In C++ we don't say "Missing asterisk" we say "error C2664: 'void std::vector::push_back(const block &)': cannot convert argument 1 from 'std::_Vector_iterator' to 'block &&'"
I'm about 2 weeks now in my journey of learning C++ and freeRTOS for programming some ESP32s, and from a JS/Python person POV it's a whole new perspective, you really feel like you are controlling a computer down to the bare metal for the first time. I think every programming enthusiast should try it. Especially with something like a microcontroller where you really need to care about the stack/heap and living inside of a few 100k of ram.
@@gabrielkennethmarinas6244 Because web dev and scripting is a lot more common and is easier than working with microcontrollers and kernels and game development.
C++ of 2022, is EXTREMELY different to C++ of 20+ years ago. Now it has extremely high level libraries on the DEFAULT spec so you can do things that any extremely high level language like python did by default (like text parsing) and I think if it had those features from the start dozens of popular languages would not even EXIST.
@@drygordspellweaver8761 I can mention some. Functions to convert strings to integers and vice-versa that were not existing. (2) Algorithms library that has like 100+ functionalities. (3) Boost library. (4) Lamba functions. (5) Modern Containers like sets, maps, and others. They are elegantly done and they are efficient too. (6) The std namespace has been immensely expanded through C++ 14, 17, and 20. You can check it out. There are so many new features that make C++ look really modern these days. One example is the array class. (7) Three-way comparison operator. (8) Coroutines
c++ having a string library means everything. Having done a course in Operating Systems that was C and that's it, having to manually write string manipulation functions was quite tedious. Not impossible or incredibly difficult, but felt like reinventing the wheel.
Couldn’t fit operator overloading into 100s? 😉 C++ is a huge language. I've been doing C++ professionally for 15 years and still learn new things all the time.
@@sajibsrs macros aren’t even technically part of the C/C++ code, they're a feature of the compiler. But yet they’re so ubiquitous you'll need to learn those too. If you really want to melt your brain look into templates.
The benefits of unique pointers are not to only allocate something once, it's more about making sure a resource is only deallocated once as it will call the underlying objects destructor when it goes out of scope together with the fact that it can only have a single owner.
Hello Asura! You seem to be really good with C++ and your channel has some hardware related stuff which also looks very cool. I am kind of new to the IT industry and I want to reach big boy level CPP along with hardware stuff that you have going there. wat do?
It’s funny how, even with as much as you covered in as much detail as you can in 165 seconds, the language has evolved so much that discussing templates, lambdas, the ranges library and functional patterns in addition to everything you covered would mean anyone would have to go at “rap god” just to get through it all in the small timeframe. Relay impressed on the level of detail you did go to for this video. Excellent job, love your work! Looking forward to the next one.
Omg, when i wanted to have fun programming on DOS with non-standard c++ from 1989... That is basically C... Really... You can see how much c++ changed if you use Borland turbo c++...
Minor gripe: at 1:22, we don't call that the "bitwise shift left" in this context, but the stream insertion operator, or steam operator. Operators can be overloaded in C++, but people try to keep it "usual".
I was very confused when he called it a "bitwise shift left". For a second, I wondered if insertion had just been a shift this whole time, then I remembered writing my own insertion operators and realized my folly.
He is "keeping it usual" by calling it the shift left operator. Given that it is overloadable, its meaning in any particular context could be anything, but its usual meaning is shift left, which is therefore the best name for the operator overall.
But it _is_ the bitwise left shift operator. You might not call it that, but many C++ programmers do. Bitwise operations are the original purpose of the shift operators. The only reason they're called stream operators after the fact is because the developers of std::iostream overloaded them for covenience.
@@fallenIights not a c++ programmer but its obvious that trying to be a Superset of c took a lotta baggage. Im sure c++ wouldve been much cleaner if it wasnt trying to be c with classes
@@fallenIights Because you can do almost anything in C, including stuff that will break a program faster than anything else. C++ tends to be more secure and make it harder to do something stupid. Mixing old C and modern C++ is a good way to give you headache as they doesn't really have the same concepts anymore. C++ get rids of the low level heap allocation (and deallocation) which the source of most of the bugs in C programs. Not sure everything said above was english btw ....
@@fallenIights C++ is a superset of C89/90 but since C99 things like variable length arrays and the restricted keyword have been introduced to C that are not present within C++. Why? Different committees make different decisions. 🤷
My first, relatively big project I wrote in C++ was a Raytracer! Was (and still is) one of my most favourite projects to date! Awesome video as always, well written, spoken, and very informative! Thanks Jeff!
Oh, funnily, it was the same for me in 2014!!! Okay, it was only ray-casting, but to this day, I fondly remember the fun (really) I had when messing around with bit shifting. 😊
In school they showed us basics of a few different programming languages, and i think C++ was my personal favourite out of all of them, i hope to learn more of it in the future
A couple things to add: 1. C code is likely to not run on C++ compilers because of the fact that C++ doesn't consider some C keywords as valid (like restrict) 2. It's advised to avoid using namespace std and instead either use something like using std::cout or just using std::cout all the time.
Yep. I also don't use using namespace std or gsl or std::chrono, etc because that would confuse me. I would rather do the extra typing if it means better readability.
@@igorswies5913 Mmm, yeah, we “can” say. But I meant, although it's beginner-friendly, one may get to know the real term, when he/she will see the “actual” usage of that operator. It may confuse them at that point (as it did to me).
"using namespace std;" is kind of an anti-pattern. It's almost like saying "import *" in Python. You code becomes more terse, but now you can't tell if a keyword is builtin or from the namespace (or from the other namespace you 'used'/imported). And never put this in a header file, it'll hose anyone who includes your header.
2:30 std::unique_ptr ptrJeff(new Human); When using the new keyword, allocate is still done to the heap like a normal pointer. Consider this instead: std::unique_ptr ptrJeff = std::make_unique(); Or, even: auto ptrJeff = std::make_unique(); This is especially important for shared pointers. For unique pointers, the only difference in the end is exception handling. Also, smart pointers need #include . Another thing to keep in mind is that these were added in c++11, so it might even be a good idea to specify. -std=c++11 or later.
make_unique also allocates on the heap. There's no difference there. The main difference between using make_unique and unique_ptr(new x) is with exceptions: if you have an expression with two unique_ptr(new bla) subexpressions, the order of evaluation is unspecified which means you might run two "new"s and then the two unique_ptr constructions. If the second new throws an exception, the first one will leak. This may have been fixed with the evaluation order changes in c++17 but I don't see a point in risking it. make_unique also has a teachability benefit in that you can give a blanket guidelines like "never use the keyword new" and it'll be valid every time.
