Thanks for playing! This mission is the weakest in the campaign as balance factors have changed off and on since release -- during Beta, Kirov would only rarely fire off more than 4-6 Granits at a time which made the air defense a lot easier. In testing I still usually lost either Crommelin or Goldsborough. This one is designed to be challenging and present the player with some not so fun decisions. One other thing some commenters have mentioned is the hit chance of Harpoons has seemed to change off and on throughout release which has caused issues in this one too. I may rework it before releasing the final 5 missions either way. Cheers
Rear Admiral Armchair thinks: Leave the formation on course to the red fleet. But tighten them up. The foremost Perry must come back so they share the umbrella. Go Surface/Air Search as you start the scenario, because you are obviously made. Draw the 80nm circle on the ship with the SM-ER's and as soon as you see one enter that circle, command two missiles from that ship per AntiShipMissile. I think the weapons tight engagment is shorter. Maybe even that TU wanders in to that circle if you keep the fleet on course to the reds. Would also send the Jackosonville full speed below the layer and send 4 mk48's towards the Red's as soon as you can. They won't hit, but they have certainly something to think about. TL;DR: Sometimes offense, is the best defense. Really enjoyed your SeaPower content so far.
I got even worst results than you, Scott was sunk by Granit every time, and the kirov intercepted 26 harpoons, and 4 Mk 48 launched at it like piece of cake in the 7th attempt. Even got my sub in trouble. I'm really bad at this one😅. Nice Content ! Keep up !!
SN-19s in this game are like if a 9 year old tankie described soviet missles "and they are super fast, and super smart, and they never fall for chaff, and and they are so fast that missles can't hit them, and and they can't be shot down with bullets, and they um have infinite range." As for recommendations I'd try that conga line idea. IF you can get in formation in time and if the aforementioned 9 year old's missles don't just decide to bypass the rear ship and keep going into more of them. As for winning the scenario? I think it's all RNG. The Kirov can probably defend herself against all your aerial and subsurface harpoons on her own, not even taking in account the rest of the group. Even with your surface group I doubt you could launch enough of them fast enough that they wont just be shot down. So the only thing I can think of is torpedo's and that is entirely RNG with the RBUs and with that formation there are a LOT of them.
@@Stealth17Gaming This scenario is broken, not challanging. Your missiles are always missing or going for chaf while their are absolutely pinpoint. Feels like the fleet is just distraction and the sub is what matters. Would not be surprised if torps would also fall for chaf in this scenario😂
I actually managed to survive without any losses, just a damaged ship - I had a coordinated A-3 and Submarine harpoon strike that took out the Kirov and the Udaloy; then had the P-3 hit the logi ship and attempt to hit the gun boat (didn't work); and then reloaded the sub to hit the two survivors. The reason they can spot you is via the submarine that's close to your fleet
Rule of thumbing for defending, let the enemy come to you. The conga line you suggested is an excellent example of a fighting withdrawal to inflict damage as you regroup and consolidate with other forces such as your CAP. The bomber is spotting for the enemy fleet so you definitely need to risk the safety of your air cover to shoot that thing down and blind the enemy. The submarine hasn't even been utilized and is your primary striking force to kill the Kirov. Make a steady approach to the fleet with it and if you get lucky, you can detect the Soviet sub since they generally are pretty noisy if they are screening for the surface force. Dog leg your torpedo attack to confuse the enemy and take down the ASW ships first before striking at the Kirov.
Let's compare what percentage of the Harpoons were intercepted in one of the previous scenarios by the russian ships (I'd say about 80%), and how hard it is to intercept a Shipwreck. The Shipwreck is a gigantic missile that should be easier to track and hit, while Harpoon is a pretty small target and it flies lower. I still maintain the AI has overpowered AA capabilities. Also, Shipwrecks never go for chaff, whereas Harpoons do in at least 40% of cases. Plus, the damage control parties don't work in this game. The US Navy has traditionally been known for its amazing damage control skills, but here it just doesn't matter. Every ship that gets hit, sinks.
As a sailor, I agree with the DC parties skills. This makes it feel like the DC boys haven't done a single training since bootcamp and their first time fighting a fire.
