Do You Like C or C++ More ?

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  • เผยแพร่เมื่อ 18 พ.ย. 2023
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ความคิดเห็น • 1.2K

  • @norhamsfinest9761
    @norhamsfinest9761 8 หลายเดือนก่อน +4668

    I don't mind C++ code I wrote because I only use the subset of features I like and understand. The biggest problem of C++ is that everyone uses a different subset of the language and so trying to learn a new program every is like learning a new language.

    • @capsey_
      @capsey_ 8 หลายเดือนก่อน +108

      Ding ding ding ding!

    • @sacredgeometry
      @sacredgeometry 8 หลายเดือนก่อน +217

      Exactly this. Good C++ looks and behaves a lot like C anyway. Just with classes.

    • @maciejprokop2001
      @maciejprokop2001 7 หลายเดือนก่อน +7

      Yeah o think you're right man !

    • @sqrt7956
      @sqrt7956 7 หลายเดือนก่อน +15

      This is similar to the problem with Kotlin as well! Reading others' Kotlin is so hard lol

    • @SkyyySi
      @SkyyySi 7 หลายเดือนก่อน +46

      ​@@sacredgeometryIf you think that C++ is just C with classes, then you probably never used anything beyond C++89

  • @happyfase
    @happyfase 8 หลายเดือนก่อน +3954

    With macros, every C++ project becomes it's own programming language.

    • @mdev790
      @mdev790 8 หลายเดือนก่อน +130

      Not macros but more like templates

    • @homelessrobot
      @homelessrobot 8 หลายเดือนก่อน +185

      even without templates, ever c++ project is its own programming language because every project uses a different subset of the language.

    • @NimerionTech
      @NimerionTech 7 หลายเดือนก่อน +14

      @@homelessrobot go binary then.

    • @homelessrobot
      @homelessrobot 7 หลายเดือนก่อน +77

      @@NimerionTech binary isn't a programming language

    • @tsunamio7750
      @tsunamio7750 7 หลายเดือนก่อน +48

      @@homelessrobot He doesn't know about assmblers i think. Just don't bother with the guy. His soul will forever rest in heaven.

  • @ISKLEMMI
    @ISKLEMMI 8 หลายเดือนก่อน +1849

    People say you can simply avoid using the ugly parts of C++. The problem is that you still have to read and use code written by people who DO use those features.

    • @KanashimiMusic
      @KanashimiMusic 7 หลายเดือนก่อน +27

      Sadly, at this point, you literally can't even avoid those parts while writing code, either.

    • @captainfordo1
      @captainfordo1 7 หลายเดือนก่อน +59

      @@KanashimiMusicyou can, just remove the those two little p’s at the end of the file extension

    • @KanashimiMusic
      @KanashimiMusic 7 หลายเดือนก่อน +4

      @@captainfordo1 Yeah, but as soon as you access those files from cpp code you gotta deal with the same shit

    • @NinjaRunningWild
      @NinjaRunningWild 7 หลายเดือนก่อน +1

      Have to?

    • @Dremth
      @Dremth 7 หลายเดือนก่อน +11

      You should try not collaborating with bad programmers. It's pretty nice.

  • @bobson_dugnutt
    @bobson_dugnutt 7 หลายเดือนก่อน +1549

    "You can tell what every line of code is doing"
    *laughs in compiler optimizations*

    • @phusicus_404
      @phusicus_404 7 หลายเดือนก่อน +63

      "As-if" principle

    • @WillD-jj9kg
      @WillD-jj9kg 7 หลายเดือนก่อน +21

      Haha yeah man that's wild, no just kidding I got no clue or care what that means 😂

    • @koiledPythonRain
      @koiledPythonRain 7 หลายเดือนก่อน +47

      Excactly. This seems like an ego problem

    • @pyrus2814
      @pyrus2814 7 หลายเดือนก่อน +48

      You seriously overestimate how much the compiler actually does.

    • @scr4932
      @scr4932 7 หลายเดือนก่อน +26

      ​@@WillD-jj9kgThe compiler may optimize the code while compiling it to make it faster depending on how it's configured.

  • @reynoldskynaston9529
    @reynoldskynaston9529 7 หลายเดือนก่อน +756

    Low level is great because it feels like you understand everything but abstraction is great cause you can get stuff done quick

    • @natescode
      @natescode 7 หลายเดือนก่อน +32

      There is a point where abstraction goes too far. EVERYTHING in C++ can mean something else. Macros, operator overloading and numerous features makes it extremely difficult.

    • @Hardcore_Remixer
      @Hardcore_Remixer 7 หลายเดือนก่อน +15

      Hence why C hits the sweet spot for me.

    • @fr89k
      @fr89k 6 หลายเดือนก่อน +13

      Abstraction is good if you have a large code base and need to extend and modify the code. With a very good software architecture a similar convenience level can be achieved in C, but a) you have to be able to really really create such a good architecture and usually you notice too late all the oversights you made and b) if a new guy joins the team, you have to teach him a lot about how this architecture is too work. In contrast, every C++ developer knows how C++ inheritance works, so you have that covered already.

    • @powertomato
      @powertomato 5 หลายเดือนก่อน +4

      Abstraction is good, if you don't need bare metal access, but why on earth C++? It has features that don't matter if you need abstraction, but lacks features if you value it. It's like it takes the worst of both worlds: it's bad for if you need abstraction and it's bad if you need low level access.

    • @fr89k
      @fr89k 5 หลายเดือนก่อน +2

      @@powertomato In C++ you can do very low level things. In embedded systems that is important for a few things. A language that doesn't allow direct interaction with the hardware is not suitable for ended systems.

  • @nicholasfreitas8662
    @nicholasfreitas8662 7 หลายเดือนก่อน +482

    never show this man python

    • @finalformluigi
      @finalformluigi 3 หลายเดือนก่อน +70

      For real lmao. Python is the pinnacle of abstraction!

    • @julian_handpan
      @julian_handpan 3 หลายเดือนก่อน +10

      @@finalformluigilol you don’t know ruby 😂

    • @finalformluigi
      @finalformluigi 3 หลายเดือนก่อน +12

      @@julian_handpan you're correct; I did not know ruby, but I did a little speed reading and I feel like it's got a bit of that assembly flavor hidden in there so I'm gonna have to say its not zen enough for me 😜

    • @julian_handpan
      @julian_handpan 3 หลายเดือนก่อน +2

      @@finalformluigi a lot of meta programming in ruby my friend!

    • @finalformluigi
      @finalformluigi 3 หลายเดือนก่อน +4

      @@julian_handpan python has meta programming too. both languages are very similar; I was just poking some fun at Ruby's syntax.

  • @karansethia1037
    @karansethia1037 7 หลายเดือนก่อน +766

    That one guy at every hackathon

    • @user-hl3qv8qg2s
      @user-hl3qv8qg2s 7 หลายเดือนก่อน +40

      imagine this guy talking to women. lmao

    • @Cobalt985
      @Cobalt985 7 หลายเดือนก่อน

      @@user-hl3qv8qg2s people like this are the only reason the internet works

    • @HeyIntegrity
      @HeyIntegrity 6 หลายเดือนก่อน +14

      Do people who already know how to code go to hackathons or is that a place to learn how to code too?

    • @amir_husseyn7712
      @amir_husseyn7712 6 หลายเดือนก่อน +18

      I think both​@@HeyIntegrity

    • @Dom-zy1qy
      @Dom-zy1qy 4 หลายเดือนก่อน +30

      ​@user-hl3qv8qg2s You would think that, but there are many women who appreciate guys like him, and how they articulate things; even if its nerdy. I have a friend who's slightly more attractive appearance wise, he's legit got a fkn harem at his college.
      I don't know how tf that happened, but he's had like 4 different groups of females orbit around him.
      I think being authentic is a big part of it.

  • @CrittingOut
    @CrittingOut 8 หลายเดือนก่อน +39

    I like C++ more as long as it's used for the initial goal of "C with classes"

    • @jasonenns5076
      @jasonenns5076 8 หลายเดือนก่อน +10

      But, that is not the point of C++. The point of C++ is versatility, limit itself to what C does, but to expand on it.

  • @NTSuperbyte
    @NTSuperbyte หลายเดือนก่อน +4

    "C++ makes it harder to shoot yourself in the foot, but when you do, you'll blow your whole leg off"

  • @lukewatson8848
    @lukewatson8848 7 หลายเดือนก่อน +1240

    "'Do you like C or asm more?' Dude, 100% like asm more, now this gonna probably come off as a skill issue, and it might, but, I don't like C because I think it abstracts away a lot of how the computer actually behaves. The reason why I like asm is because I can tell you exactly what every line of code is doing on the actual hardware."

