I love how despite the game only being in a small cramped space, there is still an entire world building concept. The thought that outside of that ocean planet is nothing but dead stars is amazing background.
The eerie part is that you're situated in a position where humanity is on its's last legs, heading to mysterious moons to find some way of sustaining themselves. It's like, near the end, your contributions, saved images and sacrifice is simply in vain as a limping humanity continues forward into an uncertain and likely doomed future, as people migrate en masse and society attempts to find sustainability in this universe. It's almost like, to you, you are at the vanguard of something important, something that may be able to bring some light to this vague, slow burning doomsday, when in reality, whoever sent you in there, the head honchos don't care, and brush you off as another accident as they move on. Everyone is too desperate, stretched or busy to care about your experience, and you're another small blip in a slowly dwindling humanity. Even if you were to survive this expedition, return to civilization and earn your pardon, you're left with an increasingly forlorn mankind, moving across surviving stars to find something to live for, which may not entirely be better than the depths of the oceans.
One detail I didn't fully appreciate about this game at first was the fact that this was the *fourth* blood ocean they've discovered. Once is an anomaly. FOUR implies a widespread occurance.
And its worse than one can imagine, as they know something "alive" is in there, and they send convicted and only way out is by doing this missions, so in a way, disposable people, just like SCP do in dangerous beings Also dont forget that seems to had civilized population in there, by the structure left behind Maybe the portal bring those things here? Beings so dangerous that kill a ocean of livings, leaving only blood behind
@@felipejuhasc4394 *_That's actually a good story imo. Theres a lot of mysteries behind the game. The fact that they found FOUR blood oceans, meaning that this thing has been going around for a long time. People get sent to this underwater "expedition" to unravel the secrets that lay beneath the sea of blood, going around completely blind and clueless of what's ahead of you. There's just a lot about this game, it has minimal graphics but it has HIGH quality of gameplay. I might have sounded stupid since I'm not very fluent in english but I hope I made sense lol._*
yeah my theory is that every living being got teleported to the planets where they died and their blood was used to make oceans, which is backed up by you randomly getting teleported around and even seeing man made structures that seemingly got teleported here, however i dont have an explanation for the death of all the stars and the teleportation of the planets itself although i do think that maybe theres a bigger being behind all of this and im sad this game doesnt have more beacuse i really wanna find out the truth
Okay, but imagine you're a deep sea creature who doesn't interact with light. You find a little weird metal bubble. You're observing it, and then suddenly it flashes right in your eye because the shithead human inside takes a picture of you. I think I'd freak out too.
@@neilryan3150 How would the camera take the picture without a flash? My knowledge of aquatic photography equipment is limited but considering how rustic the Iron Lung itself is and the quality of the image leads me to believe that the camera wouldn't have any sort of image intensifier.
@@GenericProtagonist7 What would a flash do? This is the deep sea (in a blood ocean no less), so the camera most likely uses sonar or lidar or something. Why else would the images look the way they do?
13:14 The realization that jack had when he saw the thing in the picture and thought "that almost looks like a huge angler fish" then he took another picture after in the same place and it was just gone and he realized that was an actual living creature watching him was terrifying. at the end also you see that it looks like an angler fish that kills you, and you realize it was stalking you the entire time
@@Weirdgtag plus some people speculate that the eye of the creature is a different creature then the one that attacks you, as it has a pupil while the frog doesnt
@@KorporalKReephdmkiytrecv69 I saw someone say that it could be an amphibious creature, and only went into the ocean after seeing the player. Makes it 10% scarier for me tbh
@@Kenneth-zk1nh We have no clue how long one unit is- 100 x movement and 30 y movement (as one of the shakes was) could easily be a fairly short distance, and even if it is a long way, I wouldn't underestimate a massive fish's ability to throw a metal box in an ocean of blood.
The coding and the way they did this game is so unique, your ship and character are out of the map while the camera you use to take photos is whats moving, in reality, the map is quite small, but since you move slowly and you need to navigate away from walls it feels much bigger
Wait... are you talking about game design or game lore? In the way the game is designed, yeah basically the camera is the only thing not stationary. But as far as in universe, in the games reality, the sub is moving through the waters right? If not, it's a lot less scary. Its scarier if you are blinding crawling through this minefield of creatures, then if you are just sitting on a ridge, sending a camera in.
I answered my own question. At 12:39 you can hear a huge creature brush by the sub, at the same time the alerts are going off. So the sub is moving through the water, in the games world. So i guess you meant design and programming wise, its just the camera moving.
@@marcuswestphal4955 I think your confused. They are talking about the sub being outside the map, design wise. But IN GAME wise.. you're in the water, thus, like you said, the monster tears in. It's two different levels. Design wise you are outside the map. In game wise, you are in the water.
At least they have sonar. Still, much respect to submariners. It can't be easy being trapped in a metal box underwater for weeks at a time with almost no personal space. That alone has to be incredibly draining.
While this game is scary, the most terrifying aspect for me is the 'ghost light' they describe in the beginning. I read that if the sun were to suddenly vanish, it would take 8 minutes for us on earth to see that it's gone, as light takes 8 minutes to reach us from the sun. The same would apply to a star that's 100 light years away, or a galaxy that's 10 million light years away. In this universe, if every star vanished, you'd still see them in the sky for a time. Eventually, the last light that every star emitted would reach your eyes, and they'd fade away forever. The stars you'd see truly are ghosts.
It's such a fascinating thought, reminds me of one clip i saw of a visible supernova in the sky you could've seen a couple of years ago and the cool thing is that star exploded back in the dinosaur age but we see it now due to how far away it is and how long the light of the supernova had to travel
It's a real phenomenon. The distances are absurd, and light travels fast but it's not instantaneous. Stray light bouncing around that universe, even though the starts which cast it have stopped, will long outlast humanity regardless of outcome. It's impressive.
For those who didn't notice, the structures scattered across the trench seem to vaguely resemble the eldritch city of Raleigh based how Lovecraft described it
Love how Jack missed that the sub getting "whacked" was it being teleported. Another note. The fish eye pic you see isn't the fish that kills you, meaning two different fish at least, were stalking you.
This is legitimately a terrifying experience. No knowledge of what’s down there, no sight, a damn blood ocean, limited oxygen, ambience, and well done jumpscares. This game is honestly up there in the scary games, I couldn’t sleep after playing this
Yeah, I like that there were only 3 jumpscares so far. One was when he saw the creature's face in the photo he was supposed to take, retook the photo and _didn't see it anymore_, the next was the proxy sensor detecting something _right in front of you_ and getting the chance to take a photo and see a giant fucking eyeball staring right at you (I figure it would've gone away if you didn't do anything), and the last one was set up so that as soon as you get in position for a photo, it crashes right through the back of your submarine (makes me wonder what you would see if you turned around and took a photo instead), so that you don't even get the chance None of them are the same scare, and the first two are more meant to inflict terror ("There's something out there stalking me and I can only see it like 0.1% of the time"), whilst the final one is basically guaranteed to catch you off-guard, as you're absolutely going to be focused only on the objective by the time you get close enough to it to take the photo. Either that or you're running the fuck away because there's blood leaking into your sub, which I wouldn't blame you for
Another absolutely terrifying part of this game is the lack of a backstory. The game leaves you with more questions than answers. For instance, where does all the blood come from? Based on the seemingly manmade structures, there seemed to have been intelligent life before, and this part of the moon probably wasn't an ocean yet. Was the blood coming from its inhabitants? Is the presence of blood oceans and the apparent wipeout of what seemed to be intelligent life connected to the quiet rapture? What is that strange electrical thing? Is it connected to any of this? What caused the stars in the universe to die? The quiet rapture is, in itself, an extremely horrifying and depressing concept, even more, if nothing, and no one is behind it. The thought that we have nowhere to go after Earth and the solar system dies and there is nothing we can do about it is scary, even more than any deep-sea monster. Take all of that and combine it and you have an unforgettable experience. That is horror.
Consider this equally terrifying premise. The quiet rapture didn't happen to the planets and stars, but EVERYBODY NOT ON THEM. Afterall the "ghost light of dead stars" could be light lag, or bleed from the original universe into their shadowy place. And that is the reason we can't find alien life. It periodically disappears...
Tbh if there is anything that explains the death of all life its just the universe preparing another big bang aka restarting or at least restarting that part of the universe. The blood ocean is explainable, its just a shit ton of iron in water the color wouldn't be that bright thou, and ya the ruins do leave you wondering when did this planet have intelligence life
@DreadCrystal S not all at once though, long after the sun died there will still be new stars forming from gas clouds and leftover supernova junk for billions of years and after the last "normal" star has died neutron stars will still exist for trillion of years (afair we dont know how long they last, considering theres still a shitton of energy left in them and they only radiate an absolutely tiny fraction of what regular stars send out, but its relatively certain that they should "die" at some point because they do radiate energy even if its very little)
You can play all the Subnautica you want, but nothing will ever get rid of the uneasiness you get when exploring the deep. It's why deep sea horrors games simply work.
13:25 this. this is literally my worst fear. seeing something there, not being sure if its actually there or not, and then its gone when you look away... this game does it so well. holy shit, actual shivers
When your ships "suddenly stops" you actually get teleported, just look at the coords at 24:06 :D pretty sure u went into one of those portals, also (apparently) there is a lot to find if you go out of your to look for it instead of following the map
Sean hit the nail on the head with his points on audio. Too often games rely on sight to create a response, but there's plenty of other senses. Since you can't smell or touch video games and Nintendo says we can't taste them, the only other sense you can use is hearing. Especially when a game restricts your only other sense, all you can rely on is hearing, which subconsciously makes your brain try to create an image of your surroundings using only what you can hear. The ambience in this game makes it as scary as it is. If you had windows and you could see "Oh there's a beeg feesh out there spooky" yeah, it might be scary, but not nearly as scary as what your own brain can conjure up. Anything the developer can model will be nowhere near as terrifying as what your own mind imagines to be out there.
imo sound is the most immersive part of games because at the end of the day you’re still looking at a monitor in your room but with sound you can only hear what’s in the game not what’s around you
Yes, audio is good, however I think good audio and subtle visuals are also a good combination, for example maybe when the audio makes you think something hit your vehicle, you can look around and see a visible dent/damage. This game sort of does that but it'd be a cool combo if the oxygen holes formed right after an audio impact to the vessel. Would create this feeling that it is trying to harm you.
I kinda disagree. Subnautica I find ten times scarier than this because I can see the scale and looks of the creature attacking me. This here, I got no sense of scale and I don't get vibes of Eldritch terror, until it actually does something. Yeah, relying on just audio is neat, but if I don't really know what I'm seeing (the damn pictures are so grainy they might as well be Rorschach tests!) I can't really be that afraid.