@darthrevan454 exactly! US Navy has a track record of even being able to save ships that had their whole bow blown off, like the USS New Orleans, which sailed to Australia backwards :) here, they don't seem to be doing anything at all.
Even if the shipwreck is a gigantic missile, it has plenty of systems designed to avoid being shot down, for example, it has defensive ECM, its armored against CWIS and missile fragments, it has built in evasive patterns to avoid interception, it's supersonic. Comparing that to a harpoon that has no armor, no ECM and flies at a very brisk pace of around 500knots you can see why it's much easier to intercept, like it or not soviet and (nowadays) russian missile tech is vastly superior to US missile tech
@@sheogorath979Well, admittedly that’s very dependent on the type of missile. The Anti ship missile tech gap has significantly narrowed over the years and the US generally has an air to air missile advantage
I was able to complete this mission with the loss of 1 F-4. A couple of things to keep in mind 1) In this game if you get into a ship to ship missile fight, the Americans will lose against the Soviets almost every time. 2) If you are detected by a submarine, that data is instantly transmitted to every asset in the fleet. What I did was set my task force to 1/3 ahead and send out a bunch of Sea Sprites to set up a sonobuoy picket. While the Sea Sprites were dropping buoys, I sent the F-4s at full afterburner to intercept the Tupolev. I also sent my flight of A-6s and the P-3 with Harpoons at full speed to positions on either side of the soviet formation at a range of 60 nm. By the time the Tupolev was taken care of, my helicopters had a sound contact which was quickly prosecuted. At this point, I sent my sub towards the Soviet formation at high speed and used the F-4s to take out radar picket helos and clear a corridor of any ASW assets. When the A-6s and P-3 were in firing position, I dumped everything I had from two directions on the Kirov and launched a salvo of Harpoons from my sub. The initial salvo resulted in the sinking of the Kirov and two escorts. After this, I maneuvered the sub to within 10 nm of the remainder of the formation and picked off most of the remaining vessels. My SAG then mopped up any resistance with a long range salvo of Harpoons.
I managed to beat this mission on the 2nd try: 1. Make USS Scott leave formation and flank speed GTFO. Keep it in EMCON but weapons free. 2. Use the SSN to target the Kirov, fire 4 harpoons and run. I got lucky and managed to hit once. 3. Use the F-4s to target the enemy aircraft and helos. Bring the AWACS down to 20000 feet so it can detect the Shipwrecks in their terminal dive. 4. Set up the ASuW P-3 and A-6's for a coordinated attack, make sure to stay out of the Kirov's S-300 range. 5. Pray that not all your screening ships die. I managed to keep the CG and DDG but lost the FFG. I think the nearby merchant ship helped to soak up some missiles too lol. 6. Use ALL your AGM-84 on the Kirov, hopefully they don't retarget. If possible coordinate this strike with the SSN. 7. Use your remaining RGM-84, SM, and torpedoes to mop up survivors. Abit cheesy, but gotta do what you gotta do... I got rekt the first time I played, spawning within detection range of the Soviet radar plane really sucks
Did this mission just today, and surprisingly did it first try without much trouble contrary to alot of other people here. The Soviet battlegroup never fired on me and I actually noticed that the battlegroup all had their radars off meaning I was just essentially hidden the entire time. Boys in the f4's flew alot of daring missions close to the battlegroup to intercept their helicopters and planes, nearly getting hit by a bunch of missiles in the process Decided to put all my eggs in basket and essentially fired nearly all my available harpoons at the soviets in a coordinated attack by all my assets in an attempt to just completely overwhelm their air defenses. I would have killed the Kirov in that strike but for some reason the harpoons targeting system decided to go for the supply ship at the back as they were literally diving to hit the Kirov, making miss out on maybe like seven hits. Finished off the three ships left with any leftover harpoons and as well torpedoes from the Jacksonville, and the scenario was done. Might have to replay this because it seems like a lot of other people had different experiences getting detected
Does the game include reconnaissance satellites? Even if Cold War satellites didn’t provide continuous real-time information, the short glimpses of information they did provide would be an interesting game dynamic.
