I love the fact that you go into detail on all of your videos and the level of professionalism that you try and present. I have a few criticisms with this video in particular. 1) When you go over the reason for the Defending Ring and you line out the 5 DT from both the cape and Shigi and then with the ring that you're 1% away from cap..? What..? The Cap is 50% in the first tier and 37.5% in the second for a potential overall 87.5% and this can be further broken out by the three types of damage of Physical, Breath and Magical. 2) Alluvian Skirmish armor isn't that difficult to obtain. That's including not participating. If your going to suggest this armor and tell players not to play it because its too much of a hassel, atleast inform them about the Red Mog Pells that handed out two to three times a year and returning players can use those to obtain six Mellidopt Wings that can then be exchanged for Alluvian Skirmish armor of the players choosing. 3) Spell inturruption rate down gear only works if you can achieve 101-102% SIRD. Saying the 10% from the Staunch Tathlum as this blessing ... It's a useless stat unless you can get the 91-92% elsewhere. Instead pay more focus to the Damage Taken and the +10 Resistance to all status ailments. 4) Your pronunciation on certain abbreviated words is like nails on a chalkboard. I'm not talking about how you pronounce Behemoth or Reisenjima or Blade: Hi... This is more in reference to AGI as ahgee... Just say Agility ... I get you want to abbreviate everything because the community has or SquareEnix has but it doesn't mean you have to abide by when you speak the word. You don't say Stir or emendee or Kir for Strength, Mind or Charisma. Again, great video and I hope the "advanced" one is an improvement upon this one.
Seems to be some confusion here. 1. What I am referring to is the Magic Damage Taken cap which is what is most important to Ninja. This caps at 50%. You get the first 29% from Shell V and the 22% from Defending Ring, Shigi, Cape and Ammo give you 22%. Total is 51%. Yes it can in theory go higher with things like Aegis but for ninja 50% is the cap for magic damage taken reduction. Magic Defense boost is what helps ninja reduce magic damage beyond this cap and this is why Kendatsuba excels when tanking on Ninja. 2. I think you misunderstood. For the body, I give the easiest way in my opinion which is simply doing the Intermediate RoE quest that you really should be doing anyway as part of normal game progression. I don't recommend the other pieces as Herc is better... would be kind of silly to waste a Red Mog Pell on stuff that is only useful for a short time. The body however is the BiS Fast Cast piece which is why I suggest using the free voucher from RoE for it. 3. Not sure why your saying spell interruption rate is ineffective. I've had it activate for me many times. Granted it would be activating significantly more if I had more in the stat but this is just a nice bonus on a piece that is primarily used for the reach the Magic Damage Taken cap of -50%. Yes the status ailments boost is nice but you have to realize this is on my fast cast set... that stat isn't going to help out that much on the .5 -1 seconds that the set is on for, hence why it wasn't mentioned. However the Spell Interruption rate could come into play a small percentage of the time when casting Utsusemi as it tends to do.
@@NextGamesGuide There is no confusion, merely criticism. As a fellow tank to another, all DT is important regardless of which tank you are playing. Especially on one that can have their main source of defense wiped by a single attack or spell. I get that this is an intermediate phase of your ninja guide but telling any returning player aspiring to be a ninja regardless of solo or team style play is foolish to say that capping damage taken at 21 or 22 and then relying on your mage trusts or players to reapply shell if yours is dispelled. At the very least you should be showing players a turtle method. Nothing good comes from Red Mog Pells that can't either be bought or come from other events such as the ciphers. The Alluvian Skirmish armor, in my opinion, is a returning players best stop gap between beginner Fast Cast pieces to Herculean. By then, players can repurpose and set new augments on Taeon items for other jobs they choose to play in the future. I didn't say SIRD is ineffective. I said the 10% alone is ineffective and getting hit in fast cast or mid cast gear sets does happen and if you're going to mention SIRD on the ammo then suggest it for other slots where Ninja can utilize it as well. As a DPS Ninja... SIRD is a useless stat and if your tanking or hybrid dps/tanking then looking for a well balanced DT, SIRD, HP, Enmity between precast and midcast sets should be considered. Im trying to find reliable Ninja guides because the Auction House forums only seems to care about haste / dw sets in low accuracy builds and right now this video isn't for me and I'm hoping either your next or end all be all video at the end will fill the void. Until then, keep up the good work!