One sees it as reassurance that they don't have to go so far back if they fail. The other realizes the game is about to throw something at them. Kinda like when a horror game tells you how to sprint
@@CatsandBoots935 - Things are so "meta" and self-aware these days that horror-games (or their creators) might actually just put it in to mess with the player's mind.
This game is a prime example of how crucial the use of terror is in a horror game. For clarification, HORROR is the immediate reaction to extreme stimulus; flinching or shouting at a jumpscare. TERROR is a passive reaction to subtle stimulus; being put on edge by strange sounds or imagery. In this case, the terror is fueled by many things: the restriction of sight through your camera that takes a few seconds to load, the moans implying something's out there, the weird noises at the portal node, the bumps, and of course seeing the beasties, just once, in the camera. All of this works in tandem to invoke a heightened sensitivity to stimulus, so when the jumpscare finally comes, the stimulus is perceived to be more extreme than it really is, making the jumpscare, well, more scary. When done well, it results in a REALLY good horror game, as the scares are always more intense. It's the main reason why this game is so highly praised: it ALL sets you up for that one scare, and it does it right.
@@casperbinnett8265 nope, terror is subtle, horror is instant. For example, Subnautica's PDA says the Blood Kelp trench matches 7 of the 9 preconditions for stimulating terror. Terror = being on edge, which I gotta say, the BK trench does a good job
25:11 that is genuinely terrifying, my heart fucking sank. It's so brilliant too, now all the noises have meaning, then you think back to every noise, every time you were so close to it.
Not gonna lie, I didn't freak out AS MUCH as soon as I saw the eye as I let out a lighter "WOAH" than Jack's, but once it whacked the sub that's what really spooked me. Then the music afterwards filled me with sheer dread... o.o;
The scary thing is that, the eye you see in the picture looks WAY bigger than what attacks you in the end, SO that implies that there is an even BIGGER creature out there 😰
I've seen a few other people play this game, and there are some things you missed. Every time your sub slammed to a halt, your coordinates jumped. You get randomly teleported around for no reason on occasion. There are more ruins, though the objective markers don't take you to them. If you drive into the glowing mass, it absolutely is a portal, and it teleports you. Why are their humanoid ruins five miles below a dead moon? Why are these oceans made of blood? How are there creatures down here at all? It's cosmic horror. We have no answers. I've seen some people speculate that the blood is from all the people who were raptured away, and that the ruins may have been teleported to these locations from the planets that vanished. I'm not sure if that makes it better or worse.
Actually, you won’t get teleported if you drive into the glowing mass. I assumed you had watched the LP of Iron Lung by IGP? I think he is the only gamer TH-camr to have driven into the glowing mass. What you had seen of him getting teleported was done after he was going back from the glowing mass. He cut the video a bit, that's why you thought he was teleported not long after going into the glowing mass, even though he got teleported after going some distance away; you can check the coordinates. The Y coordinate of the glowing mass was around 569. When IGP got teleported, it's around 605. So, yeah, the short cut in his video around that part may have given people the wrong conclusion. I think the devs put fixed teleportation spots only on the submarine route, so that everybody can experience them when playing the game. It would be cool though, if the glowing mass could really teleport you. Could’ve been a nice hidden feature. Other than that, the game indeed makes you question a lot of things. The ocean of blood itself was a big mystery, and how the living creatures could see through all that blood and live in it was another one. There’s also the leftover civilizations from other planets. Though by that theory you mentioned, for the blood to be able to fill an entire ocean meant that billions of human/animals were teleported, and be devoid of their blood all in that same place. Really scary to think of it.
The teleportation was almost for sure just there to speed the game up, when you get teleported you just end up bactracking some so that you don't actually have to go through the area again.
Some speculation I had seen was that there was a civilization on the moon, then the Quiet Rapture started and, for some odd reason, the people on the moon exploded, creating the blood ocean and leaving the abandoned structures. I have no explanation for the fish though.
This is my depression video… every time something in life fucks with me I come back to this vid and watch the whole thing, I don’t know why it’s so comforting for me but ur reactions, the sounds, everything is perfect for when I’m sad
It might be how enthusiastically he tackles the most disturbing situations in these games. Like even in these dark situations he's having a good time with it.
I love how the game never actually shows you what it's like outside the submarine, most of the horror comes from the gaps your mind fills in from the context of the photos... It really adds to the atmosphere
25:15 this honestley scared the living shit out of me, that was so terrifying just seeing that black screen turn into a huge eye staring right at me. that was such a good moment in the game lol
"This the most stressed I've ever been in a submarine in my life. It's also one of the only times I've ever been in a submarine." SubMaria somewhere in the depths surrounded by Leviathans: *sobs* This game gave me LEGIT heebie jeebies ;-;
I spent time in a submarine as part of a tour and was terrified at the fact i might not be able to see out. I have a massive fear of drowning and burning so this game would be terrifying if it was irl for me.
Theres a mission in no mans sky that requires you to navigate via x/y coordinates like this and its extremely difficult. I was really impressed by how natural it was for Jack.
@@Spliffted Lmao, I don't know if this is good or bad but I have trouble with numbers and I genuinely learned X/Y coordinates and graphing from Minecraft and Terraria 😅
I'm curious, actually, Sean: is it more that you're afraid of confined spaces, or that you're afraid of being _trapped_ in confined spaces? It's a subtle difference, but they're actually two different phobias -- the former's _claustrophobia,_ and the latter's _cleithrophobia._
I was curious aswell. For instance, I'm fine alone in the car with all the windows up, but if someone locks me in the car I'm done for. It's the thought that there's no escape
And yes the oxygen depletes with progress not with time you're fine Well you're not fine you're dead by the end but still I'm sure it's like a checkpoint thing like when you reach certain coordinates
See, THESE are the games that I absolutely LOVE. The thought of being 'alone' in a small cramped space when in reality, there is something dark lurking around every corner. Just gets the blood pumping in a freakishly good kinda way
The thing this game, and other games done by this creator, does extremely well is save an incredible amount of time and money by leaving it up to your imagination. There are no visuals, no anything, just simply your imagination drifting through an ocean of blood…the concept is really cool as well, and the sound design is what really sells a game in my opinion!! This game was done so well and is so simple and so horrifying…deep sea games never, ever get old. And they never, EVER will, because they just fucking WORK
I like the premise of every single planet and star disappearing and going out at the same time all across the universe. That gives more of a grim concept! Another thing, the addition of encountering across a moon covered in a blood ocean just adds a extra layer to the horror, and I admire that.
It is definitely a cool premise, but I can't help, but think about how that would lead to the heat death of the universe. No more free thermodynamic energy would just kill off everything.
To be honest, the premise immediately took me out of the game before it even sucked me in. Like, the concept of the game itself is interesting, and an excellent example of minimalism, but the premise is so unbelievable and so absolute, It just doesn't work for me. Why is the player character bothering to go through with this deadly mission for a little extra time in a universe that has literally nothing left? Whether he completes his mission or not, the end result hardly changes. I get that hopelessness can be a big part of horror, but it just doesn't work for me. I would find this game much more enjoyable if the premise was a little more small scale. For example, a city on a planet light years from earth has been hit by a meteor or other calamity. They've lost all contact with the outside world, and their resources are dwindling fast. They've sent you down (since as a full city, they would still have prisoners) to this lake of blood newly discovered on the planet in the hopes of finding something to help them last longer and maybe get rescued. Maybe it's a bit less original, but it's far more beliavble ,and there's still the hope, as small as it is, that your character might live long enough to have something to live for. This is just my opinion, I'm not trying to hate on anyone who likes this game, It's just not my cup of tea.
that indicates the electricity portal is really a thing. who knows if theres secret for a specific portal that you can enter, or it just an easy way for coming out of the caves
watch closely at 24:06 . what he doesn't realize is that every time that *THUD* happens to his ship, his coordinates change drastically. something to do with the star/portal maybe? maybe big fish tail slap across the map? who knows
It's the anomaly that you encounter, it is also probably what teleported everyone to the blood moons during the quiet rapture. Blood oceans don't make themselves, that's a lot of blood.
@@FunSkipping That was my theory. It's red blood, so it has to be from creatures on earth, but we don't know for sure. I hope David Szymanski expands on this concept.
Based on how the spooky jumps are eye is shaped, it's likely that it is positioned in the side of the head of the creature, a very common evolutionary benefit from prey in the wild, including fish. It's quite possible that the creature encountered in the game isn't the Apex predator of the region.
You also have to account that all Lizards, snakes and (nearly) all marine life have eyes on the side of their head. meanwhile front facing eyes is mainly used for depth perception. Apex predators with side facing eyes for an example are: Komodo Dragons, Pythons that are several meters long, Orcas and Great Whites. This theory is awesome idea as there is "always a bigger fish" but there's a reason why it's alive and the other creatures (bones) are not...
I take it the eye is from a creature much much larger than the anglerfish, you only see its eye so it must be as big as if it were a whale and the submarine were a small shrimp. However the anglerfish was probably more agressive since it stalked you and ultimately killed you.
I’m genuinely impressed at this. In my opinion the low quality works better than good quality would. Props to the developer(s), hope this game takes off in popularity.
If you've seen any of David Szymanski's other games, I'd replace the word "quality" with "clarity" as that implies more pixelated graphics is a bad thing.
@@BrochachoTheBro pixelated games are low quality except for then the developer is using the style for a specific purpose. That means it’s intentional, and not just “the best they could do.” Yannow? Id say theres more pixelated games that use their graphics in a meaningful way than pixelated games that look like that because they couldn’t make it look any better, since we’re past that era now. It’s definitely an effective visual tool.
This game needs a sequel. This game takes the saying “Less is more” to the fullest. Edit: I realize my comment contradicts itself thanks to all you guys. Guess I made an oopsie 💀
This is the scary part of putting big skeletons in games or movies, whenever you see them, you think, “What did that?” And then there is the fear of a possible monster you don’t even know exists or not that somehow killed something that big
It's very monster movie seeing something gigantic being malled and/or killed and going 'If this thing is this huge then how big mustn't what was able to kill it be?'
IMO, it’s even scarier when the skeleton of the obviously massive creature shows clear signs of damage done pre-mortem so that it’s undeniable that something bigger killed it, because if the skeleton is more or less intact, old age would be more believable than being eaten or mauled by another even worse leviathan.
@@Raptorworld22 That is usually the most viable option, but I like to think that in a stressful situation like this, your mind jumps to the darkest of assumptions(But that’s just what I think of)
So fucking cool. I have a love hate relationship with psychological horror because of my terrible anxiety, but this game is gauged perfectly in my opinion
I think part of what makes the final scare with the fish eating you so effective is that the other stuff that happens to you, like the teleportation or the owner of the big eye bashing your sub, happened after you took the pictures. So you're expecting to take the final picture and then something happens, but it happens right before then. Incredibly good use of timing.
