Small amendment to the Curse debuff on the final boss - it does NOT prevent you from picking up treasure, and it stacking has also been removed. Curse dispels are still nice to remove that DoT, but aren't required for breaking the magma shield itself!
around 18:16, theres a goulash cauldron (cooking 25 to use) right there next to a mob you skip. Do you have strong feelings either way about using this?
The goulash is relatively low value as it only works out of combat, you can probably save a little time running up the stairs then again running from Forgemaster back to the start, but it's not gonna make or break your key. If you want to grab it feel free to add that mob into the pull and have someone pick it up while you're grouping!
A kick is just any cast that you can use your interrupt on, whereas a stop are spells that you can use CC on (stuns, fears, disorients, etc) and the mob won't attempt to recast it. These stops sometimes work on casts that can also be interrupted, but sometimes they work on spells that can't be, making them pretty useful!
@@JpDeltell that's odd, probably an import error, I know people sometimes have an issue where random individual mobs in pulls get unchecked for some reason.
That would be Blazing Slash, a pretty hefty 100% fire damage tank buster, so gotta make sure you have some form of DR that works against magic damage up when it goes off!
Honestly it was one of my favourites after testing on the PTR. Magmatusk is a little rough but outside that the trash feels fair, the bosses are simple but fun, and the aesthetic is super cool.
The last Boss is bullshit.. the time Intervall betreen the shots is WAAYYYY to Close. With the casttime of the Item.. its fcking Close.. AS a DK. No Chance with running AND using this... When Ur not a tank
@@matthewduncan2101 no its annoying and calls out bad people i dont like my chqat geting flooded with random bs and i have seen it go off from unavoidable damage or stuff you cant avoid
Small amendment to the Curse debuff on the final boss - it does NOT prevent you from picking up treasure, and it stacking has also been removed. Curse dispels are still nice to remove that DoT, but aren't required for breaking the magma shield itself!
Thanks for the guide! I love it that the tank constantly jumps around while fighting.
No problem at all, gotta keep occupied somehow haha.
Great guide, now I'm prepared !!
Happy I could help!
Thanks Tactyks :)
No problem!
Great guide as always, seems like a cool dungeon:)
One of my favourites going into the season for sure!
around 18:16, theres a goulash cauldron (cooking 25 to use) right there next to a mob you skip. Do you have strong feelings either way about using this?
The goulash is relatively low value as it only works out of combat, you can probably save a little time running up the stairs then again running from Forgemaster back to the start, but it's not gonna make or break your key. If you want to grab it feel free to add that mob into the pull and have someone pick it up while you're grouping!
I truly believe less interrupts (normal amount) = more enjoyable dung, this seems well balanced
Yup I'm a big fan, this was one of my favourites on the PTR!
Hey thanks for the vids! What's the difference between kicks and stops? (Player returning from TBC)
A kick is just any cast that you can use your interrupt on, whereas a stop are spells that you can use CC on (stuns, fears, disorients, etc) and the mob won't attempt to recast it. These stops sometimes work on casts that can also be interrupted, but sometimes they work on spells that can't be, making them pretty useful!
On the very 1st pull, how do you only agro one of the mobs?
Thanks for the vid :)
Are you talking about the 2 Wardens at the start? If so I'm fairly certain you have to pull them both together.
@@Tactyks ok ty, because your route on DBM seems to say that it's only one. I was confused 😅
@@JpDeltell that's odd, probably an import error, I know people sometimes have an issue where random individual mobs in pulls get unchecked for some reason.
what is the Wared ability that hits like TRUCK?
That would be Blazing Slash, a pretty hefty 100% fire damage tank buster, so gotta make sure you have some form of DR that works against magic damage up when it goes off!
@@Tactyks thanks
@@BobBob-vx4ck No problem!
I love this dungeon. Hopefully m+ doesn't make me hate it
Honestly it was one of my favourites after testing on the PTR. Magmatusk is a little rough but outside that the trash feels fair, the bosses are simple but fun, and the aesthetic is super cool.
The last Boss is bullshit.. the time Intervall betreen the shots is WAAYYYY to Close. With the casttime of the Item.. its fcking Close.. AS a DK. No Chance with running AND using this... When Ur not a tank
Me a caster: *cries*
is it pronounced 'lava' or 'lava'?
Yep
i hate when people use that EH addon just floods the chat with bs
Hahaha yeah, especially when it's usually them at the end of the dungeon on top :P
it only floods if you don't follow mechanics, it's a phenomenal addon and people just don't like being called out for being bad.
@@matthewduncan2101 no its annoying and calls out bad people i dont like my chqat geting flooded with random bs and i have seen it go off from unavoidable damage or stuff you cant avoid
so true, esp when its turn on during a +5 lol
Laaaaaaaaaaava
Maaaaaaaaaaaagma
i dont think this needed to be 20 minutes long.
Showing damage taken instead of healing done ewww.
JUST HEAL ME (in case you're actually curious it was for testing abilities/figuring out names of instant cast abilities on PTR).