    • @WoWUndad
      @WoWUndad 7 หลายเดือนก่อน +612

      Do u like asm or electrically charging each transistor 1 by 1 and poking the logic gates manually

    • @Omsip123
      @Omsip123 7 หลายเดือนก่อน +7

      👍

    • @EmptyJarDoto
      @EmptyJarDoto 7 หลายเดือนก่อน +107

      Yeah that logic is so cringe.

    • @natescode
      @natescode 7 หลายเดือนก่อน +95

      ​@@EmptyJarDotocompletely sound actually. Have you used C++? It has every feature known to man.

    • @natescode
      @natescode 7 หลายเดือนก่อน +28

      ad absurdum.

  • @StupidusMaximusTheFirst
    @StupidusMaximusTheFirst 8 หลายเดือนก่อน +286

    You're obviously correct. You read C, you know what it does, C++ not so much. But that's the thing with OOP and higher level. That's the point. You don't really care to know how a tire is made. You just wanna use a tire to swap it for your flat tire in your car. In the same way, I don't wanna build a doubly linked list in C yet again, I'd rather just use something like a C++ std::list or whatever suits my problem.

    • @BigJMC
      @BigJMC 7 หลายเดือนก่อน +23

      Yeah but the issue arises when you’re doing more advance stuff or debugging with those types especially on such a low-level language you need to know exactly what it’s doing which can be really difficult with C++
      Edit: don’t worry guys, I was wrong. Decided to buy a C++ textbook and go back and study it a lot more in-depth. Ended up liking it a lot.

    • @StupidusMaximusTheFirst
      @StupidusMaximusTheFirst 7 หลายเดือนก่อน +82

      @@BigJMC if you're doing more advanced stuff, you'd wanna use libs others wrote, you don't wanna reinvent the wheel. You pretty much know what the structures you are using are doing. Most libs also have documentation. I wouldn't worry as much on debugging, most problems are likely gonna be in your code.

    • @joshnjoshgaming
      @joshnjoshgaming 7 หลายเดือนก่อน +1

      exactly

    • @alish2001
      @alish2001 7 หลายเดือนก่อน +10

      @@BigJMC as giannis said then you'd wanna use battletested libraries not reinvent the wheel.

    • @BigJMC
      @BigJMC 7 หลายเดือนก่อน +8

      @@StupidusMaximusTheFirst I would but I’m writing a game engine that sits directly on top of the Vulkan library which means it’s very time sensitive, I need to make sure my buffering and render call’s aren’t being held up by another library or it’ll cause big fps drops.
      Plus I wouldn’t even know what the libraries are actually doing, they could be doing the most inefficient loop calls known to man and I would be loosing my mind for hours straight wondering why my code is running so slow.

  • @sinom
    @sinom 8 หลายเดือนก่อน +94

    This in general is a "problem" with abstraction. You trade code that is more traditionally readable and more concise for not immediately knowing low level details of what does what.
    Which is better is very dependant on the use case and personal preference.
    For most sub millisecond usecases I've had to deal with when writing stuff with C++ using some linear algebra library that does operator overloading it was more than fast enough for the job while making it just easier to write simple vector and matrix maths.

    • @ollicron7397
      @ollicron7397 7 หลายเดือนก่อน +5

      It literally makes everyone hate c++ in a production environment.

    • @egg-mv7ef
      @egg-mv7ef 7 หลายเดือนก่อน +17

      people forgetting they can ctrl + click to go to a class definition and use their eyeballs to see what the overload does is crazy

    • @Deadmanstrolln
      @Deadmanstrolln 7 หลายเดือนก่อน +15

      ​@@egg-mv7efc coders are a wild bunch. Them and bash scripters are the only group you'll find refusing to use IDEs in general. In reality, unless you absolutely need the best performance down to nanoseconds, you probably shouldn't be dealing with C at all. Use a modern language and develop 100x faster with infinitely easier to read code.

    • @egg-mv7ef
      @egg-mv7ef 7 หลายเดือนก่อน +1

      @@Deadmanstrolln eh c++ is great to use tbh i use it for almost everything. this dude in the vid straight up doesnt know what hes talking abt

    • @OverruledDood
      @OverruledDood 7 หลายเดือนก่อน +2

      ​@@egg-mv7ef this isn't reliable 100% of time in 100% of IDEs, yes you can find how the abstractions are implemented but if the abstraction wasnt necessary to begin with all it means is anyone reading that code is going through more steps than they need to to figure out what thw code is doing.

  • @mu11668B
    @mu11668B 2 หลายเดือนก่อน +13

    I didn't know I wasn't alone.

  • @neerajn376
    @neerajn376 7 หลายเดือนก่อน +10

    bruh he literally said skill issue, im dying LMAOO

  • @zonea4860
    @zonea4860 8 หลายเดือนก่อน +468

    In my personal projects I generally just create cpp files but write mostly C code and occasionally use C++ features where I need them and where I see a clear benefit over C counterparts. That's also why I really LIKE C++. You (mostly) aren't forced to use C++ features. Theoretically if someone really wanted, they could write a program in C++ but only using C features without anything from C++. Also I think there are good uses for both C and C++. For example when I'm writing more low level stuff (like drivers, internal os stuff etc) I like to use C. But for example when I'm writing code for games or stuff with UI, I prefer C++ and the OOP aproach instead of functional. This is my personal opinion, but writing game stuff or UI stuff not in OOP is pain, and on the other hand writing low level stuff in OOP is pain too, so I think everything has it's own use cases

    • @mage3690
      @mage3690 8 หลายเดือนก่อน +18

      My biggest complaint with trying to write C in C++ is the fact that MSVC doesn't comply to any _remotely_ modern C standard. So I do things that C should be able to do, and get hella frustrated as a noob because I downloaded Visual Studio because "internet said start with Visual Studio." But what you said is absolutely right, my problem is with the discrepancy between MSVC and RTFM.

    • @leggoentertainment2947
      @leggoentertainment2947 8 หลายเดือนก่อน

      ​@@mage3690would vim solve this?

    • @vinylSummer
      @vinylSummer 8 หลายเดือนก่อน

      ​@@mage3690just use Linux

    • @Templarfreak
      @Templarfreak 7 หลายเดือนก่อน +2

      it's possible C existed long before the idea of a closure existed, im not completely sure, but if C just had closures then i think you wouldnt necessarily need to use C++ for game development because closures on its own can accomplish many of the same things that an OOP language can but that an OOP language needs multiple separate features for. its really odd that C seems to continue to not adopt the idea of closures because it's a feature that would fit in perfectly with C and that is basically a given in any other much more modern functional-centric language.

    • @mage3690
      @mage3690 7 หลายเดือนก่อน

      @@Templarfreak what do you mean by a "closure"? Do you want a locally scoped variable inside a function to retain its value between function calls? That's the "static" keyword you're looking for. Do you want to call a function via dot operator? Let me introduce you to the wild and whacky world of 🌈 function pointers 🌈. It goes a little like this:
      struct mystruct {
      int a;
      void (*printvals) (struct mystruct);
      };
      void printvals(struct mystruct mystruct) {
      printf("d%", mystruct.a);
      }
      struct mystruct mystruct = {3, printvals};
      Then just call it by going "mystruct.printvals(mystruct);". It's a little annoying to type "mystruct" twice at the calling point, but I have not a singular clue how one would manage it without that. I'm pretty sure C just isn't that smart. Also, unless you use a constructor function (a macro would probably work best for that), that function pointer could point to any void with a single argument of type mystruct. Not sure how many of those you have lying around, but it's conceivable that that could screw things up.

  • @BeeboHamido
    @BeeboHamido 6 หลายเดือนก่อน +82

    I don’t like assembly either. I like to exactly know what bits are getting executed in the machine.

    • @monkeibusiness
      @monkeibusiness 3 หลายเดือนก่อน +35

      I dont really like machine code either. I like to know where my electrons are, I need to see what my electromechanical transistors are doing!

    • @borisletic
      @borisletic 2 หลายเดือนก่อน +11

      ​@artemis4771atoms are too abstract...I like elementary particles more...

    • @johnver9245
      @johnver9245 หลายเดือนก่อน +14

      You guys are pathetic, when I code I wanna know exactly what quarks and leptons are doing. It's fundamental to know about them if you wanna keep track of your protons, neutrons and electrons.. 😂

    • @michaelburggraf2822
      @michaelburggraf2822 11 วันที่ผ่านมา

      I love watching the wave functions.

