I honestly expected more community outrage over the free Dr. Ratio but maybe that's just because I don't use Twitter or because the will to care has been beaten out of the community at this point.
At this point I think the community(including myself) just accepts genshin slow to nothing quality improvement, I mean don't get me wrong I love the game even to this moment and have really high expectations for more improvement in the future, but every time I look at the 'other game' it just feel really unfair for hoyoverse to treat us genshin player like the way we are being treated up till now😢
Based, many people can't get their own desired 5 stars after playing genshin for years. It should be a feature in genshin, i meant what disadvantage it could give to genshin devs by giving free 5 standards?
I think not cause i believe between the two games HSR will be the first to die out while genshin lore is much deeper and could hold the playerbase for a while. HSR is much more profitable for young generations nowsaday but the simple playstyle will soon lead to insane powercreeping on future characters, and thus the game will lose its attraction soon, the lore is just boring and not able to expand further anyways. So it is understandable that they will saturate HSR first with more freedom on pulling and resources to pull more characters, while with genshin maybe 3 more years we will reach celestial so we can store up wishes as the character base is developing as a normal state. Playerbase will stick with genshin due to the plot and their character will max out eventually
@@thatalbeeguy keqing: op in dendro teams, jean: op in furina teams, qiqi: strong in furina teams, tighnari: op in dendro teams, mona: op in a lot of teams, dehya: has found her niche in mono pyro and neuvillette, furina teams + burgeon, diluc: a bit outdated but still a strong dps .... what's your point exactly?
@@yamsbeans you defo do not need Nahida to play Keqing/Tighnari quicken lmao? 😭sure Tighnari gets better with Nahida, but what HSR standard 5* is even that great aside from Bronbron (and maybe my baby Clara she's like fine dps, just like Kek/Tigh).
What's mind boggling is why they STILL haven't introduced a feature to replay past limited time events when they literally introduced a solution to this problem with Diluc's skin event, where you interact with a ley line and you are able to experience Diluc's past. So it's not a matter of immersion breaking when they can just use leylines to explain how we're able to experience past events, it's either a matter of storage on mobile - which could be fixed with optional download of past limited events and deleting them once we finish, or they just don't see it as priority at the moment
The problem is mobile. Even if they let you download then remove the downloaded files those on potato phones/low storage will continue to complain about space. So instead of upgrading the phones they rather make everyone else suffer.
I believe it's more like an issue of development resources. These events were never meant to be played on modern versions. And none of the modern permanent content has been developed with past events in mind. Those past event quests sometimes change whole sections of the maps design, NPC placements ect. All this needs to be adjusted and tested to not be in conflict with any of the current and future permanent content. It would be multiple weeks/months of work spent on a feature, most long term players have already completed and are going to ignore. It's not just a matter of copy & paste, it's alot of additional work. If we ever get anything in that regard, I think something like a text-based approach as in adding the past event stories to the travel log would be a more realistic approach, even if it would disappoint some people. HSR main events on the other hand were designed to be part of the main game from the beginning. They design it the same as additional adventure or companion missions.
There's large swathes of story-critical content you can never do again if you weren't playing while they were live. Hospitalised from surgery? Fuck you, you'll never get to play these character stories.
I'd argue that HSR's Assignments are still better than Genshin's Expeditions because of what you can get from them. You can get a few decent items from Genshin Expeditions, but no EXP books or mob drops. Imagine if you could passively farm annoying drops like Nobushi Handguards or Transoceanic Pearls from daily Expeditions.
I 100% agree. The best thing you can get in expeditions is ores, which they stopped putting in expeditions since the beginning of the game, only being in mondstat and liyue. And even though mora sounds like it could be useful, it’s completely USELESS because the maximum you can get is a whopping 5000 mora for a 20 hour expedition! unless you have shenhe or yelan, limited 5 star characters, you can boost that to a resounding 6125 mora!
EXP books in expedition is useless, eventually you will have too much EXP books simply because they add 1 or maybe 2 unit per version so just the battle pass + events will eventually net you more EXP books that you spend. Mob drops is also pretty useless because you can farm them on the map and do something people in HSR wish they could aka go to someone world and farm more there. There is virtually no cap in how many exp/Mora/Mob drops you can get in Genshin because of the co-op.
You may not like it but the best thing to get in expedition is Mora because ores are only useful to make weapon exp and you get too many of the damn thing. Food ingredients also useless because buff food is only use is for normal content (very easy stuff), healing (bruh with how many healer unit in the game why would you even need healing food). When More is used for pretty much everything yeah getting 25K Mora daily is better. @@AppleCinderr
@@overlordshiina The EXP assignments are still useful, especially for early game f2p players who haven’t gotten much levels on the battle pass yet and don’t have much progress on events. Also not everyone has the time to farm materials by running around every area to get the drops so being able to passively get mob drops can be really helpful for some people. Also considering how damn expensive it is to unlock traces for characters, the extra bits of mob drops can be quite helpful. And if you are willing to farm them manually, there is also an infinite source of these resources and credits and it’s called the Simulated Universe, so you don’t need to send invites to 50 people hoping someone accepts it. Also the Mora expedition was quite literally the most pointless one cause 5k mora is laughably easy to get by doing anything else. Food buffs and heals are still good for if you’re struggling with bosses or certain challenges while also being decent QoL like decreased stamina consumption. Ores are also good for weapon exp and craftable weapons for characters you couldn’t get a decent weapon for on the gacha. It’s especially good for, you guessed it, early game players who don’t have a lot of the two things I mentioned for ores. And because you can get Mora from basically everything else, why use an expedition slot for it when you can just do commissions and spend resin and get an amount close to 5 mora expeditions while also getting some extra resources along with it from choosing other expeditions. Even if you combine both, 50k mora is still basically pocket change and will all be spent just trying to level up 1 artifact
@@SF3L Bruh HSR and Genshin are different and I said that IN Genshin you can farm a infinite amount of resources but on HSR you can't so obviously HSR will need expedition. You say people doesn't have the time to farm resources yet you mention new players, not only they are the ones more likely to play the longest because exploration is the thing they will be doing 90% of the time but also you forgot one key point and it's the amount of resources you get. If you knew what you were talking about you would know that between all the options Mora is the hardest to farm without using resin, try getting 5K mora daily with mob kill when they get la 10Mora per mob lmao. Lets take the ore expedition for example 20H for 3-4 Iron chunks and 7-8 Cristal chunk, you get the same amount for just going to 1 single Cristal ore spawn even if those respawn after 48H there are so many of those that you can easily get 100+ every respawn not counting the daily spawn with the blue crystal and the fact that you can just go in co-op and find more.
For a game that "focuses on the stories" (according to many Genshin fans), it lacks so many functions like dialogue logs, story galleries to replay scenes, and a simple speed-up or skip button. Even low-effort VN games have all this.
@@straybomberman Imagine having a feature to replay meaningless side story that require 4 days of grind to unlock like Hangouts, but not the main story and then said story is the best part about the game.
@@straybomberman Dialogue logs are meant for players to re-read dialogue if they accidentally skip them or need to pause the game midway and need reminder when they comeback. It should be implemented like in HSR. If it's only accessible after completing the story, why would I want text logs at that point? It should be replayable events/cutscenes.
i agree HSR is more forgiving, the fact that even if you're away from star rail for like 1-2 weeks that extra Energy storage that caps to 2000 Is nice to have cuz it allows you to catch up despite how much You've skipped.
Yeah, you can be absent for an whole month for the energy storage be completely full, which is basically one version update duration, it’s really casual friendly and easy to catch up with the main quest
@@kyero8724 Plus the farming isn't time-locked to specific days. In Genshin you have to either plan when you play or hoard LOTS of resin to be able to build characters. In HSR you can pretty much farm whatever you want at any time.
@@kzavverr3651 thats why you wait till sunday, uh DUR. not to mention you need a LOT less and with characters you're able to craft upgrade the lower levels and get extra. you're really not figuring out how Gachas work do you?
One important thing to keep in mind is that Genshin as an open world gacha game has no real competition (think about all of the times a so called genshin killer spawned and disappeared in the span of a week). Meanwhile HSR has to keep up with FGO, E7 and the like. Meaning QoL is much more important there to get the turn based community's attention, which is most likely why they're so much more generous
That's the problem, people keep praising the game like it's the best which is the reason why the Devs just throw shit at the players and the players wouldn't care. They know that whatever they do, they'll get money.
@@YouryGaming Genshin, wouldn't say every Genshin player do it but the toxic positivity really damages the game, like if you say one criticism to Genshin, the white knights will defend it as if their whole life depends on it and the Genshin Devs know this so they know that whatever they do, they'll always get revenue for the game.
@@julius_patI only spat out toxic positivity about it when I see other players dismissing the game's quality for being a lame "predatory gatcha" game. Like the game's got issues. But dismissing the whole thing cuz you're on some moral high horse aint gonna cut it.
@@amandaslough125 well I do have to say that Genshin is a very beautiful game, its world building, story,lore, and music. I'm not trying to disregard that don't get me wrong but problem with exploration is that once you explored it, there's no point of going back. And this is where End Game or Gameplay Loop comes in. It make the player keep coming back such as the abyss, problem is, we only have the abyss. While in HSR we have MOC, SU, and the upcoming Pure Fiction.
I think Genshin separating the featured 5-star weapon banners would be a huge step up, since, even on "guaranteed" you're not really guaranteed to get the weapon you want, it only means you'll get one of the weapons that is featured on the current banner.
I play both HSR and Genshin, I fully returned to Genshin since 3.3 (dont judge me) but after playing quite a long time and playing HSR in 1.0 the treatment HSR gives to its playerbase and community is MASSIVELY DIFFERENT. QoL is being the main thing since Genshin players have been begging for QoL such as artifact loadouts, claim the 20 primo commisions from anywhere and etc. yet in HSR so many QoL features have been added that are either asked by the community or not at all, its like the HSR dev team genuinely cares about the community and their opinions rather than the Genshin devs not listening to us at all. Edit: the "don't judge me" is since I played Genshin in 1.0, quit, FULLY REJOINED in 3.3. I just dont want people to think I dont have a valid opinion since Im not like a 2.0+ player or didnt stick with Genshin from like 1.2
@@hiroshi6943 artifact loadouts Im not sure about if it will come next patches (hopefully it does after the artifact changes) however the changes to dailies were things that could have been implemented way earlier in Genshin that could have been a massive QoL for players yet only added it recently.
@@redx670 but let’s use our braincells for 1 moment right, doesn’t it make sense that these systems are first tested (in HSR) and only then get adjusted into genshin…
I would say that HSR has much tougher competition on the market, both because it is a more traditional gacha and because it is a turn-based combat game. If they don't keep the community happy the chances of the playerbase starting to move to some other game option (And there are many) are very high. Genshin on the other hand is an open world RPG first and a Gacha second, with many players who have never even had an interest in gacha games that they play frequently, so unless the quality of the content (Events, characters, explorable areas ) declines, Genshin will not lose its playerbase. In this context, it makes sense for the two games to have very different business models.
the main thing carrying the game imo is just characters although the open world looks nice ill give it that it just gets boring after some time. Its what happened to me, so while It looks nice it seems like more of a chore to explore than anything after some time. The events r IMO also just stale for the most part n boring n i only do them quickly cause of the primos not cause they're exactly fun. also id argue all hoyo games r first n foremost gacha games its what brings them the money n its y they been doing it for sometime now(gacha games)
I started playing Nikke: Goddess of Victory, and oh my Lord... It's such a better game with 4% 5-star (or SSRs) per pull in either standard and limited banner. Even though I had 'bad luck' throughout December, I stayed up till 12 AM of New Years to pull on a new Limited Character banner. They made a separate banner with discounted gems and after 31 pulls you get an SSR selector that you can use to select any non-pilgrim, non-limited character, all for new years lol. Imagine lmao, Genshin could never. And I got the new year's blessing (luck) too and got 3 SSS ranked (META) Nikkes and another with the SSR selector. It's amazing bro, y'all should play Nikke too. The devs are super sweet as well. The SSR selector disappears after 11 Jan as well, so y'all should start ASAP! It's primarily a phone game with a good PC client, so it only takes 5-10 GB on PC, less on phone.
nailed it. i have zero interest in gacha, i think it's a detriment to the game, but because genshin is a good game underneat the gacha garbage, i still play it after over 3 years
@@IdOnThAvEaUsE69 Everything you said only involves the gacha and zero gameplay. I play Nikke and I can say that they also have a series of problems: - Characters have level caps locked behind copies - Constant powercreep (Red Hood is absurdly broken) - Very tedious gameplay apart from certain endgame content - PVP in gachas should be prohibited because of how unfair it is.
@@V0-Dataikr, I don't really enjoy the open world anymore. With more region added, the novelty of new puzzles have been worn off. And also, they use too many text to explain things.
Hopefully they have enough data soon to prove that HSR's weapon banner is more profitable than Genshin's and switch to it. Maybe just compensate the players 10 wishes for each 5 star weapon they gained from the weapon banner or something so they at least don't feel completely ripped off.
You mean 1 Masterless Star Glitter per 5 star because we all know we'd be lucky if they give 1 wish let alone 10 Per 5 star weapon (if you have 2 r5 5 stars alone thats basically guaranteed pity)
Fully agree. There is no excuse for one game getting great QoL improvements and the other doesn’t, especially considering that both games are made by the same people AND both games are still actively being expanded upon. It’s not like one is a dead game that just has regular recurring content and the other one is the new one getting all of the updates. No, both games are still getting major content updates.
why implement great qol features and freebies for players when people spend so much money on characters and weapons almost every patch? Same reason why recent pokemon games are shit but are still released as is, because people just buy them anyways. They're just saving these changing as a "game saving card" when they see actual decline in revenue and active players. Just hope that competetors like WW and Mugen pop off well that genshin loses players, then devs are forced to implement these features to retain players and revenue.
@@progmrz5512 yeah......hard to beat when everyone and their mother started genshin during the covid period. Not to mention they're forever doomed to bear the title of "Genshin Copy"
I think that one of the reasons why HSR and Genshin are being compared a lot despite being different games with different genres is because Hoyoverse deliberately copied a lot of things from Genshin to Star Rail. Obviously they're from the same company, but even Honkai Impact 3rd looks very different from the other games. A lot of systems from Genshin were transferred on HSR, while HI3 has a different one. Probably because Genshin is more popular and a lot of HSR players came from Genshin. Although sometimes I wish Star Rail was more similar with HI3 than Genshin. I do understand why this doesn't happen though.
yeh, they even made the shop resets synchronized with genshin. i played hsr for a while and it feels exactly like genshin but reduced to pure gacha without the fun
@@amandaslough125 Yeah the new UI in HI3 is similar to Genshin and HSR. This does mean that a lot of systems and UI in Genshin are actually good that they're copying it on their other games.
quitting genshin was the best thing i ever did. they just refuse to make the game fun for long time players. all the story just became shopping dates and hanging out with random npc kids. girl bye...
No amount of rewards is going to make me play HSR, because I simply do not want to play the game. The problem is that a bunch of the players came from old gacha games where the game is not actually good and they just play for the gacha, so they think rewards and replayability are what matters. I came from RPGs like Final Fantasy and Zelda, so I care more about good story and gameplay during the main meat of the game, and not all the live service and dailies and stuff that are really only good for rewards. Genshin has what I enjoy in a game, so I like it better. It is that simple. Just saying this will probably get a bunch of pressed morons coming and saying I am a shill and a white knight, but I do not care. I just enjoy Genshin, and as long as I keep enjoying it, I will hold this opinion and keep playing.
yeah, as much as i love star rails generosity (like idk if it's just me but ruan mei was my first 50/50 loss since release) I just can't get attached to it like i do genshin. Genshin can make me so angry but the story and gameplay is something i genuinely love
I think your point is valid, but selfish af, there's a lot of players in this game, and having improvements in dailies or rewards would not interfere with genshin as it is, it would be just stuff that A LOT of people want and would not affect your experience at all. I personally don't really care that much either but i know it would be better for the game and the community as a whole
@@sakaly82i think there's also the fact that people love to be loud and toxic, and shit on genshin every chance they get, instead of just focusing on enjoying the QoL in hsr. there's criticism which is productive and valid... and then there's the hate bandwagon. 😅
I've heard there are two diffeent people in charge of Genshin and Star Rail. Maybe it's to do with the decisions made? Those can definitely differ a lot depending on the person in charge.
Yeah it definitely has a role in this but I also believe that Hoyo is intentionally giving HSR all the QoL that Genshin has been asking for years. As was mentioned in the video, HSR is in a competitive market while Genshin has almost no competition, so to ensure HSR’s success, I think they basically fulfilled a desire/need that has existed for many years in order to kind of transfer some of the playerbase to HSR and boost its playerbase.