Interesting tactical scenario but also a totally unrealistic one as far as the fleet staring positions are concerned. Knowing full well the capabilities of the Kirov and its escorts, what fleet admiral would just dumbly order his ships to sail head-on towards the enemy? That would invite suidice. The Kirov SAG with an accompanying Tu-142 literally represents the perfect scenario for them. I'd suggest that the mission needs to start with the US SAG outside of Shipwreck range to at least allow the player some tactical maneuverability. Otherwise this just comes down to missile hit RNG.
I did it yesterday. First try went as yours, I found a sub. Now I knew what to expect and turned my SAG around (like you did). Went only ahead 1/3rd all the time and my SAG was never attacked. I rushed my F4 to intercept the enemy ASW plane and afterwards hit the deck and let them plink the helicopters. I now knew where the enemy sub was, so I took it out without much trouble. Meanwhile I tried a Harpoon attack from the East with all the A7 plus the P-3C on the Kirov. Not even 1 hit out of all these missiles. Their aerial defense is nuts! My Sub took the risk and went all Flank towards the enemy. I managed to come into 3nm of range and torped the Kirov, the Udaloy and the Kanin. Unfortunately this was also the end of my sub, but afterwards my SAG wiped the floor with the remaining 3 ships. I don´t know why they never shot an ASM at me, maybe the low speed (and EMCOM ofc)? And of course I killed their spotters relatively fast.
The F-4s didn't fire their AIM-9Js because they're rear aspect missiles only. They need to be behind the target before they can fire, and by the time the plane turned around, the missile was out of range.
Going broadside should be avoided. Better to sail away or towards the missle. Loss of one CIWS battery is worth a smaller radar and physical profile. Also helps minimize damage for anything below Shipwreck size.
The scenario needs to be reworked on how the Red side threatens blue with detection. The key issue is the scenario is not designed to be a war about recon. It cheeses detection of player early on. It is possible to avoid detection but I won't say how to avoid spoilers. The way this mission is designed emphasizes the need to have a contest in the air to determine if player will likely lose or not.
i think this mission is not well Balanced. Sorry but Starting direct with Enemy Engagment is not got, you have no Time to get a Defence Position or somthing. This is why i don´t like at this moment the state of the Game for Naval engament. I build my own campaign and is very chellanging to make it possibil and not to easy.
Lmao I can't watch anymore of these videos, the ridiculous nerf to American interceptors is just beyond parody. A non-maneuvering SSN19 on a flat trajectory was missed by 5-7 missiles AND the CWIS. I'm done with this shit and I'm not coming back without a major mechanics overhaul.
After 12 attempts I ended up running at 0.1x speed and hyper-microed my missiles. That was enough with good RNG to survive. After that the mission was doable.
I see that you struggle with the aircraft as well. When I tell them to attack an enemy they shoot one missle. If they do not hit, they go on a holiday break instead of a pursuit... A/C AI need a lot of work...
8:35 Watching that single shipwreck get ignored by those SM-2ER’s at altitude, evade like ten SM-1’s and literally brush off that long CIWS burst alone… that’s just cruel. Did you have any defensive ECM on those ships?
Try the f4js aim 9 using queued orders first on the ssn19s first as they are prority aim 7s u only get one shot because you have to guide. Manually fire sm1 in salvo of 2 from escorts
this game is too easy if you have a carrier or any EW planes in the mission 1. Jam it with EA-6, fly in thier AA bubble under 1000ft so they won't detect you far out 2. pop up after getting in jammer range, they now lost ability to shoot at your EA-6 with SAMs 3. fire a salvo of ASMs 4. ships can now only intercept ASMs with naval guns and CIWS, SAMs now have less range than their main guns, maybe under 4nm range 5. without SAM intercepting missiles out 10+nm maybe 4-8 harpoons will do the job now it's just a problem of those dumb harpoons all going for one targets or going after chaffs
My F-4 don't fire their missiles for any reason... This happens even when within range and with the radar activated. Bug? Watching the video I noticed that it doesn't happen to you.
Are you out of range or something??? I've noticed in every engagement of yours you always let enemy engage you first regardless of which side you are on. I'm not really sure why it always happens like that but it's frustrating every time lol
In most US (Stealth) v USSR scenarios, the Soviets have a 100-200nm standoff advantage due to their superior anti-ship missiles so it’s semi-regular that the US must be on the defensive first.
