@@NayrhamMobileTurretSupremacist Honestly a lot of 2016 maps would slap in Eternal (with tweaks), Not sure if it's maps and assets are as readily available though.
@@NayrhamMobileTurretSupremacist vega core with eternal enemys would be something else ,i feel like that finally arena in vega core would be even better with dash cause its so open,althought yeah it prabably will be really hard to port that due to doom 2016 being on id6 instead of id7
I think it makes sense because Quake E1M1 is the first "true 3D" map in any official id Software title, which makes converting its format to the Doom Eternal id Studio map format relatively easy for the author (notwithstanding a few quirks still around at the time)
It came out fast because it was mostly a matter of converting the original Q1 map source geometry, which probably isn't hard because the released editor is still brush-based. For example, you can see the original clip brushes there that the Doom Eternal editor seemingly didn't "understand" them - this means it's actually a very low-effort conversion, as the mapper didn't even care to remove them. For a Doom Hangar remake you'd have to remake it literally from scratch because you can't convert them directly like this.
There is a tool that converts Doom levels to Quake 3 .map, it's not the greatest conversion but it's a conversion nonetheless. I tried it on E1M1 not too long ago and there we a few weird brushes although I reckon you could clean them up well enough in Trenchbroom or idStudio itself.
@@TheRhalf I've been trying to find it but nope haven't seen it anywhere, if someone still has those files they can share it but I don't know anyone who has it
That's awesome! I tried to bring a Quake 3 map into Eternal but I couldn't get it into the game (or blender) with textures. I might have to ask the modder how he did it with Quake 1
This raises the question; are the Quake Champions assets compatible with this editor? It is id Tech, but different version. Because it would have almost all the Q1 weapons ready for a full on 'Slayer goes Quake' experience.
For when a mod where you add the Master Chief and change the gameplay to be more similar to Halo, having long jump, rechargeable shield and a slower gameplay?
@@sleepyinterface8819I lost interest when Doom turned into fatalities and rooms being mini arenas of monsters you just clear out. But I’d love to see the tech back ported to recreate the original games with modern visuals.
@@NayrhamMobileTurretSupremacist It'd be great if they just released the developer tools for doom 2016 just like they did with doom eternal. I don't see why not just release the tools for doom 2016 too
Lmao a quake level got ported in before any of the og doom maps. I wonder if we'll see any doom wads recreated in eternal.
I know it's not OG Doom but I really want VEGA Core in Eternal
@@NayrhamMobileTurretSupremacist Honestly a lot of 2016 maps would slap in Eternal (with tweaks), Not sure if it's maps and assets are as readily available though.
@@NayrhamMobileTurretSupremacist vega core with eternal enemys would be something else ,i feel like that finally arena in vega core would be even better with dash cause its so open,althought yeah it prabably will be really hard to port that due to doom 2016 being on id6 instead of id7
@@NayrhamMobileTurretSupremacist your brain
I think it makes sense because Quake E1M1 is the first "true 3D" map in any official id Software title, which makes converting its format to the Doom Eternal id Studio map format relatively easy for the author (notwithstanding a few quirks still around at the time)
2019, we asked for SnapMap in Doom Eternal.
Five years later, we got something so much better
LET'S GOOOOOO!
Btw thank you for the mods you've been uploading to the portal Nayrham! Been really enjoying them
It came out fast because it was mostly a matter of converting the original Q1 map source geometry, which probably isn't hard because the released editor is still brush-based. For example, you can see the original clip brushes there that the Doom Eternal editor seemingly didn't "understand" them - this means it's actually a very low-effort conversion, as the mapper didn't even care to remove them.
For a Doom Hangar remake you'd have to remake it literally from scratch because you can't convert them directly like this.
this is a 0.1 version, it's obviously gonna get updated to be better
There is a tool that converts Doom levels to Quake 3 .map, it's not the greatest conversion but it's a conversion nonetheless. I tried it on E1M1 not too long ago and there we a few weird brushes although I reckon you could clean them up well enough in Trenchbroom or idStudio itself.
We’re going to get every classic Boomer Shooter ported over.
Bro we already have doom eternal in doom 2. Now we're getting doom 2 in doom eternal. Doom really is the best franchise
Agreed, its replay ability is unmatched at times. More so than gmod imo.
