"Are you prepared for the kind of death you've earned, little man?" is my favorite Data quote and having it used here was like catching a face full of LRMs at point blank range. Appropriate.
GAH! The mental Flashbang of saying aye-aye-sea when most folks call IIC mechs the Two-Sea mechs just hits out of nowhere and breaks my brain for a bit. Well done, flashbang achieved its goal.
There are so, so, so many dirty things you can do with this thing. It's filthy. It's beautiful. Mug a greenburd for one today and YOU TOO can become several traincars worth of rocksalt propelled by hurricane winds into the enemy worth of sandblasting!
@@bthsr7113 well, y’see, ye Morky little git, is dat rokkitz is just a small part of what makes dakka, dakka. Sumtimez it’z slugz, sometimez it’s da flashy bits that comez outta da humie gunz, but DAKKA IZ DAKKA.
My favorite configuration of my favorite battlemech. 16 salvos, and each salvo is a literal ton of LRM ammo. Want variant ammo? Plenty of room and tonnage for it. Got a spotter with TAG or NARC? Send out the little guy to make sure the enemy is properly pinpointed for indirect fire. Want to bombard grid squares? Swarm Ammo. Trying to area deny? Thunder LRM. All that's wrong is that stupid little Streak SRM 4 one shot. Replace that nonsense with a pair of ERML and a Flamer. Now you have some close quarter systems that don't require ammo. If you're really worried about infantry or battle armor, two SPL and a flamer. If you need accuracy, an MPL and flamer. But this is the configuration truly worthy of the name, KRAKEN. It's also the anchor of my dream fire support star. 2 Kraken 3's, 2 Bull Sharks with full access to clan tech, and clan tech Raven to spot.
“Oh, we’re not playing with quirks. You can’t extended torso twist.” “Oh. Right. My b. Ok, the Bane 3 is going to arm flip instead.” “Ok. How many LRMs is that?” “All of them.”
I think it's only 60. Which, you know, is still as much as an LRM carrier or even many dedicated assault weight missile boats, but no minimum range and capable of indirect fire. Heck with advanced rules, you could flip the arms and use torso twist to bring tubes to bear in opposing directions while enemies try to encircle you. Edit: Never mind, it really is all arm mounted
> Aye aye see Jokes aside you'll probably want at least one or two cheap omnimechs to run elementals up-field as battlemechs cannot mechanize battle armor unless they run mag clamps (something clan armor largely does not use). Vipers are obviously great for this but the Phantom is another good little idiot for this sort of work, especially as the Prime has a TAG for consequence free spotting. Speaking of which, elementals are crazy good for spotting LRMs because of how they interact with the movement rules. Infantry never build a TMM when moving, and because they never build TMM, the only penalty you eat for a spotted shot off a point of elementals that aren't quite in range do do stuff with their knife fighting guns is the +1 indirect penalty. The Bane can also do some really stupid things with special ammo because of how deep it's bins are. 2 tons of shots per LRM means you can comfortably load in a couple tons of smoke and FASCAM ammo and force your enemies to fight through effectively stacking heavy trees worth of cover penalties while also coating half the map in minefields
Also, the Bane 3 is the most terrifying mech in Alpha Strike. Why? Three words: Indirect Fire Seven. Give it a Skill 0 pilot, make it sit behind a building in your starting zone, pair it with a TAG lance, and it'll one-shot most units in the game.
Damn, I remember seeing a good model of the Bane 3 on etsy months ago. But unfortunately it's gone now and idk where to get a model of the mech anymore, aside from the Ironwind version.
Theres a variant of the Bane with 2 HAG-40s, a Clan Large Cancer Ra- I mean Clan Large Pulse Laser, and four ER mediums to let it’s pilot bid something away in a batchall.
Ok - holy shit balls this made me laugh hard. Cannot wait for you to review the Hammerhead. Aes systems, hardened armour, fast as fuck booiiii, and can charge for 35 damage (getting back 10 damage in return… which is really 5)
Glorious, Glorious memes. Another well done vid on a mech I didn't know. I love it how you find the less commonly used or named mechs and give them such life.
