Enjoy watching the runs, but also appreciate the write ups in the descriptions, always really useful - been flagging them to people who making their way through the UFO50 shmups, thanks 👍
This honestly looks really fun and surprisingly innovative too, you honestly expect the shmups to be the ones to get the shorter end of the stick in a game like this.
@@danyukhin Ufo 50 is a huge indie game by the dev of Spelunky, the dev of Downwell, and some others. It is basically 50 Games in 1, emulating a fake games companies that did them in the 80's, and they are NOT mini-games, all are in-depth games in a lot of different styles and genres. Some are arcade style, some are full blown RPGs, etc., with most ranging from great to fantastic, worth checking it out!
@@rudeboyspodcastyeah worth a try. I m the type of player where I really prefer something really meaty rather than an assortment of different stuff, but it s worth looking into I think
@@TheElectricUndergroundsome games in the collection are definitely of more substance than others but there still so much quality and variety packed into it which I found pretty surprising
I had a feeling you'd pick one of the games in here. A few of the games in it look interesting to warrant a buy at some point (curious about the strategy ones), but I'm not sure how jank they actually are because most people are just talking about the game from the narrative "you see the games change over time" angle, rather than gameplay.
Gameplay wise, a lot of these are killer. Bug hunt is a fantastic tactics game set on a small grid. I could see comparisons to into the breach regarding how the game works, but I have yet to play into the breach myself to judge accurately. This is also very fun in versus mode against someone else. Campenalla is an *excellent* arcade game with great feeling controls and stage design. I think it might be perfection lol. The engine is so good it got used for 2 other games. One of which is a roguelike blaster master like game I haven't put a ton of time into yet. Mooncat is a great game for exploration and discovery. Just understanding how to use your character is a unique journey in and of itself. One of my favorites in the collection just for how novel it is and how it encourages you to learn and explore. I still haven't found everything yet
@@theladyofbees3895 Into the Breach isn't bad as a comparison to Bug Hunter, but with Bug Hunter's emphasis on a single avatar and enemy/board evolution, the closer match is Michael Brough's stuff: 868-HACK (previously 86856527) and Imbroglio. To some extent, Tom Francis' Morphblade too, as it was a conscious derivative of both.
Possibly relevant strategy games among UFO 50: Rail Heist two-player: The single-player portion is a reasonably normal semi-stealth platformer...which turns into the heister and the guards taking timed (8 second?) turns whenever a sighting or interaction occurs. The two-player version is the same turn system but at all times. According to the single report I've seen in passing, it's apparently heavily tilted toward the heister. Attactics: The best comparison I know is a 1996 game called Gearheads, which nobody's heard of or played. It also resembles Capybara Games' classic Might and Magic: Clash of Heroes match-3/strategy hybrid, in the way you arrange your units relative to each other and choose between optimal and attainable formations. Units are spawned and arranged in lanes on a grid, and you're trying to slip three units through to touch the wall of the enemy castle. All units automatically walk forward every few seconds, whether players want it or not. As that beat continues, you spend your APM scrambling to move your guys back or sideways to fight, evade, or assume special formations that give them special abilities. Rock On! Island: OK probably not, it's just a perfectly nice little tower defense. Avianos: A one-on-one empires TBS of building production facilities, recruiting and moving troops, with autobattler...battles. The weird twist is that the postapocalyptic avian dinosaur gods are essentially bidding for your favor, in a way reminiscent of the resource river in many of the more recent engine building board games. Every turn you're choosing a set of actions from among sets offered to you by the different gods, but there's also...divine relationship management... to consider. Bug Hunter: A confined grid combat tactics, using each turn's budget of actions to try and suppress the horde of different bugs surrounding you as much as possible. Leftover enemies evolve and spawn viciously. Lords of Diskonia: Choose/recruit and manage a party along a line in the overworld, getting into fights. In the fights, everybody is different sized and abled disks which you billiards/crokinole/shuffleboard around trying to get extra damage and effects with caroms. Roundguard minus the Peggle part, or the videogame counterpart of Ascending Empires. Combatants: Lead your quite stupid autobattler ants against opposing quite stupid autobattler ants to seize resources, choosing production queues and behavior modes and doing a bunch of the fighting yourself at least early on. Party House: If Balatro is the Poker roguelike, Party House is the Blackjack one. Pretty much just about choosing how much to push your luck, with just enough ability to influence the ways it can arrive. Several scenarios constitute playing with different decks containing different abilities and risks. Devilition: A straight re/demake of Yu and Perry's old freeware Diabolika. A turn-based game of building and then setting off chain reactions out of your available resources to destroy demons and spare villagers. Pretty puzzley but it involves resource management and choosing priorities, which for me is the dividing line between a puzzler vs a tactics game.
