I Tested and Ranked EVERY Support Weapon in Helldivers 2 After Update

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  • เผยแพร่เมื่อ 15 มิ.ย. 2024
  • What is the best support weapons? I tested all main weapons against both factions. Showing the best support for Bile Titans and Chargers, as well as all automatons and terminids. This is during the polar patriots May patch. #helldivers2
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    Recoilless Rifle Solo Helldive • Polar Patriots + Recoi...
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    Timestamps
    00:00 Best Support Weapons
    00:22 Best weapons for bugs
    00:53 Best weapons for automatons
    02:06 Stalwart
    02:57 Medium Machine Gun
    04:13 Heavy Machine Gun
    06:34 Flamethrower
    07:36 Grenade Launcher
    09:07 The SPEAR
    11:42 Airburst Launcher
    13:12 Recoilless Rifle
    15:36 Railgun
    18:17 Anti Material Rifle
    19:44 Expendable Anti-Tank EAT
    21:10 Arc Thrower
    22:45 Laser Canon
    24:17 Autocannon
    26:40 Quasar Cannon
    29:09 Final Tierlists
  • เกม

ความคิดเห็น • 407

  • @thiccfila
    @thiccfila  27 วันที่ผ่านมา +13

    Thanks for 50k subs :D
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  • @morgan3392
    @morgan3392 26 วันที่ผ่านมา +335

    That clip at the start was wild. Charger got 3 points for that shit.

    • @Ionic0
      @Ionic0 26 วันที่ผ่านมา +11

      Hole in one!

    • @DutchGuyMike
      @DutchGuyMike 26 วันที่ผ่านมา +7

      3 Points to Gryffin-Terminidor!

    • @BlackWat3rGTR
      @BlackWat3rGTR 26 วันที่ผ่านมา +9

      Kobe!!!!

    • @Mario_bland
      @Mario_bland 26 วันที่ผ่านมา +1

      Nothing but hole

    • @Somnolentone
      @Somnolentone 26 วันที่ผ่านมา +1

      As soon as he landed in the hole I started hearing the space jam song in my head 😂

  • @postal3412
    @postal3412 26 วันที่ผ่านมา +190

    I'm so sad about the arc thrower man, I miss staggering hulks

    • @crashdummyfreed9088
      @crashdummyfreed9088 26 วันที่ผ่านมา +58

      I think it’s stupid how the flamethrower is so good against bugs, but they don’t let the electricity weapon be good against bots.

    • @TheMMObro
      @TheMMObro 26 วันที่ผ่านมา +43

      I hate how it feels now. I miss speed shooting it lol. That was FUN, but WE'RE NOT FUCKING ALLOWED FUN IN THIS GAME.

    • @anorouch
      @anorouch 26 วันที่ผ่านมา +6

      It's almost doable to kill a charger with a two diver arc thrower team. Afterword you'll die to spewers bc it took so long and corpses will block your shots.

    • @duross101
      @duross101 26 วันที่ผ่านมา +4

      There's a lot I miss lol

    • @user-wu7lc9gb6g
      @user-wu7lc9gb6g 26 วันที่ผ่านมา +6

      I was running ark thrower with rover against bugs today and if you keep a bit of distance between yourself and the bugs it’s pretty consistent and is really effective. I was consistently getting 30+ kill streaks and it felt really fun to use. I also found that with chargers, I didn’t need to specifically target them that much as the lighting would chain to their heads and slow them pretty often. It’s definitely not the best support weapon but it’s a lot better than you’re giving it credit.

  • @denodagor
    @denodagor 26 วันที่ผ่านมา +66

    The thing about the Arc thrower vs Chargers is you have to hit the head. It kills them in 5 or 6 hits to the head but takes a lot more if you start hitting the sides. It's not a GREAT charger killer, but when you're alone and you need to deal with it: just throw a stun grenade and walk backwards while shooting it facing straight at the head.

    • @thiccfila
      @thiccfila  26 วันที่ผ่านมา +10

      Yes

    • @arcticowl1091
      @arcticowl1091 26 วันที่ผ่านมา +6

      When it works that is

    • @naturalkind5591
      @naturalkind5591 26 วันที่ผ่านมา +8

      @@arcticowl1091 Try aiming slightly higher. The no target glitch happens most often when I'm shooting at the ground. Its like a reverse flamethrower - worse up close and vs chargers but much better vs bile spewers and at longer range.

    • @alexandreparent5754
      @alexandreparent5754 26 วันที่ผ่านมา +5

      Its nice and all but the charge time nerf truly made it painfully slow/ not worth the squize. Flamethrower simply overshadows arc thrower in every way now. Thanks balance team :)

    • @denodagor
      @denodagor 26 วันที่ผ่านมา +1

      @@alexandreparent5754 Meanwhile I couldn't use the flamethrower to save my life if it depended on it. I find the Arc Thrower much better because of the stagger and extra range. In difficulty 9 I just don't feel like the flamethrower helps me more than it puts me in danger, wouldn't mind it dealing less damage but having a fear effect on burning bugs.

  • @starman2995
    @starman2995 26 วันที่ผ่านมา +44

    The spear charger tech is the perfect mix of useful, jank, and dangerous tech, I love using it so much. That, combined with the ability to pretty consistently 1-shot bile titans, makes it the GOAT against bugs for me.

    • @spardax1068
      @spardax1068 26 วันที่ผ่านมา +3

      You are kind of person that makes the world more beautiful. Spear is King.

    • @magicjerk2641
      @magicjerk2641 25 วันที่ผ่านมา

      Spear is so good I don't know why people hate on it, but I still won't take the Spear... I just want to set the world on fire.

    • @kevvvbot
      @kevvvbot 25 วันที่ผ่านมา +1

      What’s the secret to 1-shot Titans with spear?

    • @spardax1068
      @spardax1068 25 วันที่ผ่านมา

      @@kevvvbot the titan must be cemtered in front of you and the tip of the spear must hit the forehead of it. Sometimes it sucks because they turn. Usually if you shot them as soon as they finish releasing bile you can do it easily, long distance shots also possible because the bile will go in one direction forva long time. Its mostly experience, keep playing with it and you wkll get better.

  • @PabloSquid
    @PabloSquid 26 วันที่ผ่านมา +40

    Maybe I’m crazy (I definitely am) but I absolutely love using EATs as a standalone support weapon when I’m not stealthin’ around

    • @DutchGuyMike
      @DutchGuyMike 26 วันที่ผ่านมา

      Same, I always bring it along when I begin a mission or I see no one has any AT thingies.