This was my first introduction to programming. My parents signed me up for a free coding course, learning C++, and a quite rigorous one at that (homework and everything). I was in third grade. The result was what I can only describe as a mild form of PTSD, where I would cry every time I talked about how I didn't understand programming. This lasted for multiple years; only recently has that trauma worn off enough to where I can have an interest in programming again. And yes, typing that semicolon in the previous sentence was still painful.
@@S3Kglitches I've been doing C++ as my first language for 2 years and I can say very well after trying out multiple other languages, I love C++ the most!
I use C++ for embedded programs and algorithmic contests for speed only.it’s really hard to master but once you get a hang of it you will become unstoppable.Learning how to program in my opinion is like learning how to drive,first you learn it with manual transmission and after you have mastered it automatic transmission becomes second nature to you and you learn it faster.for programming you should start with a low level language like C++ (stay the f away from assembly) you will gain a lot of insight about how your program is interacting with hardware and after you learn that learning any other language will become easier and faster for you
@@someshwartripathi8446 My perspective can be different, but it's somehow related to the people who criticize C++ :) As, I have seen many people (mostly unguided beginners, unfortunately) who start working in C++, and then get frustrated by the warnings and errors, which the compilers give (many times causing a cascade of errors). Instead, they start working in some higher level language, and the code just “runs”. They become happy, but when the code is used in real-time scenarios, they get badly failed. And it gets extremely difficult, and complicated to trace down that error, they made in their logic. Simply, we should always try to improve ourselves, optimize our logics, and only then compiler will help us grow along. Otherwise, you may have got the meaning of blowing the foot off :)
C++ has been one of my favourite languages ever since i learned it. Its blazing fast but sucks when it comes to cross platform apps you need to build code for every single architecture and every platform that your app support.
It is my fav language, i think that being such low-level and comprehensible for and high-level language is cool... Yes, it may have lot of things like come people criticize, but i think that is cool, every programmer can have a style and in fact, you can use it in a pretty simple way, because some basic commands are enough to mess with everything... I like python too, but i got so adapted to pointers that i have to reconfigure my brain when using python... I used to think those things were confusing until you get used to it and in fact it is super simple... Some logic is wrong? Having problem with objects and classes? Well, cast it as (char *) and f- it! Works like magic!
@Glizzster That is another cool things about C++, since it is kinda old, there is lot of libs... Also, game and music, there is lot of c++ stuff... I think because speed and stuff...
I took a college class about that time, was supposed to be C++, but we only got to see some actual C++ code in one project, it really turned out to be a C class.
The statement that “Any valid C program is a valid C++ program” simply isn’t true. Many, but not all, things you do in C will work in C++. Also, don’t use “using namespace std” at the top of main. It is one of the cardinal sins of C++ development.
@@dderptrollz9073 It's called namespace pollution. In short if you create a function with the same name as any function inside the standard linbrary it will at worst call the standard library instead of your own code and at best fail to compile due to ambiguity. The fact that the best case is compilation failure should tell you that bugs due to this behaviour are a nightmare to debug.
@@jonatanlind5408 surely if you want to using std, then just dont make any functions that have the same name as a std function? you could make that argument for any using library, which makes the whole "using" thing pointless?
Would've loved for the video to go "we can get rid of this std though, by adding a namespace at the top of the file" "and then we get rid of this namespace and bring std back in after we get yelled on by users on stackoverflow"
1:27 Bad practice, global using directives cause name conflicts. If you want to omit the namespace prefix you can add local using directives where you need them
@@charlesriley2717 I know Fireship does these videos with care, but I feel his videos are feeling more and more rushed as time passes. I notice many bad practices or straight up bad code in his examples, making the languages look bad. I've also been paying attention to the community and I feel this is just feeding the Javascript community's ego (As in, they are slowly thinking Javascript is the only sane language when there are many AMAZING languages out there!).
Sry if it's a bit off, I'm not that into the programming scene (yet) and as an outsider I just have to say that the "We can get rid of this std though" made me chuckle at least a little bit
I'm so glad I learned C and C++ basics in college before going after high level languages like Java, Python and JavaScript. Struggling with pointers, data structures and memory management makes other languages like a piece of cake, the only problem i faced was the different way of coding as in general coding in C and C++ is mostly procedural while with the languages i mentioned it's mostly POO + Functional
@@KManAbout You mean languages like JS and Python? Aren't those expecting you to rely on garbage collectors? You're right that you as the programmer should care about memory management and not just leave it to something else
@@supernenechi I am saying that js and so on lack manual memory management. (go has pointers). Garbage collection is auto mem management. I think that it is unnecessary to manually manage memory in most circumstances. Garbage collection supports general programming practices by utilising DRY principles.
@@KManAbout hot take, been learning go for my upcoming internship and it makes me wanna die. It’s like someone made a proof of concept language and it got to popular.
I hate to do the " BUT AKSUALLY", but anyway: C++ isnt a strict superset of C, not all C programs run under a C++ compiler. inheritance isn't a zero-overhead abstraction. It definitely has an overhead.
It depends on whether you're using virtual functions. If the types are all known at compile time then it costs nothing to call a superclass function on a subclass object. Templates are also purely compile time abstractions, although they do increase the binary size if you're counting that.
I can feel the struggle of trying to cram every aspect of C++ in 100 seconds. Btw, "using namespace" and "new" mixed with smart pointers made me scream in pain.
This guy just summarized my entire C++ experience: write small program, have it fail, rewrite it, have it fail 20 more times, then finally get it somewhat working. The language is very adaptive, but I had my first REEEEE when using it
Well, just because it isn't used for bitwise shift left doesn't mean it isn't the bitwise shift left operator... If my class overrides the >= operator to work as a weird assignment operator, it doesn't stop it from being the "greater than or equal to" operator...
@@lior_haddad But the symbol already has a name, "output operator". If it didn't have a name then maybe you could call it "bitwise shift left operator" although that's muddying the waters because it doesn't do what that name is.
don't start using "using namespace std;", just get used to writing the namespace as well, it also deepens you relationship and natural understanding with/of them
It's a bit scary that I decided to finally start learning C++ for work so I can get involved in our open source code and then boom, you release a video.
I’m a little disappointed you encouraged “using namespace std”. It’s outdated and ill advised, as it includes the entire standard library and basically opens Pandora’s box of naming collisions. A using declaration would be preferable, like “using std::cout”. It still allows the use of cout without std:: while avoiding the naming collision issue, when used inside a function.
