I think that says a lot about paladin compared to warlock. Mech, control, non-mech midrange, etc. Paladin has so many decks that,can efficiently climb to legend that dont require much/if more dust than he is dumping into his Renolock. Hell, its the same amount of legendary cards used and only a few epics to make paladin really strong in Leviathan, Lightforged Cariel, Mr. Smite and Samuro. That shell can put together a variety of decks that are fun and good.
i had a paladin arena run where i drafted 4 mooncatchers right away. the rest of the draft i grabbed every dredge i could and ended up with 11 wins. it really is amazing
for those wondering: the chance to not get rush on ivus with 7 mana is 128/2187 or 5,853% (inaccurate when doing calculations I didn't consider the +2/+2 as one of the rolls nor did I think that once a trait was found it would be eliminated from the pool and not be a possible chance of rolling the trait again).
How did you calculate this? I've been trying to find out how to do it, but I've come short every time. Or rather, you could just calculate the likelihood of every single outcome, but that can't be optimal.
I actually made a mistake the chance is higher than I portrayed there, I'll edit it. the gist of it: you have 2/3 chance to not roll into rush and in what manner you roll doesn't matter so there is no implication of order so all cases are included except the ones where there is rush so considering all that: the 1st draw you have 2/3 chance to not hit rush, which is 66,66%~. follow that up with the second draw which is the same where you have 2/3 chance to not hit rush. but remember you already excluded 1/3 of cases before. so now you exclude 1/3 of the cases for the remaining cases, in other words the taunt and divine shield roll, so again from that 66.66% you take the 2/3s of because 1/3 of both tuant and divine roll could also be rush which brings you to 44.44% chance to not hit rush with 2 mana, and you continue to do this until you get to the desired amount of mana. As you can see it is always 1/3 of the cases that you exclude which makes it so you remain with 2 possibilities at every roll thus every time you roll there is a 2/3 chance to not hit rush. to calculate this you simply do (2/3)^amount of mana, which in this case was 7 thus (2/3)^7 = 0.05853 -> 5.853% to not have rush if you want to exclude the cases of only taunt and only divine shield which didn't happen in the video then you end up with 126/2187 which is 5.761% chance to have happen to you what happened to trump and only roll taunt and divine shield on ivus with 7 mana.
@@darkgxk I'm not that familiar with the card but if I understand correctly from observing the outcome for every mana left it can get 2/2, taunt, divine shield or rush. So there are four outcomes not three. And the problem is that it can't get taunt divine shield or rush two times, which is what creates all the permutations and makes it hard to calculate.
@@maskarone oh my I completely glossed over the fact that the same keyword can't be given twice and that the +2/+2 is included in the roll as well that does indeed change things up quite a bit and definitely complicates things. then you would need separate odds for each possibility, getting no/all/missing one/missing two traits. for the 7 mana: getting no traits except +2/+2 should be the easiest of the bunch as it is a single case that happens. getting 1 trait: 3*mana possibilities = 21 (getting 1 trait on 1 roll rest of the rolls +2/+2 so essentially on every point of mana you can roll on one of 3 traits and fill the blancs with +2/+2) for 2 traits: it gets a bit tricky here. for the 1st mana roll if it's a trait you have for those 1/3 options left for the remainder from which one is the +2/+2. So you essentially have something similar to the 1 trait scenario. for every mana after 1st trait roll you have 2 possibilities to hit a second trait*3(for all branches) or go down a level with +2/+2 and have another go at the 1/3 to hit a trait. thus 6*mana-1 = 36 possibilities + if your first roll is +2/+2 then we repeat this process if you hit a trait for your second mana roll/3rd mana roll up to mana-1(because we need at least 2 traits for this part), single out the possibilities and add them up. so with the 36 from before + 30(1st trait hit at 2nd mana)+24+18+12+6(1st trait hit at 6th mana) = 126 possibilities. 1/3 is with rush so 84 possibilities to get 2 traits without rush.
