I'm extremely happy with how this video came out, I think it's my best video of all time. Let me know what you think! Original Article: www.hltv.org/news/40195/which-bomb-sites-are-hardest-to-hold Check out Skins Monkey here: skinsmonkey.com/r/AUSTIN
That was my first thought as well about this video. Well done Austin, it was kind of like listening to a uni lecture which I'm actually interested in. Good topic, and you nailed the execution. I hope youre planning to make more videos like this in the future.
I think the data might need a bit more context. For example, what is the % of rounds where CTs even try to retake if they have a fair fight (same amount of players alive). Also retake winrate should be calculated considering player advantage or disadvantage (3v3, 4v3 or 3v4 would yield very different results on most sites). And especially for Dust 2 B site this data is very important, because it's usually held by only 1 anchor and the closest teammate is usually an AWPer. Besides that, Dust 2 B-site is usually a site where you'd want to split, and in that case successful plants would mean killing the mid player as well, so even in a 3v3, Ts might have control closer to you, where you'd be smoked off in CT as well.
I think a lot of these stats are determined by things like common setups on these maps. So statistically A site on D2 might be harder to retake because you’re usually playing 3 in that area and a retake with 2 people is pretty hard. Same with why it’s easy to hold.
i wonder if we have an overall bias towards t-side because the teams that pick the map are forced to play CT (nobody picks t-side first if it’s not anubis) so the “better” team (as they are the ones who picked the map) will always play full 12 rounds on T, but less on CT
@@ReLoadedProjectYou shouldn't have to play that way. The fact that you basically have to be a peeker as a CT destroys the whole flow of CS and proves that CS2 is dogshit.
@@Nick-ij5nt Disagree. I was so sick of csgo ct sided bs. Most of the time cts would win the rounds based of positions alone and not doing anything proactive. Now you actually need to have some gamesense and be able to win fights to win the rounds. Thats why u silvers dont like cs2 and I love it.
@markogjorgiev4912 I'm 20k premier and level 10. CS2 peeker's advantage is actually just bad game design. Caters to shitters getting lucky running one taps.
@@Nick-ij5nt I think it encourages micro adjustments to positioning which keeps the gameplay unpredictable and dynamic. You still have the advantage as an awper holding a tight angle just like in csgo, just not as much with the rifles. Strafing right as enemy peeks to also force them to have to work to be on target by taking an off angle
I think its good to have some more T sided maps like Anubis to force the CTs to be proactive but I also think 5/7 being T-sided is too much. Personally I would like to see Inferno and Vertigo replaced with Train and Overpass after the major (Overpass was CT sided from memory and I think the changes to train will make it maybe a little bit T sided)
Hello Austin, I would like to posit that there are more variables to take into account. For example, on Nuke B site, most of the times that I see, when bomb is planted, only 1 or 2 Ts are alive. I would think that a fair assessment of retakeability of a site should factor in if there are atleast 3 or more Ts alive post plant, with atleast 3-4 CTs alive for the retake. That would be a much more fair assessment of retakeability of a site.
It all also depends on how you play the map. It's easier to take B and harder to take A site on dust2, probably because cts most of the times focus more on A than B. Thats also why its easier to retake B - if you had 3 players A, than 3 players can retake (maybe even + mid player). Retaking A on d2 many times mean that all 3 players died - retaking with 2 people will be harder.
M4a1-s needs 25 bullets rather than 20. Might not seem like a huge difference, but they won’t buff ct eco so I think this is a good compromise. Also I noticed the 5 bullets does make a big impact especially when anchoring.
super insightful austin. always felt like ct was my stronger side in CSGO, and have not felt that way for a while now with the release of CS2. definitely a little bit gratifying to hear you say the game is leaning much more towards T side now.
Great video, Austin! I think that valve is very aware of this data, and I think we'll be seeing buffs for CT side soon, like cheaper weapons or utility. With less opportunity to come back (because of mr12) I truly believe we're seeing the dawn of the T side dominant game state, which I think is actually more interesting. Teams will start taking more gamble stacks, but I'm also worried it's going to cause more saving for CT side if they don't change something
Nice vid, i think that t or ct sided is subjective, and it woulden't be wise to settle to on or the other. I think it's good their are differnt maps were some are t sided and some are ct sided also more balanced maps. I think it just keeps the map more intresing.