Ok, I have couple gripes with this video. 1) Don't declare "using namespace std;" globally. It can cause ambiguities. 2) std::unique_ptr doesn't do what you say. Firstly, raw pointer is simply a variable that contains address to data of a certain type. int*, for example, points to date with type of int, char* to data with type of char, etc... std::unique_ptr is a wrapper over raw pointer that is deallocated on stack (at the end of {} block). When end of the {} block is reached destructor of class std::unique_ptr is being called which in turn calls destructor of an object the std::unique_ptr pointer was pointing at. When it comes to raw pointer only the variable that contains the address would be deallocated while data at said address would remain with no reference to access it (provided that data was created with "new" and assigned to pointer or created outside of this {} block). Now think of ICopyable in C#. Now imagine that this property is explicitly deleted inside std::unique_ptr class. That means that the pointer can no longer be passed by copy into anything thus guaranteeing that one and only one reference to given piece of data exists. If you still want to pass it around you can use std::move but it will null the pointer at place where you passed it from. Alternatively if you want to pass pointer to data around you can use std::shared_ptr which again is wrapper over raw pointer but it can be copied and atomically counts the amount of references to data across the program. Once the count reaches zero data is being deallocated.
Inheritance always seems to be presented as a code sharing feature, but I think that's wrong. You can avoid code duplication by pushing code up an inheritance hierarchy, but the real point here is the ability to abstract. Being able to work with object that implement an interface, but can be any derivative, is a very useful idea, and comes under different gizes if you hate OOP and prefer something else.
Ah, C++. First love. Without it I don't know if I learned any other languages. That's not to say it's bad; it's a really good stepping stone for new coders.
1:14 Hold it right there! The image is just rubbish! A keyboard is a input device (I agree on that), a touchscreen is both an input and output device (I also agree with this one) and a pair of headphones is an output device (of course it is) But why is a headset (not headphones) only an output device? How is a webcam an input and output device? The sorting makes very little sense. Sorry for getting stuck in such a minor detail... 😅 Other than that it's a good video 😀
C++ is my favorite language of all time. I started doing programming videos on my channel last year and I planned to talk about C++, Rust, and others, but so far I've only managed to talk about C++ because there's so much to talk about.
This is largely because there's this Official Committee that shoves in an almost-complete new language every three years. You want a home kitchen sink, an industrial kitchen sink, or a bathroom sink? We got it! Next revision is planning on a zero-gee sink. Know what a constraint is? Know what a concept is? These are things added to templates, which at least have been around since (almost?) the beginning of C++. Computer languages, especially C++, will eventually redefine every word in the English language.
@@blackfowl75 make_unique is more concise, avoiding repeating the type. It also safely handles exceptions where using `new` in the constructor may leak memory if an exception occurs.
There are performance reasons as well. make_unique and make_shared construct the object in place, rather than creating a temporary object and then having to move or copy it. The arguments to make_shared are the same as the constructor for that class. This also applies to emplace_back and emplace_front in various containers, as opposed to push_back or push_front which will have to move/copy the object. smart pointers will still delete the memory if you assign a raw pointer to them, as they own that pointer now. But as Votlu points out, there might be a leak if there's an exception between your "new" and the return of make_unique. You also have to be sure you're not using that raw pointer any more after you give ownership to the smart pointer.
@@cptegonbr140 That's not what make_unique does. The actual deletion of the resources is handled by the deleter you specify to the unique_ptr (which by default just invokes 'delete') in the destructor. make_unique is used for constructing a unique_ptr in an exception safe way.
I started programming on C/C++ because of college. Greatest choice my uni made, I swear every other programming language makes so much sense and seems so easy in comparison
@@02orochi because I was forced to struggle just a bit, and came out with a fairly deep understanding of programming because of the low level of it I haven't touched C in a bit, kinda miss it
@@jotomato About the debt. I'm from Chile, and got to study for free by an scolarship from the state, so yay me I guess But yeah, college here can get a bit expensive for the average person in this country
Loving the 100s second series currently, could you do a sort of general Programming Vobulary in 100 seconds? I've noticed a lot of terms being used in a lot of these and I don't always know what they mean.
God I love that language. Probably my favourite language of them all. Template meta programming, compile time programming, operator overloading, rvalue references, const qualified functions, the idea of moving/copying, destructors, smart pointers, sfinae, references and pointers, and did I mention templates? Coolest language there is. Period. It might seem daunting at first. But I promise, once you fully understand everything about the language, it's one of the most fun programming experiences you can have.
How long does it take to understand "everything" or at least get good enough so you can program meaningful things? I spend the last 3 days trying to figure out what variables are and how to implement them in the code and just now started to understand it.
@@The_Ostrich haha my comment is a little out of date by now, I haven't looked into the latest developments. But for me, I took a course in uni, which just gave me enough tasks, topics, and inspiration to actually do a lot of research. One of the most important things to do imo is reading source code. Go into the standard library and see what they're doing, and if you find something you don't understand, Google that specific concept. This guided me through concepts like templates, template specializations, sfinae, fold expressions, or more abstract concepts like raii, perfect forwarding, or features like destructuring, variants, operator overloading, the list goes on. It's a very long list to be honest... By knowing "everything" I think I meant that I could answer any question, or at the very least know enough to quickly look up missing details.
@@The_Ostrich I would say, try to implement actual small projects. Like a tuple class, a quick hard-coded parser, or more homeworks tasks like I guess a fake filesystem. When it comes to template meta programming, you will most likely start with factorial, Fibonacci, etc, but later on it won't just be arithmetic expressions.
I once started learning C++, but I quit shortly after that as all I knew about it was the annoying syntax like "cout " (was it cin? I don't remember). But now, after watching this video, C++ seems like a really nice language, so I'll give it another try... Thank you so much for all the regular high quality content!
I have never used C++, but if std::cout is standard character output, std::cin should be standard character input. Pretty straightforward if you ask me.
@@z01t4n I hate this form of syntax though, I think they were trying to make it easier to write format strings since you don't need to put all the variables at the back and it more resembles scripting languages that can replace variables in situ. But it makes the language look random and unstandardized, especially when you approach it like you do in C. I think some frameworks like Qt restored a more C like way of printing strings out, which I can't say if it is good or bad, but it certainly helped me.
Yeah I always thought it was weird to overload the bitwise shift operator for stream insertion. It kind of makes sense, I guess, from a heuristic point of view, but it's not obvious to a beginner what's going on, that it's actually an overloaded operator. String interpolation would be really nice but I'm not sure it's possible given the existing syntax and the fact that strings are not technically part of the actual language. There's always stringstream, maybe they've constexpr-ified it by now, but it's still not quite as convenient as C# and js where you can just start typing code in the middle of a string literal.
I know this was only 100 seconds, but templates are a truly essential part of the language, while inheritance is mostly discouraged (rarely worthwhile compared to the age-old composition). Templates allow for compile-time polymorphism for great abstraction at zero cost (zero run-time cost, that is - it has a high compile-time cost that's somewhat improved in Modules, added in c++20). The next major feature of the language would be template meta-programming.