Hey Stealth I think you're also falling victim to a bug The Standard Missiles of the Sterret seem to splash just after a few miles, you can see it @9:50 and some other point in the video when youre defending the first wave of SSN's
@tomasjasiunas1911 hmm okay, but i dont think their targets are gone at this point, and it happens consistently through all the tries stealth does at this scenario. Could be at least worth looking into, when trying the scenario again after restarting the game/computer
Thanks for playing! This mission is the weakest in the campaign as balance factors have changed off and on since release -- during Beta, Kirov would only rarely fire off more than 4-6 Granits at a time which made the air defense a lot easier. In testing I still usually lost either Crommelin or Goldsborough. This one is designed to be challenging and present the player with some not so fun decisions. One other thing some commenters have mentioned is the hit chance of Harpoons has seemed to change off and on throughout release which has caused issues in this one too. I may rework it before releasing the final 5 missions either way. Cheers
Rear Admiral Armchair thinks:
Leave the formation on course to the red fleet. But tighten them up.
The foremost Perry must come back so they share the umbrella.
Go Surface/Air Search as you start the scenario, because you are obviously made.
Draw the 80nm circle on the ship with the SM-ER's and as soon as you see one enter that circle, command two missiles from that ship per AntiShipMissile.
I think the weapons tight engagment is shorter.
Maybe even that TU wanders in to that circle if you keep the fleet on course to the reds.
Would also send the Jackosonville full speed below the layer and send 4 mk48's towards the Red's as soon as you can. They won't hit, but they have certainly something to think about.
TL;DR: Sometimes offense, is the best defense.
Really enjoyed your SeaPower content so far.
I got even worst results than you, Scott was sunk by Granit every time, and the kirov intercepted 26 harpoons, and 4 Mk 48 launched at it like piece of cake in the 7th attempt. Even got my sub in trouble. I'm really bad at this one😅. Nice Content ! Keep up !!
I don't think YOU'RE bad at this. It's just totally unrealistic for those intercept percentages to happen.
SN-19s in this game are like if a 9 year old tankie described soviet missles "and they are super fast, and super smart, and they never fall for chaff, and and they are so fast that missles can't hit them, and and they can't be shot down with bullets, and they um have infinite range."
As for recommendations I'd try that conga line idea. IF you can get in formation in time and if the aforementioned 9 year old's missles don't just decide to bypass the rear ship and keep going into more of them. As for winning the scenario? I think it's all RNG. The Kirov can probably defend herself against all your aerial and subsurface harpoons on her own, not even taking in account the rest of the group. Even with your surface group I doubt you could launch enough of them fast enough that they wont just be shot down. So the only thing I can think of is torpedo's and that is entirely RNG with the RBUs and with that formation there are a LOT of them.
It's like sink the Bismarck, but instead of Bismarck, it's a battlecruiser that can hit you from nearly 400 nm out.
Yeah, bit challenging
Yeah so the best way to survive this, is turning yourself invisible.
@@srgabrielfb😂😂😂
@@Stealth17Gaming This scenario is broken, not challanging. Your missiles are always missing or going for chaf while their are absolutely pinpoint. Feels like the fleet is just distraction and the sub is what matters. Would not be surprised if torps would also fall for chaf in this scenario😂
Guys, remember this: most US naval SAMs have a surface engagement mode! All hope is not yet lost when you run out of harpoons
Jesus, what is the accuracy on those interceptors?
that's like 10 interceptors to any vampire
Nato stuff is nerfed. CIWS does nothing.
I actually managed to survive without any losses, just a damaged ship - I had a coordinated A-3 and Submarine harpoon strike that took out the Kirov and the Udaloy; then had the P-3 hit the logi ship and attempt to hit the gun boat (didn't work); and then reloaded the sub to hit the two survivors. The reason they can spot you is via the submarine that's close to your fleet
Rule of thumbing for defending, let the enemy come to you. The conga line you suggested is an excellent example of a fighting withdrawal to inflict damage as you regroup and consolidate with other forces such as your CAP. The bomber is spotting for the enemy fleet so you definitely need to risk the safety of your air cover to shoot that thing down and blind the enemy.