    • @fugyamom
      @fugyamom 5 วันที่ผ่านมา

      That's what the rip register on x86 asm is for you dingleberry

  • @3KLANGMUSIC
    @3KLANGMUSIC 8 หลายเดือนก่อน +93

    Many people told me Im the smartest guy that they ever met. So I bought an Unreal Engine C++ course, but the only thing I learned was that they lied to me.

    • @TheShmrsh
      @TheShmrsh หลายเดือนก่อน +1

      😂😂😂

    • @TheShmrsh
      @TheShmrsh หลายเดือนก่อน +2

      I had a friend he tried to learn that shi too and he ended up quitting after not event getting past vs code

    • @K3rhos
      @K3rhos หลายเดือนก่อน +3

      Don't worry I'm a C++ dev myself for years, and I wanted to test Unreal Engine one day (without using Blueprints, so only using real coding with C++) and I quickly quited lol
      Unreal Engine C++ is like a new language by itself, everything from the original C++ is different, UE built their own garbage collector, they have built their own smart pointers, their own defines etc...
      It's liking learning a new language from scratch tbh.

    • @crispybatman480
      @crispybatman480 26 วันที่ผ่านมา +4

      ​@@K3rhosMan, imagine what the source code for something like Ark Survival Evolved looks like then... Pure spaghett.

    • @mattmurphy7030
      @mattmurphy7030 17 วันที่ผ่านมา

      @@K3rhosyou’re a piss poor c++ dev if you found unreal c++ complicated. It’s an extremely restricted subset of C++.

  • @joshnjoshgaming
    @joshnjoshgaming 7 หลายเดือนก่อน +8

    I don’t need to sort through my entire T shirt thread by thread to understand it’s an article of clothing

    • @joshnjoshgaming
      @joshnjoshgaming 7 หลายเดือนก่อน +2

      Abstractions are great for saving time and not reinventing the wheel every day. Everything has its costs, low level is great but not a one size fits all

  • @awesomedavid2012
    @awesomedavid2012 2 หลายเดือนก่อน +2

    These languages like C++ have a context problem where you have to follow much more code to understand it. Languages like Go or C don't have this problem to the same extent because they limit their semantics a lot so that it becomes a lot clearer what is actually happening in any given place.

  • @mintx1720
    @mintx1720 7 หลายเดือนก่อน +11

    rust can also heap allocate with the minus sign lmao

  • @muvoksismakings
    @muvoksismakings 8 หลายเดือนก่อน +40

    You would probably vomit while doing ruby. I dont have this issue with c/c++ but holy shit the amount of 'magic' ruby has going under the hood its disgusting.

    • @natnial1
      @natnial1 8 หลายเดือนก่อน +45

      I don't see any problem with my code accidentally summoning demons

    • @qorso
      @qorso 8 หลายเดือนก่อน +2

      it pretty 😍

    • @Drummerx04
      @Drummerx04 8 หลายเดือนก่อน +16

      Well, now we really are comparing apples to coca cola, aren't we?
      Ruby is just a prettier python to me. If i need a hardcore text processing program, ruby is my go to language because everything I need to do that is front and center in the language syntax.
      Example: I used ruby to generate custom C++ template libraries and DDS interface files from xml schemas.
      I could have built the tool in C++, but it likely would have taken several times longer to write and the only benefit would be saving 1 second of runtime processing every 4 months or so.

    • @RetroAndChill
      @RetroAndChill 8 หลายเดือนก่อน +8

      I mean isn’t that the point of a scripting language? It’s for doing high level processing where you don’t care about having direct control over the OS.

    • @zerberus1097
      @zerberus1097 7 หลายเดือนก่อน +3

      Why would I care about instructions on the OS when wanting to parse a string lol

  • @rachit7645
    @rachit7645 8 หลายเดือนก่อน +327

    Obligatory skill issue

    • @douwehuysmans5959
      @douwehuysmans5959 7 หลายเดือนก่อน +27

      Oh god, the zoomers are starting to join the workforce

    • @wiczus6102
      @wiczus6102 7 หลายเดือนก่อน

      @@douwehuysmans5959 Pretty sure milienials know what skill issue is.

    • @TheALPHA1550
      @TheALPHA1550 3 หลายเดือนก่อน

      ​@douwehuysmans5959 it's much too soon ...

  • @platin2148
    @platin2148 8 หลายเดือนก่อน +175

    The worst thing is classes in 600 hundred different files which inherit methods from some parent / or abstract class that then is defined somewhere as virtual thingy somewhere else.

    • @AntonioZL
      @AntonioZL 8 หลายเดือนก่อน +18

      Jesus christ, I hate that. It makes everything so hard to follow.

    • @clementlebeau484
      @clementlebeau484 8 หลายเดือนก่อน +12

      I feel like inheritance can be decently readable as far as there’s a UML class diagram to follow along with

    • @platin2148
      @platin2148 8 หลายเดือนก่อน +17

      @@clementlebeau484 Which there is non 99% of the time + even the will not help to find which virtual interface is behind X can only give you possible options.

    • @Cd5ssmffan
      @Cd5ssmffan 8 หลายเดือนก่อน +7

      OOP is really basic why dont you take the time to learn abstraction and inheritance?

    • @platin2148
      @platin2148 8 หลายเดือนก่อน +3

      @@Cd5ssmffan It‘s a tool but i never said that it’s difficult to use but it’s creating code that is easily viewable without having a full indexer + IDE in it is not possible to brain compile except for extremely basic things. The Argument you make that i don’t know it seems to be inferred by simply nothing.

  • @codelapiz
    @codelapiz 7 หลายเดือนก่อน +78

    you should try c#. in c# not only dont you know what the OS is doing, you dont know what the program is doing on any level. It may just randomly decide because of how you spelled a variable name that it is gonna create a SQL server, or provide an API endpoint with that name.

    • @NuevoVR
      @NuevoVR 6 หลายเดือนก่อน +3

      csharp is like lego

    • @guxershmeg
      @guxershmeg 4 หลายเดือนก่อน +7

      C# code is way more easier to understand then C++.

    • @sporksto4372
      @sporksto4372 4 หลายเดือนก่อน +6

      As a C# fan, this is so accurate.

    • @adialwaysup8184
      @adialwaysup8184 3 หลายเดือนก่อน

      Can't mate. You need a language that compiles to machine code for low level or kernel programming. C# is like java in that sense. C/C++, Rust and Zig are a few that can do this. Yes, there are workarounds for some, like fortran. But at this point, if you're not going with Rust or Zig, you might as well stay with C/C++

    • @eyoo369
      @eyoo369 2 หลายเดือนก่อน +1

      I love C# for web projects. From backends to frontend. It’s great for that.

  • @arakwar
    @arakwar 8 หลายเดือนก่อน +37

    So basically you prefer what you know. As most people does.

    • @natescode
      @natescode 7 หลายเดือนก่อน +3

      No, he prefers sanity. Do you even code ? 😂

    • @dumdum7099
      @dumdum7099 4 หลายเดือนก่อน +3

      Listening comprehension zero. You.

  • @aliendroid8174
    @aliendroid8174 7 หลายเดือนก่อน +8

    I like c++ because I can choose how much I want to abstract if at all. And once you get experienced with it, you know what's underneath the abstractions too and can think of it in both ways.

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน +2

      Yes. In general C++ is just a C (except constructs which are not compatible in C++ standard with C) with many OPTIONAL extensions. You can select what suits you the best.

  • @Lord_zeel
    @Lord_zeel 6 หลายเดือนก่อน +9

    Abstraction is the name of the game though. In a well written program, you should be able to tell *what* is being done, but you don't need to know *how* for most of it. The less implementation you have to keep in your head, the more space you have for other ideas. Abstraction lifts the burden, and makes it much much easier to write incredibly complex programs without needing to understand every nuance of complexity all at once.

    • @PixLgams
      @PixLgams 2 วันที่ผ่านมา +1

      You can achieve a lot of that with libraries, though.
      Python is actually a good case study here: If you listen to some of the developer's talks or read through their PEPs, you'll notice that in it's basic form, Python is not much more complex than C. Python's developers have added a lot of well thought out syntactic sugar to the language though upon which it's interpreter/JIT compiler can pick up (e.g. notice how Python's class methods always require you to give a "self" parameter while most other languages don't). That combined with it's vast standard library ranging from common data structures to full-on HTTP networking and multiprocessing however has made the language incredibly convenient to use, even if the base language is pretty weird compared to most others.
      If C had a standard libary as expansive as Python's, it would probably be a lot more popular. If you added Python's absurd amount of syntactic sugar to it... you'd basically get C++.