We live in a blessed area where technical subjects such as this one can be found explained as quick as this video and yet comprehensively Thank you so much
From someone who learned how to program in native C it's really weird to see "programmers" not knowing how to write in C and calling it too hard. I mean, i always felt like a "poser" because i never properly learned Assembly and my dad wrote in Fortran, and i was the "fake" programmer writing in C, and nowadays people probably think Python is the apex of progamming complexity.. really weird times we live in
Nobody will come to your resque, you entered that nightmare on your own. There are very few cases where you have to go to the metal, its nit worth the headache Says a person that knows assembler, i am not proud of it, i was young and needed the money
Fun fact, a steep learning curve actually means you learnt a lot in a short period of time. Using it to describe the initial difficulty of learning something that is considered to be very challenging is a colloquial meaning assigned to the phrase because it's often been misunderstood.
When I saw your "C in 100 seconds video" I searched for the same kind of video, but for C++. And couldn't find it then. But God has heard my prayers lol and here it comes!
@@phil-gd6es C++ renderers however can be much faster than HTML since instead of invoking bloated parsers and renderers you write only a few ints or so per frame which are native computational operations.
C++ is like Lego. You can assemble the castle of your dreams, or you can scream in pain as you step on the pieces scattered on the floor
Underrated comment
@@filipanimations6967 dude its been 4 minutes lol
@@filipanimations6967 it was only made 15 minutes ago, and is quite literally the highest rated comment.
stepping on lego is enjoyable.
It's more like Playmobil
In C++ we don't say "Missing asterisk" we say "error C2664: 'void std::vector::push_back(const block &)': cannot convert argument 1 from 'std::_Vector_iterator' to 'block &&'"
😭
and I think it's beautiful
That's one thing Rust has going for it: understandable error messages that usually tell you what to do to fix the problem.
Understandable, have a great day
@@mikeg9b That is an understandable error message though, Helpful programmer is trying to insert the wrong type into a vector.
“We can get rid of this STD though”
*listens carefully*
It’s so fun to tell friends that c++ is full of stds
💀
My youtube app literally translates this to "sexuell übertragbare Krankheiten" which is "sexual transferable disease" in german
@@bluexo256 yeah std is the acronym for sexual transmittable desease in english
@@gabrielesalvatori6804 i know but i just thougt it's funny that my app actually spells it out like that when translating it
I'm about 2 weeks now in my journey of learning C++ and freeRTOS for programming some ESP32s, and from a JS/Python person POV it's a whole new perspective, you really feel like you are controlling a computer down to the bare metal for the first time. I think every programming enthusiast should try it. Especially with something like a microcontroller where you really need to care about the stack/heap and living inside of a few 100k of ram.
i did the inverse thing, I started from c++ and now im learning JS. God JS is (at least for me ) "more caotic"
@@gabrielkennethmarinas6244 Because web dev and scripting is a lot more common and is easier than working with microcontrollers and kernels and game development.
Than try to program a 32 bit x86 assembly language bootloader. 😅
What app or website to learn these languages
How are you going about learning it? Starting from Python myself.
C++ of 2022, is EXTREMELY different to C++ of 20+ years ago. Now it has extremely high level libraries on the DEFAULT spec so you can do things that any extremely high level language like python did by default (like text parsing) and I think if it had those features from the start dozens of popular languages would not even EXIST.
Can you list the 10 best features of modern C++
@@drygordspellweaver8761 I can mention some. Functions to convert strings to integers and vice-versa that were not existing. (2) Algorithms library that has like 100+ functionalities. (3) Boost library. (4) Lamba functions. (5) Modern Containers like sets, maps, and others. They are elegantly done and they are efficient too. (6) The std namespace has been immensely expanded through C++ 14, 17, and 20. You can check it out. There are so many new features that make C++ look really modern these days. One example is the array class. (7) Three-way comparison operator. (8) Coroutines
@@Db_BW Thanks I appreciate it. I am not closed off to C++ as it is ubiquitous these days, but for sure I prefer oldschool C for it's elegance.
@@drygordspellweaver8761 smart pointers, move semantics, concurrency, lambda expressions, structured binding, concepts, uniform initialization, auto & decltype, range based for loop, fold expression.
@@drygordspellweaver8761 for some reason I can only see your replies, do you mind passing along that "best feature" list?
c++ having a string library means everything. Having done a course in Operating Systems that was C and that's it, having to manually write string manipulation functions was quite tedious. Not impossible or incredibly difficult, but felt like reinventing the wheel.
That's so true. I feel exactly the same!
As someone who just started c++ and doesn't know what a string is, i agree!
@@Pulko172 hey, I just started c++ 3 days ago. I bought a course on Udemy and doing it. haha
any chance we can learn together?
@@Pulko172 I hoped you learnt was a string was 4 week later
Tests should be about using libraries honestly, not these dumb leetcode questions that could be solved by using a math library anyway.
Couldn’t fit operator overloading into 100s? 😉
C++ is a huge language. I've been doing C++ professionally for 15 years and still learn new things all the time.
It is one of the most fcked up things i have ever see and learnt but still get blown away by it🤣🤣
You got me partner. Friend class and function, macros?! Ah... There are many of them.
@@sajibsrs macros aren’t even technically part of the C/C++ code, they're a feature of the compiler. But yet they’re so ubiquitous you'll need to learn those too.
If you really want to melt your brain look into templates.
Yea and what about templates? SFINAE anyone?
@@ntrgc89 F*** SFINAE. It is so damn easy to f up with that. Thank heavens for concepts.
The benefits of unique pointers are not to only allocate something once, it's more about making sure a resource is only deallocated once as it will call the underlying objects destructor when it goes out of scope together with the fact that it can only have a single owner.
It took me almost a decade of programing to have the knowledge to fully understand this sentence. It truly sounds like sci-fi giberish out of context
Yes. I 100% agree..
What are we talking about?
Hello Asura! You seem to be really good with C++ and your channel has some hardware related stuff which also looks very cool. I am kind of new to the IT industry and I want to reach big boy level CPP along with hardware stuff that you have going there. wat do?
Yeah that wasn't well explained
C++ is honestly a pretty simple language as long as you’re taking advantage of smart pointers and other modern c++ features.
The double colon operator (::) that's used to define functions outside the class is called the Scope Resolution Operator.
using namespace really helps to not write those ::
@@swipefn1931Better not to ever use scoping directives, best to always specify full scope, or if necessary only use it at local scopes.
Today I learned, tomorrow I'll forget. They will forever be Marvel's Celestial eyes.
It’s funny how, even with as much as you covered in as much detail as you can in 165 seconds, the language has evolved so much that discussing templates, lambdas, the ranges library and functional patterns in addition to everything you covered would mean anyone would have to go at “rap god” just to get through it all in the small timeframe. Relay impressed on the level of detail you did go to for this video. Excellent job, love your work! Looking forward to the next one.
Omg, when i wanted to have fun programming on DOS with non-standard c++ from 1989... That is basically C... Really...
You can see how much c++ changed if you use Borland turbo c++...
I think just going through the more than dozen ways of initializing a variable in C++ these days will take more than 100 seconds.
