Interesting video. There's also one thing to notice : the melody goes from low notes to higher notes when it's something good, and the opposite when it's bad. All the examples in the video use this trick apparently. And it stays on the same note when it's neither particularly good nor bad, like the sound of Mario being hit but not dying yet. ^^'
Yes! This is also true. I wouldn't say this is a rule for all rewarding and punishing feedback sounds in existence, but using what you just said will help create rewarding and punishing feedback sounds.
Amazing Channel, a find it for buying your udemy "audacity game sounds" course.. and this content it even better not just tecnical for sounds but much more like sound design, strategic sound or something like it.. Ill keep following :)
Hey there! Thanks so much, that really means a lot. And thanks for taking the Audacity Sound Design Course! I'm glad that you found your way here. More videos coming soon :)
Nobody:
*Ryan at **2:30*
Me: dad can you pick me up i'm scared
IT DOESNT!
this channel is underrated
informative video, nice work! Needs more pizza though
There can never be enough pizza
Excellent work; really great video!
Thank you :)
Bless you for making such an amazing contents!
Hopefully your channel will grow, keep up the good work.
Thanks Bob :) we post a new video every Friday!
These are super well made videos! +1 sub!
Thanks :) More coming soon!
really nice video dude, hope there's more like this
Thanks man :) More coming soon!
Sound is important your right
Agreed!
Amazing video! Very inspiring and useful! :)
Interesting video. There's also one thing to notice : the melody goes from low notes to higher notes when it's something good, and the opposite when it's bad. All the examples in the video use this trick apparently. And it stays on the same note when it's neither particularly good nor bad, like the sound of Mario being hit but not dying yet. ^^'
Yes! This is also true. I wouldn't say this is a rule for all rewarding and punishing feedback sounds in existence, but using what you just said will help create rewarding and punishing feedback sounds.
This is really good!
I really like the weapon sounds in thunder force 4
That was really informative! Thank you, and keep up the hard work! +1 Subscriber :D
Thanks!
Amazing Channel, a find it for buying your udemy "audacity game sounds" course.. and this content it even better not just tecnical for sounds but much more like sound design, strategic sound or something like it.. Ill keep following :)
Hey there! Thanks so much, that really means a lot. And thanks for taking the Audacity Sound Design Course! I'm glad that you found your way here. More videos coming soon :)
Interesting!
Thank you!
whats name of the game at 3:55
IT DOESNT!