Check out the other Bane configs. Most are fire support, but the 2 or 3 brawlers are things of vibrant hatred for whatever poor opponents stumble into optimal range. The Brawlers being 2, 4, and maybe 7.
This series is awesome. Short, only business and really gives you the feel of the game. Specifically this series was the final push I needed to get into this system
Option C: Spicy Long Range Noodles delivered to every hex with woodland creatures. Option D) Long Range Noodles that leave leftovers. Preferably the Augmented flavor. All those carbs go straight to a mech's thighs, rather than 5 point groups spread around the body.
The appeal of this Kraken variant in a nutshell. You blot out the sky with contrails and smoke. You rain fury down upon your enemies with swarm after swarm after swarm....
For the Lols try taking a Bane against eight Commando 1C (single AC2 variant) or against four BJ-1. You'll quickly discover the bane doesn't have nearly enough ammo for its UAC2s.
It's not an omnimech though. Which means you can resize the engine and armor amounts. Now if only it had an AA quirk to really put the fear of dakka into VTOL's and ASF.
@@bthsr7113 Indeed, you are correct! It also means you can mount Endo steel and FF. My variant mounts the ten UAC2s and TEN tons of ammo for them. The backup weapons are three ER small lasers. 12 DHS. Same max armor, same 300XL engine. BV 2052 with one ton of ammo in the head.
@@bthsr7113 It depends? Whatever equipment you stick in the head can't be taken away from you no matter how much battle damage a mech sustains. So a number of mech's take advantage of that to put a close range "hold out" weapon there. Which is a fine choice. Same principle with the CT, just to a lesser degree. This mech mounts an ER small in the CT, and one in each arm, with the "hold out" slot in the head going to ammo for the guns. Whether it's better or not depends on how you, personally, value different pieces of equipment on a specific mech. Oh, and how you evaluate risk. Putting a ton of ammo in the head reduces the risk of an ammo explosion _from enemy fire_ but increases the _severity_ of an ammo explosion from, say, heat effects. (Also, the UAC2s are split between the torsos and arms, with ammo in the side torsos. Again, this is just personal preference but with so much weight devoted to a single type of weapon system I want to always be able to fire it. Head ammo is there for you in the unlikely event that you fire all the ammo in the RT, then the left torso explodes.)
The Turkina Z is a lesser mech for long range volume of fire. But if you're talking about standard or hi-ex ammo instead of extended, then it gets real scary for total output. Also, iATM adds streak capability to ATM while retaining indirect fire. Also adds mag pulse and inferno ammo variants.
This is my favorite mech and I'm glad to see it covered. Sad you didn't consider the Jenner IIC though, there is a funny little piece of equipment on one of the models.
The II in IIC is the roman numeral for 2, thus it's pronounced '2C', meaning 'Second Generation Clan' mech. (Also, before you might ask, the First Gen versions are the 'C' variants of Inner sphere mechs, as they were Star League mechs refitted with Clan weapons.)
@@Harpy_Explains Well, MWO is more of a Twitch shooter then a proper mech sim anyway. If you haven't already, try MechWarrior 4. It's more or less abandonware these days, and a fan-improved version is fairly easy to find.
All the Bane models are.... (looks at Bane 5 and 6) Most of the Bane models are problematic to deal with. Nothing like getting shot 20 times from across the map every turn. To delete your friendships irl, Pair these up with a Turkina Z (iATM12 x4) that does 144 damage using high explosive missles per turn and fire streak style (all missles hit if you make the attack roll).
Basically, the clans made a second version of the rifleman, because they liked where they came from. So two for the second version of the rifleman, and then C for clans. (I think that is what the C stands for). No I have no clue why he said I I.
We sure love when a mech has enough tubes to trigger trypophobia
Holy shit! your videos are what got me into mechwarrior when I was a little kid
*it's him, holy shit*
Hot dang, it's the deep voice man himself.
