Rewarding and Punishing Feedback Sounds in Games

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 29

  • @GunnarClovis
    @GunnarClovis 4 ปีที่แล้ว +7

    Nobody:
    *Ryan at **2:30*
    Me: dad can you pick me up i'm scared

  • @djdols3301
    @djdols3301 3 ปีที่แล้ว +1

    this channel is underrated

  • @AGamingBeaver
    @AGamingBeaver 7 ปีที่แล้ว +9

    informative video, nice work! Needs more pizza though

    • @Blipsounds
      @Blipsounds  7 ปีที่แล้ว +2

      There can never be enough pizza

  • @GunnarClovis
    @GunnarClovis 4 ปีที่แล้ว +3

    Excellent work; really great video!

  • @kitzutoru.1210
    @kitzutoru.1210 4 ปีที่แล้ว +1

    Bless you for making such an amazing contents!
    Hopefully your channel will grow, keep up the good work.

    • @Blipsounds
      @Blipsounds  4 ปีที่แล้ว +1

      Thanks Bob :) we post a new video every Friday!

  • @ultimadei7102
    @ultimadei7102 7 ปีที่แล้ว +5

    These are super well made videos! +1 sub!

    • @Blipsounds
      @Blipsounds  7 ปีที่แล้ว

      Thanks :) More coming soon!

  • @edfarage570
    @edfarage570 7 ปีที่แล้ว +1

    really nice video dude, hope there's more like this

    • @Blipsounds
      @Blipsounds  7 ปีที่แล้ว

      Thanks man :) More coming soon!

  • @omeraktan1503
    @omeraktan1503 7 ปีที่แล้ว +2

    Sound is important your right

  • @jean-baptistedeclerfayt8288
    @jean-baptistedeclerfayt8288 2 ปีที่แล้ว

    Amazing video! Very inspiring and useful! :)

  • @timpize8733
    @timpize8733 7 ปีที่แล้ว +2

    Interesting video. There's also one thing to notice : the melody goes from low notes to higher notes when it's something good, and the opposite when it's bad. All the examples in the video use this trick apparently. And it stays on the same note when it's neither particularly good nor bad, like the sound of Mario being hit but not dying yet. ^^'

    • @Blipsounds
      @Blipsounds  7 ปีที่แล้ว +1

      Yes! This is also true. I wouldn't say this is a rule for all rewarding and punishing feedback sounds in existence, but using what you just said will help create rewarding and punishing feedback sounds.

  • @jakob8780
    @jakob8780 4 ปีที่แล้ว

    This is really good!

  • @direktexe8436
    @direktexe8436 4 ปีที่แล้ว

    I really like the weapon sounds in thunder force 4

  • @danielmakesnoise4972
    @danielmakesnoise4972 7 ปีที่แล้ว +1

    That was really informative! Thank you, and keep up the hard work! +1 Subscriber :D

  • @MarceloGorzoni
    @MarceloGorzoni 7 ปีที่แล้ว +2

    Amazing Channel, a find it for buying your udemy "audacity game sounds" course.. and this content it even better not just tecnical for sounds but much more like sound design, strategic sound or something like it.. Ill keep following :)

    • @Blipsounds
      @Blipsounds  7 ปีที่แล้ว

      Hey there! Thanks so much, that really means a lot. And thanks for taking the Audacity Sound Design Course! I'm glad that you found your way here. More videos coming soon :)

  • @anjena
    @anjena 7 ปีที่แล้ว +2

    Interesting!

  • @btmofmyheart
    @btmofmyheart 3 ปีที่แล้ว

    whats name of the game at 3:55

  • @ARAudio_
    @ARAudio_ 3 ปีที่แล้ว

    IT DOESNT!