Excellent video my friend. I learned a lot from watching. A still fairly new member, so ur video really helps a ton. Ty very much for putting in the time.
Edit: Timestamp @36:08 - During the EVA ambu cape you say you can additionally add dmg -5%. However, that would negate 15 of the previously listed +45 total eva. You would then have +35 eva + the -5% dmg (since both +15 eva and -5% dmg are from the Abdhaljs Resin) correct?
I recently completed Kikoku 119(still working on Afterglow). I currently use Gokotai/Shigi as my main/off-hand weapons. Is non-AG Kikoku better than either option? My first impression was no given how much ACC you give up with either option, but in situations where ACC doesn't matter or ACC is called(non-ilevel or low-ilevel content) I thought maybe Kikoku would be a better off-hand at least.
If you are talking about a trust buffed situation then it's pretty much the exact same DPS if your using the ideal gear for both. 1776DPS or Kikoku and 1768DPS for Gokotai So you really can't go wrong with either in this situation. If your talking about a party buffed situation, Gokotai pulls a bit ahead at 5888 over Kikoku's 5650. Gokotai really surprisingly holds its own until kikoku's afterglow kicks in.
@@NextGamesGuide Yeah, mainly Trust-buffed situations since I solo mostly. I currently have a mix of pieces from all three of your Beginner, Intermediate and Expert gearsets, so I am trying to figure out what is currently the best gear I can use that I have. Anyway, thank you for the response! A bit disappointing to hear considering I was so stoked when I finally got Kikoku to 119 and those trials were maddening. If they are that close I guess I could use Kikoku anyway, but that Regain on Goko is just so good. Haha I guess in high/capped Haste situations where I am not using any Dual Wield anyway I could use it then. I'll play around with it, I guess. Haha.
Is a Kanaria with decent augments (DMG: 16, TA +3%, Accuracy +23) fine to use during the intermediate stage? Is there another katana I should be shooting for while I work on a REMA? (I'm pairing it with a Ternion Dagger +1.)
The one on the top that is great for telling DPS numbers is called scoreboard and comes with windower. The other one which gives much more detailed info is called parse and must be downloaded manually.
Im curious why you are putting spell int down and melee stuff in a precast set is there a reason for this ? when you talk about these sets you dont seem to mention precast, midcast & aftercast
This is not a guide I would recommend. The path laid out is artificially long and unnecessarily severe. If someone wanted to do everything 100% solo then MAYBE this is a good path. Doing things like solo grinding ambu in sparks gear and then solo grinding 500 JP in ambu gear just to get the first to set in this video are going to be very frustrating when someone with a little experience gets them a set of herc gear from T1s and a rawhide vest in 1-2 hours. I’d say you could replace this entire video with the advice: find a good linkshell.
Many of my subscribers and viewers follow my content specifically because they either don't have access to Linkshells due to their play schedule/server population or because they prefer solo play. This is the path I followed as I played solo for two years after my return in 2017 before finally finding a good linkshell to help me get those last few end game pieces. I can definitely understand people wanting to group up and your absolutely right in that doing so will allow you to skip much of this however that's what my Intermediate and Elite setups are for. I wanted to make a guide that fit everyone's different playstyles and choices, Solo play, Party Play, Starting Gear, Elite Gear, Every option for end game katana, etc and show how they all compare at hence the 20+ Episodes of this guide.
@LittleBobbyTables I play on Leviathian and have (many times) helped people farm Reisenjima T1s. There's generally people willing to help out new/returning players. So far as asura goes, I don't play on that server, but I remember an "Unmercing Asura" thread on ffxiah offering to help newbies get through escha and reisenjima. Like I said, if you want to play this game alone, go with god, but if new players are watching this guide, then they should know that there are a lot of other alternatives that will get them to the current end game without spending 6 months grinding content that's 4 years old
This is really bad advice. I hope that the high-end guide is better than this. I see so many things wrong with this such as the bad basic math. At 48:10 he shows that each set has the same DPS same WSDMG but one set magically does more skillchain damage. I don't know how that could even happen.
He’s calculating the damage for white dmg separate from the dmg from skillchains...He states the reason in the video, you can skillchain more often in the TP set which is why that dps can and is higher...
