If you ever get the chance, I would love to see an episode about standalone card archetypes. Cards like Wilderness Reclamation, Approach of the Second Sun, Birthing Pod, Drake Haven, etc. that you can build an entire deck around are some of my favorites in cube. I'm even trying to support a Sundial of the Infinite deck in my cube with cards like Mimic Vat and Feldon of the Third Path. I would love to hear your thoughts on cards like these, their place in cube, and maybe some of your personal favorite build-arounds.
I once had a 1080 EDH Cube to cater to a full 8 with 100 card decks and a separate baby cube of 100(ish) Lrgends to draft separately. An extra note, trying to use 3+ color cards in the main cube is not ideal if you follow strict color identity.
How deep do y'all think a cube designer should go into 1 archetype before the synergies create diminishing returns vs a generically powerful card? E.g. card #12 in flying tribal likely isn't as powerful as a swords (let's say).
This is a great question, and the answer depends on how parasitic the archetype you're pushing is. It's easy to imagine cards that are good in "flying tribal" just being abstractly playable and/or offering synergies for other archetypes. Stuff like Reanimator can get to a point where you're adding cards that both aren't good in other decks and aren't playable in the good version of the Reanimator deck- EX I never play Necromancy or Living Death when I have Entomb, Reanimate, and an otherwise strong deck. Definitely pay attention to the metrics of how often a card makes decks and the range of decks it makes it into when evaluating how deep down the roster you want to go for an archetype.
@@RyanOverdrive thank you for the insightful reply. I'm starting to get detached to the number in every archetype and am trying to recognize where it "falls off" in terms of high value picks for that archetype. Unfortunately, we both know it's very complex. In your example of living death vs reanimate, entomb I agree except I have ashiok dream renderer which makes living death and exhume high picks. So I've kept all four cards in (good showing all around) but I digress. I'd likely need more cube playing experience over design experience to make those cuts. :) thanks!
If you're designing your archetypes with enough overlap, why couldn't you keep a similar cube size (500ish cards) and draft the whole thing? Half your drafted cards would go in your 99
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I am so interested in crafting my own cube, and this video has given me good things to think about. Great job, guys!
Watching in 2024 trying to get started on a cube. Thanks for all the tips.
Yet another great episode! You have quickly become my favorite MTG podcast, and I look forward to the episodes coming out every week.
I have a conspiracy draft cube that is a mix of both conspiracy sets and its loads of fun. Also have a pauper commander cube I am constantly tweaking
If you ever get the chance, I would love to see an episode about standalone card archetypes. Cards like Wilderness Reclamation, Approach of the Second Sun, Birthing Pod, Drake Haven, etc. that you can build an entire deck around are some of my favorites in cube. I'm even trying to support a Sundial of the Infinite deck in my cube with cards like Mimic Vat and Feldon of the Third Path. I would love to hear your thoughts on cards like these, their place in cube, and maybe some of your personal favorite build-arounds.
Sounds like a good topic, we'll keep this in mind!
Eyyyyy here at June 30th, 2022! Happy birthday cube!
I once had a 1080 EDH Cube to cater to a full 8 with 100 card decks and a separate baby cube of 100(ish) Lrgends to draft separately. An extra note, trying to use 3+ color cards in the main cube is not ideal if you follow strict color identity.
Lots of good notes here!
The nice thing about cEDH is that everyone knows what to expect
In secret partner, how do you find out who your partner is? Maybe like a program that texts you who it is could work
How deep do y'all think a cube designer should go into 1 archetype before the synergies create diminishing returns vs a generically powerful card? E.g. card #12 in flying tribal likely isn't as powerful as a swords (let's say).
This is a great question, and the answer depends on how parasitic the archetype you're pushing is. It's easy to imagine cards that are good in "flying tribal" just being abstractly playable and/or offering synergies for other archetypes. Stuff like Reanimator can get to a point where you're adding cards that both aren't good in other decks and aren't playable in the good version of the Reanimator deck- EX I never play Necromancy or Living Death when I have Entomb, Reanimate, and an otherwise strong deck. Definitely pay attention to the metrics of how often a card makes decks and the range of decks it makes it into when evaluating how deep down the roster you want to go for an archetype.
@@RyanOverdrive thank you for the insightful reply. I'm starting to get detached to the number in every archetype and am trying to recognize where it "falls off" in terms of high value picks for that archetype. Unfortunately, we both know it's very complex. In your example of living death vs reanimate, entomb I agree except I have ashiok dream renderer which makes living death and exhume high picks. So I've kept all four cards in (good showing all around) but I digress. I'd likely need more cube playing experience over design experience to make those cuts. :) thanks!
If you're designing your archetypes with enough overlap, why couldn't you keep a similar cube size (500ish cards) and draft the whole thing? Half your drafted cards would go in your 99
I did it and it went great. I kept my strategies open ended and value focused. You can either force an archetype or buikd around a commander you see
:)
Yo i just got to the break and this video is useless.