I am someone who started my miHoYo journey in Honkai Impact 3rd during patch 3.3 in 2019, right after the release of Herrscher of Reason and more than a full year out from Genshin Impact's release. I was *completely* new to the Gacha genre at the time, and even during that year, I really didn't learn much about how to effectively play gacha games, and especially didn't really know how to effectively spend stamina. That aside, I still fell in love with the story and characters, and kept coming back regularly to play, even though my account was abysmal and it would take a long time for me to fix that later on down the line. So when Genshin launched, it felt... really good, comparatively, and I got lost in the exploration for a whole year. However, I still didn't understand how to properly use stamina, or the nuances of the leveling system, so I ended up advancing my World Level too quickly and unknowingly completely botched my account. If I were to restart fresh today, I know how to avoid those problems, but... I ended up dropping Genshin and returning to HI3rd anyways around Genshin patch 1.2, just in time for HI3rd's patch 4.4, and I would bounce between it and other non-miHoYo gachas for a while. Enter Honkai: Star Rail: a chance to start fresh, in a miHoYo game, with all the hard lessons of how to play and plan in a gacha game now internalized. It was an opportunity I wasn't going to pass up. Not only did my increased knowledge of gacha games make it more enjoyable from the start, turn-based RPGs are one of my favorite genres, and the QoL, even in 1.0, was way better than my experiences in HI3rd. So not only did I have a better account, I enjoyed the game more, and my long exposure to the Hoyoverse lore and cosmology made the story and characters all the more fascinating. So TL;DR, my preference for Star Rail over Genshin is not because I think Genshin is bad, or even lacking in QoL (I played HI3rd; QoL isn't a factor xD). I prefer it because it's the first gacha that I've walked into with all of the needed knowledge to play it well, and it's in a setting I'm deeply familiar with, in a genre of RPG I love. Genshin is great, and I love following its story as a spectator from the outside, but I know I could never get as stuck-into Genshin as I am in Honkai Star Rail.
I think its less about the specific absence of (much needed) improvements in Genshin, and more about the nature of dev engagement with the community. With HSR, they see and listen to issues and try to respond to them, its clear they have a great deal of interest in the user experience. Meanwhile, Genshin frequently ignores the user experience, and often just tells people this is what you want even when you've said its not what you want (see for example the devs telling us that we dont really need endgame content), and when it does engage, its usually because players basically have to riot to get their intention (anniversary rewards, zhongli's initial release). We don't expect genshin to give us things because we want them, but it sure would be nice if it felt like they cared about our opinion. Genshin is a great game, its just a shame the devs think thats enough, to the detriment of gamer's experience.
With the most recent web event I found out I have around 350 hours of playtime on Star Rail. I enjoy doing dailies, weeklies, MOC and pretty much everything the game has to offer. I have never felt enthused doing Genshin Impact's dailies or weeklies after pretty much the first time. I have dropped Genshin for this reason and have tried to pick it back up many many times because I always hear about how good the story is. I want to experience that for myself, but I can never stay committed to the game for more than a month or two even though I have drastically more playtime on Genshin. I just feel awful when I miss my daily rewards because, as a free to play, I know those resources are scarce. I have a 250 consecutive login streak on Star Rail and I always spend my trailblaze powder. I like Star Rail's combat more than Genshin so that might be one reason I am more committed to it. I like the humor in Star Rail and the fun little mysteries you can find. I truly think the reason I dropped Genshin was as a time commitment. I have more than enough time to play the game as a college student, but why would I if I could study or play Star Rail. I would rather study than do my Genshin dailies. This is truly a catastrophe. The only time I use autobattle is if I'm spending power. I have so much fun fighting enemies without it, but it's more of just a convince to use. I do admit, the two things I do like about Genshin more are the story and characters. I have only played up to Sumeru Act 4 Archon Quest and I have completed the Star Rail story 1.6. Well, I say I like the Genshin Story more, but almost all the world quests and even some of the character quests just feel like filler to me as opposed to adding depth to the world. In Star Rail, I have only five 5 Star characters (including MC) and 19 total characters. I have used the same DPS every battle (aside from MOC where I have two teams where I mix and mash) and I still am not bored of their kit. I never was bored of any characters in Genshin, yet I never fully built anyone either because I was not a fan of the resin system. Simply put, I enjoy Star Rail more and will see myself playing it for a long time (unless something goes horribly, wrong which is doubtful). I hope one day I will have the courage to play Genshin in its entirety and finally know what makes this game so worthwhile. Thank you for taking the time to read and I apologize for the messy wording, I just woke up and wanted to get my thoughts out before this video got too old. Have a nice day and make sure you do something productive!
It said I have about 700 hours in HSR and I'm thinking about quitting, unfortunately. I just don't care about HSR's endgame and find it boring, but the game sort of funnels you into it because there's hardly anything else to do, and I find myself induced with anxiety in HSR because it's actually important to collect more characters and build them, less you want to get stuck on a story boss, like I have before (I got stuck on Cocolia 1st encounter for days, and it completely killed the vibe for me), where I don't feel anxiety at all, with Genshin. Idk. I've told myself that I'd wait until 2.0 to decide if I'm going to quit, or not, that way I've given the game a proper shake.
I can respect that! My want to play Star Rail is at an all time high with Dr. Ratio, Kafka, and the upcoming 2.0 release. As for endgame content, I can agree that SU and MOC are the only real endgame and I'm not really a fan of the former. I've never really been stuck on a boss for more than a few attempts so I can't relate to you on that. With some luck 2.0 should keep a lot of players interested for the time being.
@@Feilian-Beringal yea, HSR is way more generous. Especially since we're abt to get Dr.Ratio and the standard banner selector. I just find Genshin's story more interesting than HSR's. Especially with characters like Dain and the improvements in writing in Sumeru and Fontaine. Both games are awesome in my opinion,
I just want to point that most systems(Dailies, stamina/energy overflow, abyss Auto Clear) being praised in HSR were already present in Honkai Impact 3rd, a 7yo game. I stopped playing genshin after Inazuma because it felt that to me that the people developing it were either new hires or learnt nothing from the decade of game development Mihoyo made prior.
[English is not my first language so there might be some grammatical errors ahead! Sorry in advance😅] Maybe it's just me but I feel like after Inazuma the game got worse in some aspects Now I've played everything beside like the last Fontaine quest and imo the issue doesn't have much to do with the content as in the main plot and various characters which are fine if not better One thing that's definitely gotten worse is that most of the new enemies are kinda crap for two main reasons: -they don't have any interesting mechanics beside a HUGE amount of HP (talking about Spiral Abyss 'cuz in the overworld everything dies just by you looking at it) -they drop NOTHING and I've tested this by comparing what kind of drops we get now to the ones you would get from previous enemies (Lyue and Monstadt) such as the Treasure Hoarders and MY GOD IT'S FUCKING BAD Also what I find hilarious is that (I think) when your world level increases enemies should drop more stuff to help you level up your chars Now with these new hp sponges what happens is this funny thing where your world is maxed and you actually get an amount of drops that's very similar to a much lower levelled world And both of these things have been happening since Inazuma Ofc there are exceptions to this mind you For example I think that Scaramouche is a pretty cool boss in the way he works Now I would talk about Spiral Abyss (by which I mean floor 12) but I don't even wanna start on that 'cuz this is where you truly learn how bad Genshin enemy design is It's not about skill anymore (if it ever was in the first place)... It's just about whether you can kill these hp sponges fast enough or not which is not worth what's not even one wish (150 primos if you manage to get 9 stars)
that joke of Genshin being Hoyo's tax writeoff to fund their main ip of Honkai is becoming more and more obvious given the minimal improvements Genshin gets while HSR is being pumped full of adrenaline like every other week to a month
look at genshin and look at honkai the work put into genshin is nowhere near that of honkai genshin is like a futuristic game and honkai looks like a android game but honkai has all the better rewards and improvements and battle pass in short honkai wins in Qol but genshin's core gameplay the game as a whole is superior then any other anime/gachha game every made
Come on... genshin got Fontain while HSR got what is by far the worst written garbage hoyo produced in a decade (Xianzhou Loufu) as well as literal fing anime filler arcs...
@Noname-mi1oo Cope my ass. I'm caught up with HSR. I know exactly what it is like and no.... geting a a few bones thrown to you like a dog doesn't make up for the actual game lacking in story and gameplay.
@@bencegergohocz5988 genshins story telling was hot garbage tho up until now cause even though i havent played much in fontaine i did the story for a bit and it was really good, xianzhou luofu wasnt that bad i'd say any arc in genshin before fontaine is way worse than xianzhou storyline
@@NaM-bd4up Xianzhuo Loufu was fuking dogshit. They literally built up the disciples of sanctus medicus and Dan Shu in 1.0 just to demote all her developement to sidequest tire and kill her off to introduce this random Biach who was never metioned before and has no character beyond "i'M eVIl". Tingyun is not a character, just a bait... like we have a playable character that we never even met. Ohh and don't even get me started on mr "oF fIVe peOPle" whome is the bigest disapointment of any character ever hyped by hoyo...
Also that autocomplete once you did the the levels in the past week is not in HSR but was already in HI3 in our Memorial Arena years ago. It is nice the QoL in HI3 is now spreading in HSR. Like the spill over was already implemented in HI3
Starrail has a feature to where whatever resin overcaps, it saves some of it in a separate pool of resin. I didn’t log in for like a month or two and I have over a 1000 resin to spend ontop of my daily 280 resin. Genshin should have a similar feature that takes into account when some can’t log in for a couple of days.
It's funny to see this because each time this is brought up, I keep hearing things like "You don't get it, they keep it that way because this game is just for casuals" or "A real Genshin player doesn't care about their resin being full and missing out, what matters is the story and exploration". But yet I see it more as if you don't have to worry about your resin being capped all the time it would actually make the game a lot more casual than it supposedly already is imo. I also know that those people making the rounds crapping on HSR trail power and it's overflow are part of the vocal toxic minority so yeah I do enjoy triggering them but when I see an actual player talking about this so openly, I always appreciate it. I myself took a break at the beginning of patch 1.5 and came back a week before xmas. 240/240 and 2400 trail power waiting for me. Still have 700 of it left cause I had to farm for my Ruan Mei. It's just a simple thing but brings such a QoL to HSR that I just can't get back into Genshin until that same system is there and hopefully retroactive or something.
tbh i hate farming in genshin, and while i wouldnt mind if they impleneted this feature i probably wouldn't use it. i love genshin more but the fact that i have to manually farm stuff instead of auto play like in honkai annoys me. it's so tedious after a while and doing the world boss is super fun talent and artifacts are boring after the 2nd run
@@vivexin True, if they implemented an auto clear after you cleared it once by yourself it wouldn't be too much to ask for imo. But the devs showed time and time again that they do not have any respect for the player's time at all. They want to keep you in the game for as long as they can. And don't get me started on the constant FOMO.
@@Kazeshini11 I don't get fomo in genshin so I can't comment on that but it really sucks that genshin is so neglected compared to other hoyoverse games, content and rewards wise. They started implementing some qol so hopefully they'll continue and the quest quality went up which makes me happy, but there's room fot improvement and it's important to criticise the game if we want changes even if it's annoying seeing it being dunked on, it's for the better in the long run. For now, I'll just play both. Hsr gives a nice challenge and genshin being relaxing and calming is the reason why I love these games.
If there's something I prefer in Genshin, it's farming artifacts. Not only is it much faster (With a good team you can finish a domain in 30 seconds), you get double the rewards with condensed Resin and you can use off pieces in your set so you don't have to kill yourself farming to get it a complete set. And I HATE farming relics in SU, I wanted to know who had the idea of turning one of the main farming methods into a roguelike mode that takes between 10 - 15 minutes (depending on your luck with blessings and curios) to complete.
There is also the fact that genshin let's you gain artifacts more passively. You get them from weekly bosses, regular bosses and elite enemies some times. Makes saving to farm them so much easier
Counterpoint, there's auto in Star Rail so it doesn't matter if a fight lasts half an hour. Also, for SU relics, just synthesize it. Farm normal domain relics since you need way more of it anyway (4 piece vs 2 piece) and salvage the extras and synthesize the planar sets. That's what I've been doing and it's working out pretty well.
@@beanswater - Auto only works for farming materials, in any slightly more difficult content it takes longer than manually as the AI just keeps spamming skills - Synthesizing personalized relics requires an extremely limited item and you still have to hope to have decent substats. - The problem of not being able to use off pieces continues, as sometimes you have the perfect artifact for a character but cannot use it because it is from another set
@@beanswater it sure as hell matters when the game's taking up 70% of my gpu playing itself. It's wear on my machine, extra power consumption, and taking up time I could be actually playing another game
I play both Honkai Star Rail and Genshin Impact and enjoy both games for a variety of reasons, but all this hate and mockery is starting to make me sad, angry, and honestly tired. Every time something new or good is introduced into HSR (be it a QoL, optimization or game mode) you would normally expect players to talk about how cool it is or how much they enjoy the game....But anywhere you go the Chances are that one in every 5 comments are toxic players who would rather spend time and energy hating Genshin than enjoying the game, and unfortunately many people seem to derive more pleasure from degrading something rather than enjoying what they have. Everyone has the right to criticism, and criticism is a good thing, but when a community spends more time saying how bad another game is than enjoying their own game, this stops being constructive criticism and becomes toxic behavior that only exists to spread anger and conflict, and I'm just tired. (Sorry for the long text, but I felt like I needed to vent a little, and it's likely that no one will read this. I'm still going to play HSR, but if every new update is this toxicity festival I don't know if I'll last long)
That's the thing and I'm so glad you pointed out those opinions. I swear the HSR community REALLY wanted Genshin to fail which is ridiculous because at the end of the day, it's from the same company.
That's the toxic player tho, most people saying "genshin could never" for example are half joking, there is exactly the same on the genshin side who said Hsr does that because the game doesn't work, which is obviously.. not true. Most peoples I've seen are rightfully excited about new Hsr content, and would be happy that they actually add features similar to genshin, that's just how it is, I get the frustration
@@rhythmchara7130 Unfortunately, this percentage of toxic players is the one that speaks the loudest. I'm sure this same video will soon be full of toxic comments wanting Genshin to die or something like that
Listen. I just want to play Genshin without an HSR player screaming over my shoulder: "OH LOOK AT HOW MUCH I GET AND YOU DON'T ISN'T THAT FUCKING WILD? LOOK HOW BETTER MY GAME IS LOOOOOOOL" ITS BEEN HOW LONG NOW SINCE HSR CAME OUT NOW? Just play your game and let me play mine. Jesus christ.
Literally no one said that 😂 Most of the time its genshin community who really like screaming.. you know like this one. And incase you didn't know many hsr player also play genshin so....
^^^ what he said. I lost count the amount of times Genshin players who like to bash on H:SR or Honkai in general, and it's always for the most copium reasons like "oh it's not open-world!" or "oh just bc it's actually challenging and gives better rewards doesn't mean it's better as a whole!".
@@odokentang3021 Yeah. I know many HSR players play Genshin. Because 75% of them are disgruntled Genshin players who like to compare the two the two games at every turn. That's where ALL of them come from. Tbh. This post was just me letting out steam LMAO tho but Imma stand behind the words
I hope and think that HSR will be very healthy for Genshin, we have already gotten a ton of QoL features in 4.3 and 4.4 will add stuff like artifact load outs and it doesn't seem like they will be stopping, it's great for all players. Especially now since it seems like a lot of people are kinda burnt out on the game because there's so much stuff to do in life and because so many basic QoL features haven't come to Genshin until now/at all
Bro are you on copium ? tons ? Those shitty ass QoL should be here 2 years ago, not now, this is going into year 4 and those minimum investment, minimum devs time (And yes I do know code enough to know those shitty QoL is costing very minimal time to do), minimum impact of QoL is only introduce NOW ? Is the player base has to wait 3 more years so that they can introduce some Qol HSR did NOW ? And in that time they have already done more ? and this genshit has a team of 400+ people, more like 2 people and 398 of the son/relative of the higher up that don't know shit.
That would be hilarious 😂 Dr. Ratio being free was already a gut punch to the Genshin players. Though I expect Star Rail to maybe not give a selector, but make a temporary banner to get a 5*. Basically the new account banner redone to get a 5* after a certain amount of pulls. Or a step up banner, which a lot of gatchas do for their anniversaries.
One thing I would like is a "skip all dialogue" button for cutscenes (not fully animated cutscenes. The interactive ones.) I like the main story quest and some event quests, but a lot of the world quests just aren't for me. And it's not all that fun when you're stuck clicking through a couple characters doing the same 5 animations over and over again for like 30 minutes.