    • @Joemama-xw2wy
      @Joemama-xw2wy 26 วันที่ผ่านมา +7

      I use it on bugs, just gives me peace of mind not to worry about a support weapon/repeatedly dying to get old loadout since I get 2 rockets every minute or so.

    • @tcuegonbear
      @tcuegonbear 24 วันที่ผ่านมา +1

      Same. The cooldown is so short you basically are never without one with you need it. With a decent primary (I use the Sickle almost exclusively) you don't really 'need' another support weapon for anything smaller than a Hulk/Charger.

    • @ctse26
      @ctse26 3 วันที่ผ่านมา

      Well... I would spawn 1 when I land and spawn another one when doing objectives or dealing with patrols letting me have 3 rockets per engagement.
      Fastest way to deal with drop ships also

  • @Zane12ai
    @Zane12ai 26 วันที่ผ่านมา +15

    I love how the autocannon is just the AMR with a pipe bomb and a trenchcoat

    • @wkndwarrior3532
      @wkndwarrior3532 26 วันที่ผ่านมา +2

      its rare, but when I get a loader buddy on the autocannon it is so incredibly fun, really lives up to its name.

  • @xveluna7681
    @xveluna7681 26 วันที่ผ่านมา +10

    The eat, recoiless, and quasar I feel are all really well balanced. Quasar gives you that infinite ammo, no fall off, but limited to like 4shots a minute. With backpack option freedom. EAT is useful for youself or others in a pinch, but is slow at only 2 per 70seconds and very awkward to use depending upon situation. The bot/bugs wont' always let you stay near the drop station for it. The recoiless with a buddy has the fastest output in the game, but you sacrifice by no backpack slot. THough is very ammo efficient and suffers long cooldown during each reload. You have an anti-tank option for all occasions depending upon what you need or are willing to put up with.

  • @leukos22
    @leukos22 26 วันที่ผ่านมา +26

    HMG + Supply Pack is quickly becoming my favorite bot load out if just for the extra stun grenades, stims and ammo that the backpack gives you to truly make the HMG succeed. I feel like it has the fastest non-rocket time to kill on Hulks especially with the safety of a stun grenade to line up your shots.
    Feels like a deadlier laser cannon at the cost of having a long reload animation.

    • @xXstabtolifeXx
      @xXstabtolifeXx 26 วันที่ผ่านมา

      How it is against gunships?

    • @leukos22
      @leukos22 26 วันที่ผ่านมา +5

      @@xXstabtolifeXx Very usable but be sure to not get caught out in an open field with low ammo because you will have to reload it and you will get yourself killed if you have to.
      Hell, if you're strapped with a Supply Pack - it's probably worth keeping that sucker at above 25-30% or more ammo at all times because reloading that thing in-combat will get you vaporized.

    • @thiccfila
      @thiccfila  26 วันที่ผ่านมา +2

      if you land your shots you will take them down fast

    • @micahatcher3837
      @micahatcher3837 26 วันที่ผ่านมา +1

      Does it reload faster than it takes the queso cannon to cool down?

    • @leukos22
      @leukos22 26 วันที่ผ่านมา +6

      @@micahatcher3837 you can take out three to four Hulks by the time it takes for the quesadilla crunch to reload if you're accurate enough

  • @sakon5147
    @sakon5147 25 วันที่ผ่านมา +4

    Found out last night that the grenade launcher can in fact kill bile titans, and stupidly fast, just shoot 2-3x into their bellies.

  • @Reach4God1
    @Reach4God1 26 วันที่ผ่านมา +22

    I regularly get the highest kills + no deaths on Helldive bugs running laser cannon with randoms. I run it with sickle/GP/stuns/laser dog/Eagle 110/rail cannon. The laser itself is like a flamethrower with more range, and between the sickle, laser backpack, and las-cannon itself you can easily have 100% DPS uptime. The eagle/rail cannon will crack open any pesky charger/titans, allowing you to handle them with relative ease. The GP is just a utility for bug holes and little else.

    • @seditiouswalrus
      @seditiouswalrus 26 วันที่ผ่านมา +3

      You must be running mostly automatons, that thing barely does anything to chargers.

    • @phonechecked
      @phonechecked 26 วันที่ผ่านมา

      @reach4god1 rail cannon and 110s is amazing. Have you figured out any spots for laser cannon on chargers and bile titans?

    • @redfish6549
      @redfish6549 26 วันที่ผ่านมา +1

      @@seditiouswalrus that why they brought the 110 silly

    • @TrixterTheFemboy
      @TrixterTheFemboy 26 วันที่ผ่านมา +1

      @@seditiouswalrus "on Helldive bugs running laser cannon"

    • @Reach4God1
      @Reach4God1 26 วันที่ผ่านมา

      @@seditiouswalrus stun + 110 = dead charger 90% of the time. The remaining 10% he's been cracked open for the laser to finish with (if you can do it before he bleeds out)

  • @majinkevinci
    @majinkevinci 26 วันที่ผ่านมา +5

    My only ISSUE (that is not related to the bad targeting) with the arc thrower is that it did NOT deserve the range nerf they need to revert THAT asap.
    Like I don't mind I can't stun a hulk, If the weapon can not 1 tap devastators, if it had the previous range and consistent targeting I can stunlock those awful swarm of medium enemies that 7 and above throws at you from a safe enough distance.
    If I wanted to get into the enemies faces to shoot I'd just pick the arc blitzer.

    • @Mare_Man
      @Mare_Man 25 วันที่ผ่านมา +1

      The range nerf absolutely killed any viability the Thrower had before

  • @arkhunter2002
    @arkhunter2002 27 วันที่ผ่านมา +27

    Appreciate the way you do tier lists! Way better than F tier is A tier, D tier is F tier, etc.

    • @thiccfila
      @thiccfila  27 วันที่ผ่านมา +10

      i think its more informative this way for beginners, all the john helldivers already know this stuff lol

    • @arkhunter2002
      @arkhunter2002 26 วันที่ผ่านมา +1

      @@thiccfila yeah, still fun watch, esp since the automaton stream i watched from bed on my phone and now i can watch the rest of how it went haha

  • @mawnkey
    @mawnkey 26 วันที่ผ่านมา +9

    Alexus: "So I heard you guys think the Autocannon is pretty good right now..."

  • @al69420
    @al69420 26 วันที่ผ่านมา +1

    Thanks for putting time steps, really organized video!!

