This tutorial is incredibly useful! I'm finally close to taming my first volcano, and I'm using something based on a few of your designs! The power is the main benefit, but never ever running out of igneous rock to feed my hatches (for more power!) is also gonna be great!
4:15 you know I use the same trick to cool down glass, I make a little bit of glass and let it cool them all the rest of the glass I create is dump there and cool down fast because of the "seed" is already cold
love to see a corner dripper for any volcanoes. i like them for metal volcanoes too! moving the pile of packets on a conveyor helps minimize the lost heat in combined piles. it's also the second stage in cooling them to base-safe temperatures... the first being the steam+temp shift plate used to freeze it. another steam chamber running at a lower temp (125°) can reduce the burden of cooling the output metal/rock with an aquatuner. bonus efficiency for cooling the metal with the 95° water from the turbine exhaust. although brute force works too.
That works for sure, I just find it more complicated and harder to control the temp. I find the debris door gives a much finer level of control and it much easier to setup.
I just tried a build similar to what you're explaining and it did not place all my turbines at full force. Only 500 and it's like he said it's much more complicated to control.
now you can have 2 upgraes to the system. a) have autosweeper and coneyor on sweep, recycle cold ignious through debree chiller and feed it to hatches. once in a while come by and mark coldest ignious for extraction. b) having a loop of hydrogen to even out temps so you can run more turbines without edges being overheating/slow.
What about using an auto sweeper to load the rock onto a conveyer rail? Better heat transfer and the possibility of extracting the rock for hatch farming. Run the conveyer rail through the turbine room to cool it and then drop 30 degree rock on the other side. Yoh could time the output to equal the Volcano average output and then make a magma tank of the right size to insure no overpressure or an empty tank.
So I set up a system of automation and conveyors on the 2 steam turbine build. I changed the oxygen into ST room into hydrogen and addedd tempshift plates as well. First the rock goes on conveyors in the steam room until the debris hits 205c then it is moved into the ST room to until it has cooled down to at least 30c. Then it's shipped to where ever I need it at around 20-30c.
15:08 If you add one more part, a hot box, you could turn off and on this style as well. So the igneous rock just falls into it's own room. Then use metal tiles and doors to take heat from the hot room and dump it into the steam room for the turbines to use.
That is what the second design does, you need a little pocket room with a gas or liquid in it to measure the temp so you don't over dump in magma to the point it stops solidifying.
One benefit of this usage of heat over a petroleum boiler is that it's power that doesn't require power. Yeah you need to have the aquatuner running every so often, but it's still a fairly independent way of getting power. The downside of relying solely on petro boilers for power is that if you overtax your power network, you boiler pump will stop, which will stop the flow of petroleum and cause a fair significant brownout. Just thought it was worth mentioning.
Pretty cool. I built it on a test world and it's pretty neat. A question though, is it normal for the Steam Turbines to be in a state where heat is slowly rising? With each cycle that passes, around 3 or so degrees gets added to its temperature and the whole Aquatuner setup isn't doing anything other than stall the rising temperature. For purposes of practicality, I'm using crude oil as a coolant. I've tried a bunch of other stuff as well in the Steam Turbine room such as: Filling it with hydrogen or oxygen, vaccuming it and putting on a thin layer of crude oil/water/pwater over the turbines but the temperature is still slowly going up. At this rate, I think the turbines need to be turned off every 50 cycles or so in order for it to cool down.
Oh you don't want to be using crude or petroleum as coolant. An aquatuner reduces the heat of a liquid passing through it by 14C, oil has very low thermal capacity in comparison to water. Use polluted water instead and you should have no heat issues, just make sure you don't accidentally freeze the water in the pipes.
@@FrancisJohnYT OH, I see. I thought crude oil would be great due to its high thermal conductivity. Didn't think of the thermal capacity though. Thanks!
It looks like the debris door doesn't quite have enough time for the debris to fall. Maybe give it its own buffer gate? So you could turn the timing back down on the main loop.
could run two doors sideways in there too, time it right it will trap in successive doors. It looks like it wants to be in the bottom half of the door to be trapped. a stack of doors would keep the pile from each operation roughly separate, to reduce losses from heat averaging when piles merge.
The debris on top of the door is the fresh debris that just formed, the older stuff is trapped in the door. It confusing with the way it all happens at once. I may have spent 15 minutes fiddling with the automation before I figured it out.
Even though this is older now, can't you use the dupes-can-pick-up-stuff-diagnonally to remove the debris from inside the chamber, if needed? Wouldn't a sweeper outside set to only to pick up debris marked sweep only work there?
You can just put an autosweeper and conveyor loader inside the steam chamber, the temperature there won't go above 200C so steel stuff will work fine. But you might want to avoid dumping that 200C igneous rock in your base anyway. (I don't mind, I almost always have a cooling loop around my centralized storage tile and volcanoes don't produce a lot of rock.)
8:22 Where is the pump to keep the fluid go round? I always have a pump in my bypass loop, bc it will stop otherwise? I tried to jumpstart it, but it just stops when I remove the pump.
A question about steam turbines, exactly how much water in Kg is required for a steam room of 2 turbines and 3 height ? I am trying to extract heat out metal volcanoes’ metal but the steam is either too little or too much
For metal volcano taming I usually go with 1000kg of water. If it doubt use more than you think you need. To much water will just mean the system is slower to heat up, barring that it has no down side and has the benefit of being very stable.
You could design things that way, but its usually not worth it. I worked it out one time and I think a full sized volcano feeds 3 or 4 stone hatches on average. As far as I can see volcanoes are only useful for the heat.
So, I'm a year late here, but eh.... have some of these door mechanics been fixed? I have painstakingly constructed this exact setup (the "simple" version with 1 door) and ... magma doesn't drop when the door opens.
Magma does not behave like light liquids. He explained that on the video. His viscosity is maybe preventing it to drop on your build. It's all about length of the "sword"
i ve try this design but my magma seem to be teleported outside of the magma blade ...when the door close magma "magicaly appear" outside of the contraption.... even above the volcano.... try a lot of thing i dont understand what is going wronf, fortunately my oile oil biome is a vaccum.
Really cool concept from Tony. It does feel exploit-y though. Would love to see a tutorial for this type of set up without the debris displacement method.
That is much harder. You cannot let the magma turn into debris or you will be losing heat. That is the whole reason my petroleum boiler has a magma dropper with built in mining drill. To do a steam turbine version imagine this steam turbine build with a petroleum boiler heat source attached.
Been a while but I believe it was 0.5 seconds. You can download the save file it's linked in the description. Though it's from the base game so if you have the DLC you woudl have to deactivate it.
