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As a massive 40k fan who owns countless books, the massive wall of text is an absolute joy for me. I will happily chill and read about the lore and world building
Dude I own over 200 40k books, bought it and played for 14 hours straight then went to work on no sleep. It's TOO immersive. They are sly and have your rogue trader look at things from a normal person's perspective that doesn't live in a galaxy that where literally every thing wants to murder or corrupt you and that things are utilitarian and brutal out of grim necessity They had me sympathizing with my serfs complaining about working conditions and guard brutality on my vessel. And I was about to Acquiese and come to a middle ground. Then I realized this is fucking 40k and the lives of these worthless worms are coin for me to spend as I please. Who are they to make demands of their lord and master. So I had my armsen gun them all down while I watched Peak 40k 10/10
@@bluelax99ableLOL, that's very, very grimdark of you! I'm not a huge lore nerd, but I've played many rounds of the original RT role play game and it's a blast. And working with your crew and keeping them happy improves performance of your ship. It's a measurable bonus to emergency repairs and resisting boarding actions and such. I don't know if this game honors that mechanical advantage, but the original game did.
Along with a healthy dose of top down tactics games(Aliens Dark Descent, Wargroove 2, and Jagged Alliance 3), the venerable CRPG has had a bit of a renaissance this year between Baldur's Gate 3, Colony Ship, and Rogue Trader. As an old school Black Isle era CRPG fan, I could not be happier.
As someone that loves 40k lore, this game is absolutely nailing it for me so far (just finished chapter 1) So few of the games have them cosmic horror vibes that make 40k such an interesting universe.
I'm not a 40k nerd, I know almost nothing about it, but I've wanted to get into it for awhile and the idea that this game has a "ton of exposition, lore, dialogue, and world building" makes me think it may just be what I needed! having played FFXIV, I have no problem sitting through 300+ hours of dialogue to learn an engrossing story
Oh ya man it’s a huge universe with a buttload of lore. It’s also a really unique setting like for examplethere are no real good guys. The humans are basically space nazis committing genocide on any random alien species they find and are only “good guys” cause their main enemy wants to destroy all of existence lol. It is a depressing setting though.
I recommend the TH-cam channel Luetin09 if you want to get into 40k. He has tons of high quality lore videos. Start with his primer which gives a good overview on the hobby, game, lore, and the different factions.
I've been a huge Warhammer Fantasy and 40K fan for a while, so this was an immediate pickup, but, one awesome thing they did with this was to make highlighted, lore based terms that you can hover over to get a definition on. So, if you stumble across some term you don't know, you can get a definition for it right away.
Hope you enjoy this game. I have zero interest in the 40k universe or space based CRPG's including Mass Effect and Starfield. I might buy it when the price drops to around 20 dollars. I'll be waiting for Owlcat to go back to another Pathfinder
BG3 basically just shows that the main barrier of entry for CRPGs is production quality, not the genre itself (I mean Dragon Age: Origins showed that, but AAA developers (edit:execs) have zero faith). It's just that managing that level of production in a full-fledged CRPG is pretty big undertaking, and corps are too risk-averse.
It's not the devs that don't have faith in the genre, it's the investors/publishers... It was also their pressure and interference that killed Bioware 😢
@@Felipeetc Oh, for sure. I meant executives and publishers. I'm sure the actual OG dev teams at Bioware would have preferred to have gotten full license to push the original DA:O concept to its limits rather than need to change things to fit some ill informed idea of what the mass market wants.
I don’t understand this reviewer. He says there’s “almost too much” combat that takes a long time but wants to passively watch people talk on the screen via voice acting? Lmao wtf
@unabrett69 Hes just taking too long in combat. Combat only takes too long if you dont have damage. I love Fextra's reviews but he can't spend as much time optimizing characters cuz he'll lose twitch viewers
"in the grim darkness of the far future , there is only War" of course there is a lot of combat , wouldn't want it any other way in a Warhammer game as long the combat is fun which seems to be the case .
Owlcat is absolutely killing it. Owlcat and Larian Studios have been god sends for the CRPG genre. Imagine them collabing on a game, Larians polish and passion with Owlcats depth.
Never played 40k games before, I bought this game mostly because it's a CRPG and made by Owlcat. Played tons of Pathfinder and love the game to death. This will be totally new to me.
I get it. I read so much for my job that when I sit to play a game, I don't want to read through lots of text. I definitely didn't like that about Pathfinder either.
And a thing that would like double the budget for the game. VA a large book like this game costs a ton. Just does not make sense when ppl can just read instead. Especially with how few sit thru all of the dialog, it doesn’t make sense for a game like this, unless they got AAA budget out of nowhere.
@@globaladdict ppl listen to audio books while they do other stuff, like cleaning their house, driving anything but sitting still. Imo it is smart use of budget, if ppl are not patient enough to sit and read, I would not double the cost of my game to add in VA so ppl can not be patient enough to sit there. It just isn't smart use of money for a company of their size. Owl cat have 120~ employees making their 2 known games, wotr dlc and RT. Larian have 450 employees making bg3 and probably side projects. They are not the same and thus OC should stay in their lane, focus on important parts with their budget (like how little they spent on ads), instead of surface stuff, VA is great but gameplay and mechanics are better.
I don’t think reading itself is a problem, but the amount of reading may be off-putting for some. That’s why BG3 was so welcoming to new players of the genre because the dialogue was short and snappy
I've really enjoyed the Beta. I think it felt a bit off from being this super-powerful, ultra-wealthy Rogue Trader and having to scrounge for weapons, but otherwise it caught the feel of the universe quite well. Very much looking forward to taking the full game for a spin.
Thank you for taking the time putting this critique together. I'm new to Warhammer 40k, although I've watched plenty of U-Tube material by content creators such as Luetin. Think I will give Space Marine as my introductory game first.
Always my first stop for reviews, and didn't disappoint. Thank you! Still on the fence here, I have loved WOTR, but "walls of text" is a sticking point. I always loved hearing my companions and other conversation, mainly the voice acting adds the layer. Is that lacking "main" characters or just your quest givers, sort of like WOTR?
Thanks for all your thoughts. My life has made me not able to play a lot of the classics, or not enough, and it's important to know that something just soaks up lots of time, but I feel this is absolutely a game I will want to pick up when I can. I just don't know when I'll manage to enjoy it all. Hey, I like to read and I've touched on the universe, but I didn't play this studio's prior games due to constraints.
I noticed that there's a lot of debacle between BG3 and Rogue Trader on which game is better. When both fans should appreciate how crpg is getting a lot of mainstream attraction and we could potentially get a lot of more games in the CRPG genre in the future because of what we are getting right now.
Production value matters to a vast majority of people. I don't mind reading as I've been a fan of CRPG's for many years. That being said, a lot of people don't want to sit and read at their computer. One of the many reasons BG3 did so well was because of their investment into great voice acting. It deeply immerses you into the characters surrounding you by associating a created personality through dialogue and motion capture. Owlcat not investing in this will definitely hinder sales in comparison to BG3. The beloved and familiar universe of 40K will definitely help it, though.
I'm in act 3 with 160 hours for my first BG3 playthrough. 20 hours into Age of Wonders 4 this week. Now I'm going to have to get Rogue Trader. For a console player; this is shaping up to be the golden age of tactical rpg's. I don't see why people have to hate any of them. I want them all to succeed because that means more top shelf games of their type in the future. Personally, I was bored with the endless stream of copy paste multiplayer first person shooters ages ago. It's nice to see other types of games finally get some mainstream traction.
