Big facts 💯T6 kazuya definitely had to work a lot harder considering he seemed godly on paper his FF 3 on block practically pushed them half screen it was laughable
I hit raijin yesterday, what got me there was sticking to the basics, making sure I know my punishes, and MAXIMIZING the ground game. Hell sweeping when they roll to stand FF3 when they lie still DB 1,2 to whiff punish Lots of patience and at the same time upping the aggression
Bear in mind that kbd involves a frame of croucking making you vulnerable to mids, and since backdashes are shorter in 8 you're gonna get clipped by mids on that 1 frame more often than in 7
I'm actually annoyed at the hitbox nerf, it just felt and looked better being able to full charge the last punch on those rare occasions I wanted to use it in a combo
It always puzzled me the balance of Kazuya in this game. Its not like even Harada hates Kazuya. He put him in smash bros, he was the first cgaracter teased for tekken 8, destroys everyone in story mode, has more screen time in the official trailer than even Jin, was on the main menu screen, hell even Harada played him way earlier in the tekken 8 tests... Why market the character so much, yet oddly nerf him patch to patch, like ss3 and his heat bound, damage, combo consistency etc... Why waste so much money marketing this character everywhere yet make him almost unplayable or give him a terrible risk reward. Hes not bad, hes solid but still... Akuma in street fighter is the opposite. It makes no sense😂
7:50 the nerf was likely a literal bug cause it lines up with the grounded changes. It's actually hilarious how Jin's 1/2/df1 -> savage sword wall combo gets like 5 more damage if you heat burst at the wall due to how it properly grounds opponents
The part at 9:48 where you talk about backdashing and neutral blocking just made the game make more sense now. I'm new to Tekken with Tekken 8 and play on hitbox and I've noticed getting hit while trying to kbd but didn't know if it was my execution (probably still is) or not
@@UltimateBallaPOM the risk to reward ratio is suboptimal , don’t get me wrong it’s skill expression and does more damage with good wall carry but it isn’t as consistent as his other bnbs and the damage isn’t that much higher , I just want 31 to do more base damage that’s all
@@angel2x813That's how I feel too. 31 cancel only gives you like 5 extra damage unless you can turn it into a wall splat. Not worth potentially dropping a combo for a measly 5 damage.
10:45 d1+2 is really strong , up to purple ranks can easily bamboozle them into ducking after creating a mental stack with a launch and cancel into wd2
Maybe but Ive seen so many people react to it in literally red ranks. They've adapted to it or the just throw out their launcher and you get CH due to how slow it is.
@@SnowflakeSSQ this is how I feel as a jin main and a Kaz sub. They've literally adapted to my characters, idk wtf to do. I was stuck at tenryu but now I got demoted. Should I just mash💀??
@@liamroma3677 Same situation in the same ranks. What I did with Kaz was that I just started using the few plus or neutral frames I had like df1,2 and F4 and then instantly pressing anything that would beat their options afterwards for example if I do F4 I'd do df2 to CH launch if they mash. That got me to Tenryu but I eventually demoted as well.
15:52 thats what i always say about rage art. if your back is towards the wall and people start their crazy oki 50/50 bs use rage art. rage art is way better than heat burst. and 99% of people are so focused on their 50/50 fiesta that rage art nearly always beats them even if your opponent waits a little bit with their „vortex“ rage art works vs mid and low instantly resets to neutral. and if you f it up well you dead anyway because wall oki is just brutal in this game.
Kazuya buffs needed: - improve range on SS1+2 - More damage on CD44 - improve damage in combos - Fix df1df2 - Change heat SS2 from -15 to -14 and make it eat 40% of the heat meter so that it can't be spammed but used with a purpose
@@zyree3981 the damage is slightly better than kazuya but dj lacks strong mid combos like kazuya which makes him the under tear character in the mishima list
I came to tekken from Kof,Guiltygear,and dragonball fighterz and I’m a hit box player always have been, and kazuya makes so much sense electric just comes to me naturally and I watch all your kazuya videos for any bit of information on him 😂‼️‼️
I'm considered new to the game. Just started it at S4 of T7 and been maining King. Very grateful now I can land electri consistently and my first Mishimia I really learn is Reina. And after that, I really2 want to play Kazuya.. and you came out at the best time for me TMM
Whenever you talk about Kazuya I sit down, shut up and listen After all you're the reason I'm at Shinryu now when I couldn't even get brawler in the last couple months of T7
To buff kazuya,fix his inconsistencies/glitches like DF1 and heavens gate doing 1 damage. Thats it,he'll literally be a contender for Low S tier/top of A+ right behind or ahead of dragunov
@@seanbrown7083 yeah people have some kind of weird vendetta against kazuya. I think its because they have memories of getting hellswept over and over again when they were in green ranks, that and how we're elitist (we are). So they just want our boy to be awful.
Kazuya actually even aint that weak. The problem is just that Tekken 8 is full of circus clown characters that never should have been in the game right from the start. Nearly half the rooster actually. Im comparison he might looks difficult and weak, when hes completely fine actually. Instead of buffing Kazuya, you need to nerf all the gimmicks of the chipmunk characters
Yeah I don't even want buffs for Kazuya, just fixes on his hitboxes. Maybe a ws44 buff would be nice so he gets frames like all the other mishimas (or at least neutral or something and not -4). Some damage buffs would be nice too cuz his damage and wall carry is low compared to other chars but just having his combos work more consistently would be okay. I wouldn't complain anymore.
My experience with df1,2 and df1,df2 is more that most ppl duck df1,2 and tend to eat df1,df2 more. Which is still putting kaz in a great position, especially with wall behind an opponent.
Df1 df2 was s safe mid mid AND hard knockdown on CH. if the 2nd hit hits counter, that’s a launcher. But the string can be fuzzies so they never have to guess on it too much if to they’re good, until you use the df1 mental frames for something else.
It is -19 on block though. If he does it in the corner without heat dash, it's an easy launch punish. If not in the corner, every character can punish it with something, often a heat engager, too.