I think a big difference now is that smokes are a lot harder to miss. In CSGO, missed smokes on a lot of crucial spots left oneways for the CTs to exploit (in addition to their own). Now, you generally have to wait the smokes out or try to nade them, which is a great mechanic btw.
Could this data be skewed by when people decide to go to the site? For example people go to b on dust when on eco very often in premier, giving the CT's an easier retake.
I have also noticed how much more t sided cs2 is compared to go - its rather crazy. I would imagine partly due to peekers advantage and CT's meta still being somewhat anchor-centric; CT always used to be the preferred side but I guess the paradigm is slowly shifting.. I wonder if the CT-T duality needs balanced out somehow, considering things like the CT economy situation also being rather problematic.
Before I watch further, hardest site -> Inferno B site. Why ? Retake is like dog shit. Before you even enter B site, you've got sandbags, car to check. In B site, orange, sandwich, blue box, quad, dark, fountain, coffin, coffin perpendicular. Some fucker could even just hide inside Church.
The data doesn’t support this, maybe because there are three ways to approach the site (coffin, ct, banana) and you can throw a lot of helpful retake util fairly safely
A site on inferno is a lot harder. At the end of csgo it was the hardest site to retake in the whole game. T's have a lot of strong angles to hold that u have to clear so most of the time you simply run out of time or take a gamble and skip positions. There are also multiple choke points they can set up to crossfire (Apps & pit), long and library etc
I wonder if this somehow accounts for players alive after the plant. Like if the T's kill the site players on Nuke A, which you said its common to have 3 people on, its a no brainer a re-take will be nearly impossible
@@Augenhose it can be easy to retake or difficult, it just depends on ct positioning. if a ct is able to get to heaven there should be another ct ready to be bait either coming in from squeaky or vent to allow for a ct coming mini. If it's timed out well it's not too difficult. It's just easy to get caught off guard in mini from outside and that's usually when the retake falls apart
If I could pick between *all* counter-strike maps that have been in the comp pool, at least on faceit (or was on faceit/esea), I would pick B site on de_season....which is a nice map, but B site there needs....rework.
I'm sure it'll get reworked a bit but it will probably get ranked as one of the most difficult CT retakes once the pros start playing it after the major. Train feels like one of those maps as CT where you have more luck trying to just take out the T's, even if it means they come onto the site. If you have to retake, it's not fun. A site is definitely more difficult.
I feel it shifted towards CT a bit, because of the insane peekers advantage everyone tries to peek first. This has led to much more CT aggression, pushing and peeking first. The CT side in CSGO was far more passive, people held angles longer.
I agree with Augenhose here. It's definitely about the more aggressive player, instead of passive...can still hold sightlines with awp for tight corners and be fine but awping is more mobile than in csgo also. The team with more utility on a full buy typically does have advantage, but if we're talking about OT, depends on the map. My last match went into 1x OT iirc, and there was a wallhacker on the other team unfortunately, but just one. Our team just focused on everyone buying nades and molotovs....the only way we could take the site and survive was to do a hailstorm of fire and nades....so against a waller and their team, in OT for my last game, it was T sided....due to the T side molly being cheaper and more powerful
austin i could tell what the last map was by its colour palate bro NEGATIVE THAT SHIT also retaking a on dust 2 when they plant for cat is like dragging my balls through a cheese grater
Ancient B site for me is hard to hold and retake (retake more). Mostly because my trash teammates and my lack of skill lol. I feel like if I dont play agro angles on ct the T's will just push into site with me and cave dude (who died from mid)
work on flashes and when retaking you should apply pressure on cave and b ramp, coming from ct spawn to boxes (I call it no man's land for a reason), is fairly difficult if it's 1vX and a death trap because if there's multiple t's alive you'll get caught in a triple crossfire. With two CT alive it's still difficult, with 3 you can at least apply pressure to opposite sides
@@briondalion bro thankyou for taking the time to reply. I will def try this out and take my time on retakes. I always save Ancient on 1vX and sometimes 2vX. Id rather get AK and throw to teammate and buy mp9/famas on a half buy
I think it's not the peekers adventage, which is fine as it is in CS2 imo. I mean in CS:GO you could securely hold an obvious angle with a rifle. And, if it's a dry peek it was almost never a fight and to me this made it CS:GO way too CT-sided. Not even talking about AWP having 10 bullets and m4 having more bullets than 20... HOWEVER in CS2 something even worse is happening beside cheaters which is : MOVING ACCURACY. It's just too damn high in general and not just the T side. You could simply take an mp9, run like a mf, do some decent bursts and your accuracy wil actually be better than if you were standing still. It is now more than probable that you rush ramp with mp9 and get an ace on lobby without even reloading lol. If I swing you wide in close range with mp9 it's nearly impossible to counter.