The endless walls of text and lack of voice acting is really grating on me too. I like the game but it is just a bit tedious. Like you said I had to take a break. Like I want to see all my characters get stronger and unlock more abilities but I'm just a bit hesitant to wade through the amount of time it's going to take to get there.
dude these CRPG games are so top quality and i cant believe i just discovered them. I have always been an competetive mainly FPS/shooter player, but now i just cant get enough of crpgs I just needed a hyped game to introduce me to the genre like BG3 apperantly.
Here's a list of really solid CRPG's for you, since you enjoy this genre now: Patfinder Kingmaker/WotR (most hardcore one from the list) Wasteland 3 Divinity OS1/2 Pillars of Eternity
@@marcuskane1040 I think im gonna try the warhammer 40k rogue trader game firstly. I looked at the universe a bit and i really liked the grim, dark atmosphere
"There's a lot of reading" Meanwhile there's me, who remembers when everyone was demanding more reading in their games because that's what at least half of the game was. Seriously, even the "downsides" to this game sound great. Can't wait for my download to finish.
Baldur's Gate 3 and Divinity Sin 2 show us that yes, it is a big downside, because they take time to get voice acting for pretty much any text, no matter how small and insignificant, making it more engaging and less tiresome.
WH 40k, Complex Combat, Tons of Lore sounds amazing to me. I bought the game but will wait a couple of months until Owlcat fixes the major issues (which they always do).
Never played a 40k game. But from the creators of Pathfinder?! Looks good, definitely going to give it a shot. Hopefully someone can use AI to create voice overs for the game, assuming it's mod-able in that way.
To clarify, it's from the devs of Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous, Owlcat Games, and not Paizo Publishing, the creator of the TTRPG.
I totally agree with all the reading. Like I like to read, but I also want to play and enjoy myself. Sitting in one spot going through SO much lore dumps and textwalls, kinda makes my brain itch. after a while I literally stopped caring. I wish the presentation of the lore was easier to digest. If I wanted to read a novel, I would just go do that. VOs would def speed this up. Like, when the party is talking about themselves and I can hear their voices I feel more engaged. (Argenta is best girl btw, but I'm a SoB main so I'm biased lol.)
> VOs would def speed this up. It's the opposite for me actually. For people who read fast, skipping VOs is actually the norm. Rogue Trader's wall of text seems to be heaven for us.
Anyone who played the TTRPG will tell you that this game is an insult to the original TTRPG. All they had to do was port the system over, not change it entirely.
They couldn't, because it is heavily outdated system and does not work well in all mediums. When you move from one medium to the other, some systems can be transferred 1:1, others cannot. Works well on tabletop, does not work well as a computer game and requires tinkering. Owlcat studios showed that they don't have an issue with following the original system when it is VIABLE, when the system is properly up to date and transitions well to PC game format. As a matter of fact, it is extremely rare that a board game can transition to PC and vice versa without substantial changes. I have a wall full of board games, many were PC games first. As well as board games turning into PC games. There is almost always a large conversion when doing that. And there is nothing wrong with that. When something changes medium, it is almost never an adaptation or porting over. Take LotR for example. Films were a masterpiece. But films were heavily changed from the books, sometimes in a serious way, because they needed the films to be films, not books, and all that that includes. I don't have a problem with it, I think they did an awesome job mechanics wise.
@@Wustenfuchs109 Nothing about the RT system is outdated, you are only showing me that you have not played it. The combat system of RT is almost a 1:1 reflection of Xcom2 and RT's class system copies the standard linear class progression of all modern RPGs. The problem is that Owlcat, instead of porting over the game system, wanted to keep making games like Pathfinder instead of building something true to its IP. Which is why RT by Owlcat feels so much like WoTR than it does a turn based shooter. Do not attacks things you don't understand and come to the defense of a company just because it is familiar. Instead you should familiarize yourself with a system before you jump to the defense of the company. This aspect is plain as day since Owlcat built RT and WoTR in the same game engine used for Kingmaker. There is so much wrong with the class system, combat system, ship combat, and the overall design of Owlcats RT because they reinvented the wheel.
As much as it's controversial, AI is the most obvious path for Owlcat to fully voice their games. Not totally sure if the quality is all the way there yet, but soon their be fully customizable voices that are capable of generating high quality voice acting. Ethics make it a little complicated tho
I know nothing of Warhammer but this game looks good, Epic is having its holiday sale, and reading that Cavil will work with Games Workshop and Amazon to make a new Warhammer franchise, it feels this is the time to get into it. I hope it is not too overwhelming.
Lol, when you said, I need to decompress, totally agree. Sometimes just too many text. I do wanted some more variation for the enemies in act 1, like suddenly growing horns or tentacles, or even some kinda puzzle combat, not the go-to approach shoot and cover. And the psy-rating is an issue, I mean, you start at psy-rating 0, which means it's only viable at level 11 unless you go biomancer
Owlcat has grown on me as one of my favourite devs. Picked up Kingmaker to try it out due to a lack of long term RPGs. Ended up spending way more time on it than I expected. Then WotR came out and I spent even more time on it. And this is threatening to make me a complete shut in for the next few months.
This is my first 40k game ever and I'm loving it! If you're new as well but love crpgs and don't mind a bit of reading do not be intimidated - the lore is explained very well in the game and I got immersed right from the start. I like the combat a lot better than in Pathfinder too. The game has its fair share of signature Owlcat tediousness when it comes to gameplay and mechanics but I feel like they're getting better at it with each game.
I really liked it until I got to chapter 4. Chapter 1 is a bit getting used to, but overall okay. Chapter 2 was really cool, chapter 3 was good but bugs started popping up and chapter 4 completely unraveled at the seams. It's a complete bugfest and you'll see yourself getting stuck and reloading over and over again -- if not just getting completely stuck. It's really not a pleasant experience and all the bugs make chapter 4 (and supposedly 5) borderline unplayable. So my advice is: wait at minimum a month or 2 before getting this -- and preferable 6+. If however all the bugs are fixed, this should be a really cool and fun game.
Hope they make they make the PC feel like a living breathing character. Usually in owlcats games they are just brainless player inserts that serve as someone for the companions to exposition dump to. You can’t avoid some of that, but the pathfinder games are especially bad at that, considering how much they let the players roleplay on the macro scale.
Having spent 15 hours playing this game I'm very disapointed in it, buy it the summer sales next year when they've fixed the bugs and updated it a bit...Maybe then it's worth the 25 usd price tag.
The game would be absolutely awesome was is not for the fact that it is completely broken and unplayable at the stage of the IV act. I would strongly suggest anybody to refrain from buying this game before it is properly fixed. Its bugged beyound oblivion. They beta tested first 2 acts, those are ok, but the rest is horrible. Nothing beats the filling of pouring say 70 hours into the games only to get stuck cos your charater cannot move on the bridge of the ship or the quest that you finished doesnt show as completed. Shame on the developers for rushing this game without properly testing to a state where it was somewhat playable. It is worse than a Cyberpunk 2077 disaster. Whait till they fix all the major bugs!
