This Interaction Does NOT Make Sense! Sing-Along Buddy OTK!

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  • เผยแพร่เมื่อ 4 พ.ค. 2024
  • The goal of this Wild Hearthstone Hero Power Mage OTK combo deck is to use Sing-Along Buddy combined with Reckless Apprentice! We do this by increasing the damage of our Hero Power. Then, we play Brann, Sing-Along Budd, and Reckless Apprentice for the OTK! Super fun meme deck! Good luck!
    Stream: / markmckz
    Twitter: / markmckz
    Discord: / discord
    Decklists: outof.cards/members/markmckz/...
    Deck Code:
    AAEBAcz6AwrWEYUXqIcD9tYD2OwDne4DoIoEl+8E/cQFs54GD9UTz/ICpIcD97gD+84D0uwD0+wD1uwDoZIE4MMF65gGzpwGnaIG4KgGorMGAAEDwAH9xAXXBv3EBZzyBv3EBQAA
    #Hearthstone #MarkMcKz
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ความคิดเห็น • 83

  • @MarkMcKz
    @MarkMcKz  17 วันที่ผ่านมา +63

    I survived certain death! Remember to subscribe to the channel and like the video! Thanks so much for watching!

    • @Lunaraia
      @Lunaraia 17 วันที่ผ่านมา +4

      Because the entire battlecry had to resolve first, your opponent was dead before anything on the field "died" as such, the deathrattle never triggered because your opponent was dead, and no more effects could resolve.

    • @frabmann
      @frabmann 17 วันที่ผ่านมา

      Wow Goodyear game

    • @_fwd_racecar_
      @_fwd_racecar_ 17 วันที่ผ่านมา

      hearthstone has never once had a logical inconsistency according to some players^^^^, everything always is "working as intended."

  • @Karl_Smink
    @Karl_Smink 17 วันที่ผ่านมา +121

    Reckless Apprentice's Battlecry is still in the process of resolving, so Deathrattle's haven't resolved yet even though the creatures have been marked as dead.
    After the battlecry finishes, the game sees your opponent at 0 health, so it ends the game before proceeding to the next step (resolving death triggers).

    • @locogato3488
      @locogato3488 17 วันที่ผ่านมา +7

      Its because of the order, the opponent is the first target, so its the first to be marked as dead, resulting the game to immediately end as a win.

    • @DeathwingTV
      @DeathwingTV 17 วันที่ผ่านมา

      Deathrattles*

    • @andy02q
      @andy02q 17 วันที่ผ่านมา +8

      ​@@locogato3488no it's not. If the first target of the Battlecry was the minion, then the Battlecry would still resolve with a death check in between before Deathrattles start to trigger. Minions die slowly!

    • @locogato3488
      @locogato3488 17 วันที่ผ่านมา

      @@andy02q No it wasn't, you can clearly see that Reckless Apprentice shoots the hero first at 8:37 and at his second Battlecry 8:56.

    • @DispenerOfArrow
      @DispenerOfArrow 17 วันที่ผ่านมา

      You said this instead of me, I appreciate it 😂❤

  • @jonathanpatterson9791
    @jonathanpatterson9791 17 วันที่ผ่านมา +59

    alright deck intro time, and this time... it came to me in a dream.
    so for this deck, we'll start off by playing deepminer brann, then ysera the dreamer to get two nightmares. then, on the combo turn, we'll play a windfury minion, give it charge and play both of our nightmares on it for the OTK!™
    so that's it for the deck intro this time guys, hope you like the dream scenario, and thanks for watching!

    • @thenielz1
      @thenielz1 16 วันที่ผ่านมา

      I've definitely read it in his voice

  • @LYE_IKNGHT
    @LYE_IKNGHT 17 วันที่ผ่านมา +30

    Simultaneous for us, but the game went through its checklist first and checking for the hero's health must come before deathrattles. So he lost, and the knights continued dying during the victory screen. Like when they concede and if you play something fast enough, it'll still come onto the board even tho the game is over.