As I explain in the video this is due to the fact that the other two sets can only self SC about 50% of the time and the TP set can SC 90%+ of the time. Meaning with the two other sets I get 1000TP just beyond the Skillchain Window making it so my second weaponskill doesn't skillchain. I only get TP a second or so after I would have with the TP set so the DPS for the Melee damage and the Weaponskill damage is almost the same as the TP set. The DPS is undoubtedly a little higher with the Kendutsaba set as it is swinging a bit more but the point here is that it's so close to the Kendutsaba set that it's DPS numbers are within the range of what it did. However that speaks to DPS numbers alone of just your melee hits and the weapon skill. Since you are SC'ing 40-50% MORE of the time with the Kendutsaba set, it's Skillchain DPS will be roughly twice that of the other two sets as they are only skillchaining half as often during that fight. Extending this, you use a Magic Burst after each skillchain and the difference in DPS of the two sets becomes even more apparent as now that Magic Burst spike damage is added to your initial DPS number more often then with the other two sets. All of this was not meant to tell you NOT to use the TP set as obviously I wouldn't have asked you to build one if I didn't want you to use it. This information was meant to make you realize that changing all that gear alone really didn't make more then a few White Damage DPS difference if your not going to take advantage of your new Skillchain and Magic Burst capabilities, that's where 95%+ of your new DPS boost will come from when using the Kendutsaba set.
Also don't forget you can use accolades for about the same ratio with prize powders, just takes a little bit longer. Great work on these guides.
Indeed that is another good way to add to the gil you get from Job Point Farming.
Excellent stuff, looking forward to the next!
I love the fact that you go into detail on all of your videos and the level of professionalism that you try and present. I have a few criticisms with this video in particular.
1) When you go over the reason for the Defending Ring and you line out the 5 DT from both the cape and Shigi and then with the ring that you're 1% away from cap..? What..? The Cap is 50% in the first tier and 37.5% in the second for a potential overall 87.5% and this can be further broken out by the three types of damage of Physical, Breath and Magical.
2) Alluvian Skirmish armor isn't that difficult to obtain. That's including not participating. If your going to suggest this armor and tell players not to play it because its too much of a hassel, atleast inform them about the Red Mog Pells that handed out two to three times a year and returning players can use those to obtain six Mellidopt Wings that can then be exchanged for Alluvian Skirmish armor of the players choosing.
3) Spell inturruption rate down gear only works if you can achieve 101-102% SIRD. Saying the 10% from the Staunch Tathlum as this blessing ... It's a useless stat unless you can get the 91-92% elsewhere. Instead pay more focus to the Damage Taken and the +10 Resistance to all status ailments.
4) Your pronunciation on certain abbreviated words is like nails on a chalkboard. I'm not talking about how you pronounce Behemoth or Reisenjima or Blade: Hi... This is more in reference to AGI as ahgee... Just say Agility ... I get you want to abbreviate everything because the community has or SquareEnix has but it doesn't mean you have to abide by when you speak the word. You don't say Stir or emendee or Kir for Strength, Mind or Charisma.
Again, great video and I hope the "advanced" one is an improvement upon this one.
Seems to be some confusion here.
1. What I am referring to is the Magic Damage Taken cap which is what is most important to Ninja. This caps at 50%. You get the first 29% from Shell V and the 22% from Defending Ring, Shigi, Cape and Ammo give you 22%. Total is 51%. Yes it can in theory go higher with things like Aegis but for ninja 50% is the cap for magic damage taken reduction. Magic Defense boost is what helps ninja reduce magic damage beyond this cap and this is why Kendatsuba excels when tanking on Ninja.
2. I think you misunderstood. For the body, I give the easiest way in my opinion which is simply doing the Intermediate RoE quest that you really should be doing anyway as part of normal game progression. I don't recommend the other pieces as Herc is better... would be kind of silly to waste a Red Mog Pell on stuff that is only useful for a short time. The body however is the BiS Fast Cast piece which is why I suggest using the free voucher from RoE for it.
3. Not sure why your saying spell interruption rate is ineffective. I've had it activate for me many times. Granted it would be activating significantly more if I had more in the stat but this is just a nice bonus on a piece that is primarily used for the reach the Magic Damage Taken cap of -50%. Yes the status ailments boost is nice but you have to realize this is on my fast cast set... that stat isn't going to help out that much on the .5 -1 seconds that the set is on for, hence why it wasn't mentioned. However the Spell Interruption rate could come into play a small percentage of the time when casting Utsusemi as it tends to do.