Aside from Pokemon Go, Space Wolf was the only phone game I ever played. (It ended up getting ported to steam.) After the generic chapter composition from the Dawn of War games, it was fun to play one of the more eccentric chapters, even if it wasn't squad-based; but it was also the first time I'd encountered this kind of gameplay. I enjoyed it. I date back to the Rogue Trader book that started it all off, so I feel an amusing sense of obligation, but I probably won't get the game until a decent sale.
Solid review. I agree with your positives, so as I'm going to talk more 'negatively' that's not an insult. Your good stuff is good, moving on. ^_^ I was born in 1970, started playing videogames at age 5 & PnP RPG's at 11. So I have a LOT of XP under the belt. Now, when it comes to defining what an 'RPG' is, many people have their own takes, and in our modern culture it is offensive to flatly state facts & have hard & fast definitions of things. An RPG is a truly unique form of entertainment, and it is defined by one very specific thing, that without that thing, you may have all the exterior trappings of an RPG, but it will fail at that key element. At best, you will have a 'Diablo' type game. Not a bad GAME, but NOT an RPG. That key feature is Player Agency. An RPG is a game where the Gamemaster creates a world, where the players can then tell their own stories THROUGH the medium of the world the GM has made. If the players are just sitting there, in stunned awe, while the GM regales them with a story, that is basically a Book, or a Film(TV Show). A game like 'The Last of Us' is a perfect example. The minigames a player goes through have no effect on the cutscenes shown. Which is why you can watch those scenes isolated from the 'playable' parts & end up with a very similar experience. Now, a Pen & Paper game has a tremendous advantage over the Digital version, as even an average GM can respond to player's choices in a much more comprehensive manner. It is of course absurd to imagine even the largest Dev team could match the creative flexibility of a talented GM. But trying to do that should ALWAYS be the goal. If you shoot for 100%, but only hit 70%, that's still far better than phoning in a 40 or 50%. Why am I writing this little essay about this in the first place? Well, because of that very limitation of time and resources. It is far, FAR more cost-effective for a team to use Text, than to have everything voice-acted. Having a game like Rogue Trader, or BG3 fully-voiced increases costs by an order of magnitude. So a Developer must either cut back on the flexibility of the story, or be prepared to shell out huge amounts of money, which, obviously, companies are loathe to do, especially as RPG's, even the BEST-selling ones, make up a relatively small amount of the Game Industry. As good as it is, imagine how much more open and reactive BG3 could have been, if Larian had chosen to cut back on the voice-overs. There IS no way around it- An RPG that has enough Player Agency to even be considered a real RPG, will be dramatically more cost-effective if it is mostly text. I know there is this perception that Joe Normie Gamer HATES reading, and if true, that is (Aside from the real learning disability issues) just a sad commentary on both our culture and educational system. But is having some person talk AT you for minutes on end really so much better? I have watched many playthroughs of voiced sequences in games and very, very often they are just skipped through as fast as possible. My impression is that these days, people don't have much more patience for being talked to, than they do for reading. I wonder though, if using the technology that has existed for many years, of A.I. replicated voices, might 'split the difference' to a degree. At the very least, some enterprising developer should use it so that players can actually hear their own unique character name spoken. I bet that one small change alone would increase immersion to a surprising degree. Just have the Voice Actor's voice sampled and insert the A.I'd voice when the PC name comes up in dialogue. These days it would be easy to do. Hope THIS wasn't too long to read. Again, solid review, keep it up! ^_^
@@JS-vf5gn Excellent! I don't have a disability like that, but I have suffered Chronic Pain due to inoperable spinal damage for the past 30 years, which plays hell with my ability to concentrate. However, the science has long been established, nearly every human being on the planet benefits significantly in their mental acuity by reading. Almost exactly like a physical muscle, if you use it, it gets stronger. If you don't, it gets weak & flabby.
I've played 40k tabletop miniatures when I was younger. Warhammer had a bunch of action combat games that I wasn't interested in. But turn based?? I think I'm gonna have to give this a shot. It really looks good, albeit a little slow perhaps. But good just the same
Don't get this game just yet, I'm 70 hours in and about 20 of those were spent trying to get to the next act because of game-breaking bugs. It's not a finished product yet, far from it...
The fights ARE full of cannon fodder, theyre there to rack up on kill buffs and fill your heroic action meter before nuking down the main threat of the fight. If you spend your first turn mowing all the one hit guys down it goes MUCH faster
Imagining a dlc Wich idea you prefer? An add on " Catachan " An add on " Cadia " An add on " Caliban " An add on " Black fortress " An add on " Worlds of Ultramar " An add on " Holy Terra " An add on " Armageddon during Waagh " ?
Its like Baldur's Gate but Warhammer 40000? If is i'm in, doesn't matter if isn't good as BG3 because the bar is too high, but visually this got my atention.
All the negatives were positives for me.😂 Love the game. Some small time bugs but nothing game breaking. Now that they have a template they can keep doing these games and I'll buy every single one. Love it.
This is my greatest complain against Turned based. IT TAKES SO LONG! Real Time With Pause you just let the cannon foder act for a few seconds before pausing, its much more fluid and consistent.
The CRPG isometric formula is 25 years old! is there not one inovative developer that can create something better than the old tired isometric party roaming approach to this genre?
1) this is only available on current gen consoles. Plays fine (PS5 player) 2) this is a crpg, reading is part of the experience. We enjoy a well written story and dialogue/characters that is intriguing 3) I found the combat very fun and didn’t mind the long battles (that is a preference and I can see how others might find them tedious)
5:57 While I think it is good to mention the deep lore in a Warhammer 40,000 game... it being "too deep" is a very weird complaint. It is nice to be warned that this game has "deep lore" and "allot to read" with it being "very combat heavy" but I think two out of the three complaints fit nearly every Tabletop "game" made by Games Workshop, and the computer versions are not much different.
I think its due to most of the information being less intuitive. Warhammer has a lot of specific lore that you just need to learn like psykers or factions, whereas baldurs gate/dnd not only is widerspread just has more generic fantasy lore like elves and magic. Also you dont need to know most of the lore to engage where warhammer here requires more reading to engage.
Well I think its because sometimes a lot of lore is difficult to tie in together to form a coherent view of what's going on. Maybe it's nothing to warhammer fans, but if youre someone new and you read "this people hate the emperor" and you dont know or are directed to who and what is the emperor, ota difficult for you to tie the knots. I myself don't mind because I lo e the franchise, but I could see it being a bother for someone new.
If the game isn't accessible to a wider audience because it requires a vast amount of lore knowledge to engage with basic elements of the story, that's a valid complaint. As for combat, different game genres have different balancing between narrative and combat. CRPGs generally fall into a 60/40 split of explortation/story and combat. Fextralife here seems to be giving the impression that it skews the other way in favour of combat. That could be a turn off to some CRPG fans who prefer the world exploration and storylines element of the genre.
@@Jason-wh7pm I don't think the problem here is the balance between reading/combat, it's that the game is dense in both aspects. He said there's a lot of reading and a lot of lore but he also said there's a lot of encounters for a turn based game. Which is also a problem in WOTR, which is a game designed with "trash mobs" in mind because of the real time combat, if you play the game 100% on turn based you can literally double the amount of hours.
Another downside IMO is that the space combat is still a slog. At the beginning it is very challenging (but not in a fun way), and then once you pick up some ship upgrades and your crew has leveled up, then it just becomes a chore because you can and will absolutely wreck all other space encounters - and yet they still take time to play out. Would really appreciate the ability to either skip space combat entirely, or do like an auto-resolution of it.