I think the best thing about sound based horror games is that your brain can paint a picture a thousand times scarier than what they could come up with. And because “the big bad” isn’t set in stone, it’s (usually) equally scary for everyone who plays it because your brain is taking from your own personal fears. With a concept like the bottom of the ocean, especially a foreign ocean, everyone is afraid of that in some way shape or form. I feel like I’m mansplaining fear but just generally I love the premise of sound based horror because of how scary the unknown is
mansplaining is soo overused, its only real "appropriate" use is when a guy is explaining something everyone knows to a woman just because she's a woman. Though really I feel that's just a stupid word in general because a woman can do the same to a guy just because he's a guy. The real word would be condescending, plain and simple, we don't need new terms to explain guys doing something wrong. Anyways you're completely fine here, you are stating how you feel about this, you aren't directing this at anyone
and the good part is that there is an entire real-time map out there that has creatures and other scary stuff so the images you're seeing on the screen are not pre-rendered, they are real-time
@@caitlynstarrparrish well, not really. a few things are scripted like the monster appearances. but yeah everything else (which is stationary) is quite happenstance.
@@caitlynstarrparrish nah. That particular face is pre-placed, and so are all the monster brush-by encounters i think. A lot of this game is triggers, notice a lot of the scary stuff happens in the map chokepoints lol.
Damn, man this game just makes me want a proper horror subnautica game. it even reminds me off one of the concepts that was scrapped from subnautica. it was a biome that was pitch black, the seabed was going to be covered in a strange entity that would destroy and kill anything that produces light, including submarines. so you'd have to turn all your lights off and rely on your sensors, just like in this game.
When the monster bonks on the sumbarine, you can actually see how much it pushed you from watching the coordinates, a long distance. It's a shame Seán didn't catch on that, but to be fair, it's such a minute detail that not many people will catch that.
"I know you're looking at the graphics and thinking, this can't be that scary!" ah but you see, fellow Jack, some of the scariest games have these kinds of graphics!
the most anxiety-inducing part of this entire game (in my opinion) is when you hear something or see something on your radar and taking a picture of it and not knowing what the outcome could be.
I like how everything is uncertain in this game, especially the ambient sounds. Is it your ship making noise? is it the environment? Or is it a seamonster? It's damn terrifying, I love it!
All of those boring realistic horror games where your more annoyed then scared, this simple ass game of moving a rusty tin can around made me more paranoid for my life than any AAA game had gotten close to
@@evilsclone2499 AAA horror games mostly have cheap, old-school jumpscares like "boo this is a scary bloody looking face with screams in the background now run for your life" kind of jumpscares. Iron Lung already feels uneasy because of the low-res graphics (can't explain why it feels like that) but it is also atmospheric and actually feels like a giant sea monster is after your ass while you're stuck in a claustrophobic submarine with no clear view of what's outside whatsoever. The developers have absolutely amazing skills
The problem with AAA games in general is the they have to be "accessible" to the lowest common denominator of consumer. An example of this how EA interfered with the development of deadspace 3. Another example is how resident evil 6 and 5 are drastically different that the first 3 games. Yet when RE 7 came out every loved it, but RE 7 had less total sales that RE 6.
It’s something about low resolution graphics man, it makes you work for it. Your mind is constantly filling in the gaps as to what you’re looking at, searching for textures, smells, movement, detail, all which just isn’t there, but doing so crafts an all new reality in your mind, which feels so much more real because you’ve subconsciously moulded it by hand. I dunno if that makes sense to you, but it makes sense to me. The human mind is infinitely creative, so when you’re forced to think about the context of the game beyond the graphics it becomes so much more vivid than the high poly, high res, perfectly sculpted graphics of AAA games, which do all the work for you and subsequently starves your brain of any real substance.
Basically the threat in a AAA game is literal- a sack of ones and zeroes programmed to chace and pretend to harm you, whereas the threat of a low res game is so much more real because it usually doesn’t even exist; our mind conjures that threat by itself and does a pretty good job of convincing you it’s there
By the way, it IS possible to take last photo if you dont take photos in normal order, submarine still will get hit along the way and start filling with blood but it wont trigger that attack when you go to take photo in the last locationm what triggers death is not last location but act of taking picture of final location, whatever that location is. but back to location that is normally last one, its actually nothing special its actually very similar to bottom right one, its a building with doors/windows in it
That horrifying sound along with Jack saying "what is that sound." and not being able to see it unless you capture it on camera makes this really scary.
I'm so glad that horror games got past that trend of jump scaring every other second. Its just cheap. This is real horror, with a build up, and everything. and I love it. Also so glad you are on a horror game binge recently, it makes for such great content.
This whole world concept is so damn interesting. Why did all the habitable planets disappear? How? Where to? Are they in some pocket dimension, orbiting around one star, safe and happy? What madman created it? Can the survivors get there? Are the planets just obliterated? Why only the habitable ones? WHY ARE THERE AT LEAST FOUR BLOOD OCEANS?!?
my theory is that it's all related to the portal that can be found in-game, as in a multitude of portals or wormholes of unknown origin suddenly mangled the universe for unknown reasons by teleporting both living and non-living matter around itself
The best part if this game is that you realize since you're welded into that thing underwater, there's no way to get fresh air in that thing so you're definitely gonna suffocate in there from carbon monoxide poisoning long before anything gets to you
Meh this isn't super relevant considering you're also surrounded by blood. The only way to get oxygen would be for you to resurface. Also you would suffocate due to your own carbon dioxide, I don't know what carbon monoxide has to do with anything in this?
25:16 I crapped myself and THE EYE IS SO HAUNTING WTF??? Just imagine just chilling, taking a photo, majorly delayed and just freaking see your photo of an eye if a massive being. Yo…and the slight boom when it happens is perfectly on point. Glad I watched this! 😂👍😨
Honestly, the thing I respect most about this game is that it takes jumpscares, and uses them in a way that is *genuinely* frightening. It's not cheap, or just shocking, the jumpscares in this game are actually scary, and are built up really well
ive learned to never judge a game by how "old" the graphics look. when jack uploaded his first episode of undertale, i clicked off the video before he even left the first room and met flowey, because i didnt want to watch him play "some old game". undertale is now one one of my favorite series, and while this game is much smaller in scope, its still some really good stuff. im not sure how it could be expanded, or how sequels could be made, but maybe it doesnt need any of that (as much as it pains me for a story not to be concluded from every possible angle).
I hope the devs expand on this. I want to know more about the universe dying, about the structures in the blood ocean, about what creatures the bones belonged to, etc.
Potential Jumpscares: 13:50 sub gets bumped 17:55 another bump (24:05 other bump) 25:13 Eye 👁️ 26:18 End The bumps aren't that bad but these were unexpected, there's some more but they're not really jumpscares. The eye and the end are the only real jumpscares.
This game feels like an analogue horror ARG, but playable, everything from the art style, to the world building, even to the sound design, this game is fucking brilliant
The eeriness of this game is in its simplicity. This tiny bit of space is your comfortzone in a vast unknown place you can only randomly see through a small peephole that is your camera. THAT is horror: the unseen unknown. Well done gamedevs!
As a person with a pure fear of the ocean and the deep sea, this was just terrifying. It was so suspenseful and the sound design is insane. The end really got me
Too bad I'm a scaredy cat and can't handle games like that haha. I've seen Below Zero, still can't bring myself to play it. Can really only enjoy those type of games watching someone else play em
Came to watch this after i saw people on twitter mention it after the submarine went missing, the similarities to game and the submarine is honestly terrifying
Dear god I didn't even think about that. The terror that you experience playing this game is only a fraction of what the people in that sub must have felt, dying slowly and quickly at the same time.
I wasn't sure if this one would be engaging enough for Sean, I'm really glad he enjoyed it. Honestly, though it's a bit of a slow ride you should check out Signal Simulator. It's definitely got that sound design thing down pat.
As a hobby game maker, I have to give the developer of this game some props. They made a flat map, where all you really do is change your X/Y coordinates to some points, SUPER engaging. Very impressive. 👀
@@hdwuox they said they made a flat map engaging, which at first also sounded sarcastic to me, but it is indeed genuine. I'm also engaged with the simplicity XD
I honestly love how the longer the game goes, the more Jack seems to fear what appears on the monitor. That's how you know you have a great horror game, when finding out is scarier than not knowing. Also Jack you're down here to find resources, and possibly anything that can give humanity a chance to survive in what I like to think is either an alternate dimension, or the actual biblical Rapture happened and it just moves not every person, but every habitable body and star to what one could probably call Heaven or maybe where Eden was located, which I like to think is a planet located in some other dimension where the rules of life are different. I want to see more of this universe, it's so wonderfully bleak.
Hey Jack, one interesting detail you missed. Each time the sub got “hit” (except for the eye photograph one), the coordinates changed. Almost as if you were teleported.
I feel like Subnautica gives me more anxiety than stress cuz I KNOW something is out there that will kill me. In this you don't know a damn thing other than your map and the little camera which takes long enough to take the picture that it's not usefull for spur of the moment looking
I love how the picture taken at 13:13 doesn't clearly display the face of the thing in the water with you, so you're left trying to decide whether it's just a random shape or not. If you look at most other playthroughs the face is very obviously a face which sort of takes away from the mystery of it.
@@MerryGoGirl There is an outside, every pic you take is from the actual outside, which is really cool as it gives you the idea you could easily miss something big right beside you unless you take a pic.
I love how the creature that kills you at the end is really quick and scares you, but I noticed that it had the same face as that creature who had a face like an angler fish that Sean pointed out on one of the photographs. so it was probably that which killed him
That eye he saw didn’t look like the angler fish that he originally saw or the one that attacked him. Anglers and similar creatures don’t have eyes like that. So that begs the question, what else was down there?
I really like the idea that all the thumps and whacks he got along the way weren't different creatures each time, but the same one following him around, watching him, observing, deciding what to do. Even trying to 'play dead' by not moving/going dark to try and make it think 'nope, this thing isn't alive, it isn't food' wouldn't work in that situation, bc it's been watching you for more than long enough to know that it's a trick
@@builderdude9488 pretty sure that wasnt a whale, looked more like a snake eye thing, not to mention the dragon like scales around the eye. But what confuses me at that point is the shape of the eye, its not a snake-eye, looked more round. So I'm confused on that
This reminds me of a game I have that maybe Sean would be interested in. "Scavenger SV-4". You play an explorer who's taken their ship out to a barren, radioactive world with alien ruins scattered across it. You've got to use a remote controlled rover to explore the surface and bring back artefacts to analyse and identify on the ship. Much like Iron Lung, your perception of the world is limited by the blizzard of interfering static the radiation puts on your screen, and you're safe from everything but that radiation while you're in your ship in orbit...... right?
YES! Was thinking about leaving a comment like this. Iron lung is basically an extreme version of Scavenger, with photos instead of a visual feed, and you being in the danger zone. Absolutely recommend it for everyone who liked the Lung.