Yeah you would want that kazuya doesn't have absolutely anything.. Nerf that -19 on block move that he has, would you want his ewgf or hellsweep be removed aswell?
I just tested it and you’re right but the fact that certain characters have different ranges from a universal mechanic is insane like king and kazuya shouldn’t have the worst heat bursts in the game they should all be the exact same range across the board imo
Yeah devil kaz has lost that oomph feeling with heavens gate combo nerf atleast make devil stomp do some damage? Or no heat energy drain it drains normal speed spamable like fengs stomb gasm or guard break stomp?
And you better hope people like Lili aren't in the air at all when pressuring or heat smash gives almost a full launch combo considering it pseudo bounds airborne opponents
This is what kazuya needs. I’m a devil Jin main btw. - 3,1 should do 16 and 14 damage respectively instead of 12 and 10. - B2,2,1+2 should high wall splat. - His f4 should have a better hit box. - Improve the low hit box on df1 and the frames on block (make it -5). - d1+2 to be 2 frames faster. - ws1+2 should be a spin attack (like feng uf3). - His df4 should have the same frames on hit and block as his ws4 and ws44 should be 0 on hit. Make ws4,4 into a heat engager. - Give him a 5th heat engager (b1+2 isn’t good). *Now for his heat* - Kazuya should be able to retain his devil form even after his heat expires but no longer able to use moves that consume heat (his lasers shouldn’t consume heat). - Each time kazuya lands a ewgf either it hits or is blocked, he should regain back some heat (applies to all mishimas). - Devil Kazuya should be able to make his df2 safe on block similar to Jun and consume some recoverable health. - While in devil form df1,df2 should be a natural hit combo starter similar to his ws1,2 twin pistons 15 frames fast but -13 on block. - ff2 during the laser follow-up should be able to wall splat the opponent for a wall combo. - His db1,2 should have the same otg effect as when he does the heat dash but without using the heat dash but consume some heat instead. - Db2 should have the same effect as the second hit of db1,2 and otg. - He should have another heat smash but out of his crouch dash. Maybe a projectile similar to his true devil form or his rage drive from tekken 7 but faster at 13 frames.
Good video as always. I'd love to see Kazuya get his Tekken 7. Down Back 2 at least for a buff. It's already in the game. Just make it launch on hit like it did in Tekken 7. It would be a Kazuya player wet dream to trade Back 2,2,1+2 for Tekken 7 Back 2,1. Don't see that happening. But the Down Back 2 is a possibility. Just make it like Tekken 7 Down Back 2. Yes I'd like to see the hit boxes improved on Down Froward 1 moves. Honestly Lazers not in Devil Form I'd say are dead moves. They can have them as a Nerf. Lazers only in Devil Form. As a compromise Nerf them for better Down Froward 1 hit boxes Devil Form Ground stomp better hit box. Mainly just adjust Hit Boxes. Only real Buff I'd like to see is Tekken 7 Down Back 2. The back 2,1 is a wet dream not going to happen. Last suggestion Down Froward 4,4 or While Rising 4,4 be 0 instead of-4 on hit. So basically 1 or 2 Buffs and better Hit Boxes. Not asking for anything that wasn't in Tekken 7 or Kazuya hasn't had before. Only thing I can think of is WR or Down Froward 4,4. I'm not asking for it to be plus. Just 0 on hit. Keep it minus on Block
Hey I am really wanted to thank you for the content you are always giving us. But I have a question about the "new wall combo", like why is it better? I am using it, but afterwards if the enemy player just tech rolls, then I am like kinda close to the wall and sometimes right in front of it with my back turned at it
Db1,2 is so risky to use outside of heat. With heat there’s always the option to heat dash but what good is the move outside of that? You want to use it for frame traps since it’s a 13f mid but being -19 on block makes it so risky. Midscreen there is some pushback but there are characters that can launch from that distance (Jun and Asuka f2 for example). Use it at the wall and you die. Df4,4 is similarly bad in that it is launch punishable on block. It only does 29 damage but leaves you launch punishable on block and -4 on hit? Very strange risk-reward ratio. Df4 being -9 on block and only +2 on hit is also very odd. Neither of these moves should be this punishable imo the reward you get for landing them just doesn’t justify it. I can’t think of any other characters with heat engagers or 13f mids that are that punishable. Something more reasonable like -14 or -13 would be fair. Maybe some plus frames for landing df4,4 too. Make ws4,4 +4 on hit like the other mishimas why is Kaz the only one who loses his turn? And why launch punishable again?
@@JustAnte9557 i play Kazuya, got him to fujin after less then 45 hours in the game total (i just got the game). He is INSANELY Stronger in this game, he is essentially a 50/50 machine with great wiff punish and movement, his neutral is amazing now. Heat has been great for this character, if his damage was any stronger he would be totally broken. Edit: to make the point clearer.
@@unkn0wnmortaL yes, pretty much all i play since this game doesn’t have my main. Kaz was my second favorite in T7, and the difference in strength between T7 and T8 Kazuya is massive.
Good xiaoyu's will space out her HYP sweep and make Kazuya's WS12 whiff.. also aop d still beats WS2 and ff2.. These changes are nothing relevant, kazuya needs more consistence in combos and more damage. Also, perhaps they should make 1223 and SS3 more useful
Kazuya is pretty strong in this game, i got fujin with less then 45 hours playing the game (i just got the game) and honestly i dont feel too proud of that as i find him to be way stronger then before.
I don’t think EVERYONE should have high damage combos BUT there should be high damage ones if they are execution heavy ones, but the problem is, they got rid of even the opportunity for kazuya to do the high damage combos because it simply doesn’t work anymore or they got rid of it, such as the stupid 1 damage now for heavens gate delayed -.- why keep fucking removing things entirely or making it useless, now everyone is just forced to do the same old combo every time and there are no other strong but execution heavy alternatives, so boring and lacking depth
@@Beforezzz hater? So asking for a slight nerf on that move's range to be the same as the other Mishimas is hating? It hits from across the screen. The only reason I brought him up is because he has the best keepout FF2
@@SnowflakeSSQ If not a Jin hater, then you're most definitely part of the annoying fan club with the way you've been downplaying Kazuya throughout the entire comment section.
