BLKOUT Batrep - A Cautionary Tale...

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • Not gonna lie this kinda sucked XD
    Come play BLKOUT, the rules are free! www.blkoutgame...
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    My gaming channel: ‪@D3vious113‬

ความคิดเห็น • 9

  • @TehSquare
    @TehSquare หลายเดือนก่อน +2

    No worries brother, we all goof up and ultimately it’s how we learn. This is a good lesson on how line of sight plays into the game. I’ve had similar problems and man I now understand why they give battle drills that let you deploy smoke for concealment

  • @shadowsfromlight
    @shadowsfromlight หลายเดือนก่อน +3

    Hey man, that’s BLKOUT for ya! It’s fast and deadly. I like this style of battle report. If you cut in some clips of critical moments from the game, it would be perfect.

    • @DynamicEngagementGaming113
      @DynamicEngagementGaming113  หลายเดือนก่อน

      I actually tried that, but couldn't get it to where the voiceover matched up well enough with the clips to where it didn't feel overly drawn out or awkwardly paced. Ended up just juryrigging what you watched and sending it along :P

  • @Vritomatic
    @Vritomatic หลายเดือนก่อน +4

    Devious and his UN, a tale as old as time? (Thanks for the video and better luck next time.)

    • @DynamicEngagementGaming113
      @DynamicEngagementGaming113  หลายเดือนก่อน +1

      Such is life :P if I was paying attention I could have done a lot better, but this'll be a learning experience I'll never forget!

  • @Sniper54579
    @Sniper54579 หลายเดือนก่อน +2

    I can confirm, I am not Sparky and Spark is not me 😂

  • @SpearEnjoyer
    @SpearEnjoyer หลายเดือนก่อน +1

    I really think the rules for blast need a tweak, it would be a simple change too. Just treat each blast success as a separate individual 1 damage hit and do a full armor roll for each one.
    It would still shred light infantry exactly the same, but would be way less effective on heavier troops like the golems and cyka.
    Thematically it seems a bit redundant having anti material rifles and .50 calibre machine guns when its more effective to sit out of sight and kill an powered exo juggernaut with frag shrapnel 😆
    Also if data spikes targeted an individual model rather than an entire unit and could be countered as a reaction by another DS user, I reckon it would make them way less aids to play against as well as being more of a tactical decision to make. If the UN had an extra gal with a data spike along with this rule I think the game would be a bit more balanced for them

    • @DynamicEngagementGaming113
      @DynamicEngagementGaming113  หลายเดือนก่อน +1

      Agreed on the Blast rules. It feels really strong until you run up against Manticor then even that extra dice on UN doesn't seem to help much. I don't know if giving each blast tick its own full set of armor saves is a good idea, but I haven't thought too hard about an alternative.
      Badlands just dropped a couple BLKLIST free agent types to help with data spikes, but I still think they're too much a force on their own. And even the new options present difficult choices of what to give up since you can't use force rules with the new guys. UN is basically forced to replace its Golems which feels bad, but I haven't played with them yet so take that with a grain of salt.