I usually find the addition of a heart rate monitor for horror games to be a fun gimmick for at least the first few minutes, but it often ends up showing how many horror games don't really do a good job of pacing their scares or creating tension (or dread, as Jack so aptly called it). This game, though...it would have been very interesting to watch him play this the first time through with a heart rate monitor. I feel like the results would have been quite different... Absolutely fantastic use of sound, visuals and pacing. I also think it's interesting that even with such a bleak story, and that note telling you outright about your fate, the curiosity still burns and causes you to keep trying, keep searching, just find that next node and take a picture. You know they did a good job with their story when even knowing you're going to die doesn't ruin your desire to keep playing.
Me : **sees the thumbnail** well this looks bad for me Sean five seconds later : **describes my thalassophobia perfectly as the introduction of the game**
@@chill_DIYO i still have pretty bad thalassophobia but subnautica actually helped me with it a little bit! it's still the empty expanses that bother me, and the dark, but if i can see relatively well and have things to focus on near me i do alright. playing with the invisible cheat on so nothing attacked me also helped with that, though leviathans were still terrifying to be near.
There's a project to map out every part of the game through the camera and it turns out there's a bunch of cool stuff that isn't on the map that you can find, so far no alternate ending though.
I love how despite the game only being in a small cramped space, there is still an entire world building concept. The thought that outside of that ocean planet is nothing but dead stars is amazing background.
@Kavetion actually...
*Insert uno reverse card*
@Kavetion bro.
@@-blackberrybear-9692 Gottem
The eerie part is that you're situated in a position where humanity is on its's last legs, heading to mysterious moons to find some way of sustaining themselves. It's like, near the end, your contributions, saved images and sacrifice is simply in vain as a limping humanity continues forward into an uncertain and likely doomed future, as people migrate en masse and society attempts to find sustainability in this universe. It's almost like, to you, you are at the vanguard of something important, something that may be able to bring some light to this vague, slow burning doomsday, when in reality, whoever sent you in there, the head honchos don't care, and brush you off as another accident as they move on.
Everyone is too desperate, stretched or busy to care about your experience, and you're another small blip in a slowly dwindling humanity.
Even if you were to survive this expedition, return to civilization and earn your pardon, you're left with an increasingly forlorn mankind, moving across surviving stars to find something to live for, which may not entirely be better than the depths of the oceans.
@@felixc.3444 such an nicely written comment! thank you
One detail I didn't fully appreciate about this game at first was the fact that this was the *fourth* blood ocean they've discovered. Once is an anomaly. FOUR implies a widespread occurance.
And its worse than one can imagine, as they know something "alive" is in there, and they send convicted and only way out is by doing this missions, so in a way, disposable people, just like SCP do in dangerous beings
Also dont forget that seems to had civilized population in there, by the structure left behind
Maybe the portal bring those things here? Beings so dangerous that kill a ocean of livings, leaving only blood behind
@@felipejuhasc4394 uh....wh-.......what?.........i can barely read this........
@@user-xf8xk6hw9m Clearly, you don't have much experience on the Internet
@@felipejuhasc4394 *_That's actually a good story imo. Theres a lot of mysteries behind the game. The fact that they found FOUR blood oceans, meaning that this thing has been going around for a long time. People get sent to this underwater "expedition" to unravel the secrets that lay beneath the sea of blood, going around completely blind and clueless of what's ahead of you. There's just a lot about this game, it has minimal graphics but it has HIGH quality of gameplay. I might have sounded stupid since I'm not very fluent in english but I hope I made sense lol._*
yeah my theory is that every living being got teleported to the planets where they died and their blood was used to make oceans, which is backed up by you randomly getting teleported around and even seeing man made structures that seemingly got teleported here, however i dont have an explanation for the death of all the stars and the teleportation of the planets itself although i do think that maybe theres a bigger being behind all of this and im sad this game doesnt have more beacuse i really wanna find out the truth
Okay, but imagine you're a deep sea creature who doesn't interact with light. You find a little weird metal bubble. You're observing it, and then suddenly it flashes right in your eye because the shithead human inside takes a picture of you. I think I'd freak out too.
Why would the camera have a flash? And what do you mean "doesn't interact with light"?
Tha-
That is a fair point
@@neilryan3150 How would the camera take the picture without a flash? My knowledge of aquatic photography equipment is limited but considering how rustic the Iron Lung itself is and the quality of the image leads me to believe that the camera wouldn't have any sort of image intensifier.
@@GenericProtagonist7 What would a flash do? This is the deep sea (in a blood ocean no less), so the camera most likely uses sonar or lidar or something. Why else would the images look the way they do?
@@neilryan3150 lights work underwater
13:14 The realization that jack had when he saw the thing in the picture and thought "that almost looks like a huge angler fish" then he took another picture after in the same place and it was just gone and he realized that was an actual living creature watching him was terrifying.
at the end also you see that it looks like an angler fish that kills you, and you realize it was stalking you the entire time
Yea that creature is called frog by the community.
@@Weirdgtag plus some people speculate that the eye of the creature is a different creature then the one that attacks you, as it has a pupil while the frog doesnt
@@Weirdgtag it's called frog in the files
@@KorporalKReephdmkiytrecv69 I saw someone say that it could be an amphibious creature, and only went into the ocean after seeing the player. Makes it 10% scarier for me tbh
its like those horror stories of "i thought it was a picture. but next morning, realised it was actually a window" 😳
And what he didn’t notice, is that whenever the sub was “hit” and it shook, the coordinates would change drastically, as if he had been *teleported*
Yes he was hit by a sea monster but the only one I remember is scaly the big eye.
HE DIDN'T TALK ABOUT THE TETNIS SUBMARINE
Im pretty sure he was pushed really far, not teleported
@@magiguy7897 Actually no. I saw a review of this, and that guy showed that you get teleported by huge distances in less then a second
@@Kenneth-zk1nh We have no clue how long one unit is- 100 x movement and 30 y movement (as one of the shakes was) could easily be a fairly short distance, and even if it is a long way, I wouldn't underestimate a massive fish's ability to throw a metal box in an ocean of blood.
The coding and the way they did this game is so unique, your ship and character are out of the map while the camera you use to take photos is whats moving, in reality, the map is quite small, but since you move slowly and you need to navigate away from walls it feels much bigger
That's probably why the fish can slam you to whole different coordinates
Wait... are you talking about game design or game lore? In the way the game is designed, yeah basically the camera is the only thing not stationary. But as far as in universe, in the games reality, the sub is moving through the waters right?
If not, it's a lot less scary. Its scarier if you are blinding crawling through this minefield of creatures, then if you are just sitting on a ridge, sending a camera in.
I answered my own question. At 12:39 you can hear a huge creature brush by the sub, at the same time the alerts are going off. So the sub is moving through the water, in the games world. So i guess you meant design and programming wise, its just the camera moving.
@@karenamyx2205 they are talking about game design. Otherwise how could the final creature tear through the walls of your sub?
@@marcuswestphal4955
I think your confused. They are talking about the sub being outside the map, design wise. But IN GAME wise.. you're in the water, thus, like you said, the monster tears in.
It's two different levels. Design wise you are outside the map. In game wise, you are in the water.
"This is terrifying to only rely on your instruments"...
That's literally how big submarines navigate. Makes you realise how hard their job is!
At least they have sonar. Still, much respect to submariners. It can't be easy being trapped in a metal box underwater for weeks at a time with almost no personal space. That alone has to be incredibly draining.
@@RedneckSith hehe “draining”
Nope...... Don't like that.......
@@RedneckSith Sonar is just advanced proximity sensors 😉
@@RedneckSith It’s often months at a time. But it isn’t so awful - at least we are not on an alien world with an an ocean of blood! 😂
While this game is scary, the most terrifying aspect for me is the 'ghost light' they describe in the beginning. I read that if the sun were to suddenly vanish, it would take 8 minutes for us on earth to see that it's gone, as light takes 8 minutes to reach us from the sun. The same would apply to a star that's 100 light years away, or a galaxy that's 10 million light years away.
In this universe, if every star vanished, you'd still see them in the sky for a time. Eventually, the last light that every star emitted would reach your eyes, and they'd fade away forever. The stars you'd see truly are ghosts.
It's such a fascinating thought, reminds me of one clip i saw of a visible supernova in the sky you could've seen a couple of years ago and the cool thing is that star exploded back in the dinosaur age but we see it now due to how far away it is and how long the light of the supernova had to travel
There’s some stars that we see that have died ages ago, but the light hasn’t caught up yet
That's kinda sad
It's a real phenomenon. The distances are absurd, and light travels fast but it's not instantaneous. Stray light bouncing around that universe, even though the starts which cast it have stopped, will long outlast humanity regardless of outcome. It's impressive.
How beautiful.. but terrifying and tragic all at the same time🥺
For those who didn't notice, the structures scattered across the trench seem to vaguely resemble the eldritch city of Raleigh based how Lovecraft described it
Nothing quite like a lil' but of Lovecraftian horror in videogames 😊
Wondered if anyone else thought of R’lyeh! I thought of that and of Amaurot from Final Fantasy XIV.
Love craftian gods, unexplainable event, *A DAMN OCEAN OF BLOOD!,* yeah sounds about what an eldres god would do when -he? She? It? Anyway- is bored.
r'lyeh?
mans needs to shut up ik its a bot but still
Love how Jack missed that the sub getting "whacked" was it being teleported.
Another note. The fish eye pic you see isn't the fish that kills you, meaning two different fish at least, were stalking you.
Yeah, you can see the cords change.
The one we pictured the eye with had a bigger eye while the other one that killed us had a pupiless smol eyes
@@SwagTinCommander remenber that fish we take a picture of in one of the target places? its the same that kills you
@@miguelpedraentomology6080 yeah
Timestamp?
This is legitimately a terrifying experience. No knowledge of what’s down there, no sight, a damn blood ocean, limited oxygen, ambience, and well done jumpscares. This game is honestly up there in the scary games, I couldn’t sleep after playing this
You're 13 and this is deep for you?...
@@michaelmonstar4276 OP never said it was deep, it was scary, there’s a difference.