@@Beforezzz If we are looking at the entire comment section and presenting our opinion on what we think about it, then you have been defending Jin in the entire comment section too so its safe to say that you are also part of another annoying fan club that defends Jin.
@@KoufalKoufaxit actually is I just tested his heat burst and kazuyas, kazuyas hits from 2.8 while king will miss at that range u can argue the fact that bc king can’t stand still in his idle animation that shifts the ranges but still
The comparison to reina is dumb. They're completely different characters with completely different playstyles. Reina has better neutral, pressure and damage which makes an overall better character, but kazuya has way better lows, CH utility and better oki. Your mindset and goals playing these two characters will be entirely different. Reina may be better than kazuya but she is not a BETTER kazuya. There's a difference. Kazuya isn't some poor little puppy in this game either, he's super fking strong
Meanwhile Reina goes wall to wall with extreme ease and you're always in a 50/50. Not to say that she's OP but she's so much better than Kaz. I see so many people say that Kaz mains act like crybabies when the only demand is consistency and damage buffs.
I feel like Reinas is a lot better. It has quite a lot of range and always puts you into a 50/50 where she gets more and more plus frames to rush you down. It starts a whole sequence of offense while Kazuya's lasts for a moment and becomes -9.
@@SnowflakeSSQ The reason I think it's better because if Reina is committing to the sentai stance transition she is unsafe on block, I forgot the frames, but you can jab or dickjab check her, so there is a little mindgame to it, but yeah, the only way to make it safe if the Reina player decide to not go into the stance, Kazuya is always safe, it's just slower, but both relatively difficult to step so it doesn't really matter, the other reason it's stronger imo is because Kazuya's is always a safe launcher on heat, but Reina needs her stance transition to heat dash out of it and it only gives a guaranteed followup. Imo Kazuya's is so much stronger as a move, but Reina's pressure and offense makes her FF2 harder to deal with. Also I forgot Kaz's FF2 in heat is also 2x damage on hit without heat dash and it's completely safe. It's TOP 10 move imo. Maybe not TOP 10, but it's strong.
@@branbelmont326 I've tested it bro everytime if you select Kazuya and Jin and put one of the characters on "mimic", you'll do a ff2 from like 4 range and Kazuya's whiffs while Jin's connects or Kazuya gets CH because Jins demon paw is not only faster (14f) but also hits from 4 range if you hold the second forward.
@@SnowflakeSSQ well if you tested it im not going to argue with you but Kazuya’s is most definitely more unseeable and unreactable he doesn’t have a telegraphed movement forward the way Jin does it’s a very strong move
@@branbelmont326 Yeah but with Jin the thing is that his ff2 looks like his heat smash so if he does ff2 in heat and you think its a heat smash so you try sidestepping, you'll get hit, while Kazuya also has a pretty fast and dangerous one but it has somewhat telegraphed animation imo because he start looking at the floor and dives straight in but that doesn't mean Kazuya's FF2 is bad.
People complaining about Kazuya damage is beyond me. Kazuya has average damage HOWEVER, he has one of the best okizemi options and 50/50 in the game to balance his damage. If you can’t hit 2 perfect electric wind god fist then go play Jin.
I play jin and It is a much better and safer even more so in tekken 8 generally He's much better for ranking than kazuya as well as learning to complain about kazuya using such a good character is a bit too much self-pity
It's true people just wanna complain and downplay, kaz's Oki in this game is actually terrifying, insane mids, a lot of safe options, decent neutral game. He doesn't need buffs it's just the broken characters need nerfs
The point of kazuya as a character is high risk high reward If he wins the 50/50 big damage if he loses he gets killed Bc of his amazing 50/50 he consequently has bad neutral But in tekken 8 he has better neutral but nerfed damage And other characters like lili or xiaoyu or feng arguably has BETTER and SAFER 50/50 than kazuya which is why i think he only needs better damage like unerfing his wall combo at least.
I been using Kazuya abit. If anything all he needs is more dmg. Like at least 4%. It might seems small. But its not since you health can melt instantly. Also reina doesnt have high dmg and personality you can just duck or step side and she's screwed. And her recovery frames are awful. But king and dragunov kinda needs another nerf. Never stop attacks cant really punish any of them bullshxt attacks strings. And honestly what the fxck with the tracking.
He really needs his df1 with the old hitbox and please give him CNT heart burst. Pretty much every other character have a heat burst with range like Kaz had in CNT and can do really long reaching combos with it but not Kazuya. When he is a character full of weakness to compensate his strengths and damage was supposed to be one of them. If he punished you it was supposed to hurt.
@@UltimateBallaPOM It's not as consistent on left or right axis. Or straight for that matter unless you do a strict micro dash. DJ combos are way easier for more damage.
@@Skunmeoki just refers to the mindgames you play after you get a knockdown and the opponent tries to get up. Kazuya has his 50-50 which is ff3 (mid launcher with very good frame data) and hellsweep (launch punishable low but it knocks down with good damage). You do one of these and the opponent has to guess (50-50 coin flip) if they get up. They can stay on the ground to avoid the 5050 though, which is where you can use ff4, safe counterhit-launching mid that hits opponents laying down. Those 3 form the basis of his oki (short for okizeme, wake up game)
I want cd1 to be 30 dmg like before also small unblockable and laucnh getup kicks Also for a 3 electric staple, maybe smth smillar to T7's Kaz b2,1 (bound) because df1,2 whiffs like a mofo
@@JustAnte9557 Well he's certainly not trash. Also nobody asked about your rank. If all you're capable of processing is Tekken and your hubby Kazuya then god rank is the bare minimum feat to try and flex.