  • @gerarddip
    @gerarddip หลายเดือนก่อน +2

    I legit had a nightmare yesterday that I was sitting at my desk in my dorm in a really bad incongruous outfit, typing “word.word.word.word.word” and trying to compile it and I’d get some errors, then I’d keep adding more “.word”s only for it to keep failing. I had a C++ nightmare.

  • @lonelyshpee7873
    @lonelyshpee7873 8 หลายเดือนก่อน +29

    C++ is what happens when you take a simple langauge like C, that is very close to the hardware, and add a bunch of features that allow you to abstract away from it... But coding in C often makes me wish I could use C++ features. So the solution would be to code in C++, but only use the C++ features you want. That's fine if you're the only programmer, but if you're in a team? You're opening the floodgates of incomprehensible code.

    • @KanashimiMusic
      @KanashimiMusic 7 หลายเดือนก่อน +9

      The problem is that we're at a point where not all C code is valid C++ code anymore, and I feel like at that point the language just fails at what its purpose was

    • @breadiusloafus5068
      @breadiusloafus5068 7 หลายเดือนก่อน +3

      INTRUDER ALERT! A RED SPY IS IN THE BASE!

    • @cmxpotato
      @cmxpotato 7 หลายเดือนก่อน +1

      That's why you enforce linters and static analyzers in your cicd pipeline to make sure the team follows the standard. This shouldn't be too much of problem since you should always have that pipelined whether it's C++ or any other language.

    • @martijn3151
      @martijn3151 7 หลายเดือนก่อน

      Just make sure you lay down programming rules in your team, and all will be fine.

    • @mynameisjeff9124
      @mynameisjeff9124 7 หลายเดือนก่อน

      ⁠@soyel94
      int main() {
      char* xs = malloc(128);
      return 0;
      }
      This compiles in C but not C++, because you can’t simply concert pointer types without explicitly casting.

  • @seanhollibaugh3776
    @seanhollibaugh3776 7 หลายเดือนก่อน +10

    Hard agree, c++ is difficult to read, i hate having to constantly pull up manual pages

    • @martinprochazka3714
      @martinprochazka3714 7 หลายเดือนก่อน

      If you find C++ hard to read it's your colleagues who are to blame. You could write stinky unreadable code in any language if you really wanted to.
      And yes, C++ is difficult, that's why not everyone should be using it. It's not like you go design nuclear reactors after taking your physics introductory course, why is everyone thinking they can get away with it in CS? If you suck at programming just do Python and be happy its not like it pays less than C++ 🤷

    • @cd2320
      @cd2320 หลายเดือนก่อน

      Lol and you don’t have to do that with C? Have you never dealt with Linux code? Or any library or API whatsoever?

  • @scottlivezey9479
    @scottlivezey9479 หลายเดือนก่อน +2

    When I was involved with software development full-time, I never made the leap from C to C++. My main issue with the whole concept of C++ stemmed from its lack of efficiency. This commentary over 25 years later is music to my ears. 😊

    • @mightymalakai
      @mightymalakai 29 วันที่ผ่านมา

      C++ is very efficient

    • @scottlivezey9479
      @scottlivezey9479 28 วันที่ผ่านมา +1

      @@mightymalakai hmmm, then which operating systems have moved onto a C++ foundation from C? You can claim potential development efficiency gains. I’m referring to runtime performance.

  • @philipyim2446
    @philipyim2446 หลายเดือนก่อน +2

    C++ the first bloat code with libraries that magically multiplied the assembly code base by a factor of ten.

  • @AxelStrem
    @AxelStrem 8 หลายเดือนก่อน +65

    and in C you'd have to call it "calculate_difference"... and it still can do heap allocations

    • @bies_moron4404
      @bies_moron4404 7 หลายเดือนก่อน

      IT IS ACTUALLY - OPERATOR IN HIS CODE AND ALL ITS DOING IS SUBTRACT SIZEOF STRUCT FROM PAGE SIZE

    • @AxelStrem
      @AxelStrem 5 หลายเดือนก่อน +5

      @@bies_moron4404 I guess my point was that in C you still have to call functions, and all this reasoning can be applied to function calls just as well: you can't tell what a function actually does just by looking at its name. Does this mean it's a dangerous abstraction? Can we even use functions if we want to "know what every line of code does exactly"? If someone writes a function that mines bitcoins and names it "calculate_factorial" is that really a language problem?

    • @KingBobXVI
      @KingBobXVI 2 หลายเดือนก่อน

      @@AxelStrem - You're kind of missing the point though. A function doing a heap allocation doesn't apply to what he's talking about, because that function would be known to do a heap allocation - you know it's explicitly calling that function, whereas the minus operator is overloaded so at a glance, you don't know what function it's calling until you look up and get the types at that location and figure out which overload of the operator it's going to use. But if you explicitly use, say, "set_sub", you know just from the call-site that it's going to do a subtraction operation on a set, and that's going to necessarily return a new set which will have to be allocated.

    • @cd2320
      @cd2320 หลายเดือนก่อน +1

      @@KingBobXVIand you would know that that particular overloading does a heap allocation. It’s a function like any other, it’s not rocket science.

  • @Klosterhasi
    @Klosterhasi 7 หลายเดือนก่อน +265

    "c++ abstracts away a lot of how the language actually behaves" yeah. thats. the point. of higher level programming languages. If we know all 10 ways to use pointers, we dont need 1 Million people implementing the other 90 shitty ways on accident because they didnt spend 3 years coming up with already known best practices by themselves.

    • @user-gz1nv6nw3q
      @user-gz1nv6nw3q 7 หลายเดือนก่อน +49

      I hate C++! It makes everything so much simpler! Ahhhhh!

    • @ViolentFury1
      @ViolentFury1 7 หลายเดือนก่อน

      ye except c++ implementations suck and when you do to have performance you will throw out c++ bullshit abstractions and use c

    • @BigBoss0112
      @BigBoss0112 7 หลายเดือนก่อน +38

      extremely weird comment considering the entire point of the short is that he knows WHY c++ does these things but he just doesnt like it. i can tell 100% youre an ego coder

    • @arie1906
      @arie1906 7 หลายเดือนก่อน +8

      ​@@BigBoss0112"ego coder" woah, new phrase to be stolen

    • @SeeMyDolphin
      @SeeMyDolphin 7 หลายเดือนก่อน +8

      But isn't the point that higher level languages usually come with additional features to compliment the abstraction, like memory safety/garbage collection, etc. and C++ doesn't?
      C++ reads like a high level language yet acts like a low level language, whereas C reads and acts like a low level language.

  • @segueoyuri
    @segueoyuri 2 หลายเดือนก่อน +2

    I have the exact same issue with C++. After years without touching C++ and only dealing with C I went to look and algorithm thinking I could just apply it to whatever I was doing and I couldn't. What the functions were doing weren't clear to me. I was def weirded out

  • @outlawfps3948
    @outlawfps3948 7 หลายเดือนก่อน +4

    Respectable answer. I am the exact opposite. I find C++ so comforting to read and I have a better time reading all of the little macros and overloads than when I code in C

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน +1

      I regret that C++ inherits macros (and plain includes) from C as this is a pure and evil cancer of a modern programming language.

  • @emstallz1781
    @emstallz1781 8 หลายเดือนก่อน +97

    I like operator overloading! For example to concatenate string you can use the + symbol, which is pretty intuitive. Also for file system paths you can use / operator to concatenate paths :)

    • @jacksonsmith2955
      @jacksonsmith2955 8 หลายเดือนก่อน +42

      I think that works decently in high level languages like Python that are already super abstract, but in low level languages that kinda gives me the ick ngl. If I'm making a function call I wanna SEE that I'm making a function call.

    • @emstallz1781
      @emstallz1781 8 หลายเดือนก่อน +17

      @@jacksonsmith2955 I understand, but I wouldn’t call C++ particularly ‘low level’. Yes, you have access to low level functions, but does this make the programming language ‘low level’? C++ is very versatile and the developer can choose if they want to program in abstracted layers of code, or just stick to the bare bones. You aren’t forced to use these operator overloading functions at all. But why program in C++ if you aren’t taking advantage of these features? Then yes, use C. Both have their own use cases and some overlap :)

    • @jacksonsmith2955
      @jacksonsmith2955 8 หลายเดือนก่อน

      @@emstallz1781C++ better be low level if it wants to excuse that template syntax imo, doesn't have much else going for it

    • @sb_dunk
      @sb_dunk 8 หลายเดือนก่อน +4

      Something about this doesn't sit right with me, you've defined '/' on strings but not all strings are paths.
      I'm not saying it's wrong, and as long as you're comfortable with it then great, but I personally wouldn't do this.
      My comment also doesn't mean operator overloading is intrinsically bad either.