  • @AaronWorland
    @AaronWorland 25 วันที่ผ่านมา +2

    The autocannon has always been top tier. It's one of those support weapons that is available pretty early on for newer players, so at first they use it as a footstool until they get the more flashier weapons. Then when the players get more seasoned, they realize that the autocannon outperformed everything else to begin with.

  • @ryanjohnson2213
    @ryanjohnson2213 24 วันที่ผ่านมา

    Awesome vid thanks - I'm inspired to try out the recoilless and spear against bugs after being chained to the quasar for so long.

  • @DoeJohn887
    @DoeJohn887 26 วันที่ผ่านมา

    This is a well done video, definitely one of the better support weapon comparisons for Helldivers 2, especially with the format and how you explain your thinking and reasoning. I also didn't relize that the autocannon can kill chargers that quickly, albeit not as fast as other support weapons/strats. With it's flexibility and overall utility, i'm definitely going to try running that bad boy on more bug missions with a squad.

  • @SkrymshawTV
    @SkrymshawTV 26 วันที่ผ่านมา +1

    Already loved the AMR for Bots, but recently found out how much I love it for bugs. I run solo 7-9 depending on how hard I want to push myself that day. My current favorite bug load out is Shield (really want Jump Pack but I always get a heavy stalker map when I chance running it), AMR, EAT, and then either Gas, Napalm, 500KG, or Airstrike along with Inc Shotty, Grenade Pistol, and Impact Inc Nade. AMR 1 taps everything under chargers takes ammo pressure off my incendiary shotty and allows a backpack. Just drop the EAT for chargers and biles. I will also add that I like to kill everything with my weapons and save my stratagem for fubar moments, which probably means I'm not using them enough. Though gas on breeches is sick, I just sit there wit the AMR waiting for anything that makes it out of it. Great video, keep up the awesome content!

  • @zaboe911
    @zaboe911 26 วันที่ผ่านมา +2

    Similar to the spear, the arc thrower is really amazing once you figure out its quirks like staying away from hills and dead bodies. A hidden value is how well it staggers devastators and the actual arcing kills plenty of side mobs when you are focusing the big targets, like chargers. Totally agree that gunships are absolutely hell with it tho.

  • @ldragodestroy4
    @ldragodestroy4 26 วันที่ผ่านมา

    Glad to have been part of this testing!

  • @JasonWolfeYT
    @JasonWolfeYT 26 วันที่ผ่านมา +2

    The Eruptor nerf really hurt my goto bugs build: Eruptor, fragG, laserRover, EAT, clusterStrike, OrbitalLaser. Eats and Eruptor was plenty for CHargers, and eats covered single BileTitans. Extra titans got the laser. And the clusterStrike+laserRover cleansed the map. RIP Eruptor because it was the lynchpin holding it together. I run dominator now, but I have to have the 500kg instead to handle biles.

  • @curtisyager7130
    @curtisyager7130 26 วันที่ผ่านมา +1

    Best ranking/tier list on TH-cam. Thanks man! 🙏

    • @DutchGuyMike
      @DutchGuyMike 26 วันที่ผ่านมา +2

      Ehhh

    • @keenshibe7529
      @keenshibe7529 26 วันที่ผ่านมา

      Agreed! It really reflects my thoughts on those weapons when playing on solo d9.

  • @al69420
    @al69420 26 วันที่ผ่านมา

    Enjoyed watching this stream bro 💪🏼

  • @Redguns4life
    @Redguns4life 26 วันที่ผ่านมา +2

    I hate the Spear and I bring it on 90% of my games.
    I have a love-hate relationship with this thing. I have forgotten how to use anything else. But I can now reliably snipe just about anything with it.

    • @Rokaize
      @Rokaize 14 วันที่ผ่านมา

      Well why do you hate it though? You listed only good reasons to use it

  • @PhaseShifter
    @PhaseShifter 26 วันที่ผ่านมา +2

    Grats on 50k mate! Roll on 100k!

    • @thiccfila
      @thiccfila  26 วันที่ผ่านมา +1

      You too soon:)

  • @beansnrice321
    @beansnrice321 25 วันที่ผ่านมา +1

    I find that laser weapons work better at range. So the ideal is to get somewhere off to the side of the fight, crouch or go prone and just sweep the ground blindly(keeping mind to not hit your allies). It hits EVERYTHING. It feels like a knife. You can do the same with an smg but not at the range a laser can. Works with any beam laser.

  • @MrYdoineedthis
    @MrYdoineedthis 26 วันที่ผ่านมา +1

    Pair any gun with the spear that has no max distance to bullets. You can use the Quazar or something to blast obstacles, then use spear to destroy objectives. Works great when camping high ground on Bot missions.

  • @Zaney_
    @Zaney_ 26 วันที่ผ่านมา +25

    that 15 second cooldown was an excessive nerf to what i thought was an alright weapon. i didn't think it was too good or overpowered, slightly more convenient than the recoilless but worse if you had to deal with any bile titans or more than 1 charger.

    • @blakereed92
      @blakereed92 26 วันที่ผ่านมา +15

      Yeah that one just feels like a "a lot of players are using this" nerf

    • @pondracek
      @pondracek 26 วันที่ผ่านมา +1

      The silly thing is, that EATs were already better than pre-nerf quasar (especially since you can bring them alongside a secondary).
      Most people are counting just the weapons themselves, but I've lost count of the number of EATs I've called down where the call-down itself was a kill. (Eat -> Stun a hulk or charger, for example; I know there's an achievement for the resupply pack, but it's just *so* much slower.) The call-down is especially more effective against tanks because it doesn't require flanking.
      I even used to just run grenade launcher and EAT or Orbital Precision-kill bile titans after 4-5 nades to the belly, but with the stun nade nerf to bile titans, the precision is just too slow, the EAT requires running underneath, and while still perfectly viable (and more reliable than the 500kg to be perfectly honest), it means you need to isolate the bile titan first, where you previously just threw the pokeball, threw the stun grenade, then went back to kiting and clearing the breach breathing down your neck no matter what was swarming underneath the titan.

    • @josephburchanowski4636
      @josephburchanowski4636 26 วันที่ผ่านมา +2

      @@blakereed92 "Yeah that one just feels like a "a lot of players are using this" nerf"
      A lot of players using something can be a sign that some element of the weapon is valued higher than others (in the quasar case that is convenience). If after a nerf a weapon goes from "a lot of players using it" to "an average amount of players using it", then the weapon is still in a decent spot despite the nerf.
      I still see people using the quasar quite a bit. I rarely see the recoilless rifle.