Fun fact ; the hunchback IIC can do a backflip if you fire both UAC/20s and use its jumpjets
"Are you prepared for the kind of death you've earned, little man?" is my favorite Data quote and having it used here was like catching a face full of LRMs at point blank range.
Appropriate.
GAH! The mental Flashbang of saying aye-aye-sea when most folks call IIC mechs the Two-Sea mechs just hits out of nowhere and breaks my brain for a bit. Well done, flashbang achieved its goal.
Me when I get my utility bill:
"It costs 240,000 C-Bills to fire this weapon for 12 seconds."
Nah, this is an ammo bill mech. Utility bill implies you're leaching off of the power grid, which is a battle armor thing.
There are so, so, so many dirty things you can do with this thing. It's filthy. It's beautiful. Mug a greenburd for one today and YOU TOO can become several traincars worth of rocksalt propelled by hurricane winds into the enemy worth of sandblasting!
This and the Turkina Z are absolute monsters in Alpha Strike. The Turkey could wipe out an entire lance of light mechs if all of its attacks hit
EIGHT LRM-15... Now that is a lot of dakka.
No, missiles aren't dakka, but the Bane does have plenty of dakka variants.
@@bthsr7113Who says da missiles aren’t dakka? If it shoots, it’s dakka. Dakka IS DAKKA.
@@AsuraBoss what zoggin git thinks a shoota is da same as a rokit or zappa?
@@bthsr7113 well, y’see, ye Morky little git, is dat rokkitz is just a small part of what makes dakka, dakka. Sumtimez it’z slugz, sometimez it’s da flashy bits that comez outta da humie gunz, but DAKKA IZ DAKKA.
ngl, i completely forgot clanner lrms don't have a minimum range penalty..... everything makes sense now
I too love the Rifleman eye eye see
@@CallsignYukiMizuki I'm never gonna live that down am I
My favorite configuration of my favorite battlemech. 16 salvos, and each salvo is a literal ton of LRM ammo. Want variant ammo? Plenty of room and tonnage for it. Got a spotter with TAG or NARC? Send out the little guy to make sure the enemy is properly pinpointed for indirect fire. Want to bombard grid squares? Swarm Ammo. Trying to area deny? Thunder LRM. All that's wrong is that stupid little Streak SRM 4 one shot. Replace that nonsense with a pair of ERML and a Flamer. Now you have some close quarter systems that don't require ammo. If you're really worried about infantry or battle armor, two SPL and a flamer. If you need accuracy, an MPL and flamer.
But this is the configuration truly worthy of the name, KRAKEN.
It's also the anchor of my dream fire support star. 2 Kraken 3's, 2 Bull Sharks with full access to clan tech, and clan tech Raven to spot.
1:13 Brent Spiner casually being terrifying.
“Oh, we’re not playing with quirks. You can’t extended torso twist.”
“Oh. Right. My b. Ok, the Bane 3 is going to arm flip instead.”
“Ok. How many LRMs is that?”
“All of them.”
I think it's only 60. Which, you know, is still as much as an LRM carrier or even many dedicated assault weight missile boats, but no minimum range and capable of indirect fire.
Heck with advanced rules, you could flip the arms and use torso twist to bring tubes to bear in opposing directions while enemies try to encircle you.
Edit: Never mind, it really is all arm mounted
> Aye aye see
Jokes aside you'll probably want at least one or two cheap omnimechs to run elementals up-field as battlemechs cannot mechanize battle armor unless they run mag clamps (something clan armor largely does not use). Vipers are obviously great for this but the Phantom is another good little idiot for this sort of work, especially as the Prime has a TAG for consequence free spotting. Speaking of which, elementals are crazy good for spotting LRMs because of how they interact with the movement rules. Infantry never build a TMM when moving, and because they never build TMM, the only penalty you eat for a spotted shot off a point of elementals that aren't quite in range do do stuff with their knife fighting guns is the +1 indirect penalty.
