Because of this game, I’ve upgraded my deck/strategy. (I’ve learned playing against prokommy you can cluster bomb stingers in open and in buildings and they’ll die) removed the AT F-16 for more cluster variants XD GG, till next time!
Don't think it should be nerfed. Fence is ceding all the ground by doing this and you're playing a normal looking 82nd opener and remain in control pretty much the entire game. So maybe his style was annoying to play against but nerfing "I don't like it" playstyles is just going to make the game more bland and stale. That said Darricks might nerf it anyway for that reason. 😂
I don't think there was any problem with this game, it was enjoyable to watch. It should be possible to win with air power like fortitude fence did, just as it should be possible to win with forward deployment, and with a slow roll. If anything needs to be changed, it is the scoring system, which biases forward deployment.
don't think the ability to air rush should be "removed" from the game or anything, but maybe AA could made more effective somehow. there's something about it that feels kind of strange when compared to RD or SD2. it does help that you can see your opponent's deck from the get-go when it comes to anticipating rushes though
to be honest, this kind of battle couldn't be more exciting
lol thanks.
Because of this game, I’ve upgraded my deck/strategy. (I’ve learned playing against prokommy you can cluster bomb stingers in open and in buildings and they’ll die) removed the AT F-16 for more cluster variants XD
GG, till next time!
lol, till next time.
Don't think it should be nerfed. Fence is ceding all the ground by doing this and you're playing a normal looking 82nd opener and remain in control pretty much the entire game. So maybe his style was annoying to play against but nerfing "I don't like it" playstyles is just going to make the game more bland and stale. That said Darricks might nerf it anyway for that reason. 😂
This game is plagued by this problem. People won't learn to play just bitch tell everything gets nerffed into the ground
Oh no Hippie made a new alt youtube account
I don't think there was any problem with this game, it was enjoyable to watch. It should be possible to win with air power like fortitude fence did, just as it should be possible to win with forward deployment, and with a slow roll. If anything needs to be changed, it is the scoring system, which biases
forward deployment.
don't think the ability to air rush should be "removed" from the game or anything, but maybe AA could made more effective somehow. there's something about it that feels kind of strange when compared to RD or SD2. it does help that you can see your opponent's deck from the get-go when it comes to anticipating rushes though