Stairs and a Basic Trap Example using Monks Active Tile Triggers. (Foundry VTT V10)

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 16

  • @swiftigoth
    @swiftigoth 7 หลายเดือนก่อน +1

    Awesome, just awesome. This helped a lot (was just trying to teleport to different areas) but saw the chest trap thing and wowza! Gave me a ton of new ideas. Thank you!

    • @AxiumVTT
      @AxiumVTT  7 หลายเดือนก่อน +1

      Your welcome

  • @kevindaniel1337
    @kevindaniel1337 2 ปีที่แล้ว

    Nice! The new updates to MATT make it even better. Such a powerful module.

    • @AxiumVTT
      @AxiumVTT  2 ปีที่แล้ว

      It really is 👍

  • @roberttschaefer
    @roberttschaefer 2 ปีที่แล้ว

    Thank you. I need to get better with using landing functions.

    • @AxiumVTT
      @AxiumVTT  2 ปีที่แล้ว

      Thanks I was getting questions on what they are called now and how they work I hope it helps.

  • @seangodde5429
    @seangodde5429 2 ปีที่แล้ว

    Awesome vid once again
    Fun tip, if you're not great with knowing degrees between common 45 or 90 degree angles and need to have a rotation at an odd location, you can also do "-x" (X being a number) and it will adjust it to the relevant number between 0 and 360.
    For example, if you need a tile/token to rotate 10 degrees counter clockwise, you can enter it as "-10" and it will change it to 350.

    • @AxiumVTT
      @AxiumVTT  2 ปีที่แล้ว

      Yep great tip thanks for sharing :-)

  • @Gacky2k
    @Gacky2k 2 ปีที่แล้ว

    Nice tutorial! Thanks for the tips. I've struggled a bit with trying to come up with good traps, this will help. In particular, the handling of roll requests, then branching out based upon the results of the rolls...the "logic" part of that! If I'm understanding this all correctly, you could also have continued with this example and "hurt" the player with a dice roll to determine the amount of poison damage even :D

    • @AxiumVTT
      @AxiumVTT  2 ปีที่แล้ว

      100 percent the example can go much further as you need my main aim was to get over the logic branches and how the landings work.

  • @zeeeej
    @zeeeej 2 ปีที่แล้ว +1

    Good stuff! FYI, you can spin tiles like tokens, with Shift or Ctrl+mouse wheel.

    • @AxiumVTT
      @AxiumVTT  2 ปีที่แล้ว

      Thanks for the tip good point i forget that with tiles.

  • @shayulghul
    @shayulghul 2 ปีที่แล้ว

    Great video. I just recently created an assets scene with several versions of trapped chests and other trigger tiles that I can share across my games. Two other tips is to use the filter option to check for keys and set up a trap actor so you can deliver trap effects. I think I learned those from a different video (Bailey Wiki?)

    • @AxiumVTT
      @AxiumVTT  2 ปีที่แล้ว

      Oh I hadnt Thought About keys and things like that just wanted to get across the basics in this one. Bailey Wiki's videos are great stuff.

  • @Moonpile
    @Moonpile 2 ปีที่แล้ว

    What's the source of that map?

    • @AxiumVTT
      @AxiumVTT  2 ปีที่แล้ว +1

      Its from the raiders of the serpent sea player's guide its for a game im setting up for next year.