Awesome, just awesome. This helped a lot (was just trying to teleport to different areas) but saw the chest trap thing and wowza! Gave me a ton of new ideas. Thank you!
Awesome vid once again Fun tip, if you're not great with knowing degrees between common 45 or 90 degree angles and need to have a rotation at an odd location, you can also do "-x" (X being a number) and it will adjust it to the relevant number between 0 and 360. For example, if you need a tile/token to rotate 10 degrees counter clockwise, you can enter it as "-10" and it will change it to 350.
Nice tutorial! Thanks for the tips. I've struggled a bit with trying to come up with good traps, this will help. In particular, the handling of roll requests, then branching out based upon the results of the rolls...the "logic" part of that! If I'm understanding this all correctly, you could also have continued with this example and "hurt" the player with a dice roll to determine the amount of poison damage even :D
Great video. I just recently created an assets scene with several versions of trapped chests and other trigger tiles that I can share across my games. Two other tips is to use the filter option to check for keys and set up a trap actor so you can deliver trap effects. I think I learned those from a different video (Bailey Wiki?)
Awesome, just awesome. This helped a lot (was just trying to teleport to different areas) but saw the chest trap thing and wowza! Gave me a ton of new ideas. Thank you!
Your welcome
Nice! The new updates to MATT make it even better. Such a powerful module.
It really is 👍
Thank you. I need to get better with using landing functions.
Thanks I was getting questions on what they are called now and how they work I hope it helps.
Awesome vid once again
Fun tip, if you're not great with knowing degrees between common 45 or 90 degree angles and need to have a rotation at an odd location, you can also do "-x" (X being a number) and it will adjust it to the relevant number between 0 and 360.
For example, if you need a tile/token to rotate 10 degrees counter clockwise, you can enter it as "-10" and it will change it to 350.
Yep great tip thanks for sharing :-)
Nice tutorial! Thanks for the tips. I've struggled a bit with trying to come up with good traps, this will help. In particular, the handling of roll requests, then branching out based upon the results of the rolls...the "logic" part of that! If I'm understanding this all correctly, you could also have continued with this example and "hurt" the player with a dice roll to determine the amount of poison damage even :D
100 percent the example can go much further as you need my main aim was to get over the logic branches and how the landings work.
Good stuff! FYI, you can spin tiles like tokens, with Shift or Ctrl+mouse wheel.
Thanks for the tip good point i forget that with tiles.
Great video. I just recently created an assets scene with several versions of trapped chests and other trigger tiles that I can share across my games. Two other tips is to use the filter option to check for keys and set up a trap actor so you can deliver trap effects. I think I learned those from a different video (Bailey Wiki?)
Oh I hadnt Thought About keys and things like that just wanted to get across the basics in this one. Bailey Wiki's videos are great stuff.
What's the source of that map?
Its from the raiders of the serpent sea player's guide its for a game im setting up for next year.