Minor gripe: at 1:22, we don't call that the "bitwise shift left" in this context, but the stream insertion operator, or steam operator. Operators can be overloaded in C++, but people try to keep it "usual".
and he called it double colon, not scope resolution operator!!!
I was very confused when he called it a "bitwise shift left". For a second, I wondered if insertion had just been a shift this whole time, then I remembered writing my own insertion operators and realized my folly.
He is "keeping it usual" by calling it the shift left operator. Given that it is overloadable, its meaning in any particular context could be anything, but its usual meaning is shift left, which is therefore the best name for the operator overall.
But it _is_ the bitwise left shift operator. You might not call it that, but many C++ programmers do. Bitwise operations are the original purpose of the shift operators. The only reason they're called stream operators after the fact is because the developers of std::iostream overloaded them for covenience.
You mean the less than sign?
C++ was created as a superset of C but they have diverged since.
Oh absolutely. The general consensus in the cpp community is to avoid many of the vanilla C features which makes certain code unsafe.
Why
@@fallenIights not a c++ programmer but its obvious that trying to be a Superset of c took a lotta baggage. Im sure c++ wouldve been much cleaner if it wasnt trying to be c with classes
@@fallenIights Because you can do almost anything in C, including stuff that will break a program faster than anything else. C++ tends to be more secure and make it harder to do something stupid. Mixing old C and modern C++ is a good way to give you headache as they doesn't really have the same concepts anymore.
C++ get rids of the low level heap allocation (and deallocation) which the source of most of the bugs in C programs.
Not sure everything said above was english btw ....
@@fallenIights
C++ is a superset of C89/90 but since C99 things like variable length arrays and the restricted keyword have been introduced to C that are not present within C++.
Why? Different committees make different decisions. 🤷
My first, relatively big project I wrote in C++ was a Raytracer! Was (and still is) one of my most favourite projects to date!
Awesome video as always, well written, spoken, and very informative!
Thanks Jeff!
Oh, funnily, it was the same for me in 2014!!! Okay, it was only ray-casting, but to this day, I fondly remember the fun (really) I had when messing around with bit shifting. 😊
Hey man , I am trying to write a ray tracer but stuck at getting a good diffusion effect , any good resources?
@@EddEdw You guys are nuts to find these fun worthy but god damn it's a flex
Ah sounds easy :p
hell yeah!
In school they showed us basics of a few different programming languages, and i think C++ was my personal favourite out of all of them, i hope to learn more of it in the future
A couple things to add:
1. C code is likely to not run on C++ compilers because of the fact that C++ doesn't consider some C keywords as valid (like restrict)
2. It's advised to avoid using namespace std and instead either use something like using std::cout or just using std::cout all the time.
also use '
' instead of std::endl so it doesn't flush every newline
@@prodbykomrebi Yup I forgot to add this, even tho this should be fine outside loops
Yep. I also don't use using namespace std or gsl or std::chrono, etc because that would confuse me. I would rather do the extra typing if it means better readability.
You literally explained the Sololearn C++ course in a hundred seconds
Hehe.
I have actually taken that course and have the cert from it... haha!
Hi Botfather!
I used to use sololearn, but the paywalls started getting bigger and bigger and then I stopped
@@everythingtube172 so what you're using now?
'
and '>>' extraction operator when used with std::cin.
@@Ovicron
weird naming convention
cin-sertion and cout-sertion is way better 😂
Well, I kinda prefer Bit-Shift Left, and Bit-Shift Right, as they make more sense, when you do actual Bit-Shifting
@@TheMR-777 it says "when used with cout"
@@igorswies5913 Mmm, yeah, we “can” say. But I meant, although it's beginner-friendly, one may get to know the real term, when he/she will see the “actual” usage of that operator. It may confuse them at that point (as it did to me).
"using namespace std;" is kind of an anti-pattern. It's almost like saying "import *" in Python. You code becomes more terse, but now you can't tell if a keyword is builtin or from the namespace (or from the other namespace you 'used'/imported). And never put this in a header file, it'll hose anyone who includes your header.
but getting rid of stds is good and healthy
Very valid fact here......
C++ weekly learnt me out of that "using namespace" habit real quick with his explanation of it.
@NerdCademy same, I just wtf every time I see this in tutorials - just why??
@NerdCademy No one cares for a quick demo incels, have sex
2:30
std::unique_ptr ptrJeff(new Human);
When using the new keyword, allocate is still done to the heap like a normal pointer. Consider this instead:
std::unique_ptr ptrJeff = std::make_unique();
Or, even:
auto ptrJeff = std::make_unique();
This is especially important for shared pointers. For unique pointers, the only difference in the end is exception handling.
Also, smart pointers need #include .
Another thing to keep in mind is that these were added in c++11, so it might even be a good idea to specify. -std=c++11 or later.
make_unique also allocates on the heap. There's no difference there. The main difference between using make_unique and unique_ptr(new x) is with exceptions: if you have an expression with two unique_ptr(new bla) subexpressions, the order of evaluation is unspecified which means you might run two "new"s and then the two unique_ptr constructions. If the second new throws an exception, the first one will leak. This may have been fixed with the evaluation order changes in c++17 but I don't see a point in risking it.
make_unique also has a teachability benefit in that you can give a blanket guidelines like "never use the keyword new" and it'll be valid every time.
@@isodoubIet Yes, they are also allocated to the heap. I mean that using new allocates without the ref counting / etc of smart pointers.
I was explaining to my mom "Why C++" yesterday and then today you released this video! Perfect Timing!
Man that's weird, I was just explaining it to your mom too.
Most waited video. Very big fan for your work brother. Happy to see you explaining my favorite language C++. Keep Rocking brother
This was my first introduction to programming. My parents signed me up for a free coding course, learning C++, and a quite rigorous one at that (homework and everything). I was in third grade.
The result was what I can only describe as a mild form of PTSD, where I would cry every time I talked about how I didn't understand programming. This lasted for multiple years; only recently has that trauma worn off enough to where I can have an interest in programming again. And yes, typing that semicolon in the previous sentence was still painful.
@@schrayhu Actually, that's exactly what I've been doing. Needless to say, It's a breath of fresh air.
@@thorvaldspear starting programming with C++ is indeed a nice recipe for PTSD
@@S3Kglitches not necessarily, it can be good to start with it
@@S3Kglitches I've been doing C++ as my first language for 2 years and I can say very well after trying out multiple other languages, I love C++ the most!
I was watching your "session vs turn authentication" when I got the video notification. Your videos are so helpful
Literally the same for me 😲
@@Futureblur holly
I use C++ for embedded programs and algorithmic contests for speed only.it’s really hard to master but once you get a hang of it you will become unstoppable.Learning how to program in my opinion is like learning how to drive,first you learn it with manual transmission and after you have mastered it automatic transmission becomes second nature to you and you learn it faster.for programming you should start with a low level language like C++ (stay the f away from assembly) you will gain a lot of insight about how your program is interacting with hardware and after you learn that learning any other language will become easier and faster for you
I didnt know programming languages had std's
💀
I've been mastering all the standards of C++, as it has become my favorite language!