Neither Jin nor Heihachi are biggest Kazuya’s enemies. It’s Bamco
This is 100% facts
Imagine if Harada was a Kazuya main
@@PolarSiren top tier easy
@@PolarSiren he would have been Jin now
God I miss Hachi.
Bro forgot tekken 6 kazuya was the hardest character with the least amount of reward.
Big facts 💯T6 kazuya definitely had to work a lot harder considering he seemed godly on paper his FF 3 on block practically pushed them half screen it was laughable
@@Bajancheese90? tk6 kazuya was so trash!
Guys ike franewhisperer always trash talking Mishimas and when he does I remember he didn't start playing tekken until ttt2
@@via_negativa6183nothing wrong with that
Kazuya is so bad in T6 his old WS+2 is inconsistent, you can't punish Baek's DB+4 or Law's DB+4 4
After demoting from fujin to mighty ruler, and floating in-between, this guide is just what I need I hope.
Jus keep learning bro 💯
I know exactly how you feel bro, I did the exact same thing, you’ll make it back bro just keep going
I hit raijin yesterday, what got me there was sticking to the basics, making sure I know my punishes, and MAXIMIZING the ground game.
Hell sweeping when they roll to stand
FF3 when they lie still
DB 1,2 to whiff punish
Lots of patience and at the same time upping the aggression
@@MisterBlackout db 12 is very risky . I barely manage to punish using it. You have to be a god in tekken if you are managing to do that consistently
@@kawali6394 If you stay in whiff range and make sure you punish the right things you’ll be alright.
I always do the hellsweep extension because it looks sick
Valid reason
can't argue with that
💯
What's the input for this one? I can't figure it out because I seem to be absolutely fucking stupid
@@tanikaze7697 cd 4,1,1 (only available in heat)
10:50 I agree with the backdashing to neutral guard even when I Korean backdash I get clipped by certain attacks idk if that’s a bug or that it isn’t
Bear in mind that kbd involves a frame of croucking making you vulnerable to mids, and since backdashes are shorter in 8 you're gonna get clipped by mids on that 1 frame more often than in 7
@@lachesis1541but why
@@ajhandsome01 what do you mean
I'm actually annoyed at the hitbox nerf, it just felt and looked better being able to full charge the last punch on those rare occasions I wanted to use it in a combo
It was so satisfying to land charged df321 in combos now it's gone.....
Yep.
It always puzzled me the balance of Kazuya in this game. Its not like even Harada hates Kazuya. He put him in smash bros, he was the first cgaracter teased for tekken 8, destroys everyone in story mode, has more screen time in the official trailer than even Jin, was on the main menu screen, hell even Harada played him way earlier in the tekken 8 tests... Why market the character so much, yet oddly nerf him patch to patch, like ss3 and his heat bound, damage, combo consistency etc... Why waste so much money marketing this character everywhere yet make him almost unplayable or give him a terrible risk reward. Hes not bad, hes solid but still... Akuma in street fighter is the opposite. It makes no sense😂
Because they eventually decided to make Jin their poster boy. Buffing his B21 and not giving his braindead heat smash a single nerf says a lot.
7:50 the nerf was likely a literal bug cause it lines up with the grounded changes. It's actually hilarious how Jin's 1/2/df1 -> savage sword wall combo gets like 5 more damage if you heat burst at the wall due to how it properly grounds opponents
The part at 9:48 where you talk about backdashing and neutral blocking just made the game make more sense now. I'm new to Tekken with Tekken 8 and play on hitbox and I've noticed getting hit while trying to kbd but didn't know if it was my execution (probably still is) or not
20:21 Sure no problem buddy, just gotta do the triple electric staple, I got it man 💀💀
😭😭😭😭 if I hit 2 ewgf in a row I celebrate 😂😂
For the main bad of the game, Bamco are more of the main bad than Kazuya.
is this frame's alt account?
All kazuya needs is a left hand and make the 31 cancel actually worth it
Worth it how?
@@UltimateBallaPOM the risk to reward ratio is suboptimal , don’t get me wrong it’s skill expression and does more damage with good wall carry but it isn’t as consistent as his other bnbs and the damage isn’t that much higher , I just want 31 to do more base damage that’s all
@@angel2x813That's how I feel too. 31 cancel only gives you like 5 extra damage unless you can turn it into a wall splat. Not worth potentially dropping a combo for a measly 5 damage.
His left arm doesn't exist at all, 31 and df1 are the best examples of this. And this is why Kazuya DOES need buffs.
@@angel2x813100% agree
I'm not a real Kazuya main but i really miss B2.1 why did they decided to delete it? It was very reliable combo tool.
20:23 "if it hits..do the staple..."😅😅
10:45 d1+2 is really strong , up to purple ranks can easily bamboozle them into ducking after creating a mental stack with a launch and cancel into wd2
Maybe but Ive seen so many people react to it in literally red ranks. They've adapted to it or the just throw out their launcher and you get CH due to how slow it is.
@@SnowflakeSSQ this is how I feel as a jin main and a Kaz sub. They've literally adapted to my characters, idk wtf to do. I was stuck at tenryu but now I got demoted. Should I just mash💀??
@@liamroma3677 Same situation in the same ranks. What I did with Kaz was that I just started using the few plus or neutral frames I had like df1,2 and F4 and then instantly pressing anything that would beat their options afterwards for example if I do F4 I'd do df2 to CH launch if they mash. That got me to Tenryu but I eventually demoted as well.
15:52 thats what i always say about rage art.
if your back is towards the wall and people start their crazy oki 50/50 bs use rage art.
rage art is way better than heat burst. and 99% of people are so focused on their 50/50 fiesta that rage art nearly always beats them even if your opponent waits a little bit with their „vortex“ rage art works vs mid and low instantly resets to neutral. and if you f it up well you dead anyway because wall oki is just brutal in this game.
That whole mechanic was created for people who don't understand that fighting games are all rock paper scissors and need their hand held to a dub
10:23 yes I get clipped a lot more during back dash and back dash into side steps. And I’m like I could have sworn I blocked.