@@darkgxk What is even worse is that the probabilities are for the possibilities even in the first scenario with 1 trait are unique, as if the trait is discovered last we have (1/4)^7 but if it is discovered first it is (1/4)*(1/3)^6. Getting all the probabilities for all possibilities seems quite daunting so I made a program which got the 2.87% for one specific trait to not show up with 7 chances.
7:40 the moment you see the legendary outline you just know Trump is choosing it, it's so much value right?? For me Lone Champion was the obvious choice there
Lone champion is good but I he didnt lose the board too hard since he had answers in hand. He's the mayor, he cares more about longgame then whats going on at the moment if he can afford to wait a bit longer. And Lokholar ended up being high impact that game anyways
I've been playing Hearthstone since closed beta and have yet to get 12 wins in an Arena run. Granted, I haven't played Arena in about 5 years, but still wild that this F2P run is doing better than I've mustered.
I've seen comments on other vids about how this f2p has gone way longer then any other Trump has done, so I'm glad to know that being f2p is super hard now and it's not just me
It is hard, but its not nearly as hard as trump is making it. He is trying to force one of the worst classes in the game. If you are planning on keeping an account, he should have gone with Paladin, Mage or DH since they are all pretty affordable and wouldnt require him to DE any epics and legendary cards he got to try and make Renolock work. Mech mage is super cheap since it only has 1 legendary, which can often be discovered since they can add at least 12 mechs to their hand. Mech Paladin is really strong too, though it generally runs 2-4 legendary, and only 1 can be discovered.
a couple of years ago i was facing kripp in HS arena, after the match ended i checked his stream to see if it was the real kripparian, and he was saying "I can´t believe i lost this, i didn´t played around his secret (secret trial) because it wasnt discovered, he actually pick that card during his draft..." I basically won that match because i didn´t had arena score and some people play around you having optimal plays when in reality most of us are actually as good as monkeys picking and playing cards at random.
1:13:26 Why would you draw first and then dredge in this situation? Maybe you find a good 2 drop to help you out if you dredge first, that hurted. Overall such an insane value run though
I made a simple program that ran for 10 000 000 iterations and it came up with the probability to miss one specific ability with 7 chances to be 2.87%.
then again my code is the equivalent of running a block of cheese through a wood chipper and calling it shredded so really I could be completely off the mark
Does anyone know what deck absolutely DESTROYS paladin in standard? I' so freaking sick of losing to that braindead crap just because every one of their goddamn minions has divine shield and tons of stats
Starfish is really strong against them, or find a deck that can take the board first. Most dont have any aoe besides cariel and the occasional Samuro. They are much more prevalent now because DH really punished them in the early game.
I'm getting so frustrated in arena these days. Before that last nerf,my average was about 6 wins. After the nerf Idk if it's even 4. Every 3rd run ends up as 0-3 or 1-3. Idk wtf is going on. Before the nerf my opponents had stronger decks than they do now,but at least I got them too. Nowadays my opponents get little bit weaker decks than they used to while I get much much weaker decks. Is it only me or anyone else having the same issues?
I wouldn’t be surprised if this is variance bias - there are only a handful of people truly averaging 6 wins on each server. So you are either one of the best arena players out there or you are misremembering your previous average
@@marshalls951 Today I've had demon hunter with Gangplank,weapon,shark,alekstraza,2 inquizitors,a bunch of high quality small removals and minions,and go 0-2 to freaking almost exactly the same paladins with their ppisoned 2-4 murloc and then blessing on kings. One of them even had that 3-4 that copies the last spell you targeted your minion with,so it became 7-8. How do you beat that? I ended up as 4-2 cause my deck was really strong but it's sad cause noone should ever be 0-2 with that kind of deck
I have been absolutely getting shafted as well, had about 1500 gold saved, had an average of 7-8 wins before the nerfs, now Im lucky if I get 3. Somehow my drafts are always garbage compared to my opponents.