    • @emstallz1781
      @emstallz1781 8 หลายเดือนก่อน +16

      @@sb_dunk I might be misunderstanding, but the overloaded ‘/‘ operator only works on file path objects in std::filesystem::path. You can (and that’s the beauty of it) use this operator to concatenate a string to a path object. The library takes care care of OS specific filesystem paths (posix, windows). I strongly recommend you to take a look (and tinker) at it to understand it better, and see how intuitive and easy it makes handling file paths :)

  • @sherwinbangs
    @sherwinbangs 2 หลายเดือนก่อน +1

    That's the beauty of cpp as well! Do whatever you want. If someone's code is unreadable it's not a language fault

  • @sharpfang
    @sharpfang 6 หลายเดือนก่อน +1

    C++ has its advantages. Use a bignum library with C, a = (a+1)%max; becomes bignum_add(tmp,a,1); bignum_divmod(tmp2, tmp1, max); bignum_copy(a, tmp2.modulo); I can write constructors for my structs. I can namespace my globals. I can use json without wanting to kill myself.

  • @suoyidl2654
    @suoyidl2654 หลายเดือนก่อน +6

    Everytime i hear someone say C is better then C++, i want to see a project where they don't use C++.

    • @amuldoodh556
      @amuldoodh556 8 วันที่ผ่านมา

      @@suoyidl2654 the linux kernel ain't enough?

    • @desplmfao
      @desplmfao 5 วันที่ผ่านมา +1

      linux kernel source code

    • @suoyidl2654
      @suoyidl2654 5 วันที่ผ่านมา

      @@desplmfao daym, you worked on the linux kernel?

    • @haricharan9852
      @haricharan9852 5 วันที่ผ่านมา

      Can projects made using C along with the Raylib library be considered a C-based project?

  • @mobslicer1529
    @mobslicer1529 8 หลายเดือนก่อน +3

    i usually prefer c but sometimes i write some damn fine c++ that feels pretty nice

  • @honkhonkler7732
    @honkhonkler7732 4 หลายเดือนก่อน +1

    I see the value in object oriented programming but my brain just has a much easier time wrapping itself around procedural code.

  • @troglodytto
    @troglodytto 4 หลายเดือนก่อน +1

    "the f**in minus sign can do heap allocations"
    Preach!!

  • @duckenjoyer13
    @duckenjoyer13 7 หลายเดือนก่อน +3

    using a c++ compiler but pretending to write in c while reserving things like polymorphism, virtual functions and the standard library for when they are critical is my preferred approach.
    when working low-level like in graphics programming, oop and other random things ends up getting in my way later on.
    namespaces tho...

  • @renato360a
    @renato360a 7 หลายเดือนก่อน +23

    these C lovers really hate operator overloading.. But that is the feature that I like the most about C++ and that sets it apart in freedom for creativity. Of course there's a very limited use case for it, but it is extremely helpful in my area, computational mathematics.

    • @K3rhos
      @K3rhos หลายเดือนก่อน +2

      Yeah as a C++ dev I also didn't understand his point about operators overloading lol
      C++ to me is freedom, I can code really low level or really high level by building from the ground up and having a lot of features safety like smart pointers etc...
      When C is just stuck as a low level language, make it pretty much useless in most modern use cases tbh (I would rather use Python) bcs if I do some UI frontend for example I will use C++ and if I need stuff like memcpy, memset, reinterpret_cast, sizeof and a lot of diverse low level stuff I will still use C++ because I can do both:
      Low and High level at the same time, having the best of both world !

    • @ThatJay283
      @ThatJay283 หลายเดือนก่อน +1

      yeah. i think its really neat how in c++ i can make a vec struct template that overloads a bunch of math operators, so i can do math on them how i would with base number types. the alternative (explicitly calling functions for everything) would be much more verbose.

  • @tanchwa3740
    @tanchwa3740 7 หลายเดือนก่อน +2

    Me who just does string parsing and data structures for API calls "hmmm yes.... Heap calls and memories yes yes...."

  • @sharpparadox9563
    @sharpparadox9563 7 หลายเดือนก่อน +1

    Lol anyone overloading the minus sign to do heap allocation is a pinecone.
    Change my mind.

  • @fr89k
    @fr89k 6 หลายเดือนก่อน +57

    I think it's highly overestimated how much a programmer knows about what's happening. Even if you write C code, there are still compiler optimizations and translations from CISC to RISC instructions in the processor. On top of that, you have several optimizations happening in hardware such as out-of-order execution, branch prediction, or register renaming. Imho, the programmer has less control over the things that are actually happening than many programmers like to believe. Nonetheless, it is good to have a basic understanding of the things that are happening, but the desire to always write code where you 100% understand what's happening leads nowhere - it only leads to code which the programmer feels like being super performant and optimized. However, we don't need code where the programmer has a good feeling about performance and optimization. We need code that is actually performant for real but still readable and debuggable.

    • @onionwarlock7407
      @onionwarlock7407 4 หลายเดือนก่อน +6

      Can you say that in clash royale terms 😖

    • @mycelia_ow
      @mycelia_ow 4 หลายเดือนก่อน

      SO what you're saying is, I should be writing stuff in assemble to truly understand everything going on?

    • @fr89k
      @fr89k 4 หลายเดือนก่อน +2

      @@mycelia_ow Even if you do that, you still can't be 100% sure what the CPU will do with this at the end. Writing a few small programs in Assembly is really good idea to get a better grasp of the interaction between CPU, the OS, and your application. However, for productive use, I would recommend to avoid Assembly as much as possible.

    • @turnoff7572
      @turnoff7572 4 หลายเดือนก่อน

      ​@@fr89kis there a way to do it then?

    • @fr89k
      @fr89k 4 หลายเดือนก่อน

      @@turnoff7572 Of course. You can learn about CPU micro architectures and build your own CPU, emulated on FPGA. However, this really takes a significant amount of time and it's not worth it if you don't need to know the inner workings of a CPU. However, as a software developer you should always be aware that you probably know less about the things that are actually happening in the CPU than you like to believe.

  • @FyberOptyk
    @FyberOptyk 7 หลายเดือนก่อน +9

    I wonder if this guy would have a stroke if asked about C#?

    • @Phantom-lr6cs
      @Phantom-lr6cs 3 หลายเดือนก่อน

      c# is easier than c++ and c . so what a stroke ? idk

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      @@Phantom-lr6cs C# is DIFFERENT. Not really easier than C, as it has a lot of features which are not present neither in C nor C++.

  • @Nick12_45
    @Nick12_45 5 หลายเดือนก่อน +2

    python developers: 🤨

  • @hallrules
    @hallrules 8 หลายเดือนก่อน +2

    I understand your point, because I have seen some C++ code before and sometimes it looks like a completely different language and I always need some kind of translator to see what's going on. But, if you write C++ code like C, you get to use all the new features of C++ without having to worry about installing a third-party library or straight up building it yourself.

  • @DaFrancc
    @DaFrancc 4 หลายเดือนก่อน +3

    It all depends on what you're doing. I prefer C++ more for games or higher level stuff because C++ is a higher level language. If you're trying to do something lower level, then you should definitely use C. Now theoretically you could do everything in either language, but using one over the other for certain tasks brings a lot of benefits. A lot of times I find writing generic code in C to be super cumbersome since using generics requires you to manually keep track of types and to typecast everything. C++ just does it for you and it works great and all your code becomes very reusable

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      C++ can be the same level as C: if you don't use the feature, it has no impact on your code performance. But if you ever try to write a code with multiple potential failures it is much easier to do this with C++ and with exceptions than with C and error codes - specially if there are a lot of allocated resources when the failure occurs.

  • @MrSlowestD16
    @MrSlowestD16 7 หลายเดือนก่อน +23

    Eh, I [generally] prefer C as well, but this complaint is just b/c he's a new developer. When you get into large C code bases they become abstract as well - they have a whole book of utility functions in their util files to work with 'primitives' in their abstracted form. This is where the operator overloading he's complaining about really comes in handy, b/c now you can [for example] just add 2 complex numbers together with the + operator instead of calling a function passing both of them. It simplifies a lot of it.
    Also with the massive code bases, you wind up in function pointer hell, which has the same problem is abstracted class definitions in C++. You wind up with function pointers that get set to 1 of a dozen different functions at initialization so now you have no idea which one is being called unless you step through or printf all of them. Also, see opaque pointers, for how proper abstraction is done in C.
    If somebody is doing crazy things with operators, that's just bad design, you can do bad design in any language.
    When you're dealing with simple examples like in the window C may be better b/c you don't have to look at complex class definitions. But C for large code bases is equally as abstract. My main problem with C++ is more of a problem with OO in its entirety, and that's that people are afraid to not use it because it's considered a 'best practice'. So you wind up with these goofy fuckin ownership relations or friend classes b/c somebody's trying to over-design something simple.