This is good. I dig the art! Don't mind reading as I need to know more about the Warhammer universe. I'll pick this up for sure. Its 17% off on Fanatical!
i cant play owlcats game without some sort of TTS mod. i dont mind reading but owl cat game writers are putting entire 1000 page novels into their game and it becomes tedious reading multiple walls of texts. with a TTS mod I can do other things on the second monitor while I listen.
Thank you for your review. I have been looking forward to this game as I have been a big fan of Owl Cat's previous entry and thought they were a perfect fit for bringing the incredible world of 40k to life. Anyone who is familiar with the 40k universe should not be intimidated by walls of lore and endless combat. Plenty of other entries with this IP to scratch the "less is more" itch!
After 15 years of knowledge i got bored with warhammer(especially 40k) but i still spent 200 hours in this game and going to spend more in coop. Characters, story, combat may be a little extensive but you will never be cutted short on anything, good game for crpg fans.
Completely disagree with your stance on there being too much text. Some people are arguing that parents don’t have time for that. Well, I would say in that case OwlCat games might just not be for you. I feel like if they spent too much of their budget on VA, they would have less budget to spend on writing. If the game is only partially voice acted - fine by me. My imagination will fill in the gaps.
hm, comparing with wotr and bg3... i like wotr way more than this. funny thing; i feel like i have less control and choices, less diversification possible... there are a few talents and special abilities, but not 10% of what wotr offers... the Reason for that feeling of less control is that for some values of the character: you have no automatic progression in some areas, like ballistic skill or weapon skill... you have to micromanage everything. in bg3 and wotr if you choose fighter: you will automatically progress in hit chance and hp... in this game you have to tackle that yourself, which also means that you have almost no reference if the value you have will be enough to beat the encounters... of course you can retrain everything, but for me that makes it almost too much trial and error, the rpg system i definitely dont like. to the other points: fully agree, the lore, immersion is amazing in this game. thanks for the video! enjoyed it!
Does call of duty have too much combat? this is a tactical game but very lore heavy. whats problematic is pacing, it goes in turns: >You have 20 min of playing a video game then then 10-20 min reading a book (but for real) - Voice acting.. few lines here and there, makes no impact, You have to read the story ; I wished leveling up was less daunting - You have to read dozens of talents to level up and many are irrelevant for your class - I imagine it's really intimidating for most players to do it for 6 characters and choose all skills. Role play doesn't exist in a sense like in BG3, all dialogue is linear with few "choices" on the way, but not impactful.
The biggest detractor that I've heard about this game is that it's all fairly linear. The story goes largely in one direction. Encounters funnel you in one direction. Walls of text if interesting reading are fine, but if it gets overly heavy handed and comes across as one not then they just get skipped and are a waste. If the whole game runs you forward with obvious choices the story doesn't really need to do much as you just follow the rails.
Warhammer have been releasing game this 2 years with non-stop, few are acceptable... But the rest are really bad is like they are giving their license to anyone who ask for it
Owlcat is probably one of the better decisions they have made. The Total War Games were pretty good too aside from the pricing controversies. Darktide has apparently come around to a better state as of late too. Heres to hoping we might start seeing better Warhammer content in the future....hopefully.
It’s a good model imo, the alternative is getting little to no games. I’m fine with several not so good games if a gem slips in there every once in awhile
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As a massive 40k fan who owns countless books, the massive wall of text is an absolute joy for me. I will happily chill and read about the lore and world building
Extreme amounts of Lore to learn? That's not a bug, that's a FEATURE!
Dude I own over 200 40k books, bought it and played for 14 hours straight then went to work on no sleep. It's TOO immersive.
They are sly and have your rogue trader look at things from a normal person's perspective that doesn't live in a galaxy that where literally every thing wants to murder or corrupt you and that things are utilitarian and brutal out of grim necessity
They had me sympathizing with my serfs complaining about working conditions and guard brutality on my vessel. And I was about to Acquiese and come to a middle ground. Then I realized this is fucking 40k and the lives of these worthless worms are coin for me to spend as I please. Who are they to make demands of their lord and master. So I had my armsen gun them all down while I watched
Peak 40k 10/10
As someone who enjoy 40K but too stupid and poor to afford the hobby, I like read or listen to the lore especially the Krieg
@@bluelax99ableLOL, that's very, very grimdark of you!
I'm not a huge lore nerd, but I've played many rounds of the original RT role play game and it's a blast. And working with your crew and keeping them happy improves performance of your ship. It's a measurable bonus to emergency repairs and resisting boarding actions and such. I don't know if this game honors that mechanical advantage, but the original game did.
Hey guys, I bought a $50 game and just chilled out and read it, you know, like a book.
Along with a healthy dose of top down tactics games(Aliens Dark Descent, Wargroove 2, and Jagged Alliance 3), the venerable CRPG has had a bit of a renaissance this year between Baldur's Gate 3, Colony Ship, and Rogue Trader. As an old school Black Isle era CRPG fan, I could not be happier.
I could, turn based combat takes so long, and I have other things to do in life these days :(
@@orinivanvrkas7409 there's tons of non turn-based games, I think you'll be okay.
@@orinivanvrkas7409yeah because EVERY game.is turn-based. 🙄
Yeah am jumping in on pay day at the end of the month
@@orinivanvrkas7409dark descent isn't turn based, you'll like that
As someone that loves 40k lore, this game is absolutely nailing it for me so far (just finished chapter 1) So few of the games have them cosmic horror vibes that make 40k such an interesting universe.
If this ever gets an update like Disco Elysium where every piece of text gets voiced, that would be huge.
Didn't like this game at 1st a build guide helped me understand it now I'm addicted lol
That would shoot up the games file size by about 100G minimum. I haven't even finished chapter 1 yet and there's so much text.
@@dametreuspppp8734which build guide?
I'm not a 40k nerd, I know almost nothing about it, but I've wanted to get into it for awhile and the idea that this game has a "ton of exposition, lore, dialogue, and world building" makes me think it may just be what I needed!
having played FFXIV, I have no problem sitting through 300+ hours of dialogue to learn an engrossing story
Oh ya man it’s a huge universe with a buttload of lore. It’s also a really unique setting like for examplethere are no real good guys. The humans are basically space nazis committing genocide on any random alien species they find and are only “good guys” cause their main enemy wants to destroy all of existence lol. It is a depressing setting though.
I recommend the TH-cam channel Luetin09 if you want to get into 40k. He has tons of high quality lore videos. Start with his primer which gives a good overview on the hobby, game, lore, and the different factions.
I've been a huge Warhammer Fantasy and 40K fan for a while, so this was an immediate pickup, but, one awesome thing they did with this was to make highlighted, lore based terms that you can hover over to get a definition on. So, if you stumble across some term you don't know, you can get a definition for it right away.
I mean there kinda are good guys. Just not too many of them @@vinnie9458
yeah this is the perfect game for you then. It feels like you are in the world but at the same time you don't NEED to know any of the lore to play.
I wasn't a fan of WOTR, but I love CRPGs as well as the 40k universe so I'll definitely be giving this game a try at some point.
Hope you enjoy this game. I have zero interest in the 40k universe or space based CRPG's including Mass Effect and Starfield. I might buy it when the price drops to around 20 dollars. I'll be waiting for Owlcat to go back to another Pathfinder
At Steam sale for 15€ maybe.