I wish there was more software development and game development literacy in the gaming community because it has people making naive comparisons and pitting things against one another in juvenile ways. The nature of project management has led us here, and while Genshin has obviously been the recipient of less QoL overall, there's a practical reason for that (regardless of what players might want to hear) that goes beyond favoritism. First of all, dunno if you noticed, but Star Rail is running on what started as a copy of Genshin's code base. Not only does this appear true from a player perspective if you consider the sheer amount of systems that are basically reskins of Genshin systems, but I've done a little digging on the technical side and there are several things operating identically under the hood to Genshin. Taking this into account, I want to ask you...if you were making a new game using the code base of your old game, and one of your goals was not to just to fix QoL issues but fix the pain points you regularly experience that make QoL more difficult, what developers do you put on that task? Newbies you just hired who've never worked on that code before? Or the people who've been working with it every day, understand its quirks, understand what is wrong with it, and how best to improve it? Yes, my first point is that the people who added much of Star Rail's QoL are the Genshin Devs...because at the systems level there are likely no such thing as "Genshin Devs" and "Star Rail Devs." Given that the systems would operate very similarly, it would not surprise me if the feature teams that work on the games' systems were educated on both games, able to work on features for either as needed. And even if both games did have separated development teams, the smart thing to do when development started would be to take some of the Genshin devs and move them to Star Rail, filling both teams with old employees and new hires. Next, you'll notice that QoL in Genshin really started rolling out around the time Star Rail released. Development and developer time working on the game before it launches is much more valuable than on an already released game, specifically because you can more rapidly iterate and break things in the process of improving them when you don't have a player base's database of accounts to screw up with bugs if you mess up. Optimal use of human resources would have you doing everything you can to ensure the systems are as polishable post release as possible, meaning you want to prioritize the new game's development until it goes into "live maintenance mode." My educated guess on this is that, as Star Rail's 1.0 release was locked in and the team shifted to "live service updates," beginning work on the 1.1 QoL (before the game would even release, mind you), systems devs were able to shift their focus back onto Genshin. And lastly, though this can be somewhat inferred from what I've already said, Star Rail will naturally be easier to add QoL to as they were able to revamp the systems in ways that would be very difficult during live operation. Large changes to a single chunk of code would need more thorough testing and thus take longer to create and validate, but unless you decide not to touch that code at all, in any way for any other fixes or updates in the meantime, trying to merge that code back in later becomes complex and error-prone. I say all this to illustrate that large-scale changes, if and when they happen, take a very long time due to the complexity and risk. Star Rail was able to fix many of the larger obstacles to adding live maintenance QoL during its pre-release development period, an opportunity Genshin will never have. The tl;dr of this post is that, "New game running on Genshin code would need Genshin devs to work on it to properly fix it, taking resources away from Genshin as a natural consequence of developing the new game on its code. Less certainly, I believe we observed Genshin getting some of its developer resources returned to it as Star Rail's development concluded. Lastly, Star Rail will always be able to receive better and faster QoL due to having the benefit of a whole development period with the ability to utilize their familiarity with Genshin's systems' technical issues to fix those issues in ways that are difficult to accomplish in a live environment." "Source" - The experience of a former Fortune 500 software engineer and a hobbiest game dev. I say this to note that while I am no expert, I have experience working on large scale software projects, knowing how they are managed, seeing the differences in how those projects are developed before they launch vs. after they launch, and knowing just how complex these code bases can become. Take everything I've said with a grain of salt but I do hope that I at least get you to think more critically about how and why these things occur rather than just look at it from a juvenile, "but I want what they have," or a, "they like one game more than the other," perspective. And lastly, Genshin's free 5* was Aloy, the sacrificial lamb so that Genshin (and now Star Rail) could have cross-save. EDIT: Before anyone asks, no, I'm not saying to stop asking for QoL in Genshin, obviously we should ask for what we'd like to see change (keeping in mind that some things genuinely won't be a priority for either team based on what that game's goals are). I'm not saying that it's "right" that Genshin had its resources taken, just that it's the most logical thing to do from a development and project management perspective.
Thank you so much. I don't think people realise that it's much easier to implement qol on a newer game since most systems are reworked and can be tinkered with a lot compared to games that are old. Even R* who has GTA and makes millions out of it have only lately been adding QOL after like 6 years of the game. Not to mention Genshin was done at a time where Hoyo was barely famous and had bunch of amateur devs so there's some codes that are probably too shit to even adjust without revamping everything
I think this applies to Destiny 2 as well, knowing how well known the code is for the game, I can see people saying Marathon has all the things that D2 should've have, because the code has been from the ground up rather than put over within years.
This would make sense if you didn't take into account Honkai Impact 3rd, the game before Genshin. Which has more QoL than both games combined and is from 2016. I think you're just overthrowing this one buddy.
Star Rail's quality of life is amazing, the story is great, and the characters are cool. However, I found the combat gameplay and lack of total open world exploration kind of boring so I quit playing. I still play Genshin almost everyday. For me, although they are comparable in many aspects, the difference in the combat and world exploration abilities makes them different enough. Personally, I love Genshin but I just couldn't get fully into Star Rail. I think people need to remember that they are different games with different fan bases (although they do overlap) as well as different people working on them. I love that Star Rail is leading to Genshin making more quality of life changes but I just don't think it's totally fair to compare everything. I just hope some of the inner quality of life issues in Genshin get fixed, regardless of the status of them in Star Rail haha! I would love to see those changes and more generous rewards but I am ok without them
Honestly, i was praying for a Ratheil vid on this, and my prayers were answered. Let's go! Fr tho, pretty much every upload results in 20 minutes of me vibing to this man's editing and voice as i do things
Just gonna say Genshin may be receiving less love in a live service game sense but it is probably still their most ambitious project when it comes to story telling & art. They have an anime in the works still and the grand plot of the game is getting closer and closer to its end, it's just a bummer that most lore is fragmented outside of the main story so the majority of players don't know wth is happening. It looks like Star Rail kind of follows this direction too, unfortunately, but the difference is that Star Rail has been pumping out a lot of content and endgame in their first year already. So longevity wise, Star Rail will feel much more rewarding playing out as improving your characters actually makes a difference.
Yeah I think the story and characters in genshin is what made the community (including me) able to consistently play the game despite its slight QoL flaws
story telling wise id say its only gotten better as of recent n the characters for the most part is a hit or miss for me when it comes to genshin. some I really like but others r just meh, also I'm still salty that one of my fav characters is just terrible (Eula)
I don't feel the same way, to me HSR only has swarm mode of actually good gameplay content, the rest is very boring In terms of plot HSR does great with character specific quests, whereas Genshin still has those same cringefest "here don't you think this waifu kawaii-desu?" throwaway quests, but HSR main story from the Luofu onwards has been a mess of disconnected trivias and way too many mentions of way too many people from too many guilds that aren't even relevant in the context.
It is nice that Genshin is truly being challenged here, especially by a game under the Hoyo brand. A push for the Genshin team to focus on aspects that they have been ignoring for quite a bit like QoL. As a player of both, this could be the change that Genshin needs an actual rival that won't disappear from the public eye within a month of release.
Back when Genshin did the changing dungeon event (whatever it was called) in Inazuma with Childe, Xinyan, and the floating paper doll guy (memory is real fuzzy on details, obviously, heh), I was hoping they would reintroduce that as a permanent or recurring event since Honkai Impact 3rd had something like that in it. Of course, they never did, and then Honkai Star Rail gets Simulated Universe from the jump, and it's exactly what I wanted in Genshin. It makes playing Star Rail so much more fun than Genshin.
Hard though? The only broken character is probably Jingliu, everyone else before and after her has a BUT attached to their skills. Like, Argenti has huge base stats, BUT you can only utilize them fully with a lot of energy recharge, meaning, you'd better slot him with both Tingyun and Huohuo, which is a 5*, for him to perform broken. They also buff past characters with new supports and relic sets so you can't really say any 5* lost their relevancy or has it in sight, except for Bailu and Yanqing, which were crap from the start. They also work on meta for different pathways, like, we have several playstyles which makes it hard to compare, say, Topaz to Kafka, Dan Heng IL to Blade as they perform better in different scenarios.
Hoyo devs just decided to make a dream game for us genshin players, instead of adding those feature directly to genshin. But i would say genshin has improved a lot.
There is a certain amount of bullshit, that can be thrown in the competition excuse, not everything is about competition and market share. HSR devs have something, that Genshin devs don't have: Respect and appreciation to their dedicated players. HSR is one of the better earning turn based rpg games on the market. They didn't need to give out a free 5 star to get more people to play the game. They didn't need to add more QOL and make the game more accessible. They did it out of respect and because they appreciate feedback and take it to heart (Unlike another game, where stans are the first ones to kill you if you criticise anything). They did it after winning one of the game awards, but unlike genshin which gave out 5 pulls when they won, they gave us about 4000 summoning shards which is 22 Pulls and a free LIMITED 5 star. Tbh I am happy, that Genshin stans are starting to see the rotten fruits of the seeds they planted ever since the game came out. I am just kinda sad for poor google classroom, because they will get another bomb on genshin's next anniversary.
tbh if they decided to do nothing for the anniversary we would probably be fine. Genshing stans would be like "aha! I knew it! finally something where genshin is just plain better! suffer like we did!" and star rail players would be like "eh, we get spoiled enough during the year, we'll get something else in a couple of weeks anyways..."
I'm actually very scared about this. Ive never been treated this good in a gacha game since my King's Raid days back in 2018. I don't want them to give us all this cool things improving the game implementing feedback, adding endgame, and changes only to grow complacent like Genshin in the long run. Thats my greatest fear with this game. Its weird but its like im so used to the "abuse" of Genshin after 1,000+ hours with the game not respecting the player's time or money that when something like Star Rail comes along, it feels weird.
@@eherden2169 for sure, but I think the only qol that I really really want from star rail are the energy reserve and being able to repeat weekly bosses, everything else to me is pretty good atm
It honestly feels like all of those surveys we did in the past 3 years were used in hsr's development. It's why i stopped doing them shortly after hsr came out, cause i noticed where all that "genshin's player feedback" went
The ability to play past events to see the story. And maybe also a way to get some specific rewards. I find it mind boggling that not only were most Albedo lore washed away with events, Cinnabar Spindle is now also gone. A limited 5star characters BIS weapon is no longer available. Also having the separate weapon banners would make it much less daunting to pull.
The end made me chuckle. As a honkai impact and star rail player I'm pretty confident that the anniversary will be pretty damn good. I can already see genshin players review bombing Google classroom again XD
i just like Genshin way more than HSR from just a gameplay perspective yes, i spend money on Genshin, no im f2p in HSR and like top 3% unlucky player, but i still just like Genshins gameplay more, and im just sad that we cant have nice things too. i came to accept it nowadays, but im still just Squidward looking through the window at the others, having fun... am i the only one whos like that?
Very same to me. I like Genshin more from its story, gameplay and fleshing out characters. Gacha-wise HSR is unforgiving like I lost almost all my 50/50s, no early pity and have to spend 150 pulls just to get the guarantee meanwhile on Genshin I got Navia and a Tighnari in a 10 pull lol. I used to welkin on HSR but I stopped knowing how it doesn't feel rewarding. I still like how HSR is more challenging.
Hsr literally has the same gameplay as raid shadow legends. The game that everyone consideres a complete meme cashgrab. I like HSR and i'm caught up with everything in it but i can't fing take when hsr fanboys start talking about how mich superior that game is when the stor has been either dogshit or literally filler since 1.0 and the gameplay is literally every shit cashgrab gatcha game we don't talk about.
@@bencegergohocz5988 Except, you stupid animal, that in genshit the plot was also shit right up to the release of Fontaine. Not to mention that the main plot of genshit in 1.x ended at 1.1. After that, you only got the main plot in 2.0. But yes, son of a whore, keep pretending that only HSR has problems with the plot at the start.
Personally, I think HSR has more Quality of Life because it needs it more than Genshin. IT's not just that Genshin doesn't have clear competition. Genshin as a game is just (my opinion) a more interesting game, and can retain players easier because of it. I was thinking about dropping HSR because I find the farming to be more annoying than GI, even though it is notably a shorter process (except for artifacts/Relics. Only being able to get two guaranteed main stat relics per patch is a pain.).
They don't feel the need to give out rewards because they already provide so much content in the patches they drop. Heck look at 4.0 to 4.2 and how much story and exploration we got, for me personally that's plentiful to be grateful about. Do I want a little bit more from time to time sure I would, but hopping on this band wagon hate train of 'genshin is a cashcow and no love is put into the game' is just pure nonsense. Remember that genshin is not a 'new game' anymore, and coding in new features and optimizations in an open-world game is not as easy as it sounds due to the complex structure of coding behind it. Hsr is a completely new game and so has had plenty of time to adjust the mistakes the earlier genshin devs made, it's that simple...
Anybody that says genshin has no love put into it is delusional. Just because Genshin doesn’t have the things they want, doesn’t mean Mihoyo isn’t supporting it.
Just saying most of what Genshin Players are complaining about is how HI3 has been for years now. The Battlepass going beyond the standard amount in HI3 is 70 but you can hit 100. Stamina is collected as reserve if you restore more than your max, although drastically improved in star rail. HI3 has Elysian Realms where Star rail got Simulated Universe. The daily system being a checklist of items, although I like impact more since it has weekly missions worth an entire day of points. I might be missing some other features but star rail is just catching up to HI3 because Honkai is their baby, just look at how they put Bronya and Welt into the base game, with Ruan Mei and Acheron just being MEI and Mei.
i think what Genshin players need to realise (i play both btw) is that HSR's competition is primarily NIKKE not Genshin so the HSR dev team are gonna make damn sure that they are as generous or more so than NIKKE to ensure being the best turn based gacha around. As a Genshin player of course i wish they were more generous but until some genuine competition appears they're not going to be. Also i think the Genshin only community will blow up in rage when they give the second free 5* to players on the first anniversary which i expect them to do again based on the generosity of NIKKE
I agree with this. Hoyo isn't going to compete against themselves because the games are different genre's. They are targeting 2 different playerbases but there is some overlap.
The argument "why compare the games when it's two different games" that often comes up in the Star Rail vs Genshin discussion is just so tiring. They're still games made by the same company. And it's less about the games themselves but rather about how players of the respective game are treated. Genshins team managed to avoid listening to players feedback for YEARS and only started to actually improve QoL recently. So of course players are annoyed and frustrated. And seeing the very same company going for a different approach with one of their other games makes it just so much more obvious that they just didn't give a flying fox about Genshin players feedback and critisism. So yah, IMO they deserved the snark. It's just sad it creats a rift between the Star Rail and Genshin community.
@@petipeti1235 I'm aware. But so is the company whose image might be affected by a dev team not listening to any feedback at all. They set the rules so they could have as well told them to not ignore the players. So I'm pointing fingers at the company, not the dev team since I kinda doubt they have too much say in matters anyway. The company could as well have been telling the Genshin dev team to ignore feedback and QoL stuff as long as numbers are above a certain figure.
Getting Universal Trace materials (the equivalent of talent books) is SORELY needed in Genshin. I know the Battlepass has a similar book selector-type thing, but it ONLY applies to the two most recent regions' talent books. Farming talent books is my least-favorite thing to farm and having a universal talent material would be actually incredible
they could give out talent material boxes where u can choose which one u want like they do with billets, or maybe a reroll system so you can convert mats
Maybe some players of TOF like me, want daily quest like TOF or the huge ammount of different mini game that we have. For resine use, make the same, choice the number of time you want to do some dungeon and autofinish in couple of sec by one click... so no more wasting time for that.
Honestly overall I see it as a win, even for those who just play Genshin. So many QoL features were added into Genshin after being "beta tested" in HSR and hopefully more are incoming. It seems Hoyo are scared to implement totally new things into Genshin, but when HSR does it and it gets praise from the playerbase they're more confident in bringing it to Genshin. That's my theory anyway. As for a free limited 5* coming to Genshin... not holding my breath on that one.
I still REALLY wish Genshin would match HSR with the Resin cap and regen rate. Also, they should always just make it 40 Resin to collect rewards from Leylines and either get rid of Condensed Resin altogether and add the overflow system, or up the Condensed Resin cap to at least 20 instead of 5. It would also be nice if we could use Condensed Resin to collect rewards from boss monsters in the overworld.
1. Artifact main and sub stats changer 2. Increased Resin and same system like Star Rail 3. Not needing to go crafting and cooking benches 4. better anniversary rewards 5. Same Light cone pull system 6. easier ways of finding puzzles like event where you can do puzzles, chest and other things that you missed getting 100% completion.
Copium thoughts and theories: Hopefully, when we reach Khaenri'ah, they somehow get their hands on a Time Machine and we get to enjoy the past events whenever we want because as you know GI, always invents a story to tie it into every single thing in the game!
@@daedy641 Not really. It's implied in one of the Traveler interludes that there's some time travel shenanigans afoot (the Abyssal Twin literally says "We've always had time"). So just maybe Hoyo is planning on working that into the game proper in the future, replete with alternate endings for events and maybe even dialogue choices worth a damn. It could happen!
@@nobody-xh6ii If your phone doesn't have at least 128 gb of storage, then there is no reason you should be playing Genshin. My phone has 128 gigs and I have both Genshin and Star rail on my phone alongside 7 other games and I still got 36 free gigabytes left so idk what you're yapping about
These things are SO little, I really don't mind any of these things and I consistently have prefered Genshin Impact over Star Rail any day of the week. Yeah, now you can skip low-level MoC rooms, but I never thought it was any hassle stomping rooms 9-11 in Abyss, the gameplay is just fun and it gets me warmed up for floor 12. I understand the appeal of adding a skip button to things you would just set to auto and wait for the bot to play it wrongly to completion. Now of these little QOL things, HSR is yet to add a method of reducing the cost of synthesis. In Genshin we can add Layla to crafting talent books for example and she has 10% chance to gain double production, that's extremely nice. From Star Rail the only QOL things I'd really appreciate in Genshin are: the ability to kill the same weekly boss more than once a week, weekly bosses only having ONE material, thus no need for Dream Solvent. Also, Genshin method of recycling bad 5* artifacts is far superior to HSR's. In HSR you can choose which piece slot you get, but you have to pay 10 Relics, in Genshin you can't choose, but the cost is always just 3 Artifacts. While HSR is great when you're starting a new build, Genshin's mechanism is significantly superior in the long run, because most of the time you want "any piece" to get better than what you're currently equipping and spending 3 to get "any" is far more efficient than spending 10 to choose a slot, the only exception to this is trying for good Energy Recharge Planars Again, these QOL things are so ridiculously minor, it doesn't change my feelings towards any of the games, and now that Genshin Impact is getting QOL improvements, HSR fans won't have much of this topic to flame Genshin Impact for too long Now, I am only playing HSR in the faint hope that Penacony is GREAT, because I got hooked by this story right until the end of Belobog. Luofu onwards was a trainwreck, the game's lore completely lost focus, became a mess of trivias about factions and individuals with unknown relevance and complete lack of cohesion, it's so bad that it feels like it was written by ChatGPT. And don't get me started with 7 or so female characters wearing almost the same clothing, the astounding LAZY design annoys me so much.