  • @polarfox_23
    @polarfox_23 26 วันที่ผ่านมา +1

    I’ve been using the flamethrower a lot recently, really been enjoying it. The one thing that I absolutely hate about it is the fact that it somehow always ends up burning me lol

  • @Tonisaka
    @Tonisaka 26 วันที่ผ่านมา

    Thx for the massive long stream to get this video out.

  • @ryanjones6151
    @ryanjones6151 26 วันที่ผ่านมา +1

    Definitely a niche use but I’ve been able to 1-shot tanks with the airburst launcher! If you shoot slightly behind it the projectiles seem to consistently bounce into the heat sinks and take them out.

  • @laatrommi
    @laatrommi 26 วันที่ผ่านมา

    love the autocannon against bugs! take down objectives at range and take out bug holes just like a grenade launcher. dominates every medium tier enemy, and even chargers once you get a feel for it. also, i see so many people running the railcannon strike to kill bile titans, and usually that leaves them alive, but just a few shots to the head or the cracked armor takes them down and saves another stratagem being used. if you avoid having to do a full reload, you can basically use it as a primary and it's awesome.

  • @campbellhansen7533
    @campbellhansen7533 6 วันที่ผ่านมา

    10:12 for some tips, here ya go; when the spear starts locking on, but doesn’t, that literally means “you are close to the perfect spot.”
    You can always lock onto flying enemies, and has one of the best anti-air capabilities.
    It will lock onto nearly all bot structures, and if shot at them, will one shot almost all of them.
    It will lock onto brood commanders and above, one shot on average for bcs and chargers, 2-3 with biletitans. An enemy doesn’t need to be active to be targeted. If you can’t get lock-on, it is mostly because you can’t see what the game considers the center.

  • @HarryVoyager
    @HarryVoyager 26 วันที่ผ่านมา +1

    I do have to agree about the absolute utility of the Autocannon.
    Autocannon, Sickle, Stun Grenades and whatever secondary. I'm actually playing around with the Verdict.
    And it leaves me three stratagem slots for all sorts of useful options.

  • @MrSquigglies
    @MrSquigglies 26 วันที่ผ่านมา +1

    The air burst against bugs is all right the reload cadence pairs pretty well with the bug breeches and especially on the destroy eggs mission one of those will completely do the main objective from a safe distance

  • @udalix
    @udalix 24 วันที่ผ่านมา +1

    I just heard that the person thats been in charge of balancing the game since release, doesn't even play the game themselves. So there you go, that's why the fun has been slowly being taken away. Someone who had no clue what they were talking about, was in charge. I mean sure other people at the studio have to have seen the work being done and thought "is this right?", but apparently no one cared to speak up.

  • @jfh667
    @jfh667 26 วันที่ผ่านมา +1

    The Quasar works well when you get a charger or a hulk once in a while. When chargers and hulks are the support mobs, you need to rely on the primary to kill them and it gets complicated.

  • @julianfeo1995
    @julianfeo1995 26 วันที่ผ่านมา

    Loving the HMG at the moment it destroys hulks with a quick stun grenade and the fact you can destroy shreiker nests and spore spewers with it from a fair distance is impressive

  • @Friendly_Boo
    @Friendly_Boo 26 วันที่ผ่านมา

    What a chad, thanks for testing all the weapons

  • @chaosXP3RT
    @chaosXP3RT 26 วันที่ผ่านมา +8

    Autocannon: My Beloved.
    I have ran the Autocannon since they beginning because I always thought the Luger-style bolt was cool

  • @Gabu_Dono
    @Gabu_Dono 26 วันที่ผ่านมา +3

    Without a stun grenade I find the auto cannon and AMR to be pretty difficult to use against hulks. I generally have 70%+ accuracy but can only consistently take them out when they are stationary or facing away from me, due to their bobbing movement and the autocannon crosshair lag. I find it’s easier to get the laser on target on hulks, factory striders and gunships.

    • @DutchGuyMike
      @DutchGuyMike 26 วันที่ผ่านมา +1

      Yeah, that is why my secondary is the laser pistol (especially after they confirmed almost all weapons suffer from the crosshair bug where bullets, etc, land lower than the middle even if 1 meter away), it allows me to actually see what/if I am hitting. Though try the AC?AMR on the Hulk legs, they will start limping making them much less of a threat/easier to hit - but I usually keep them alive beacuse there's a spawn limit of each enemy (so if Hulks are limping on the other side of the map they won't respawn).

    • @lejenddairy
      @lejenddairy 26 วันที่ผ่านมา +1

      If you don’t have stuns then you can easily target their limbs and kill them that way. It takes a couple of shots to destroy a limb and I think if you remove their legs they just die. AT launchers take 2 shots to the body to kill hulks if you miss their eye. I think the Auto-cannon takes 3-4 shots to destroy a limb but I could be wrong because that’s not my usual method for killing then since I run stuns all the time.

  • @thundersoul6795
    @thundersoul6795 18 วันที่ผ่านมา

    The airburst is the kinda weapon that you bring for fun to support that one buddy of yours who you know can't quite clear bugs quickly enough and just keeps running from an ever growing blob. You pull this beauty out... and roll a D20 to either whiff entirely (that proxy trigger shortening really limits effective angles, addition of a manual trigger would really help it out) or clear the whole 40+ mob, even commanders, in a single glorious spread. _Almost_ makes me feel like I'm back home, on mother Earth, saving it from any alien attack.

  • @GogTheCaveman
    @GogTheCaveman 26 วันที่ผ่านมา +1

    Regarding the railgun versus devastators (17:58):
    Railgun kills devastators in one hit anywhere on the lower body, even at minimum charge. Leg, waist, or pelvis is an instant kill. For heavy devs, you can aim for their feet if you have the right positioning. I usually aim for the joint between the pelvis and leg on non-heavies since you have a very low chance of missing.

  • @adsri2755
    @adsri2755 26 วันที่ผ่านมา +1

    Quasar is definitely underated because you forgot that you can take the laser drone as a backpack strategem and this excels at dealing with the annoying small bug mobs.

    • @Curccu
      @Curccu 26 วันที่ผ่านมา

      That and in defense mission you can order second Quasar when CD is ready and juggle between two Quasars at that point it is stupid amount of shots in minute specially if you got buddy or two doing same.

    • @Igmond
      @Igmond 25 วันที่ผ่านมา +1

      It didn't seem like the backpack requirement was factored in. Can't just look at the DMG output, big difference between EAT and Quasar vs AC and Spear when BP is required. Great video!