    • @locogato3488
      @locogato3488 17 วันที่ผ่านมา +2

      It's because the hero was the first target, so it would be the first to die.

    • @sunbleachedangel
      @sunbleachedangel 17 วันที่ผ่านมา +3

      I mean, Hearthstone does whatever the fuck it wants, a different combination of cards could result in a different outcome

    • @HeavyMachineGun
      @HeavyMachineGun 17 วันที่ผ่านมา

      ​@@sunbleachedangel I mean, yes?

  • @EnderGoku9001
    @EnderGoku9001 17 วันที่ผ่านมา +41

    9:02 ngl i thought that would be a tie

    • @yarraidalg
      @yarraidalg 17 วันที่ผ่านมา +2

      i think it SHOULD've been a tie, because he first fired his hero power at the enemies, killing the horsemen, and then the buddy did it, killing the opponent

    • @colbyallman
      @colbyallman 13 วันที่ผ่านมา

      ​@@yarraidalgThe buddy doesn't fire. The buddy creates an aura duplicating instances of the hero power firing. Slight difference in wording, but major technical difference.
      What you are describing can be put into card text as, "Whenever a hero power is triggered, trigger another."

  • @subjectham6190
    @subjectham6190 17 วันที่ผ่านมา +10

    14:20 actually funny that rag lept OVER the discover card

  • @Xweiyiq
    @Xweiyiq 17 วันที่ผ่านมา +11

    I think because the horsemen died during the same battlecry as the one that killed the priest, the game ended before the deathrattles could resolve? Thats my best guess, that is an odd one.

    • @locogato3488
      @locogato3488 17 วันที่ผ่านมา +2

      My guess is that it happened because the Priest was the first target, so it died before the others and ended the game, and the Deathrattles couldn't do anything because the game was already over.

    • @paalvaa
      @paalvaa 17 วันที่ผ่านมา +3

      ​@@locogato3488 The priest was the first target for the first battlecry, but the double HP still only brought their life to 4 before moving on to the minions. The priest didn't die until the second battlecry, while the minions died during the first.

    • @locogato3488
      @locogato3488 17 วันที่ผ่านมา

      @@paalvaa That doesn't matter, it was still the first target, so when the animations end, it checks the order each character got shot and then they die in that order.

    • @colbyallman
      @colbyallman 13 วันที่ผ่านมา

      ​@@paalvaaThe minions did not die during the first battlecry, as Brann's aura prevented their resolution. They were *pending destroy* during the second battlecry.

  • @coryfrigerio5994
    @coryfrigerio5994 17 วันที่ผ่านมา +1

    The 1/1 that makes your hero power deal more damage next shot triggers twice on face with sing along buddy as well

  • @connorcraft5455
    @connorcraft5455 17 วันที่ผ่านมา +1

    “I lost… we tie…? I WIN?!?!”

  • @mousepoison1668
    @mousepoison1668 17 วันที่ผ่านมา +1

    i think the way it interacts is that since its a battlecry and that battlecry killed the opponent, the deathrattle doesn't have time to trigger, at least thats what i think

  • @JTsek
    @JTsek 17 วันที่ผ่านมา +1

    Another iteration on my favourite deck ever! I loved the hunter hero power version, I wonder how much damage that can do now

  • @Testjohnny551
    @Testjohnny551 17 วันที่ผ่านมา

    Thanks for the video Mark

  • @bootlegharold6696
    @bootlegharold6696 17 วันที่ผ่านมา +3

    I believe it's because they died before it got to the deathrattle resolving phase. If a deathrattle had caused lethal and killed the horsemen, then it would be a tie.

  • @colbyallman
    @colbyallman 13 วันที่ผ่านมา

    Deathrattles trigger after cards are destroyed. The hero was fatally damaged and marked for destruction in the same stage the minions died, so that resolved before moving to what happens after.