As for the gameplay it's not a matter of "oh, it's bad because turn-based combat sucks", no, it's a matter of HSR's gameplay being specifically not good. Imagine HSR combat with no skills, no ult, only basic attack. This is how it feels to me playing HSR after playing actually good turn-based games, so getting a "skip the bad gameplay" button is a bad workaround for a problem that cannot be solved, not a "feature"
@@hakuowlo2449 yeah I said all the things that I would appreciate Genshin copying from Honkai Star Rail, but it's not nearly as relevant as people seem to believe it to be. Adding "Less gameplay as a feature" is not a "Quality of Life" I want or need in Genshin Impact.
@Noname-mi1oo Genshin is finally adding the needed QOL, if they just slap in that Artifact loadouts, unified weekly boss material and allow killing same weekly boss 3 times a week, that would be just great. I don't think we need these "less gameplay as a feature" """quality of life""" """improvements""", the gameplay is good, I don't need any less of it, I need more. If they added some of the past events as permanent cycling gameplay, that would be the cherry on top. I specifically love the "choose your own difficulty" events and the 2.1 "rogue-like" that served as a proving ground for the Simulated Universe. Yes we need some things, but no not as desperately as people seem to believe.
Something interesting to see is how they will manage when zzz is out, and when some of their captive crowd will not have time and mental space for yet another game
I do prefer genshin to star rail and I think its because its much more grounded and fun to play, I've been playing genshin for 2 years now but I've already gotten burned out by star rail
I'm the opposite, I've been playing Genshin for a lot longer and even joined CBT. Everything feels exciting even now but the problem is the enemy. the adventure becomes no fun if the enemy dies in one hit, even the most difficult Genshin content can be defeated without having to worry and I lose the thrill At least the enemy in HSR can hit me before ded, I still play both but now I mostly HSR
@odokentang3021 I think we should get a boss rush where the enemy's get more difficult every round where the first 10 ish rounds you get primos and then it's exp books, talent materials and mora (this is just a realistic reward system and it would be a more fun way to to grind for resources for late game players) and have a leader board to see how far you got with world wide, national and friend leader boards. Unfortunately I doubt it will happen but i think it would be good.
@@odokentang3021 at least you get to hit enemies in genshin overworld, in starrail there is zero reason to turn off autobattle except for moc10+. Well I don't mind gameplay of the either thou def prefer genshin's but character design and story just didn't cut it for me in starrail, it's just too plain and boring in both imo.
When new region is out, Genshin is a much funnier game and for me it’s not close the excitement of Fontaine and Sumer release was much higher for me than anything her does, but after X.3 patch everything is just eh yeh good but in her it’s constantly amazing
Exactly! I’ve been playing Genshin a lot since 4.0 but now that 4.3 is out it’s super boring. Hsr has better end game, character quest, rewards, and is over all better than Genshin to play daily.
I have much more content left to do in genshin right now than star rail but i’ve been playing hsr more bc honestly the devs actually make it seem like they want me to play their game
For me it's the complete opposite. There is so much content in Genshin to play with every update (quests, exploration, events Just finished 100% the first area in Fontaine). Versus SR where the only content is quests. Since there are no reasons to care about a lot of characters or situations, playing through becomes a chore. I've yet to complete most of the character stories. If I don't want to watch cutscenes, there is 0 to do. Combat is another thing. Due to auto battle there is 0 reason to play the game minus some bosses due to bad ai. The only change to a teams "rotation" is when healing/shields are needed. If not, buff, debuff, attack. Versus the combat in Genshin which has kept me playing since launch. Teams are always changing while requring different playstyles. Ganyu melt versus double hydro Tao, versus Ai hyperbloom, to Furina Raiden core. All play different to one another keeping the game fresh. Oc there are "ideal" rotations but since you'll commonly have to I frame through dodging or bursts, it changes the timings slightly. From stuff to do and combat alone, it wouldn't be hard to say Genshin devs want people to play the game more.
@@jjthan8772I agree about content but i disagree about auto i can easily clear spiral abyss star rails moc 11 and 12 made me reset so many different times and try so many different teams the difficulty is not something in genshin auto is only really usefull for easy content
@@afhamsaleem7524Out of curiosity what teams are you using for auto battle? From my experience some full clear FH with no resets. With others the ai doesn't make it halfway. A team that works is Bailu, SW, Seele, Bronya. Not my go to for personal use (prefer Huo Huo over Bailu). But since the ai can't play Huo Huo... Anything with Jingliu doesn't work due to stacks and using ults
@@jjthan8772 well our team might be a bit different but i run balde bronya for moc 12 first half than i use my e2 xueyi with ruan mei second half hope that helps 😃
Imagine giving a company billions of dollars, watching them pocket the money, do nothing for that game you payed money or time into, in fact we watched them destroy it with low effort garbage content, and then after that - imagine playing or actually caring about their next game. I dislike everyone that played a minute of HSR, you are why games suck. Because they know you will just take it.
I actually love doing floors 9-10 because I'm a Venti main and it gives me serotonin twice a month to get carried by my C2 atk build boy + C6 Faruzan but that's just me being a bastard. Even with the QOL I don't think HSR is "the better game". They have to do all that and the extra content and free warps so people stay and actually have somewhere to get jades from since it's not open world like Genshin. The way they churn new characters every patch and powercreep so quickly, and then make the endgame harder and harder... For someone who wants to be casual and unwind and get pretty people but can't do the last difficulty, I don't think it's better or more fun. Even dailies have become a bigger chore in Star Rail to me even if they're easier. The FOMO feels harder too if you didn't pull the right character at the right moment (and by the time of their rerun, will they even be worth it still?) I don't log in most days and even feel like doing events anymore, which is just SAD. Meanwhile, I still have fun in Genshin 3 years later even with those flaws. I also think the writing and worldbuilding of HSR is the worst of the two, but I'm aware that's just a factor for some people and not the majority
Star rail gives out more pulls in general than genshin and there's no map update this patch so for 40+ days you have nothing to do but lame events and a story quest.
I took a long break from star rail around the time Blade came out and when i came back around argenti's banner i ws floored with the backup power thing. I'm the kinda guy who gets addicted to like one or two games for a month or so then stop for months at a time so seeing this backup power system made me so happy so i could just turbo build characters up to current content.
it should be noted that genshin artifacts/materials -- (which is what you will spend 90%of your time doing in genshin if you are a veteran player) is far faster than doin relics and especially planar orbs in honkai. Further the condensed resin system is significantly better because you can spend condensed resin on almost everythin in the game while honkai you can only save your power but only locking it to planar orb farming which is by far the worst and most time consuming type of farming in HSR. Also as an aside... almost no one really cares about the reward differences between the game other than drama merchants in social media(including youtubers). Players either don't care if they don't play HSR or if they do they are happy to get whatever hoyo is willing to hand out.
But you spend 40 resin for double rewards by default, and character ascension materials cost only 30 and give a fixed 5 amount. All of this is without mentioning the 240 resin cap as well as the overflow.
You forget that you can also just make the orb and rope in the synthesis menu. Sure it takes salvaging 10 relics but there are plenty of trash relics and we can choose the main stat of orb/rope with self modeling resin. Not to mention that you need to do at least 2 runs of SU to get max rewards meaning at least 16 orb or rope.
@@rolandmelles4484 in genshin you need 46 of the boss material to max out a character while in Honkai you need 65. The difference is insane, not to mention trace leveling and character exp
it costs less 10 less stamina and on average gives you almost double the amount of asc mats. The traces also take less materials to level up and you can triple crown every character as crowns arent rare in the game like genshin. Also you can level up weapons and your traces at any day in the week compared to only 3@@ammarnk9260
Little know other fact: HSR lets you use keyboard, mouse and a controller all at the same time. While wandering or in battles i use my controller but in menus or cutscenes i use the mouse/keyboard since it is way easier to navigate. Genshin does not support this and requires you to go the settings to change input devices; which is a pain in the ass.
I was asking for improvements to HSR's dailies. *BECUASE THEY WERE SHIT.* As I've explained before on one of your videos. They were a tedious routine of picking what of a semirandom assortment of tasks was the least pain in the ass, and for all that trouble they *still* often took longer than Genshin's dailies. Partly because everything in HSR takes longer b/c even at double speed the combat's hella slow - which is also why the MoC sweep function was added and there is no similar function for Spiral Abyss. Floors 9-11 take like 15 minutes to clear, while MoC 1-7 would take half an hour
I also want to add, Star Rail and Genshin have two separate dev teams meaning different people are making different choices for their respective projects. It’s annoying but it’s how it’s done, looking at star rails success that’s why genshin is bringing in more quality of life content in recent updates.
Yea ngl ive been playing star rail more then genshin even though ive (obviously) been playing genshin longer. Hoyo put way more love into star rail recently and honestly its starting to dull my interest. I still love it though. Its just…complicated
I feel like I'm genuinely more passionate about Genshin, probably because a lot of the characters and stories have actually resonated with me in some way. And the world is gorgeous from every angle, it's tranquil, and I feel at peace every time I load into the game. It's a comfort game, to me.
QOL in Hsr has been nice, something I asked for Genshin to have since day 1 issues. Started HSR when Kafka came out and and thought it'd be tedious like Genshin, I was wrong LMAO. So been hooked on it since then, but I finally Came back to Genshin in 4.2 after being gone since first Xiao banner(1.2 I think? I don't remember.) All my teams were finished by that time, even after coming back can still finish Abyss with 3 star each floor. So the end game still hasn't changed with it being easy/non-existent.
The problem with HSR for me is the turn based combat. I will say their generosity has gotten me to come back to come back and play for a week or two before taking a break again, however this last time I saved up 2400 energy from not playing for a month and I decided to spend it all in 1 day at the speed artifact domain. Seeing as I am probably underleveled and under geared, it takes me about 3 minutes a run on auto clear. It took me nearly 5 hours to use all of the energy and at the end I didn’t get a single pair of golden speed boots. And even if I had received speed boots, that’s only half of the build because next I would have to grind hours of simulated universe to get a chance at orbs and link rope and then after all of that there’s 1/8 characters ready to go. There’s a lot of grind, and for me the combat is the chore. For genshin since I like the combat, doing the same thing in domains doesn’t feel that bad, actually the more I play with a specific character or team, the more honed I am with their skill set and rotation timings. With turn based, it’s pretty straight forward attack, heal when you’re low and pop ultimates on cd even if the timing isn’t exactly ideal. I’ll definitely come back for ratio, but I think HSR will be the play for a week once every 2 month type of game and wait for main story patches or banging events like the Pokémon one.
Bruh being able to replay events would be so good just for the story. It would also give a chance to new players to get the event weapons. Albedos BiS is his event weapon from one of the Dragonspine events. On top of a lot of cool character story being inaccessible his BiS is literally impossible to get as a new player. That's so dumb. The movie event we just got gave Chevruse or however you spell it a lot of cool characterization. But nope that will all go up in smoke after the event ends.
Maybe hot take,but i never liked dailies in hsr, always force u to do what u don't want to, it's fast yes, but much less enjoyable, and veterans in genshin don't have problem clear them in few mins anyway
This is a weird video to come out right after Genshin's enormous QOL update. Whether it took years or only happened through Star rail, it finally happened and I'm just happy. We got so many features in one update, that now it feels more than just caught up. Unless you're completely new to Genshin, the few missing features left are smaller things. Which most veteran players would like, but don't care about as much. Like Star Rails dialogue backtrack feature, or one click button mapping teleport to quests. Plus I've never heard ppl speak on how Genshin took HSR's team setup screen, but improved on it presentation wise... 🤷
I honestly expected more community outrage over the free Dr. Ratio but maybe that's just because I don't use Twitter or because the will to care has been beaten out of the community at this point.
I think community just gave up after first anniversary
Same, but most just laughed it off and accepted it.
yep after 1st anni people are just over it and either go back to playing xDD
Honestly, its just hilarious at this point.
At this point I think the community(including myself) just accepts genshin slow to nothing quality improvement, I mean don't get me wrong I love the game even to this moment and have really high expectations for more improvement in the future, but every time I look at the 'other game' it just feel really unfair for hoyoverse to treat us genshin player like the way we are being treated up till now😢
Two features HSR has that should be in Genshin by now are the separated weapon banners and the 5 star selector on the standard banner.
Key word being "should", unfortunately.
Based, many people can't get their own desired 5 stars after playing genshin for years. It should be a feature in genshin, i meant what disadvantage it could give to genshin devs by giving free 5 standards?
Ain't happening bro. Ain't happening
I think not cause i believe between the two games HSR will be the first to die out while genshin lore is much deeper and could hold the playerbase for a while. HSR is much more profitable for young generations nowsaday but the simple playstyle will soon lead to insane powercreeping on future characters, and thus the game will lose its attraction soon, the lore is just boring and not able to expand further anyways. So it is understandable that they will saturate HSR first with more freedom on pulling and resources to pull more characters, while with genshin maybe 3 more years we will reach celestial so we can store up wishes as the character base is developing as a normal state. Playerbase will stick with genshin due to the plot and their character will max out eventually
And also the weapon banner in HSR has a pity system of 75/25 rather than traditional 50/50
Don’t forget about the free standard banner character selection in HSR after 300 pulls.
Or a free 5* for begginers in general
or the fact that standard characters in HSR aren't dogshit
@@thatalbeeguy keqing: op in dendro teams, jean: op in furina teams, qiqi: strong in furina teams, tighnari: op in dendro teams, mona: op in a lot of teams, dehya: has found her niche in mono pyro and neuvillette, furina teams + burgeon, diluc: a bit outdated but still a strong dps .... what's your point exactly?
@@hiroshi6943 all mid without getting a limited five star. nahida or furina
@@yamsbeans you defo do not need Nahida to play Keqing/Tighnari quicken lmao? 😭sure Tighnari gets better with Nahida, but what HSR standard 5* is even that great aside from Bronbron (and maybe my baby Clara she's like fine dps, just like Kek/Tigh).
What's mind boggling is why they STILL haven't introduced a feature to replay past limited time events when they literally introduced a solution to this problem with Diluc's skin event, where you interact with a ley line and you are able to experience Diluc's past. So it's not a matter of immersion breaking when they can just use leylines to explain how we're able to experience past events, it's either a matter of storage on mobile - which could be fixed with optional download of past limited events and deleting them once we finish, or they just don't see it as priority at the moment
The problem is mobile. Even if they let you download then remove the downloaded files those on potato phones/low storage will continue to complain about space. So instead of upgrading the phones they rather make everyone else suffer.
If they do that, next day all mobile player will give them 1* review bcs huge storage and took too much of their net connection
I believe it's more like an issue of development resources. These events were never meant to be played on modern versions. And none of the modern permanent content has been developed with past events in mind. Those past event quests sometimes change whole sections of the maps design, NPC placements ect. All this needs to be adjusted and tested to not be in conflict with any of the current and future permanent content. It would be multiple weeks/months of work spent on a feature, most long term players have already completed and are going to ignore.
It's not just a matter of copy & paste, it's alot of additional work. If we ever get anything in that regard, I think something like a text-based approach as in adding the past event stories to the travel log would be a more realistic approach, even if it would disappoint some people.
HSR main events on the other hand were designed to be part of the main game from the beginning. They design it the same as additional adventure or companion missions.
@@LucyKosaki Puting this in my scratch note cause I'm tired of having to explain this to people every time
There's large swathes of story-critical content you can never do again if you weren't playing while they were live.
Hospitalised from surgery? Fuck you, you'll never get to play these character stories.
I'd argue that HSR's Assignments are still better than Genshin's Expeditions because of what you can get from them. You can get a few decent items from Genshin Expeditions, but no EXP books or mob drops. Imagine if you could passively farm annoying drops like Nobushi Handguards or Transoceanic Pearls from daily Expeditions.
I 100% agree. The best thing you can get in expeditions is ores, which they stopped putting in expeditions since the beginning of the game, only being in mondstat and liyue. And even though mora sounds like it could be useful, it’s completely USELESS because the maximum you can get is a whopping 5000 mora for a 20 hour expedition! unless you have shenhe or yelan, limited 5 star characters, you can boost that to a resounding 6125 mora!
EXP books in expedition is useless, eventually you will have too much EXP books simply because they add 1 or maybe 2 unit per version so just the battle pass + events will eventually net you more EXP books that you spend.
Mob drops is also pretty useless because you can farm them on the map and do something people in HSR wish they could aka go to someone world and farm more there.
There is virtually no cap in how many exp/Mora/Mob drops you can get in Genshin because of the co-op.
You may not like it but the best thing to get in expedition is Mora because ores are only useful to make weapon exp and you get too many of the damn thing.