  • @The_Mr._Biscuit
    @The_Mr._Biscuit 26 วันที่ผ่านมา

    AC-8 Autocannon is my jam. Loved the Grenade Launcher too, but once I hit 15, the Autocannon is my main on Bug worlds. Throw an EAT in there too for slapping Titans and Chargers, and then 500kg + Orbital airburst for some flexibility, and we're jamming.

  • @loganberkheimer1857
    @loganberkheimer1857 26 วันที่ผ่านมา +23

    Stalwart got gutted when they gutted the Eruptor

    • @DoeJohn887
      @DoeJohn887 26 วันที่ผ่านมา

      I'm not familiar with how the Stalwart got gutted. Could you explain how it was changed/nerfed?

    • @BruhMayne
      @BruhMayne 26 วันที่ผ่านมา +11

      @@DoeJohn887stalwart was perfect mob/trash clearing weapon with the Eruptor taking medium and even help with heavy clearing.
      It was a beautiful well rounded combo and build that opened up stratagem slots because all you needed was one slot for stalwart. Some of the most fun was when the Eruptor had shrapnel

    • @loganberkheimer1857
      @loganberkheimer1857 26 วันที่ผ่านมา +3

      @DoeJohn887 The only reason to run it and not feel like you were gimping yourself was to have a primary that could do the jobs of a support weapon, IE dealing with holes and fabricators as well as medium armor enemies. It still does the former, but the latter now takes 3-4 shots when pre nerf it was 1-2 shots. Nothing changed from the Stalwart directly, but the weapon that was the perfect compliment to it was destroyed, therefore above difficulty 5, there's no longer a reason to take it

    • @nickgrundtisch6798
      @nickgrundtisch6798 26 วันที่ผ่านมา +4

      stalwart got buffed actually, it's damage went up when liberators received a buff, the grenade pistol still exists, the jar-5 still exists. Maybe if everyone didn't suddenly claim they were being killed by "ricochet" when it was actually few and far between. ricochet change didn't kill people, explosions being fixed to be explosions not not be implosions. people died because the exploit there were using was taken away and they suddenly had to learn how to deal with the weapon functioning as intended. instead of doing that everyone hopped on the hate train once again and pretended they were also killed by "ricochet" so the devs removed it until they could rework it so dipshits don't kill them selves or use exploits to one shot chargers.
      I've never like the eruptor. but last few days I've used it in combo with stalwart or mg and it worked adequately as a small bug clearer/shots on spewers/hole closer. will i be happy when it gets shrapnel and some damage back, yep; but until then it was entirely on the players for trying to earn god damn clout points for who can bs the most about a problem that didn't actually exist. this one was 100% a "skill issue" and anyone that says it wasn't is a god damn liar and you deserve them taking their sweet ass time reworking the gun before they buff it back up

    • @loganberkheimer1857
      @loganberkheimer1857 26 วันที่ผ่านมา +2

      @nickgrundtisch6798 That "buff" doesn't change a single breakpoint so it doesn't matter. And 4 shotting medium mobs with a 5 shot mag is absolutely 100% CHEEKS 😂

  • @bigmoneyshmoneymaker7697
    @bigmoneyshmoneymaker7697 26 วันที่ผ่านมา +1

    that first charger throw was insane xDDDDD

  • @taitcarrillo8926
    @taitcarrillo8926 26 วันที่ผ่านมา +1

    Arc Thrower feels so good man. It helps me top frag every terminid mission. Ass on bots rn though.

  • @MrYdoineedthis
    @MrYdoineedthis 26 วันที่ผ่านมา

    You Sir, are Super Earth Intelligence at its finest! Well done!

  • @NotpinkFlamingo
    @NotpinkFlamingo 26 วันที่ผ่านมา +1

    Can confirm that the laser cannon was good against illuminates in HD1. The autocannon was good against them also.

  • @actosh7670
    @actosh7670 24 วันที่ผ่านมา

    Just love the spear since i figured out how the targeting works. Would say it works 90% of the time.
    Hulks and striders can be tough.

  • @Joeyratatouille
    @Joeyratatouille 26 วันที่ผ่านมา

    EATs for the bot protect missions are elite. You and a squadmate can just stockpile them in between drops and the entire squad can down every single drop ship if played right.

  • @Geckogold
    @Geckogold 24 วันที่ผ่านมา

    I've been enjoying the autocannon vs bots, and carry a recoilless rifle for bugs to use against chargers/bile titans. So long as it's not a long pitched fight with constant enemy reinforcements, I usually have enough ammo to take them down.

  • @MattSmith-ge7qp
    @MattSmith-ge7qp 21 วันที่ผ่านมา

    Feel like laser cannon should be up in utility/squads slot for bugs. Infinite ammo is even more useful after the ammo nerfs. It can destroy side objectives like spore, shrieker nest, broadcast, research center and also has a range of at least 200m. That means you can take out shrieker nest beyond their spawn radius like the auto/missile supports. It's also really good for shooting down shriekers if you have bad aim like me.

  • @IsaacChoo88
    @IsaacChoo88 26 วันที่ผ่านมา +1

    EATs actually quite good against bugs. Just throw in whenever you can and use it to kill charger fast. Even your just reinforced teammates can just pick it up while waiting for their support weapon cooldown

  • @tcuegonbear
    @tcuegonbear 24 วันที่ผ่านมา

    Laser cannon appreciation comment:
    I'm happy to be in the minority here, but I genuinely feel that the laser cannon with a shield pack is a better anti-bot weapon system than either the AMR or autocannon (although I enjoy and use both of those). Particularly when paried with the Sickle, you can just swap when either weapon gets hot and basically never stop shooting all while having a way to kill the entire bot roster. This also might be a personal preference thing but I find the face-plate Hulk kill (with or without stuns) to be easier with the laser than than it is with AC/AMR, and I also find it to be far and away the most user friendly anti gunship weapon. Just one LC in the team can completely trivialize a gunship swarm that might otherwise be a round ender.
    While I won't pretend like it's the 'best' choice against bugs, it also isn't as bad as people think it is. Particuarly paired with a guard dog, those twin laser beams can put in a lot of work on everything Brood Commander size and smaller. The trick is you have to cover it's weaknesses: which means you pretty much HAVE to bing EATs to help with Chargers/Titans, and you need to pair it with a high stagger primary (Blitzer/Pummler) for when things get too up in your face. Blitzer in particular is pretty fun in that you never have to reload and the two weapons mutually cover each other's weakenesses. It's definitely not the sweaty/meta option, but it's plenty viable and it gives me happy brain chemicals.