I was just thinking "I wonder if Jaimers knows there are shmups in here?" while playing bits and pieces of UFO 50 earlier today.
Enjoy watching the runs, but also appreciate the write ups in the descriptions, always really useful - been flagging them to people who making their way through the UFO50 shmups, thanks 👍
I've spent 7 hours trying to get a clear, you are my hero...
I got the clear...
This honestly looks really fun and surprisingly innovative too, you honestly expect the shmups to be the ones to get the shorter end of the stick in a game like this.
I dunno man, if you played schmups through the 90s, this looks pretty dull in comparison.
Ninpek is a shmup in my heart
0:53 this was a pretty slick manoeuvre that probably took a lot of confidence to pull off. Respect
Official release?
50-in-1?
INDIE?
*You know the drill guys*
*And* it's by known and respected names like Derek Yu (Spelunky), so, yeah.
uh, could you fill me in on the drill please?
@@danyukhin Ufo 50 is a huge indie game by the dev of Spelunky, the dev of Downwell, and some others. It is basically 50 Games in 1, emulating a fake games companies that did them in the 80's, and they are NOT mini-games, all are in-depth games in a lot of different styles and genres. Some are arcade style, some are full blown RPGs, etc., with most ranging from great to fantastic, worth checking it out!
That downer ending has serious Darius vibes.
Darius has downer ending?
@@hieioni3354 Darius has nothing BUT downer endings.
@@triplehate6759 Damn, that's a bummer.
the designers must be a Taito fan as well
@@CPS42069 Taito fans*
Short and good game. Reminds me of Star Force for the NES.
I knew Jaimers would have some scoring runs for this. Waiting for the Caramel Caramel video.
So many EGGs...
E G G
Nice Cave inspired control scheme in this game.
I read this as “Nick Cave inspired control scheme” lol
@@LimeCultivist The games does have some Bad Seeds after all.
Shot-mechanic is similar to Judgement Silversword… 🤔
I got the cherry in about 3 and a half hrs of trying to beat wave 3. It felt like 50 hrs of hell and my eye doctor gave me bad news today.
My favorite SHMUP in the collection is Caramel Caramel, I'd love to see you do that one next!
the fast scrolling background reminds me of recca
I may need to review this release, the concept is interesting but I m a bit skeptical of the game quality
They're all really good. I've played for 33 hours and had a ton of fun
@@rudeboyspodcastyeah worth a try. I m the type of player where I really prefer something really meaty rather than an assortment of different stuff, but it s worth looking into I think
@@TheElectricUndergroundsome games in the collection are definitely of more substance than others but there still so much quality and variety packed into it which I found pretty surprising
Haha I was literally going to nominate this next on Patreon. There’s some good ones in it. I think you’d find several gems
@@TheElectricUndergroundmy thoughts exactly
I feel like the game wants to be less wide, but even then it looks fairly good
reminds me of nes gun-nac!
cool idea!
My man cherrying Star Waspir first over here wtf
Egg 🥚 🐣. Wonder if there are other letter combinations lol
Description has a quick description of the mechanics
I had a feeling you'd pick one of the games in here. A few of the games in it look interesting to warrant a buy at some point (curious about the strategy ones), but I'm not sure how jank they actually are because most people are just talking about the game from the narrative "you see the games change over time" angle, rather than gameplay.
