[UE5] Character Skills tutorials - integration in "Character Interaction"

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 35

  • @jiekii
    @jiekii ปีที่แล้ว

    My God, it's so cool. I think it's the most powerful asset of the Unrealengine Marketplace, and it's also the asset with the highest blueprint quality!!🥰👍

  • @davidedemurodominijanni9889
    @davidedemurodominijanni9889 3 ปีที่แล้ว +2

    Alright... this was the missing piece of the puzzle... after watching this I feel I have found all I need for my project. A friend of mine I'm trying to involve in the project is not whom you call a "UE and Epic fan" and he's concerned about my interest in UE assets and UE in general, affirming I should rather learn how to do things on my own but, I know my limits, alright? Watching this video I have the demonstration I should always follow that old rule of mine... to look forward and learn the greatest lessons we have to stand on the shoulders of a giant, to gain a larger perspective... and these assets are not just the "plug-in-and-play" to makes things with a snap of our fingers.
    They involve putting still your very own efforts looking into them, learn learn learn and learn again as much as we can from them and, in this case, being the only one working on my project so far, I personally feel like getting these assets is, as I wrote in a previous video's comment, like having someone like Gert in your team, a monster-talent, a true Guru definitely compared to me at least, when it comes to programming logic and development. I feel that as a good thing indeed, which can give me space enough to focus on developing the compelling story I want for my game, creating a breath-taking environment with characters I hope players are gonna fall in love with and, at the same time, think about all the possible ways to use these assets with that specific purpose.
    I love Movies Direction, basically I spent my last 35 years developing myself to arrive right there and this is what these assets are all about for me... giving me the toll, the instrument to create that kinda experience a movie can give and allow the player to dive into it and becoming that character.
    These assets won't make it all happen without me learning how to use it and to not waste the opportunities they give, so. kudos to Gert for having worked and delivered this awesome work of art and for giving me oe of the most important reasons to believe my project is possible, even if I'm the only one involved in pushing it through the king-sized mountains of difficulty.
    These assets are like doping pills of enthusiasm I so much strive for and Creativity is the only drug on Earth I know and need.
    I just can't wait to put my hands on these assets and dive and deliver the immersive experience I have all in my mind right now. See you in Antarctica Rising!

  • @AmitKumarsays
    @AmitKumarsays 4 ปีที่แล้ว +1

    I just can't believe
    So much to learn 😍❤❤❤

  • @Favyoun
    @Favyoun 4 ปีที่แล้ว +6

    This tutorial works 🤷🏿‍♂️. You know how it goes though, people don't know ue4 as well as they think they do. Get an asset, and expect the creator of an actually complete template to make their game for them.
    Or my favorite the ones who pirate it and then have errors and want support.
    My projects work just fine following tutorial.

  • @putnik2354
    @putnik2354 4 ปีที่แล้ว +1

    Ну а дальше ждём умных ботов, способных укрываться от огня персонажа за ближайшим укрытием.
    А так же возможность персонажа лазать хотя бы по лестницам, ползать, менять амуницию, переодеваться

  • @broligt02
    @broligt02 3 ปีที่แล้ว +3

    Close Combat: Swordsman integration?

    • @andreibogdi
      @andreibogdi 3 ปีที่แล้ว

      That would help a lot. For example to freeze the swordsman AIs and they stop moving

  • @ArcadeForeverMF
    @ArcadeForeverMF 3 ปีที่แล้ว

    Work the same way for add close combat sword to character interaction ?

  • @blad3sashab
    @blad3sashab 4 ปีที่แล้ว

    Where did you get those jumping enemy AI, those monsters? Are they available in CI update or?

  • @НЕЙРОМОНАХ
    @НЕЙРОМОНАХ 3 ปีที่แล้ว

    Все отлично. Есть две вещи. При поднятии Ижектора стоит всегда 0, но когда его используешь, то 0 меняется на правильное количество инжекторов. НПС не получают реакцию от магии, но урон получают. Я все делал аж три раза, но эти две вещи не работают адекватно.

  • @Your_Average_Black
    @Your_Average_Black 3 ปีที่แล้ว

    Hey, how would you integrate the death and respawn system?