I love the Quote of Bjarne about Blowing the foot off :)
So true,
How? Can you give us an example?
@@someshwartripathi8446 My perspective can be different, but it's somehow related to the people who criticize C++ :)
As, I have seen many people (mostly unguided beginners, unfortunately) who start working in C++, and then get frustrated by the warnings and errors, which the compilers give (many times causing a cascade of errors).
Instead, they start working in some higher level language, and the code just “runs”. They become happy, but when the code is used in real-time scenarios, they get badly failed.
And it gets extremely difficult, and complicated to trace down that error, they made in their logic.
Simply, we should always try to improve ourselves, optimize our logics, and only then compiler will help us grow along. Otherwise, you may have got the meaning of blowing the foot off :)
God bless my university for using this language as the first language you learn. It's like learning how to drive with a 12 gear semi.
Alright, I'm going to add C++ to my cv
As someone who has been using the basics of C++ for a few years, I have no fucking clue what a class is.
2:40
Compiler Error - > Syntax Error
Expected ' ; ' near ".
😂😂
Could you do Lua in 100 Seconds next, please?
up
up
up
up
up
std::cout > uses bitshift right. They are called Insertion operators.
I'm currently learning C++ in my internship (ok actually teach myself) and am really thankful for this video, really brought me some background infos
C++ has been one of my favourite languages ever since i learned it. Its blazing fast but sucks when it comes to cross platform apps you need to build code for every single architecture and every platform that your app support.
I heard someone asking about Java
It is my fav language, i think that being such low-level and comprehensible for and high-level language is cool...
Yes, it may have lot of things like come people criticize, but i think that is cool, every programmer can have a style and in fact, you can use it in a pretty simple way, because some basic commands are enough to mess with everything...
I like python too, but i got so adapted to pointers that i have to reconfigure my brain when using python...
I used to think those things were confusing until you get used to it and in fact it is super simple...
Some logic is wrong? Having problem with objects and classes? Well, cast it as (char *) and f- it! Works like magic!
It was for me, too.
Until I discovered Rust
@Glizzster That is another cool things about C++, since it is kinda old, there is lot of libs...
Also, game and music, there is lot of c++ stuff... I think because speed and stuff...
Java: "Am I a joke to you?"
Fireship is pumping out quality videos extremely fast since hitting 1M subs 🔥 seriously insane. We're loving it, just don't burn yourself out 😁
Started learning programming with C++ 20 years ago by reading books. Will always be my secret love. Have to use C# at work.
Nice video, on point!
I took a college class about that time, was supposed to be C++, but we only got to see some actual C++ code in one project, it really turned out to be a C class.
PERFECT TIMING I JUST STARTED LEARNING THIS YESTERDAY AND WAS CONFUSED
Don't forget Music, C++ is used in Synths (hardware and plugins) Audio effects and DAW's (Digital Audio Workstation).
The statement that “Any valid C program is a valid C++ program” simply isn’t true. Many, but not all, things you do in C will work in C++. Also, don’t use “using namespace std” at the top of main. It is one of the cardinal sins of C++ development.
I was looking for the "don't use `using namespace std`" comment, found it quick :P
@@FADHsquared wait why tho
@@dderptrollz9073
It's called namespace pollution. In short if you create a function with the same name as any function inside the standard linbrary it will at worst call the standard library instead of your own code and at best fail to compile due to ambiguity.
The fact that the best case is compilation failure should tell you that bugs due to this behaviour are a nightmare to debug.
@@jonatanlind5408 surely if you want to using std, then just dont make any functions that have the same name as a std function? you could make that argument for any using library, which makes the whole "using" thing pointless?
It is true, C++ is a superset of C
Would've loved for the video to go
"we can get rid of this std though, by adding a namespace at the top of the file"
"and then we get rid of this namespace and bring std back in after we get yelled on by users on stackoverflow"
1:27 Bad practice, global using directives cause name conflicts. If you want to omit the namespace prefix you can add local using directives where you need them
It's never a bad practice to get rid of STDs
@@oussamawahbi4976 lol
Yeah I wasn't suprised Fireship didn't know that, he is a web developer so stupid cpp conventions are never prevelant.
@@charlesriley2717 I know Fireship does these videos with care, but I feel his videos are feeling more and more rushed as time passes. I notice many bad practices or straight up bad code in his examples, making the languages look bad. I've also been paying attention to the community and I feel this is just feeding the Javascript community's ego (As in, they are slowly thinking Javascript is the only sane language when there are many AMAZING languages out there!).
This entire video was a bit of a disaster. `
1:28 "... by adding [using namespace std] to the top of the file." It's generally considered bad practice to do this in the global scope.
Was about to say ..
C++ is a wholesome bombshell, thats why u need to handle it carefully, if u not it will blow away ur whole leg.
Where was this video when i was in University? They taught us Java 1st and then C++ they taught us during data structures.
thanks for making advanced programming accessible to people with an average size brain like myself jeff , very cool !
Sry if it's a bit off, I'm not that into the programming scene (yet) and as an outsider I just have to say that the
"We can get rid of this std though"
made me chuckle at least a little bit
I'm so glad I learned C and C++ basics in college before going after high level languages like Java, Python and JavaScript. Struggling with pointers, data structures and memory management makes other languages like a piece of cake, the only problem i faced was the different way of coding as in general coding in C and C++ is mostly procedural while with the languages i mentioned it's mostly POO + Functional
The other languages are only missing memory management.
@@KManAbout You mean languages like JS and Python? Aren't those expecting you to rely on garbage collectors? You're right that you as the programmer should care about memory management and not just leave it to something else
@@supernenechi I am saying that js and so on lack manual memory management. (go has pointers). Garbage collection is auto mem management. I think that it is unnecessary to manually manage memory in most circumstances. Garbage collection supports general programming practices by utilising DRY principles.
Every other problem in other languages persist like advanced data structures and like.
@@KManAbout hot take, been learning go for my upcoming internship and it makes me wanna die. It’s like someone made a proof of concept language and it got to popular.
I hate to do the " BUT AKSUALLY", but anyway:
C++ isnt a strict superset of C, not all C programs run under a C++ compiler.
inheritance isn't a zero-overhead abstraction. It definitely has an overhead.
It depends on whether you're using virtual functions. If the types are all known at compile time then it costs nothing to call a superclass function on a subclass object. Templates are also purely compile time abstractions, although they do increase the binary size if you're counting that.
I can feel the struggle of trying to cram every aspect of C++ in 100 seconds. Btw, "using namespace" and "new" mixed with smart pointers made me scream in pain.
