Fun Fact: the first known photograph of a human was taken by accident in what was essentially a time-lapse. Early photography required very long exposures, like hours long, so was only used for landscapes and buildings. In a photograph of an industrial town taken from a nearby hill, a man shining shoes remained in the same position for enough of the exposure time to come out in the photograph while everyone else moved so quickly that there presence was not even noticed by the photo.
Can I ask why the recording of Dice Friends ends where it does? The little bit where they reflect on the game, between the game ending and them reading out the subscribers, is one of the best and most interesting bits. Like in Murder on the Semolo Plateau, the short out of character discussion was quite interesting. Here the discussion of the themes was really interesting too.
Even though it was "anticlimactic", I think its almost better that we're left with questions. This was legitimately creepy/cosmic horror-esque, and i think not resolving what was in the hole really heightens that feeling. There was something down there, something that happened that we'll never know
I want to know what they didn't discover. I've felt the same way about Dragons Order's and others. I'd like to know what the DM had planned had they chosen another path/assistant.
@@JosephLarson yeah, but isnt that part of Lovecraft-ian cosmic horror? The apprehension and fear of something unknown, like those characters will be left with unanswered questions for the rest of their lives. If Cam wanted to go full Lovecraft, I'm sure one or two of them obsessed over what was going on and ultimately unravelled
Good lord this was haunting, Cam did really well in designing a game that focused on the horror aspect, the fascination the need to know and the inability to turn away. It's one of those where you have so many answers but the fact that you're left with, well, I don't want to say no information, but very little facts and solid evidence that leaves you awake at night, trying to piece together just like Norman was doing.
Serge's limbs: "They seem absolutely perfectly normal to you." Serge: "Aquaman, got it." Beej, silently laughing really hard: "Oh noooo. That is not at all what he said!"
For those of you in the Comments who don't know there was indeed a triangle of Forts that were jointly made at the turn to the 20th century that was last updated in 30's. With the actual points were Fort Casey on Whidbey Island at the southeast point, and the two west points being Forts Worden and Flagler near Port Townsend on the Olympic Peninsula. While thought up to originally to protect Puget Sound from any attempts to get attacked from some rising tensions with nearby British Columbia, since Washington was only a Territory at the time, They got decommissioned because by the time any one would want to invade, it would be safer to do so by air, and not sea.
I've been so busy that I never caught this live, and I'm so sad that I didn't. This campaign was absolutely amazing, Cam is an Incredible storyteller. Everyone was so good in this. I would love to see another campaign similar to this one soon.
Pair *programming* totally works because there are a lot of possible solutions and it's basically active brainstorming; bouncing ideas can lead to better methods quite quickly. Pair 'other IT stuff' might not help so much when there is just one answer, beyond covering for "oh jeez what was the name of that command?" forgetfulness. Excellent vid btw. Cam has a great gm style.
This has been awesome, and inspired me to ask my friends to do a Call of Cthulhu one-shot game on Halloween night. My only complaint is that I don't have a copy of this module I can use for myself
I draw serious parallels between the grate at the bottom of the hole and the beings of Innsmouth and Cthulu. Especially Franky's fish-dream. Very Innsmouth. And very, very, very creepy.
It was the same one they used for Burning Bright. I feel like they may have decided to use it as a leitmotif for "Cameron is running this campaign." Maybe they'll re-use the Camp Nettlebee intro music the next time Kathleen runs a campaign.
We commissioned a few different pieces from LynxStudio for Dice Friends , each with different tone and feel. I imagine we’ll continue to use them to establish the appropriate tone for our campaigns, and that’ll also give a nice unifying feel to stories told using different systems or in different settings. I’m glad everyone likes the music. I like it too.
I loved that the siren corresponded with the cops arriving. Professional input though as a police dispatcher. If more than two or three people called us from different area codes about a corpse they saw on chat? Halloween or no, we'd be there lights and sirens asap.
"The rainbow extends far beyond the infrared and ultraviolet" Oh god, I've had that dream, it was amzingawful, as someone who enjoys playing with colors and customizing characters in video games I've yearned for a color outside the norm ever since. I can so seldom be happy with my fashion in gaming, it all feels so boring...