@@NextGamesGuide There is no confusion, merely criticism. As a fellow tank to another, all DT is important regardless of which tank you are playing. Especially on one that can have their main source of defense wiped by a single attack or spell. I get that this is an intermediate phase of your ninja guide but telling any returning player aspiring to be a ninja regardless of solo or team style play is foolish to say that capping damage taken at 21 or 22 and then relying on your mage trusts or players to reapply shell if yours is dispelled. At the very least you should be showing players a turtle method.
Nothing good comes from Red Mog Pells that can't either be bought or come from other events such as the ciphers. The Alluvian Skirmish armor, in my opinion, is a returning players best stop gap between beginner Fast Cast pieces to Herculean. By then, players can repurpose and set new augments on Taeon items for other jobs they choose to play in the future.
I didn't say SIRD is ineffective. I said the 10% alone is ineffective and getting hit in fast cast or mid cast gear sets does happen and if you're going to mention SIRD on the ammo then suggest it for other slots where Ninja can utilize it as well. As a DPS Ninja... SIRD is a useless stat and if your tanking or hybrid dps/tanking then looking for a well balanced DT, SIRD, HP, Enmity between precast and midcast sets should be considered.
Im trying to find reliable Ninja guides because the Auction House forums only seems to care about haste / dw sets in low accuracy builds and right now this video isn't for me and I'm hoping either your next or end all be all video at the end will fill the void. Until then, keep up the good work!
Appreciate the effort you put into this!
Excellent video my friend. I learned a lot from watching. A still fairly new member, so ur video really helps a ton. Ty very much for putting in the time.
Sad update for this vid's gil section. They capped how much per week you can sell with sparks. So combined Sparks and Unity it's bout 2mil a week.
I would love to see a Dragoon version of these guides. At least for the first 3 categories
I will be doing that shortly! Red Mage and Dragoon guides are incoming! :)
cheer up man, i love this game from 2005
So I need to completely do Guuardian of the void because am already on White stratum abbysite 4 so keep going till it’s all done ✅
Edit: Timestamp
@36:08 - During the EVA ambu cape you say you can additionally add dmg -5%. However, that would negate 15 of the previously listed +45 total eva. You would then have +35 eva + the -5% dmg (since both +15 eva and -5% dmg are from the Abdhaljs Resin) correct?
Yep looks like I added too much eva onto the cape when I made this video last year. You will definitely want the -5% damage reduction over the eva.
@@NextGamesGuide Thanks for the reply, your the man!
I recently completed Kikoku 119(still working on Afterglow). I currently use Gokotai/Shigi as my main/off-hand weapons. Is non-AG Kikoku better than either option? My first impression was no given how much ACC you give up with either option, but in situations where ACC doesn't matter or ACC is called(non-ilevel or low-ilevel content) I thought maybe Kikoku would be a better off-hand at least.
If you are talking about a trust buffed situation then it's pretty much the exact same DPS if your using the ideal gear for both. 1776DPS or Kikoku and 1768DPS for Gokotai So you really can't go wrong with either in this situation. If your talking about a party buffed situation, Gokotai pulls a bit ahead at 5888 over Kikoku's 5650. Gokotai really surprisingly holds its own until kikoku's afterglow kicks in.
@@NextGamesGuide Yeah, mainly Trust-buffed situations since I solo mostly. I currently have a mix of pieces from all three of your Beginner, Intermediate and Expert gearsets, so I am trying to figure out what is currently the best gear I can use that I have. Anyway, thank you for the response! A bit disappointing to hear considering I was so stoked when I finally got Kikoku to 119 and those trials were maddening. If they are that close I guess I could use Kikoku anyway, but that Regain on Goko is just so good. Haha I guess in high/capped Haste situations where I am not using any Dual Wield anyway I could use it then. I'll play around with it, I guess. Haha.
Is a Kanaria with decent augments (DMG: 16, TA +3%, Accuracy +23) fine to use during the intermediate stage? Is there another katana I should be shooting for while I work on a REMA? (I'm pairing it with a Ternion Dagger +1.)