Yeah, I like that there were only 3 jumpscares so far. One was when he saw the creature's face in the photo he was supposed to take, retook the photo and _didn't see it anymore_, the next was the proxy sensor detecting something _right in front of you_ and getting the chance to take a photo and see a giant fucking eyeball staring right at you (I figure it would've gone away if you didn't do anything), and the last one was set up so that as soon as you get in position for a photo, it crashes right through the back of your submarine (makes me wonder what you would see if you turned around and took a photo instead), so that you don't even get the chance
None of them are the same scare, and the first two are more meant to inflict terror ("There's something out there stalking me and I can only see it like 0.1% of the time"), whilst the final one is basically guaranteed to catch you off-guard, as you're absolutely going to be focused only on the objective by the time you get close enough to it to take the photo. Either that or you're running the fuck away because there's blood leaking into your sub, which I wouldn't blame you for
I reckon the blood ocean is made up of the blood of every living thing in the cosmos. A sick cruel taunt to those on spaceships left behind
@@corneliusmaze-eye2459 that’s actually quite terrifying, and awesome for horror effects
Another absolutely terrifying part of this game is the lack of a backstory. The game leaves you with more questions than answers. For instance, where does all the blood come from? Based on the seemingly manmade structures, there seemed to have been intelligent life before, and this part of the moon probably wasn't an ocean yet. Was the blood coming from its inhabitants? Is the presence of blood oceans and the apparent wipeout of what seemed to be intelligent life connected to the quiet rapture? What is that strange electrical thing? Is it connected to any of this? What caused the stars in the universe to die?
The quiet rapture is, in itself, an extremely horrifying and depressing concept, even more, if nothing, and no one is behind it. The thought that we have nowhere to go after Earth and the solar system dies and there is nothing we can do about it is scary, even more than any deep-sea monster. Take all of that and combine it and you have an unforgettable experience. That is horror.
@DreadCrystal S yeah!! :)
Consider this equally terrifying premise. The quiet rapture didn't happen to the planets and stars, but EVERYBODY NOT ON THEM.
Afterall the "ghost light of dead stars" could be light lag, or bleed from the original universe into their shadowy place.
And that is the reason we can't find alien life. It periodically disappears...
I read in a comment that a beta version confirmed that the seas are actually... Human blood, so uhh.... Yeah. thats legit terrifying
Tbh if there is anything that explains the death of all life its just the universe preparing another big bang aka restarting or at least restarting that part of the universe. The blood ocean is explainable, its just a shit ton of iron in water the color wouldn't be that bright thou, and ya the ruins do leave you wondering when did this planet have intelligence life
@DreadCrystal S not all at once though, long after the sun died there will still be new stars forming from gas clouds and leftover supernova junk for billions of years and after the last "normal" star has died neutron stars will still exist for trillion of years (afair we dont know how long they last, considering theres still a shitton of energy left in them and they only radiate an absolutely tiny fraction of what regular stars send out, but its relatively certain that they should "die" at some point because they do radiate energy even if its very little)
You can play all the Subnautica you want, but nothing will ever get rid of the uneasiness you get when exploring the deep. It's why deep sea horrors games simply work.
You're fast
32 seconds ago damnnnnnnnnnn
Jesus fucking Christ these bots.
@@jacksdadisinheaven7052 thats a surprise. a good one, but a surprise
Commenters on their way to post the most generic shit on every video without so much as watching 20 seconds of it
13:25 this. this is literally my worst fear. seeing something there, not being sure if its actually there or not, and then its gone when you look away... this game does it so well. holy shit, actual shivers
that's trying to locate spiders in a nutshell
@@Voxen712 that one cockroach in the bathroom (or its just mine)
eyyy jeffrey
@@Voxen712 That's the reason I live in England.Fuck Australian spiders
Holy shit I almost jumped out of my chair while watching this part, and yes I have the same fears 😂
That last jumpscare caught me so damn off guard, literally made me see my own soul for a moment. Shit was something else 💀
Thank you for that warning 😂
@@kylieroth2326
I got you hahaha, stay safe and be prepared!
@@amapletree1287 it's literally just cringe kids making bots over and over lol
Martin rockström mannen myten legenden själv
At 25:10?
This whole game could honestly be a whole SCP scenario all on its own. It has all the right premises for it.
there is an scp that's just a blood lake.
Or khorne's bathtub
The description of the start made me think so, using a convict as cannon fodder.
Replace the convict with d class
@@jeff5573 d-class ARE convicts
When your ships "suddenly stops" you actually get teleported, just look at the coords at 24:06 :D pretty sure u went into one of those portals, also (apparently) there is a lot to find if you go out of your to look for it instead of following the map
Omg, you’re right!
Damm, thats true, he was 182x 603y, send it to 277x 633y, the fact that happens so fast with a jumpscare get you off guard
Nice catch
maybe its a fishing bonking you away?
happens at 17:55 too
Sean hit the nail on the head with his points on audio. Too often games rely on sight to create a response, but there's plenty of other senses. Since you can't smell or touch video games and Nintendo says we can't taste them, the only other sense you can use is hearing. Especially when a game restricts your only other sense, all you can rely on is hearing, which subconsciously makes your brain try to create an image of your surroundings using only what you can hear. The ambience in this game makes it as scary as it is. If you had windows and you could see "Oh there's a beeg feesh out there spooky" yeah, it might be scary, but not nearly as scary as what your own brain can conjure up. Anything the developer can model will be nowhere near as terrifying as what your own mind imagines to be out there.
imo sound is the most immersive part of games because at the end of the day you’re still looking at a monitor in your room but with sound you can only hear what’s in the game not what’s around you
jumpscares are not too scary tho without sound
audio in games has always been way more unnerving for me than visuals, it gives you real chills
Yes, audio is good, however I think good audio and subtle visuals are also a good combination, for example maybe when the audio makes you think something hit your vehicle, you can look around and see a visible dent/damage. This game sort of does that but it'd be a cool combo if the oxygen holes formed right after an audio impact to the vessel. Would create this feeling that it is trying to harm you.
I kinda disagree. Subnautica I find ten times scarier than this because I can see the scale and looks of the creature attacking me. This here, I got no sense of scale and I don't get vibes of Eldritch terror, until it actually does something. Yeah, relying on just audio is neat, but if I don't really know what I'm seeing (the damn pictures are so grainy they might as well be Rorschach tests!) I can't really be that afraid.
the contrast between jacks "saving progress, WHY?!" and gabs "saving progress, oh thank god."
One sees it as reassurance that they don't have to go so far back if they fail.
The other realizes the game is about to throw something at them.
Kinda like when a horror game tells you how to sprint
*submarine starts filling with blood*
Jack: Look, it's half-empty!
Gab: Hmm... I'd say it's half-full.
Jack: Stop that! It's half-empty!
I’m with Gabs 🤣my mind goes to, “Ommfg find me a save point fast” 🙌🏽
@@damkylan3 Lmao😂 nice
@@CatsandBoots935 - Things are so "meta" and self-aware these days that horror-games (or their creators) might actually just put it in to mess with the player's mind.
This game is a prime example of how crucial the use of terror is in a horror game. For clarification, HORROR is the immediate reaction to extreme stimulus; flinching or shouting at a jumpscare. TERROR is a passive reaction to subtle stimulus; being put on edge by strange sounds or imagery. In this case, the terror is fueled by many things: the restriction of sight through your camera that takes a few seconds to load, the moans implying something's out there, the weird noises at the portal node, the bumps, and of course seeing the beasties, just once, in the camera. All of this works in tandem to invoke a heightened sensitivity to stimulus, so when the jumpscare finally comes, the stimulus is perceived to be more extreme than it really is, making the jumpscare, well, more scary. When done well, it results in a REALLY good horror game, as the scares are always more intense. It's the main reason why this game is so highly praised: it ALL sets you up for that one scare, and it does it right.
So, in short, this is no horror game.
This is a terror game.
@@thegamerator10 it's still considered a horror game by normal standards, but in essence yes.
@@thegamerator10 Well there is a jump scare, so still counts!
Isn't it the other way around? I thought Terror was the stimulus and horror is the lingering
@@casperbinnett8265 nope, terror is subtle, horror is instant. For example, Subnautica's PDA says the Blood Kelp trench matches 7 of the 9 preconditions for stimulating terror. Terror = being on edge, which I gotta say, the BK trench does a good job
25:11 that is genuinely terrifying, my heart fucking sank. It's so brilliant too, now all the noises have meaning, then you think back to every noise, every time you were so close to it.
Frrr
That scared the life out of me. 😰
Not gonna lie, I didn't freak out AS MUCH as soon as I saw the eye as I let out a lighter "WOAH" than Jack's, but once it whacked the sub that's what really spooked me. Then the music afterwards filled me with sheer dread... o.o;
Same! Dude, that shit fills you with dread, to just see the eye looking at the sub or the camera.
@@lanefurno I just realized ppl with thalassophobia would hate this game
“It’s terrifying relying only your instruments”
Me, a pilot working on getting my instrument rating: it’s even worse in real life
My mind immediately went to IFR.
I thought the same thing aaa. My dad’s a pilot and he talks about doing this like it’s nothing 😭
it's terrifying, but it'll save your life. you'd be surprised at how many aircraft accidents are because the pilot did not trust the instruments!
@Rumblingstation why are you saying that?
@@okinsella7 its a bot
As someone who is going to be starting college for marine biology, this made me rethink my career choice
There are many detriments to being a marine biologist
Yo this is genuinely super helpful. Thanks!
As someone who is also going to be starting college for marine biology; firstly, hell yeah, marine biology. Secondly, This is the shit I _live_ for.
If I die I want to be vored by a giant sea monster 🤤
@@Peanuggie bro
The scary thing is that, the eye you see in the picture looks WAY bigger than what attacks you in the end, SO that implies that there is an even BIGGER creature out there 😰
I think it’s just really close to the camera
No, there are two pretty sure. The frog...fish thing didn't have pupils or scales like that.
There’s always a bigger fish
@retris well yea ik that. But thats just a codename…
@@Jonathan-de5zt Are you a jedi?
"...So you will be welded inside..."
That's not a submarine, that's an iron casket.
You know what they say,
This is not an expedition
It's an execution
@@GinoDevs you know what they say, all toasters toast toast
you know what they say... what do they say?
Not casket... coffin. An iron coffin.
@@jackthegamer135 At least you get the point.
I’ve been loving this horror “era”. These are top tier jacksepticeye videos; a perfect mix of comedy, amazing intros, and perfectly timed reactions.
Same
Jacks dad is in heaven
ignore the haters
@@jacksdadisinheaven7052 This feels better 💜
You mean the ones where he has to do some annoying ass bit before playing the game?
I don't watch the intros
“This almost looks like an angler fish’s mouth coming at you”
That’s probably because it is, Jack.
And you don't want to see it lol
IT KINDA SCARED ME THO HHHHHH
it actually is the model of the monster just sitting there lol
@@Reklov.66 that’s AWESOME.
@@Reklov.66 not even a model it’s a jpeg image
The jumpscare at 25:12 with the eye ball is perfectly crafted. This game is something else. Jack's reaction is hilarious
Why did you have to add a timestamp
@@roniijhijhhjnbhwhy not 😂
I've seen a few other people play this game, and there are some things you missed. Every time your sub slammed to a halt, your coordinates jumped. You get randomly teleported around for no reason on occasion. There are more ruins, though the objective markers don't take you to them. If you drive into the glowing mass, it absolutely is a portal, and it teleports you. Why are their humanoid ruins five miles below a dead moon? Why are these oceans made of blood? How are there creatures down here at all? It's cosmic horror. We have no answers. I've seen some people speculate that the blood is from all the people who were raptured away, and that the ruins may have been teleported to these locations from the planets that vanished. I'm not sure if that makes it better or worse.