I agree, I try and avoid exploits in builds. If you build something on an exploit then you will end up rebuilding it again later when they fix it. Not sure is the diagonal debris trick is an exploit, I think that will stay in.
@@FrancisJohnYT I wouldn't call that one game breaking in any sense. But the temperature "merge" makes a whole section of the game trivial to the point of almost not being a mechanic, I don't see it lasting much if the devs still care.
Thanks for the video, Francis! I wish this worked for me. Not sure what's wrong with my game, but I cannot get the magma blade to operate like shown. I tried 8, 9, 10, 11 tiles, nothing. I'll just seal the magma volcanoes like usual. over 2,500 hours on this game and I'm still a noob, lol. Cheers!
It can go further if you have to much magma pressure behind it, if you compress magma it will spread out more. But barring a lot of compression it should be fine.
I came back here for a bit of a refresher, as my latest colony is on a frozen world, but it has a leaky oil fissure, and across abyssalite from it (almost directly above it) I found a volcano melting all the rock around it, by the time I got up to it to get a good idea about it, I saw another volcano a matter of about 10 tiles directly above that volcano... So I needed to figure out how to handle THAT much magma to steal heat for my farms and create a long term power source. Hard to turn down free heat and power on an icy asteroid.
Correctly me if i'm wrong. It looks like the debris will not change its temperature correctly if the lava change is within the same tile as the debris? So if the lava solidifies a tile above and have it drop it will get added to the temperature correctly?
It seems my mechanized airlock can't trap the debris inside it, the igneous rock always end up on top when it closes. Is this the result of some updates, or am I doing things wrong?
I don't know if they updated this, have not played with catching debris in doors in a long time. Is the door fully open before and the debris at the bottom of the vertical door before it starts to close?
haven't run it for a long time but lower things a bit, and stack two doors for the debris catch. I had to set the 'filter gate' to 4 seconds give or take for the debris to actually fall. I raised the 'buffer gate' to 60 seconds just to be safe to start this up, but I plan to lower this to 10-20 seconds. the second debris catching door can just be on the same wire. you don't have to do anything fancy like stagger them to trap the debris.
The second design (the one where the debris is trapped in the door) doesn't seem to work anymore? At least when I tried, and no matter how long I left the door open and no fresh magma dropping ('cause the level was too low), the debris always seemed to pop back up on top of the door. Since there was no magma creating a new debris chunk I know it wasn't that. Anyway... Has that bug/exploit been patched out or something?
hey john, I built one of these on an excess volcano in the map, I used your 2nd design that drops the debris into the door. However, no matter what time I set the filter gate to, from 0.5 all the way to 1.5, the debris doesn't fall into the door, its only left ontop at around 1200 degrees, and really heating everything super slow, I'm wondering if there is something I might have done wrong?
I can't tell what you did, but their is a save game file linked in the description if you want to download it and play around. Their is a chance they changed the mechanic so debris no longer gets trapped in a vertical door.
I had the same problem and I found out it was becaused my Powered Airlock I used copper conductive wire, which instantly melted into liquid and blocked the magma flow. Once I realized this I used steel conductive wire for the door area and cleaned up the liquid copper and it worked fine. You can use copper conductive wire everywhere else except for the space touching the door since it gets really really hot there.
@@FrancisJohnYT ok perfect, I have another question regarding the petrouleum boiler: I built one 2 days ago and I keep having the broken pipe problem, I did the counterflow longer just to be safer, but now I think it might be a problem. I also forgot the last insulated pipe, but beside this might the counterflow too long be a problem? Expecially if I send in less petroleum due to the presence of only 2 oil reservoir instead of 3. Today/tomorrow i'll try to build a petroleum boiler again and I'd love to understand wtf I did wrong 😂😂 Thank you very very much, I spent the last 2 days watching you play oni and I became quite better
@@Framba_GO The counterflow was designed for 8-10 kg, going less than that can cause oil overheat at the end. If you are getting overheat change the last 2-4 pipe segments to insulated pipe. This reduces the efficiency and prevents the overheat.
Very useful video. I have been meaning to get round to tapping the 6 volcano on my current map. Have a question about the tempshift plates. Since the tempshift plates equalize the temperature over a 3x3 area isn't putting an unbroken line of them just a waste of resources? Also aren't you wasting a lot of heat by pushing it into the insulated ceramic tiles?
Using a checker board of temp shift plates is not as good as a line, but it will work ok. It does inject the heat into the tiles which is why I put them touching the bottom tiles and double layer the bottom of it. Another option is to make the steam area three tiles wide and place the temp shift plates in the middle. Since both options are going to be the same size but the double layer provides better insulation I go with the double layer.
Use the corner trick to extract the igneous rock from the first turbine as soon as it gets injected into it. The main purpose of the first turbine is to generate as hot igneous rock, ie. with the least temperature drop, as possible. Once you have hot igneous rock, use conveyors to easily ship it to where you need it. Petroleum boiler, sour gas cooker, steam turbine power generators, whatever. All of them are much easier to build, and easier to make fail safe with hot igneous rock inside tiles on conveyor loops.
That can be done. However my petroleum boiler uses all the heat from the magma from 1700C down to 430C that's why I'm 100% it will work on the major or minor volcano it's designed for. (That and some stress testing) If you drain the magma heat down to 1430 to make it portable as debris you have already wasted a lot of useful energy just to generate power. Magma is useful because it can get to temperatures steel aquatuners cannot.
@@FrancisJohnYT Your petrol boiler is one of the reasons I make this comment. It's extremely inefficient use of a volcano. Using my suggestion you can get a lot more out of a single standard volcano. In my own set up a fairly average output volcano cooks 10kg/s crude and generates about 1800W constantly. Output igneous rock is about 105C just cooling by steam turbines where the steam chamber is divided in two so you can have a cool steam and a hot steam side because a steam turbine averages the steam temperature of its inputs so you can run the cold side lower than the otherwise minimum 125C to extract the last remaining heat out of the igneous rock before feeding it to hatches.
@@SaturnusDK The petroleum boiler had a different design criteria. A regular and minor volcano can output at worst 760g/s and 380g/s of magma respectively. My objective was to design two petroleum boilers that would fit on each volcano type and regardless of how weak the output it would work. It needed to be bullet proof. If I put up a design that was to magma hungry for only 1 out of 100 users that decided to build it that is to much fail. The objective with the design was not to get the most out of every volcano it's objective was to make it possible for anyone to build a petroleum boiler and have it work. I don't know if I'm explaining that efficiently. Another way to think of it, if you shared your design with other players how many of them could have it potentially not work because they got a minor volcano of bad RNG on the volcano output?