If you don't have Gokotai yes this would be a good option until you get it or another REMA.
@@NextGamesGuide Thanks for the quick reply!
The sparks advice at the end is out of date by a few months now. Can only cash in a total of 100k sparks and accolades now, per week.
Aye sadly they changed that shortly after the video was released. Shame, was a really great way to earn quick Gil.
You mind sharing the name of your parser.. the one i have doesnt seem to work, could be me idk lol.
The one on the top that is great for telling DPS numbers is called scoreboard and comes with windower. The other one which gives much more detailed info is called parse and must be downloaded manually.
Im curious why you are putting spell int down and melee stuff in a precast set is there a reason for this ? when you talk about these sets you dont seem to mention precast, midcast & aftercast
Should I do Rema 15 empy or Relic on nin
Empy is going to give you better overall damage. Relic is decent damage and better overall for tanking. So really depends on what you do most of.
This is not a guide I would recommend. The path laid out is artificially long and unnecessarily severe.
If someone wanted to do everything 100% solo then MAYBE this is a good path.
Doing things like solo grinding ambu in sparks gear and then solo grinding 500 JP in ambu gear just to get the first to set in this video are going to be very frustrating when someone with a little experience gets them a set of herc gear from T1s and a rawhide vest in 1-2 hours.
I’d say you could replace this entire video with the advice: find a good linkshell.
Many of my subscribers and viewers follow my content specifically because they either don't have access to Linkshells due to their play schedule/server population or because they prefer solo play. This is the path I followed as I played solo for two years after my return in 2017 before finally finding a good linkshell to help me get those last few end game pieces. I can definitely understand people wanting to group up and your absolutely right in that doing so will allow you to skip much of this however that's what my Intermediate and Elite setups are for. I wanted to make a guide that fit everyone's different playstyles and choices, Solo play, Party Play, Starting Gear, Elite Gear, Every option for end game katana, etc and show how they all compare at hence the 20+ Episodes of this guide.
@LittleBobbyTables I play on Leviathian and have (many times) helped people farm Reisenjima T1s. There's generally people willing to help out new/returning players. So far as asura goes, I don't play on that server, but I remember an "Unmercing Asura" thread on ffxiah offering to help newbies get through escha and reisenjima. Like I said, if you want to play this game alone, go with god, but if new players are watching this guide, then they should know that there are a lot of other alternatives that will get them to the current end game without spending 6 months grinding content that's 4 years old
works for me since I am a solo player - thanks a lot for this series@@NextGamesGuide - helped me out a ton!
This is really bad advice. I hope that the high-end guide is better than this. I see so many things wrong with this such as the bad basic math. At 48:10 he shows that each set has the same DPS same WSDMG but one set magically does more skillchain damage. I don't know how that could even happen.
He’s calculating the damage for white dmg separate from the dmg from skillchains...He states the reason in the video, you can skillchain more often in the TP set which is why that dps can and is higher...
As I explain in the video this is due to the fact that the other two sets can only self SC about 50% of the time and the TP set can SC 90%+ of the time. Meaning with the two other sets I get 1000TP just beyond the Skillchain Window making it so my second weaponskill doesn't skillchain. I only get TP a second or so after I would have with the TP set so the DPS for the Melee damage and the Weaponskill damage is almost the same as the TP set. The DPS is undoubtedly a little higher with the Kendutsaba set as it is swinging a bit more but the point here is that it's so close to the Kendutsaba set that it's DPS numbers are within the range of what it did.
However that speaks to DPS numbers alone of just your melee hits and the weapon skill. Since you are SC'ing 40-50% MORE of the time with the Kendutsaba set, it's Skillchain DPS will be roughly twice that of the other two sets as they are only skillchaining half as often during that fight. Extending this, you use a Magic Burst after each skillchain and the difference in DPS of the two sets becomes even more apparent as now that Magic Burst spike damage is added to your initial DPS number more often then with the other two sets.
All of this was not meant to tell you NOT to use the TP set as obviously I wouldn't have asked you to build one if I didn't want you to use it. This information was meant to make you realize that changing all that gear alone really didn't make more then a few White Damage DPS difference if your not going to take advantage of your new Skillchain and Magic Burst capabilities, that's where 95%+ of your new DPS boost will come from when using the Kendutsaba set.
Let's see your video then..