The submarine hasn't even been utilized and is your primary striking force to kill the Kirov. Make a steady approach to the fleet with it and if you get lucky, you can detect the Soviet sub since they generally are pretty noisy if they are screening for the surface force. Dog leg your torpedo attack to confuse the enemy and take down the ASW ships first before striking at the Kirov.
Let's compare what percentage of the Harpoons were intercepted in one of the previous scenarios by the russian ships (I'd say about 80%), and how hard it is to intercept a Shipwreck. The Shipwreck is a gigantic missile that should be easier to track and hit, while Harpoon is a pretty small target and it flies lower. I still maintain the AI has overpowered AA capabilities. Also, Shipwrecks never go for chaff, whereas Harpoons do in at least 40% of cases.
Plus, the damage control parties don't work in this game. The US Navy has traditionally been known for its amazing damage control skills, but here it just doesn't matter. Every ship that gets hit, sinks.
As a sailor, I agree with the DC parties skills. This makes it feel like the DC boys haven't done a single training since bootcamp and their first time fighting a fire.
@darthrevan454 exactly! US Navy has a track record of even being able to save ships that had their whole bow blown off, like the USS New Orleans, which sailed to Australia backwards :) here, they don't seem to be doing anything at all.
Even if the shipwreck is a gigantic missile, it has plenty of systems designed to avoid being shot down, for example, it has defensive ECM, its armored against CWIS and missile fragments, it has built in evasive patterns to avoid interception, it's supersonic. Comparing that to a harpoon that has no armor, no ECM and flies at a very brisk pace of around 500knots you can see why it's much easier to intercept, like it or not soviet and (nowadays) russian missile tech is vastly superior to US missile tech
@@sheogorath979Well, admittedly that’s very dependent on the type of missile. The Anti ship missile tech gap has significantly narrowed over the years and the US generally has an air to air missile advantage
I believe the devs have acknowledged that damage and DC Teams are busted at the minute and will be getting a pass. Don't know when.
I was able to complete this mission with the loss of 1 F-4. A couple of things to keep in mind 1) In this game if you get into a ship to ship missile fight, the Americans will lose against the Soviets almost every time. 2) If you are detected by a submarine, that data is instantly transmitted to every asset in the fleet. What I did was set my task force to 1/3 ahead and send out a bunch of Sea Sprites to set up a sonobuoy picket. While the Sea Sprites were dropping buoys, I sent the F-4s at full afterburner to intercept the Tupolev. I also sent my flight of A-6s and the P-3 with Harpoons at full speed to positions on either side of the soviet formation at a range of 60 nm. By the time the Tupolev was taken care of, my helicopters had a sound contact which was quickly prosecuted. At this point, I sent my sub towards the Soviet formation at high speed and used the F-4s to take out radar picket helos and clear a corridor of any ASW assets. When the A-6s and P-3 were in firing position, I dumped everything I had from two directions on the Kirov and launched a salvo of Harpoons from my sub. The initial salvo resulted in the sinking of the Kirov and two escorts. After this, I maneuvered the sub to within 10 nm of the remainder of the formation and picked off most of the remaining vessels. My SAG then mopped up any resistance with a long range salvo of Harpoons.
15:24 exactly it becomes an exercise in Lanchesters law, losing one vessel is an exponential loss, not a linear loss
Damn you weren't kidding when you said it was gonna be hard
I managed to beat this mission on the 2nd try:
1. Make USS Scott leave formation and flank speed GTFO. Keep it in EMCON but weapons free.
2. Use the SSN to target the Kirov, fire 4 harpoons and run. I got lucky and managed to hit once.
3. Use the F-4s to target the enemy aircraft and helos. Bring the AWACS down to 20000 feet so it can detect the Shipwrecks in their terminal dive.
4. Set up the ASuW P-3 and A-6's for a coordinated attack, make sure to stay out of the Kirov's S-300 range.
5. Pray that not all your screening ships die. I managed to keep the CG and DDG but lost the FFG. I think the nearby merchant ship helped to soak up some missiles too lol.