I've always thought Ivus was a Druid legendary and was so confused why he started a Paladin draft.
same thought
You see, theres a druid card that gains +1/+1 for each mana spent, but its an epic, and druids are the only class using ivus, so I get your mistake
Yup, same. I believe the card we were both thinking of was called Forbidden Ancient.
Artwork and effect seems druid-ish.
Me too 😅
Honestly surprised by how much the 6/4 sunken mechs carried this run
Also murloc diver
When your arena draft is stronger than your constructed f2p standard deck (:
I think that says a lot about paladin compared to warlock. Mech, control, non-mech midrange, etc. Paladin has so many decks that,can efficiently climb to legend that dont require much/if more dust than he is dumping into his Renolock.
Hell, its the same amount of legendary cards used and only a few epics to make paladin really strong in Leviathan, Lightforged Cariel, Mr. Smite and Samuro. That shell can put together a variety of decks that are fun and good.
@@jferrante831 It just shows how broken and ridiculous some classes are in this patch
Love the arena content. I wouldn’t be unhappy to see an arena series outside of the F2P runs
Turns out drafting double Ivus is preeeetty good
i had 1 ivus on an arena run before it's a great card got to 9 wins
i had a paladin arena run where i drafted 4 mooncatchers right away. the rest of the draft i grabbed every dredge i could and ended up with 11 wins. it really is amazing
for those wondering: the chance to not get rush on ivus with 7 mana is 128/2187 or 5,853%
(inaccurate when doing calculations I didn't consider the +2/+2 as one of the rolls nor did I think that once a trait was found it would be eliminated from the pool and not be a possible chance of rolling the trait again).
How did you calculate this? I've been trying to find out how to do it, but I've come short every time. Or rather, you could just calculate the likelihood of every single outcome, but that can't be optimal.
I actually made a mistake the chance is higher than I portrayed there, I'll edit it.
the gist of it:
you have 2/3 chance to not roll into rush
and in what manner you roll doesn't matter so there is no implication of order so all cases are included except the ones where there is rush
so considering all that: the 1st draw you have 2/3 chance to not hit rush, which is 66,66%~. follow that up with the second draw which is the same where you have 2/3 chance to not hit rush. but remember you already excluded 1/3 of cases before. so now you exclude 1/3 of the cases for the remaining cases, in other words the taunt and divine shield roll, so again from that 66.66% you take the 2/3s of because 1/3 of both tuant and divine roll could also be rush which brings you to 44.44% chance to not hit rush with 2 mana, and you continue to do this until you get to the desired amount of mana.
As you can see it is always 1/3 of the cases that you exclude which makes it so you remain with 2 possibilities at every roll thus every time you roll there is a 2/3 chance to not hit rush.
to calculate this you simply do (2/3)^amount of mana, which in this case was 7 thus (2/3)^7 = 0.05853 -> 5.853% to not have rush
if you want to exclude the cases of only taunt and only divine shield which didn't happen in the video then you end up with 126/2187 which is 5.761% chance to have happen to you what happened to trump and only roll taunt and divine shield on ivus with 7 mana.
@@darkgxk I'm not that familiar with the card but if I understand correctly from observing the outcome for every mana left it can get 2/2, taunt, divine shield or rush. So there are four outcomes not three. And the problem is that it can't get taunt divine shield or rush two times, which is what creates all the permutations and makes it hard to calculate.