I really like the idea that the real cosmic horror are vaaaaast Singularity AI that leave humanity behind, rather than the cosmic Elder gods that humans dreamt up. Reminds me of Hbomberguy's recent video about Lovecraft, and the idea that a modern successor should be building off the concepts rather than the specifics of Lovecrafts works.
Most of that story was amazing, but man the ending was kinda... flat. Anti-climatic definitely, but more like getting an abbreviated ending for a game because you didn't 100% it for the "true" ending.
Finally! Been onpins and needles. LRR and Saving Throw Are my favorite RPG show runners. I believe both are Canadian too, not sure if that makes a difference. Kind of a bridge in humor between uS and British styles of humor to me.
I'm beginning to think Cameron sometimes speaks at a frequency only I can't hear. Otherwise surely they'd fit him with a bigger mike or whatever you do to quiet people.
I recall Paul mentioning in one of the tech streams that somehow Cam's voice doesn't get picked up by the mikes that well. He would be speaking at a similar volume as other people, but his levels would just be lower.
Yeah Cameron will be mid-sentence and suddenly his volume just plunges. It's really frustrating when he's saying a name or making a joke that everyone else reacts to. Some of the rest I can pick up from context but he's just SUPER hard to hear. I rewind and lean in close to my speakers but that only sometimes helps.
Re: swimming and muscle, most of the people I know with minimal body fat (whether or not they have a lot of muscle) don't float exceptionally well. A few of them are still very strong swimmers, so it can be done, it's just more work.
Who was the person In the well? What killed him? Why was he down there? Why was he updating the app? Why did he design a new app? why was the app creator lying and so terrified? What was the deal with that real knife in episode 1? What was the purpose of the app leading them there? I need some clarity and answers here. Maybe it needs a few more episodes to really dig deeper into what happened and some slightly more tangible threats?
1. George McKay 2. Probably finally delved to deeply into the Mythos stuff he was clearly involved in and encountered something which resulted in him dying and falling down there. 3. Who knows? 4/5. George was most likely influenced by the Cthulhu entities he was involved with to design the app as a sort of gateway for them to “invade” our world. It’s very cyberpunk - our phones already are hugely influential on us, and some eldritch evil could easily influence many people through them. 6. She probably realized that something was deeply wrong with what was happening and decided to try to cut herself off from it. She probably realized it’s horrible potential. 7. Dunno about the knife actually. Possibly just creepy set dressing or a red herring. 8. Again, George was probably absorbed into the weird entity that was using the app to influence people. The app was probably trying to get someone to come and finish what George started and push the app out so it could corrupt humanity or something. Just my two cents on all of it, I thought it was pretty clear what a lot of the subtext was here, I really enjoyed it. Hope this helps you enjoy it and understand it more too :)
I'm disappointed but not upset by any means. I'm wondering if this is the danger of setting your campaign in modern times, where murder and trespassing are crimes and not everyday happenstance.
I think the campaign could have used a bit of physical menace. Kathleen's character would have done well in a physical confrontation; Cam should have given her a chance to show it.
Fun Fact: the first known photograph of a human was taken by accident in what was essentially a time-lapse.
Early photography required very long exposures, like hours long, so was only used for landscapes and buildings. In a photograph of an industrial town taken from a nearby hill, a man shining shoes remained in the same position for enough of the exposure time to come out in the photograph while everyone else moved so quickly that there presence was not even noticed by the photo.
There's actually a great Call Of Cthulhu scenario based around that
I love how Beej has an appropriate level of computer skill IRL.
Can I ask why the recording of Dice Friends ends where it does? The little bit where they reflect on the game, between the game ending and them reading out the subscribers, is one of the best and most interesting bits. Like in Murder on the Semolo Plateau, the short out of character discussion was quite interesting. Here the discussion of the themes was really interesting too.
Even though it was "anticlimactic", I think its almost better that we're left with questions.
This was legitimately creepy/cosmic horror-esque, and i think not resolving what was in the hole really heightens that feeling. There was something down there, something that happened that we'll never know
I want to know what they didn't discover. I've felt the same way about Dragons Order's and others. I'd like to know what the DM had planned had they chosen another path/assistant.