@@FrancisJohnYT None. My design works just fine with a minor volcano as well. Even a worst case scenario one. There's nothing wrong per say about your petroleum boiler design except that it's prone to failure with the autominer as you have demonstrated yourself but when new ideas comes along that enables you to update older designs to be more efficient and eliminate potential points of failure then you should probably try them out.
@@SaturnusDK The boiler works on a minor volcano even with dumping all the heat above 1430C into a steam turbine!!!! Whats the magma consumption rate of the petroleum boiler? I got 383g/s on my minor variant. How big of a counter flow did you use?
Well thx for the build but it isn't working for me I tried the first one, the simplest but the magma doesn't drip down at the door and it is at 10 spaces as you said Does this not work anymore?
Tested this just now and the magma blade still stretches to 10 tiles. Do you have enough magma in the tank behind it? You want at least 2 tiles of magma pressure at the start or it wont work.
For the one where you can't turn it off.. could you add doors under it for the chunks to fall into with a space so that heat doesn't transfer? Then close the doors later to make a connection?
The debris ending up on top of the door I got confused by that and spent way to long fiddling with the automation trying to get the debris to stay in the door. Only to realize that was the fresh debris from the volcano not the old stuff :) 15 minutes of my life I can't get back.
I followed this exactly and let in the first bit of magma. Moments after, the thermosensor (below the cooling pipe from the steam turbines above) became entombed with sand. Any thoughts? Did it get too hot too fast? Thx
I had no idea of the temperature average "technique", I have to modify my set-up! Thank you for pointing that out! If the fresh magma falls into a pool of molten lead that has debris, do the averaging still happens? Edit: the pool only has 1 tile deep.
I am looking for inspiration for designs for a Magma-Turbine combo that allows automated extraction of the Igneous once its cooled down to maybe 400°C. Its nearly impossible to find Info on this. Any ideas?
Outside the topic question, but I just bought the game. I have my power plant in my base and it's connected to smart battery so it doesn't run all the time. Can I make it so it charges couple batteries then stop generators?
First, thanks for this very well explain tutorial. It works well for me at the begin but the mesh title keep being fill by magma :s even if i decrease the door at 0.3s and 200s timer for the easy design :-s
Yeap I did the exact template that you did. And it works the first times. But for some reasons, after few cycles the magma stay suck in the mesh tile. Maybe to much steam pression?
@@TheCantinos I'm not sure, I have not used this design in a while so maybe they changed something. The map should be linked in the description, maybe give it a spin and see if you notice any difference?
I desperately tried to hook up multiple steam turbines but the thing with the heavy watt wire is, that the bushings can't stand the heat and break eventually.. Didn't figure that one out yet
Wich one is better heat transfer, debri inside a door or a tile? And also i find it more simple to just pour a fraction of magma directly on top of the door than using a bug like that, it still forming a debri and save you from maybe a fixing patch for that bug.
Not really worth it for power generation, they just have to little magma. Maybe a petroleum boiler or combine the magma with another volcano if it's available.
wait... transformers work both ways...???? (15:38) I also have 1200 cycles on my first map granted but I never thought this was the case. There are small arrows on the fucking things!! Slight off topic sorry. Nice video mate, I will come back to it if I ever tame my volcano :)
Transformer only bottleneck the allowed power from passing through. Yeah, too me a long time before I realize I can force power back into the grid without draining them unintentionally.
Yes and no. They have an input (the high socket) and an output: from the output they release no more than 1KW (4KW for the large one). The main function is to prevent overpowering your normal circuit, the secondary function is that it couple heavy watt wires with the normal ones. However, in ONI the current flowing in the wires is all of the same "type": you can connect all your things with both the types of wire without problems. So you can connect whatever input and output you want on your transformers. TL,DR: the current flows only in one way, but you can connect whatever you want to the input and output.
@@perteks7639 The two designs in the video avoid the debris bug, you could modify them to suit your needs. Also check out Tony's videos in the description he goes into a lot more detail on it.
@@fritt_wastaken steam turbines will continue to work even when the power grid is at full capacity, meaning that the excess heat energy in the steam will be wasted because the 1kw wire can't output all of the power fast enough.
@@Ghorda9 "1k" ony limits the amount of consumption, but you don't have to consume power to transfer it to the other grid. So you can transfer practically infinite amount of power through any wire without limits or waste
@@fritt_wastaken any power that is not transferd from the two or more turbines when they all produce power at the same time is wasted, it is certainly not stored anywhere.
Hi Francis, your videos are awesome! I'm quite new in this game but i'm learning fast... and i have a question: ¿Those methods can work with metal volcanoes? (Iron, Copper, Gold).. I have those 3 in my survival mode right now, but i'm afraid because molten metal is not like magma; is hotter, and transfer hit faster. Not even know if the "10 tiles distance" will function XD. Anyways i hope you can help me with that, I really would like to use metal volcanos to generate power. Sorry about my english =( Bye!!
It is set to 1 second which is enough. The debris that you constantly see sitting on top is the fresh debris that just dropped out of the magma dripper.
@@Beregorn88 If you don't you are one drop behind. However that's not really a cost so why bother with more complication. Well that was the way I looked at it.
So... this is my fifth comment on requesting tutorial nugget on petroleum boilder... mainly the calculation for the pipe length and material to use. Right now what I am doing is trial and error.. and it's a mess to cleanup when it burst... or it doesn't get heat up enough to 390C when it reach boiler spot.
Video will be up on Tuesday, on pipe calculations it was all practical testing no theory involved. Make counter flow X length and run it. Count how much magma it burns to get efficiency numbers.
this doesn't seem too hard to understand for me but I am too lazy for this type of project in a normal playthrough. This could be really nice with some additional power and super coolant, to keep parts of the base at a desired temperature.
Use Iron it's the only basic metal that will not melt. Well you could use steel or Tungsten but usually they are more rare. Copper and gold will just melt.
@@FrancisJohnYT yeah steel works and for plates or tiles steel or diamond... I have another one. My voolcano errupts like every 14 cycles. And i did not had enough time tp pump out steam and gass from the container with lava. So it is about 1400 degrees :) And for example steam could be transported to steam turbines, what should i do with other super hot gasses? And also... it is actually possible to set up a liquid lock here to keep all of the heat inside of the lava container. Because oil will be gone at 500 degrees or something... ofcourse it have much more thermal capacity... but it scares me... there is a sleet wheat farm nearby! XD
Intended or not, it’s foundational how elements interact it might be very difficult to tinker with/fix that part of the game. These are currently less exploits, then clever game mechanics...