Kaz buff update combo
Kazuya buffs needed:
- improve range on SS1+2
- More damage on CD44
- improve damage in combos
- Fix df1df2
- Change heat SS2 from -15 to -14 and make it eat 40% of the heat meter so that it can't be spammed but used with a purpose
Stop yapping dude he is already overpowered 😂
@@human2357how just how is he overpowered explain to me.
@@zyree3981 the damage is slightly better than kazuya but dj lacks strong mid combos like kazuya which makes him the under tear character in the mishima list
@@zyree3981 kazuya have all the tools required he only have some issue with his combo consistency
@@zyree3981 kazuya have all the tools required he only have some issue with his combo consistency
i couldn't stop looking at that fresh cut
i knew i wasnt crazy feeling like neutral guard was trash
Just got Kazuya to Tekken God but definitely could use this guide to keep moving up
I came to tekken from
Kof,Guiltygear,and dragonball fighterz and I’m a hit box player always have been, and kazuya makes so much sense electric just comes to me naturally and I watch all your kazuya videos for any bit of information on him 😂‼️‼️
I'm considered new to the game. Just started it at S4 of T7 and been maining King. Very grateful now I can land electri consistently and my first Mishimia I really learn is Reina. And after that, I really2 want to play Kazuya.. and you came out at the best time for me TMM
Delete yourself
Amazing breakdown.
THANKS A LOT MAN!!
Whenever you talk about Kazuya I sit down, shut up and listen
After all you're the reason I'm at Shinryu now when I couldn't even get brawler in the last couple months of T7
To buff kazuya,fix his inconsistencies/glitches like DF1 and heavens gate doing 1 damage. Thats it,he'll literally be a contender for Low S tier/top of A+ right behind or ahead of dragunov
They need to fix the Neutral Guard in this game.... So many things just randomly clips u that didn't used to in Tekken 7 and it's annoying really.
Seriously bro so many times I just go, "oh so the game wants me to lose this one"
Even worse with lag when it doesn't register you holding back.
bruh sometimes im just holding back and dude launches me somehow
@@dragonmcgregor8007 true it does happen... But no one is acknowledging it much online.... So I don't think it's going to be fixed anytime soon
bamco please don't nerf kazuya, please buff him. save kazuya
I don't think he needs buffs. He's in a good place with the top tiers being nerfed.
@@marcusjones9084he needs fixes. His hitboxes on certain moves are still atrocious.
@@tongpoo8985 literally these people are tweaking kazuya is in solid spot but not a good one/the best he could be in
Seriously he needs buffs. Off axis combos drop, 112 is inconsistent, FF3 has zero tracking, Df1 has not hitbox etc
@@seanbrown7083 yeah people have some kind of weird vendetta against kazuya. I think its because they have memories of getting hellswept over and over again when they were in green ranks, that and how we're elitist (we are). So they just want our boy to be awful.
I did not know about the neutral guard thing. I just assumed I was Kbd'ing too slow and got clipped all the time.
Me too, I had to commit to holding back
It even happens in normal backdash I think. I always get blown up by stuff you can't neutral guard.
the most popular character in high ranks is hwoarang... I've met 9 different players during 3 hour play in eu
Kazuya actually even aint that weak. The problem is just that Tekken 8 is full of circus clown characters that never should have been in the game right from the start. Nearly half the rooster actually. Im comparison he might looks difficult and weak, when hes completely fine actually.
Instead of buffing Kazuya, you need to nerf all the gimmicks of the chipmunk characters
This is very fair. This Kaz would be insane in 7
@@BaldOmniMan been watching you for like a year n half now cant believe you're a based kazuya player too
Yeah I don't even want buffs for Kazuya, just fixes on his hitboxes. Maybe a ws44 buff would be nice so he gets frames like all the other mishimas (or at least neutral or something and not -4). Some damage buffs would be nice too cuz his damage and wall carry is low compared to other chars but just having his combos work more consistently would be okay. I wouldn't complain anymore.
@@tongpoo8985 literally I would like SMALL damage buffs nothing too crazy like tekken 7 levels
@@itsStraw-yeah bro I been playing Tekken for over 20 years bro.
My experience with df1,2 and df1,df2 is more that most ppl duck df1,2 and tend to eat df1,df2 more. Which is still putting kaz in a great position, especially with wall behind an opponent.
wait a minute, why is xiaoyu's hypnotist 3 only -13? wtf are we doing here namco
My man asking the REAL questions
Literally should have block stagger if they do the knockdown version.
Thx for the vid mainman
Df1 df2 was s safe mid mid AND hard knockdown on CH. if the 2nd hit hits counter, that’s a launcher. But the string can be fuzzies so they never have to guess on it too much if to they’re good, until you use the df1 mental frames for something else.
Im surprised they didnt touch DB1,2. That move has an insane hitbox on the last hit
It is -19 on block though. If he does it in the corner without heat dash, it's an easy launch punish. If not in the corner, every character can punish it with something, often a heat engager, too.
It's literally launch punishable and most characters just have to press a no execution df2 to blow him up.
Yeah you would want that kazuya doesn't have absolutely anything..
Nerf that -19 on block move that he has, would you want his ewgf or hellsweep be removed aswell?
Please make a video of advance kazuya
Thank god I’ve been waiting for this vid
Good video, but pretty sure King's heat burst is worse when it comes to hitbox
I just tested it and you’re right but the fact that certain characters have different ranges from a universal mechanic is insane like king and kazuya shouldn’t have the worst heat bursts in the game they should all be the exact same range across the board imo
Man I love kaz’s new sound effects
Yeah devil kaz has lost that oomph feeling with heavens gate combo nerf atleast make devil stomp do some damage? Or no heat energy drain it drains normal speed spamable like fengs stomb gasm or guard break stomp?
He just needs df1 to have a lower hitbox so that EWGFx2 b22 df1,df2 T! can be easily stapled. His juggles are just too inconsistent.