@@JosephLarson yeah, but isnt that part of Lovecraft-ian cosmic horror? The apprehension and fear of something unknown, like those characters will be left with unanswered questions for the rest of their lives.
If Cam wanted to go full Lovecraft, I'm sure one or two of them obsessed over what was going on and ultimately unravelled
Good lord this was haunting, Cam did really well in designing a game that focused on the horror aspect, the fascination the need to know and the inability to turn away.
It's one of those where you have so many answers but the fact that you're left with, well, I don't want to say no information, but very little facts and solid evidence that leaves you awake at night, trying to piece together just like Norman was doing.
I love Dice Friends so much, and the very different atmospheres that Dale, Kathleen, and Cameron each bring as DM.
I like how Franky's Follower Count shot up like 5k upon finding the dead body
Serge's limbs: "They seem absolutely perfectly normal to you."
Serge: "Aquaman, got it."
Beej, silently laughing really hard: "Oh noooo. That is not at all what he said!"
I really like this series of dice friends cam made a very smart campaign.
For those of you in the Comments who don't know there was indeed a triangle of Forts that were jointly made at the turn to the 20th century that was last updated in 30's. With the actual points were Fort Casey on Whidbey Island at the southeast point, and the two west points being Forts Worden and Flagler near Port Townsend on the Olympic Peninsula. While thought up to originally to protect Puget Sound from any attempts to get attacked from some rising tensions with nearby British Columbia, since Washington was only a Territory at the time, They got decommissioned because by the time any one would want to invade, it would be safer to do so by air, and not sea.
I've been so busy that I never caught this live, and I'm so sad that I didn't. This campaign was absolutely amazing, Cam is an Incredible storyteller. Everyone was so good in this. I would love to see another campaign similar to this one soon.
Great work all. I am curious as to Cams content at the bottom of the hole, but I like the themes played around with.
I really enjoyed this campaign! It really had me on edge! Well done!
this is my fave Dicefriends campaign by far. great work to Cam and the players
Shout out to whoever is slowly increasing franky's follower count!
It peaks at 74654, then starts declining until the end of the video.
That would be Heather!
Pair *programming* totally works because there are a lot of possible solutions and it's basically active brainstorming; bouncing ideas can lead to better methods quite quickly. Pair 'other IT stuff' might not help so much when there is just one answer, beyond covering for "oh jeez what was the name of that command?" forgetfulness.
Excellent vid btw. Cam has a great gm style.
This has been awesome, and inspired me to ask my friends to do a Call of Cthulhu one-shot game on Halloween night. My only complaint is that I don't have a copy of this module I can use for myself
Sometimes murder mysteries become class action law suits Kathleen.
O man heck freaking yes! I've been waiting for this. The premise is just amazing let's head in!
I draw serious parallels between the grate at the bottom of the hole and the beings of Innsmouth and Cthulu. Especially Franky's fish-dream. Very Innsmouth. And very, very, very creepy.
That intro theme is faaaantastic
It was the same one they used for Burning Bright. I feel like they may have decided to use it as a leitmotif for "Cameron is running this campaign." Maybe they'll re-use the Camp Nettlebee intro music the next time Kathleen runs a campaign.
We commissioned a few different pieces from LynxStudio for Dice Friends , each with different tone and feel. I imagine we’ll continue to use them to establish the appropriate tone for our campaigns, and that’ll also give a nice unifying feel to stories told using different systems or in different settings.
I’m glad everyone likes the music. I like it too.
I loved that the siren corresponded with the cops arriving. Professional input though as a police dispatcher. If more than two or three people called us from different area codes about a corpse they saw on chat? Halloween or no, we'd be there lights and sirens asap.
Love this! This is rollplaying at its best imho!
wow, i got the shivers cam, well done
"The rainbow extends far beyond the infrared and ultraviolet" Oh god, I've had that dream, it was amzingawful, as someone who enjoys playing with colors and customizing characters in video games I've yearned for a color outside the norm ever since. I can so seldom be happy with my fashion in gaming, it all feels so boring...
This notion that the cameras on smartphones see *things* we cannot was something Cam should have shown rather than just telling us. Neat idea, sure.
Brilliant campaign, beautifully crafted, well played- I will not play CoC, but that's because unlike @Franky, I am #scared.