Two turbines 1700w. A tuner 1200w. Net 500w. It's really not worth the time. If you are ranching one coal plant is 600w which you could run 24/7 because of your hatch ranch. So why waste the time when you can do the same thing with 1 coal plant.
The tuner only turns on infrequently and only has to cool the turbine. It's close to a steady 1500w+ Their are so many ways to get power in the game it's really just a matter of choice. Also you can't run hatches forever you will run out of rock eventually. My preferred power source is a petroleum boiler.
@@Ghorda9 i get what you're saying. if i drop water on the magma biome then it will form a crust layer on top shielding the molten liquid below it, right? i wish they added a material that would allow us to pump magma into a chamber like water.
.... first of all, the aquatuner is only there to cool the turbine. Based on the amount of heat the turbines produce at 200c, 1755180dtu are deleted by the steam turbines. thus 1755kdtu/10 +4kdtu = 179.5ktdu for two turbines. Now, a super coolant aqtuatuner can transport 1181.6ktdu/s of heat. This means that the aquatuner only runs for 15% or so of the time, resulting in around 186w of power usage. Doors only use power when they open/close. You can use more than 2 steam turbines in this design: I've used up to 6 and didn't even come close to running low on magma. Which means 5100 watts, 186*3 = 558 usage on aquatuner, heavily overestimating door: 10 watts. it produces 4532 watts CONCURRENTLY. For reference, a dream natural gas geyser produces 1600 watts concurrently without pumping costs.
@@Appri Are the turbines running at full capacity? This contrasts to another post where Francis John says that you can't transfer heat fast enough to fully feed 3.
Love the mechanics explanations and demonstrations. Way more fun/useful than a typical "build" video.
If magma solidifies into a tile behind a mesh tile you need to remove the mesh tile, and restart the game. At that point it can be mined out of there.
thx so much.. i removed the mesh, replaced the tile with liquid via sandbox and moped it >_
Have you seen what happens if steam liquefy s behind airflow tiles? It looks really weird though it disappeared on reload I think.
Iam always very hesitant asking for save games but i love being able too look at everything myself in addition. Thats a like for sure
Me: Ok, I am a decently smart person, I can understand ONI
*Sees video*
Me: Ok, I am potato, I cannot understand ONI
That pfp just make this comment way better
I understand the video. But I am not sure if I can reproduce it without mistakes.
Might be worth issuing corrections as bugs get fixed. Dumping magma into igni rock no longer deletes the heat. Kind of important for this stuff.
Cant be the case, i just saw a post on the forum exploiting it for infinite power by dropping roomtemp magma on superheated rocks
@@user-si5fm8ql3c Link the post.
This tutorial is incredibly useful! I'm finally close to taming my first volcano, and I'm using something based on a few of your designs! The power is the main benefit, but never ever running out of igneous rock to feed my hatches (for more power!) is also gonna be great!
4:15 you know I use the same trick to cool down glass, I make a little bit of glass and let it cool them all the rest of the glass I create is dump there and cool down fast because of the "seed" is already cold
Quality content, Mr. Love your tutorials and your current let's play. Congratulations!
Glad you enjoy.
love to see a corner dripper for any volcanoes. i like them for metal volcanoes too!
moving the pile of packets on a conveyor helps minimize the lost heat in combined piles. it's also the second stage in cooling them to base-safe temperatures... the first being the steam+temp shift plate used to freeze it.
another steam chamber running at a lower temp (125°) can reduce the burden of cooling the output metal/rock with an aquatuner. bonus efficiency for cooling the metal with the 95° water from the turbine exhaust.
although brute force works too.
debri inside a conveyor, inside metal/diamond tiles with 1 tile on the belt and 1 tile bellow, transfer heat even faster
That works for sure, I just find it more complicated and harder to control the temp. I find the debris door gives a much finer level of control and it much easier to setup.
I just tried a build similar to what you're explaining and it did not place all my turbines at full force. Only 500 and it's like he said it's much more complicated to control.
11:04 I like your other tutorials where you actually show values instead of just saying "here's a save file" lol :P
now you can have 2 upgraes to the system.
a) have autosweeper and coneyor on sweep, recycle cold ignious through debree chiller and feed it to hatches.
once in a while come by and mark coldest ignious for extraction.
b) having a loop of hydrogen to even out temps so you can run more turbines without edges being overheating/slow.
What about using an auto sweeper to load the rock onto a conveyer rail? Better heat transfer and the possibility of extracting the rock for hatch farming. Run the conveyer rail through the turbine room to cool it and then drop 30 degree rock on the other side. Yoh could time the output to equal the Volcano average output and then make a magma tank of the right size to insure no overpressure or an empty tank.
I like the idea of calculating the volcano output and then extracting the magma at that rate via rails, I'm stealing that idea.
@@FrancisJohnYT I can't take credit for that idea. I believe it is another TonyAdvancedONI special
@@FrancisJohnYT brothgar uses this to maximize heat extraction from his metal volcanos
So I set up a system of automation and conveyors on the 2 steam turbine build. I changed the oxygen into ST room into hydrogen and addedd tempshift plates as well. First the rock goes on conveyors in the steam room until the debris hits 205c then it is moved into the ST room to until it has cooled down to at least 30c. Then it's shipped to where ever I need it at around 20-30c.
15:08 If you add one more part, a hot box, you could turn off and on this style as well. So the igneous rock just falls into it's own room. Then use metal tiles and doors to take heat from the hot room and dump it into the steam room for the turbines to use.
That is what the second design does, you need a little pocket room with a gas or liquid in it to measure the temp so you don't over dump in magma to the point it stops solidifying.
I think you can put horizontal doors above the trap which close before the trap to prevent the chunk from popping up.
One benefit of this usage of heat over a petroleum boiler is that it's power that doesn't require power. Yeah you need to have the aquatuner running every so often, but it's still a fairly independent way of getting power. The downside of relying solely on petro boilers for power is that if you overtax your power network, you boiler pump will stop, which will stop the flow of petroleum and cause a fair significant brownout. Just thought it was worth mentioning.
Always keep a 5000kg tank of petroleum hooked up to your generators, makes sure you can recover from brownouts.
Useful info, the map I'm on (rime) has the geo-active trait so far I've uncovered 6 volcanoes (1 copper and 5 magma).
Pretty cool. I built it on a test world and it's pretty neat. A question though, is it normal for the Steam Turbines to be in a state where heat is slowly rising?
With each cycle that passes, around 3 or so degrees gets added to its temperature and the whole Aquatuner setup isn't doing anything other than stall the rising temperature.
