🦜Breaking Into the Game Art Industry: Careers and Portfolio Advice

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  • เผยแพร่เมื่อ 23 ส.ค. 2024

ความคิดเห็น • 9

  • @chriscrowe11
    @chriscrowe11 ปีที่แล้ว +2

    This type of insight is very helpful, thank you for sharing! I'm taking lots of notes

    • @3dmutiny
      @3dmutiny  ปีที่แล้ว

      My pleasure. Any more questions, come into our discord. bit.ly/3DM_Discord

  • @zZ-Wipeout-Zz
    @zZ-Wipeout-Zz 4 หลายเดือนก่อน +1

    so all i got from this video was you have to be very lucky and apply at the right time lol

  • @3dmutiny
    @3dmutiny  ปีที่แล้ว

    🎁Get a FREE Welcome Package🎁:
    bit.ly/3DM_Welcome
    🦜Join the Discord community🦜:
    bit.ly/3D_Mutiny_Discord

  • @mad616
    @mad616 ปีที่แล้ว +1

    Question is if we should break into the industry. Isn't it better to start your own company and make a whole own game instead of crunch and get payed less.

    • @3dmutiny
      @3dmutiny  ปีที่แล้ว

      It's an interesting question. I started my own company before entering the established industry, which I believe significantly contributed to my career growth. We managed to secure investment and support ourselves with a salary during that period. The approach you take depends on your goals. If you aspire to become a Game Character Artist, it's crucial to focus on developing your portfolio and honing your skills. Working on a game project could provide the motivation and structure you need. Some individuals may find motivation through attending university, while others might prefer online courses. Ultimately, the most effective approach varies based on individual preferences and needs.
      *If you want to be paid more, then you would definitely go into the industry.

  • @nosirve9458
    @nosirve9458 4 หลายเดือนก่อน

    does the software you use matter to the studio? for example, for modelling assets?

    • @3dmutiny
      @3dmutiny  4 หลายเดือนก่อน

      If you're in house it can do. If you're a contractor it rarely matters

    • @nosirve9458
      @nosirve9458 4 หลายเดือนก่อน

      But what's the point tho of saying to artists, "use this software" if the end result it's gonna be the same? Like , for example, when you export to substance or mari the asset is already an fbx. I hope that with USD studios let us pick our own softwares XD@@3dmutiny