Do don't see Space Marines in this game... RIP
You get a Space wolf as a companion
@@sjc5411dude there is literally a space marine as one of your companions
BG3 basically just shows that the main barrier of entry for CRPGs is production quality, not the genre itself (I mean Dragon Age: Origins showed that, but AAA developers (edit:execs) have zero faith). It's just that managing that level of production in a full-fledged CRPG is pretty big undertaking, and corps are too risk-averse.
It's not the devs that don't have faith in the genre, it's the investors/publishers...
It was also their pressure and interference that killed Bioware 😢
@@Felipeetc Oh, for sure. I meant executives and publishers. I'm sure the actual OG dev teams at Bioware would have preferred to have gotten full license to push the original DA:O concept to its limits rather than need to change things to fit some ill informed idea of what the mass market wants.
I don’t understand this reviewer. He says there’s “almost too much” combat that takes a long time but wants to passively watch people talk on the screen via voice acting? Lmao wtf
@@unabrett69yeah, watching cutscenes as though one is watching a movie is the new gameplay for the day.
@unabrett69 Hes just taking too long in combat. Combat only takes too long if you dont have damage. I love Fextra's reviews but he can't spend as much time optimizing characters cuz he'll lose twitch viewers
"in the grim darkness of the far future , there is only War" of course there is a lot of combat , wouldn't want it any other way in a Warhammer game as long the combat is fun which seems to be the case .
Owlcat is absolutely killing it. Owlcat and Larian Studios have been god sends for the CRPG genre. Imagine them collabing on a game, Larians polish and passion with Owlcats depth.
Never played 40k games before, I bought this game mostly because it's a CRPG and made by Owlcat. Played tons of Pathfinder and love the game to death. This will be totally new to me.
So your biggest gripe with this game is .... reading? How has society not collapsed yet....
I get it. I read so much for my job that when I sit to play a game, I don't want to read through lots of text. I definitely didn't like that about Pathfinder either.
And a thing that would like double the budget for the game. VA a large book like this game costs a ton. Just does not make sense when ppl can just read instead. Especially with how few sit thru all of the dialog, it doesn’t make sense for a game like this, unless they got AAA budget out of nowhere.
The fact is, most ppl don't read. Listening to an audiobook is not reading. For those with problems, its def close enough. But it's not the same.
@@globaladdict ppl listen to audio books while they do other stuff, like cleaning their house, driving anything but sitting still. Imo it is smart use of budget, if ppl are not patient enough to sit and read, I would not double the cost of my game to add in VA so ppl can not be patient enough to sit there. It just isn't smart use of money for a company of their size. Owl cat have 120~ employees making their 2 known games, wotr dlc and RT. Larian have 450 employees making bg3 and probably side projects. They are not the same and thus OC should stay in their lane, focus on important parts with their budget (like how little they spent on ads), instead of surface stuff, VA is great but gameplay and mechanics are better.
I don’t think reading itself is a problem, but the amount of reading may be off-putting for some. That’s why BG3 was so welcoming to new players of the genre because the dialogue was short and snappy
I've really enjoyed the Beta. I think it felt a bit off from being this super-powerful, ultra-wealthy Rogue Trader and having to scrounge for weapons, but otherwise it caught the feel of the universe quite well. Very much looking forward to taking the full game for a spin.
Thank you for taking the time putting this critique together. I'm new to Warhammer 40k, although I've watched plenty of U-Tube material by content creators such as Luetin. Think I will give Space Marine as my introductory game first.
Been playing this for the past 3 days and the character customization is INTENSE. Takes me up to 15 minutes to level up sometimes, I love it!
Yeah that part is absolutely amazing
Always my first stop for reviews, and didn't disappoint. Thank you! Still on the fence here, I have loved WOTR, but "walls of text" is a sticking point. I always loved hearing my companions and other conversation, mainly the voice acting adds the layer. Is that lacking "main" characters or just your quest givers, sort of like WOTR?
Thanks for all your thoughts. My life has made me not able to play a lot of the classics, or not enough, and it's important to know that something just soaks up lots of time, but I feel this is absolutely a game I will want to pick up when I can. I just don't know when I'll manage to enjoy it all. Hey, I like to read and I've touched on the universe, but I didn't play this studio's prior games due to constraints.
so this video is divided in two parts, positives and positives, just love everything about Rogue Trader
ya lol the negatives were positives for me
I noticed that there's a lot of debacle between BG3 and Rogue Trader on which game is better.
When both fans should appreciate how crpg is getting a lot of mainstream attraction and we could potentially get a lot of more games in the CRPG genre in the future because of what we are getting right now.
absolutely agree! hate the mindset: " i like this type of CRPG more, so the other one has to be bad..."
Same type of immature mindset that permeates society. Must pick a team other team bad.
Just like both what happened to people
Production value matters to a vast majority of people. I don't mind reading as I've been a fan of CRPG's for many years. That being said, a lot of people don't want to sit and read at their computer. One of the many reasons BG3 did so well was because of their investment into great voice acting. It deeply immerses you into the characters surrounding you by associating a created personality through dialogue and motion capture. Owlcat not investing in this will definitely hinder sales in comparison to BG3. The beloved and familiar universe of 40K will definitely help it, though.
I'm in act 3 with 160 hours for my first BG3 playthrough. 20 hours into Age of Wonders 4 this week. Now I'm going to have to get Rogue Trader. For a console player; this is shaping up to be the golden age of tactical rpg's. I don't see why people have to hate any of them. I want them all to succeed because that means more top shelf games of their type in the future. Personally, I was bored with the endless stream of copy paste multiplayer first person shooters ages ago. It's nice to see other types of games finally get some mainstream traction.
The endless walls of text and lack of voice acting is really grating on me too. I like the game but it is just a bit tedious. Like you said I had to take a break. Like I want to see all my characters get stronger and unlock more abilities but I'm just a bit hesitant to wade through the amount of time it's going to take to get there.
Then classic cRPGs are not for you my friend. Just find the other genre that fits your style more, and enjoy playing ;)
You spend too much time watching shorts
dude these CRPG games are so top quality and i cant believe i just discovered them. I have always been an competetive mainly FPS/shooter player, but now i just cant get enough of crpgs I just needed a hyped game to introduce me to the genre like BG3 apperantly.
Here's a list of really solid CRPG's for you, since you enjoy this genre now:
Patfinder Kingmaker/WotR (most hardcore one from the list)
Wasteland 3
Divinity OS1/2
Pillars of Eternity
@@marcuskane1040 I think im gonna try the warhammer 40k rogue trader game firstly. I looked at the universe a bit and i really liked the grim, dark atmosphere
Welcome to the club!!!
Once you get through all the great new CRPGs, you should check out the classics. Baldur's Gate 1 & 2 especially. They hold up really well.
"There's a lot of reading"
Meanwhile there's me, who remembers when everyone was demanding more reading in their games because that's what at least half of the game was.
Seriously, even the "downsides" to this game sound great. Can't wait for my download to finish.
Baldur's Gate 3 and Divinity Sin 2 show us that yes, it is a big downside, because they take time to get voice acting for pretty much any text, no matter how small and insignificant, making it more engaging and less tiresome.