  • @owendurant7873
    @owendurant7873 26 วันที่ผ่านมา +1

    I think the airbust is fine, you just need a build that gives you some antiarmor and i feel that it should have a 2-stage reload like the recoiless

  • @AlexLee-je5jg
    @AlexLee-je5jg 26 วันที่ผ่านมา

    That charger 3 pointer shot is amazing

  • @daaaah_whoosh
    @daaaah_whoosh 26 วันที่ผ่านมา

    So far what I've found against bots is that autocannon is best, against bugs yeah it's either anti-charger or anti-bile-spewer, and you gotta take some of each because you don't know which you're going to see. I like the grenade launcher for the extra utility at closing bug holes but I hadn't considered the utility of the autocannon at destroying shrieker nests.

  • @josephmontague1953
    @josephmontague1953 22 วันที่ผ่านมา

    Lately I like using the Recoilless Rifle, but the reload time is tough when playing with randoms…so the last couple days I’ve been bringing that AND EAT’s as well, and it’s been working pretty well I’d say. I love being the anti-armor guy.

  • @kenaiballmer5414
    @kenaiballmer5414 26 วันที่ผ่านมา

    Railgun is more temperamental than you think. It does like 50% damage at 90% charge so you really have to get it to full charge for it to be worth it.

  • @Leons060
    @Leons060 26 วันที่ผ่านมา

    For the Railgun on bots I feel like it was a little unfairly ranked. Yeah it struggles with gunships but if the 3 other people on your team are running something that does deal with them then you don't have much of an issue. Also for factory striders the best way with dealing with them is stragagems anyway but I do see the benefits of having a support weapon that also helps take them down.
    The best mindset to have with the Railgun is that it's the AMR for third person players that shreds devistators, strider scouts and hulks from close range or even far away once you get the hang of it.

  • @morgan3392
    @morgan3392 26 วันที่ผ่านมา +1

    Pouring one out for the Arc Thrower. Shit was my favorite to bring for bots, but the hulks punish it too hard unless I use a stun nade for each of them.

    • @DutchGuyMike
      @DutchGuyMike 26 วันที่ผ่านมา

      That is why I usually bring EATs along.

  • @kaio0777
    @kaio0777 26 วันที่ผ่านมา

    10:54 Addendum to the spear on bot missions, bring this when doing blitz, cannon destroy or dropship destroy missions it is so good for those mission it great since your destroy "bot bases" it makes quick work on those mission
    also my personal load out on those missions is spear, laser, He barrage 150mm i think & montar normal or ems .
    trust me bro makes those missions a cake walk

  • @headlesshiidra
    @headlesshiidra 26 วันที่ผ่านมา

    The EAT being utility is a good take tbh. I'm that guy that just takes eats and finds an extra support weapon. It really is just another stratagem but you get more agency yourself.

  • @TheOrangesoda68
    @TheOrangesoda68 26 วันที่ผ่านมา +1

    I noticed you said dont have a reticule when hip firing. There is actually a way to turn it on so reticule is always visible. Its in hud settings. Very nice to have on if you dont mind losing a bit of emersion.

    • @DutchGuyMike
      @DutchGuyMike 26 วันที่ผ่านมา +2

      The AMR doesn't have the option. But my monitor definitely does! Hip firing that thing into the Hulk face plates never gets old.

  • @rickfinsta2951
    @rickfinsta2951 26 วันที่ผ่านมา

    FYI the Stalwart is pretty good at suppressing bots simply due to fire volume and magazine size which is basically the exact thing you are supposed to use an LMG for. Not gonna kill a lot but does stop them from advancing through a pinch point if you can catch some bigger guys behind smaller guys. If you listen to the devs talk about their real world military experience they really did put guns into their real world roles in-game.

  • @noahrombough2802
    @noahrombough2802 24 วันที่ผ่านมา

    About the recoilless v Quasar, something worth remembering is range, more specifically that the quasar shoots dead flat, where recoilless has a strong arc if you're far away. Not really something that sets them too apart, but depending on the player that can be an important difference, especially where utility is concerned

    • @thiccfila
      @thiccfila  24 วันที่ผ่านมา

      if a shrieker nest is 300 meters away for example, shoot a decent bit above it. I believe you can notice the drop at about 100m+, but its veyr slightly above at that range, up to 150-200 its a little above, 300 is where you gotta aim a decent amount above. utility wise you just need to know the drop distance, personally i dont like the wind up of quasar, which is why i still liked recoilless before the nerf.
      i am biased on this subject. which is why i stress tested quasar in the robot defense, and it performed fine at the end of the day. so it goes in the anti tank slot. against bugs same, it definitely felt bad waiting 15 seconds when we faced 3 titans lol, but we lived and won the match.

    • @noahrombough2802
      @noahrombough2802 24 วันที่ผ่านมา

      @@thiccfila I don't blame you, the windup is a bugger at times, and recoilless is still a quality weapon if you can judge reload times right, just trying to point to the smaller differences and how they might factor into an individual playstyle

  • @bstirpitz
    @bstirpitz 24 วันที่ผ่านมา

    i like the Speer too ~250m Range for Fabrictors.. thats also nice

  • @user-rx6xu6bs8c
    @user-rx6xu6bs8c 5 วันที่ผ่านมา

    In defence of Stalwart: (we're talking bugs here, this is definitely not the gun to use against bots)
    Turning the Fun Switch to the max, this gun becomes best crowd clearing weapon in the game; flamethrower does compete on close range, but even there it has issues, most notable of which is friendly fire/self-damage, due to hunters just not giving a damn shit about your anti-bug spray and jumping onto you anyway. At maximum fire rate it is possible to get few bile spewers down before they can start doing damage; even if they get close, you can jump away without damage of becoming a toast (looking at you, flamer). Also, usually you have teammates, and usually at least one of them has a gun that can help with spewers (if not, it's not stalwart's issue, it's issue of team composition). Also (this is probably fixed, i have not looked through patchnotes yet) in older versions acid would count as ignitable surface as well, making flamer the worst weapon against spewers as you were guaranteed to ignite yourself.
    Pair Stalwart with something like incendiary grenade or napalm airstrike and you can keep bug corpses piling up on bug breach for better half of it's uptime.
    Turn the Fun Switch to the minimum and you have a good run-and-gun (more like walk-and-gun, since divers can't run and shoot) weapon with decent accuracy, essentially having Stalwart act as a primary.
    tl;dr: stalwart is petty much more safe version of flamer with no damage on chargers' legs (you are gonna use stun grenade on them anyway so might as well just shoot the ass with bullets instead of burning legs)

  • @ci825
    @ci825 26 วันที่ผ่านมา

    If you aim above dead bodies, objects, etc with arc (kinda like the spear ig) your arcs will hit more consistently. Also it might be placebo but I feel like ADSing sometimes helps the arc single out your target in situations where there’s lots of bushes or bodies around. I haven’t tested this though

    • @keenshibe7529
      @keenshibe7529 26 วันที่ผ่านมา +1

      Eravin did test arcs with the blitzer and the arcs shoot targets in a cone, and ads places the cone further from your character, tightening the cone to your target. So yes, it does help slightly with precision with blitzer. I'm not sure about the arc thrower, but based on experience I would say its the same.