  • @user-ry1fp6ov2i
    @user-ry1fp6ov2i 17 วันที่ผ่านมา +3

    Mc tech lets you choose the minion you steal now? Absolutely outrageous

    • @certainheads
      @certainheads 17 วันที่ผ่านมา +1

      But it costs 5 mana tho

  • @reidbrinkley8652
    @reidbrinkley8652 17 วันที่ผ่านมา +3

    Games like this need to place resolve mechanism in the game

  • @darkyte5323
    @darkyte5323 17 วันที่ผ่านมา

    Really cool vid! hero power based strats are cool af and i wish there were more ways to augment them

    • @taylon5200
      @taylon5200 15 วันที่ผ่านมา

      It's probably good that there's not, considering they're the least possible intractable thing you can do against an opponent, aside from hero cards like reno/jaraxxus

  • @polyjackets8659
    @polyjackets8659 17 วันที่ผ่านมา

    Well played

  • @pederw4900
    @pederw4900 17 วันที่ผ่านมา +2

    As an eternal shudderwock player, the use of Lifedrinker is utterly shameful. There are so many more creative ways to destroy your opponent’s hopes and dreams than Lifedrinker

    • @impkiller5932
      @impkiller5932 17 วันที่ผ่านมา

      But lifedrinker is a classic. He is a damage + heal. Best card it the game rn. Like it is better then Skaar.

    • @locogato3488
      @locogato3488 17 วันที่ผ่านมา

      Eternal Shudderwock player and didn't know that Lifedrinker was the first and still one of the best ways destroy the opponent?

    • @pederw4900
      @pederw4900 17 วันที่ผ่านมา

      @@locogato3488 exactly, it’s too easy

    • @pederw4900
      @pederw4900 12 วันที่ผ่านมา

      @@locogato3488 oh I know, I played it day 1 in Witchwood, but it’s too simple. The first step to playing a Beautiful Game with Shudderwock is to eschew Lifedrinker

    • @locogato3488
      @locogato3488 12 วันที่ผ่านมา

      ​@@pederw4900 I played it since the first day too. The moment you start chaining 1 Mana Shudderwocks you usually have won already, so you can just play whatever other Battlecries you want to make it more fun. Lifedrinker was usually a bit overkill cause infinite Shudderwocks were already enough to win.

  • @yamashgm
    @yamashgm 17 วันที่ผ่านมา

    I was like "You lose!", but I forgot that battlecries trigger first so you would obviously win.

  • @cooh2
    @cooh2 17 วันที่ผ่านมา

    Explanation of winning instead of tie. Tie in hearthstone can happen only if both players die in same death check. Death check happen quite often, but usually death check does not interrupt card's action, so there is no death check between battlecries. Hearthstone don't need to check between them. But for example defile need death check, so all deathrattles happens in defile's action. In this case Tyrande dies at the same time as deathriders, so Dawngrasp would die only the next death check, but there is no one, since game already ended

  • @michaeldsalazar3327
    @michaeldsalazar3327 17 วันที่ผ่านมา

    Definitely the first game was insane, LOL

  • @a.tsuruya8
    @a.tsuruya8 17 วันที่ผ่านมา

    By the power of Mustachio, I have the POWER!!!

  • @frabmann
    @frabmann 16 วันที่ผ่านมา

    Hey Mark how i can copy the deck i habe only Phone not passable

    • @frabmann
      @frabmann 16 วันที่ผ่านมา

      Maybe here on the comment

  • @Guilherme-reisak
    @Guilherme-reisak 16 วันที่ผ่านมา

    Eu tenho uma versão minha desse deck mas vou aderir

  • @pederw4900
    @pederw4900 17 วันที่ผ่านมา

    Good LORD that TC-130 Mental Dislocater!

    • @colbyallman
      @colbyallman 13 วันที่ผ่านมา

      U get to pick the target now

  • @nathanfuller3763
    @nathanfuller3763 17 วันที่ผ่านมา

    what did you put in your ETC?

    • @impkiller5932
      @impkiller5932 17 วันที่ผ่านมา

      Boulderfist ogre x2 and Malygos that have +5 spell damage.