Hell yes! That drives me so freaking crazy the b22 df1 to df2 falls out. Such bs
And you better hope people like Lili aren't in the air at all when pressuring or heat smash gives almost a full launch combo considering it pseudo bounds airborne opponents
Kazuya needs his DF1 startup to be 10 frames and -5 on block.
I wish they kept his tekken 7 wall combo
Same. Was way cooler than the new lame string
Well reached mighty ruler afther the vid thanks alot
No buff for df1 hitbox? Its super inconsistent.
This is what kazuya needs. I’m a devil Jin main btw.
- 3,1 should do 16 and 14 damage respectively instead of 12 and 10.
- B2,2,1+2 should high wall splat.
- His f4 should have a better hit box.
- Improve the low hit box on df1 and the frames on block (make it -5).
- d1+2 to be 2 frames faster.
- ws1+2 should be a spin attack (like feng uf3).
- His df4 should have the same frames on hit and block as his ws4 and ws44 should be 0 on hit. Make ws4,4 into a heat engager.
- Give him a 5th heat engager (b1+2 isn’t good).
*Now for his heat*
- Kazuya should be able to retain his devil form even after his heat expires but no longer able to use moves that consume heat (his lasers shouldn’t consume heat).
- Each time kazuya lands a ewgf either it hits or is blocked, he should regain back some heat (applies to all mishimas).
- Devil Kazuya should be able to make his df2 safe on block similar to Jun and consume some recoverable health.
- While in devil form df1,df2 should be a natural hit combo starter similar to his ws1,2 twin pistons 15 frames fast but -13 on block.
- ff2 during the laser follow-up should be able to wall splat the opponent for a wall combo.
- His db1,2 should have the same otg effect as when he does the heat dash but without using the heat dash but consume some heat instead.
- Db2 should have the same effect as the second hit of db1,2 and otg.
- He should have another heat smash but out of his crouch dash. Maybe a projectile similar to his true devil form or his rage drive from tekken 7 but faster at 13 frames.
'ws44 should be 0 on hit. Make ws4,4 into a heat engager'
How would this ^ work? ws44 being a heat engager would make it +17, not +0
Honestly too much buffs lmao
You had me everywhere except The ws44 and the ws 1+2 being a spin. He would be overpowered.
d1+2 is already strong why does it need buffed lmao
I would love to see the last change. His rage drive from 7 was epic
Thx masku man
We really need akuma in t8,look at sf6
Good video as always. I'd love to see Kazuya get his Tekken 7. Down Back 2 at least for a buff. It's already in the game. Just make it launch on hit like it did in Tekken 7. It would be a Kazuya player wet dream to trade Back 2,2,1+2 for Tekken 7 Back 2,1. Don't see that happening. But the Down Back 2 is a possibility. Just make it like Tekken 7 Down Back 2. Yes I'd like to see the hit boxes improved on Down Froward 1 moves. Honestly Lazers not in Devil Form I'd say are dead moves. They can have them as a Nerf. Lazers only in Devil Form. As a compromise Nerf them for better Down Froward 1 hit boxes Devil Form Ground stomp better hit box. Mainly just adjust Hit Boxes. Only real Buff I'd like to see is Tekken 7 Down Back 2. The back 2,1 is a wet dream not going to happen. Last suggestion Down Froward 4,4 or While Rising 4,4 be 0 instead of-4 on hit. So basically 1 or 2 Buffs and better Hit Boxes. Not asking for anything that wasn't in Tekken 7 or Kazuya hasn't had before. Only thing I can think of is WR or Down Froward 4,4. I'm not asking for it to be plus. Just 0 on hit. Keep it minus on Block
MainMan thank you for the video 🫡
Hey I am really wanted to thank you for the content you are always giving us. But I have a question about the "new wall combo", like why is it better? I am using it, but afterwards if the enemy player just tech rolls, then I am like kinda close to the wall and sometimes right in front of it with my back turned at it
T6 kazuya main.. still proud of 37% winning
Idk why but that b24, df2 wall ender seems less consistent for me vs the df 3+4,1,2. So many times the slump too low before df2 can connect
Db1,2 is so risky to use outside of heat. With heat there’s always the option to heat dash but what good is the move outside of that?
You want to use it for frame traps since it’s a 13f mid but being -19 on block makes it so risky. Midscreen there is some pushback but there are characters that can launch from that distance (Jun and Asuka f2 for example). Use it at the wall and you die.
Df4,4 is similarly bad in that it is launch punishable on block. It only does 29 damage but leaves you launch punishable on block and -4 on hit? Very strange risk-reward ratio. Df4 being -9 on block and only +2 on hit is also very odd.
Neither of these moves should be this punishable imo the reward you get for landing them just doesn’t justify it. I can’t think of any other characters with heat engagers or 13f mids that are that punishable. Something more reasonable like -14 or -13 would be fair. Maybe some plus frames for landing df4,4 too.
Make ws4,4 +4 on hit like the other mishimas why is Kaz the only one who loses his turn? And why launch punishable again?
Ws4/df4 are also the most linear moves in the game too
How can i cancel the hellsweep animation on heat? Ive been trying inputs and searching on internet and nothing works
Isn’t kazuyas poking kind of okay now because devil fist is so strong?
Thats from a normal distance. At close range every move of his is slow and his jab sucks.
I love you main man dream is to fight you cause you have inspired me to be a kazuya player and it’ll be an honor to get whoop by the best
Thanks man
He need buffs
Definitely doesn’t
@@Gamingawesomeness121 okay Lili main go back in your pink walled room
@@Gamingawesomeness121do you even play kazuya ?
@@JustAnte9557 i play Kazuya, got him to fujin after less then 45 hours in the game total (i just got the game).
He is INSANELY Stronger in this game, he is essentially a 50/50 machine with great wiff punish and movement, his neutral is amazing now. Heat has been great for this character, if his damage was any stronger he would be totally broken.
Edit: to make the point clearer.
@@unkn0wnmortaL yes, pretty much all i play since this game doesn’t have my main.