God yes ive been so eager for this episode
I really like the idea that the real cosmic horror are vaaaaast Singularity AI that leave humanity behind, rather than the cosmic Elder gods that humans dreamt up. Reminds me of Hbomberguy's recent video about Lovecraft, and the idea that a modern successor should be building off the concepts rather than the specifics of Lovecrafts works.
Yes, been waiting for this!!
Most of that story was amazing, but man the ending was kinda... flat. Anti-climatic definitely, but more like getting an abbreviated ending for a game because you didn't 100% it for the "true" ending.
Has cam read any Charlie Stross?
Finally! Been onpins and needles. LRR and Saving Throw Are my favorite RPG show runners. I believe both are Canadian too, not sure if that makes a difference. Kind of a bridge in humor between uS and British styles of humor to me.
2:33:00 Yes, pair programming works pretty well. We probably don't use it enough.
This is probably the most franky has ever gotten out of his Fine Arts degree.
I'm beginning to think Cameron sometimes speaks at a frequency only I can't hear. Otherwise surely they'd fit him with a bigger mike or whatever you do to quiet people.
I recall Paul mentioning in one of the tech streams that somehow Cam's voice doesn't get picked up by the mikes that well. He would be speaking at a similar volume as other people, but his levels would just be lower.
Yeah Cameron will be mid-sentence and suddenly his volume just plunges. It's really frustrating when he's saying a name or making a joke that everyone else reacts to. Some of the rest I can pick up from context but he's just SUPER hard to hear. I rewind and lean in close to my speakers but that only sometimes helps.
Re: swimming and muscle, most of the people I know with minimal body fat (whether or not they have a lot of muscle) don't float exceptionally well. A few of them are still very strong swimmers, so it can be done, it's just more work.
Will they survive, or will their hopes fall into despair?
One and the same my dude
Music of the Spheres: F'thagan-Happy Havoc
Can we get the intro music?
Have I mentioned how rad the intro music is? 'Cuz it's rad
I think the etymologically correct plural of octopus is octopodes
Is kathleen the one who's been in every single campaign?
Wait wHAT they didn't figure it out???? Oh noooo
Who was the person In the well? What killed him? Why was he down there? Why was he updating the app? Why did he design a new app? why was the app creator lying and so terrified? What was the deal with that real knife in episode 1? What was the purpose of the app leading them there? I need some clarity and answers here. Maybe it needs a few more episodes to really dig deeper into what happened and some slightly more tangible threats?
1. George McKay
2. Probably finally delved to deeply into the Mythos stuff he was clearly involved in and encountered something which resulted in him dying and falling down there.
3. Who knows?
4/5. George was most likely influenced by the Cthulhu entities he was involved with to design the app as a sort of gateway for them to “invade” our world. It’s very cyberpunk - our phones already are hugely influential on us, and some eldritch evil could easily influence many people through them.
6. She probably realized that something was deeply wrong with what was happening and decided to try to cut herself off from it. She probably realized it’s horrible potential.
7. Dunno about the knife actually. Possibly just creepy set dressing or a red herring.
8. Again, George was probably absorbed into the weird entity that was using the app to influence people. The app was probably trying to get someone to come and finish what George started and push the app out so it could corrupt humanity or something.
Just my two cents on all of it, I thought it was pretty clear what a lot of the subtext was here, I really enjoyed it. Hope this helps you enjoy it and understand it more too :)
Many questions few answers
Like Windows error popup wurm
i love this but im compelled to say that samhain is pronounced SOW-en or SOW-ain
I'm disappointed but not upset by any means.
I'm wondering if this is the danger of setting your campaign in modern times, where murder and trespassing are crimes and not everyday happenstance.
If SteveMRE ever ends up getting an autopsy I hope the.. autopsict.. says "OK, lets get him laid down on a tray." [fwump] "Nice."
Not anticlimactic at all. This heavily delivered on "being terrified of something you don't understand, and unable to stop pursuing it"
I think the campaign could have used a bit of physical menace. Kathleen's character would have done well in a physical confrontation; Cam should have given her a chance to show it.
Physical menace is hard to do here though, because it quantifies the threat in a way that tends to remove the horror aspect.
"Hey chat, we found a dead body" -Franky and Logan Paul
Worman