind of want to see if I can get in with DC and be the voice of the Joker now. Mark Hamill be praised.
Oh my god he's really good at that, I feel like I might cry and I don't know WHYYYY
I was a Player in this group, not the GM and it was Shadowrun 3rd Edition, not AD&D.
We had a player that made a MASSIVELY Buffed out Troll Melee Combat Expert (he could almost scratch the scales of a Dragon, he was so obnoxiously powerful) with good enough Perception Skills that he was difficult to sneak up on. The character's personality was EXTREMELY Obnoxious, Arrogant and Condescending (the Player was a fairly nice guy IRL thank God) to the point that even My character who have an unbreakable Code of Honor that forbade him from attacking or harming a Friend or Team Mate wanted to kill him...
The GM tried everything, Hand to Hand with and without weapons, guns up to Assault Rifles even Spells but as long as he knows it coming, he can get his Armor in the path of the attack or he rolls well to resist Spell Damage. The way the GM eventually got him was our Enemy put out a Contract on the Troll for $75,000.00 and a Sniper firing a custom built .75 Caliber Magnum (Max powder load in the shells) Rifle loaded with Armor Piercing Rounds from 6 blocks away on the 8th floor balcony with shrouded optics (so light doesn't reflect off the lens and give him any warning) aimed at the head (no armour)...Troll rolled his Damage Resistance well, but with no warning (so no Dodge Dice) and no Armour, even his best possible roll wouldn't soak up enough damage to keep his head from exploding from the hydrodynamic shock of THAT round...One SPLAT...BOOM, thunk later and the Troll problem was solved...now the few of us that were there just had to solve the problem of how to clean Blood and Brains out of our cloths...
That Player's next character was MUCH more tolerable to be near...unlike mine - My Mage was absolutely, Completely Psychotic...my Mage gives Murder-Hobo's a bad name...
😄😁😆😅😂🤣
Thanks Brian, for another hilarious read-out!
Also, that is for the link!! I haven't checked it out yet, but I plan to. It's really cool of you to share something like that in these weird times we're all living in
You're absolutely welcome Cookie!
Anything I can do to help out is something I will do. I have a decent reach on Twitter and I'm growing as a voice actor, so whatever my powers can do for the greater good - they shall.
Hey Brian! I must say, you're becoming one of my favorite voiceover channels due to how well spoken and emotive you are. Keep up the good work!
How is it that both of Ripper's narrators happen to be the most chill hippie dudes ever
I'm just naturally a stress free guy. Ever watch Office Space? Ever since I met my gal I've just learned to grow up and chill the fuck out.
Love does a lot to a Leo.
Sometimes ya gotta put on the big boy DM pants stare a player in the face and say "Because I am the DM. So long as we are at this table, as far as you are concerned I am God."
DMing on discord. A guy from Greece who prioritized power gaming, and just dumped roleplaying.
He was also super impatient
I dislike power gamers and MLG players too.
I got a that guy who was an alcoholic wizard who would do drugs in front of quest givers, cast blindness on someone who was going to give us important info on a quest, and cast an attack spell on a titan who was fighting another titan who immediately tried to attack us at level 4
Damn. Hate it when players try to justify shit actions with bad character writting.
Wasnt the DM for this one, the DM was my former room mate.
While the guys actions while playing the game were the cause of some frustration (telling other players what to do on their turn, calling my Druid useless for not dealing as much damage as him only to cry "OP and Unfair!" when I finally managed fo deal a substantial amount of damage in one combat. And generally being a dick in and out of character.) It was his behavior out of game that disgusted me.
He was an utter slob. He would bring his own food to the game which was always something that was either really smelly or really messy. Our table, chairs and cushions would always have curry stains on them, we'd find chips, chick peas and crumbs all over the place after he left and he ALWAYS left his garbage behind. It was revolting.
The worst part was that the DM didn't want to do anything about it. Even when I talked with him in private about it he just said "That's part of his culture. I can't punish him for that." (The player in question was Indian) I took it up with him after I'd finally had enough of cleaning up after him, after a brief argument he apologised and said he wouldnt do it again... only for him to continue acting as he did before. I brought it up again at the table, and he told me to "Mind my own business"
Glad to have moved out soon after that. I still get pissed off when I think of it.
Thats horrifying. Being rude isn't a culture.
