【Maya】Character modeling TimeLapes_FanArt / Aesther Arisa 에스더 아리사 팬아트

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 8

  • @Mannima-w4l
    @Mannima-w4l  27 วันที่ผ่านมา

    sketchfab link : skfb.ly/psYEt

  • @Axiasart
    @Axiasart 26 วันที่ผ่านมา +1

    How do I even begin to learn this with Maya?
    There are lots of resources for anime characters in blender but almost nothing with Maya and those in Maya are only timelapses not useful for a total beginner

    • @Mannima-w4l
      @Mannima-w4l  26 วันที่ผ่านมา +1

      I agree with this point. Compared to Blender, Maya lacks sufficient educational tutorials. While experienced users can search TH-cam or Google for specific answers when they know what they’re looking for, beginners who are just starting with Maya may feel overwhelmed and unsure about where to start or what to do. Additionally, timelapse videos often speed up the footage significantly, skipping and cutting out many steps, making them unsuitable for detailed education. This video is intended more as a demonstration to give viewers the impression, "Ah, so this method can be used as well."
      If there's anything you're curious about regarding the workflow shown in the video, feel free to leave a comment, and I’d be happy to provide an explanation. Many experienced users have their own custom hotkeys or scripts, which can make their workflow unique.

  • @ansuum910
    @ansuum910 19 วันที่ผ่านมา

    Hii, I want to remake this but I cant find the image of the girl you used. Is there any way you can link it?

    • @Mannima-w4l
      @Mannima-w4l  19 วันที่ผ่านมา

      sure. this is link :
      th-cam.com/video/DuPpPUK1ngY/w-d-xo.htmlsi=U6YOCiKWUaJ1QzCM

  • @mystique_maya.exelol
    @mystique_maya.exelol 21 วันที่ผ่านมา

    Hi ! i wonder how do you do that anime/toon style outline around the character silouhette? do you add it on maya?
    thank you tho for this timelapse it helps me a lot in my course ^^!

    • @Mannima-w4l
      @Mannima-w4l  21 วันที่ผ่านมา +1

      Thank you for watching the video.
      The silhouette of this model is an upside-down version of the mesh. Work was done in Maya.
      The way to make it is to take the shape of the character, replicate and inflate the mesh in that state to grow the size (you can use the "transform" function in Maya) and flip the face using "shift+N" to create an outline silhouette simply.

    • @mystique_maya.exelol
      @mystique_maya.exelol 20 วันที่ผ่านมา

      @ ohhh i see tysmm !!