Food ingredients also useless because buff food is only use is for normal content (very easy stuff), healing (bruh with how many healer unit in the game why would you even need healing food).
When More is used for pretty much everything yeah getting 25K Mora daily is better.
@@AppleCinderr
@@overlordshiina The EXP assignments are still useful, especially for early game f2p players who haven’t gotten much levels on the battle pass yet and don’t have much progress on events. Also not everyone has the time to farm materials by running around every area to get the drops so being able to passively get mob drops can be really helpful for some people. Also considering how damn expensive it is to unlock traces for characters, the extra bits of mob drops can be quite helpful. And if you are willing to farm them manually, there is also an infinite source of these resources and credits and it’s called the Simulated Universe, so you don’t need to send invites to 50 people hoping someone accepts it.
Also the Mora expedition was quite literally the most pointless one cause 5k mora is laughably easy to get by doing anything else. Food buffs and heals are still good for if you’re struggling with bosses or certain challenges while also being decent QoL like decreased stamina consumption. Ores are also good for weapon exp and craftable weapons for characters you couldn’t get a decent weapon for on the gacha. It’s especially good for, you guessed it, early game players who don’t have a lot of the two things I mentioned for ores. And because you can get Mora from basically everything else, why use an expedition slot for it when you can just do commissions and spend resin and get an amount close to 5 mora expeditions while also getting some extra resources along with it from choosing other expeditions. Even if you combine both, 50k mora is still basically pocket change and will all be spent just trying to level up 1 artifact
@@SF3L Bruh HSR and Genshin are different and I said that IN Genshin you can farm a infinite amount of resources but on HSR you can't so obviously HSR will need expedition.
You say people doesn't have the time to farm resources yet you mention new players, not only they are the ones more likely to play the longest because exploration is the thing they will be doing 90% of the time but also you forgot one key point and it's the amount of resources you get.
If you knew what you were talking about you would know that between all the options Mora is the hardest to farm without using resin, try getting 5K mora daily with mob kill when they get la 10Mora per mob lmao.
Lets take the ore expedition for example 20H for 3-4 Iron chunks and 7-8 Cristal chunk, you get the same amount for just going to 1 single Cristal ore spawn even if those respawn after 48H there are so many of those that you can easily get 100+ every respawn not counting the daily spawn with the blue crystal and the fact that you can just go in co-op and find more.
For a game that "focuses on the stories" (according to many Genshin fans), it lacks so many functions like dialogue logs, story galleries to replay scenes, and a simple speed-up or skip button. Even low-effort VN games have all this.
This, So True 😂
it has diary logs and u can replay story quests and hangouts
@@straybomberman Imagine having a feature to replay meaningless side story that require 4 days of grind to unlock like Hangouts, but not the main story and then said story is the best part about the game.
@@ironclad-m3q you can replay main story dialogue
@@straybomberman Dialogue logs are meant for players to re-read dialogue if they accidentally skip them or need to pause the game midway and need reminder when they comeback. It should be implemented like in HSR.
If it's only accessible after completing the story, why would I want text logs at that point? It should be replayable events/cutscenes.
i agree HSR is more forgiving, the fact that even if you're away from star rail for like 1-2 weeks that extra Energy storage that caps to 2000 Is nice to have cuz it allows you to catch up despite how much You've skipped.
Yeah, you can be absent for an whole month for the energy storage be completely full, which is basically one version update duration, it’s really casual friendly and easy to catch up with the main quest
more forgiving and WAY less to do.
@@kyero8724HSR has multiple end game content, genshin only has 1, there's so much more to do in HSR
@@kyero8724 Plus the farming isn't time-locked to specific days. In Genshin you have to either plan when you play or hoard LOTS of resin to be able to build characters. In HSR you can pretty much farm whatever you want at any time.
@@kzavverr3651 thats why you wait till sunday, uh DUR. not to mention you need a LOT less and with characters you're able to craft upgrade the lower levels and get extra.
you're really not figuring out how Gachas work do you?
One important thing to keep in mind is that Genshin as an open world gacha game has no real competition (think about all of the times a so called genshin killer spawned and disappeared in the span of a week). Meanwhile HSR has to keep up with FGO, E7 and the like. Meaning QoL is much more important there to get the turn based community's attention, which is most likely why they're so much more generous
That's the problem, people keep praising the game like it's the best which is the reason why the Devs just throw shit at the players and the players wouldn't care. They know that whatever they do, they'll get money.
Actually, Genshin may not be so popular in China... I was surprised when Identity v was like... In first place and Genshin wasn't in the top 3
@@YouryGaming Genshin, wouldn't say every Genshin player do it but the toxic positivity really damages the game, like if you say one criticism to Genshin, the white knights will defend it as if their whole life depends on it and the Genshin Devs know this so they know that whatever they do, they'll always get revenue for the game.
@@julius_patI only spat out toxic positivity about it when I see other players dismissing the game's quality for being a lame "predatory gatcha" game. Like the game's got issues. But dismissing the whole thing cuz you're on some moral high horse aint gonna cut it.
@@amandaslough125 well I do have to say that Genshin is a very beautiful game, its world building, story,lore, and music. I'm not trying to disregard that don't get me wrong but problem with exploration is that once you explored it, there's no point of going back. And this is where End Game or Gameplay Loop comes in. It make the player keep coming back such as the abyss, problem is, we only have the abyss.
While in HSR we have MOC, SU, and the upcoming Pure Fiction.
I think Genshin separating the featured 5-star weapon banners would be a huge step up, since, even on "guaranteed" you're not really guaranteed to get the weapon you want, it only means you'll get one of the weapons that is featured on the current banner.
..not to mention that the light cone banners in SR is 75% drop rate.
@@froggyringuits the same with genshin, technically. 75% chance to get the featured weapons. But since theres 2 weapons, its actually half that.
I play both HSR and Genshin, I fully returned to Genshin since 3.3 (dont judge me) but after playing quite a long time and playing HSR in 1.0 the treatment HSR gives to its playerbase and community is MASSIVELY DIFFERENT.
QoL is being the main thing since Genshin players have been begging for QoL such as artifact loadouts, claim the 20 primo commisions from anywhere and etc. yet in HSR so many QoL features have been added that are either asked by the community or not at all, its like the HSR dev team genuinely cares about the community and their opinions rather than the Genshin devs not listening to us at all.
Edit: the "don't judge me" is since I played Genshin in 1.0, quit, FULLY REJOINED in 3.3. I just dont want people to think I dont have a valid opinion since Im not like a 2.0+ player or didnt stick with Genshin from like 1.2
they are clearly listening tho? changes to dailies, artifacts loudouts are coming in the next patches... I'm sure there is more to look forward too
yea but we should have had those years ago@@hiroshi6943
@@hiroshi6943 artifact loadouts Im not sure about if it will come next patches (hopefully it does after the artifact changes) however the changes to dailies were things that could have been implemented way earlier in Genshin that could have been a massive QoL for players yet only added it recently.
@@redx670 but let’s use our braincells for 1 moment right, doesn’t it make sense that these systems are first tested (in HSR) and only then get adjusted into genshin…
@@redx670Leak alert:
In 4.4, they will add a system similar to artifact loadouts, but only one per character
I would say that HSR has much tougher competition on the market, both because it is a more traditional gacha and because it is a turn-based combat game.
If they don't keep the community happy the chances of the playerbase starting to move to some other game option (And there are many) are very high.
Genshin on the other hand is an open world RPG first and a Gacha second, with many players who have never even had an interest in gacha games that they play frequently, so unless the quality of the content (Events, characters, explorable areas ) declines, Genshin will not lose its playerbase.
In this context, it makes sense for the two games to have very different business models.
the main thing carrying the game imo is just characters although the open world looks nice ill give it that it just gets boring after some time. Its what happened to me, so while It looks nice it seems like more of a chore to explore than anything after some time. The events r IMO also just stale for the most part n boring n i only do them quickly cause of the primos not cause they're exactly fun. also id argue all hoyo games r first n foremost gacha games its what brings them the money n its y they been doing it for sometime now(gacha games)
I started playing Nikke: Goddess of Victory, and oh my Lord... It's such a better game with 4% 5-star (or SSRs) per pull in either standard and limited banner.
Even though I had 'bad luck' throughout December, I stayed up till 12 AM of New Years to pull on a new Limited Character banner.
They made a separate banner with discounted gems and after 31 pulls you get an SSR selector that you can use to select any non-pilgrim, non-limited character, all for new years lol.
Imagine lmao, Genshin could never. And I got the new year's blessing (luck) too and got 3 SSS ranked (META) Nikkes and another with the SSR selector.
It's amazing bro, y'all should play Nikke too. The devs are super sweet as well. The SSR selector disappears after 11 Jan as well, so y'all should start ASAP! It's primarily a phone game with a good PC client, so it only takes 5-10 GB on PC, less on phone.
nailed it. i have zero interest in gacha, i think it's a detriment to the game, but because genshin is a good game underneat the gacha garbage, i still play it after over 3 years
@@IdOnThAvEaUsE69 Everything you said only involves the gacha and zero gameplay.
I play Nikke and I can say that they also have a series of problems:
- Characters have level caps locked behind copies
- Constant powercreep (Red Hood is absurdly broken)
- Very tedious gameplay apart from certain endgame content
- PVP in gachas should be prohibited because of how unfair it is.
@@V0-Dataikr, I don't really enjoy the open world anymore. With more region added, the novelty of new puzzles have been worn off. And also, they use too many text to explain things.
in genshin they dont add any more harder content than abyss 12, cause they might give "ANXIETY" to players lol
Hopefully they have enough data soon to prove that HSR's weapon banner is more profitable than Genshin's and switch to it. Maybe just compensate the players 10 wishes for each 5 star weapon they gained from the weapon banner or something so they at least don't feel completely ripped off.
For the weapon banners in Genshin, do you get to choose what weapon you spin for and if not is it a 75/25 drop of the5 star weapon or a 50/50?
@@astralcomet674 The weapon banner on genshin is a 50/50 inside a 50/50
@@Nitsuo Damn, that bad? I swear it was a 50/50 inside a 70/30 or something.
@@vultureonacid1482Nah, you are almost right. It's a 50/50 inside a 75/25 so it ends up as a 37.5% chance. Not 25%. Still really bad, though.
You mean 1 Masterless Star Glitter per 5 star because we all know we'd be lucky if they give 1 wish let alone 10 Per 5 star weapon (if you have 2 r5 5 stars alone thats basically guaranteed pity)
Fully agree. There is no excuse for one game getting great QoL improvements and the other doesn’t, especially considering that both games are made by the same people AND both games are still actively being expanded upon. It’s not like one is a dead game that just has regular recurring content and the other one is the new one getting all of the updates. No, both games are still getting major content updates.
Same company not same people. The devs and entire team behind genshin and HSR are very different, even their writers are also different.
why implement great qol features and freebies for players when people spend so much money on characters and weapons almost every patch? Same reason why recent pokemon games are shit but are still released as is, because people just buy them anyways.
They're just saving these changing as a "game saving card" when they see actual decline in revenue and active players.
Just hope that competetors like WW and Mugen pop off well that genshin loses players, then devs are forced to implement these features to retain players and revenue.
@@littleswansplaygrownd6817
Inb4 Mugen and WW still can’t beat Genshin lmfao
@@progmrz5512 yeah......hard to beat when everyone and their mother started genshin during the covid period.
Not to mention they're forever doomed to bear the title of "Genshin Copy"
@@littleswansplaygrownd6817did you just disregard F2P players with why give Freebies when they already profit alot from whales?
I think that one of the reasons why HSR and Genshin are being compared a lot despite being different games with different genres is because Hoyoverse deliberately copied a lot of things from Genshin to Star Rail. Obviously they're from the same company, but even Honkai Impact 3rd looks very different from the other games. A lot of systems from Genshin were transferred on HSR, while HI3 has a different one. Probably because Genshin is more popular and a lot of HSR players came from Genshin.
Although sometimes I wish Star Rail was more similar with HI3 than Genshin. I do understand why this doesn't happen though.
yeh, they even made the shop resets synchronized with genshin. i played hsr for a while and it feels exactly like genshin but reduced to pure gacha without the fun
They're updating HI3 interface to be more similar actually.
Yeah it's really funny how they copied all those systems from GI then improved them in HSR, like GI was a 2 years beta
@@amandaslough125 Yeah the new UI in HI3 is similar to Genshin and HSR. This does mean that a lot of systems and UI in Genshin are actually good that they're copying it on their other games.
@@amiapsychopat who asked?
quitting genshin was the best thing i ever did. they just refuse to make the game fun for long time players. all the story just became shopping dates and hanging out with random npc kids. girl bye...
fr...
"the story is amazing!" my a$$.
it's portrayed so badly, I just can't.
No amount of rewards is going to make me play HSR, because I simply do not want to play the game. The problem is that a bunch of the players came from old gacha games where the game is not actually good and they just play for the gacha, so they think rewards and replayability are what matters. I came from RPGs like Final Fantasy and Zelda, so I care more about good story and gameplay during the main meat of the game, and not all the live service and dailies and stuff that are really only good for rewards. Genshin has what I enjoy in a game, so I like it better. It is that simple. Just saying this will probably get a bunch of pressed morons coming and saying I am a shill and a white knight, but I do not care. I just enjoy Genshin, and as long as I keep enjoying it, I will hold this opinion and keep playing.
yeah, as much as i love star rails generosity (like idk if it's just me but ruan mei was my first 50/50 loss since release) I just can't get attached to it like i do genshin. Genshin can make me so angry but the story and gameplay is something i genuinely love
Based opinion. 🗿
You Sir have my respect
I think your point is valid, but selfish af, there's a lot of players in this game, and having improvements in dailies or rewards would not interfere with genshin as it is, it would be just stuff that A LOT of people want and would not affect your experience at all. I personally don't really care that much either but i know it would be better for the game and the community as a whole
@@sakaly82i think there's also the fact that people love to be loud and toxic, and shit on genshin every chance they get, instead of just focusing on enjoying the QoL in hsr. there's criticism which is productive and valid... and then there's the hate bandwagon. 😅
I've heard there are two diffeent people in charge of Genshin and Star Rail. Maybe it's to do with the decisions made? Those can definitely differ a lot depending on the person in charge.
They have entirely separate development teams, just under the same company name
That's how company works, you assign different director and producer in teams for different new projects
even for sequels
Yeah it definitely has a role in this but I also believe that Hoyo is intentionally giving HSR all the QoL that Genshin has been asking for years. As was mentioned in the video, HSR is in a competitive market while Genshin has almost no competition, so to ensure HSR’s success, I think they basically fulfilled a desire/need that has existed for many years in order to kind of transfer some of the playerbase to HSR and boost its playerbase.
I am someone who started my miHoYo journey in Honkai Impact 3rd during patch 3.3 in 2019, right after the release of Herrscher of Reason and more than a full year out from Genshin Impact's release. I was *completely* new to the Gacha genre at the time, and even during that year, I really didn't learn much about how to effectively play gacha games, and especially didn't really know how to effectively spend stamina. That aside, I still fell in love with the story and characters, and kept coming back regularly to play, even though my account was abysmal and it would take a long time for me to fix that later on down the line.
So when Genshin launched, it felt... really good, comparatively, and I got lost in the exploration for a whole year. However, I still didn't understand how to properly use stamina, or the nuances of the leveling system, so I ended up advancing my World Level too quickly and unknowingly completely botched my account. If I were to restart fresh today, I know how to avoid those problems, but... I ended up dropping Genshin and returning to HI3rd anyways around Genshin patch 1.2, just in time for HI3rd's patch 4.4, and I would bounce between it and other non-miHoYo gachas for a while.
Enter Honkai: Star Rail: a chance to start fresh, in a miHoYo game, with all the hard lessons of how to play and plan in a gacha game now internalized. It was an opportunity I wasn't going to pass up. Not only did my increased knowledge of gacha games make it more enjoyable from the start, turn-based RPGs are one of my favorite genres, and the QoL, even in 1.0, was way better than my experiences in HI3rd. So not only did I have a better account, I enjoyed the game more, and my long exposure to the Hoyoverse lore and cosmology made the story and characters all the more fascinating.
So TL;DR, my preference for Star Rail over Genshin is not because I think Genshin is bad, or even lacking in QoL (I played HI3rd; QoL isn't a factor xD). I prefer it because it's the first gacha that I've walked into with all of the needed knowledge to play it well, and it's in a setting I'm deeply familiar with, in a genre of RPG I love. Genshin is great, and I love following its story as a spectator from the outside, but I know I could never get as stuck-into Genshin as I am in Honkai Star Rail.
Honkai impact: even star rail exist i still never get mentioned
I think its less about the specific absence of (much needed) improvements in Genshin, and more about the nature of dev engagement with the community. With HSR, they see and listen to issues and try to respond to them, its clear they have a great deal of interest in the user experience. Meanwhile, Genshin frequently ignores the user experience, and often just tells people this is what you want even when you've said its not what you want (see for example the devs telling us that we dont really need endgame content), and when it does engage, its usually because players basically have to riot to get their intention (anniversary rewards, zhongli's initial release). We don't expect genshin to give us things because we want them, but it sure would be nice if it felt like they cared about our opinion. Genshin is a great game, its just a shame the devs think thats enough, to the detriment of gamer's experience.