@@DakkaBert Indeed. I think he was just worried at being called a racist for singling him out of the group. I get that it's hard to be confrontational sometimes but it's not racist to point out someones bad behavior.
As a dm I had a group of friends who had never played Dungeons & Dragons. I kind of decided that I would introduced into it with a Homebrew story about a team of Adventures saving the land. Well the story was going well and a lot of the characters have been having fun. one day one of my players who played a high elf Rogue came to me and said that they no longer liked their character and wanted to play something different I wasn't exactly sure how I should handle this because I understand you're not really having fun with this character anymore but we're over 20 sessions into this campaign your character is developed and we're just getting into your backstory why would you want to change? when I told them that they would at least need to finish out that characters story and I can rig it to where the character will die at the end of their story and then they can make a new one they got kind of upset and instead asked if they could just play as two different characters during the campaign. I wasn't completely okay with that and I stayed at so but they eventually talked me into it. The biggest problem was whenever the Wii introduced the character the character was no longer being played by that player after 2 sessions the player gave me the character in NPC and told me to play her how I wanted so why did she almost died a couple times due to some poor dice rules and then the player got mad at me saying I was purposely trying to kill her character it's not your character anymore it's mine
I once had a player that was a min/maxer power gamer to the extreme who always played a PLD. So much so that when I said I wanted to try a RP campaign that was strictly roleplay and that he probably wouldn't like it, and I tried to give an example; a werewolf in a kitchen and the party was meant to *stop* it (stop, not slay). He asked what level they were and I said, this is an example, this isn't actual combat, I just want to show that it was a puzzle to come up with a solution that involved thinking not combat, he still insisted, and so I gave everyone levels and 13 stats down the board and he went crazy, saying that werewolves were too high a level for *medicore* level 1 players to handle. And I told him it wasn't about stats!
Then I made the campaign and I told everyone to roll up stats, yadda yadda. He wanted to join, I told him he wouldn't like it and to roll 4d6 drop the lowest and no re-rolls on 1's. I watched him roll 3 18's and he lost his darned mind when he rolled 13 saying that he couldn't be a PLD with such crappy stats. I told him I thought his stats were too high anyways, and we butted heads over it but I eventually allowed him in with his character as...you guessed it, a PLD. (I shall forever regret this mistake).
I began the campaign and had then traveling from the main city to a small city and on the way encounter 2d10 worth of kobolds. The *intent* was to either pay a toll or have them negotiate their way out of it. They were outnumbered 3 to 1 (which the MM said that they didn't engage strangers without these odds, so it made sense). The first words from his mouth?? "I attack."
Dear HMMoJ...I TPK'd my party, then and there. And then to jumped up and yelled at me, SHOUTED in my face ( I am a small, non-confrontation 4'11" girl) telling me what a horrible DM I was, how I was bad at DM'ing (this was my first ever attempt) and then stormed off. I broke down and cried and never DM'd again for 15 yrs.
I am now currently DM'ing a campaign and my group is loving it. Because of that asshole, I still seek validation with my group and they are being nothing but encouraging and loving my story, but it took 15 years to gain any semblance of confidence back
sorry you had such experience. I'm glad you are finally better.
7:57 OMG that's perfect! Its the OMEGA WEEABOO!
Granted that show is pretty good, but to try and force that character into the game without any adaption to make it fit the game. That's a guy who needs to either:
A ) write his own GD fanfic if he likes the show so much
B ) make a dark, edgy goth warlock (of death domain, or maybe just altered demon) that fits into the game and has a reason to go on adventures with the rest of the party.
That could be fun if that player wanted to play a GROUP game. But there's the rub for this one and many of the others here. You need be willing to play as part of the group and accept when the dice or DM tells you "No" If you want to be the super awesome lone wolf there are a million video games you can play be yourself, or just write a book.
I’m so happy that I found this channel it’s kept me sane in this time of distance and distress keep up all the good work and patiently waiting for the next video
All the love Frio. I hope you have an okay time during this quarantine and if we can give you any way to distract yourself, you better believe that we will. Don't worry, it'll all be okay in the end.
Im DMing for a weekly campaign with my friends (homebrew hella) that has been keeping me sane, and finally started listening to lofi, which is pretty nice. I hope youre all doing good as well, and at least semi sane
Can I just say that I love everyone's outros every time, but goddamn Brian. Thank you for that :)
tl;dr: I was the worst player, and dealing with the worst players.