Kaz was my second favorite in T7, and the difference in strength between T7 and T8 Kazuya is massive.
do a current jin state video
Bro check devil jin ff2 with xiayu and explain why kazuya got this HUGE buff?
how to cancel the heaven's gate hellsweep combo?
isnt it in the command list?
Hold back at the last hit
@@ZibaSharifi-w1i hold back
@@seanbrown7083 thanks bro 👍
@@ZibaSharifi-w1i i swear the command button doesnt show the back command to cancel the heaven's gate animation, idk if i miss it tho
Just fyi, kazuya doesnt say shikue, but FUKITOBE (F-kitobe) that means “fly away”
Good xiaoyu's will space out her HYP sweep and make Kazuya's WS12 whiff.. also aop d still beats WS2 and ff2..
These changes are nothing relevant, kazuya needs more consistence in combos and more damage.
Also, perhaps they should make 1223 and SS3 more useful
LOVE U MAINMAN
nice ty mainman
do devil jin too
Kazuya is pretty strong in this game, i got fujin with less then 45 hours playing the game (i just got the game) and honestly i dont feel too proud of that as i find him to be way stronger then before.
True! I play different characters now and im pretty sure Kaz is not the weak one....
I also struggle a lot against kazuya as bryan. Very strong 50/50 and oki. A dmg buff wouldn't be healthy imho.
@@BBoyVDhonestly he does need a damage buff not tekken 7 levels but small damage buffs wouldn’t hurt his balance
He needs some consistency buffs and range buffs to his jab and heat burst at least.
why you need high dmg combo when you can just spam hellsweep and devil fist 24/7 to win.
Because hellsweep is launch punishable and Devil Fist is -9
No not you too D: I've noticed everyone get's the name of Heaven's Door wrong lol I didn't expect the grandfather of Mishimas get it wrong too T-T
I miss that part where that's my problem. Lol.
Yeah, this "go to the back guard break" is pretty ridiculus...
good masku
MASKU 4 LIFE
I don’t think EVERYONE should have high damage combos BUT there should be high damage ones if they are execution heavy ones, but the problem is, they got rid of even the opportunity for kazuya to do the high damage combos because it simply doesn’t work anymore or they got rid of it, such as the stupid 1 damage now for heavens gate delayed -.- why keep fucking removing things entirely or making it useless, now everyone is just forced to do the same old combo every time and there are no other strong but execution heavy alternatives, so boring and lacking depth
the Kazuya Bible
df2 still does not hit zaf which is crazy
They buffed his demon paw💀💀💀
Yet it is still nowhere as scary as Jin's unmentioned FF2.
@@SnowflakeSSQ Hater detected. Bringing Jin up in your replies as if he and Kaz are the only two characters in the game.
@@Beforezzz hater? So asking for a slight nerf on that move's range to be the same as the other Mishimas is hating? It hits from across the screen. The only reason I brought him up is because he has the best keepout FF2
@@SnowflakeSSQ If not a Jin hater, then you're most definitely part of the annoying fan club with the way you've been downplaying Kazuya throughout the entire comment section.
@@Beforezzz If we are looking at the entire comment section and presenting our opinion on what we think about it, then you have been defending Jin in the entire comment section too so its safe to say that you are also part of another annoying fan club that defends Jin.
Can lee ws 24 those sweeps now?
Time to practice more electrics
King's heatburst is the worst
no
@@KoufalKoufaxit actually is I just tested his heat burst and kazuyas, kazuyas hits from 2.8 while king will miss at that range u can argue the fact that bc king can’t stand still in his idle animation that shifts the ranges but still
@@seanbrown7083 nah, no.
And to compensate he has the best power crushes so it makes some amount of sense but him and Kazuya both need it fixed.
@@SnowflakeSSQ yeah of course
unpopular opinion: kazuya does not need buffs, he will be insanely op with any sort of buff
Are you a kazuya main?
kazuya mains are always downplaying
@@b0ost3rzbecause he's literally the most honest. Barely any gimmicks
Just revert some unnecessary nerfs from the cnt and he'll be completely fine
and they will complain about killing their characters identity because of the buffs
The comparison to reina is dumb. They're completely different characters with completely different playstyles. Reina has better neutral, pressure and damage which makes an overall better character, but kazuya has way better lows, CH utility and better oki. Your mindset and goals playing these two characters will be entirely different. Reina may be better than kazuya but she is not a BETTER kazuya. There's a difference. Kazuya isn't some poor little puppy in this game either, he's super fking strong
So why does Reina get easy mode triple electric into bound?
Meanwhile Reina goes wall to wall with extreme ease and you're always in a 50/50. Not to say that she's OP but she's so much better than Kaz. I see so many people say that Kaz mains act like crybabies when the only demand is consistency and damage buffs.
My only disagreement is that Kazuya's FF2 is 100 times better than Reina's.
I feel like Reinas is a lot better. It has quite a lot of range and always puts you into a 50/50 where she gets more and more plus frames to rush you down. It starts a whole sequence of offense while Kazuya's lasts for a moment and becomes -9.
@@SnowflakeSSQ The reason I think it's better because if Reina is committing to the sentai stance transition she is unsafe on block, I forgot the frames, but you can jab or dickjab check her, so there is a little mindgame to it, but yeah, the only way to make it safe if the Reina player decide to not go into the stance, Kazuya is always safe, it's just slower, but both relatively difficult to step so it doesn't really matter, the other reason it's stronger imo is because Kazuya's is always a safe launcher on heat, but Reina needs her stance transition to heat dash out of it and it only gives a guaranteed followup. Imo Kazuya's is so much stronger as a move, but Reina's pressure and offense makes her FF2 harder to deal with.
Also I forgot Kaz's FF2 in heat is also 2x damage on hit without heat dash and it's completely safe. It's TOP 10 move imo. Maybe not TOP 10, but it's strong.
@@SGHNTZ Yeah they both are really good in their own ways.
@@SnowflakeSSQ Yeah, you are right, both great moves.
Devil fist >>>>>> demon paw on jin and it’s not even close
I feel like demon paw is stronger imo. Faster startup and much more reach.