6. Use ALL your AGM-84 on the Kirov, hopefully they don't retarget. If possible coordinate this strike with the SSN.
7. Use your remaining RGM-84, SM, and torpedoes to mop up survivors.
Abit cheesy, but gotta do what you gotta do... I got rekt the first time I played, spawning within detection range of the Soviet radar plane really sucks
Did this mission just today, and surprisingly did it first try without much trouble contrary to alot of other people here. The Soviet battlegroup never fired on me and I actually noticed that the battlegroup all had their radars off meaning I was just essentially hidden the entire time. Boys in the f4's flew alot of daring missions close to the battlegroup to intercept their helicopters and planes, nearly getting hit by a bunch of missiles in the process Decided to put all my eggs in basket and essentially fired nearly all my available harpoons at the soviets in a coordinated attack by all my assets in an attempt to just completely overwhelm their air defenses. I would have killed the Kirov in that strike but for some reason the harpoons targeting system decided to go for the supply ship at the back as they were literally diving to hit the Kirov, making miss out on maybe like seven hits. Finished off the three ships left with any leftover harpoons and as well torpedoes from the Jacksonville, and the scenario was done.
Might have to replay this because it seems like a lot of other people had different experiences getting detected
Does the game include reconnaissance satellites? Even if Cold War satellites didn’t provide continuous real-time information, the short glimpses of information they did provide would be an interesting game dynamic.
Don't think it does, no
Afaik they will be included in upcoming campaign, especially soviet ones
Interesting tactical scenario but also a totally unrealistic one as far as the fleet staring positions are concerned. Knowing full well the capabilities of the Kirov and its escorts, what fleet admiral would just dumbly order his ships to sail head-on towards the enemy? That would invite suidice. The Kirov SAG with an accompanying Tu-142 literally represents the perfect scenario for them. I'd suggest that the mission needs to start with the US SAG outside of Shipwreck range to at least allow the player some tactical maneuverability. Otherwise this just comes down to missile hit RNG.
I did it yesterday. First try went as yours, I found a sub. Now I knew what to expect and turned my SAG around (like you did). Went only ahead 1/3rd all the time and my SAG was never attacked. I rushed my F4 to intercept the enemy ASW plane and afterwards hit the deck and let them plink the helicopters. I now knew where the enemy sub was, so I took it out without much trouble. Meanwhile I tried a Harpoon attack from the East with all the A7 plus the P-3C on the Kirov. Not even 1 hit out of all these missiles. Their aerial defense is nuts! My Sub took the risk and went all Flank towards the enemy. I managed to come into 3nm of range and torped the Kirov, the Udaloy and the Kanin. Unfortunately this was also the end of my sub, but afterwards my SAG wiped the floor with the remaining 3 ships. I don´t know why they never shot an ASM at me, maybe the low speed (and EMCOM ofc)? And of course I killed their spotters relatively fast.
The F-4s didn't fire their AIM-9Js because they're rear aspect missiles only. They need to be behind the target before they can fire, and by the time the plane turned around, the missile was out of range.
Hmm, the US SAMS are obviously underperforming
That’s a very tough situation as going into the missile range of the Kirov is basically a death sentence
Going broadside should be avoided. Better to sail away or towards the missle. Loss of one CIWS battery is worth a smaller radar and physical profile. Also helps minimize damage for anything below Shipwreck size.
The scenario needs to be reworked on how the Red side threatens blue with detection.
The key issue is the scenario is not designed to be a war about recon.
It cheeses detection of player early on. It is possible to avoid detection but I won't say how to avoid spoilers.
The way this mission is designed emphasizes the need to have a contest in the air to determine if player will likely lose or not.
This is one of those missions where you really need VLS to have a chance at fighting this fight.
Even from sea power newbie's perspective, this scenario is nasty. The spotter Tu-142 is within Kirov's SAM net, that really sucks.
i think this mission is not well Balanced. Sorry but Starting direct with Enemy Engagment is not got, you have no Time to get a Defence Position or somthing. This is why i don´t like at this moment the state of the Game for Naval engament. I build my own campaign and is very chellanging to make it possibil and not to easy.
Kobayashi Maru???
If this doesn't prove the Kirov is laughably overpowered in Sea Power, I don't know what does.