With the most recent web event I found out I have around 350 hours of playtime on Star Rail. I enjoy doing dailies, weeklies, MOC and pretty much everything the game has to offer. I have never felt enthused doing Genshin Impact's dailies or weeklies after pretty much the first time. I have dropped Genshin for this reason and have tried to pick it back up many many times because I always hear about how good the story is. I want to experience that for myself, but I can never stay committed to the game for more than a month or two even though I have drastically more playtime on Genshin. I just feel awful when I miss my daily rewards because, as a free to play, I know those resources are scarce. I have a 250 consecutive login streak on Star Rail and I always spend my trailblaze powder. I like Star Rail's combat more than Genshin so that might be one reason I am more committed to it. I like the humor in Star Rail and the fun little mysteries you can find. I truly think the reason I dropped Genshin was as a time commitment. I have more than enough time to play the game as a college student, but why would I if I could study or play Star Rail. I would rather study than do my Genshin dailies. This is truly a catastrophe. The only time I use autobattle is if I'm spending power. I have so much fun fighting enemies without it, but it's more of just a convince to use. I do admit, the two things I do like about Genshin more are the story and characters. I have only played up to Sumeru Act 4 Archon Quest and I have completed the Star Rail story 1.6. Well, I say I like the Genshin Story more, but almost all the world quests and even some of the character quests just feel like filler to me as opposed to adding depth to the world. In Star Rail, I have only five 5 Star characters (including MC) and 19 total characters. I have used the same DPS every battle (aside from MOC where I have two teams where I mix and mash) and I still am not bored of their kit. I never was bored of any characters in Genshin, yet I never fully built anyone either because I was not a fan of the resin system. Simply put, I enjoy Star Rail more and will see myself playing it for a long time (unless something goes horribly, wrong which is doubtful). I hope one day I will have the courage to play Genshin in its entirety and finally know what makes this game so worthwhile. Thank you for taking the time to read and I apologize for the messy wording, I just woke up and wanted to get my thoughts out before this video got too old. Have a nice day and make sure you do something productive!
It said I have about 700 hours in HSR and I'm thinking about quitting, unfortunately. I just don't care about HSR's endgame and find it boring, but the game sort of funnels you into it because there's hardly anything else to do, and I find myself induced with anxiety in HSR because it's actually important to collect more characters and build them, less you want to get stuck on a story boss, like I have before (I got stuck on Cocolia 1st encounter for days, and it completely killed the vibe for me), where I don't feel anxiety at all, with Genshin.
Idk. I've told myself that I'd wait until 2.0 to decide if I'm going to quit, or not, that way I've given the game a proper shake.
I can respect that! My want to play Star Rail is at an all time high with Dr. Ratio, Kafka, and the upcoming 2.0 release. As for endgame content, I can agree that SU and MOC are the only real endgame and I'm not really a fan of the former. I've never really been stuck on a boss for more than a few attempts so I can't relate to you on that. With some luck 2.0 should keep a lot of players interested for the time being.
@@thepuglover888 don't force yourself to pick genshin up, pick it up when u actually want too. I'm taking a break too from Genshin
I personally enjoyed HSR more because of how generous is it and pulling for characters is easier because there sources everywhere
@@Feilian-Beringal yea, HSR is way more generous. Especially since we're abt to get Dr.Ratio and the standard banner selector. I just find Genshin's story more interesting than HSR's. Especially with characters like Dain and the improvements in writing in Sumeru and Fontaine. Both games are awesome in my opinion,
HSR also use the "Honkai" family name so that's prolly why they're more generous
they’re different games. There’s no point in comparing them all the time and ruining the games for ourselves.
I just want to point that most systems(Dailies, stamina/energy overflow, abyss Auto Clear) being praised in HSR were already present in Honkai Impact 3rd, a 7yo game.
I stopped playing genshin after Inazuma because it felt that to me that the people developing it were either new hires or learnt nothing from the decade of game development Mihoyo made prior.
Iirc inazuma just sucks but they got better in sumeru and fontaine
@@qwertyqwert2818 if it really did get "better", this video wouldn't be a thing.
Game hasn't changed one bit since inazuma, you did the right thing
@@IDKbruh420 Totally agree, the core gameplay and the main issues are still there.
[English is not my first language so there might be some grammatical errors ahead! Sorry in advance😅]
Maybe it's just me but I feel like after Inazuma the game got worse in some aspects
Now I've played everything beside like the last Fontaine quest and imo the issue doesn't have much to do with the content as in the main plot and various characters which are fine if not better
One thing that's definitely gotten worse is that most of the new enemies are kinda crap for two main reasons:
-they don't have any interesting mechanics beside a HUGE amount of HP (talking about Spiral Abyss 'cuz in the overworld everything dies just by you looking at it)
-they drop NOTHING and I've tested this by comparing what kind of drops we get now to the ones you would get from previous enemies (Lyue and Monstadt) such as the Treasure Hoarders and MY GOD IT'S FUCKING BAD
Also what I find hilarious is that (I think) when your world level increases enemies should drop more stuff to help you level up your chars
Now with these new hp sponges what happens is this funny thing where your world is maxed and you actually get an amount of drops that's very similar to a much lower levelled world
And both of these things have been happening since Inazuma
Ofc there are exceptions to this mind you
For example I think that Scaramouche is a pretty cool boss in the way he works
Now I would talk about Spiral Abyss (by which I mean floor 12) but I don't even wanna start on that 'cuz this is where you truly learn how bad Genshin enemy design is
It's not about skill anymore (if it ever was in the first place)... It's just about whether you can kill these hp sponges fast enough or not which is not worth what's not even one wish (150 primos if you manage to get 9 stars)
The raccoon running below the vid is so cutee❤️
that joke of Genshin being Hoyo's tax writeoff to fund their main ip of Honkai is becoming more and more obvious given the minimal improvements Genshin gets while HSR is being pumped full of adrenaline like every other week to a month
look at genshin and look at honkai the work put into genshin is nowhere near that of honkai genshin is like a futuristic game and honkai looks like a android game but honkai has all the better rewards and improvements and battle pass in short honkai wins in Qol but genshin's core gameplay the game as a whole is superior then any other anime/gachha game every made
Come on... genshin got Fontain while HSR got what is by far the worst written garbage hoyo produced in a decade (Xianzhou Loufu) as well as literal fing anime filler arcs...
@Noname-mi1oo Cope my ass. I'm caught up with HSR. I know exactly what it is like and no.... geting a a few bones thrown to you like a dog doesn't make up for the actual game lacking in story and gameplay.
@@bencegergohocz5988 genshins story telling was hot garbage tho up until now cause even though i havent played much in fontaine i did the story for a bit and it was really good, xianzhou luofu wasnt that bad i'd say any arc in genshin before fontaine is way worse than xianzhou storyline
@@NaM-bd4up Xianzhuo Loufu was fuking dogshit. They literally built up the disciples of sanctus medicus and Dan Shu in 1.0 just to demote all her developement to sidequest tire and kill her off to introduce this random Biach who was never metioned before and has no character beyond "i'M eVIl". Tingyun is not a character, just a bait... like we have a playable character that we never even met. Ohh and don't even get me started on mr "oF fIVe peOPle" whome is the bigest disapointment of any character ever hyped by hoyo...
Also that autocomplete once you did the the levels in the past week is not in HSR but was already in HI3 in our Memorial Arena years ago. It is nice the QoL in HI3 is now spreading in HSR. Like the spill over was already implemented in HI3
Starrail has a feature to where whatever resin overcaps, it saves some of it in a separate pool of resin. I didn’t log in for like a month or two and I have over a 1000 resin to spend ontop of my daily 280 resin. Genshin should have a similar feature that takes into account when some can’t log in for a couple of days.
I want that so badly because especially there's so many things to farm and I'm always scared to cap out my resin hhhhh
It's funny to see this because each time this is brought up, I keep hearing things like "You don't get it, they keep it that way because this game is just for casuals" or "A real Genshin player doesn't care about their resin being full and missing out, what matters is the story and exploration".
But yet I see it more as if you don't have to worry about your resin being capped all the time it would actually make the game a lot more casual than it supposedly already is imo. I also know that those people making the rounds crapping on HSR trail power and it's overflow are part of the vocal toxic minority so yeah I do enjoy triggering them but when I see an actual player talking about this so openly, I always appreciate it.
I myself took a break at the beginning of patch 1.5 and came back a week before xmas. 240/240 and 2400 trail power waiting for me. Still have 700 of it left cause I had to farm for my Ruan Mei. It's just a simple thing but brings such a QoL to HSR that I just can't get back into Genshin until that same system is there and hopefully retroactive or something.
tbh i hate farming in genshin, and while i wouldnt mind if they impleneted this feature i probably wouldn't use it. i love genshin more but the fact that i have to manually farm stuff instead of auto play like in honkai annoys me. it's so tedious after a while and doing the world boss is super fun talent and artifacts are boring after the 2nd run
@@vivexin True, if they implemented an auto clear after you cleared it once by yourself it wouldn't be too much to ask for imo. But the devs showed time and time again that they do not have any respect for the player's time at all. They want to keep you in the game for as long as they can. And don't get me started on the constant FOMO.
@@Kazeshini11 I don't get fomo in genshin so I can't comment on that but it really sucks that genshin is so neglected compared to other hoyoverse games, content and rewards wise.
They started implementing some qol so hopefully they'll continue and the quest quality went up which makes me happy, but there's room fot improvement and it's important to criticise the game if we want changes even if it's annoying seeing it being dunked on, it's for the better in the long run.
For now, I'll just play both. Hsr gives a nice challenge and genshin being relaxing and calming is the reason why I love these games.
If there's something I prefer in Genshin, it's farming artifacts. Not only is it much faster (With a good team you can finish a domain in 30 seconds), you get double the rewards with condensed Resin and you can use off pieces in your set so you don't have to kill yourself farming to get it a complete set. And I HATE farming relics in SU, I wanted to know who had the idea of turning one of the main farming methods into a roguelike mode that takes between 10 - 15 minutes (depending on your luck with blessings and curios) to complete.
There is also the fact that genshin let's you gain artifacts more passively.
You get them from weekly bosses, regular bosses and elite enemies some times.
Makes saving to farm them so much easier
Counterpoint, there's auto in Star Rail so it doesn't matter if a fight lasts half an hour. Also, for SU relics, just synthesize it. Farm normal domain relics since you need way more of it anyway (4 piece vs 2 piece) and salvage the extras and synthesize the planar sets.
That's what I've been doing and it's working out pretty well.
@@beanswaterWhat is the point of playing a game if you're not going to do anything?
@@beanswater - Auto only works for farming materials, in any slightly more difficult content it takes longer than manually as the AI just keeps spamming skills
- Synthesizing personalized relics requires an extremely limited item and you still have to hope to have decent substats.
- The problem of not being able to use off pieces continues, as sometimes you have the perfect artifact for a character but cannot use it because it is from another set
@@beanswater it sure as hell matters when the game's taking up 70% of my gpu playing itself. It's wear on my machine, extra power consumption, and taking up time I could be actually playing another game
I play both Honkai Star Rail and Genshin Impact and enjoy both games for a variety of reasons, but all this hate and mockery is starting to make me sad, angry, and honestly tired.
Every time something new or good is introduced into HSR (be it a QoL, optimization or game mode) you would normally expect players to talk about how cool it is or how much they enjoy the game....But anywhere you go the Chances are that one in every 5 comments are toxic players who would rather spend time and energy hating Genshin than enjoying the game, and unfortunately many people seem to derive more pleasure from degrading something rather than enjoying what they have.
Everyone has the right to criticism, and criticism is a good thing, but when a community spends more time saying how bad another game is than enjoying their own game, this stops being constructive criticism and becomes toxic behavior that only exists to spread anger and conflict, and I'm just tired.
(Sorry for the long text, but I felt like I needed to vent a little, and it's likely that no one will read this. I'm still going to play HSR, but if every new update is this toxicity festival I don't know if I'll last long)
That's the thing and I'm so glad you pointed out those opinions. I swear the HSR community REALLY wanted Genshin to fail which is ridiculous because at the end of the day, it's from the same company.
That's the toxic player tho, most people saying "genshin could never" for example are half joking, there is exactly the same on the genshin side who said Hsr does that because the game doesn't work, which is obviously.. not true. Most peoples I've seen are rightfully excited about new Hsr content, and would be happy that they actually add features similar to genshin, that's just how it is, I get the frustration
@@rhythmchara7130 Unfortunately, this percentage of toxic players is the one that speaks the loudest. I'm sure this same video will soon be full of toxic comments wanting Genshin to die or something like that
I really don’t get their obsession with trying to validate their reason for leaving Genshin. It’s quite childish, and in the end, mihoyo still wins.
@@Truck-kun11 yeah it's pretty sad that the first side we always see are these people. I still love the good side of both communities though
Listen. I just want to play Genshin without an HSR player screaming over my shoulder: "OH LOOK AT HOW MUCH I GET AND YOU DON'T ISN'T THAT FUCKING WILD? LOOK HOW BETTER MY GAME IS LOOOOOOOL" ITS BEEN HOW LONG NOW SINCE HSR CAME OUT NOW? Just play your game and let me play mine. Jesus christ.
Literally no one said that 😂 Most of the time its genshin community who really like screaming.. you know like this one.
And incase you didn't know many hsr player also play genshin so....
^^^ what he said.
I lost count the amount of times Genshin players who like to bash on H:SR or Honkai in general, and it's always for the most copium reasons like "oh it's not open-world!" or "oh just bc it's actually challenging and gives better rewards doesn't mean it's better as a whole!".
@@odokentang3021 Yeah. I know many HSR players play Genshin. Because 75% of them are disgruntled Genshin players who like to compare the two the two games at every turn. That's where ALL of them come from. Tbh. This post was just me letting out steam LMAO tho but Imma stand behind the words
I hope and think that HSR will be very healthy for Genshin, we have already gotten a ton of QoL features in 4.3 and 4.4 will add stuff like artifact load outs and it doesn't seem like they will be stopping, it's great for all players. Especially now since it seems like a lot of people are kinda burnt out on the game because there's so much stuff to do in life and because so many basic QoL features haven't come to Genshin until now/at all
"Tons"
I hope genshin will get some of HSR QoL and then in exchange HSR can get an artifact loadout system as well.
@@immortalspoilerbro what do you know? You probably don't even play Genshin anymore so why are you even talking?
@@Goujiki *"Tons"*
Bro are you on copium ? tons ? Those shitty ass QoL should be here 2 years ago, not now, this is going into year 4 and those minimum investment, minimum devs time (And yes I do know code enough to know those shitty QoL is costing very minimal time to do), minimum impact of QoL is only introduce NOW ? Is the player base has to wait 3 more years so that they can introduce some Qol HSR did NOW ? And in that time they have already done more ? and this genshit has a team of 400+ people, more like 2 people and 398 of the son/relative of the higher up that don't know shit.
I really hope HSR’s first anniversary is a 5* select off standard banner (like the 300 wish thing) just because I want to see the riots
That would be hilarious 😂 Dr. Ratio being free was already a gut punch to the Genshin players.
Though I expect Star Rail to maybe not give a selector, but make a temporary banner to get a 5*. Basically the new account banner redone to get a 5* after a certain amount of pulls. Or a step up banner, which a lot of gatchas do for their anniversaries.
@@bromegaman5962 I pray for chaos.
I just want Genshin players to mald like little babies 🤭
Genshin player detected@@bromegaman5962
HSR community are actually the ones who's starting drama, especially the Dr. Ratio drama
One thing I would like is a "skip all dialogue" button for cutscenes (not fully animated cutscenes. The interactive ones.) I like the main story quest and some event quests, but a lot of the world quests just aren't for me. And it's not all that fun when you're stuck clicking through a couple characters doing the same 5 animations over and over again for like 30 minutes.
I wish there was more software development and game development literacy in the gaming community because it has people making naive comparisons and pitting things against one another in juvenile ways. The nature of project management has led us here, and while Genshin has obviously been the recipient of less QoL overall, there's a practical reason for that (regardless of what players might want to hear) that goes beyond favoritism.
First of all, dunno if you noticed, but Star Rail is running on what started as a copy of Genshin's code base. Not only does this appear true from a player perspective if you consider the sheer amount of systems that are basically reskins of Genshin systems, but I've done a little digging on the technical side and there are several things operating identically under the hood to Genshin. Taking this into account, I want to ask you...if you were making a new game using the code base of your old game, and one of your goals was not to just to fix QoL issues but fix the pain points you regularly experience that make QoL more difficult, what developers do you put on that task? Newbies you just hired who've never worked on that code before? Or the people who've been working with it every day, understand its quirks, understand what is wrong with it, and how best to improve it?
Yes, my first point is that the people who added much of Star Rail's QoL are the Genshin Devs...because at the systems level there are likely no such thing as "Genshin Devs" and "Star Rail Devs." Given that the systems would operate very similarly, it would not surprise me if the feature teams that work on the games' systems were educated on both games, able to work on features for either as needed. And even if both games did have separated development teams, the smart thing to do when development started would be to take some of the Genshin devs and move them to Star Rail, filling both teams with old employees and new hires.