Was looking for a C++ video on your channel yesterday, well here it is
Would love to see a full fledged Fireship course on C++ for beginners
your video helped me learn more on c++ than my collage lectures.
I used to write C++ 3 years ago, and this video was nostalgic
What do you write now?
Did you switch?
Ye
same
@@vintagewander what do you write in now?
This guy just summarized my entire C++ experience: write small program, have it fail, rewrite it, have it fail 20 more times, then finally get it somewhat working. The language is very adaptive, but I had my first REEEEE when using it
``
Well, just because it isn't used for bitwise shift left doesn't mean it isn't the bitwise shift left operator... If my class overrides the >= operator to work as a weird assignment operator, it doesn't stop it from being the "greater than or equal to" operator...
@@lior_haddad But the symbol already has a name, "output operator".
If it didn't have a name then maybe you could call it "bitwise shift left operator" although that's muddying the waters because it doesn't do what that name is.
Such a dumb way to output to terminal
@@charlesriley2717 I agree, one of the many annoyances and weird quirks resulting in why I don't touch C++ anymore (♥ Rust)
#include
int main(){
std::printf("hi mom!
");
return 0;
}
Finally!! What I wanted! C++ in 100 seconds. Thx dude.
There are also,
C++'s template Normal programming and meta programming.
Operator overloading(any operator, with extra spaceship operator)
don't start using "using namespace std;", just get used to writing the namespace as well, it also deepens you relationship and natural understanding with/of them
mmm, or type "using std::cout;" instead.
"we can get rid of this STD" -Jeff Delaney 2022
One person, also a C++ dev, told me that STD meant sexually transmitted disease. Now I can't write c++ code without giggling every couple of minutes
C++ was my first programming language, and i loved❤️ it ever since.
My first too and i basically just use it...
Same here buddy 😊
@@Will_of_Iron c++ team Rise!
It's a bit scary that I decided to finally start learning C++ for work so I can get involved in our open source code and then boom, you release a video.
I’m a little disappointed you encouraged “using namespace std”. It’s outdated and ill advised, as it includes the entire standard library and basically opens Pandora’s box of naming collisions. A using declaration would be preferable, like “using std::cout”. It still allows the use of cout without std:: while avoiding the naming collision issue, when used inside a function.
Just starting my C++ journey. This was helpful!
Ok, I have couple gripes with this video.
1) Don't declare "using namespace std;" globally. It can cause ambiguities.
2) std::unique_ptr doesn't do what you say. Firstly, raw pointer is simply a variable that contains address to data of a certain type. int*, for example, points to date with type of int, char* to data with type of char, etc... std::unique_ptr is a wrapper over raw pointer that is deallocated on stack (at the end of {} block). When end of the {} block is reached destructor of class std::unique_ptr is being called which in turn calls destructor of an object the std::unique_ptr pointer was pointing at. When it comes to raw pointer only the variable that contains the address would be deallocated while data at said address would remain with no reference to access it (provided that data was created with "new" and assigned to pointer or created outside of this {} block).
Now think of ICopyable in C#. Now imagine that this property is explicitly deleted inside std::unique_ptr class. That means that the pointer can no longer be passed by copy into anything thus guaranteeing that one and only one reference to given piece of data exists. If you still want to pass it around you can use std::move but it will null the pointer at place where you passed it from.
Alternatively if you want to pass pointer to data around you can use std::shared_ptr which again is wrapper over raw pointer but it can be copied and atomically counts the amount of references to data across the program. Once the count reaches zero data is being deallocated.
And this is why c++ is so deadly. You miss any of those steps, and you get a memory leak.
@@andrewrichesson8627 Not really in the case of smart pointers, it will just not work ^^
@@andrewrichesson8627 If you code improperly, RAII makes it almost as easy to not get memory leaks as in a language with a garbage collector.
@@valizeth4073 true, but you'll get a lot of dangling references anyway
Inheritance always seems to be presented as a code sharing feature, but I think that's wrong. You can avoid code duplication by pushing code up an inheritance hierarchy, but the real point here is the ability to abstract. Being able to work with object that implement an interface, but can be any derivative, is a very useful idea, and comes under different gizes if you hate OOP and prefer something else.
Ah, C++. First love. Without it I don't know if I learned any other languages. That's not to say it's bad; it's a really good stepping stone for new coders.
This will be fine addition to my resume. Skills += c++;
Would really love a video like this on VHDL or another lesser known language! Great vid as always!
1:14 Hold it right there! The image is just rubbish!
A keyboard is a input device (I agree on that), a touchscreen is both an input and output device (I also agree with this one) and a pair of headphones is an output device (of course it is)
But why is a headset (not headphones) only an output device? How is a webcam an input and output device? The sorting makes very little sense.
Sorry for getting stuck in such a minor detail... 😅 Other than that it's a good video 😀
You really did payed attention
Webcam maybe for the focus
C++ is my favorite language of all time. I started doing programming videos on my channel last year and I planned to talk about C++, Rust, and others, but so far I've only managed to talk about C++ because there's so much to talk about.
You'll never finish
@@climatechangedoesntbargain9140 stop demotivating him
This is largely because there's this Official Committee that shoves in an almost-complete new language every three years. You want a home kitchen sink, an industrial kitchen sink, or a bathroom sink? We got it! Next revision is planning on a zero-gee sink. Know what a constraint is? Know what a concept is? These are things added to templates, which at least have been around since (almost?) the beginning of C++. Computer languages, especially C++, will eventually redefine every word in the English language.
Amazing video as always!
Okay, literally this video should be at the beginning of every CS course progression. It has everything you need to get started, in 2:45.
No, it teaches using using....
It is amazing how every single line you wrote is actually deprecated, C++ evolves quite fast, although some people don't realize this
Using namespace std is something that will bite you eventually.
Unique_ptr is a great idea but always prefer the std::make_unique initialization.
Why should we use std::make_unique instead of a "normal" initialization?
@@blackfowl75 it frees the memory when its not used anymore ( out of scope )
@@blackfowl75 make_unique is more concise, avoiding repeating the type. It also safely handles exceptions where using `new` in the constructor may leak memory if an exception occurs.
There are performance reasons as well. make_unique and make_shared construct the object in place, rather than creating a temporary object and then having to move or copy it. The arguments to make_shared are the same as the constructor for that class. This also applies to emplace_back and emplace_front in various containers, as opposed to push_back or push_front which will have to move/copy the object.
smart pointers will still delete the memory if you assign a raw pointer to them, as they own that pointer now. But as Votlu points out, there might be a leak if there's an exception between your "new" and the return of make_unique. You also have to be sure you're not using that raw pointer any more after you give ownership to the smart pointer.
@@cptegonbr140 That's not what make_unique does. The actual deletion of the resources is handled by the deleter you specify to the unique_ptr (which by default just invokes 'delete') in the destructor. make_unique is used for constructing a unique_ptr in an exception safe way.