WH 40k, Complex Combat, Tons of Lore sounds amazing to me. I bought the game but will wait a couple of months until Owlcat fixes the major issues (which they always do).
Never played a 40k game. But from the creators of Pathfinder?! Looks good, definitely going to give it a shot. Hopefully someone can use AI to create voice overs for the game, assuming it's mod-able in that way.
To clarify, it's from the devs of Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous, Owlcat Games, and not Paizo Publishing, the creator of the TTRPG.
I totally agree with all the reading. Like I like to read, but I also want to play and enjoy myself. Sitting in one spot going through SO much lore dumps and textwalls, kinda makes my brain itch. after a while I literally stopped caring. I wish the presentation of the lore was easier to digest. If I wanted to read a novel, I would just go do that. VOs would def speed this up. Like, when the party is talking about themselves and I can hear their voices I feel more engaged. (Argenta is best girl btw, but I'm a SoB main so I'm biased lol.)
> VOs would def speed this up.
It's the opposite for me actually. For people who read fast, skipping VOs is actually the norm. Rogue Trader's wall of text seems to be heaven for us.
Basically this video can be summarizes as "this game is every 40k nerds wet dream, especially if you devour the novels".
this vid lasts exactly the time I need to wait for the game to release
Great !
combat feels long, because so many games don't want an encounter/quest to take longer than 20 minutes.
Anyone who played the TTRPG will tell you that this game is an insult to the original TTRPG.
All they had to do was port the system over, not change it entirely.
They couldn't, because it is heavily outdated system and does not work well in all mediums. When you move from one medium to the other, some systems can be transferred 1:1, others cannot. Works well on tabletop, does not work well as a computer game and requires tinkering. Owlcat studios showed that they don't have an issue with following the original system when it is VIABLE, when the system is properly up to date and transitions well to PC game format. As a matter of fact, it is extremely rare that a board game can transition to PC and vice versa without substantial changes.
I have a wall full of board games, many were PC games first. As well as board games turning into PC games. There is almost always a large conversion when doing that. And there is nothing wrong with that. When something changes medium, it is almost never an adaptation or porting over.
Take LotR for example. Films were a masterpiece. But films were heavily changed from the books, sometimes in a serious way, because they needed the films to be films, not books, and all that that includes.
I don't have a problem with it, I think they did an awesome job mechanics wise.
@@Wustenfuchs109 Nothing about the RT system is outdated, you are only showing me that you have not played it.
The combat system of RT is almost a 1:1 reflection of Xcom2 and RT's class system copies the standard linear class progression of all modern RPGs.
The problem is that Owlcat, instead of porting over the game system, wanted to keep making games like Pathfinder instead of building something true to its IP. Which is why RT by Owlcat feels so much like WoTR than it does a turn based shooter.
Do not attacks things you don't understand and come to the defense of a company just because it is familiar. Instead you should familiarize yourself with a system before you jump to the defense of the company.
This aspect is plain as day since Owlcat built RT and WoTR in the same game engine used for Kingmaker. There is so much wrong with the class system, combat system, ship combat, and the overall design of Owlcats RT because they reinvented the wheel.
oh I loooove the negatives you brought up!
I'm getting this right now
Warhammer has some of the most diverse factions in any game. The Dawn of War games were so fun.
I watched a few play this last night! I'm not really that into CRPG until BG3 so I think I'll wait for a sale!
“Too much combat”
Excuse me
Sir
In the grim darkness of the far future there is only war
ive played 40k since it was invented. from your review it sounds like an ideal game for me.
Considering Torment: Tides of Numenera and Disco Elysium are two of my favorite games, I'm definitely down with some exposition! 😂
As much as it's controversial, AI is the most obvious path for Owlcat to fully voice their games. Not totally sure if the quality is all the way there yet, but soon their be fully customizable voices that are capable of generating high quality voice acting. Ethics make it a little complicated tho
Just got it today can't wait to play it baldurs gate 3 has really gotten my back into turn based games.
Nice review! I will buy this game indeed, love 40k lore, I like all the sci-fi storytelling from it, it's just awesome!
I know nothing of Warhammer but this game looks good, Epic is having its holiday sale, and reading that Cavil will work with Games Workshop and Amazon to make a new Warhammer franchise, it feels this is the time to get into it. I hope it is not too overwhelming.
Lol, when you said, I need to decompress, totally agree. Sometimes just too many text. I do wanted some more variation for the enemies in act 1, like suddenly growing horns or tentacles, or even some kinda puzzle combat, not the go-to approach shoot and cover. And the psy-rating is an issue, I mean, you start at psy-rating 0, which means it's only viable at level 11 unless you go biomancer
Owlcat has grown on me as one of my favourite devs. Picked up Kingmaker to try it out due to a lack of long term RPGs. Ended up spending way more time on it than I expected. Then WotR came out and I spent even more time on it. And this is threatening to make me a complete shut in for the next few months.
I think the devs wanted the combat to emulate the board-game epic length game rounds.
I’d say the reading is great to help lull someone to sleep
@@LoiteringReaper reading is good for you. :)
This is my first 40k game ever and I'm loving it! If you're new as well but love crpgs and don't mind a bit of reading do not be intimidated - the lore is explained very well in the game and I got immersed right from the start. I like the combat a lot better than in Pathfinder too. The game has its fair share of signature Owlcat tediousness when it comes to gameplay and mechanics but I feel like they're getting better at it with each game.
Linda funny I hated how there's is not enough combat in bg3 😂
I really liked it until I got to chapter 4.
Chapter 1 is a bit getting used to, but overall okay. Chapter 2 was really cool, chapter 3 was good but bugs started popping up and chapter 4 completely unraveled at the seams. It's a complete bugfest and you'll see yourself getting stuck and reloading over and over again -- if not just getting completely stuck. It's really not a pleasant experience and all the bugs make chapter 4 (and supposedly 5) borderline unplayable.
So my advice is: wait at minimum a month or 2 before getting this -- and preferable 6+. If however all the bugs are fixed, this should be a really cool and fun game.
so excited to play this tonight
In the grim dark future there is only war...... thus having almost too much combat is spot on!
What difficulty would you recommend? I played the whole alpha, the question is, will higher dif be better or just longer?
Start on normal to get formalized with the game system, and when you feel acquainted with it or you start dominating fights switch to Daring.
@@jasonsmith9968 thanks, I might be wrong, but I think they removed the achievements connected to difficulty, so we can switch it, no pressure
@@libramartin That’s for sure a quality of life change I can get behind.
I'm always very drawn to games like this, I love everything about it .... except the combat. I just hate the lengthy combat sessions. Weird huh.
Is there much to the spaceship component? I didn't see much of it in the vid. How linear is the exploration?
Thanks for the video review! As a WH40K fan I will buy for sure!
Hope they make they make the PC feel like a living breathing character. Usually in owlcats games they are just brainless player inserts that serve as someone for the companions to exposition dump to.
You can’t avoid some of that, but the pathfinder games are especially bad at that, considering how much they let the players roleplay on the macro scale.
Having spent 15 hours playing this game I'm very disapointed in it, buy it the summer sales next year when they've fixed the bugs and updated it a bit...Maybe then it's worth the 25 usd price tag.