What are the exact stats? Because B dust ur often alone so a 4v5 retake or 4v4 retake vs on A you are often 2 or 3 players so 3v5,3v4,2v3 retakes. These are entirely different scenarios and i dont think those are comparable to say with 100% confidence which bombsites are better/worse to retake. Mirage A for example, there are real rounds where its a 5v5 retake scenario. Does that mean its gonna be harder or easier than a 3v2 on dust2 B? Edit: i know midrounds exist, i just named these numbers for simplicity ok, like an offspawn call.
I think at a certain point these things just muddy the waters. Most if not all 3v4's or 3v3's are going to be contextual based off how the round has been played, so I think worrying about those stats can lead to us over analyzing. I prefer to look at it this way where these are averages of every single gun vs. gun round in pro CS, and I think it averages out really well to reflect the actual sucess rates that you should expect to see while watching. While I've been watching the RMR, it seems like these numbers are scarily accurate to how often it works / doesn't work.
@@austincsgoI do not agree. Statistics afe never this linear to analyse, and in CS, specially on the pro scene, there are a lot of biases. Not every round is 2b 2a 1mid, so there are sites more defended than others, and there are maps where the entire game is disputed on middle, and most of the times whoever wins middle just chooses the site they want to take. There can also be an inversion of the data: players can choose to invest more on defending harder to retake maps so that they don't have to retake it, and thus leaving the easier to retake site with just an anchor and retaking with 4 players. This inverts the conclusion based on the data because suddenly harder to defend sites have better stats for cts because they defend it more, and retakes there are also harder because when ts win the site it probably means its a 2v3 or 2v4 retake for cts. The reverse conclusion for the easy to defend site: its less defended so it becomes harder to defend in stats, and retakes are against 4 or 5 ts stacked on the site, so its harder to retake it than it usually would. The data helps, but in this case it would need a lot more analysis. Like actually seing a lot of mirage rounds and writing down what you see that numbers don't: the rounds where the round was played on mid and the sites did not matter; listing retakes lost to saves, sites lost to ecos and buys, sites taken with mid control. Even better would be controlled testing in "normal" situations: having pro players on normal buys hit every site 4v2 and listing the results, 3v3 retakes and listing the results, and then comparing the dataro realdatafrom pro matches would imediately tell if there are biases in the data.
with cs2 still being worse than csgo with peekers adv its gonna stay T sides mostly. as long as its not viable to hold its gonna be garbage. realisticly its 4 times harder to be the pushing side than the holding side. definitely doesnt reflect in cs2 what so ever compared to real world. i know its a game but when you had the previous game be more responsive and less delay it really really sucks playing cs2. the amount of times you also die behind walls is crazy. you peek see something go back in cover start to reload then you die and the killfeed says clean shot no wallbang. infuriating. and dont forget the run n gun. my god....
I'm extremely happy with how this video came out, I think it's my best video of all time.
Let me know what you think!
Original Article: www.hltv.org/news/40195/which-bomb-sites-are-hardest-to-hold
Check out Skins Monkey here: skinsmonkey.com/r/AUSTIN
That was my first thought as well about this video. Well done Austin, it was kind of like listening to a uni lecture which I'm actually interested in. Good topic, and you nailed the execution. I hope youre planning to make more videos like this in the future.
I think the data might need a bit more context. For example, what is the % of rounds where CTs even try to retake if they have a fair fight (same amount of players alive). Also retake winrate should be calculated considering player advantage or disadvantage (3v3, 4v3 or 3v4 would yield very different results on most sites). And especially for Dust 2 B site this data is very important, because it's usually held by only 1 anchor and the closest teammate is usually an AWPer. Besides that, Dust 2 B-site is usually a site where you'd want to split, and in that case successful plants would mean killing the mid player as well, so even in a 3v3, Ts might have control closer to you, where you'd be smoked off in CT as well.
yeah im curious what the save rate vs retake rate is, and then weighing how often sites are attempted and what the xvx is on those attempts
yea dogshit stats in vacuum
I think a lot of these stats are determined by things like common setups on these maps. So statistically A site on D2 might be harder to retake because you’re usually playing 3 in that area and a retake with 2 people is pretty hard. Same with why it’s easy to hold.
i wonder if we have an overall bias towards t-side because the teams that pick the map are forced to play CT (nobody picks t-side first if it’s not anubis)
so the “better” team (as they are the ones who picked the map) will always play full 12 rounds on T, but less on CT
The peekers advantage is so broken
learn to be the peaker then and dont hold obvious angles like a silver
@@ReLoadedProjectYou shouldn't have to play that way. The fact that you basically have to be a peeker as a CT destroys the whole flow of CS and proves that CS2 is dogshit.