For purposes of practicality, I'm using crude oil as a coolant. I've tried a bunch of other stuff as well in the Steam Turbine room such as: Filling it with hydrogen or oxygen, vaccuming it and putting on a thin layer of crude oil/water/pwater over the turbines but the temperature is still slowly going up.
At this rate, I think the turbines need to be turned off every 50 cycles or so in order for it to cool down.
Oh you don't want to be using crude or petroleum as coolant. An aquatuner reduces the heat of a liquid passing through it by 14C, oil has very low thermal capacity in comparison to water. Use polluted water instead and you should have no heat issues, just make sure you don't accidentally freeze the water in the pipes.
@@FrancisJohnYT OH, I see. I thought crude oil would be great due to its high thermal conductivity.
Didn't think of the thermal capacity though.
Thanks!
It looks like the debris door doesn't quite have enough time for the debris to fall. Maybe give it its own buffer gate? So you could turn the timing back down on the main loop.
could run two doors sideways in there too, time it right it will trap in successive doors. It looks like it wants to be in the bottom half of the door to be trapped. a stack of doors would keep the pile from each operation roughly separate, to reduce losses from heat averaging when piles merge.
The debris on top of the door is the fresh debris that just formed, the older stuff is trapped in the door. It confusing with the way it all happens at once. I may have spent 15 minutes fiddling with the automation before I figured it out.
Even though this is older now, can't you use the dupes-can-pick-up-stuff-diagnonally to remove the debris from inside the chamber, if needed? Wouldn't a sweeper outside set to only to pick up debris marked sweep only work there?
You can just put an autosweeper and conveyor loader inside the steam chamber, the temperature there won't go above 200C so steel stuff will work fine.
But you might want to avoid dumping that 200C igneous rock in your base anyway.
(I don't mind, I almost always have a cooling loop around my centralized storage tile and volcanoes don't produce a lot of rock.)
8:22 Where is the pump to keep the fluid go round? I always have a pump in my bypass loop, bc it will stop otherwise?
I tried to jumpstart it, but it just stops when I remove the pump.
In ONI you just need a pipe bridge to provide directional flow. No pump required.
A question about steam turbines, exactly how much water in Kg is required for a steam room of 2 turbines and 3 height ? I am trying to extract heat out metal volcanoes’ metal but the steam is either too little or too much
For metal volcano taming I usually go with 1000kg of water. If it doubt use more than you think you need. To much water will just mean the system is slower to heat up, barring that it has no down side and has the benefit of being very stable.
Loving your videos, they have moved my game on a lot!
Once you masted the petroleum boiler the game is all yours to do all the crazy stuff you want.
@@FrancisJohnYT just building my first one which I blueprinted from one of your saves ❤️
Very good tutorial thanks for the video! Just one question: can you somehow collect the igneous rock from the volcano?
You could design things that way, but its usually not worth it. I worked it out one time and I think a full sized volcano feeds 3 or 4 stone hatches on average. As far as I can see volcanoes are only useful for the heat.
@@FrancisJohnYT Wow. I got the answer from non other than the man himself. Thank you for the reply!
So, I'm a year late here, but eh.... have some of these door mechanics been fixed? I have painstakingly constructed this exact setup (the "simple" version with 1 door) and ... magma doesn't drop when the door opens.
Magma does not behave like light liquids. He explained that on the video. His viscosity is maybe preventing it to drop on your build. It's all about length of the "sword"
i ve try this design but my magma seem to be teleported outside of the magma blade ...when the door close magma "magicaly appear" outside of the contraption.... even above the volcano.... try a lot of thing i dont understand what is going wronf, fortunately my oile oil biome is a vaccum.
Really cool concept from Tony. It does feel exploit-y though. Would love to see a tutorial for this type of set up without the debris displacement method.
That is much harder. You cannot let the magma turn into debris or you will be losing heat. That is the whole reason my petroleum boiler has a magma dropper with built in mining drill. To do a steam turbine version imagine this steam turbine build with a petroleum boiler heat source attached.
@@FrancisJohnYTwhy would you be losing heat? Did igneous debris use to have a lower SHC than magma?
What is the time in the buffer gate in 9:25?
Been a while but I believe it was 0.5 seconds. You can download the save file it's linked in the description. Though it's from the base game so if you have the DLC you woudl have to deactivate it.
I have the DLC, that is why I asked. With 0.5 it didn't work for me so I put it on 2, I might have built some automation wrong.
Thanks for the reply.
The technique at 4:00 ish will be eventually patched out, I'd not use it on a base I care about, not in a crucial role at least.
I agree, I try and avoid exploits in builds. If you build something on an exploit then you will end up rebuilding it again later when they fix it. Not sure is the diagonal debris trick is an exploit, I think that will stay in.
@@FrancisJohnYT I wouldn't call that one game breaking in any sense. But the temperature "merge" makes a whole section of the game trivial to the point of almost not being a mechanic, I don't see it lasting much if the devs still care.
Thanks for the video, Francis! I wish this worked for me. Not sure what's wrong with my game, but I cannot get the magma blade to operate like shown. I tried 8, 9, 10, 11 tiles, nothing. I'll just seal the magma volcanoes like usual. over 2,500 hours on this game and I'm still a noob, lol. Cheers!
It can go further if you have to much magma pressure behind it, if you compress magma it will spread out more. But barring a lot of compression it should be fine.
@@FrancisJohnYT will give it a try, thank you, hope you are doing well! Take care.
@@FrancisJohnYT I finally got one to work, thank you again for all the work you do, you make this game that much more enjoyable. Cheers
So the new map I started got like... 6+ active volcanoes and I have no idea to dig out the super hot obsidian to vacuum out the area to begin with
You usually have to wait until you have atmo suits. Doing it before then is very very tricky.
@@FrancisJohnYT won't they get scalded even with suits? It's like 1200c
and yeah I had to seal up an abyssalite breach early was a constant rotation to the triage beds
@@Century_Chandra The suits allow them to breath in a vacuum, also for minor mistakes with a little bit of gas getting it it protects them.
@@FrancisJohnYT but how do you vacuum it out before you dig it out? Just make a huge box around it first?
I came back here for a bit of a refresher, as my latest colony is on a frozen world, but it has a leaky oil fissure, and across abyssalite from it (almost directly above it) I found a volcano melting all the rock around it, by the time I got up to it to get a good idea about it, I saw another volcano a matter of about 10 tiles directly above that volcano... So I needed to figure out how to handle THAT much magma to steal heat for my farms and create a long term power source. Hard to turn down free heat and power on an icy asteroid.
Aaaand welcome back! ;)))
Correctly me if i'm wrong. It looks like the debris will not change its temperature correctly if the lava change is within the same tile as the debris? So if the lava solidifies a tile above and have it drop it will get added to the temperature correctly?