Actually, you won’t get teleported if you drive into the glowing mass. I assumed you had watched the LP of Iron Lung by IGP? I think he is the only gamer TH-camr to have driven into the glowing mass. What you had seen of him getting teleported was done after he was going back from the glowing mass. He cut the video a bit, that's why you thought he was teleported not long after going into the glowing mass, even though he got teleported after going some distance away; you can check the coordinates. The Y coordinate of the glowing mass was around 569. When IGP got teleported, it's around 605.
So, yeah, the short cut in his video around that part may have given people the wrong conclusion.
I think the devs put fixed teleportation spots only on the submarine route, so that everybody can experience them when playing the game. It would be cool though, if the glowing mass could really teleport you. Could’ve been a nice hidden feature.
Other than that, the game indeed makes you question a lot of things. The ocean of blood itself was a big mystery, and how the living creatures could see through all that blood and live in it was another one. There’s also the leftover civilizations from other planets. Though by that theory you mentioned, for the blood to be able to fill an entire ocean meant that billions of human/animals were teleported, and be devoid of their blood all in that same place. Really scary to think of it.
Well they said when they discovered the oceans they were red, what if some other things are making it red?
"I'm not sure if that makes it better or worse"
Yes.
The teleportation was almost for sure just there to speed the game up, when you get teleported you just end up bactracking some so that you don't actually have to go through the area again.
Some speculation I had seen was that there was a civilization on the moon, then the Quiet Rapture started and, for some odd reason, the people on the moon exploded, creating the blood ocean and leaving the abandoned structures. I have no explanation for the fish though.
Was hoping Sean would play this, rollercoaster of a physiological horror.
Jacks dad is in heaven
ignore the haters
Jacks dad is in heaven
ignore the haters
@@calviop cheers mate
You might have meant psychological horror, but physiological horror works here too, 100%
physiological...? You mean psychological?
I must admit, “made me inhale my beard hairs in fear” is an amazing review that any horror game dev would be proud of.
Ahahahaha 69 :>
ay 777
This is my depression video… every time something in life fucks with me I come back to this vid and watch the whole thing, I don’t know why it’s so comforting for me but ur reactions, the sounds, everything is perfect for when I’m sad
I know me too I do it work this one and the siren head video
Hey if you need help, please seek someone, they’ll be waiting for you
It might be how enthusiastically he tackles the most disturbing situations in these games. Like even in these dark situations he's having a good time with it.
Hearing Jack say "There's somethin' massive in these wadders!!" in an Irish accent briefly sent my soul rocketing back to the 1700s.
If The Loch Ness Monster was found in Lough Neagh (Busted out google for that)
LMFAO THANKS FOR THIS
My good sir you where alive in the 1700's??? lol
" *back* " so you have been in the 1700's before?
Wait, how old are you?
I love how the game never actually shows you what it's like outside the submarine, most of the horror comes from the gaps your mind fills in from the context of the photos... It really adds to the atmosphere
It really is such a unique and interesting game tbf I like the concept
You did not deserve this much spam..
it seems the bots react to the heart that jack left in
25:15 this honestley scared the living shit out of me, that was so terrifying just seeing that black screen turn into a huge eye staring right at me. that was such a good moment in the game lol
ikkk so perfectly executed that sound effect as well
Good thing the advertisement came in
Wtf that's not scary
@@whoareyou3781 ok tough guy
its one of the best moments in the game, too bad the editing took away from it
This is such a good game. They should make a movie out of it.
Idk if I’m falling for bait or not 😭 but they are
lol was looking for comments like this after the trailer release
@@leg3nd255 the most obvious bait known to man
Mehh
itll never happen. especially not with the help of a certain korean-american gaming youtuber with 34 million subscribers.
"This the most stressed I've ever been in a submarine in my life. It's also one of the only times I've ever been in a submarine."
SubMaria somewhere in the depths surrounded by Leviathans: *sobs*
This game gave me LEGIT heebie jeebies ;-;
LITTLEBOFFIN!!
I didn't know you guys liked Subnautica :D
Subnautica is a very beautiful game, both horror and mystery.
I was searching for this comment
I spent time in a submarine as part of a tour and was terrified at the fact i might not be able to see out. I have a massive fear of drowning and burning so this game would be terrifying if it was irl for me.
@@dimmadomegaming9131 it would be terrifying for anyone irl
Jacks navigation skills in this are actually pretty impressive. This doesn’t look easy.
Theres a mission in no mans sky that requires you to navigate via x/y coordinates like this and its extremely difficult. I was really impressed by how natural it was for Jack.
Dude if you play Minecraft for a long time with coordinates on that stuff gets ingrained in your mind
@@Spliffted Lmao, I don't know if this is good or bad but I have trouble with numbers and I genuinely learned X/Y coordinates and graphing from Minecraft and Terraria 😅
Maybe its from subnautica
King TV that makes literally no sense seeing as one is an equation and the other are just numbers on a digital map.
I'm curious, actually, Sean: is it more that you're afraid of confined spaces, or that you're afraid of being _trapped_ in confined spaces? It's a subtle difference, but they're actually two different phobias -- the former's _claustrophobia,_ and the latter's _cleithrophobia._
my phobia of it has both. so would that just classify as claustrophobia? like being trapped i feel the same with being just afraid.
ikr. i love confined spaces untill i'm trapped.
I was curious aswell. For instance, I'm fine alone in the car with all the windows up, but if someone locks me in the car I'm done for. It's the thought that there's no escape
I dont think anyone likes to be trapped in a small space.....
Yeah
"What if at one point I take a picture and there's a face there"
The way I smiled knowing I just came back from Mark's gameplay 😭😭
And yes the oxygen depletes with progress not with time you're fine
Well you're not fine you're dead by the end but still I'm sure it's like a checkpoint thing like when you reach certain coordinates
i jus came from eddies
and he caught his whole eye in the cam
See, THESE are the games that I absolutely LOVE. The thought of being 'alone' in a small cramped space when in reality, there is something dark lurking around every corner. Just gets the blood pumping in a freakishly good kinda way
The thing this game, and other games done by this creator, does extremely well is save an incredible amount of time and money by leaving it up to your imagination. There are no visuals, no anything, just simply your imagination drifting through an ocean of blood…the concept is really cool as well, and the sound design is what really sells a game in my opinion!! This game was done so well and is so simple and so horrifying…deep sea games never, ever get old. And they never, EVER will, because they just fucking WORK
@@jackrabbit. agreed man, I find that leaving these kinds of games up to the imagination is a lot scarier
It's ironic when you say "the blood pumping" when the game is about sailing in a sea of blood.
I like the premise of every single planet and star disappearing and going out at the same time all across the universe. That gives more of a grim concept! Another thing, the addition of encountering across a moon covered in a blood ocean just adds a extra layer to the horror, and I admire that.
/\ lobotomy patients
Mate, you somehow summoned every bot to exist. Lol
It is definitely a cool premise, but I can't help, but think about how that would lead to the heat death of the universe. No more free thermodynamic energy would just kill off everything.
Every star going out in the universe and it being kinda like the end reminds me of Outer Wilds
To be honest, the premise immediately took me out of the game before it even sucked me in. Like, the concept of the game itself is interesting, and an excellent example of minimalism, but the premise is so unbelievable and so absolute, It just doesn't work for me. Why is the player character bothering to go through with this deadly mission for a little extra time in a universe that has literally nothing left? Whether he completes his mission or not, the end result hardly changes. I get that hopelessness can be a big part of horror, but it just doesn't work for me.
I would find this game much more enjoyable if the premise was a little more small scale. For example, a city on a planet light years from earth has been hit by a meteor or other calamity. They've lost all contact with the outside world, and their resources are dwindling fast. They've sent you down (since as a full city, they would still have prisoners) to this lake of blood newly discovered on the planet in the hopes of finding something to help them last longer and maybe get rescued. Maybe it's a bit less original, but it's far more beliavble ,and there's still the hope, as small as it is, that your character might live long enough to have something to live for.
This is just my opinion, I'm not trying to hate on anyone who likes this game, It's just not my cup of tea.
"It just shows that you don't need a whole lot to SHIT." - Jacksepticeye, gastrointestinal specialist
69th like 😏
Funniest comment I’ve seen in months
Can confirm. A Medjool date will do the job just fine.
The fact I read this comment and then I got to that exact part. Perfect timing 👌
@@dinoduckling2662 same lol
"Lit by the ghostlight of vanished stars" is one of the most tragically beautiful quotes ever
I love that he literally got teleported twice and just didn't notice
When??
@@gagelathrop7615 one int he msot open area, the second time by the anomly
@@federationsoldier6833what is the teleporting exactly?
@@BIGD-cc7rucoordinates change
LMAO when i played thru the game i didnt notice either 😭
24:06 If anyone noticed. There's a massive jump with the location coordinates for that hit, and I don't believe it was regular movement.
Dang
that indicates the electricity portal is really a thing. who knows if theres secret for a specific portal that you can enter, or it just an easy way for coming out of the caves
yeah i think something pushed him maybe?
The question being, did he get teleported, or did something bap him?
@@the_cheesecake_thief bap? sorry idk the definition
I warned you not to go too deep, Jack. But you never listen.
You tell this to everyone! They should listen!
Love ya
@@thouzer47.58 They never do 😭 at least Jack’s not as bad as IGP.
I do believe that that's what she said.
The way you wrote this makes it kinda oddly terrifying
Damn, he called the final jumpscare perfectly, and it still got him.
watch closely at 24:06 . what he doesn't realize is that every time that *THUD* happens to his ship, his coordinates change drastically. something to do with the star/portal maybe? maybe big fish tail slap across the map? who knows
I DIDNT EVEN NOTICE THATT thats sick!!
I noticed that happen at 17:57 too!
It's the anomaly that you encounter, it is also probably what teleported everyone to the blood moons during the quiet rapture. Blood oceans don't make themselves, that's a lot of blood.
@@FunSkipping That was my theory. It's red blood, so it has to be from creatures on earth, but we don't know for sure. I hope David Szymanski expands on this concept.
You teleport twice during the game. I always thought the fish smacks you around.
Based on how the spooky jumps are eye is shaped, it's likely that it is positioned in the side of the head of the creature, a very common evolutionary benefit from prey in the wild, including fish.
It's quite possible that the creature encountered in the game isn't the Apex predator of the region.
Oh daaamn
You also have to account that all Lizards, snakes and (nearly) all marine life have eyes on the side of their head. meanwhile front facing eyes is mainly used for depth perception.