@@Nick-ij5nt Disagree. I was so sick of csgo ct sided bs. Most of the time cts would win the rounds based of positions alone and not doing anything proactive. Now you actually need to have some gamesense and be able to win fights to win the rounds. Thats why u silvers dont like cs2 and I love it.
@markogjorgiev4912 I'm 20k premier and level 10. CS2 peeker's advantage is actually just bad game design. Caters to shitters getting lucky running one taps.
@@Nick-ij5nt I think it encourages micro adjustments to positioning which keeps the gameplay unpredictable and dynamic. You still have the advantage as an awper holding a tight angle just like in csgo, just not as much with the rifles. Strafing right as enemy peeks to also force them to have to work to be on target by taking an off angle
I think its good to have some more T sided maps like Anubis to force the CTs to be proactive but I also think 5/7 being T-sided is too much. Personally I would like to see Inferno and Vertigo replaced with Train and Overpass after the major (Overpass was CT sided from memory and I think the changes to train will make it maybe a little bit T sided)
Hello Austin, I would like to posit that there are more variables to take into account. For example, on Nuke B site, most of the times that I see, when bomb is planted, only 1 or 2 Ts are alive. I would think that a fair assessment of retakeability of a site should factor in if there are atleast 3 or more Ts alive post plant, with atleast 3-4 CTs alive for the retake. That would be a much more fair assessment of retakeability of a site.
It all also depends on how you play the map.
It's easier to take B and harder to take A site on dust2, probably because cts most of the times focus more on A than B. Thats also why its easier to retake B - if you had 3 players A, than 3 players can retake (maybe even + mid player). Retaking A on d2 many times mean that all 3 players died - retaking with 2 people will be harder.
M4a1-s needs 25 bullets rather than 20. Might not seem like a huge difference, but they won’t buff ct eco so I think this is a good compromise. Also I noticed the 5 bullets does make a big impact especially when anchoring.
i dont think they will come back to idea they reverted
super insightful austin. always felt like ct was my stronger side in CSGO, and have not felt that way for a while now with the release of CS2. definitely a little bit gratifying to hear you say the game is leaning much more towards T side now.
Ancient A - trying to enter from tunnels is a fucking thankless task.
Great edit, keep it up!
Btw would you make a video about your config in the future?
Love these kinds of videos. Always a good time looking at data and giving it context and interpretation. Keep it up
Watched this when i woke up this morning. Fantastic video my man keep it up ❤
Great video, Austin! I think that valve is very aware of this data, and I think we'll be seeing buffs for CT side soon, like cheaper weapons or utility. With less opportunity to come back (because of mr12) I truly believe we're seeing the dawn of the T side dominant game state, which I think is actually more interesting. Teams will start taking more gamble stacks, but I'm also worried it's going to cause more saving for CT side if they don't change something
Nice vid, i think that t or ct sided is subjective, and it woulden't be wise to settle to on or the other. I think it's good their are differnt maps were some are t sided and some are ct sided also more balanced maps. I think it just keeps the map more intresing.
I think a big difference now is that smokes are a lot harder to miss. In CSGO, missed smokes on a lot of crucial spots left oneways for the CTs to exploit (in addition to their own). Now, you generally have to wait the smokes out or try to nade them, which is a great mechanic btw.
Could this data be skewed by when people decide to go to the site? For example people go to b on dust when on eco very often in premier, giving the CT's an easier retake.
Those stats are only for buy vs buy rounds.
I have also noticed how much more t sided cs2 is compared to go - its rather crazy. I would imagine partly due to peekers advantage and CT's meta still being somewhat anchor-centric; CT always used to be the preferred side but I guess the paradigm is slowly shifting.. I wonder if the CT-T duality needs balanced out somehow, considering things like the CT economy situation also being rather problematic.
amazing video, austin. came from your stream btw. quick question, does it clap? over and out.