Bro, if you think this game is not worth $25 and say it's too much, you gotta stop playing games and go make some money lol
The game would be absolutely awesome was is not for the fact that it is completely broken and unplayable at the stage of the IV act. I would strongly suggest anybody to refrain from buying this game before it is properly fixed. Its bugged beyound oblivion. They beta tested first 2 acts, those are ok, but the rest is horrible. Nothing beats the filling of pouring say 70 hours into the games only to get stuck cos your charater cannot move on the bridge of the ship or the quest that you finished doesnt show as completed. Shame on the developers for rushing this game without properly testing to a state where it was somewhat playable. It is worse than a Cyberpunk 2077 disaster. Whait till they fix all the major bugs!
Baldur's Gate 3 spoiled me. It would be amazing if the dialogue was voice acted.
Aside from Pokemon Go, Space Wolf was the only phone game I ever played. (It ended up getting ported to steam.) After the generic chapter composition from the Dawn of War games, it was fun to play one of the more eccentric chapters, even if it wasn't squad-based; but it was also the first time I'd encountered this kind of gameplay. I enjoyed it.
I date back to the Rogue Trader book that started it all off, so I feel an amusing sense of obligation, but I probably won't get the game until a decent sale.
Solid review. I agree with your positives, so as I'm going to talk more 'negatively' that's not an insult. Your good stuff is good, moving on. ^_^
I was born in 1970, started playing videogames at age 5 & PnP RPG's at 11. So I have a LOT of XP under the belt. Now, when it comes to defining what an 'RPG' is, many people have their own takes, and in our modern culture it is offensive to flatly state facts & have hard & fast definitions of things. An RPG is a truly unique form of entertainment, and it is defined by one very specific thing, that without that thing, you may have all the exterior trappings of an RPG, but it will fail at that key element. At best, you will have a 'Diablo' type game. Not a bad GAME, but NOT an RPG.
That key feature is Player Agency.
An RPG is a game where the Gamemaster creates a world, where the players can then tell their own stories THROUGH the medium of the world the GM has made. If the players are just sitting there, in stunned awe, while the GM regales them with a story, that is basically a Book, or a Film(TV Show). A game like 'The Last of Us' is a perfect example. The minigames a player goes through have no effect on the cutscenes shown. Which is why you can watch those scenes isolated from the 'playable' parts & end up with a very similar experience.
Now, a Pen & Paper game has a tremendous advantage over the Digital version, as even an average GM can respond to player's choices in a much more comprehensive manner. It is of course absurd to imagine even the largest Dev team could match the creative flexibility of a talented GM. But trying to do that should ALWAYS be the goal. If you shoot for 100%, but only hit 70%, that's still far better than phoning in a 40 or 50%.
Why am I writing this little essay about this in the first place? Well, because of that very limitation of time and resources. It is far, FAR more cost-effective for a team to use Text, than to have everything voice-acted. Having a game like Rogue Trader, or BG3 fully-voiced increases costs by an order of magnitude. So a Developer must either cut back on the flexibility of the story, or be prepared to shell out huge amounts of money, which, obviously, companies are loathe to do, especially as RPG's, even the BEST-selling ones, make up a relatively small amount of the Game Industry.
As good as it is, imagine how much more open and reactive BG3 could have been, if Larian had chosen to cut back on the voice-overs. There IS no way around it- An RPG that has enough Player Agency to even be considered a real RPG, will be dramatically more cost-effective if it is mostly text.
I know there is this perception that Joe Normie Gamer HATES reading, and if true, that is (Aside from the real learning disability issues) just a sad commentary on both our culture and educational system. But is having some person talk AT you for minutes on end really so much better? I have watched many playthroughs of voiced sequences in games and very, very often they are just skipped through as fast as possible. My impression is that these days, people don't have much more patience for being talked to, than they do for reading.
I wonder though, if using the technology that has existed for many years, of A.I. replicated voices, might 'split the difference' to a degree. At the very least, some enterprising developer should use it so that players can actually hear their own unique character name spoken. I bet that one small change alone would increase immersion to a surprising degree. Just have the Voice Actor's voice sampled and insert the A.I'd voice when the PC name comes up in dialogue. These days it would be easy to do.
Hope THIS wasn't too long to read. Again, solid review, keep it up! ^_^
I agree, and as an English graduate who suffers from mild dyslexia, I’ve never let my disability stop me from engaging with literature.
@@JS-vf5gn Excellent! I don't have a disability like that, but I have suffered Chronic Pain due to inoperable spinal damage for the past 30 years, which plays hell with my ability to concentrate.
However, the science has long been established, nearly every human being on the planet benefits significantly in their mental acuity by reading.
Almost exactly like a physical muscle, if you use it, it gets stronger. If you don't, it gets weak & flabby.
POE league starts tomorrow so I can't dive in... but will absolutely pick this up and rotate between Pathfinder and BG3 Honour mode
I've played 40k tabletop miniatures when I was younger. Warhammer had a bunch of action combat games that I wasn't interested in. But turn based?? I think I'm gonna have to give this a shot. It really looks good, albeit a little slow perhaps. But good just the same
Don't get this game just yet, I'm 70 hours in and about 20 of those were spent trying to get to the next act because of game-breaking bugs. It's not a finished product yet, far from it...
The fights ARE full of cannon fodder, theyre there to rack up on kill buffs and fill your heroic action meter before nuking down the main threat of the fight. If you spend your first turn mowing all the one hit guys down it goes MUCH faster
I'm glad that the first negative is actually a huge plus for me. As a fan of 40k since the early 90s.
FROM Baldur's Gate 3 to this,we gamers eating well!
Imagining a dlc
Wich idea you prefer?
An add on " Catachan "
An add on " Cadia "
An add on " Caliban "
An add on " Black fortress "
An add on " Worlds of Ultramar "
An add on " Holy Terra "
An add on " Armageddon during Waagh "
?
Sold. Buying it now!
My only gripe with the other Owlcat games was the lack of co op! This is amazing!
Its like Baldur's Gate but Warhammer 40000? If is i'm in, doesn't matter if isn't good as BG3 because the bar is too high, but visually this got my atention.
All the negatives were positives for me.😂
Love the game. Some small time bugs but nothing game breaking.
Now that they have a template they can keep doing these games and I'll buy every single one.
Love it.
Looks pretty good but worry about bugs on release
A fair concern with a warhammer game
@@archaontheeverchosen7980or any new games in recent years
@@archaontheeverchosen7980 what does it have to do with "warhammer"? Did mommy drop you or smth?
I feel more worried by it being an Owlcat game that it being a Warhammer one when it comes to bugs tbh...
Not waiting no point a pach or hotfix will come.
hopefully more crpgs do what bg3 did with grouping turns, it definitely helps tremendously for allowing encounters with large mobs of enemies
This is my greatest complain against Turned based. IT TAKES SO LONG! Real Time With Pause you just let the cannon foder act for a few seconds before pausing, its much more fluid and consistent.
It's also an entirely different way to play the game. They are NOT the same, with one being better.
Sale for me. Not keen on the Art style and I'll wait till its been patched/dlcd.
massive 40k lore? sold!! i’m new to the Warhammer universe but its so freakin awesome!
So how big is the game now? Steam page says 40GB, but every system requirement page says 100GB. What is it???
Sits at 33 GB on my drive
@@vincenzoattili1162 33gb? Are you on pc or console?
the lack of voice acting is disappointing.
I already didn't like that in e.g. Mechanikus.
The CRPG isometric formula is 25 years old! is there not one inovative developer that can create something better than the old tired isometric party roaming approach to this genre?