    • @fr89k
      @fr89k 6 หลายเดือนก่อน +4

      I would argue that function overloading in C++ is more transparent than the function pointer hell in C. If you have a good IDE, it can help you navigate the inheritance tree. However, in C it would be very very difficult for the IDE to find all the positions where the function pointers are assigned, so you are left on your own to find all the potential candidate functions which might be called, when the function pointer is called.

    • @MrSlowestD16
      @MrSlowestD16 6 หลายเดือนก่อน +2

      @@fr89k Yeah I'd agree they're generally more transparent. But as a slight devil's advocate, while function pointer assignments CAN be anywhere, they're generally all localized in terms of file structure, so you're generally not looking too deep. But yeah, not as explicit as in C++.
      Wish I knew what a "good IDE" is though when it comes to C/C++ parsing, haha. They're all pretty shit except for visual studio (OG, not VS Code) IMO. Never found one that could pick up on everything. Most IDE's don't account for even the majority of all basic setups in C++ (eg. inheritance), but even if one nails that down it can't account for linker externs and stuff so it'll never account for everything. That's one thing that's a real pain point for C/C++, IMO. But yea, VS was quite good with parsing. Wish they open sourced that instead of the VS Code shit we got.

    • @imrevadasz1086
      @imrevadasz1086 6 หลายเดือนก่อน

      C99 actually has complex numbers as a native type, so you used a bad example there 😅. But I fully agree, the C++-style of object orientation makes people overcomplicate everything. But object-orientation isn't bad in general, for example languages like Smalltalk keep it very understandable and simple.
      My best C++ experience has been with the Qt GUI-framework, because it manages to abstract things well enough so you really don't have to care too much about the low-level behaviors.

    • @MrSlowestD16
      @MrSlowestD16 6 หลายเดือนก่อน +3

      @@imrevadasz1086 That's fair, never seen a native complex # in the wild before. I don't think OO is bad, but I do think OO as a general concept leads to people overcomplicating things and that it's not necessarily C++ specific. There's too much stress on the possibility of extending or augmenting code that it makes people over-complicate it, like making and inheriting from some interface that will NEVER be inherited from after. We even see this at a more basic level outside of inheritance, like #defining "NUM_DAYS_IN_YEAR" as if that will change at some point. Another issue is just that not everything fits nicely into an "object". Sometimes a function just needs to be a function, and doesn't need to maintain any state. In that case, OO just becomes a burden - but nobody will ever say it b/c merely suggesting that OO can be a burden in real life is wildly unpopular.
      I too enjoy the inheritance hierarchy of QT. It is very well done. It's unfortunately a bit obvious when seeing some of it why it's not as performance oriented as something like GTK, but the trade-off is that it's a very intuitive framework to use. It's my go-to for GUI apps. Wish the licensing was a bit better, but it's really great. 2 thumbs up from me.

    • @imrevadasz1086
      @imrevadasz1086 6 หลายเดือนก่อน

      @@MrSlowestD16 True, in too many cases objects are used where just a "module" (namespace in C++) would be enough. Part of the problem in C++ programming is that a lot of people come to C++ from Java, which only offers Classes for modularizing and namespacing code, and every bit of code has to be in a class. Hence a lot of C++ code is written in Java style.

  • @ZenCharlie
    @ZenCharlie 3 หลายเดือนก่อน +2

    Same, maybe I'm just actually too stupid for the more abstracted languages like JavaScript but I like C because I actually know what it's doing inside the computer. It's simple yet powerful.

  • @thejackimonster9689
    @thejackimonster9689 หลายเดือนก่อน +1

    100% agree. I personally like writing my own C++ code. But the moment you touch other peoples code, I definitely prefer C over C++ every time. The code is just much more readable even if it's more verbose.

  • @anassqadil1376
    @anassqadil1376 8 หลายเดือนก่อน +16

    skill issue :/

  • @wattihrvolt-pn3pf
    @wattihrvolt-pn3pf 7 หลายเดือนก่อน +7

    im gonna wait for him to learn about languages with implicit type conversion

  • @SloppyPuppy
    @SloppyPuppy 4 หลายเดือนก่อน +1

    Exactly, STL has way too much abstractiom that you cant even begin to imagine whats happening under the hood, and Im really having trouble forcing myself to memorize the custom syntax for those layers of abstraction. I really gotta buckle down and learn it, so I can stop bothering with it, I dont ever write rust, but I know I should.

  • @braedonwatkins967
    @braedonwatkins967 3 หลายเดือนก่อน +1

    that's how i feel about a lot of more abstracted languages (i.e. python, JS) bc i can only reason about the abstractions. i can't make sense of what's really happening with the code i write.

  • @MrDaAsif
    @MrDaAsif 8 หลายเดือนก่อน +10

    I like C++ but I'm pretty judicious in my use. Operator overloading is really nice if you're dealing with mathematical types e.g. arbitrary precision numbers

    • @RetroAndChill
      @RetroAndChill 8 หลายเดือนก่อน

      For me the only operators I typically overload are = and ==.

    • @MrDaAsif
      @MrDaAsif 8 หลายเดือนก่อน +3

      @@RetroAndChill I really don't like a lot of operator overloading I've seen for =. Part of what makes someone used to C have a hard time understanding what's happening in code

    • @ic6406
      @ic6406 7 หลายเดือนก่อน +2

      @@RetroAndChilloverloaded = operator is evil, I don’t see any reasons to use it

    • @RetroAndChill
      @RetroAndChill 7 หลายเดือนก่อน

      @@ic6406 Move semantics is a good reason to

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน +1

      @@ic6406 If your class has a shared pointer (or even - god save us - a plain pointer) it is very unwise to use default implementation of an assignment operator - very unwise... Unless you want to keep the member object shared between all of the object of the class. So always check your class semantics.

  • @nroos2043
    @nroos2043 8 หลายเดือนก่อน +14

    i thought he was talking ab bra size

    • @JS-mg8no
      @JS-mg8no 8 หลายเดือนก่อน +7

      This man knows nothing of the sorts

    • @gabrielbarrantes6946
      @gabrielbarrantes6946 8 หลายเดือนก่อน +2

      Even A can be pretty nice, you could think GGs are good but they are way too impractical!

  • @jamesjamey8596
    @jamesjamey8596 2 หลายเดือนก่อน +1

    Yess! C is quite readable and understandable. But Cpp has so many variants and features that each project is effectively written in it's own language. At least thats how I feel about it.

  • @noxdraconis3310
    @noxdraconis3310 15 วันที่ผ่านมา +1

    Learning python first, then c++, I realized I prefer c++ over python for similar reasons.

  • @____uncompetative
    @____uncompetative 7 หลายเดือนก่อน +5

    C++ has the worst syntax of any language not deliberately designed that way as a joke.
    Rust has the worst semantics of any language not deliberately designed that way as a joke.

  • @TheRealJman87
    @TheRealJman87 8 หลายเดือนก่อน +12

    C++ is great **IF** you (and the code you are working with) stick to the standard and follow best practices for modern C++ (i.e. C++11 onward). Pre-C++11 was a nightmare and people who still code like that should just stop plz

    • @marcossidoruk8033
      @marcossidoruk8033 8 หลายเดือนก่อน

      Modern C++ makes me want to vomit.

    • @sinom
      @sinom 8 หลายเดือนก่อน +5

      You're probably not gonna convince people who love c with this. The reason a lot of people who like c trash about c++11 onwards is because that's when it started doing a lot of things differently than just c. Pre c++11 code often feels bad to c++ devs because it feels like c code with classes added on top

    • @IBelieveInCode
      @IBelieveInCode 7 หลายเดือนก่อน

      Modern C++ is pure crap.

    • @fr89k
      @fr89k 6 หลายเดือนก่อน

      @@sinom One of the biggest C++11 features to me are smart pointers. Before C++11 you had a huge problem with keeping track of the ownership of objects. Even if you dislike shared_ptr because it does one additional redirect and you don't have 100% control over the destruction of the object, you have to agree that unique_ptr is awesome. Your method doesn't take ownership? Fine, you can still use raw pointers in the method arguments. Your method takes ownership? Use unique_ptr in the arguments and move the unique_ptr in from the caller. It's perfect to track ownership.

