Make Seamless Looping Race Tracks with Array & Curve Modifiers in Blender

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  • เผยแพร่เมื่อ 25 มิ.ย. 2024
  • Learn how to make a seamless looped race track mesh in Blender using a couple of quick and easy modifiers and tools. You can do this in less than 5 minutes!
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ความคิดเห็น • 4

  • @Lync1111
    @Lync1111 7 วันที่ผ่านมา +1

    Thank you so much for this example. Just a though to build on the possibilities. What if there were a loop added. Would this make it more difficult in the execution. Just curious. Anyways thanks for the fast response on this you've made my day 100%

    • @almightygamesdev
      @almightygamesdev  7 วันที่ผ่านมา +1

      Sure! The Curve can handle a loop. There shouldn't be any problem with that. You'd want to make the loop as smooth as possible to prevent the car from catching rough edges in the road as it traverses up and around. Yet, another possibility too... You could make a figure 8 style track, although you would likely have to reconstruct the crossing section in a very similar way to how I closed the gap at the start and end of the track in this video. Good stuff! :)

    • @Lync1111
      @Lync1111 7 วันที่ผ่านมา

      @@almightygamesdev ok got it. Thanks

    • @donaldcourtemanche2395
      @donaldcourtemanche2395 วันที่ผ่านมา

      Shift A to add objects?, thx fir the tutorial