  • @welloveraverage
    @welloveraverage 17 วันที่ผ่านมา

    Supposedly, battlecry goes before death rattles, but I didn’t know the second battlecry did as well.

    • @colbyallman
      @colbyallman 13 วันที่ผ่านมา

      Deathrattles operate essentially "after" a minion dies. I'm not entirely sure, but I think if deathrattles operated as "whenever" a minion dies, then they would go off before the second battlecry. Not sure if anything is allowed to happen in between though since Brann is an aura, not an additional step.

  • @sunbleachedangel
    @sunbleachedangel 17 วันที่ผ่านมา

    This deck needs Finley for Steady Shot

  • @PizzaTuber12345
    @PizzaTuber12345 17 วันที่ผ่านมา

    Since all Deathrattles trigger in the order they were played and all heroes have "Deathrattle: Lose the game", it makes sense why you won the first game.

  • @sunbleachedangel
    @sunbleachedangel 17 วันที่ผ่านมา

    I guess the death phase occurred but since their hero died deathrattles didn't trigger.. or something

  • @prizrachniyPZ
    @prizrachniyPZ 17 วันที่ผ่านมา +1

    Марк, ответь пожалуйста, откуда ты берешь идеи этих колод?

  • @mangouschase
    @mangouschase 17 วันที่ผ่านมา

    "bizarre ending"
    It's gonna be reckless into attack everything but every second trigger fr buddy goes face because you already used hp pn their face earlier, right?

  • @UltiKon
    @UltiKon 17 วันที่ผ่านมา +2

    that's soo weird

  • @-fazik-3713
    @-fazik-3713 17 วันที่ผ่านมา

    Just got wrecked by this deck in wild ... Coincidence? I do not think so!

  • @jammjar8838
    @jammjar8838 17 วันที่ผ่านมา +3

    Hearthstone players when there's 17 cards left in deck and doesn't draw one of 2 copies he needs: 'ridiculous'

  • @tommasofeller9244
    @tommasofeller9244 17 วันที่ผ่านมา

    what does otk means

    • @colbyallman
      @colbyallman 13 วันที่ผ่านมา

      One-turn-kill

  • @xtrasquish
    @xtrasquish 17 วันที่ผ่านมา

    8:45 You literally could have just played sing along buddy and garrison commander for lethal. Why does this combo use reckless anyway?

  • @newb9942
    @newb9942 17 วันที่ผ่านมา

    1st?

  • @devilvocano420
    @devilvocano420 17 วันที่ผ่านมา

    Mark cheated death whatt

  • @locogato3488
    @locogato3488 17 วันที่ผ่านมา

    How does this not make any sense? Sing-Along Buddy makes your Hero Power trigger twice and Reckless Apprentice fires your Hero Power, so it triggers twice, and with Brann it triggers it twice again.
    Edit: And as for the Horsemen interaction, the hero was the first target, so it was actually the first one to die and ended the game, any Deathrattles after than wouldn't work because the game was over.

    • @bobbob3057
      @bobbob3057 17 วันที่ผ่านมา +3

      think he was talking about the end of the first game

    • @subjectham6190
      @subjectham6190 17 วันที่ผ่านมา

      Mark is concerned towards why the game didnt tie since all 4 horseman died simultaneously with their death

    • @locogato3488
      @locogato3488 17 วันที่ผ่านมา

      ​@@bobbob3057 I think that happened because the hero was the first target, so it was the first to be considered dead and ended the game as a win before the 2 horsemen could successfully trigger their Deathrattle and end up in a tie instead. I don't know how else could I explain it.

    • @youtubehandle102
      @youtubehandle102 17 วันที่ผ่านมา +1

      yes but all 4 horsemen died on the same turn

    • @KenWu-pl3or
      @KenWu-pl3or 17 วันที่ผ่านมา +1

      @@youtubehandle102 hero’s health depleted before the death rattle triggered, so….