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      @@fr89k C++11 has big issue with smart pointers. C++14 is much better with this case (but not perfect) but it break the compatibility - on the other side: it's not a big problem. Some features are also introduced with C++17 and C++20. But C++14 is usable.

  • @r0yce
    @r0yce 2 วันที่ผ่านมา +1

    The problem with people who defend C++ often doesn't use C++ at all. They just write procedural C++ like it's C with classes and vectors. If they actually start using advanced C++ features theyd understand how error prone that code is. Now it is definitely a skill issue for me but I'd rather write simple code than debug hours of complicated code

  • @kbtankou3155
    @kbtankou3155 6 หลายเดือนก่อน +1

    C++ add good features but its a hell to understand every project

  • @WillD-jj9kg
    @WillD-jj9kg 7 หลายเดือนก่อน +5

    I just write straight to the transformer with a pin

    • @Isawadigitalferrari
      @Isawadigitalferrari 6 หลายเดือนก่อน

      Yup. I manually drag the electrons through the circuitry of the board to run all my programs.

  • @afj810
    @afj810 4 หลายเดือนก่อน +4

    At that point just use assembly then

  • @SalivatingSteve
    @SalivatingSteve 27 วันที่ผ่านมา +1

    Agreed! I had to translate lines of C code into MIPS ASM in my hardware architecture class. C maps more directly to the low-level instructions. C++ tends to abstract away too much and the syntax can be weird. Personally I prefer coding in Java though.

  • @AkiiiMatcha
    @AkiiiMatcha 8 หลายเดือนก่อน +1

    I really feel you, I tried a lot of programming languages and when I had to decide whether I stick with C or C++, I instantly choose C just because as you mentioned in C++ sometimes it’s really hard to decipher the real purpose of a specific line of code. When you think you know C++, the language just kindly presents you the fact that you don’t know anything.

  • @matthewrichardson4435
    @matthewrichardson4435 7 หลายเดือนก่อน +5

    I think C++ is as readable as C. Everything which you can't read and know what's happening on the OS is just some form of a function call just like with C. You just have to bear in mind that you can call "functions" in more ways than just func(). For example: operator overloading
    In C++ (t1 + t2) should be read as add(t1, t2) in C where add is some user defined function (unless t1 and t2 are primatives).
    Complexity is not necessarily harder to read or understand it just means you need to look at the internals of those structures to find out what the programmer is doing, which lends itself to useful abstractions.

    • @fdc4810
      @fdc4810 7 หลายเดือนก่อน +1

      Things get difficult quickly when you have lvalue, rvalue, pvalue, xvalue, gvalue and all the templates adding to the syntax. It is a language that’s difficult to read, understand and program(in certain styles). While in C, whatever you do you know if it is for the compiler or run time or just some macros you define, and you know what the computer is doing in memory.

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      @@fdc4810 It's about good practices and a knowledge of a team members. Always. I've seen a lot of very obfuscated code in C (because C allows to do many nasty things). This is a place for a code guard and peer reviews.

  • @homematvej
    @homematvej 8 หลายเดือนก่อน +11

    Yeah it's a skill issue.
    I can spend hours looking how a new structure compiles and behaves before I start using it.
    You just not supposed to use in c++ something you don't understand how it compiles and works.

    • @JNelson_
      @JNelson_ 7 หลายเดือนก่อน +1

      Sometimes you are in a codebase too big to understand before you start debugging, or it's infeasible, the last place I worked just the section of code my team handled was 8 million lines of C and C++

    • @wiczus6102
      @wiczus6102 7 หลายเดือนก่อน

      Have fun working on a large project with a huge code-base then. Have fun having to understand the whole code base before you make a change.
      You seem like a guy who's only ever worked on his unreal demo project.
      If a collegue gives you a hammer and it turns out to be a screwdriver you're going to waste so much time for nothing. And that time costs money for the company.

    • @homematvej
      @homematvej 7 หลายเดือนก่อน

      @@wiczus6102 I always understand the whole system before making changes no matter how big the codebase is, it's never more than 3 days. If your team is unable to make the right abstractions it's a skill issue. And it will result in bug fixing taking more than 5% of your teams time.

    • @Dremth
      @Dremth 7 หลายเดือนก่อน +3

      He can tell you what each line does, but he'll have to stare at the code for an extra 6 hours to figure out what the program itself is doing.

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      @@wiczus6102 And in this case C++ may be a great tool for responsible developers. I've spent a lot of time rescuing big and "doomed" projects by introducing correct design patterns (which took time but in the long run it gave a lot of benefits to the company).

  • @xt3rm1nat0r8
    @xt3rm1nat0r8 2 หลายเดือนก่อน +1

    Exactly why I like C. Another reason is coz I learnt C first, and data structures algorithms, operating systems, networking and all in C language. So everything else feels like vague. I feel uncomfortable when I don't know what the function is gonna do exactly for any change I make.

  • @roberteltze4850
    @roberteltze4850 7 หลายเดือนก่อน +1

    When i first read about operator overloading i thought it was great. I immediately thought of things like a complex number library where it makes perfect sense to overload your basic math operations. Then my roommate started to describe some of the horror stories he'd seen where the overloaded operations don't make sense or are counter intuitive.
    I still think it has a place but programmers really need to make an effort to only use it when it makes sense.

  • @elementkingaming1947
    @elementkingaming1947 7 หลายเดือนก่อน +9

    His c++ problems sound more like a skill issue. Like if the first learnt c++ instead of c, he would be saying the exact same thing but about c

    • @kensclark
      @kensclark 6 หลายเดือนก่อน +3

      Nah. I've used C++ for a long time and just started using C. I like C a lot better. Sure, I miss some C++ features, but C makes much more sense to me.

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      I've learned 6502 and x86 and C before c++ (and after that ada95, java, c#, python and many more) and when I have a choice C vs C++ I ALWAYS choose C++ (even on microcontrollers). It's simple: even if I don't need (or cannot use) specific c++ feature I got it's type safety (well, maybe it's not perfect but it at least exists).

  • @koiledPythonRain
    @koiledPythonRain 7 หลายเดือนก่อน +9

    "I don't like cpp because i don't like the features it adds that i am not required to use, i want to manipulate data in an unshielded and non-standardized way" sounds like an ego problem

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน +1

      "Ignorance is bliss"

  • @user-vs7cw2rg7r
    @user-vs7cw2rg7r หลายเดือนก่อน +1

    100%. I won't write c++ unless I absolutely have to and even then I use the bare minimum of features.

  • @y3v4d
    @y3v4d 7 หลายเดือนก่อน +2

    Higher level language abstracts functionality of lower level language to make it easier and faster to write? Ain’t no way 😆

  • @williamandre2984
    @williamandre2984 7 หลายเดือนก่อน +48

    This is the own dck sucking issue.
    99.9% of programmers don't need to know exactly how/where the memory is allocated. Otherwise go for assembly if you just want to show off.
    A higher level of abstraction allows the code to be understandable, and you can still look at the implementation of the language/compiler/whatever if you really need to.

    • @Xevion
      @Xevion 7 หลายเดือนก่อน +3

      He's saying it's simpler, not better. He says that C++ has so many crazy things happening that he won't always know what's going on. C doesn't have all that craziness, and this is simpler to work with.

    • @Obscurite1221
      @Obscurite1221 7 หลายเดือนก่อน +15

      @@Xevion You will never need to know what the operating system is doing unless you're working on optimization or drivers/onboard software.

    • @Xevion
      @Xevion 7 หลายเดือนก่อน +1

      @@Obscurite1221 who said operating system? We're talking about normal programming. C++ syntax gets complicated, fast. C doesn't.

    • @marcs9451
      @marcs9451 7 หลายเดือนก่อน +2

      you sound like you never worked on an embedded system, game or any performant software. Being able to know the flow of resource allocation does **not** reduce expressiveness. Using custom allocators you get a lot of control and a lot of convenience, C and C++ were poorly designed by having one global allocator and no defer keyword and EVEN THEN you can still reap the benefits of using one.

    • @dubvascl5840
      @dubvascl5840 7 หลายเดือนก่อน

      ​@@marcs9451ah yes, that only one allocator in C called operating system

  • @emmafountain2059
    @emmafountain2059 7 หลายเดือนก่อน +11

    C for low-level control, python for high-level abstraction. In my (admittedly limited) experience c++ tries to give both low-level control and high-level abstraction which leads to messy code that spans too many levels of abstraction at once

    • @martijn3151
      @martijn3151 7 หลายเดือนก่อน +4

      You have just as much low level control in C++ as you’d have in C. C++ can be messy, sure. But so can C be. Just enforce coding standards in your team and you’ll be fine.