🤨
Before I watch further, hardest site -> Inferno B site. Why ? Retake is like dog shit. Before you even enter B site, you've got sandbags, car to check. In B site, orange, sandwich, blue box, quad, dark, fountain, coffin, coffin perpendicular. Some fucker could even just hide inside Church.
The data doesn’t support this, maybe because there are three ways to approach the site (coffin, ct, banana) and you can throw a lot of helpful retake util fairly safely
A site on inferno is a lot harder. At the end of csgo it was the hardest site to retake in the whole game. T's have a lot of strong angles to hold that u have to clear so most of the time you simply run out of time or take a gamble and skip positions. There are also multiple choke points they can set up to crossfire (Apps & pit), long and library etc
great vid Austin!
watching this before watching, excited for this banger, did you get this idea after nero published the hltv article about this?
yes directly from HLTV, it's a great piece
Good job austin!
watching before bed gdnight austin
I wonder if this somehow accounts for players alive after the plant. Like if the T's kill the site players on Nuke A, which you said its common to have 3 people on, its a no brainer a re-take will be nearly impossible
For me personally the hardest sites to retake as CT are Nuke A and inferno B and the easiest to retake are Nuke B and Vertigo B.
I would say hardest for me to retake as CT are vertigo B and Inferno B, and easiest would be Nuke A and Ancient B.
@briondalion Nuke A easy? Bro try to retake it at high ranks
@@Augenhose it can be easy to retake or difficult, it just depends on ct positioning. if a ct is able to get to heaven there should be another ct ready to be bait either coming in from squeaky or vent to allow for a ct coming mini. If it's timed out well it's not too difficult. It's just easy to get caught off guard in mini from outside and that's usually when the retake falls apart
@briondalion That's true the mini player is so vital.
If you could build an all-time CS team who would be the roster?
I definitely hated oneways, but yeah, things might be a bit too T sided these days.
so the answer is, keep the new smokes, and keep the old movement. Because nerfing both= peeker side on all maps.
If I could pick between *all* counter-strike maps that have been in the comp pool, at least on faceit (or was on faceit/esea), I would pick B site on de_season....which is a nice map, but B site there needs....rework.
this is a movie👏
Hardest site to retake is House in Italy 😂
How is Anubis the most T sided map when Office exists 😂
i think its cs2 train A site right now is the hardest to do
I'm sure it'll get reworked a bit but it will probably get ranked as one of the most difficult CT retakes once the pros start playing it after the major. Train feels like one of those maps as CT where you have more luck trying to just take out the T's, even if it means they come onto the site. If you have to retake, it's not fun. A site is definitely more difficult.
Game is still CT sided when you have util. The win rate of CTs in OT is much higher right?
I feel it shifted towards CT a bit, because of the insane peekers advantage everyone tries to peek first. This has led to much more CT aggression, pushing and peeking first. The CT side in CSGO was far more passive, people held angles longer.
I agree with Augenhose here. It's definitely about the more aggressive player, instead of passive...can still hold sightlines with awp for tight corners and be fine but awping is more mobile than in csgo also. The team with more utility on a full buy typically does have advantage, but if we're talking about OT, depends on the map. My last match went into 1x OT iirc, and there was a wallhacker on the other team unfortunately, but just one. Our team just focused on everyone buying nades and molotovs....the only way we could take the site and survive was to do a hailstorm of fire and nades....so against a waller and their team, in OT for my last game, it was T sided....due to the T side molly being cheaper and more powerful
Great video idea :)
When is Mythic Brax going to be announced?
Also Mythic.WICKED
whoever is joining should be announced within the week!
austin i could tell what the last map was by its colour palate bro NEGATIVE THAT SHIT
also retaking a on dust 2 when they plant for cat is like dragging my balls through a cheese grater
Who is the most handsome player of each of top 3 teams right now from hltv ranking?