I had a whole group that I tolerated for, and admittedly it was my fault for letting it go on, too long. They weren't bad players for each other, but upon filling out their final party member slot for their Roll20 campaign, I could tell that I didn't exactly fit in. They were all weebs, and major fans of Critical Role. I, on the other hand, have never watched an episode of Critical Role because it has too much time investment for my liking, and I grew out of my weeb phase years ago. Another awkward thing is that this campaign was play-by-text despite having a scheduled time.
We play in this campaign, and things go along smoothly for a few months. I made a kobold fighter that specialized in support, while often "securing" as much loot as possible. I was having a decent time. The turning point was two of the players approaching me to DM a round robin time slot with them; the two players would DM a campaign one week, then the next week I would DM a campaign, etc. Aside from the first campaign I mentioned here, I had a campaign with a close group of friends at the time, but the schedules didn't conflict, so I hesitantly agreed.
Our first few sessions were rocky, as they couldn't decide which video game world to base their campaign off of. I, meanwhile, was running a more exploration-themed campaign. Think Breath of the Wild, with a medieval setting in a post-apocalypse. The major problem for me is that I was spending too much time on preparing, and running, the campaign for my group of friends, which left me with little material to use for this other group.
I warned them that I wouldn't be able to have much for them since I was busy with my other group. I warned them that my campaigns were usually lower in fantasy, and magical items are almost non-existent in my setting. They agreed. I would always make it a point to respond as quickly as possible during these text sessions, but they would sometimes take up to 15 minutes to respond when it came to the sessions I ran. The last straw was when, during their campaign, I made a more cautious move against their blast-your-face homebrew stuff.
They lambasted me for my caution. They said my campaign was too slow (yeah, of course it's slow when players don't respond to my posts), they said I didn't give them enough fancy rewards (again, they were warned that I do lower fantasy campaigns with less magical gear running about the world), and that I seemed to be winging it. I left the group. I think the moral of the story is that everyone should pay attention.
Players, don't expect magical high fantasy epics from every DM. Every DM has their own style. DMs, don't expect your players to fit perfectly with your plan for a campaign. The players want to have their own brand of fun, too. Nobody should be afraid to discuss these issues as a group, and cooperate together to make the campaign enjoyable. No matter the experience level of the group, the primary goal of playing this game is to have fun, and fun should be the highest priority.
That's super frustrating.
At the same time, text based is always pretty slow.
@@connorjohnson8590
even if it's text-based, that's no excuse for not paying attention to the damn chat
institute a 60 second response rule
@@ChibiKami Sometimes people have to get up and go to the bathroom Some things are awkward for people to mention they just have to do and sometimes silence is better than "I have to do a thing". I had a guy who played text based sessions, and I asked him why he would take so long to respond. Turns out whenever we were having our sessions he was also walking his dog lol
I don't personally need it, but that outro thing you mentioned it was very thoughtful of you :)
I'm sure many will appreciate it as well.
I was DM'ing season 4 of D&D 5th edition, the Barovia Encounters. I loved the background, ambiance, themes, and overall Horror-feel of not knowing what was outside the mists. One of the characters in the group of 5-7 players was a Elven Druid. The Owner of said Druid was a socially challenged Male in his early 20's that didn't have a lot of outside contact prior to joining D&D. I'll call him Player 1(P1). When we were in a mansion with a ghost(Module 4 or 5 i think) that thoroughly enjoyed scaring the crap out of the characters, forcing them to do Madness saves, P3 fails a save that causes him to attack the nearest person to him, P1. The attack dropped P1 immediately, where he failed on 2 consecutive death saves, a 1 and a 5. He wanted his Deity to bring him back from the mists of Barovia(thematic storytelling), and I agreed, on 1 condition. Since this was Barovia, and death leaves a permanent physical/emotional mark on characters here, he had to agree to an animal trait, that was left to me to decide. I thought out 10 options, ranging from beaver teeth, to dog ears, to a bird beak, small elephant trunk, cow tail, ect, that his character would have until the party was able to escape. The roll landed on Beaver teeth. For the rest of that encounter, he had teeth sticking out of his mouth roughly an inch and a half. The very next session, he came in with a new character, an Elven Bard. As it would quickly become the norm with P1, whenever his character had a negative attribute applied to the character, he would roll a brand new toon to play. After 4 new characters in 4 weeks in Barovia, where newness isn't something to be praised as many things can kill new characters WITHOUT the DM being involved, he finally learned that a few negatives weren't a bad thing compared with dying each week, and quit making new characters.