Apex predators with side facing eyes for an example are: Komodo Dragons, Pythons that are several meters long, Orcas and Great Whites.
This theory is awesome idea as there is "always a bigger fish" but there's a reason why it's alive and the other creatures (bones) are not...
I take it the eye is from a creature much much larger than the anglerfish, you only see its eye so it must be as big as if it were a whale and the submarine were a small shrimp. However the anglerfish was probably more agressive since it stalked you and ultimately killed you.
thats teriffying :D
"Based on how the spooky jumps are eye is shaped".. dude what the fuck?? What are you trying to say there
I’m genuinely impressed at this. In my opinion the low quality works better than good quality would. Props to the developer(s), hope this game takes off in popularity.
It's David Szymanski, same guy who made DUSK.
If you've seen any of David Szymanski's other games, I'd replace the word "quality" with "clarity" as that implies more pixelated graphics is a bad thing.
@@BrochachoTheBro pixelated games are low quality except for then the developer is using the style for a specific purpose. That means it’s intentional, and not just “the best they could do.” Yannow? Id say theres more pixelated games that use their graphics in a meaningful way than pixelated games that look like that because they couldn’t make it look any better, since we’re past that era now. It’s definitely an effective visual tool.
your brain fills in the details, and you're much more connected to that than you could be to any sort of graphics
This game needs a sequel. This game takes the saying “Less is more” to the fullest.
Edit: I realize my comment contradicts itself thanks to all you guys. Guess I made an oopsie 💀
Possibly contradictory statements haha.
You say less is more but want more anyways.
probably one of the most contradictory comments i've ever read
This game is, by nature, a one time experience.
They’d really have to change up the formula if they were to make a sequel.
So which is it?
Waited for Jack to play this game, it's short but also very creepy and scary imo. Great experience.
same
This is the scary part of putting big skeletons in games or movies, whenever you see them, you think, “What did that?” And then there is the fear of a possible monster you don’t even know exists or not that somehow killed something that big
It's very monster movie seeing something gigantic being malled and/or killed and going 'If this thing is this huge then how big mustn't what was able to kill it be?'
or they died of old age, and fossilized
I just use my basic understanding of biology to think "Oh, old age and disease gets everything, don't it"
IMO, it’s even scarier when the skeleton of the obviously massive creature shows clear signs of damage done pre-mortem so that it’s undeniable that something bigger killed it, because if the skeleton is more or less intact, old age would be more believable than being eaten or mauled by another even worse leviathan.
@@Raptorworld22 That is usually the most viable option, but I like to think that in a stressful situation like this, your mind jumps to the darkest of assumptions(But that’s just what I think of)
So fucking cool. I have a love hate relationship with psychological horror because of my terrible anxiety, but this game is gauged perfectly in my opinion
I was ur hundredth like
I’m the same dude/dudett/dudex
@@dannyalitoast4484 dude 😎
@@dannyalitoast4484 *dudett
And also possibly dudex if non-binary but I respect you for speaking dude
@Rumblingstation🅥⸜⁄ well then how does he have millions of subs but u only have 200
I think part of what makes the final scare with the fish eating you so effective is that the other stuff that happens to you, like the teleportation or the owner of the big eye bashing your sub, happened after you took the pictures. So you're expecting to take the final picture and then something happens, but it happens right before then. Incredibly good use of timing.
One cool thing about this game is that the pictures you take aren't random, the show the terrain that is actually in front of you.
Yeah that’s pretty obvious
It’s a 3d map, this is really not that big’a news.
Yeah.... If they were random the pictures would be pretty pointless
Did you know that we also actually breathe air?
y y’all so mean
I think the best thing about sound based horror games is that your brain can paint a picture a thousand times scarier than what they could come up with. And because “the big bad” isn’t set in stone, it’s (usually) equally scary for everyone who plays it because your brain is taking from your own personal fears. With a concept like the bottom of the ocean, especially a foreign ocean, everyone is afraid of that in some way shape or form. I feel like I’m mansplaining fear but just generally I love the premise of sound based horror because of how scary the unknown is
mansplaining is soo overused, its only real "appropriate" use is when a guy is explaining something everyone knows to a woman just because she's a woman. Though really I feel that's just a stupid word in general because a woman can do the same to a guy just because he's a guy. The real word would be condescending, plain and simple, we don't need new terms to explain guys doing something wrong. Anyways you're completely fine here, you are stating how you feel about this, you aren't directing this at anyone
@@zimjim4500 Solaire praise the sun
@@cloudrays5931 \[T]/
@@zimjim4500 \[T]/
@@zimjim4500 Ok
and the good part is that there is an entire real-time map out there that has creatures and other scary stuff so the images you're seeing on the screen are not pre-rendered, they are real-time
Oh snap so he really did get 'lucky' snapping that eye photo!! Holy crap that's awesome & terrifying at the same time 🥴🥴
@@caitlynstarrparrish well, not really. a few things are scripted like the monster appearances. but yeah everything else (which is stationary) is quite happenstance.
@@caitlynstarrparrish nah. That particular face is pre-placed, and so are all the monster brush-by encounters i think. A lot of this game is triggers, notice a lot of the scary stuff happens in the map chokepoints lol.
No the real scary stuff and nodes are scripted. the only thing that isn’t is the empty ocean or plants you snap pictures of.
What about that picture where there was something and then there wasn’t? It was the one while he was in the middle of the big area.
Damn, man this game just makes me want a proper horror subnautica game. it even reminds me off one of the concepts that was scrapped from subnautica. it was a biome that was pitch black, the seabed was going to be covered in a strange entity that would destroy and kill anything that produces light, including submarines. so you'd have to turn all your lights off and rely on your sensors, just like in this game.
When the monster bonks on the sumbarine, you can actually see how much it pushed you from watching the coordinates, a long distance. It's a shame Seán didn't catch on that, but to be fair, it's such a minute detail that not many people will catch that.
It actually isn't a monster. There are teleporters that teleport you around. It's mentioned in a comment closer to the top.
"I know you're looking at the graphics and thinking, this can't be that scary!"
ah but you see, fellow Jack, some of the scariest games have these kinds of graphics!
Nun massacre can prove this lol
the graphics give me petscop vibes
Silent Hill 1 for example
The graphics add to the anxiety and spook of the game
"..fellow Jack..."
~aceofjacks
the most anxiety-inducing part of this entire game (in my opinion) is when you hear something or see something on your radar and taking a picture of it and not knowing what the outcome could be.
Fr.. i always brace myself for the worst
I like how everything is uncertain in this game, especially the ambient sounds. Is it your ship making noise? is it the environment? Or is it a seamonster?
It's damn terrifying, I love it!
It's never those high resolution horror games that scare me, it's the ones that you can't stop thinking about after playing.
All of those boring realistic horror games where your more annoyed then scared, this simple ass game of moving a rusty tin can around made me more paranoid for my life than any AAA game had gotten close to
@@evilsclone2499 AAA horror games mostly have cheap, old-school jumpscares like "boo this is a scary bloody looking face with screams in the background now run for your life" kind of jumpscares. Iron Lung already feels uneasy because of the low-res graphics (can't explain why it feels like that) but it is also atmospheric and actually feels like a giant sea monster is after your ass while you're stuck in a claustrophobic submarine with no clear view of what's outside whatsoever. The developers have absolutely amazing skills
The problem with AAA games in general is the they have to be "accessible" to the lowest common denominator of consumer. An example of this how EA interfered with the development of deadspace 3. Another example is how resident evil 6 and 5 are drastically different that the first 3 games. Yet when RE 7 came out every loved it, but RE 7 had less total sales that RE 6.
It’s something about low resolution graphics man, it makes you work for it. Your mind is constantly filling in the gaps as to what you’re looking at, searching for textures, smells, movement, detail, all which just isn’t there, but doing so crafts an all new reality in your mind, which feels so much more real because you’ve subconsciously moulded it by hand. I dunno if that makes sense to you, but it makes sense to me.
The human mind is infinitely creative, so when you’re forced to think about the context of the game beyond the graphics it becomes so much more vivid than the high poly, high res, perfectly sculpted graphics of AAA games, which do all the work for you and subsequently starves your brain of any real substance.
Basically the threat in a AAA game is literal- a sack of ones and zeroes programmed to chace and pretend to harm you, whereas the threat of a low res game is so much more real because it usually doesn’t even exist; our mind conjures that threat by itself and does a pretty good job of convincing you it’s there
This game is really interesting. Claustrophobia, being stuck underwater with unknown dangerous entities, alone at night.. atmosphere is awesome
it has the same vibes as the backrooms
@Savetion Foodist i get it, your parents don't love you
@Christofer Foodist 🅥⸜⁄ Yo this is worse than hate bots what the fuck that's weird
By the way, it IS possible to take last photo if you dont take photos in normal order, submarine still will get hit along the way and start filling with blood but it wont trigger that attack when you go to take photo in the last locationm what triggers death is not last location but act of taking picture of final location, whatever that location is.
but back to location that is normally last one, its actually nothing special its actually very similar to bottom right one, its a building with doors/windows in it
@Kavetion u fuckers still here?
That horrifying sound along with Jack saying "what is that sound." and not being able to see it unless you capture it on camera makes this really scary.
I'm so glad that horror games got past that trend of jump scaring every other second. Its just cheap. This is real horror, with a build up, and everything. and I love it.
Also so glad you are on a horror game binge recently, it makes for such great content.
I’m kind of impressed tbh; I didn’t think this would be scary at all, but it was. Also, I love cosmic horror.
13:12 that gave me the chills when jack took another picture and turns out there was a creature there.
This whole world concept is so damn interesting. Why did all the habitable planets disappear? How? Where to? Are they in some pocket dimension, orbiting around one star, safe and happy? What madman created it? Can the survivors get there?
Are the planets just obliterated? Why only the habitable ones?
WHY ARE THERE AT LEAST FOUR BLOOD OCEANS?!?
Scp 106 got a bit too strong
@@giorgiiobidze351 Sure it ain't SCP 354?
my brain decided to read that comment in markipliers voice and i honestly think its something he would say lmao
@@grainneb2311 Now that you posted this comment I can relate :D
How... ?
my theory is that it's all related to the portal that can be found in-game, as in a multitude of portals or wormholes of unknown origin suddenly mangled the universe for unknown reasons by teleporting both living and non-living matter around itself
26:20 exact moment of fear and i love it
"Oh man finally I'll get this pic and I'll be out of this hell hole"
Big fishe: "heh, whussup dude"
The best part if this game is that you realize since you're welded into that thing underwater, there's no way to get fresh air in that thing so you're definitely gonna suffocate in there from carbon monoxide poisoning long before anything gets to you
Id argue thats just more disappointing than anything else
Imagine going thru that wormhole & finding a habitable planet.