Gameplay wise, a lot of these are killer.
Bug hunt is a fantastic tactics game set on a small grid. I could see comparisons to into the breach regarding how the game works, but I have yet to play into the breach myself to judge accurately. This is also very fun in versus mode against someone else.
Campenalla is an *excellent* arcade game with great feeling controls and stage design. I think it might be perfection lol. The engine is so good it got used for 2 other games. One of which is a roguelike blaster master like game I haven't put a ton of time into yet.
Mooncat is a great game for exploration and discovery. Just understanding how to use your character is a unique journey in and of itself. One of my favorites in the collection just for how novel it is and how it encourages you to learn and explore. I still haven't found everything yet
@@theladyofbees3895 Into the Breach isn't bad as a comparison to Bug Hunter, but with Bug Hunter's emphasis on a single avatar and enemy/board evolution, the closer match is Michael Brough's stuff: 868-HACK (previously 86856527) and Imbroglio. To some extent, Tom Francis' Morphblade too, as it was a conscious derivative of both.
Possibly relevant strategy games among UFO 50:
Rail Heist two-player: The single-player portion is a reasonably normal semi-stealth platformer...which turns into the heister and the guards taking timed (8 second?) turns whenever a sighting or interaction occurs. The two-player version is the same turn system but at all times. According to the single report I've seen in passing, it's apparently heavily tilted toward the heister.
Attactics: The best comparison I know is a 1996 game called Gearheads, which nobody's heard of or played. It also resembles Capybara Games' classic Might and Magic: Clash of Heroes match-3/strategy hybrid, in the way you arrange your units relative to each other and choose between optimal and attainable formations. Units are spawned and arranged in lanes on a grid, and you're trying to slip three units through to touch the wall of the enemy castle. All units automatically walk forward every few seconds, whether players want it or not. As that beat continues, you spend your APM scrambling to move your guys back or sideways to fight, evade, or assume special formations that give them special abilities.
Rock On! Island: OK probably not, it's just a perfectly nice little tower defense.
Avianos: A one-on-one empires TBS of building production facilities, recruiting and moving troops, with autobattler...battles. The weird twist is that the postapocalyptic avian dinosaur gods are essentially bidding for your favor, in a way reminiscent of the resource river in many of the more recent engine building board games. Every turn you're choosing a set of actions from among sets offered to you by the different gods, but there's also...divine relationship management... to consider.
Bug Hunter: A confined grid combat tactics, using each turn's budget of actions to try and suppress the horde of different bugs surrounding you as much as possible. Leftover enemies evolve and spawn viciously.
Lords of Diskonia: Choose/recruit and manage a party along a line in the overworld, getting into fights. In the fights, everybody is different sized and abled disks which you billiards/crokinole/shuffleboard around trying to get extra damage and effects with caroms. Roundguard minus the Peggle part, or the videogame counterpart of Ascending Empires.
Combatants: Lead your quite stupid autobattler ants against opposing quite stupid autobattler ants to seize resources, choosing production queues and behavior modes and doing a bunch of the fighting yourself at least early on.
Party House: If Balatro is the Poker roguelike, Party House is the Blackjack one. Pretty much just about choosing how much to push your luck, with just enough ability to influence the ways it can arrive. Several scenarios constitute playing with different decks containing different abilities and risks.
Devilition: A straight re/demake of Yu and Perry's old freeware Diabolika. A turn-based game of building and then setting off chain reactions out of your available resources to destroy demons and spare villagers. Pretty puzzley but it involves resource management and choosing priorities, which for me is the dividing line between a puzzler vs a tactics game.
...Devil Blade?
wait, if u play a PERFECT game you only end up with 4 lives by the end of the game? that's really harsh for giving out those 1UPs I desperately need
Wow. yeah this will not be a game I will be beating. I truly believe I could try this for 50 hours and not beat it.
Upper moon 2 Douma (demon slayer) is in hell :😎👌🥤
Stage 3 might be the worst level of a video game ive played its so bullshit
I envy you ❤
:)
looks kusoge
It's maybe inspired from Action 52