The Bane can also do some really stupid things with special ammo because of how deep it's bins are. 2 tons of shots per LRM means you can comfortably load in a couple tons of smoke and FASCAM ammo and force your enemies to fight through effectively stacking heavy trees worth of cover penalties while also coating half the map in minefields
woe, lrm be upon ye
Also, the Bane 3 is the most terrifying mech in Alpha Strike. Why? Three words: Indirect Fire Seven. Give it a Skill 0 pilot, make it sit behind a building in your starting zone, pair it with a TAG lance, and it'll one-shot most units in the game.
Hella effective, but never bring one to the table unless you're willing to spend six days rolling for one turn's attacks, clusters, and locations.
That's what flechs sheets is for
@@Harpy_Explains Pah! Might as well play megamek then. Give me the cold, hard dice, and let's throw LB20s at each other until someone has an aneurysm!
Damn, I remember seeing a good model of the Bane 3 on etsy months ago. But unfortunately it's gone now and idk where to get a model of the mech anymore, aside from the Ironwind version.
your videos.. got me back in to battletech thank you
Theres a variant of the Bane with 2 HAG-40s, a Clan Large Cancer Ra- I mean Clan Large Pulse Laser, and four ER mediums to let it’s pilot bid something away in a batchall.
Or use all because some good sense got beaten into even the Falcons by the time that design was first deployed in force.
Ok - holy shit balls this made me laugh hard.
Cannot wait for you to review the Hammerhead. Aes systems, hardened armour, fast as fuck booiiii, and can charge for 35 damage (getting back 10 damage in return… which is really 5)
Glorious, Glorious memes. Another well done vid on a mech I didn't know. I love it how you find the less commonly used or named mechs and give them such life.
Check out the other Bane configs. Most are fire support, but the 2 or 3 brawlers are things of vibrant hatred for whatever poor opponents stumble into optimal range. The Brawlers being 2, 4, and maybe 7.
This series is awesome. Short, only business and really gives you the feel of the game.
Specifically this series was the final push I needed to get into this system
I have never before heard IIC being pronounced as "ai ai cee" 😄, everyone else I've heard just says "two-cee"
Yeah, I had a double take there too. It's definitely two-C.
Whoops
@@Harpy_Explains at least you didn't say "eek"
I did when I first started before I learned that it’s II as in 2/second version, and C for Clan-made.
Option C: Spicy Long Range Noodles delivered to every hex with woodland creatures.
Option D) Long Range Noodles that leave leftovers. Preferably the Augmented flavor. All those carbs go straight to a mech's thighs, rather than 5 point groups spread around the body.
Option E: Manicotti filled with angel hair, so the entire table gets carbs distributed.
This is the first Ive ever seen of this game or channel also nice video style for a table top game.
This is what the catapult dreams of becoming.
The archer, longbow, and LRM stalker also dream of being this glorious beast.
How many missiles you want?
YES
The appeal of this Kraken variant in a nutshell. You blot out the sky with contrails and smoke. You rain fury down upon your enemies with swarm after swarm after swarm....
Ahh yes the Bane, one of the few Omnimechs I actually enjoy even the one boating 10 UAC/2s.
For the Lols try taking a Bane against eight Commando 1C (single AC2 variant) or against four BJ-1. You'll quickly discover the bane doesn't have nearly enough ammo for its UAC2s.
It's not an omnimech though. Which means you can resize the engine and armor amounts.
Now if only it had an AA quirk to really put the fear of dakka into VTOL's and ASF.
@@bthsr7113 Indeed, you are correct! It also means you can mount Endo steel and FF. My variant mounts the ten UAC2s and TEN tons of ammo for them. The backup weapons are three ER small lasers. 12 DHS. Same max armor, same 300XL engine. BV 2052 with one ton of ammo in the head.
@@StarlightSocialist Wouldn't it be better to mount one of the lasers in the head?
@@bthsr7113 It depends? Whatever equipment you stick in the head can't be taken away from you no matter how much battle damage a mech sustains. So a number of mech's take advantage of that to put a close range "hold out" weapon there. Which is a fine choice. Same principle with the CT, just to a lesser degree.