That is correct. So long as the debris is created in a separate tile when you merge the two pieces of debris at that point, no heat is lost.
Does the type of volcano matter ( minor volcano, volcano) ???
Yes, minor volcano will produce far less magma/power. Two steam turbines should be more than enough for a minor.
Francis John thanks just did not want to hook a minor volcano without knowing.
It seems my mechanized airlock can't trap the debris inside it, the igneous rock always end up on top when it closes. Is this the result of some updates, or am I doing things wrong?
I don't know if they updated this, have not played with catching debris in doors in a long time.
Is the door fully open before and the debris at the bottom of the vertical door before it starts to close?
haven't run it for a long time but lower things a bit, and stack two doors for the debris catch. I had to set the 'filter gate' to 4 seconds give or take for the debris to actually fall. I raised the 'buffer gate' to 60 seconds just to be safe to start this up, but I plan to lower this to 10-20 seconds. the second debris catching door can just be on the same wire. you don't have to do anything fancy like stagger them to trap the debris.
The second design (the one where the debris is trapped in the door) doesn't seem to work anymore? At least when I tried, and no matter how long I left the door open and no fresh magma dropping ('cause the level was too low), the debris always seemed to pop back up on top of the door. Since there was no magma creating a new debris chunk I know it wasn't that. Anyway...
Has that bug/exploit been patched out or something?
Try first design but with conveyor rails snaking across the steam room before dumping outside.
Have not tested this is a long while, if you load up the saves from the description do they still work or are they also broken?
9:25 for reference. Thank you Francis.
Have updated the description with this timstamp.
hey john, I built one of these on an excess volcano in the map, I used your 2nd design that drops the debris into the door. However, no matter what time I set the filter gate to, from 0.5 all the way to 1.5, the debris doesn't fall into the door, its only left ontop at around 1200 degrees, and really heating everything super slow, I'm wondering if there is something I might have done wrong?
I can't tell what you did, but their is a save game file linked in the description if you want to download it and play around. Their is a chance they changed the mechanic so debris no longer gets trapped in a vertical door.
I had the same problem and I found out it was becaused my Powered Airlock I used copper conductive wire, which instantly melted into liquid and blocked the magma flow. Once I realized this I used steel conductive wire for the door area and cleaned up the liquid copper and it worked fine. You can use copper conductive wire everywhere else except for the space touching the door since it gets really really hot there.
6:40 just tried this to quickly warm and melt ice. shutting the door with ice in it just caused the ice to teleport above the door. :(
Been a while since I tried these designs they may have changed how debris gets trapped.
Can you run the smaller setup with one door run with more than 2 Steam Turbines?
You could, I'm just not sure you can extract the heat fast enough to run 3 turbines consistently.
@@FrancisJohnYT Ok i think i will build one with 2 Turbines and one with 3 and test this out, thanks for the fast reply.
Keep up those awesome Videos.
Hi John. I love your tutorials. I have a question:
why can't you use the same setup of a petroleum boiler to extract the heat in a more efficient way?
You could it just tends to be more effort, the magma dropper is great but it requires a dill and cooling. This setup it just simpler to run.
@@FrancisJohnYT ok perfect, I have another question regarding the petrouleum boiler: I built one 2 days ago and I keep having the broken pipe problem, I did the counterflow longer just to be safer, but now I think it might be a problem. I also forgot the last insulated pipe, but beside this might the counterflow too long be a problem? Expecially if I send in less petroleum due to the presence of only 2 oil reservoir instead of 3.
Today/tomorrow i'll try to build a petroleum boiler again and I'd love to understand wtf I did wrong 😂😂
Thank you very very much, I spent the last 2 days watching you play oni and I became quite better
@@Framba_GO The counterflow was designed for 8-10 kg, going less than that can cause oil overheat at the end. If you are getting overheat change the last 2-4 pipe segments to insulated pipe. This reduces the efficiency and prevents the overheat.
Very useful video.
I have been meaning to get round to tapping the 6 volcano on my current map.
Have a question about the tempshift plates.
Since the tempshift plates equalize the temperature over a 3x3 area isn't putting an unbroken line of them just a waste of resources?
Also aren't you wasting a lot of heat by pushing it into the insulated ceramic tiles?
Using a checker board of temp shift plates is not as good as a line, but it will work ok. It does inject the heat into the tiles which is why I put them touching the bottom tiles and double layer the bottom of it. Another option is to make the steam area three tiles wide and place the temp shift plates in the middle. Since both options are going to be the same size but the double layer provides better insulation I go with the double layer.
Use the corner trick to extract the igneous rock from the first turbine as soon as it gets injected into it. The main purpose of the first turbine is to generate as hot igneous rock, ie. with the least temperature drop, as possible. Once you have hot igneous rock, use conveyors to easily ship it to where you need it. Petroleum boiler, sour gas cooker, steam turbine power generators, whatever. All of them are much easier to build, and easier to make fail safe with hot igneous rock inside tiles on conveyor loops.
That can be done. However my petroleum boiler uses all the heat from the magma from 1700C down to 430C that's why I'm 100% it will work on the major or minor volcano it's designed for. (That and some stress testing) If you drain the magma heat down to 1430 to make it portable as debris you have already wasted a lot of useful energy just to generate power. Magma is useful because it can get to temperatures steel aquatuners cannot.
@@FrancisJohnYT Your petrol boiler is one of the reasons I make this comment. It's extremely inefficient use of a volcano. Using my suggestion you can get a lot more out of a single standard volcano. In my own set up a fairly average output volcano cooks 10kg/s crude and generates about 1800W constantly. Output igneous rock is about 105C just cooling by steam turbines where the steam chamber is divided in two so you can have a cool steam and a hot steam side because a steam turbine averages the steam temperature of its inputs so you can run the cold side lower than the otherwise minimum 125C to extract the last remaining heat out of the igneous rock before feeding it to hatches.
@@SaturnusDK The petroleum boiler had a different design criteria. A regular and minor volcano can output at worst 760g/s and 380g/s of magma respectively. My objective was to design two petroleum boilers that would fit on each volcano type and regardless of how weak the output it would work. It needed to be bullet proof. If I put up a design that was to magma hungry for only 1 out of 100 users that decided to build it that is to much fail. The objective with the design was not to get the most out of every volcano it's objective was to make it possible for anyone to build a petroleum boiler and have it work. I don't know if I'm explaining that efficiently. Another way to think of it, if you shared your design with other players how many of them could have it potentially not work because they got a minor volcano of bad RNG on the volcano output?