1) this is only available on current gen consoles. Plays fine (PS5 player)
2) this is a crpg, reading is part of the experience. We enjoy a well written story and dialogue/characters that is intriguing
3) I found the combat very fun and didn’t mind the long battles (that is a preference and I can see how others might find them tedious)
Big day today!.. its “the day before”!
5:57 While I think it is good to mention the deep lore in a Warhammer 40,000 game... it being "too deep" is a very weird complaint. It is nice to be warned that this game has "deep lore" and "allot to read" with it being "very combat heavy" but I think two out of the three complaints fit nearly every Tabletop "game" made by Games Workshop, and the computer versions are not much different.
I think its due to most of the information being less intuitive. Warhammer has a lot of specific lore that you just need to learn like psykers or factions, whereas baldurs gate/dnd not only is widerspread just has more generic fantasy lore like elves and magic. Also you dont need to know most of the lore to engage where warhammer here requires more reading to engage.
Well I think its because sometimes a lot of lore is difficult to tie in together to form a coherent view of what's going on. Maybe it's nothing to warhammer fans, but if youre someone new and you read "this people hate the emperor" and you dont know or are directed to who and what is the emperor, ota difficult for you to tie the knots. I myself don't mind because I lo e the franchise, but I could see it being a bother for someone new.
If the game isn't accessible to a wider audience because it requires a vast amount of lore knowledge to engage with basic elements of the story, that's a valid complaint. As for combat, different game genres have different balancing between narrative and combat. CRPGs generally fall into a 60/40 split of explortation/story and combat. Fextralife here seems to be giving the impression that it skews the other way in favour of combat. That could be a turn off to some CRPG fans who prefer the world exploration and storylines element of the genre.
@@Jason-wh7pm I don't think the problem here is the balance between reading/combat, it's that the game is dense in both aspects. He said there's a lot of reading and a lot of lore but he also said there's a lot of encounters for a turn based game. Which is also a problem in WOTR, which is a game designed with "trash mobs" in mind because of the real time combat, if you play the game 100% on turn based you can literally double the amount of hours.
Nice Review but what about the Bugs? Seems there are a lot according to other Reviews.
There’s a 20gb day 1 patch, fixed a lot. I would still expect a lot of minor bugs though. Haven’t heard anything game breaking though.
I love 40k and CRPGs but I didn't care for this game at all. It just feels dated.
Seems a game I'd like. But I really hope RT would open oportunity for Warhammer Fantasy CRPG to be developed!
Another downside IMO is that the space combat is still a slog. At the beginning it is very challenging (but not in a fun way), and then once you pick up some ship upgrades and your crew has leveled up, then it just becomes a chore because you can and will absolutely wreck all other space encounters - and yet they still take time to play out. Would really appreciate the ability to either skip space combat entirely, or do like an auto-resolution of it.
That's how I felt with the "crusade mode" in their Wrath of the Righteous game. I wanted to skip it so bad.
I bought and play it. I even recommend it especially the soundtrack also the only game where my profile picture feels finally canon.
This is good. I dig the art! Don't mind reading as I need to know more about the Warhammer universe. I'll pick this up for sure. Its 17% off on Fanatical!
i cant play owlcats game without some sort of TTS mod.
i dont mind reading but owl cat game writers are putting entire 1000 page novels into their game and it becomes tedious reading multiple walls of texts.
with a TTS mod I can do other things on the second monitor while I listen.
As far as I know Rogue trader are current Gen only or not?
yes, ps5 and xbox series only
Thank you for your review. I have been looking forward to this game as I have been a big fan of Owl Cat's previous entry and thought they were a perfect fit for bringing the incredible world of 40k to life. Anyone who is familiar with the 40k universe should not be intimidated by walls of lore and endless combat. Plenty of other entries with this IP to scratch the "less is more" itch!
Darn bro I'm literally falling asleep during this review. Where's the energy at? It sounds like you're doing this review reluctantly
AI can do all the voice acting.. As a dyslexic all the reading will be a pain, but lots of combat sounds okay.
As a fellow dyslexic, anything warhammer is a VERY hard read. But worth it if you fight through
After 15 years of knowledge i got bored with warhammer(especially 40k) but i still spent 200 hours in this game and going to spend more in coop. Characters, story, combat may be a little extensive but you will never be cutted short on anything, good game for crpg fans.
Completely disagree with your stance on there being too much text. Some people are arguing that parents don’t have time for that. Well, I would say in that case OwlCat games might just not be for you. I feel like if they spent too much of their budget on VA, they would have less budget to spend on writing. If the game is only partially voice acted - fine by me. My imagination will fill in the gaps.
But the fun of this kind Is the Reading? I love that charme like in Disco Elysium, Pathfinder or Baldurs Gate.
hm, comparing with wotr and bg3... i like wotr way more than this. funny thing; i feel like i have less control and choices, less diversification possible... there are a few talents and special abilities, but not 10% of what wotr offers...
the Reason for that feeling of less control is that for some values of the character: you have no automatic progression in some areas, like ballistic skill or weapon skill... you have to micromanage everything. in bg3 and wotr if you choose fighter: you will automatically progress in hit chance and hp... in this game you have to tackle that yourself, which also means that you have almost no reference if the value you have will be enough to beat the encounters... of course you can retrain everything, but for me that makes it almost too much trial and error, the rpg system i definitely dont like.
to the other points: fully agree, the lore, immersion is amazing in this game.
thanks for the video! enjoyed it!
Olwcat needs to find one good narrator to voice their game just like Disco Elysium did.
Does call of duty have too much combat? this is a tactical game but very lore heavy.
whats problematic is pacing, it goes in turns: >You have 20 min of playing a video game then then 10-20 min reading a book (but for real) - Voice acting.. few lines here and there, makes no impact, You have to read the story ;
I wished leveling up was less daunting - You have to read dozens of talents to level up and many are irrelevant for your class - I imagine it's really intimidating for most players to do it for 6 characters and choose all skills.
Role play doesn't exist in a sense like in BG3, all dialogue is linear with few "choices" on the way, but not impactful.
If you want to skip to his final thoughts and overall impression of the game, jump to 9:26
Do they have paired takedown animations?
The biggest detractor that I've heard about this game is that it's all fairly linear. The story goes largely in one direction. Encounters funnel you in one direction. Walls of text if interesting reading are fine, but if it gets overly heavy handed and comes across as one not then they just get skipped and are a waste. If the whole game runs you forward with obvious choices the story doesn't really need to do much as you just follow the rails.
Where did you hear it from? Would like to see the review.
Warhammer have been releasing game this 2 years with non-stop, few are acceptable... But the rest are really bad is like they are giving their license to anyone who ask for it
Owlcat is probably one of the better decisions they have made. The Total War Games were pretty good too aside from the pricing controversies. Darktide has apparently come around to a better state as of late too. Heres to hoping we might start seeing better Warhammer content in the future....hopefully.
That is GW business model any company can pay and give the license for a game so you will get a lot of games some good, some bad and mobile games.
Yea but owlcat did well on pathfinder and I want to support Russia help balance things out
@@archaontheeverchosen7980 They're not in Russia and they're not a fan of the Russian government. They're in Cyprus
It’s a good model imo, the alternative is getting little to no games. I’m fine with several not so good games if a gem slips in there every once in awhile