What am I fucking watching 😂😂😂
Lmao I can't watch anymore of these videos, the ridiculous nerf to American interceptors is just beyond parody. A non-maneuvering SSN19 on a flat trajectory was missed by 5-7 missiles AND the CWIS.
I'm done with this shit and I'm not coming back without a major mechanics overhaul.
23:45 Yeah, can only fire one Fox 1 (Sparrow) at a time. Fox 3’s and Fox 2’s you can fire multiples.
there is a quick mission in Cold Waters to sink the Kirov but it only has 2 escort ships lol
Maybe try this mission with the ntu update? Lol
After 12 attempts I ended up running at 0.1x speed and hyper-microed my missiles. That was enough with good RNG to survive. After that the mission was doable.
Can't you pretend you fleet are neutral fishing vessels from Switzerland? 😁
So I think if you bunch the fleet up, the CIWS will be concentrated more.
I see that you struggle with the aircraft as well. When I tell them to attack an enemy they shoot one missle. If they do not hit, they go on a holiday break instead of a pursuit... A/C AI need a lot of work...
8:35 Watching that single shipwreck get ignored by those SM-2ER’s at altitude, evade like ten SM-1’s and literally brush off that long CIWS burst alone… that’s just cruel. Did you have any defensive ECM on those ships?
It’s unrealistic. Get the new threat upgrade mod which buffs US Sams to their realistic values.
@ I wouldn’t say it’s unrealistic. For the early 80’s, the NTU would be unrealistic
What a monster
Try the f4js aim 9 using queued orders first on the ssn19s first as they are prority aim 7s u only get one shot because you have to guide.
Manually fire sm1 in salvo of 2 from escorts
this game is too easy if you have a carrier or any EW planes in the mission
1. Jam it with EA-6, fly in thier AA bubble under 1000ft so they won't detect you far out
2. pop up after getting in jammer range, they now lost ability to shoot at your EA-6 with SAMs
3. fire a salvo of ASMs
4. ships can now only intercept ASMs with naval guns and CIWS, SAMs now have less range than their main guns, maybe under 4nm range
5. without SAM intercepting missiles out 10+nm maybe 4-8 harpoons will do the job
now it's just a problem of those dumb harpoons all going for one targets or going after chaffs
Right. And in this mission? I don't have a carrier.
My F-4 don't fire their missiles for any reason... This happens even when within range and with the radar activated. Bug? Watching the video I noticed that it doesn't happen to you.
is this a russian devoloper?
Yo that where I live
*USE WATER*
Are you out of range or something??? I've noticed in every engagement of yours you always let enemy engage you first regardless of which side you are on. I'm not really sure why it always happens like that but it's frustrating every time lol
In most US (Stealth) v USSR scenarios, the Soviets have a 100-200nm standoff advantage due to their superior anti-ship missiles so it’s semi-regular that the US must be on the defensive first.
Soviet bias continues.
Their missiles seems to somehow magically fly through CIWS hail of fire most of the time.
@@KanJonathan if I find out that someone from Gajin is in kahoots with Triassic games in all this Soviet equipment bias...I'm so gonna lose my cool!
@ or the programmer is an IS Tankie.
@@KanJonathan it’s not only that though. I’ve seen A6:s fly through CIWS. That system is broken.
Nothing is hitting?!?! I hate this game.
Great! This is a topic I've been looking forward to seeing for a long time.
Hey Stealth
I think you're also falling victim to a bug
The Standard Missiles of the Sterret seem to splash just after a few miles, you can see it @9:50 and some other point in the video when youre defending the first wave of SSN's
idk about how the interceptors are supposed to work irl, but in game they self destruct if their target is gone.
@tomasjasiunas1911 hmm okay, but i dont think their targets are gone at this point, and it happens consistently through all the tries stealth does at this scenario.
Could be at least worth looking into, when trying the scenario again after restarting the game/computer
He doesn't deploy any chaff? what the hell is this ?
The game does that automatically.
@Stealth17Gaming you can do that manually, it's on the lower part of the screen besides the weapons
Yes I know. And the game does it automatically. Then there's a 60 second reload. The game knows than I when to do it. Trust me, I use it.