It is competently designed ...to try to trick you into buying a new gpu for the "latest generation graffix" Turning players into payers Streamline innovate
Well, MS and Xbox have said they would be going to AI created games, starting with VAs and writing. Then, fully AI created. A human creates an idea and that's it. I think Starfield base game is partly that.
what saddens me the most is despite LITERAL mountains worth of good, critical, and constructive feedback we still get this absolute slap in the face which fixes potentially 0 of the problems with the base game. In some ways leaning further into them with even more loading screens, I'd love to play the DLC, however, I don't feel like wasting my time on dry writing which is begging to be skipped. watching sticks yell at one another is even more boring, and worst of all is the loading screens everywhere, once again. Bethesda, if your game is not even fun enough for modders to be willing to do something about it, maybe something is really wrong this time.
I mean most of the main problems of the game are there because of the outdated tech and all. Can't really do much about it with just a DLC which is reliant on the tech of the main game. They could have improved the writing tho. I am more curious about their next game tho, will they finally learn or is it going to be the same thing all over again ?
Did you really expect this expansion to address those issues with the base game, though? I mean, I think it needed to. It needed well written quests with choices that make meaningful impact on the world, multiples of those. It needed a well written and interesting companion(s). It needed a system that can dynamically generate PoI maps, or, at the very least, a bunch more of them. It needed to completely revamp melee combat and add mods to melee weapons. Some of that directly in the expansion, some of it (like the melee revamp and more PoI maps) released as a patch alongside the expansion or, really before it. All of this was needed to improve Starfield, and, more importantly for Bethesda, to safeguard hype for ES6. But was it going to do any of that? You only had to look at the patches they've done to know that, no, Bethesda can't be bothered to put in effort like that.
Bethesda is woke. They will never make a game that is challenging in its writing or characters. All of that is now behind them. Everything they make now will cater to the DEI crowd and will be lifeless and sanitised. The fact people still think they will do anything beyond whatever is safe for the X/twitter crowd shows that people are living in the realm of delusion.
Stop it. People who grow from being bullied usually have at least one person in their corner who kept them grounded enough to life to not want to kill themselves. This wierd culture of people who were clearly in the bullied camp promoting bullying as a good thing is unnerving.
@@ombra711 Someone needs to whip Bethesda into shape and make them realize that their way of making games is 15 years out of date. I don't think asking them nicely will accomplish anything.
somehow bethesda has done the exact opposite of what they should have done. the whole game is FILLED with time wasting, fetch quest, BS written by someone that should NOT be a writer, made by people that shouldnt be game devs, and by people that obviously DONT play games at all. "loading screen field" has somehow made ubisoft look "good" until bethesda dumps its outdated game engine this is the best they can do.
After playing Fallout 4 to boredom, I realized that I would tolerate the technical difficulties if the story and characters were well-written. I got off the hype train before it blew up at Fallout 76, and I passed on Crapfield, too. Seeing all the criticism, it's like they aren't even trying to improve.
It may be the best that the current devs can do but it’s not the engines fault. If you look at mods for Skyrim like Open Cities, it’s pretty clear that a competent developer can get rid of a ton of these loading screens and camouflage the rest the way Elite Dangerous does with FSD transitions. Bethesda has hired too many incompetent people who simply can’t handle the job.
Starfield could have the best engine in the industry, zero loading screens and still would be one of the worst RPGs ever made. I could list dozens and dozens of issues with this game and loading screens wouldn`t even be on the top 20. The game could still be a masterpiece even with the loading screens, but the laziness everywhere is just too much (or too little?), I can`t even say vast as an ocean because its really not vast at all, but the deep has a puddle part is absolutely true though, this game is paper thing layer of depth.
Genuinely, the engine isn't even at fault for this. Their quest design, dogshit writing and complete unwillingness to even try to cover up the weaknesses of their game are to blame. So many loading screens in Starfield could have been covered up. They have the elevator technology: Reskin it as an airlock and about 3/4ths of the loading screens in the game could be replaced. Landing on a planet could be covered up with a white flash as the light from atmospheric reentry blinds you, or the shutters closing on your ship. Quests could be designed so that, ya know, you do most of them in the same general loading area to minimize the amount of loading screens the player is exposed to to begin with. Legit, a competent studio could have done a WAY better job with the existing engine.
I think they collect salary and try NOT to think about daily routine. At the end of the day, you’re just a number for AP and still have bills to pay in RL.
i think they are being crushed by "corporate" america / management is bad and anyone with any creativity or concerns won't risk their job to rock the boat
You know what's weird, but it was one of the biggest punches to my respect for Bethesda's writing? I played a Child of Atom in a Fallout RPG. I went looking for what their actual beliefs and philosophies were and it basically all boiled down to "lmao goofy radiation cult" even after they started making them a real faction with Fallout 4 and Winter of Atom. It's such an enormous decline from old TES writing, the literal dozens of belief systems in TES are all individually better fleshed out than the Church of Atom. House Vaarun is EVEN WORSE.
