Super Nintendo Doom Hacks (SNES)

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  • เผยแพร่เมื่อ 18 ก.ย. 2024

ความคิดเห็น • 3

  • @paxhumana2015
    @paxhumana2015 2 หลายเดือนก่อน

    Honestly, I would like it if a second FX chip, and some more custom chips, were added to an expanded remade port of Doom for the same console, and there would be several quality of life improvements, like, say, E1M8B, a.k.a., Tech Gone Bad, E1M10, Sewers, the episodes of Thy Flesh Consumed, Sigil, and Sigil II, the custom Sega Saturn, and Sony PS1 exclusive levels re tooled for the same system, and the Doom 64 levels being split between it and Doom II, alongside Final Doom, or just simply make 6 Episodes of 12 Missions each for Doom and Doom II: Hell on Earth, split up the Doom 64 levels, convert them to look like Doom, Doom II: Hell on Earth, and Final Doom levels, toss in the Sega Saturn/Sony PS1 Doom exclusive levels, then add some levels to Final Doom, then toss in No Rest for the Wicked and The Master Levels to Doom II: Hell on Earth, then add more textures, add some more frames of animation, more animation poses, and the correct enemy yells, and grunts, to the enemies that are in the game, make one massive cartridge, and then you have the ultimate port of the first three Doom games on the same cartridge. You could call it Doom: The Ultimate Retro Collection, and have a mode where it plays out where all of the episodes link together, and, in Doom II: Hell on Earth, and Final Doom, they also have Episodes and Missions, rather than just Levels, and they actually get rearranged somewhat to make the Episode boss fights happen if you want to play the games in the new Doom Quest Mode.

    • @Nokout21
      @Nokout21  2 หลายเดือนก่อน

      😂
      The cartridge would cost as much a Neo Geo AES and maybe a couple of games.

  • @AndrewSouzaGames555
    @AndrewSouzaGames555 3 หลายเดือนก่อน

    Cool