@@maskarone oh my I completely glossed over the fact that the same keyword can't be given twice and that the +2/+2 is included in the roll as well that does indeed change things up quite a bit and definitely complicates things.
then you would need separate odds for each possibility, getting no/all/missing one/missing two traits.
for the 7 mana:
getting no traits except +2/+2 should be the easiest of the bunch as it is a single case that happens.
getting 1 trait: 3*mana possibilities = 21 (getting 1 trait on 1 roll rest of the rolls +2/+2 so essentially on every point of mana you can roll on one of 3 traits and fill the blancs with +2/+2)
for 2 traits: it gets a bit tricky here. for the 1st mana roll if it's a trait you have for those 1/3 options left for the remainder from which one is the +2/+2. So you essentially have something similar to the 1 trait scenario. for every mana after 1st trait roll you have 2 possibilities to hit a second trait*3(for all branches) or go down a level with +2/+2 and have another go at the 1/3 to hit a trait. thus 6*mana-1 = 36 possibilities + if your first roll is +2/+2 then we repeat this process if you hit a trait for your second mana roll/3rd mana roll up to mana-1(because we need at least 2 traits for this part), single out the possibilities and add them up. so with the 36 from before + 30(1st trait hit at 2nd mana)+24+18+12+6(1st trait hit at 6th mana) = 126 possibilities.
1/3 is with rush so 84 possibilities to get 2 traits without rush.
@@darkgxk What is even worse is that the probabilities are for the possibilities even in the first scenario with 1 trait are unique, as if the trait is discovered last we have (1/4)^7 but if it is discovered first it is (1/4)*(1/3)^6. Getting all the probabilities for all possibilities seems quite daunting so I made a program which got the 2.87% for one specific trait to not show up with 7 chances.
Every night, after making dinner, i open youtube and see that trump posted a new vid. This whole process makes me so happy!
This deck did well because there is no Gorloc Ravager.
We've had Ivus yes. but what about second Ivus?
7:40 the moment you see the legendary outline you just know Trump is choosing it, it's so much value right?? For me Lone Champion was the obvious choice there
He already had turn 4 and 5 in hand
@@DontBanNida he passed turn 4
Lone champion is good but I he didnt lose the board too hard since he had answers in hand. He's the mayor, he cares more about longgame then whats going on at the moment if he can afford to wait a bit longer. And Lokholar ended up being high impact that game anyways
Only true OG's remember boss music in arena.
Everyone deserves an insane Arena now and again, but this... this was repulsive.
Not nearly as gross as the arena run with the turn 2, 8/2 Angry Chicken with Divine Shield.
I am extremely surprised Trump didn't pick Justicar over Okani, not that I think it was the right pick but the value is nutty.
to be fair I think the only thing that stopped him is that he didnt have any 4 drops
@@hermiona1147 You're right, but I thought the love of pushing the button would overpower it.
Thank you for showing the card pack opening at the end
@2:00 Trump telling us why the best pick is the best pick whilst down playing the fact that it is the best pick. Noice.
I've been playing Hearthstone since closed beta and have yet to get 12 wins in an Arena run. Granted, I haven't played Arena in about 5 years, but still wild that this F2P run is doing better than I've mustered.
Because being F2P doesn't matter in Arena at all, I guess.
So nice when the mayor plays hearthstone again - not that boring constructed mode but real hearthstone, again.
I've seen comments on other vids about how this f2p has gone way longer then any other Trump has done, so I'm glad to know that being f2p is super hard now and it's not just me
It is hard, but its not nearly as hard as trump is making it. He is trying to force one of the worst classes in the game. If you are planning on keeping an account, he should have gone with Paladin, Mage or DH since they are all pretty affordable and wouldnt require him to DE any epics and legendary cards he got to try and make Renolock work. Mech mage is super cheap since it only has 1 legendary, which can often be discovered since they can add at least 12 mechs to their hand. Mech Paladin is really strong too, though it generally runs 2-4 legendary, and only 1 can be discovered.
a couple of years ago i was facing kripp in HS arena, after the match ended i checked his stream to see if it was the real kripparian, and he was saying "I can´t believe i lost this, i didn´t played around his secret (secret trial) because it wasnt discovered, he actually pick that card during his draft..." I basically won that match because i didn´t had arena score and some people play around you having optimal plays when in reality most of us are actually as good as monkeys picking and playing cards at random.
