There's another thing you may need to consider, the issue of using floating point numbers. I don't think there is a computer in existence that uses them without rounding errors, so I'm pretty sure that in order to make the program give accurate results, especially over a long term, youll need to replace every floating point variable with some other number system with arbitrary precision and no rounding, or at least a way of tracking rounding errors and constantly adjusting for them. I am not knowledgeable enough to know what alternative system is best for this. Whatever the case, your orbits will always accumulate errors over time and eventually collapse using the systems you are currently
im working on a custom race for a fantasy world im creating, and together with that im creating a custom planet in a cool orbit my idea was a planet with two moons, except the moons dont just orbit the planet, they also orbit around each other, similar to the sunflower one you showed off. obviously the net mass of the moons would be smaller than the mass from the planet, though not too much as i want the planet to vary in distance from the sun, but its cool to see that orbit visualized!
@2:56 Use the configuration of body 1&2 locked into a more energetic orbit together, and then orbited by the loosely bound 3rd body, as a special case to probe for insights into stability.
This video will blow up sooner or later. Definitely subbed
There's another thing you may need to consider, the issue of using floating point numbers. I don't think there is a computer in existence that uses them without rounding errors, so I'm pretty sure that in order to make the program give accurate results, especially over a long term, youll need to replace every floating point variable with some other number system with arbitrary precision and no rounding, or at least a way of tracking rounding errors and constantly adjusting for them. I am not knowledgeable enough to know what alternative system is best for this. Whatever the case, your orbits will always accumulate errors over time and eventually collapse using the systems you are currently
This is such an intricate and well thought of video, great content. I feel like I've hit youTube gold, you have 1 new subscriber 🥂
Can't believe you almost found another solution
Great video man, hope the algo picks it up. Will do my best to share. Thanks for the great content! 😊
Really hope the algorithm picks this up, great video!
which one?
@ the TH-cam one.
@@parallelgaming8424 oh
im working on a custom race for a fantasy world im creating, and together with that im creating a custom planet in a cool orbit
my idea was a planet with two moons, except the moons dont just orbit the planet, they also orbit around each other, similar to the sunflower one you showed off. obviously the net mass of the moons would be smaller than the mass from the planet, though not too much as i want the planet to vary in distance from the sun, but its cool to see that orbit visualized!
@2:56 Use the configuration of body 1&2 locked into a more energetic orbit together, and then orbited by the loosely bound 3rd body, as a special case to probe for insights into stability.
Possibly...
Start with body 1 and 2 in such a tight energetic orbital around each other, that they don't even affect body 3 as two separate bodies.
The square orbit :O
Now I wanna do some simulation stuff
How did youtube recommend me this, this is actually a good video, is yt broken?
1N73LL1G3NC3 15 7H3 4B1L17Y 7O 4D4P7 7O CH4NG3. I was here 09/12/2024
Why not godot?
Neat.
investing