@@FrancisJohnYT None. My design works just fine with a minor volcano as well. Even a worst case scenario one.
There's nothing wrong per say about your petroleum boiler design except that it's prone to failure with the autominer as you have demonstrated yourself but when new ideas comes along that enables you to update older designs to be more efficient and eliminate potential points of failure then you should probably try them out.
@@SaturnusDK The boiler works on a minor volcano even with dumping all the heat above 1430C into a steam turbine!!!! Whats the magma consumption rate of the petroleum boiler? I got 383g/s on my minor variant. How big of a counter flow did you use?
you should see coolingmoon video about using magma to produce petroleum as well as power production using steam
Well thx for the build but it isn't working for me
I tried the first one, the simplest but the magma doesn't drip down at the door and it is at 10 spaces as you said
Does this not work anymore?
Tested this just now and the magma blade still stretches to 10 tiles. Do you have enough magma in the tank behind it? You want at least 2 tiles of magma pressure at the start or it wont work.
For the one where you can't turn it off.. could you add doors under it for the chunks to fall into with a space so that heat doesn't transfer? Then close the doors later to make a connection?
The debris ending up on top of the door I got confused by that and spent way to long fiddling with the automation trying to get the debris to stay in the door. Only to realize that was the fresh debris from the volcano not the old stuff :) 15 minutes of my life I can't get back.
I followed this exactly and let in the first bit of magma. Moments after, the thermosensor (below the cooling pipe from the steam turbines above) became entombed with sand. Any thoughts? Did it get too hot too fast? Thx
Did you have any polluted water or dirt in there? Dirt turns into sand tile when exposed to heat. Also polluted water drops dirt when you boil it.
before this i just used the steel mechanized door trick to input heat from magma now i get free igneous too
Hey Francis they changed the mechanics the door wont trap the debris inside anymore it will pop it back on top :(
Dammit, I really through they would leave that. Looks like we will have to use multiple doors now. One above another to stop the debris escaping.
I had no idea of the temperature average "technique", I have to modify my set-up! Thank you for pointing that out!
If the fresh magma falls into a pool of molten lead that has debris, do the averaging still happens?
Edit: the pool only has 1 tile deep.
Not sure about the debris in molten lead, I would assume so but have not done any testing.
I wonder if this will work in the Spaced out DLC
Most the info is still valid but upright doors no longer trap debris so would need to account for that.
I am looking for inspiration for designs for a Magma-Turbine combo that allows automated extraction
of the Igneous once its cooled down to maybe 400°C.
Its nearly impossible to find Info on this.
Any ideas?
Lifegrow did a modular build that might work for you th-cam.com/video/saCUgX_Lz7E/w-d-xo.html
Is there an easy way to harness the volcanoes in a normal core? Playing on Rime, haven't found any volcanoes outside the normal core.
If the map has no volcanoes, you can try using geo thermal power. But if it's power your after your better off with a petroleum boiler.
Does this work for a minor volcano?
You could but you would only need 1 or 2 steam turbines to keep up with the magma production.
Outside the topic question, but I just bought the game. I have my power plant in my base and it's connected to smart battery so it doesn't run all the time. Can I make it so it charges couple batteries then stop generators?
Yes, but its redundant.
Can igneous rock buildup course lag
Not that I am aware of, putting lots of debris of the same tile is usually done to reduce lag.
the 1400+°C Igneous rock inside an airlock door doesn't work anymore?
Last I checked but that was a while ago. The save game files are linked so you can load them up if you want.
First, thanks for this very well explain tutorial. It works well for me at the begin but the mesh title keep being fill by magma :s even if i decrease the door at 0.3s and 200s timer for the easy design :-s
How are you extracting the heat out of the mesh tile? Diagonally via a temp shift plate? What is moving the temperature out of the plate?
Yeap I did the exact template that you did. And it works the first times. But for some reasons, after few cycles the magma stay suck in the mesh tile. Maybe to much steam pression?
@@TheCantinos I'm not sure, I have not used this design in a while so maybe they changed something. The map should be linked in the description, maybe give it a spin and see if you notice any difference?
@@FrancisJohnYT it works perfectly fine, sorry for the necro. I built one last save in DLC.
I desperately tried to hook up multiple steam turbines but the thing with the heavy watt wire is, that the bushings can't stand the heat and break eventually.. Didn't figure that one out yet
Wich one is better heat transfer, debri inside a door or a tile?
And also i find it more simple to just pour a fraction of magma directly on top of the door than using a bug like that, it still forming a debri and save you from maybe a fixing patch for that bug.
8:32 I use ethanol to cool down the turbines because it works better
also check my channel I have several setups to make steam power, I don't use my channel much just to add setups and show on Steam forums
Thanks for the vid and the links Francis. Information, that hopefully, one day, I won't be too shite scared to use. hahaha.
cheers mate.
Don't fear the volcano, fear the chaos you dupes will manage to make with it when your not looking.
haha.. truer words,... truer words.
Wich mod is this? How can i get this mod?
what about minor volcanos?
Not really worth it for power generation, they just have to little magma. Maybe a petroleum boiler or combine the magma with another volcano if it's available.
@@FrancisJohnYT I'm playing in Spaced Out!, and I only have access to small ones. What do I do with them?
can i use mafic rock instead of diamond?
"I know I talk a bit quickly"
Me: *is watching at 2x speed*
That is the speed I edit at :)
wait... transformers work both ways...???? (15:38)
I also have 1200 cycles on my first map granted but I never thought this was the case. There are small arrows on the fucking things!!
Slight off topic sorry. Nice video mate, I will come back to it if I ever tame my volcano :)
They are one way, but you can rotate them.
Transformer only bottleneck the allowed power from passing through. Yeah, too me a long time before I realize I can force power back into the grid without draining them unintentionally.
Yes and no. They have an input (the high socket) and an output: from the output they release no more than 1KW (4KW for the large one). The main function is to prevent overpowering your normal circuit, the secondary function is that it couple heavy watt wires with the normal ones. However, in ONI the current flowing in the wires is all of the same "type": you can connect all your things with both the types of wire without problems. So you can connect whatever input and output you want on your transformers.
TL,DR: the current flows only in one way, but you can connect whatever you want to the input and output.
If magma does it, can liquid copper delete heat by joining a piece of solid copper? (Or iron, i dont discriminate :P )
as always thank for the video :)
What about debris on conveyor rail through metal plates?
It's great but I dislike the layers of complexity it adds. Debris door is cheap very simple and hard to do wrong.
@@FrancisJohnYT Mostly was thinking if this gonna work because i don't want to deal with dripping/debris bug
@@perteks7639 The two designs in the video avoid the debris bug, you could modify them to suit your needs. Also check out Tony's videos in the description he goes into a lot more detail on it.