    • @egg-mv7ef
      @egg-mv7ef 7 หลายเดือนก่อน +5

      i can see your experience is limited cause youre yapping absolute bs. c++ gives you a high level of low level control and good mid-level (wouldnt call it high level at all) abstraction. understand how simple continuous and non continuous memory works and suddenly understanding how a vector works isnt such a big deal

    • @mynameisjeff9124
      @mynameisjeff9124 7 หลายเดือนก่อน

      Python is one of the shittiest languages out there

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      @@martijn3151 "Just enforce coding standards"
      YES. This is the correct way of handling mess in teams.

  • @asmithgames5926
    @asmithgames5926 4 หลายเดือนก่อน +2

    Just use the good features, and make sure your company has a style guide and code review process that only lets the good features in.

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน +2

      This requires decent programmers though :D

    • @asmithgames5926
      @asmithgames5926 3 หลายเดือนก่อน

      @@PiotrPilinko Decent programming normally does.

  • @philoldout7489
    @philoldout7489 3 หลายเดือนก่อน +1

    You can use C++ just as a better C if you like. Have to be careful not to pull in too much overhead though. Typically applications where C is the best choice want to be lean. In the end, just choose the best tool for the job at hand.

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      Yes. As you do not pay ANY price for not used c++ features you can use it as a better C - even on microcontrollers (of course 95% features would not be available nor reasonable, but at least you get a lot of type safety forced by a compiler).

  • @carl_84
    @carl_84 8 หลายเดือนก่อน +19

    I don't like C++ because in some scenarios different compilers or different language versions behave differently. To me, C++ seems like a language that was patched way too many times while trying to have backwards compatibility.
    Then you add on top libraries like Boost and QT that add another level of complexity.
    Seems like there's no real standard library, even for basic types like a string, there are way too many types. Like QString, std::string, char *, wchar_t *, etc, etc, etc. it's really annoying on a large code base.

    • @__Brandon__
      @__Brandon__ 8 หลายเดือนก่อน +5

      std::string

    • @mage3690
      @mage3690 8 หลายเดือนก่อน +6

      I mean, C does that too to a much smaller degree, but I agree. The "different compilers do different things" is 99% "MSVC is doing it's own thing again and everyone else is following the C standard and building C++ on top of it as the standard intended." ISTG, MSVC supports 0% of the C changes after C89 or so.

    • @sinom
      @sinom 8 หลายเดือนก่อน

      ​@@__Brandon__std::string_view

    • @captainfordo1
      @captainfordo1 7 หลายเดือนก่อน

      struct String
      {
      char *str;
      u64 len;
      }

    • @zhulikkulik
      @zhulikkulik 7 หลายเดือนก่อน +3

      Char* and wchar_t* are classic C strings.
      Wchar is 2 byte Unicode or something like that.
      There's also std::wstring if you need Unicode.

  • @robertoprestigiacomo253
    @robertoprestigiacomo253 7 หลายเดือนก่อน +7

    Solution: read a C++ book.

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      A good one.

  • @dougbennett3013
    @dougbennett3013 หลายเดือนก่อน

    C and C++ devs can never in their lifetimes comprehend the elegant beauty of Visual Basic.

  • @dylanisaking
    @dylanisaking หลายเดือนก่อน +1

    That really depends on the library you are usinf

  • @po1sonseede9001
    @po1sonseede9001 7 หลายเดือนก่อน +6

    No offense but this is probably your worst take.

    • @ker0356
      @ker0356 2 หลายเดือนก่อน

      A man can't prefer one language because it has less abstractions than the other? I don't get why this discussion is so controversial

  • @JakeFace0
    @JakeFace0 7 หลายเดือนก่อน +3

    Dude really said “I don’t like C++. It’s not low-level enough”

    • @salarsan12
      @salarsan12 7 หลายเดือนก่อน +1

      My man, this is literally the reason why people prefer c++ over c# or java, cause you have more control over the memory management.

    • @egg-mv7ef
      @egg-mv7ef 7 หลายเดือนก่อน +2

      nah u misintepreted the video. he actually said "im too dumb to understand c++ so i cope and say C is better"

    • @natescode
      @natescode 7 หลายเดือนก่อน

      ​@@egg-mv7efnope egghead

  • @camthomas8469
    @camthomas8469 5 หลายเดือนก่อน

    Ok that example of operator overloading is so fucking extreme 😂

  • @svarodzic
    @svarodzic 8 หลายเดือนก่อน +5

    Yeah, I remember a professor in my time (early 1990) at the University who was adamantly agains using computers to calculate math models. His point was you should only use logarithmic ruler b/c he didn't understand how to use computers to do that. So, the fact that you don't understand C++ and don't like it - means only one thing - that you don't understand C++ and therefor don't like it.

    • @listeriohollow7421
      @listeriohollow7421 8 หลายเดือนก่อน +2

      He knows cpp

    • @homelessrobot
      @homelessrobot 8 หลายเดือนก่อน +2

      You can understand a complex thing and still despise the complexity.

  • @haubro18
    @haubro18 8 หลายเดือนก่อน +4

    Language readability is only one aspect of several factors you should consider when choosing a language.

    • @homelessrobot
      @homelessrobot 8 หลายเดือนก่อน +3

      yes, but it is a pretty important one.

  • @jefferymuter4659
    @jefferymuter4659 7 หลายเดือนก่อน +1

    I graduated from a programming bootcamp and got a pretty jr job as a front end dev. It wasnt the dream job but it lets me get paid to look at code all day. And I have started to scrape some time together to work on side projects and learn some weird stuff now too. I want to understand the OS better and have a way deeped understanding of computers and the true fundamentals of how programming works in a way a 4 month bootcamp could never teach. Hopefully in a year or so i can get promoted to the job i want, or find something that checks all the boxes for me.

  • @BigJMC
    @BigJMC 7 หลายเดือนก่อน +1

    Yeah I learnt C a lot faster than C++. C++ just felt like bloated and half the time I didn’t know what was happen in the code, it was just painful to read for me. Like in C I know what I’m coding and what it’s doing but in C++ I’m just absolutely confused on what is going on half the time.

  • @TheIncognitusMe
    @TheIncognitusMe 7 หลายเดือนก่อน +4

    100% a skill issue, but C++ is absolutely absurd.

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      Some of it: yes. But you have a choice and do not need to use ANY of possible C++ construct in a one method :D

  • @henrykkaufman1488
    @henrykkaufman1488 7 หลายเดือนก่อน +4

    C is my fav for the same reason, I can design everything up to 4 bytes of accuracy.

    • @martinprochazka3714
      @martinprochazka3714 7 หลายเดือนก่อน +1

      What does that even mean? 😅

    • @henrykkaufman1488
      @henrykkaufman1488 7 หลายเดือนก่อน

      @@martinprochazka3714 it means I can predict how much memory will my program take

    • @PiotrPilinko
      @PiotrPilinko 3 หลายเดือนก่อน

      And what can you do with C which you cannot with C++?

  • @izimsi
    @izimsi 2 หลายเดือนก่อน +1

    also in C there is usually one or two ways or doing something, in C++ there's a hundred and the hardcore OOP fans will only accept one.
    I was just dumped into a C++ project with only C experience and I'm literally writing the same amount of logic 10x slower and its still not enough

  • @Link-channel
    @Link-channel 3 หลายเดือนก่อน

    Check for "Keith", the C++ mascot. 😂😂😂

  • @Izuhu
    @Izuhu 7 หลายเดือนก่อน +4

    Take 5 separate C++ programmers and it'll be like reading 5 different dialects. Honestly they're better off doing a complete rewrite of the language instead of littering the language with more features to keep up with newer technologies.

    • @natescode
      @natescode 7 หลายเดือนก่อน

      Zig hopefully could be the replacement. Granted it is more of a C replacement

  • @Spirrwell
    @Spirrwell 7 หลายเดือนก่อน +4

    "This is taking a pointer, it's looking four bytes ahead and putting a value there." What? That explanation doesn't make any sense. Four bytes ahead of what? Do you mean the offset of 'start' into the struct? Are you just assuming a 32-bit environment? I don't actually know if what you said is correct or not. Not enough information here.

    • @HeyIntegrity
      @HeyIntegrity 6 หลายเดือนก่อน

      ​​@@ITSecNEOI don't understand anything. Is there a terminology book you recommend about what are the most common terms that come up over and over again and what they mean for each type of language.