  • @LoongKinGame
    @LoongKinGame ปีที่แล้ว

    The swim and Melee weapon skill didn't intergrate

  • @LoongKinGame
    @LoongKinGame ปีที่แล้ว

    The swim and Melee weapon skill didn't intergrat

  • @МаркЭнтони-ъ2з
    @МаркЭнтони-ъ2з 4 ปีที่แล้ว

    I was merged with ALS v3 CI before and then to Skill and i have one bug - When i do Dash it's work good because "Braking Friction Factor" to help. But when i jump, and Dash again, my Player after roll running and calm down slowly. After game Message Log show me this: Telekinesis Rotate - Set All Physics Angular Velocity in Degrees
    Sorry for my Eng.

    • @ZzGERTzZ
      @ZzGERTzZ  4 ปีที่แล้ว

      Приветствую. Есть отдельные настройки на поведения деша в воздухе - есть множитель или полностью отсутствие гравитации для полноценного воздушного деша.
      Посмотрите в документации.
      Greetings. There are separate settings for the behavior of the desh in the air - there is a multiplier or no gravity at all for a full-fledged air desh.
      Have a look in the documentation.

    • @МаркЭнтони-ъ2з
      @МаркЭнтони-ъ2з 4 ปีที่แล้ว

      @@ZzGERTzZ Второй год сижу на движке и впервые вижу Документацию на Русском???))

  • @martinsilva2960
    @martinsilva2960 4 ปีที่แล้ว

    ¿How can I integrate the swim mode?, apparently the character does not react to the watervolume.

    • @ZzGERTzZ
      @ZzGERTzZ  4 ปีที่แล้ว +5

      How to enable swimming mode for a character.
      i.gyazo.com/b1c5f173e126a16cd70321582d60f1e0.mp4

  • @maksymv
    @maksymv 4 ปีที่แล้ว +2

    How about interaction with Close Combat?

    • @ZzGERTzZ
      @ZzGERTzZ  4 ปีที่แล้ว +2

      Look at the tutorial on integration into the basic project from the third person and in the project "Character Interaction" on this principle can already be integrated into the "Close Combat".

    • @kennethlagura3878
      @kennethlagura3878 4 ปีที่แล้ว +1

      @@ZzGERTzZ which tutorial? can you send the link?

  • @Jason_-_
    @Jason_-_ 4 ปีที่แล้ว

    Ur the best

  • @driftingcloud1522
    @driftingcloud1522 3 ปีที่แล้ว

    HUD brakes when you copy over to CI begin play

  • @evanevilyn
    @evanevilyn 9 หลายเดือนก่อน

    Чувак, сделай тутор, как скомбинировать Close Combat: Fighter и Character Interaction

    • @evanevilyn
      @evanevilyn 9 หลายเดือนก่อน

      Пожалуйста

    • @evanevilyn
      @evanevilyn 9 หลายเดือนก่อน

      Это будет бомба, если скомбинировать эти два ассета

  • @captaincavemonkey
    @captaincavemonkey ปีที่แล้ว

    Be a lot better if you just created a package or project for those of us that already own everything with everything already merged.

    • @ZzGERTzZ
      @ZzGERTzZ  ปีที่แล้ว +1

      At the moment, a large project is being developed in which the functionality will be greatly expanded.

    • @captaincavemonkey
      @captaincavemonkey ปีที่แล้ว

      @@ZzGERTzZ glad to hear it looking forward to seeing the project. Do you have a time frame

    • @fayaz
      @fayaz 9 หลายเดือนก่อน

      Also looking forward to it, I picked up Character Interaction, Character Skills, and Close Combat and wanted to merge them all together with ALSv4 Community but it seems like a lot of merging haha @@ZzGERTzZ

  • @emty6718
    @emty6718 3 ปีที่แล้ว

    nice car!

  • @GamerGamerYT918
    @GamerGamerYT918 4 ปีที่แล้ว

    This is going to be hard to watch for my game in the future.
    And wasting all of my money on these sets!

  • @MagistrTheOne
    @MagistrTheOne 2 ปีที่แล้ว

    Биошок 5))

  • @derakon4791
    @derakon4791 4 ปีที่แล้ว

    Dude why you don't make your own game? If onlly problem is money you can get it from kikstarter. Just show them this video. If pc project is to hard for you, maybe with your skills and knowledge you can make next gen mobile game.