Next, you'll notice that QoL in Genshin really started rolling out around the time Star Rail released. Development and developer time working on the game before it launches is much more valuable than on an already released game, specifically because you can more rapidly iterate and break things in the process of improving them when you don't have a player base's database of accounts to screw up with bugs if you mess up. Optimal use of human resources would have you doing everything you can to ensure the systems are as polishable post release as possible, meaning you want to prioritize the new game's development until it goes into "live maintenance mode." My educated guess on this is that, as Star Rail's 1.0 release was locked in and the team shifted to "live service updates," beginning work on the 1.1 QoL (before the game would even release, mind you), systems devs were able to shift their focus back onto Genshin.
And lastly, though this can be somewhat inferred from what I've already said, Star Rail will naturally be easier to add QoL to as they were able to revamp the systems in ways that would be very difficult during live operation. Large changes to a single chunk of code would need more thorough testing and thus take longer to create and validate, but unless you decide not to touch that code at all, in any way for any other fixes or updates in the meantime, trying to merge that code back in later becomes complex and error-prone. I say all this to illustrate that large-scale changes, if and when they happen, take a very long time due to the complexity and risk. Star Rail was able to fix many of the larger obstacles to adding live maintenance QoL during its pre-release development period, an opportunity Genshin will never have.
The tl;dr of this post is that, "New game running on Genshin code would need Genshin devs to work on it to properly fix it, taking resources away from Genshin as a natural consequence of developing the new game on its code. Less certainly, I believe we observed Genshin getting some of its developer resources returned to it as Star Rail's development concluded. Lastly, Star Rail will always be able to receive better and faster QoL due to having the benefit of a whole development period with the ability to utilize their familiarity with Genshin's systems' technical issues to fix those issues in ways that are difficult to accomplish in a live environment."
"Source" - The experience of a former Fortune 500 software engineer and a hobbiest game dev. I say this to note that while I am no expert, I have experience working on large scale software projects, knowing how they are managed, seeing the differences in how those projects are developed before they launch vs. after they launch, and knowing just how complex these code bases can become. Take everything I've said with a grain of salt but I do hope that I at least get you to think more critically about how and why these things occur rather than just look at it from a juvenile, "but I want what they have," or a, "they like one game more than the other," perspective.
And lastly, Genshin's free 5* was Aloy, the sacrificial lamb so that Genshin (and now Star Rail) could have cross-save.
EDIT: Before anyone asks, no, I'm not saying to stop asking for QoL in Genshin, obviously we should ask for what we'd like to see change (keeping in mind that some things genuinely won't be a priority for either team based on what that game's goals are). I'm not saying that it's "right" that Genshin had its resources taken, just that it's the most logical thing to do from a development and project management perspective.
Thank you so much. I don't think people realise that it's much easier to implement qol on a newer game since most systems are reworked and can be tinkered with a lot compared to games that are old. Even R* who has GTA and makes millions out of it have only lately been adding QOL after like 6 years of the game.
Not to mention Genshin was done at a time where Hoyo was barely famous and had bunch of amateur devs so there's some codes that are probably too shit to even adjust without revamping everything
We need this to be up top
Very good, thank you…
I think this applies to Destiny 2 as well, knowing how well known the code is for the game, I can see people saying Marathon has all the things that D2 should've have, because the code has been from the ground up rather than put over within years.
This would make sense if you didn't take into account Honkai Impact 3rd, the game before Genshin. Which has more QoL than both games combined and is from 2016. I think you're just overthrowing this one buddy.
Star Rail's quality of life is amazing, the story is great, and the characters are cool. However, I found the combat gameplay and lack of total open world exploration kind of boring so I quit playing. I still play Genshin almost everyday. For me, although they are comparable in many aspects, the difference in the combat and world exploration abilities makes them different enough. Personally, I love Genshin but I just couldn't get fully into Star Rail. I think people need to remember that they are different games with different fan bases (although they do overlap) as well as different people working on them. I love that Star Rail is leading to Genshin making more quality of life changes but I just don't think it's totally fair to compare everything. I just hope some of the inner quality of life issues in Genshin get fixed, regardless of the status of them in Star Rail haha! I would love to see those changes and more generous rewards but I am ok without them
Honestly, i was praying for a Ratheil vid on this, and my prayers were answered. Let's go!
Fr tho, pretty much every upload results in 20 minutes of me vibing to this man's editing and voice as i do things
You have to wait to gather mats for characters in Genshin. Over here in star rail, just grab them when you need them.
What genshin need isn't HSR features, what really needs it's HSR Devs.
Saw Dicktone react to this. Nice video! Subscribed!
Just gonna say Genshin may be receiving less love in a live service game sense but it is probably still their most ambitious project when it comes to story telling & art. They have an anime in the works still and the grand plot of the game is getting closer and closer to its end, it's just a bummer that most lore is fragmented outside of the main story so the majority of players don't know wth is happening.
It looks like Star Rail kind of follows this direction too, unfortunately, but the difference is that Star Rail has been pumping out a lot of content and endgame in their first year already. So longevity wise, Star Rail will feel much more rewarding playing out as improving your characters actually makes a difference.
Yeah I think the story and characters in genshin is what made the community (including me) able to consistently play the game despite its slight QoL flaws
story telling wise id say its only gotten better as of recent n the characters for the most part is a hit or miss for me when it comes to genshin. some I really like but others r just meh, also I'm still salty that one of my fav characters is just terrible (Eula)
@@jim8113 to me, it was the battle system, character building and exploration. take that away and what's left is mostly things i don't like
Art I can agree, but in no way is Genshin beating Honkai 3rd in the story telling aspect.
I don't feel the same way, to me HSR only has swarm mode of actually good gameplay content, the rest is very boring
In terms of plot HSR does great with character specific quests, whereas Genshin still has those same cringefest "here don't you think this waifu kawaii-desu?" throwaway quests, but HSR main story from the Luofu onwards has been a mess of disconnected trivias and way too many mentions of way too many people from too many guilds that aren't even relevant in the context.
It is nice that Genshin is truly being challenged here, especially by a game under the Hoyo brand. A push for the Genshin team to focus on aspects that they have been ignoring for quite a bit like QoL. As a player of both, this could be the change that Genshin needs an actual rival that won't disappear from the public eye within a month of release.
Back when Genshin did the changing dungeon event (whatever it was called) in Inazuma with Childe, Xinyan, and the floating paper doll guy (memory is real fuzzy on details, obviously, heh), I was hoping they would reintroduce that as a permanent or recurring event since Honkai Impact 3rd had something like that in it. Of course, they never did, and then Honkai Star Rail gets Simulated Universe from the jump, and it's exactly what I wanted in Genshin. It makes playing Star Rail so much more fun than Genshin.
Aslong as genshin doesnt power creep character's as hard as honkai does im happy
Fair
Wdym there is powercreep in genshin
Diluc, yoimiya, layla, ayato are all powercrept alr
They do reverse powercreep with characters as Dehya and CR instead 🤣
@@johnemad8336Diluc is the only this applies to and even then he still more than strong enough lmao
Hard though? The only broken character is probably Jingliu, everyone else before and after her has a BUT attached to their skills. Like, Argenti has huge base stats, BUT you can only utilize them fully with a lot of energy recharge, meaning, you'd better slot him with both Tingyun and Huohuo, which is a 5*, for him to perform broken. They also buff past characters with new supports and relic sets so you can't really say any 5* lost their relevancy or has it in sight, except for Bailu and Yanqing, which were crap from the start. They also work on meta for different pathways, like, we have several playstyles which makes it hard to compare, say, Topaz to Kafka, Dan Heng IL to Blade as they perform better in different scenarios.
Hoyo devs just decided to make a dream game for us genshin players, instead of adding those feature directly to genshin. But i would say genshin has improved a lot.
There is a certain amount of bullshit, that can be thrown in the competition excuse, not everything is about competition and market share. HSR devs have something, that Genshin devs don't have: Respect and appreciation to their dedicated players. HSR is one of the better earning turn based rpg games on the market. They didn't need to give out a free 5 star to get more people to play the game. They didn't need to add more QOL and make the game more accessible. They did it out of respect and because they appreciate feedback and take it to heart (Unlike another game, where stans are the first ones to kill you if you criticise anything). They did it after winning one of the game awards, but unlike genshin which gave out 5 pulls when they won, they gave us about 4000 summoning shards which is 22 Pulls and a free LIMITED 5 star.
Tbh I am happy, that Genshin stans are starting to see the rotten fruits of the seeds they planted ever since the game came out. I am just kinda sad for poor google classroom, because they will get another bomb on genshin's next anniversary.
tbh if they decided to do nothing for the anniversary we would probably be fine. Genshing stans would be like "aha! I knew it! finally something where genshin is just plain better! suffer like we did!" and star rail players would be like "eh, we get spoiled enough during the year, we'll get something else in a couple of weeks anyways..."
It's the same for both☠️ id complain if the anniversary rewards were shit for hsr either way
I'm actually very scared about this. Ive never been treated this good in a gacha game since my King's Raid days back in 2018. I don't want them to give us all this cool things improving the game implementing feedback, adding endgame, and changes only to grow complacent like Genshin in the long run. Thats my greatest fear with this game.
Its weird but its like im so used to the "abuse" of Genshin after 1,000+ hours with the game not respecting the player's time or money that when something like Star Rail comes along, it feels weird.
both games are just going to improve from here on out. you dont have to worry about hoyoverse
Genshin? never! Honkai series is Hoyo's favorite children. Only 3rd Impact and Star Rail receives love.
sadge..... they need to give justice and love to the middle child
Having floor 9 and 10 auto-clear when you pass floor 11 in Genshin's Spiral Abyss would be great.
Nooo, i like 9&10 because i get to do Solo runs in there😂
@@mandolen3317 Well you can still play them first and not directly finish floor 11, similar to Star Rail's floor 7 😂.
Tbf abyss takes a lot less time out of your day than moc so skipping right to 7 works a lot better
@@zaboono True, but it would still be a nice to have in Genshin.
@@eherden2169 for sure, but I think the only qol that I really really want from star rail are the energy reserve and being able to repeat weekly bosses, everything else to me is pretty good atm
Idk I just wanna jump in Star Rail that's the only thing I'm really needing
Do it. You won't regret it
It honestly feels like all of those surveys we did in the past 3 years were used in hsr's development. It's why i stopped doing them shortly after hsr came out, cause i noticed where all that "genshin's player feedback" went
I also feel the same way ngl
It's easier to implement changes into freshly made code than an ever growing monster of code that could break the other systems inside.
@@amandaslough125 if i had a cent for every "sPaGhEtTi CoDe" argument i would be a fucking millionaire
but they are now implementing a lot of those feedbacks thoguh. I know it's late but better than never.
@@ironwoodkid9577 Because it's true and most likely the reason why, they'd rather publish new content than go back and fix their jank from 2020
i honestly think that there are just 2 studio separated from one another,one for Honkai and the other for genshin and they just hate each other
Genshin became shit because the devs dont give a shit abt the game
No its the players not the game itself
@@Thedoorway123 players share responsibility but the devs ignore the players feedback for endgame and difficulty, and some improvements the game needs
The ability to play past events to see the story. And maybe also a way to get some specific rewards. I find it mind boggling that not only were most Albedo lore washed away with events, Cinnabar Spindle is now also gone. A limited 5star characters BIS weapon is no longer available.
Also having the separate weapon banners would make it much less daunting to pull.
The end made me chuckle.
As a honkai impact and star rail player I'm pretty confident that the anniversary will be pretty damn good.
I can already see genshin players review bombing Google classroom again XD
Hsr has the 75:25 on the weapon banner also seperated wrapon banners 🛌
i just like Genshin way more than HSR from just a gameplay perspective
yes, i spend money on Genshin, no im f2p in HSR and like top 3% unlucky player, but i still just like Genshins gameplay more, and im just sad that we cant have nice things too. i came to accept it nowadays, but im still just Squidward looking through the window at the others, having fun...
am i the only one whos like that?
Very same to me. I like Genshin more from its story, gameplay and fleshing out characters. Gacha-wise HSR is unforgiving like I lost almost all my 50/50s, no early pity and have to spend 150 pulls just to get the guarantee meanwhile on Genshin I got Navia and a Tighnari in a 10 pull lol. I used to welkin on HSR but I stopped knowing how it doesn't feel rewarding. I still like how HSR is more challenging.
Hsr literally has the same gameplay as raid shadow legends. The game that everyone consideres a complete meme cashgrab.
I like HSR and i'm caught up with everything in it but i can't fing take when hsr fanboys start talking about how mich superior that game is when the stor has been either dogshit or literally filler since 1.0 and the gameplay is literally every shit cashgrab gatcha game we don't talk about.
yeah. I prefer Genshin more solely for the exploration. I only play HSR if there's a new story quest..
@@bencegergohocz5988 Except, you stupid animal, that in genshit the plot was also shit right up to the release of Fontaine.
Not to mention that the main plot of genshit in 1.x ended at 1.1. After that, you only got the main plot in 2.0. But yes, son of a whore, keep pretending that only HSR has problems with the plot at the start.
and hsr getting endgame content every 5 seconds and i love it. Building and pulling a character is actually getting useful now
Personally, I think HSR has more Quality of Life because it needs it more than Genshin. IT's not just that Genshin doesn't have clear competition. Genshin as a game is just (my opinion) a more interesting game, and can retain players easier because of it. I was thinking about dropping HSR because I find the farming to be more annoying than GI, even though it is notably a shorter process (except for artifacts/Relics. Only being able to get two guaranteed main stat relics per patch is a pain.).
yeah, all these changes and the free Dr. Ration are coming on the heels of a month HSR loss 10% of its players and 60% of its revenue
i find hrs way more fun and unique then genshin, characters are way more creative any unique too
@@negspirito genshin-clowns copium in action.
No competition doesnt mean they have to give shit on their players.
@@negspiritonah. Youre just coping. If they are losing a lot of revenue why giving the new limited instead. 🤣
The most wanted feature for me is skip button for side quests I do not care about.
They don't feel the need to give out rewards because they already provide so much content in the patches they drop. Heck look at 4.0 to 4.2 and how much story and exploration we got, for me personally that's plentiful to be grateful about. Do I want a little bit more from time to time sure I would, but hopping on this band wagon hate train of 'genshin is a cashcow and no love is put into the game' is just pure nonsense. Remember that genshin is not a 'new game' anymore, and coding in new features and optimizations in an open-world game is not as easy as it sounds due to the complex structure of coding behind it. Hsr is a completely new game and so has had plenty of time to adjust the mistakes the earlier genshin devs made, it's that simple...
🤣
Anybody that says genshin has no love put into it is delusional. Just because Genshin doesn’t have the things they want, doesn’t mean Mihoyo isn’t supporting it.
Just saying most of what Genshin Players are complaining about is how HI3 has been for years now.
The Battlepass going beyond the standard amount in HI3 is 70 but you can hit 100.
Stamina is collected as reserve if you restore more than your max, although drastically improved in star rail.
HI3 has Elysian Realms where Star rail got Simulated Universe.
The daily system being a checklist of items, although I like impact more since it has weekly missions worth an entire day of points.
I might be missing some other features but star rail is just catching up to HI3 because Honkai is their baby, just look at how they put Bronya and Welt into the base game, with Ruan Mei and Acheron just being MEI and Mei.
i think what Genshin players need to realise (i play both btw) is that HSR's competition is primarily NIKKE not Genshin so the HSR dev team are gonna make damn sure that they are as generous or more so than NIKKE to ensure being the best turn based gacha around. As a Genshin player of course i wish they were more generous but until some genuine competition appears they're not going to be.
Also i think the Genshin only community will blow up in rage when they give the second free 5* to players on the first anniversary which i expect them to do again based on the generosity of NIKKE
I agree with this. Hoyo isn't going to compete against themselves because the games are different genre's. They are targeting 2 different playerbases but there is some overlap.
Nikke is not a turn based game. Unless I read your comment wrong.
@@TinyyTatonot turn based, just not open world
The argument "why compare the games when it's two different games" that often comes up in the Star Rail vs Genshin discussion is just so tiring. They're still games made by the same company. And it's less about the games themselves but rather about how players of the respective game are treated. Genshins team managed to avoid listening to players feedback for YEARS and only started to actually improve QoL recently. So of course players are annoyed and frustrated. And seeing the very same company going for a different approach with one of their other games makes it just so much more obvious that they just didn't give a flying fox about Genshin players feedback and critisism. So yah, IMO they deserved the snark. It's just sad it creats a rift between the Star Rail and Genshin community.
Do keep in mind they have different dev teams tho
@@petipeti1235 I'm aware. But so is the company whose image might be affected by a dev team not listening to any feedback at all. They set the rules so they could have as well told them to not ignore the players. So I'm pointing fingers at the company, not the dev team since I kinda doubt they have too much say in matters anyway. The company could as well have been telling the Genshin dev team to ignore feedback and QoL stuff as long as numbers are above a certain figure.
Getting Universal Trace materials (the equivalent of talent books) is SORELY needed in Genshin. I know the Battlepass has a similar book selector-type thing, but it ONLY applies to the two most recent regions' talent books. Farming talent books is my least-favorite thing to farm and having a universal talent material would be actually incredible
they could give out talent material boxes where u can choose which one u want like they do with billets, or maybe a reroll system so you can convert mats
Maybe some players of TOF like me, want daily quest like TOF or the huge ammount of different mini game that we have. For resine use, make the same, choice the number of time you want to do some dungeon and autofinish in couple of sec by one click... so no more wasting time for that.