  • @LightingbladeShen
    @LightingbladeShen 26 วันที่ผ่านมา

    Well this is eyeopening...I recently adapted my bug build to bring the Laser canon for mobs (since it deals with warriors and hive guards whicht he pummeler struggles with (like the brood commander has higher armor etc)) along with the EATs for bile titans and chargers, using both of them for objectives like Shrieker nests and Spore Spewers. And here I discover it's subpar...
    What a bad day for Liber-Tea

    • @Ultrasonictwo
      @Ultrasonictwo 26 วันที่ผ่านมา

      well the LC is bad against BT and chargers..but if you bring AT for them then you're sweet.

  • @znail4675
    @znail4675 26 วันที่ผ่านมา

    I think the MG's against bugs got somewhat under rated, mostly as bringing one of them in a 4 man team is still pretty good as the man danger in the game is the combination of heavy and light targets making it a lot easier to deal with the heavy targets when someone else got a strong mob clearing weapon.

  • @adibemaxwell6111
    @adibemaxwell6111 26 วันที่ผ่านมา +1

    The airburst can kill chargers if you aim right under their head with it. It'll kill them. The clusters will be tighter and will damage the back end of the charger.

    • @keenshibe7529
      @keenshibe7529 26 วันที่ผ่านมา

      This is the first time I heard it being used like that. How consistent is it?

    • @adibemaxwell6111
      @adibemaxwell6111 26 วันที่ผ่านมา +1

      @@keenshibe7529 Not super consistent that you should rely on it. I prefer to use EAT's or a Recoilless for things like that. But an airburst **CAN** do it, just not reliably.

  • @DTraiN5795
    @DTraiN5795 26 วันที่ผ่านมา

    I use my quasar with the EATs with eagle air strike and orbital air burst on bugs. Might switch to recoiless but I like passing EATs to friends. Gives me 3 shots most of the time unless surrounded but that’s where my primary comes in to easily get back most of the time. I use the incendiary shotgun with grenade pistol and incendiary grenades
    Great video I’m gonna try out some new builds to see what I like and pass it along to friends

    • @nukedispenser349
      @nukedispenser349 26 วันที่ผ่านมา

      How are incendiary grenades against spewers? They are the only bugs I'm having issues with.

    • @DTraiN5795
      @DTraiN5795 26 วันที่ผ่านมา

      @@nukedispenser349 decent but not as good as other grenades. I run them bc it can do DoT on them and kill others around so I can focus fire on bigger enemies like them. I use this strategy bc I don’t run a laser guard dog and never will. The AoE is decent and last a good while on the ground too. It was better before they nerfed how long DoT will tick for but hey what else is new. It also pairs well with my fire shotgun I run as well. Impact and other grandes will instant kill them but I find there’s way too many on the map to have grenades for only a couple of enemy types. Fire is excellent all around on bugs.

  • @omegaweltall2001
    @omegaweltall2001 26 วันที่ผ่านมา

    I usually run the spear for the defend rocket missions. It heat when it can one tap a bile titan. I also ran a mission that was charger heavy with the recoilless. I probably ended up with +30 charger kills by the end. Lol

  • @rohesilmnelohe
    @rohesilmnelohe 21 วันที่ผ่านมา

    Against bugs I have gotten so proficient at killing titans with 500kg, my team usually kites them to me now.
    If we are split up, they use ORC and quasars.
    Against Automatons, eagles are better in general.
    Why i don't use AT weapons is because i run my mob-control loadout usually (T: inc, grenade pistol, stun, flamer/ A: sickle, GP, stun, AMR)

  • @102728
    @102728 10 วันที่ผ่านมา

    quasar against bots is perfectly fine in longer missions. the defense mission is quite different from most other missions in the density of enemies to deal with.

  • @kevinkrone6474
    @kevinkrone6474 25 วันที่ผ่านมา +1

    Autocannon my beloved, may she never be nerf'd

  • @wolfsaints
    @wolfsaints 26 วันที่ผ่านมา

    I’m pretty sure you can take out that towel with just about anything if it’s within range of that weapon idk it the Spear locks on to though since I don’t use it

  • @MrYdoineedthis
    @MrYdoineedthis 26 วันที่ผ่านมา

    Arc Thrower with EAT, same as AMR and EAT. Love the Arc Thrower still, but you have to be frontline so you don't oopsy kill your team with a chain lightning.

  • @lolersauresrex8837
    @lolersauresrex8837 26 วันที่ผ่านมา +1

    I’m already bracing myself for your dunk fest on the airburst 😂

    • @thiccfila
      @thiccfila  26 วันที่ผ่านมา +2

      Lol brace really hard

    • @lolersauresrex8837
      @lolersauresrex8837 26 วันที่ผ่านมา

      Aw thanks for the shoutout

  • @johnthetactician5139
    @johnthetactician5139 26 วันที่ผ่านมา +17

    AMR needs more representation on bugs

    • @Planterobeets
      @Planterobeets 26 วันที่ผ่านมา +2

      It is hard to balance weapons to work the same for both factions. That's why we need 2 different weapon upgrades/perk trees. For example, the AMR on the Automaton tree can be upgraded to have more rounds per mag (this perk can only be applied during Automaton missions). However, in the Bug Tree, it can be upgraded to have Heavy armor piercing at the cost of fewer rounds per mag. (this perk only applies during bug missions).

    • @BigHeadClan
      @BigHeadClan 26 วันที่ผ่านมา +2

      @@Planterobeets Honestly just giving it heavy armour pierce would be plenty on both factions.
      You still need to be a good shot to make use of its ammo effectively but it’s able to take down anything.
      AMR is my go to for all missions and my Sudo primary, focus on the medium sized bugs and let my squad handle the chaff.

    • @pondracek
      @pondracek 26 วันที่ผ่านมา +4

      It's ok for a weapon to be only good against one faction. In fact, it's desirable.
      Otherwise we just get a whole lot of weapons nobody uses ever. (Helldivers 1 actually had wonderful weapon diversity. Every weapon minus the break-action shotgun served a purpose, and the break-action shotgun was there for the challenge missions.)