jL, NiKo, Spinx
Ancient B site for me is hard to hold and retake (retake more). Mostly because my trash teammates and my lack of skill lol. I feel like if I dont play agro angles on ct the T's will just push into site with me and cave dude (who died from mid)
work on flashes and when retaking you should apply pressure on cave and b ramp, coming from ct spawn to boxes (I call it no man's land for a reason), is fairly difficult if it's 1vX and a death trap because if there's multiple t's alive you'll get caught in a triple crossfire. With two CT alive it's still difficult, with 3 you can at least apply pressure to opposite sides
@@briondalion bro thankyou for taking the time to reply. I will def try this out and take my time on retakes. I always save Ancient on 1vX and sometimes 2vX. Id rather get AK and throw to teammate and buy mp9/famas on a half buy
Nuke A hardest take imo
I think it's not the peekers adventage, which is fine as it is in CS2 imo. I mean in CS:GO you could securely hold an obvious angle with a rifle. And, if it's a dry peek it was almost never a fight and to me this made it CS:GO way too CT-sided. Not even talking about AWP having 10 bullets and m4 having more bullets than 20... HOWEVER in CS2 something even worse is happening beside cheaters which is : MOVING ACCURACY. It's just too damn high in general and not just the T side. You could simply take an mp9, run like a mf, do some decent bursts and your accuracy wil actually be better than if you were standing still. It is now more than probable that you rush ramp with mp9 and get an ace on lobby without even reloading lol. If I swing you wide in close range with mp9 it's nearly impossible to counter.
Great video!
Cs2 has become fast paced T sided game.
W editor
A site infenro feels impossible
What are the exact stats?
Because B dust ur often alone so a 4v5 retake or 4v4 retake vs on A you are often 2 or 3 players so 3v5,3v4,2v3 retakes.
These are entirely different scenarios and i dont think those are comparable to say with 100% confidence which bombsites are better/worse to retake.
Mirage A for example, there are real rounds where its a 5v5 retake scenario. Does that mean its gonna be harder or easier than a 3v2 on dust2 B?
Edit: i know midrounds exist, i just named these numbers for simplicity ok, like an offspawn call.
I think at a certain point these things just muddy the waters. Most if not all 3v4's or 3v3's are going to be contextual based off how the round has been played, so I think worrying about those stats can lead to us over analyzing. I prefer to look at it this way where these are averages of every single gun vs. gun round in pro CS, and I think it averages out really well to reflect the actual sucess rates that you should expect to see while watching. While I've been watching the RMR, it seems like these numbers are scarily accurate to how often it works / doesn't work.
@@austincsgoI do not agree. Statistics afe never this linear to analyse, and in CS, specially on the pro scene, there are a lot of biases. Not every round is 2b 2a 1mid, so there are sites more defended than others, and there are maps where the entire game is disputed on middle, and most of the times whoever wins middle just chooses the site they want to take. There can also be an inversion of the data: players can choose to invest more on defending harder to retake maps so that they don't have to retake it, and thus leaving the easier to retake site with just an anchor and retaking with 4 players. This inverts the conclusion based on the data because suddenly harder to defend sites have better stats for cts because they defend it more, and retakes there are also harder because when ts win the site it probably means its a 2v3 or 2v4 retake for cts. The reverse conclusion for the easy to defend site: its less defended so it becomes harder to defend in stats, and retakes are against 4 or 5 ts stacked on the site, so its harder to retake it than it usually would.
The data helps, but in this case it would need a lot more analysis. Like actually seing a lot of mirage rounds and writing down what you see that numbers don't: the rounds where the round was played on mid and the sites did not matter; listing retakes lost to saves, sites lost to ecos and buys, sites taken with mid control. Even better would be controlled testing in "normal" situations: having pro players on normal buys hit every site 4v2 and listing the results, 3v3 retakes and listing the results, and then comparing the dataro realdatafrom pro matches would imediately tell if there are biases in the data.
that is a fair point, id just like to see the specifics. Trying to learn on how number of alive players change the probability of sucess
austin raid
good video
what questions do I ask?
anything
since when is cs T-sided wtf
i'm the hardest in site
B anubis
hey bubba
with cs2 still being worse than csgo with peekers adv its gonna stay T sides mostly. as long as its not viable to hold its gonna be garbage. realisticly its 4 times harder to be the pushing side than the holding side. definitely doesnt reflect in cs2 what so ever compared to real world. i know its a game but when you had the previous game be more responsive and less delay it really really sucks playing cs2. the amount of times you also die behind walls is crazy. you peek see something go back in cover start to reload then you die and the killfeed says clean shot no wallbang. infuriating. and dont forget the run n gun. my god....
AUSTIN XQCL
1
You really didn't have to show your face bro. You just ruined the video.😂
buh
Me
lol
FIRST