Honestly overall I see it as a win, even for those who just play Genshin. So many QoL features were added into Genshin after being "beta tested" in HSR and hopefully more are incoming. It seems Hoyo are scared to implement totally new things into Genshin, but when HSR does it and it gets praise from the playerbase they're more confident in bringing it to Genshin. That's my theory anyway. As for a free limited 5* coming to Genshin... not holding my breath on that one.
I'm already mentally prepared for what's to come in star rail's anniversary
Penacony better be good because no way does a free 5* make up for 4 patches of nothing interesting happening lol
I appreciate these kind of videos and all the flame between communities, it all ends up on improvements on both games.
I still REALLY wish Genshin would match HSR with the Resin cap and regen rate.
Also, they should always just make it 40 Resin to collect rewards from Leylines and either get rid of Condensed Resin altogether and add the overflow system, or up the Condensed Resin cap to at least 20 instead of 5. It would also be nice if we could use Condensed Resin to collect rewards from boss monsters in the overworld.
1. Artifact main and sub stats changer
2. Increased Resin and same system like Star Rail
3. Not needing to go crafting and cooking benches
4. better anniversary rewards
5. Same Light cone pull system
6. easier ways of finding puzzles like event where you can do puzzles, chest and other things that you missed getting 100% completion.
I want to use my resins all at once on a domain on 1 run
trailblaze reserve, really annoying how I'd have days worth of resin wasted cause I took a break or didn't login because of burnout :(
Copium thoughts and theories: Hopefully, when we reach Khaenri'ah, they somehow get their hands on a Time Machine and we get to enjoy the past events whenever we want because as you know GI, always invents a story to tie it into every single thing in the game!
The za from the start was pretty reasonable, kinda went off the deep end on the copium there at the end
@@daedy641 Not really. It's implied in one of the Traveler interludes that there's some time travel shenanigans afoot (the Abyssal Twin literally says "We've always had time").
So just maybe Hoyo is planning on working that into the game proper in the future, replete with alternate endings for events and maybe even dialogue choices worth a damn.
It could happen!
If the people on mobile will actually upgrade their phones/storage we might of by now.
@@nobody-xh6ii If your phone doesn't have at least 128 gb of storage, then there is no reason you should be playing Genshin. My phone has 128 gigs and I have both Genshin and Star rail on my phone alongside 7 other games and I still got 36 free gigabytes left so idk what you're yapping about
If I have to wait until Khaenri'ah for that homoverse can suck on my blue (acquiant) balls.
Brooooooooooooooo
That intro goes sooo hard! 1000 / 10
These things are SO little, I really don't mind any of these things and I consistently have prefered Genshin Impact over Star Rail any day of the week. Yeah, now you can skip low-level MoC rooms, but I never thought it was any hassle stomping rooms 9-11 in Abyss, the gameplay is just fun and it gets me warmed up for floor 12. I understand the appeal of adding a skip button to things you would just set to auto and wait for the bot to play it wrongly to completion.
Now of these little QOL things, HSR is yet to add a method of reducing the cost of synthesis. In Genshin we can add Layla to crafting talent books for example and she has 10% chance to gain double production, that's extremely nice.
From Star Rail the only QOL things I'd really appreciate in Genshin are: the ability to kill the same weekly boss more than once a week, weekly bosses only having ONE material, thus no need for Dream Solvent.
Also, Genshin method of recycling bad 5* artifacts is far superior to HSR's. In HSR you can choose which piece slot you get, but you have to pay 10 Relics, in Genshin you can't choose, but the cost is always just 3 Artifacts. While HSR is great when you're starting a new build, Genshin's mechanism is significantly superior in the long run, because most of the time you want "any piece" to get better than what you're currently equipping and spending 3 to get "any" is far more efficient than spending 10 to choose a slot, the only exception to this is trying for good Energy Recharge Planars
Again, these QOL things are so ridiculously minor, it doesn't change my feelings towards any of the games, and now that Genshin Impact is getting QOL improvements, HSR fans won't have much of this topic to flame Genshin Impact for too long
Now, I am only playing HSR in the faint hope that Penacony is GREAT, because I got hooked by this story right until the end of Belobog. Luofu onwards was a trainwreck, the game's lore completely lost focus, became a mess of trivias about factions and individuals with unknown relevance and complete lack of cohesion, it's so bad that it feels like it was written by ChatGPT. And don't get me started with 7 or so female characters wearing almost the same clothing, the astounding LAZY design annoys me so much.
As for the gameplay it's not a matter of "oh, it's bad because turn-based combat sucks", no, it's a matter of HSR's gameplay being specifically not good. Imagine HSR combat with no skills, no ult, only basic attack. This is how it feels to me playing HSR after playing actually good turn-based games, so getting a "skip the bad gameplay" button is a bad workaround for a problem that cannot be solved, not a "feature"
@@figloalds preach brother
Dude we know you like Genshin but you can't be this fanboy lol Genshin REALLY need these """little""" QoL updates like Star Rail
@@hakuowlo2449 yeah I said all the things that I would appreciate Genshin copying from Honkai Star Rail, but it's not nearly as relevant as people seem to believe it to be. Adding "Less gameplay as a feature" is not a "Quality of Life" I want or need in Genshin Impact.
@Noname-mi1oo Genshin is finally adding the needed QOL, if they just slap in that Artifact loadouts, unified weekly boss material and allow killing same weekly boss 3 times a week, that would be just great. I don't think we need these "less gameplay as a feature" """quality of life""" """improvements""", the gameplay is good, I don't need any less of it, I need more. If they added some of the past events as permanent cycling gameplay, that would be the cherry on top. I specifically love the "choose your own difficulty" events and the 2.1 "rogue-like" that served as a proving ground for the Simulated Universe. Yes we need some things, but no not as desperately as people seem to believe.
Something interesting to see is how they will manage when zzz is out, and when some of their captive crowd will not have time and mental space for yet another game
I do prefer genshin to star rail and I think its because its much more grounded and fun to play, I've been playing genshin for 2 years now but I've already gotten burned out by star rail
I'm the opposite, I've been playing Genshin for a lot longer and even joined CBT. Everything feels exciting even now but the problem is the enemy. the adventure becomes no fun if the enemy dies in one hit, even the most difficult Genshin content can be defeated without having to worry and I lose the thrill
At least the enemy in HSR can hit me before ded, I still play both but now I mostly HSR
@@odokentang3021 same.
@@odokentang3021cbt??
@odokentang3021 I think we should get a boss rush where the enemy's get more difficult every round where the first 10 ish rounds you get primos and then it's exp books, talent materials and mora (this is just a realistic reward system and it would be a more fun way to to grind for resources for late game players) and have a leader board to see how far you got with world wide, national and friend leader boards. Unfortunately I doubt it will happen but i think it would be good.
@@odokentang3021 at least you get to hit enemies in genshin overworld, in starrail there is zero reason to turn off autobattle except for moc10+. Well I don't mind gameplay of the either thou def prefer genshin's but character design and story just didn't cut it for me in starrail, it's just too plain and boring in both imo.
cant wait for hsr anniversary just to see both community at war.
When new region is out, Genshin is a much funnier game and for me it’s not close the excitement of Fontaine and Sumer release was much higher for me than anything her does, but after X.3 patch everything is just eh yeh good but in her it’s constantly amazing
Exactly! I’ve been playing Genshin a lot since 4.0 but now that 4.3 is out it’s super boring. Hsr has better end game, character quest, rewards, and is over all better than Genshin to play daily.
Hsr has not been constantly amazing... Ghost event was really boring. Loufu was really boring. If Penacony is bad, it's going to hurt the game.
Genshin player: Mihoyo we need this and that
HSR dev: Consider it done :)
I have much more content left to do in genshin right now than star rail but i’ve been playing hsr more bc honestly the devs actually make it seem like they want me to play their game
For me it's the complete opposite. There is so much content in Genshin to play with every update (quests, exploration, events Just finished 100% the first area in Fontaine). Versus SR where the only content is quests. Since there are no reasons to care about a lot of characters or situations, playing through becomes a chore. I've yet to complete most of the character stories. If I don't want to watch cutscenes, there is 0 to do.
Combat is another thing. Due to auto battle there is 0 reason to play the game minus some bosses due to bad ai. The only change to a teams "rotation" is when healing/shields are needed. If not, buff, debuff, attack. Versus the combat in Genshin which has kept me playing since launch. Teams are always changing while requring different playstyles. Ganyu melt versus double hydro Tao, versus Ai hyperbloom, to Furina Raiden core. All play different to one another keeping the game fresh. Oc there are "ideal" rotations but since you'll commonly have to I frame through dodging or bursts, it changes the timings slightly.
From stuff to do and combat alone, it wouldn't be hard to say Genshin devs want people to play the game more.
@@jjthan8772I agree about content but i disagree about auto i can easily clear spiral abyss star rails moc 11 and 12 made me reset so many different times and try so many different teams the difficulty is not something in genshin auto is only really usefull for easy content
@@afhamsaleem7524Out of curiosity what teams are you using for auto battle? From my experience some full clear FH with no resets. With others the ai doesn't make it halfway.
A team that works is Bailu, SW, Seele, Bronya.
Not my go to for personal use (prefer Huo Huo over Bailu). But since the ai can't play Huo Huo...
Anything with Jingliu doesn't work due to stacks and using ults
Its the opposite for me 😅
@@jjthan8772 well our team might be a bit different but i run balde bronya for moc 12 first half than i use my e2 xueyi with ruan mei second half hope that helps 😃
Imagine giving a company billions of dollars, watching them pocket the money, do nothing for that game you payed money or time into, in fact we watched them destroy it with low effort garbage content, and then after that - imagine playing or actually caring about their next game. I dislike everyone that played a minute of HSR, you are why games suck. Because they know you will just take it.
I actually love doing floors 9-10 because I'm a Venti main and it gives me serotonin twice a month to get carried by my C2 atk build boy + C6 Faruzan but that's just me being a bastard.
Even with the QOL I don't think HSR is "the better game". They have to do all that and the extra content and free warps so people stay and actually have somewhere to get jades from since it's not open world like Genshin. The way they churn new characters every patch and powercreep so quickly, and then make the endgame harder and harder... For someone who wants to be casual and unwind and get pretty people but can't do the last difficulty, I don't think it's better or more fun. Even dailies have become a bigger chore in Star Rail to me even if they're easier. The FOMO feels harder too if you didn't pull the right character at the right moment (and by the time of their rerun, will they even be worth it still?) I don't log in most days and even feel like doing events anymore, which is just SAD. Meanwhile, I still have fun in Genshin 3 years later even with those flaws. I also think the writing and worldbuilding of HSR is the worst of the two, but I'm aware that's just a factor for some people and not the majority
Star rail gives out more pulls in general than genshin and there's no map update this patch so for 40+ days you have nothing to do but lame events and a story quest.
I took a long break from star rail around the time Blade came out and when i came back around argenti's banner i ws floored with the backup power thing. I'm the kinda guy who gets addicted to like one or two games for a month or so then stop for months at a time so seeing this backup power system made me so happy so i could just turbo build characters up to current content.
it should be noted that genshin artifacts/materials -- (which is what you will spend 90%of your time doing in genshin if you are a veteran player) is far faster than doin relics and especially planar orbs in honkai. Further the condensed resin system is significantly better because you can spend condensed resin on almost everythin in the game while honkai you can only save your power but only locking it to planar orb farming which is by far the worst and most time consuming type of farming in HSR.
Also as an aside... almost no one really cares about the reward differences between the game other than drama merchants in social media(including youtubers). Players either don't care if they don't play HSR or if they do they are happy to get whatever hoyo is willing to hand out.
But you spend 40 resin for double rewards by default, and character ascension materials cost only 30 and give a fixed 5 amount.
All of this is without mentioning the 240 resin cap as well as the overflow.
You forget that you can also just make the orb and rope in the synthesis menu. Sure it takes salvaging 10 relics but there are plenty of trash relics and we can choose the main stat of orb/rope with self modeling resin. Not to mention that you need to do at least 2 runs of SU to get max rewards meaning at least 16 orb or rope.
@@rolandmelles4484 in genshin you need 46 of the boss material to max out a character while in Honkai you need 65. The difference is insane, not to mention trace leveling and character exp
it costs less 10 less stamina and on average gives you almost double the amount of asc mats. The traces also take less materials to level up and you can triple crown every character as crowns arent rare in the game like genshin. Also you can level up weapons and your traces at any day in the week compared to only 3@@ammarnk9260
@@ammarnk9260we get higher boss drops 5 for us and 2-3 for you so its basically even in case you forgot
Little know other fact: HSR lets you use keyboard, mouse and a controller all at the same time. While wandering or in battles i use my controller but in menus or cutscenes i use the mouse/keyboard since it is way easier to navigate. Genshin does not support this and requires you to go the settings to change input devices; which is a pain in the ass.
I was asking for improvements to HSR's dailies. *BECUASE THEY WERE SHIT.* As I've explained before on one of your videos. They were a tedious routine of picking what of a semirandom assortment of tasks was the least pain in the ass, and for all that trouble they *still* often took longer than Genshin's dailies. Partly because everything in HSR takes longer b/c even at double speed the combat's hella slow - which is also why the MoC sweep function was added and there is no similar function for Spiral Abyss. Floors 9-11 take like 15 minutes to clear, while MoC 1-7 would take half an hour
Yeah same I started playing HSR two months ago before the update and just didn't do the dailies because of that.
You're just talking shit, you stupid idiot. Try to use your brain, at least sometimes.
I also want to add, Star Rail and Genshin have two separate dev teams meaning different people are making different choices for their respective projects. It’s annoying but it’s how it’s done, looking at star rails success that’s why genshin is bringing in more quality of life content in recent updates.
Yea ngl ive been playing star rail more then genshin even though ive (obviously) been playing genshin longer. Hoyo put way more love into star rail recently and honestly its starting to dull my interest. I still love it though. Its just…complicated
I feel like I'm genuinely more passionate about Genshin, probably because a lot of the characters and stories have actually resonated with me in some way. And the world is gorgeous from every angle, it's tranquil, and I feel at peace every time I load into the game. It's a comfort game, to me.
QOL in Hsr has been nice, something I asked for Genshin to have since day 1 issues. Started HSR when Kafka came out and and thought it'd be tedious like Genshin, I was wrong LMAO. So been hooked on it since then, but I finally Came back to Genshin in 4.2 after being gone since first Xiao banner(1.2 I think? I don't remember.) All my teams were finished by that time, even after coming back can still finish Abyss with 3 star each floor. So the end game still hasn't changed with it being easy/non-existent.
The problem with HSR for me is the turn based combat. I will say their generosity has gotten me to come back to come back and play for a week or two before taking a break again, however this last time I saved up 2400 energy from not playing for a month and I decided to spend it all in 1 day at the speed artifact domain. Seeing as I am probably underleveled and under geared, it takes me about 3 minutes a run on auto clear. It took me nearly 5 hours to use all of the energy and at the end I didn’t get a single pair of golden speed boots. And even if I had received speed boots, that’s only half of the build because next I would have to grind hours of simulated universe to get a chance at orbs and link rope and then after all of that there’s 1/8 characters ready to go. There’s a lot of grind, and for me the combat is the chore. For genshin since I like the combat, doing the same thing in domains doesn’t feel that bad, actually the more I play with a specific character or team, the more honed I am with their skill set and rotation timings. With turn based, it’s pretty straight forward attack, heal when you’re low and pop ultimates on cd even if the timing isn’t exactly ideal.
I’ll definitely come back for ratio, but I think HSR will be the play for a week once every 2 month type of game and wait for main story patches or banging events like the Pokémon one.
Bruh being able to replay events would be so good just for the story. It would also give a chance to new players to get the event weapons. Albedos BiS is his event weapon from one of the Dragonspine events. On top of a lot of cool character story being inaccessible his BiS is literally impossible to get as a new player. That's so dumb.
The movie event we just got gave Chevruse or however you spell it a lot of cool characterization. But nope that will all go up in smoke after the event ends.
Maybe hot take,but i never liked dailies in hsr, always force u to do what u don't want to, it's fast yes, but much less enjoyable, and veterans in genshin don't have problem clear them in few mins anyway
except it wasn't fast. If you timed them, you'd find that HSR's old dailies took longer to complete than Genshin's dailies
@@negspirito In your wet dreams, lmao
I love the update on HSR I can work and play at the same time, I have a short breaktime in my job in helps me do a quick log in hehe
This is a weird video to come out right after Genshin's enormous QOL update. Whether it took years or only happened through Star rail, it finally happened and I'm just happy. We got so many features in one update, that now it feels more than just caught up. Unless you're completely new to Genshin, the few missing features left are smaller things. Which most veteran players would like, but don't care about as much. Like Star Rails dialogue backtrack feature, or one click button mapping teleport to quests. Plus I've never heard ppl speak on how Genshin took HSR's team setup screen, but improved on it presentation wise... 🤷
Do you know what QOL genshin added, im genuinely curious
@@Discarded_Uzi It's a long list, a lot of stuff from HSR for the most part but more. You'll have to watch a video on it.
honestly as hi3 player also glad some improvement from hi3 get to hsr