Nice usage of silenced pistol and ambush at the village (especially with the sniper overlooking it)! I am glad that the bug with stationary enemies falling partially into surface was not seen in this mission. I hope it won't show up for the rest of the Greece campaign. Anyway, thanks for checking out some of the custom Russian weapons i added. There was also a scoped Mosin Nagant rifle used by sniper on the church tower, I added a ladder to get there. The MG in the village is also a custom one - Maxim M1910.
Thanks. The game definitely needed silenced weapons, although the knife only can guarantee complete stealth. In reality, I think the suppressed weapons are still audible at close range. I didn’t notice that ladder, interesting to know. That means the option to climb and take down the sniper is valid.
@@abdelhadymohamed6206 did you also know that the stealth skill was totally useless in vanilla game? I added a sound reduction for foot steps if you have higher stealth skill.
@@NZeltner Cool edition. I didn’t know about that. Also, a soldier with higher stealth should be detected visually by the enemy at shorter range. I don’t know if this feature is present in vanilla game or not.
Small correction: M1 Garand is not an assault rifle, which MP-44 is considered to be the first one. Its sometimes confusing with few technical terms used interchangeably to define the same weapon type.
@@swedish_sadhguru3854 Silencer is only available in H&D Deluxe ultimate mod. In the original H&D Deluxe, you can bring the squad under cover through the stream bed to the area near the detonator. Send one member to guard the exit of the village, then you can approach and control the detonator either via a stealthy method using the knife, or by a surprise attack.
I don't know if you noticed (because the mission is pretty dark), but I restored unique SAS soldiers faces into the mod. It works also with soldiers taken from FFF expansion.
@@abdelhadymohamed6206Thank You! The latest mod update from 4th May already includes restored SAS faces (specifically version labelled 3.0.6). So please update the mod for future videos if you find some free time. 😉
I never know when actually. I’m saving a project and resuming it whenever I get free time. Once I finish, I’ll upload it. What makes the mission very hard is the challenge of detecting camouflaged snipers on the mountain trails.
@@abdelhadymohamed6206 Sending at least one teammate along mountain path is helpfull to provide fire cover for the rest of the team driving in jeep along the road below. You can also use riverbed to flank and suprise some enemies.
I like that weapon mod so accurate and detailed
Nice usage of silenced pistol and ambush at the village (especially with the sniper overlooking it)! I am glad that the bug with stationary enemies falling partially into surface was not seen in this mission. I hope it won't show up for the rest of the Greece campaign. Anyway, thanks for checking out some of the custom Russian weapons i added. There was also a scoped Mosin Nagant rifle used by sniper on the church tower, I added a ladder to get there. The MG in the village is also a custom one - Maxim M1910.
Thanks. The game definitely needed silenced weapons, although the knife only can guarantee complete stealth. In reality, I think the suppressed weapons are still audible at close range.
I didn’t notice that ladder, interesting to know. That means the option to climb and take down the sniper is valid.
@@abdelhadymohamed6206 did you also know that the stealth skill was totally useless in vanilla game? I added a sound reduction for foot steps if you have higher stealth skill.
@@NZeltner Cool edition. I didn’t know about that.
Also, a soldier with higher stealth should be detected visually by the enemy at shorter range. I don’t know if this feature is present in vanilla game or not.
Small correction: M1 Garand is not an assault rifle, which MP-44 is considered to be the first one. Its sometimes confusing with few technical terms used interchangeably to define the same weapon type.
My bad .. I said that in a rush 😅
I wish that game deserves a remake
No wonder I failed this mission, I didnt know there was a silencer weapon!
@@swedish_sadhguru3854 Silencer is only available in H&D Deluxe ultimate mod.
In the original H&D Deluxe, you can bring the squad under cover through the stream bed to the area near the detonator. Send one member to guard the exit of the village, then you can approach and control the detonator either via a stealthy method using the knife, or by a surprise attack.
I don't know if you noticed (because the mission is pretty dark), but I restored unique SAS soldiers faces into the mod. It works also with soldiers taken from FFF expansion.
This recording is before the last update.
Great work. The worst thing they did in Deluxe was the unified face.
@@abdelhadymohamed6206Thank You! The latest mod update from 4th May already includes restored SAS faces (specifically version labelled 3.0.6). So please update the mod for future videos if you find some free time. 😉
عاد الأسطورة ❤
This mod IS very hard .
When you plan to upload video from the Greece 2 mission? In vanilla game this was one of the hardest mission in my opinion.
I never know when actually. I’m saving a project and resuming it whenever I get free time. Once I finish, I’ll upload it.
What makes the mission very hard is the challenge of detecting camouflaged snipers on the mountain trails.
@@abdelhadymohamed6206 Sending at least one teammate along mountain path is helpfull to provide fire cover for the rest of the team driving in jeep along the road below. You can also use riverbed to flank and suprise some enemies.