    • @Mare_Man
      @Mare_Man 25 วันที่ผ่านมา

      ​@@pondracek The _Anti-Material_ Rifle not going through material is pretty undesirable.

    • @pondracek
      @pondracek 25 วันที่ผ่านมา

      @@Mare_Man Good thing it's the Anti-MateriEl rifle then, isn't it?
      Materiel (noun): military materials and equipment

  • @hampuskullberg9932
    @hampuskullberg9932 26 วันที่ผ่านมา

    I usually don't run higher level than 7 and I seldom play with more than a single friend and are therefore stuck with randoms. That means I usually need a setup that I know I can deal with everything on my own even if my team mates end up getting sidetracked into fighting for some random hill in the middle of nowhere.
    That's why for me the Quasar is the go to support weapon for me. It doesn't run out of ammo, I don't need to wait for hellpods to drop in while I got 15 hunters chasing me. It's just so damn reliable.
    Different situations favours different setups. Being self sufficient sure is rated a lot higher when you cannot for sure say that your fellow helldivers will have your back or even stay connected.
    Just thought I'd share my perspective :)

  • @harryevans4994
    @harryevans4994 21 วันที่ผ่านมา

    i really think the laser cannon is viable for bugs, definitely not solo but as part of a squad its great. fast kill on hive guards and bile spewers coz it can shoot through their head armour, and it even has a fast kill on chargers now. breaker incendiary for all the little bugs and jump pack for mobility

  • @Eight-Bytes
    @Eight-Bytes 26 วันที่ผ่านมา

    Good list. Not much to disagree on in all honesty.
    Airburst Rocket Launcher is such a fun weapon to use. But it definitely needs a bit more to see more play, otherwise it's far too slow and has situational uses.

  • @Tenmo8life
    @Tenmo8life 26 วันที่ผ่านมา

    This Shotgun tierlist takes the cake

  • @druidicdwarf
    @druidicdwarf 26 วันที่ผ่านมา

    As a pure spear believer can you show us more tips on how to consistently get 1 shots pls

  • @starlightcross5396
    @starlightcross5396 26 วันที่ผ่านมา

    Giving a like purely for that intro lmao, ill keep watching now

  • @Oldmanflying
    @Oldmanflying 26 วันที่ผ่านมา

    The Air Burst was amazing, until it was secretly nerfed. It would wipe everything off the map that wasn’t a charger. It was strong enough to wound a charger really good. I noticed that they made the detonation extremely sensitive. Nonetheless, I still take it out for large groups.

  • @LordRazer3
    @LordRazer3 26 วันที่ผ่านมา

    If we have plenty of anti tank I'm bringing the air burst. It's not the greatest but it fun

  • @tree4575
    @tree4575 26 วันที่ผ่านมา

    I kinda disagree with the devastator bit for the RAILGUN. Maybe I'm just really good with the timing but it only seems to need slightly unsafe mode to kill devastators to the body. This is actually really important because the AMR just can't kill devastators that efficiently when they aren't looking your way due to how thick their armor can be in when angled. That being said its ABYSMAL against all objectives (bots or bugs) and doesn't do anything against gunships.
    I've recently been bringing the HMG emplacement to clear bug objectives from across the map to help with this and its weirdly useful. 180 second cooldown is actually really fast given it has unlimited direct fire range with medium 4 penetration and double the HMG support weapons damage per shot.
    I would not recommend using the HMG emplacement solo against bugs though, it works really well in duos but if your solo you will not even get the 10 seconds required to line up a shot. That being said it can kill 2 shrieker nests in a SINGLE deployment so while a bit of a meme pick, its fun to use.

  • @campbellhansen7533
    @campbellhansen7533 6 วันที่ผ่านมา

    13:10 it is a two stage reload, technically. For some reason, the animation includes pulling something out of the front.

  • @kylesimmons9457
    @kylesimmons9457 26 วันที่ผ่านมา

    I miss the old Arc Thrower. It required skill to chain attacks to keep the fire rate high, and had the range to fight bots.

  • @awesometon
    @awesometon 23 วันที่ผ่านมา

    Personally, I prefer to play with the grenade launcher, jump pack, Diligence Counter Sniper, the Redeemer, and FS-38 Eradicator armor set as my build. I usually play in a sniper support role, hanging back and picking off enemies while my team goes in. I use the jump pack with the light armor to move quick and reposition when needed. I like the grenade launcher because well, ITS AN AUTOMATIC GRANDE LAUNCHER, and because it helps with taking out hoards of enemies, and I can run into bug nests and clear them with the grenade launcher real quick, and hop around the nest with the jump pack. The light armor makes me fast, but also the 50% explosive damage reduction from the eradicator armor makes it so I can be a bit more..... libral.... with my use of the grenade launcher in close quarters. Additionally, the redeemer is fine for clearing enemies in close range, especially hoards of the small bugs when they get close. Just spray and prey. I usually drop in with the mortar as well because it can lock onto enemies and kill parts of or whole hoards without having a line of sight on them. Sometimes the mortar even starts firing at hoards coming up on me when I dont even realize there is a hoarde there. Most of the time though it just fires shells at already dead enemies about 30-60 seconds after me and my squad cleared the area.

  • @snoddled
    @snoddled 24 วันที่ผ่านมา

    Is the stalwart rating based on the middle rpm or the max rpm?

  • @generalrendar7290
    @generalrendar7290 26 วันที่ผ่านมา

    Then there is me who runs HMG against bots and bugs.... 😛It is a support stratagem that requires at minimum $10 to effectively run because it needs stun grenades. Against bugs you almost have to bring the EATs because of how much chargers and BTs press W on you. If you can get the democratic detonation war bond, then you have a lot of great utility against both factions. I find it useful against the spewers but you need a primary that can get mobs off of you quickly. I've been running EATs without a support weapon and either I pick up a random support weapon on the ground or get one that a teammate left behind. It's surprisingly fun!

  • @comrad707
    @comrad707 25 วันที่ผ่านมา

    i've tried to give the Railgun a chance. I practiced with it up to the point i can say i'm confident with it...but it's still such a let down in comparison to AMR or Autocannon (on both bugs and bot plannets). It should just be in the terrible section

  • @jiopa
    @jiopa 26 วันที่ผ่านมา

    That's weird. I've been running railgun all week. It consistently kills devastators with one shot for me. But yes, biggest weakness are gunships.