18:19 "Leave shadows on high" turn them to low, you still see all enemie shadows, but have much more fps. Valve changed Ragdoll/Player Shadows to be always visible like on the "high" setting.
I always, I mean ALWAYS clear that first clips angle in market if enemy can be there. Nothing is more annoying than dying to that, when you have all the advantage to the guy crouching on top of the shelf
austin, for under palace you sit right on the edge of the boost, there are line ups, then when you frag the first it's one press to drop down and if they're not swinging swinging in sync then you can get the second np if they aren't swinging together and they change their line up for the boost then it's an advantage for two, have done this at rank 9 faceit idk if it'll work rank 10/above
20:40 im very confused why u would demonstrate a ct retake util set with a t side molly... the ct molly leaves a gap by car... :( the smoke is amazing tho
Just jump and throw, the timing is extremely lenient now. If it still doesn't work, it has to do with the update on jumping height that's happened recently. In that case, adjust your aim accordingly.
Theres a silent drop on vertigo on A boost headshot area, i was looking at short while walking towards ramp on top of the box and fell off and i accidently did it, and killed the short player because of it. Wondering if anyone actually knows a more consistent one.
"Should work in your games" yeah buddy, have you seen low level crosshair placements? 🤣 Also, 12:00 you can do the opposite from T side, throw a nade with the best spawn to A, I do 20-50 dmg every time
Lots of factors going into crosshair placement, hard to know without looking at a demo. Do you find yourself getting caught off guard with enemy locations/timings? Or is it more of a micro issue (i.e. you predict their peek decently, but the actual technique is off)? What about T vs. CT?
What was your favorite trick in the video?
Check out Skins Monkey here: skinsmonkey.com/r/AUSTIN
18:19 "Leave shadows on high" turn them to low, you still see all enemie shadows, but have much more fps. Valve changed Ragdoll/Player Shadows to be always visible like on the "high" setting.
20:47 I would reconmend to use the incentiary grenade to show this trick as it spreads differently than the T molotov.
Thanks for putting subtitles for the first 4 seconds. Without them, I would've been very confused about what was going on.
making subtitles are annoying af lol
@@Scrahdabley He did the first sentence and then said fuck this shit lmao
0:00 austincs jumpscare warning
that tetris silent jump has gotten me out of so many sticky 1v1 post plants
I always, I mean ALWAYS clear that first clips angle in market if enemy can be there. Nothing is more annoying than dying to that, when you have all the advantage to the guy crouching on top of the shelf
austin, for under palace you sit right on the edge of the boost, there are line ups, then when you frag the first it's one press to drop down and if they're not swinging swinging in sync then you can get the second np
if they aren't swinging together and they change their line up for the boost then it's an advantage for two, have done this at rank 9 faceit idk if it'll work rank 10/above
18:20 haven't they changed shadow settings in a way that on low settings you still get all the shadows rendered?
how is the box with a litteral fire symbol on it not called fire box in NA...
didnt he say firebox is what they call that in NA?
We call the small box firebox because you can throw a Molly behind it and cover the whole box
Many people in EU actually call it ninja and it's really annoying. Also in EU triple box is called firebox for some reason
In source it was literally a fire box.
triple box has a big fire symbol looking at you when u come out of ramp
Shadows on high is outdated info tho right?
yes last patch updated it
this is a reupload
@@avantgarde9913 What did they change with dynamic shadows?
thanks austin!
Really like this format of video. Keep it up austin!
actually a ton of stuff i havent seen before. sweet
sup austin, still waiting for your new cs2 smoke lineups...
20:40 im very confused why u would demonstrate a ct retake util set with a t side molly... the ct molly leaves a gap by car... :( the smoke is amazing tho
thank god its not a slop you the goat austin
Well pros against pro it should work for your audience but none of them pay attention to the shadows in game, great vid i learn tons of stuff tks.
Wdym? It's not like you have to actively look for it. When you're holding an angle and you see a shadow moving you know there's someone coming.
best vid of the mont, mark my words!
very nice video... pls keep it up
love it
you da best music
jumpthrow bind?
Are all the jump throws shown in this vid still good?
yoo Austin when's the next Mythic pugs?
23:29 I am not so sure… I would just spray and pray and in that tight angle I have a pretty high chance to kill my opponent.
you're a mad lad
you can actually wallbang A site from ramp on nuke :D
This is unfortunately not true, I thought it was possible for so long, I tested it with awp and it's not :(
hey austin can you please tell what is the flick technique is it a single motion or two motion combined please reply
by two motions i mean a quick flick and then a micro-adjustment
@@Raghav-wr4sh idk for me I just do one fast motion
Muscle memory
bro please please reply
I LIKE YO CUT G
Are we not able to use jump throw bind anymore? If so please send a link I can’t get it to work
Just jump and throw, the timing is extremely lenient now.
If it still doesn't work, it has to do with the update on jumping height that's happened recently. In that case, adjust your aim accordingly.
@ I’ll give it a go thank you
Theres a silent drop on vertigo on A boost headshot area, i was looking at short while walking towards ramp on top of the box and fell off and i accidently did it, and killed the short player because of it. Wondering if anyone actually knows a more consistent one.
why you sayin "turn shadows on high so you can see these", when you just made a vid about shadows workin on low as well now
True I don't known if I turn it on hight or low now
A comment said this was a reupload, then it makes a lot of sense.
"Should work in your games" yeah buddy, have you seen low level crosshair placements? 🤣
Also, 12:00 you can do the opposite from T side, throw a nade with the best spawn to A, I do 20-50 dmg every time
Works against the best players in the world but gets hard cleared and prefired in 150 ms to a faceit 8 with 30 matches
never die
I got a better and easier smoke for B door on dust 2 from t spawn :D
W video
Can you make a vid on crosshair placement and how to improve on it? I recently came back to cs and i feel like most of my kills are flicks.
there's workshop maps where you practice peeking common angles and prefiring. Big recommend
Lots of factors going into crosshair placement, hard to know without looking at a demo. Do you find yourself getting caught off guard with enemy locations/timings? Or is it more of a micro issue (i.e. you predict their peek decently, but the actual technique is off)? What about T vs. CT?
WWWW
15:19
23:16
Bold of you to assume any of your subs have friends
thank you mister Austin!
Great work Mr. Austin Counter Strike... Heard a rumor there is a Austin Counter Strike spray on Train... big ups Mythic!