1:13:26 Why would you draw first and then dredge in this situation? Maybe you find a good 2 drop to help you out if you dredge first, that hurted. Overall such an insane value run though
35:23 Not sure why but I suddenly got an intense surge of deja vu, anyone else?
The king of the arena is back !!
Well played, friend!
What add-on is Trump using that shows the heroes' score?
Jens: can we have final boss music back please! 🙏
@36:55 don’t do it… don’t do it… you did it.
Fun protagonist games this time
That mage deck was pretty broken
How to show the percentage thing?and is it available on mobile?
What rating addon do you use to see class ratings?
Looks like heartharena
What is the addon called that shows the points under the cards while drafting the arena deck?? Does anyone know? I use heartharena
Oh no, Trump’s thinking about putting duplicates in his Reno deck. The horror.
what is trump using to gets stats during the arena draft?
which arena addon are u using? @trump
What is the program he uses to have the cards ranked?
I can not believe that this wise arena master is the same man that plays renolock so awful
Arena is a totally different game from constructed.
does anyone know the program trump uses for the arena tracker?
I made a simple program that ran for 10 000 000 iterations and it came up with the probability to miss one specific ability with 7 chances to be 2.87%.
Made some code that did the exact same thing as yours-I came up with 2.84% so probably right around that mark
then again my code is the equivalent of running a block of cheese through a wood chipper and calling it shredded so really I could be completely off the mark
Appreciated.
Imagine being good at arena, i always end with 1 one 3 loses.
Anyone know what deck tracker he uses?
Still, that stupid lucky mage denied the 2022 12-0 arena
ivus again ?! 3:40
Watching this while currently going 0-2 in arena, not fun
Update: Went 0-3
Isn’t this a reupload
Ivus Haligtree
Just guessing... it was close to 1.67% chance of not getting rush...
Nice
Does anyone know what deck absolutely DESTROYS paladin in standard? I' so freaking sick of losing to that braindead crap just because every one of their goddamn minions has divine shield and tons of stats
i started running that 2/4 starfish card that silences all minions to counter paladin and it works pretty well but you need to draw it in time
Starfish is really strong against them, or find a deck that can take the board first. Most dont have any aoe besides cariel and the occasional Samuro. They are much more prevalent now because DH really punished them in the early game.
I'm getting so frustrated in arena these days.
Before that last nerf,my average was about 6 wins.
After the nerf Idk if it's even 4.
Every 3rd run ends up as 0-3 or 1-3.
Idk wtf is going on.
Before the nerf my opponents had stronger decks than they do now,but at least I got them too.
Nowadays my opponents get little bit weaker decks than they used to while I get much much weaker decks.
Is it only me or anyone else having the same issues?
I wouldn’t be surprised if this is variance bias - there are only a handful of people truly averaging 6 wins on each server. So you are either one of the best arena players out there or you are misremembering your previous average
@@Proxalox I'm not missremembering anything dude.
My every 3rd run was like 8,9 wins.
Since the nerf,I had 7 runs and none of them went above 5.
current and first run 9-0 and haven't played hearthstone for 5 years
@@marshalls951 Today I've had demon hunter with Gangplank,weapon,shark,alekstraza,2 inquizitors,a bunch of high quality small removals and minions,and go 0-2 to freaking almost exactly the same paladins with their ppisoned 2-4 murloc and then blessing on kings.
One of them even had that 3-4 that copies the last spell you targeted your minion with,so it became 7-8.
How do you beat that?
I ended up as 4-2 cause my deck was really strong but it's sad cause noone should ever be 0-2 with that kind of deck
I have been absolutely getting shafted as well, had about 1500 gold saved, had an average of 7-8 wins before the nerfs, now Im lucky if I get 3. Somehow my drafts are always garbage compared to my opponents.
36:37 and that’s why I never pick bogcreeper, I lost so many games because of this nonsense
FIRST COMMENT
this video just shows how far arena has fallen lol
legitimately unplayable game mode
Disgusting arena deck combined with disgusting luck.
sorry boering