Finally, Half-Life: Eternal
This is like the Slayer's Testaments mod but inverse
I'd love to see a duke 3d level ported
I was fully expecting this and I'm glad for not being disappointed
finally a mod that made me say wow , i the quake style
it's rough ngl, but i love that this is already happening! can't wait for the future of doom eternal modding : D
This is incredible and it needed to happen.
The odd, shiny texture mapping on everything along with the low-res textures gives me Halo 1 vibes.
Just played this level last night. Cute, but really short and man all that shininess numbed my eyes 😭
Epic work my friend
I didn't make the map, it was nhaselton
Now we need Serious Sam and Halo to be ported and DOOM will actually become Eternal
Beheaded Kamikazes and Kleers gonna go hard in this game
while it's not exactly what you say you should check out the doom mod for serious sam fusion
@@TheRhalf DOOM Eternal version got removed from workshop and life was never good after that
@@Dondlo46 isn't it available somewhere else online?
@@TheRhalf I've been trying to find it but nope haven't seen it anywhere, if someone still has those files they can share it but I don't know anyone who has it
0:27 i like how enemy quick charge at u
That's so amazing!!
Imagine Quake II 64 in this ( as N64 episode is more nervous than PC's due to small maps )
we need Doom 3 in Doom Eternal now
I have to get eternal now! Didn't wanna play it. But with mods? Hell yeah!
1 year, 3 years, five. I really wanna see what's gonna come out of this. I can't think of any other current game engine with official mod tools.
Quake Eternal
the fact that he included the pistol btw! :D
The sky is a bit jank but wow is this cool
That's awesome!
I tried to bring a Quake 3 map into Eternal but I couldn't get it into the game (or blender) with textures. I might have to ask the modder how he did it with Quake 1
it feels like you've managed to import the old quake 1 bsp level in doom eternal? Because that map's proportions and scale felt 100% accurate!
I did not make this
Actually huge
I wonder how to create such maps like this in IDStudio.
Pistol is crazy
Mod launcher just does Not work for me at all; images don't load, not even the buttons load. Anybody having this issue?
I think a lot are having that same problem, just gotta wait for a fix
Now imagine Immortal Lock as a DOOM Eternal level.
Or the bonk maps
Shiny Quake and me!
if you can make good large complex levels i might give this game another chance.
👍!!!
Double jump removes some of the challenge in this map. Nice work though 👍
I thought Eternal had no pistol? OwO
Wait how do we load this? I installed the mod but it gives no info on what to start up. Main campaign? I have 3 save slots taking it up smh!
I started new save from the main campaign
@@NayrhamMobileTurretSupremacist aaah ok. I figured out another way, by typing 'map test' that seems to work too!
My question is, would someone ever go through the effort of recreating one of the Rage 1 overworlds and put it into eternal lol.
This raises the question; are the Quake Champions assets compatible with this editor? It is id Tech, but different version. Because it would have almost all the Q1 weapons ready for a full on 'Slayer goes Quake' experience.
And they included the unused pistol assets 😂
For when a mod where you add the Master Chief and change the gameplay to be more similar to Halo, having long jump, rechargeable shield and a slower gameplay?
This made me realize that Doom Eternal has waaay too many unique shenanigans. This could be better with Doom 3
Someone under the name Justin Marshall is making a DOOM 3 to DOOM Eternal map converter. You can check out his channel out there
@@TheFieryWind99 It's probably my most hated version of Doom
@@sleepyinterface8819I lost interest when Doom turned into fatalities and rooms being mini arenas of monsters you just clear out. But I’d love to see the tech back ported to recreate the original games with modern visuals.
I want to see doom II in doom eternal.
В оригинальном думе етёрнале не было пистолета
0:17 It's crazzy how the outside areas of these old Quake levels look like you're still indoors💀
I mean, it doesn't look like that in the original engine with a proper skybox
@@colbyboucher6391It's before the skybox, in Quake the sky is a cube with animations
It's called different engines my guy
@@de_dan i know i just find it funny😭
@colbyboucher6391 i know, I just find ir really, reminds of the true man show lol😭
what slayer skin is that?
Alabaster Acolyte
tilted towers
nice, but how?
the creator ported the map in idStudio
is this level of modding possible with doom 2016?
no but we can literally port 2016 into Eternal
@@NayrhamMobileTurretSupremacist It'd be great if they just released the developer tools for doom 2016 just like they did with doom eternal. I don't see why not just release the tools for doom 2016 too
Oooooh what skin is that???
Alabaster Acolyte