@@SnowflakeSSQ demon paw most definitely does not have more reach bro kazuya literally teleports damn near halfway through the screen
@@branbelmont326 I've tested it bro everytime if you select Kazuya and Jin and put one of the characters on "mimic", you'll do a ff2 from like 4 range and Kazuya's whiffs while Jin's connects or Kazuya gets CH because Jins demon paw is not only faster (14f) but also hits from 4 range if you hold the second forward.
@@SnowflakeSSQ well if you tested it im not going to argue with you but Kazuya’s is most definitely more unseeable and unreactable he doesn’t have a telegraphed movement forward the way Jin does it’s a very strong move
@@branbelmont326 Yeah but with Jin the thing is that his ff2 looks like his heat smash so if he does ff2 in heat and you think its a heat smash so you try sidestepping, you'll get hit, while Kazuya also has a pretty fast and dangerous one but it has somewhat telegraphed animation imo because he start looking at the floor and dives straight in but that doesn't mean Kazuya's FF2 is bad.
People complaining about Kazuya damage is beyond me. Kazuya has average damage HOWEVER, he has one of the best okizemi options and 50/50 in the game to balance his damage. If you can’t hit 2 perfect electric wind god fist then go play Jin.
Exactly.
I play jin and It is a much better and safer even more so in tekken 8 generally He's much better for ranking than kazuya as well as learning to complain about kazuya using such a good character is a bit too much self-pity
Xiaoyu green rank spotted
It's true people just wanna complain and downplay, kaz's Oki in this game is actually terrifying, insane mids, a lot of safe options, decent neutral game. He doesn't need buffs it's just the broken characters need nerfs
The point of kazuya as a character is high risk high reward
If he wins the 50/50 big damage if he loses he gets killed
Bc of his amazing 50/50 he consequently has bad neutral
But in tekken 8 he has better neutral but nerfed damage
And other characters like lili or xiaoyu or feng arguably has BETTER and SAFER 50/50 than kazuya which is why i think he only needs better damage like unerfing his wall combo at least.
I been using Kazuya abit. If anything all he needs is more dmg. Like at least 4%. It might seems small. But its not since you health can melt instantly.
Also reina doesnt have high dmg and personality you can just duck or step side and she's screwed. And her recovery frames are awful.
But king and dragunov kinda needs another nerf. Never stop attacks cant really punish any of them bullshxt attacks strings. And honestly what the fxck with the tracking.
Same with law. Law is fucking insane with block strings. Constant 50/50s
He really needs his df1 with the old hitbox and please give him CNT heart burst. Pretty much every other character have a heat burst with range like Kaz had in CNT and can do really long reaching combos with it but not Kazuya. When he is a character full of weakness to compensate his strengths and damage was supposed to be one of them. If he punished you it was supposed to hurt.
What?
@@Cr0c0Rin0?
Everything tracks in this game idk what clown said sidesteps are buffed.
If I made it to god of destruction with kazuya am I good at the game?
Well yes
No. You have to place top 8 at evo one handed
You wouldnt have to ask that bro lol
If you get to GoD with anyone then youre good at the game (unless you cheat)
we at the point where kazuya buffs are literally just other characters getting nerfs
It's because a lot of characters are overtuned.
You say that like its a bad thing.
Thats how buffs and nerfs work and how balance changes in every fighting game work?
does devil jin do more damage than kaz?
A lot more damage, his staple EWGF combo does 78 damage.
@@mazenyasser7208
Kazuya does around 75 with the same difficulty combo.
@@UltimateBallaPOM It's not as consistent on left or right axis. Or straight for that matter unless you do a strict micro dash. DJ combos are way easier for more damage.
@@UltimateBallaPOMsame difficulty? Not even close.
They need to remove manual heat. This game would be so much better without it.
Can anyone explain me what kazuya's oki is? Idk it exactly and i would like to know what is it and what are the inputs please
Ff4, db4, hell sweep, db 12.
@@WavyJayZ and why its that useful? Im starting to main kazuya sorry if i look noob lol
@@Skunme are you asking what "oki" is? Or what are kazuya's oki moves?
@@Skunmeoki just refers to the mindgames you play after you get a knockdown and the opponent tries to get up. Kazuya has his 50-50 which is ff3 (mid launcher with very good frame data) and hellsweep (launch punishable low but it knocks down with good damage). You do one of these and the opponent has to guess (50-50 coin flip) if they get up. They can stay on the ground to avoid the 5050 though, which is where you can use ff4, safe counterhit-launching mid that hits opponents laying down. Those 3 form the basis of his oki (short for okizeme, wake up game)
8:40
Uh, DF2?
Most other characters have faster moves than that and df2 is unsafe
Forgotten that it's unsafe no?
@@ConcaveSaint Still surfing the comments after a day and sucking Kazuya off no?
@@ConcaveSaint Still surfing through comments after a day and d riding Kazuya no?
Unsafe
What is masku tech?
Juggle,f+4 spike into oki. Getup is slower in this game so f+4 spike is more viable now
I want cd1 to be 30 dmg like before
also small unblockable
and laucnh getup kicks
Also for a 3 electric staple, maybe smth smillar to T7's Kaz b2,1 (bound) because df1,2 whiffs like a mofo
Skibidi 🔥🔥🔥
Before watching the video, are Kazuya players still saying he still trash and bottom tier?
He isn’t trash or bottom tier I think he is pretty solid but he just has so many holes in his kit that hurt tf outta him
A lot of the commenters are lol. I think it’s more of a pilot issue than a Kazuya issue at this point though. Besides his combos I think he’s fine
@@baconbitz7804play kazuya and prove he's good.. I'm at Tekken god and can upload my replays against top players.
@@JustAnte9557 Well he's certainly not trash. Also nobody asked about your rank. If all you're capable of processing is Tekken and your hubby Kazuya then god rank is the bare minimum feat to try and flex.
He's not trash but he's not great either. He's probably the most mid character in the game.