... only to die because you're literally welded into your own coffin
pretty sure the people sealing them in are aware of that.
Meh this isn't super relevant considering you're also surrounded by blood. The only way to get oxygen would be for you to resurface. Also you would suffocate due to your own carbon dioxide, I don't know what carbon monoxide has to do with anything in this?
25:16
I crapped myself and THE EYE IS SO HAUNTING WTF??? Just imagine just chilling, taking a photo, majorly delayed and just freaking see your photo of an eye if a massive being. Yo…and the slight boom when it happens is perfectly on point. Glad I watched this! 😂👍😨
Looks like a whale or a squid eye
thank you for informing me im near the timestamp and now ill have to ready myself for that 😭
Some people say they crapped themself when they really didn’t, but I really did
I got scared too
Honestly, the thing I respect most about this game is that it takes jumpscares, and uses them in a way that is *genuinely* frightening. It's not cheap, or just shocking, the jumpscares in this game are actually scary, and are built up really well
ive learned to never judge a game by how "old" the graphics look. when jack uploaded his first episode of undertale, i clicked off the video before he even left the first room and met flowey, because i didnt want to watch him play "some old game".
undertale is now one one of my favorite series, and while this game is much smaller in scope, its still some really good stuff. im not sure how it could be expanded, or how sequels could be made, but maybe it doesnt need any of that (as much as it pains me for a story not to be concluded from every possible angle).
Deltarune is great too and it's for People which liked undertale! Did you hear about it?
I hope the devs expand on this. I want to know more about the universe dying, about the structures in the blood ocean, about what creatures the bones belonged to, etc.
The guy who made this (lone indie dev) usually only makes short little games, so i don’t think it’ll be going anywhere
I think the structures and creatures got teleported there - this is IGP’s theory btw
25:16 "WOAAAAAH!"
And in the background, there lies the scream of a monster just blinded by the weird iron lung thingy floating around.
This made me laugh, thank you 🙏🏻
Potential Jumpscares:
13:50 sub gets bumped
17:55 another bump
(24:05 other bump)
25:13 Eye 👁️
26:18 End
The bumps aren't that bad but these were unexpected, there's some more but they're not really jumpscares.
The eye and the end are the only real jumpscares.
Is there a time stamp for jack taking a picture of the eye?
Thank you very, very much.
@@SkeletoesHandle it is number 3, just a few seconds after!
@@SkeletoesHandle oh wait nvm messed it up, sorry !!!
Now it's all correct again, sorry if I made anyone run straight into one of these!
This game feels like an analogue horror ARG, but playable, everything from the art style, to the world building, even to the sound design, this game is fucking brilliant
The eeriness of this game is in its simplicity. This tiny bit of space is your comfortzone in a vast unknown place you can only randomly see through a small peephole that is your camera.
THAT is horror: the unseen unknown.
Well done gamedevs!
@New Meta semantics man.
As a person with a pure fear of the ocean and the deep sea, this was just terrifying. It was so suspenseful and the sound design is insane. The end really got me
Hey man play this rlly cool game. Its called Subnautica!
oh I know it, I'm just too much of a wuss to play any game like that
@@Stormwolf4 Try the sequel, Below Zero, it’s less deep and less scary, more dialogue and story oriented.
Too bad I'm a scaredy cat and can't handle games like that haha. I've seen Below Zero, still can't bring myself to play it. Can really only enjoy those type of games watching someone else play em
Came to watch this after i saw people on twitter mention it after the submarine went missing, the similarities to game and the submarine is honestly terrifying
Dear god I didn't even think about that. The terror that you experience playing this game is only a fraction of what the people in that sub must have felt, dying slowly and quickly at the same time.
Oh God
I wasn't sure if this one would be engaging enough for Sean, I'm really glad he enjoyed it. Honestly, though it's a bit of a slow ride you should check out Signal Simulator. It's definitely got that sound design thing down pat.
As a hobby game maker, I have to give the developer of this game some props.
They made a flat map, where all you really do is change your X/Y coordinates to some points, SUPER engaging.
Very impressive. 👀
Yeah, some top tier game design. I couldn't get more hooked to this game.
can't tell if this comment is sarcastic or not lmfao i think it is
@@hdwuox it isn't. I can tell
@@hdwuox they said they made a flat map engaging, which at first also sounded sarcastic to me, but it is indeed genuine. I'm also engaged with the simplicity XD
@@hdwuox No not sarcastic. 😅
They did a lot, using very little. 👍
I honestly love how the longer the game goes, the more Jack seems to fear what appears on the monitor. That's how you know you have a great horror game, when finding out is scarier than not knowing.
Also Jack you're down here to find resources, and possibly anything that can give humanity a chance to survive in what I like to think is either an alternate dimension, or the actual biblical Rapture happened and it just moves not every person, but every habitable body and star to what one could probably call Heaven or maybe where Eden was located, which I like to think is a planet located in some other dimension where the rules of life are different.
I want to see more of this universe, it's so wonderfully bleak.
Hey Jack, one interesting detail you missed. Each time the sub got “hit” (except for the eye photograph one), the coordinates changed. Almost as if you were teleported.
Jack: “This is the most stressed I’ve ever been in a submarine in my life.”
Subnautica: Am I a Joke to You?
Even _I_ was horrified! ME!
No but seriously. Not seeing anything makes a HUGE difference
Compared to this. Yes
WNTGD and Barotrauma: okkkkkkkkkk brrooooo
I feel like Subnautica gives me more anxiety than stress cuz I KNOW something is out there that will kill me. In this you don't know a damn thing other than your map and the little camera which takes long enough to take the picture that it's not usefull for spur of the moment looking
Truly an artistic horror experience. So minimal and so effective. It's a short game, but one well worth playing!
So glad this game is getting the attention it deserves!!! Means we get more amazing indie horror like this when games like these succeed.
I love how the picture taken at 13:13 doesn't clearly display the face of the thing in the water with you, so you're left trying to decide whether it's just a random shape or not. If you look at most other playthroughs the face is very obviously a face which sort of takes away from the mystery of it.
One of the coolest things about this game is that there is a real map outside of the submarine.
I wondered about that, was there actually a space being navigated or was the sub the only rendered part of the game.
@@MerryGoGirl there is, game have been dissected and there is a fully renndered 3D map where the sub navigates through
@@MerryGoGirl There is an outside, every pic you take is from the actual outside, which is really cool as it gives you the idea you could easily miss something big right beside you unless you take a pic.
@@flyzart8148 ... Then that big old fish is just sitting in the map all that time waiting for you to roll up to it. Creepy!
@@MerryGoGirl not really, he only appears in scripted events sadly
I love how the creature that kills you at the end is really quick and scares you, but I noticed that it had the same face as that creature who had a face like an angler fish that Sean pointed out on one of the photographs. so it was probably that which killed him
Yea...
That eye he saw didn’t look like the angler fish that he originally saw or the one that attacked him. Anglers and similar creatures don’t have eyes like that. So that begs the question, what else was down there?
@@emilymccabe5521 it reminded me of a whale. Maybe there's a giant whale down in there too
I really like the idea that all the thumps and whacks he got along the way weren't different creatures each time, but the same one following him around, watching him, observing, deciding what to do. Even trying to 'play dead' by not moving/going dark to try and make it think 'nope, this thing isn't alive, it isn't food' wouldn't work in that situation, bc it's been watching you for more than long enough to know that it's a trick
@@builderdude9488 pretty sure that wasnt a whale, looked more like a snake eye thing, not to mention the dragon like scales around the eye. But what confuses me at that point is the shape of the eye, its not a snake-eye, looked more round. So I'm confused on that
This reminds me of a game I have that maybe Sean would be interested in. "Scavenger SV-4". You play an explorer who's taken their ship out to a barren, radioactive world with alien ruins scattered across it. You've got to use a remote controlled rover to explore the surface and bring back artefacts to analyse and identify on the ship. Much like Iron Lung, your perception of the world is limited by the blizzard of interfering static the radiation puts on your screen, and you're safe from everything but that radiation while you're in your ship in orbit...... right?
YES! Was thinking about leaving a comment like this.
Iron lung is basically an extreme version of Scavenger, with photos instead of a visual feed, and you being in the danger zone.
Absolutely recommend it for everyone who liked the Lung.
OK you really sold that game to me 😁 Great sales pitch!
JACK SEE THIS
That also reminds me of Duskers, a game where you control a series of drones to salvage supplies from derelicts after a mysterious calamity
@@firewars7636 That's on my wishlist.
I usually find the addition of a heart rate monitor for horror games to be a fun gimmick for at least the first few minutes, but it often ends up showing how many horror games don't really do a good job of pacing their scares or creating tension (or dread, as Jack so aptly called it). This game, though...it would have been very interesting to watch him play this the first time through with a heart rate monitor. I feel like the results would have been quite different...
Absolutely fantastic use of sound, visuals and pacing. I also think it's interesting that even with such a bleak story, and that note telling you outright about your fate, the curiosity still burns and causes you to keep trying, keep searching, just find that next node and take a picture. You know they did a good job with their story when even knowing you're going to die doesn't ruin your desire to keep playing.
Me : **sees the thumbnail** well this looks bad for me
Sean five seconds later : **describes my thalassophobia perfectly as the introduction of the game**
thalassophobia one reason i will never play subnautica
@@chill_DIYO i still have pretty bad thalassophobia but subnautica actually helped me with it a little bit! it's still the empty expanses that bother me, and the dark, but if i can see relatively well and have things to focus on near me i do alright. playing with the invisible cheat on so nothing attacked me also helped with that, though leviathans were still terrifying to be near.
Thalass-what?
@@Krepticite fear of deep/large bodies of water but especially the ocean
I love how Jack says “let me paint you a scary picture,” adv then gives the funniest description of the ocean that I’ve ever heard.
describes subnautica
nice pfp!
Pov: no father figure
@@RavHous POV: projecting your own daddy issues onto other people
My dad is the most supportive person that I know. How dare you!
@@gummygrenade
Family of weirdos with mental health issues lol
Cope bozo
"Somewhere in the void, there must be hope." Makes me think that if you explore the empty areas in the game, there is an alternate ending.
There's a project to map out every part of the game through the camera and it turns out there's a bunch of cool stuff that isn't on the map that you can find, so far no alternate ending though.
Honestly I wonder what would happen if you ignored the objectives and went to where the game ends🧐
@@chillfenrir6050 same thing happens
there's not. just some cool structures
@@Raptorworld22 nice
I almost fell asleep then 25:13 came around and a few moments later I jolted up and my heart definitely skipped a beat.
Jack saying "Deep Down Dark Deep Down" is so satisfying
Ik right when he said that it was nostalgic
@Rumblingstation🅥⸜⁄ bro stfu bro he don't deserve this kind of shit plus your content kinda shit my guy
Brings back memories of Subnausious