nice ill keep this animal trait in mind! i usually go the way of lost bodyparts, long time wounds and stuff like this when it was too close for the sc or they went down
Atm the whole player group looks like a bunch of veterans that went through 3 world wars....every sc is scarred, heavy ptsd and multiple traumata. Our Mage: one eyed/wooden leg/wooden hand, also hes constantly hearing the angels calling for him. Warrior: Silver Nose and a completely burned face looks like a fcking zombie, has developed a second personality Druid: crippled arm (necrotic dmg) and no teeth (he got captured and tortured) only talks to animals... Barbarian: misses some fingers, also a ear and his face looks like he was stuck in a meatgrinder.... and finally there is our woodelf girlie ranger that plays with us since 3 years (1 session per week a 8-12 hours) and somehow managed it that her only losses were her pinky and a few scars..... that stupid elf brat even managed it to roll 4 natural 20s in a row....as a gm i hate her so much XD
I love your reaction to reading That Guy dramatically eating potato chips.
Hey when I read it I nearly spat out water.
I created a death note in a VTM game, the rules of it were you needed to know the person's real name and you needed some of their blood, plus it could only kill living things.
If I'd been DMing James would've had about 5 uses of Inspiration after that.
unironically tho, that part about "my character should be smart enough to know!" is an actual valid point that more people should take into consideration. Not everything needs to be decided over a series of skill checks. Unless there's a significant risk to an action, or it's particularly difficult or in a time-sensitive scenario, if it would make sense for a character to just do something they should be able to just do it. Too many rolls slow the game down and can break immersion by leading to results that are just silly.
That's just the DM learning when checks are appropriate or not. It can be a fine line between making it a game with consequences fro people to play instead of a consequence-free free-form-group-make-believe session. Plus there's always the chance that the player is rolling vs. something they don't know about yet...
I love these videos they make me smile when it's been really hard to as of late. Thank you for helping and thank you for your willingness to help with our mental health.
Awesome message at the end. Nice work!
some time ago my uncle told me, that he once had a player that wanted to be a baker and refused to go on a quest. and it was like:
party; *having epic adventures*
my uncle (dm), to the guy who was a baker; so what are you doing now?
that guy; i wake up in my house and i start to make some bread
my uncle; ok
party; *continues to have epic adventures*
at least that's how i remember it, bc i was 10 when he told me that gdhchvkvfjz
Not DnD but in a roleplay group I was running once, this girl decided to say her OC was the daughter of the Queen of Heaven and King of Hell even though it was stated in the lore there was no afterlife in this universe and characters were reborn after dying. She told me that she didn’t care, she’s not changing it. Also she was half demon, half angel even though I specified the species that existed and demons and angels weren’t included. Her OC was a huge Mary Sue who had OVER TEN POWERS (the limit was supposed to be three) and never lost a fight. No, screw off.
I just found your channel and I’m really really happy this isn’t another text to speech reddit reading. You have a wonderful voice :)
Not bad just tough love. A buddy wanted to join our campaign. Made some chad thundercock white male and was having fun on the first adventure, hack and slashing kobolds. He understood the "RPG" part but not the "actions have consequences" part. I was pretty lenient at first fudging numbers for cool factor and giving him the light if he wants it on the first adventure. To keep it short he drew the last straw when he tried jumping off a 3 story building and "superhero posing" when he lands. The rest of the party looked directly at me. I had to break his legs.
I guess I can technically be "that guy." I have adhd, so sometimes its hard for me to pay attention to long conversations. Especially ones where im not directly addressed. My two party members made a plan and had this thing all worked out but I wasnt paying attention and just attacked instead of setting up like they wanted me to, which fucked up their whole plan.
These are very good friends of mine so it wasn't something that would get me kicked out though. They consider me to be an unintentional chaos agent.
Some day you might realise sometimes people don't think of something as a quirk, but are polite enough to not address it.