Today I learned you can run a transformer in the opposite way I have always done so...
oni picked the magma blade from minecraft
Thankyou so much for your vids!!
You don't have to use more wires for multiple turbines, you can transfer as much as you want throught 1k wire
that's a huge waste of energy.
@@Ghorda9 there's no waste at all
@@fritt_wastaken steam turbines will continue to work even when the power grid is at full capacity, meaning that the excess heat energy in the steam will be wasted because the 1kw wire can't output all of the power fast enough.
@@Ghorda9 "1k" ony limits the amount of consumption, but you don't have to consume power to transfer it to the other grid. So you can transfer practically infinite amount of power through any wire without limits or waste
@@fritt_wastaken any power that is not transferd from the two or more turbines when they all produce power at the same time is wasted, it is certainly not stored anywhere.
Hi Francis, your videos are awesome! I'm quite new in this game but i'm learning fast... and i have a question:
¿Those methods can work with metal volcanoes? (Iron, Copper, Gold).. I have those 3 in my survival mode right now, but i'm afraid because molten metal is not like magma; is hotter, and transfer hit faster. Not even know if the "10 tiles distance" will function XD.
Anyways i hope you can help me with that, I really would like to use metal volcanos to generate power.
Sorry about my english =(
Bye!!
@@matthewbauerle7153 Oh I get it! thank you! I will try that with the gold one, wish me luck!! haha
Shouldn't you add a delay to the debris door?
It is set to 1 second which is enough. The debris that you constantly see sitting on top is the fresh debris that just dropped out of the magma dripper.
@@FrancisJohnYT that's what I ment: isn't it better if the debris door open half a second after the magma door? Or it isn't worth the effort?
@@Beregorn88 If you don't you are one drop behind. However that's not really a cost so why bother with more complication. Well that was the way I looked at it.
Thanks for the video
So... this is my fifth comment on requesting tutorial nugget on petroleum boilder... mainly the calculation for the pipe length and material to use. Right now what I am doing is trial and error.. and it's a mess to cleanup when it burst... or it doesn't get heat up enough to 390C when it reach boiler spot.
Maybe check out save file from Oassise 9 video where he made one.
Video will be up on Tuesday, on pipe calculations it was all practical testing no theory involved. Make counter flow X length and run it. Count how much magma it burns to get efficiency numbers.
this doesn't seem too hard to understand for me but I am too lazy for this type of project in a normal playthrough. This could be really nice with some additional power and super coolant, to keep parts of the base at a desired temperature.
My automation wires melts down
Use Iron it's the only basic metal that will not melt. Well you could use steel or Tungsten but usually they are more rare.
Copper and gold will just melt.
@@FrancisJohnYT yeah steel works and for plates or tiles steel or diamond...
I have another one. My voolcano errupts like every 14 cycles. And i did not had enough time tp pump out steam and gass from the container with lava.
So it is about 1400 degrees :)
And for example steam could be transported to steam turbines, what should i do with other super hot gasses?
And also... it is actually possible to set up a liquid lock here to keep all of the heat inside of the lava container. Because oil will be gone at 500 degrees or something... ofcourse it have much more thermal capacity... but it scares me... there is a sleet wheat farm nearby! XD
@@FrancisJohnYTI can't do orbital reserch yet and don't have the memory toggle. Can I replace it with something else?
somehow i feel the one you call bug should be intented
Intended or not, it’s foundational how elements interact it might be very difficult to tinker with/fix that part of the game. These are currently less exploits, then clever game mechanics...
Dude i was like "nice i have a vulcano, bet i can use it to generate power somehow!" ...1day later: "still dont know how the F it works!" O.o
What if i dump water on it and put steam turbine on top
Steam turbines need to produce more KW. With the aquatuner and 2 turbines the net power is pretty terrible.
nice
Two turbines 1700w. A tuner 1200w. Net 500w. It's really not worth the time. If you are ranching one coal plant is 600w which you could run 24/7 because of your hatch ranch. So why waste the time when you can do the same thing with 1 coal plant.
The tuner only turns on infrequently and only has to cool the turbine. It's close to a steady 1500w+
Their are so many ways to get power in the game it's really just a matter of choice. Also you can't run hatches forever you will run out of rock eventually. My preferred power source is a petroleum boiler.
Lol why is this guy sounds like mr. Burns? XD
I get that a lot, I figure it was because I grew up during the early years of the Simpsons.
@@FrancisJohnYT cool video though :).
This setup hurts my head, ill pass
This was a tutorial?
Save game file is attached if you want to get into the nitty gritty.
Exploits not included!
So many bugs.
this doesn't work anymore
Which part?
couldn't you just pipe water into a magma reservoir instead of having to build all of that?
you would then have to worry about igneous rock tiles blocking the system.
@@Ghorda9 do igneous rocks not sink to the bottom of the magma biome?
@@commonsense-og1gz tiles in this game don't sink, it's only items that drop.
@@Ghorda9 i get what you're saying. if i drop water on the magma biome then it will form a crust layer on top shielding the molten liquid below it, right?
i wish they added a material that would allow us to pump magma into a chamber like water.
So I wasn’t the first to think of this energy source
i am an assclown
I don't see how this is worth it, the steam turbines are barely paying off the costs of the door + aquatuner.
.... first of all, the aquatuner is only there to cool the turbine. Based on the amount of heat the turbines produce at 200c, 1755180dtu are deleted by the steam turbines. thus 1755kdtu/10 +4kdtu = 179.5ktdu for two turbines. Now, a super coolant aqtuatuner can transport 1181.6ktdu/s of heat. This means that the aquatuner only runs for 15% or so of the time, resulting in around 186w of power usage.
Doors only use power when they open/close.
You can use more than 2 steam turbines in this design: I've used up to 6 and didn't even come close to running low on magma.
Which means 5100 watts, 186*3 = 558 usage on aquatuner, heavily overestimating door: 10 watts.
it produces 4532 watts CONCURRENTLY.
For reference, a dream natural gas geyser produces 1600 watts concurrently without pumping costs.
@@Appri Are the turbines running at full capacity? This contrasts to another post where Francis John says that you can't transfer heat fast enough to fully feed 3.
i still think this is the most complicated thing to build, they should improve quality of life for magma considering this a game for kids essentially
These kind of things would break immersion in a survival game.
Lol you can literally go up to space in this game with rockets what are you talking about ?! This is just geothermal energy production nothing fancy.
What I expected: A quick and easy guide on how to make a simple steam power engine.
What I got: bunch of cheats, cheese, exploits and bugs.