Man finally you uploaded a
c++ in 100sec
I've been waiting for it thanks man you are the best and keep going bro
we are watching your back
I started programming on C/C++ because of college. Greatest choice my uni made, I swear every other programming language makes so much sense and seems so easy in comparison
Huh? Why is it the greatest choice then? Sarcasm?
@@02orochi probably not if you are forced to learn it or you’re pouring thousands into debts.
@@02orochi because I was forced to struggle just a bit, and came out with a fairly deep understanding of programming because of the low level of it
I haven't touched C in a bit, kinda miss it
@@jotomato About the debt. I'm from Chile, and got to study for free by an scolarship from the state, so yay me I guess
But yeah, college here can get a bit expensive for the average person in this country
Glad C++ was the first language I learned. It makes learning any other language easy since they're not as difficult to understand
Well, most modern languages are closely related so thats why
Loving the 100s second series currently, could you do a sort of general Programming Vobulary in 100 seconds? I've noticed a lot of terms being used in a lot of these and I don't always know what they mean.
This is a golden content. I swear if you got some programming background just by watching the video you could do a lot of stuff hahah
God I love that language. Probably my favourite language of them all. Template meta programming, compile time programming, operator overloading, rvalue references, const qualified functions, the idea of moving/copying, destructors, smart pointers, sfinae, references and pointers, and did I mention templates? Coolest language there is. Period.
It might seem daunting at first. But I promise, once you fully understand everything about the language, it's one of the most fun programming experiences you can have.
How long does it take to understand "everything" or at least get good enough so you can program meaningful things? I spend the last 3 days trying to figure out what variables are and how to implement them in the code and just now started to understand it.
@@The_Ostrich haha my comment is a little out of date by now, I haven't looked into the latest developments. But for me, I took a course in uni, which just gave me enough tasks, topics, and inspiration to actually do a lot of research.
One of the most important things to do imo is reading source code. Go into the standard library and see what they're doing, and if you find something you don't understand, Google that specific concept.
This guided me through concepts like templates, template specializations, sfinae, fold expressions, or more abstract concepts like raii, perfect forwarding, or features like destructuring, variants, operator overloading, the list goes on. It's a very long list to be honest...
By knowing "everything" I think I meant that I could answer any question, or at the very least know enough to quickly look up missing details.
@@The_Ostrich I would say, try to implement actual small projects. Like a tuple class, a quick hard-coded parser, or more homeworks tasks like I guess a fake filesystem. When it comes to template meta programming, you will most likely start with factorial, Fibonacci, etc, but later on it won't just be arithmetic expressions.
@@barmetler
Yes, but how long does it take to understand "everything" or at least get good enough so you can program meaningful things?
@@The_Ostrich that course I took was one semester, so like 5 months
I once started learning C++, but I quit shortly after that as all I knew about it was the annoying syntax like "cout " (was it cin? I don't remember).
But now, after watching this video, C++ seems like a really nice language, so I'll give it another try...
Thank you so much for all the regular high quality content!
I have never used C++, but if std::cout is standard character output, std::cin should be standard character input. Pretty straightforward if you ask me.
cin is used to get character input from the console my guy
@@z01t4n I hate this form of syntax though, I think they were trying to make it easier to write format strings since you don't need to put all the variables at the back and it more resembles scripting languages that can replace variables in situ. But it makes the language look random and unstandardized, especially when you approach it like you do in C. I think some frameworks like Qt restored a more C like way of printing strings out, which I can't say if it is good or bad, but it certainly helped me.
@@z01t4n it is... but it looked so strange as I typed it out XD
Yeah I always thought it was weird to overload the bitwise shift operator for stream insertion. It kind of makes sense, I guess, from a heuristic point of view, but it's not obvious to a beginner what's going on, that it's actually an overloaded operator. String interpolation would be really nice but I'm not sure it's possible given the existing syntax and the fact that strings are not technically part of the actual language. There's always stringstream, maybe they've constexpr-ified it by now, but it's still not quite as convenient as C# and js where you can just start typing code in the middle of a string literal.
my slogan: "It's hard to learn, have a confused day"
I know this was only 100 seconds, but templates are a truly essential part of the language, while inheritance is mostly discouraged (rarely worthwhile compared to the age-old composition). Templates allow for compile-time polymorphism for great abstraction at zero cost (zero run-time cost, that is - it has a high compile-time cost that's somewhat improved in Modules, added in c++20). The next major feature of the language would be template meta-programming.
"A class is just a blueprint for an object". Gosh that's the best concise explanation I've ever heard.
Ah, the trauma of learning C++ as my first programming language at the age of 15 is coming back loud and clear
We live in a blessed area where technical subjects such as this one can be found explained as quick as this video and yet comprehensively
Thank you so much
From someone who learned how to program in native C it's really weird to see "programmers" not knowing how to write in C and calling it too hard. I mean, i always felt like a "poser" because i never properly learned Assembly and my dad wrote in Fortran, and i was the "fake" programmer writing in C, and nowadays people probably think Python is the apex of progamming complexity.. really weird times we live in
And it'll only get worse, with people using LLMs to write code and not taking the time to understand it.
Been working with C++ and Qt for about 5 years. Please send help.
Nobody will come to your resque, you entered that nightmare on your own.
There are very few cases where you have to go to the metal, its nit worth the headache
Says a person that knows assembler, i am not proud of it, i was young and needed the money
0:09 thanks a lot for correctly pronouncing his name, really, thanks a lot
I’ve never clicked on anything as fast as this 😂
Mealso
Me to.
Lmao truly the boss of the series
Same lol
Click me
I started learning c++ 6 months ago just for fun.
Now I’m in love. I love c, i love c ++. I’m never going back
Bro about jobs? Value after learning? I'm planning on studying c c++? Is there vacancies?
Thanks,
C/C++ will live forever!
Finally!! I love you! can you make also ASM x86-64, Batch and OrbitDB?
Suggestion: Make a video about Node.js C++ Addons!
For two minutes you managed to fit a decent amount of core language features, I have to say
Fun fact, a steep learning curve actually means you learnt a lot in a short period of time. Using it to describe the initial difficulty of learning something that is considered to be very challenging is a colloquial meaning assigned to the phrase because it's often been misunderstood.
When I saw your "C in 100 seconds video" I searched for the same kind of video, but for C++. And couldn't find it then. But God has heard my prayers lol and here it comes!
It would've been great if you mentioned that C++ can already be used in Web Dev with tools like Emcc. Great video anyway, just as all of your videos
But... why? It's the same blasphamy as node.js but in reverse, using an application language for web development.
@@phil-gd6es C++ renderers however can be much faster than HTML since instead of invoking bloated parsers and renderers you write only a few ints or so per frame which are native computational operations.
That was a cool video, now I'm waiting for C++ 20 in 100 sec ;)