My group managed build our own sand-skimmer, only to find out that it wasn't big enough to carry a cannon to fight sand-pirates. So we saved up enough to buy a bunch of rings of jumping, took a few levels of artificer between us, and made a railgun. Now we can launch fist-size rocks at mach 2 in all directions.
My "That Guy story":
I was the DM. We had a friend of a friend, come play with us 3.5 Eberron, he gets an warforged Artificer we had as a free PC (supportive/defensive roles) and after getting to know how things work INSTANTLY tries to run the character into the ground by leveling or taking everything not compatible or just plain bad by common sense. He read about the Reforged prestige class (abismally bad, loses racial and class benefits as "progression") and wanted to throw everything the character had away for the sake of pissing off the party (think dipping one level of any random melee or armored class as a caster, like sorcerer into barbarian, monk into warrior, etc).
The others had fun the first session, then on the second one it was obvious he only wanted to grief. He was the guy to say "WE (speaking for the party) do not go where the plot or quest want, I wanna derail the game because IDK lol" while every other player sighed and the guy kept refusing to follow the party to quests ("I just wanna hang out in the tavern/market and spend the savings")
After 2 unbearable sessions he just ghosted us and my friends too, they never talked to him again besides FB and started to realize how much of a shit eating grin infant he was.
Have to say Im enjoying quarantine. But your little msg at the end of the videos. Bravo mate Bravo.
A quick run down of each of the characters one player i had would run in my games
"He just wants to party, get drunk, smoke dank weed, and get laid"
"He just wants to party, get drunk, smoke dank weed, and get laid"
"He just wants to party, get drunk, smoke dank weed, and get laid"
"He just wants to party, get drunk, smoke dank weed, and get laid"
All in the same game, every character was the same guy just with a different class, and some reason for him to be useful to the group in the next stage of the plot, Heading to a new city to learn about it and what's there? Good news! His new guy is from that place and knows everything about it from growing up there.
If you're reading this, hi Ethan.
i knew a player who gave himself millions of coins in the beginning of the game, and changed his character's name every session. i was playing a rogue, so occasionally i would try to charm my way into getting something 4 free or try to steal something. each time i did that, he just yelled at me to let him buy it. really ruined my fun and made my character's skills in charisma and stealth useless.
That last part by the narrator talking about meditation and in general being a concerned bro, that restores my faith in humanity.
Not DnD but Mutants and Masterminds.
This isn't really about a "that guy" player but more of a "that guy" character. The Player in question is actually a great guy to hang out with and I have always had a blast hanging out with him, even playing D&D he was an alright player.
However, once we played a big M&M campaign together, he decided to play as a voodoo zombie version of Spawn mixed with Ghost Rider where the DM homebrewed a system that allowed him to use his powers to corrupt anything he touched into a hellish weapon for him to use, with the effects being completely random. Examples of this, he could turn a lamp into a thermonuclear bomb or a Roman Candle into a party sent from Hell.
Upon finding out about this homebrew system made specifically for his character, he of course wanted to test it out by touching anything and everything just to see what happened.
Examples of the crap he had caused with his powers;
Crashed a passenger airliner
Nuking an entire forest that contained a drug dealer lab
Nuking a random spot in the desert when a alien stabbed one of his grenades
Almost awakening our campaign's version of Unicron
Sending my arch nemesis to Hell (positive)
Sending half of an alien fleet to Hell (also positive)
Turning a random guy into a sharktopus (once again a positive as it lead to another PC in the campaign)
Destroying a giant that had one of our teammates on its shoulder
Awakening a Chinese demon that would bring about the end of the world
*TAKING* Chinese Demon's offer to obtain power "in hopes of using those abilities against it" (spoilers, he became possessed)
There were more crazy things he did, but those were the only ones I remember as of now. But yeah, most of the time, his character wanted to hang out with my character and I often got the short end of his chaotic effects.
*Talks about death note* Me: Ill TAKE A POTATO CHIP. *INHALE* AND EAT IT!
Dude. That bit at the end, you're good people.
excellent content my guy I loved this video
Excellent comment my dude.
When the guy asked to shoot rocks out of his bow, I wish the DM would have just said "try it".
Then when he does, the bow snaps it two as the rock smacks straight into its limbs.
"Guess you never heard of the archer's paradox," DM calmly explains.
Thanks man. Love your stuff!