This mech mounts an ER small in the CT, and one in each arm, with the "hold out" slot in the head going to ammo for the guns. Whether it's better or not depends on how you, personally, value different pieces of equipment on a specific mech. Oh, and how you evaluate risk. Putting a ton of ammo in the head reduces the risk of an ammo explosion _from enemy fire_ but increases the _severity_ of an ammo explosion from, say, heat effects. (Also, the UAC2s are split between the torsos and arms, with ammo in the side torsos. Again, this is just personal preference but with so much weight devoted to a single type of weapon system I want to always be able to fire it. Head ammo is there for you in the unlikely event that you fire all the ammo in the RT, then the left torso explodes.)
You can run this thing with an Arctic Wolf and get a +2 on all cluster rolls thanks to the Narc beacon.
the Bane 3, for when you're feeling too polite to use the Turkina Z
The Turkina Z is a lesser mech for long range volume of fire. But if you're talking about standard or hi-ex ammo instead of extended, then it gets real scary for total output. Also, iATM adds streak capability to ATM while retaining indirect fire. Also adds mag pulse and inferno ammo variants.
used the base bane in a game its fairly cheap for a clan mech but definitely needs something to open up armor for it probably going to try the 3 next
This is my favorite mech and I'm glad to see it covered. Sad you didn't consider the Jenner IIC though, there is a funny little piece of equipment on one of the models.
The II in IIC is the roman numeral for 2, thus it's pronounced '2C', meaning 'Second Generation Clan' mech.
(Also, before you might ask, the First Gen versions are the 'C' variants of Inner sphere mechs, as they were Star League mechs refitted with Clan weapons.)
That had to be intentional. There’s no way you play the 2C and then nobody correct you when you say Ayy Ayy.
@@1inimilian567 Well it still serves as a "The more you know" for newer players.
I swear I knew it was pronounced that way from playing MWO, but I completely forgot while I was recording some how
@@Harpy_Explains Well, MWO is more of a Twitch shooter then a proper mech sim anyway. If you haven't already, try MechWarrior 4. It's more or less abandonware these days, and a fan-improved version is fairly easy to find.
@A88mph I have played MW4 front to back. I get more enjoyment out of MWO because I'm an extremely competitive individual, though.
All the Bane models are.... (looks at Bane 5 and 6)
Most of the Bane models are problematic to deal with. Nothing like getting shot 20 times from across the map every turn.
To delete your friendships irl, Pair these up with a Turkina Z (iATM12 x4) that does 144 damage using high explosive missles per turn and fire streak style (all missles hit if you make the attack roll).
If you like the Bane 3, check out the Tomahawk II C. Trust me, you will love it.
Hunchie IIc swarm + elemental swarm almost got me kicked. Not because it was good but because it was maximum annoying 🎉
I said to myself, "did he say as much armor as an Atlas?" And then i started laughing.
Welp. I have a new favourite, I reckon.
Pro tip use slyphs as spotters. No AMM for spotting and you almost always get into LOS
Video idea could you make one about Boreas pretty please it looks very cool
Yeeeees
Using LRM like you want to sandblast the map free of filth XD ssss
LET'S GOOOOOO
Note: clan rear lines can be cheap and great. Get a Clint IIC. It’s 40 tons of what people want from a 40 tonner.
Any chance you could cover the Piranha?
Why does it have a mono-eye?
@@holylight2428 uuuuuh it looks cool?
@@Harpy_Explains fuck yeah it does.
What does IIC stand for?
It stands for the 2 C
Basically, the clans made a second version of the rifleman, because they liked where they came from. So two for the second version of the rifleman, and then C for clans. (I think that is what the C stands for). No I have no clue why he said I I.
Love the vids, your stuff is great, but, it’s pronounced like you’re saying 2C
Well shit
@@Harpy_Explains nah your great. Please keep making vids, they’re always great
Why are you saying eye eye c
@@captainjackloco shush