please for your next vid talk about making your construction industry self sufficient. how you need boards, gravel, concrete, asphalt, prefabs, bricks, and all of the local and national infrastructure to make it all work just so you don't have to take massive loans to buy all of that material. it is by far the bread and butter of what makes this game such a unique city builder and the satisfaction of making a whole new district/town with its accompanying industry.
It's not going to happen in the next video, but it's definitely a topic to be discussed. I'm finding the problem with importing construction materials is more of a logistical one, rather than financial. As you build deeper into the map, the supply lines and construction times get longer, and the customs points can only handle so much traffic, even with mods. So yeah, construction industries will happen :)
making a combine that big is kinda insane, and it being actually profitable is even more. great success!! i still wonder how many fields and farms would be needed to feed that monstrosity.
I don't even expect the Arab Map to be able to fully support all this industry with its own crops at this point! But farm/fertiliser yields and the number of fields you need to feed this or that factory is definitely worth looking into!
I think a good next pair of industries would be clothes + small chems! It's a logistical nightmare, but one small chem factory (or a small battery of them) can be supplied by forklifts without any issue, and have their product moved to the warehouse connected to 1-2 fabric + 2-4 clothing factories. Building it nearby an oil deposit would be best, but everything can be handled by trucks (except for crops, arguably). Chemicals are a big expense, too, and having excess chems opens up other industries (such as waste processing).
Combining forklifts and batteries of small chemical plants is definitely a great idea! I might try it, but I feel that huge chemical factory might be a bit too sexy 😅
Askhyally, post-Soviet countries only recovered to their 1980's levels of meat consumption in the last 5-10 years, and most of the currently successful meat production facilities (especially chicken) date back to late 1960's and 1970's when there was a huge investment push for that. :)
Seeing all that rail spagetti at the big plant makes me wonder if cable cars are able to carry animals... Maybe a video on transpot economics is on order. Just to find out, weather there is any benefit that trolley busses carry over trams.
To my shame, I've never tried cable cars, so no idea 😂 So yeah, a discussion of transport is in order (I'll talk about a related topic next time). There are late-game trolleybuses that are faster than trams, plus I think the infrastructure is cheaper, just make sure to get the workshop mod that provides trolleybus platforms - standard bus platforms don't accept them (but the modded ones takes both).
Love the disciples 2 and Heroes of might and magic 3 references, making the soviet game review with the play every eastern home have.
There will be no end to those references!
Another highlight in the galaxy of entertainment that is your channel.
please for your next vid talk about making your construction industry self sufficient. how you need boards, gravel, concrete, asphalt, prefabs, bricks, and all of the local and national infrastructure to make it all work just so you don't have to take massive loans to buy all of that material. it is by far the bread and butter of what makes this game such a unique city builder and the satisfaction of making a whole new district/town with its accompanying industry.
It's not going to happen in the next video, but it's definitely a topic to be discussed.
I'm finding the problem with importing construction materials is more of a logistical one, rather than financial. As you build deeper into the map, the supply lines and construction times get longer, and the customs points can only handle so much traffic, even with mods. So yeah, construction industries will happen :)
Best video ive ever has a Chick-fil-A ad on
making a combine that big is kinda insane, and it being actually profitable is even more. great success!!
i still wonder how many fields and farms would be needed to feed that monstrosity.
I don't even expect the Arab Map to be able to fully support all this industry with its own crops at this point!
But farm/fertiliser yields and the number of fields you need to feed this or that factory is definitely worth looking into!
I think a good next pair of industries would be clothes + small chems! It's a logistical nightmare, but one small chem factory (or a small battery of them) can be supplied by forklifts without any issue, and have their product moved to the warehouse connected to 1-2 fabric + 2-4 clothing factories. Building it nearby an oil deposit would be best, but everything can be handled by trucks (except for crops, arguably). Chemicals are a big expense, too, and having excess chems opens up other industries (such as waste processing).
Combining forklifts and batteries of small chemical plants is definitely a great idea! I might try it, but I feel that huge chemical factory might be a bit too sexy 😅
Was ‘Sausage of the World Unite’ a reference to Kier Starmer?
Come on, sausage deserves better 😁 This is just a militant call for the consciousness of the sausage class!
@@Hexaboo 😂
This is a high quality video; informative and entertaining
CRIMINALLY UNDERRATED!!!!!
Great video. Thanks
Meat?! In my communist utopia?!
Askhyally, post-Soviet countries only recovered to their 1980's levels of meat consumption in the last 5-10 years, and most of the currently successful meat production facilities (especially chicken) date back to late 1960's and 1970's when there was a huge investment push for that. :)
Those view numbers are a disrespect for the quality of the video!
Here to help the algorithm.
Seeing all that rail spagetti at the big plant makes me wonder if cable cars are able to carry animals...
Maybe a video on transpot economics is on order. Just to find out, weather there is any benefit that trolley busses carry over trams.
To my shame, I've never tried cable cars, so no idea 😂 So yeah, a discussion of transport is in order (I'll talk about a related topic next time). There are late-game trolleybuses that are faster than trams, plus I think the infrastructure is cheaper, just make sure to get the workshop mod that provides trolleybus platforms - standard bus platforms don't accept them (but the modded ones takes both).
FIRST COMMENT! I love your vids
magnificent engineering projects here
At
At last!!!! Another video
Bro built Greeley Colorado in the USSR
Looked it up, not regretting! 😁