Have you played Fallout 3? In Megaton town, they worship the unexploded bomb in the middle of the town crater. Not sure if there are any earlier references to those crazy worshippers before FO3
@@seb2750 I have. I was fine with them being really basic then, but with them being a more significant faction in Fallout 4 and in Winter of Atom, I was really hoping they'd have gotten some more attention.
0:55 In Cyberpunk 2077, there is a mission where you get tasked with taking care of a corpo who got away with vehicular manslaughter of someone's daughter. Now, when confronting this corpo, you can incapacitate/end her, or take a bribe and walk away. But because it's Cyberpunk, there's a third option: Both. You take the bribe, and then end her. And the game respects you, even rewards you, for doing it as you get double the payout. This is how you do player agency, Bethesda...
And to make matters worse in Cyberpunk V is a somewhat premade character like Geralt. You are a mercenary no matter what. In Starfield you are supposed to be a completely random person but you still have fewer choices.
@@InGenSB My point in bringing up 'Eye for an Eye' is that the game doesn't railroad you like Starfield does, in that the game doesn't make the NPC invulnerable after you took the bribe.
I don't want to be one of those that brings up BG3 every time games get compared. So I'll just say that Bethesda's version of player choice, of facial animations, and writing is not my style. My style being, you know, updated since 2011.
I wouldn’t even bring up BG3. Skyrim is better than this in every way possible. Better writing, dialogue, animations. Everything. It’s not even that Bethesda failed to improve, they went backwards.
@@xaisies Hell, just use New Vegas, thats why Yes Man exists because you can basically kill everyone in the game and you can actually see the consequences to your actions. With how milquetoast Starfield is, it should be rated T for Teen, not M. That “nightclub” on Neon showed me the limit to how edgy or risky they were wiling to go, not to mention the dialogue and the hideous facial animations didnt help either. Looking like animatronics that feel pain with every emotion displayed.
@@prisonerofthehighway1059 I see what you mean here but I was going for a studio size to quality type of comparison. I agree they went backwards compared to Skyrim. Almost unsettlingly so. Or to say another way - Larian has been updating their output (engine, graphics, etc etc) and Bethesda seems to not know how.
The "new" weapons and armors being blatant reskins of vanilla ones were the final act for me. Furthermore there are several dialogue options where you (the player) say something like "cut the BS and give me your quest". I'm not joking, it was so often that it stayed in my memory. It's like even Bethesda knows their writing is crap. Like holy moly the base game is bad but this DLC is just blatant hackwork, made with 0 effort. They didn't bother at all. I simply came to a conclusion that bethesda despises the playerbase.
There's no way in hell this is worth $30. If you have that money to spare on a game expansion, buy Phantom Liberty for the same price, it's so much better the two aren't even comparable.
Um, you can do that. Thats what I am in the game basically. What are you talking about? I can roll around wiith 10 crew members at a time, who dont give a dam what I do, and Vasco who now has a flame thrower.
Imagine developing an RPG and then making half of the offered decision options nonvalid dummy choices. They're not just disrespecting the agency of the player, but outright mocking it at this point.
@@axelhopfinger533 I've played the game over 2k hours and every choice I thought meant nothing meant everything. Still feeling the effects of the choices I made. NPC's who I run into later that gave me legendary weapons. Decisions I made that determined if I got a certain companion or not. Running into Acciles vs Terromorph epic battles on random planets because I chose the Acilles, instead of microbes. Finding only the Hunter in the Lodge after NG plus who had killed all of Constellation, because I sided with the Emissary in the previous playthrough. Unlocked OP engines because of a decision I made on the Walter Stroud mission. And so on. Soooooo...I'm not sure what game you played, or didn't actually play like this creator.
@@jonna2834 Wut? Please enlighten me on the effects from vanilla Skyrim and Fallout pre DLC's that where better, and carried over to your next playthrough.
I'm excited for shattered space because now more of my favorite video genre are able to come out: "Starfield is terrible, and bethesda should be ashamed."
Ubisoft: "Hold my warm milk laced with Monster Energy Drink and watch me pile drive another one of my beloved franchises into the dirt. Had enough? PAY ME to see me do it AGAIN!"
The insanely long and droning on dialogues of nonsense is how they chose to do story telling. The main story and side quests are derivative as fuck. A couple of the side quests are literal reskinning of FO4 side quests.
One of the side Quest is literally "listen to me drone and for 5 minutes about nonsense" then go stand 3 things and come back, then "Listen to me drone on" then go scan 3 things then "Drone on" activate 4 things.
Sure this was completed the same time SF was and just removed to make more money, so not sure why people expected it to be any different. I played 80 hours and uninstalled after realizing how BORING it was, and have yet to see a reason to reinstall. ES6 is DOA.
I absolutely Hate it every time an NPC talks to me in this DLC... Instead of Telling me the Subtext or short of it all, instead it's like listening to someone read an Endless Wikipedia page to me without breathing and without any emotion... It makes me want to "pew pew" them but they're all marked Essential.. Yeah... the only positive thing about this DLC is that it's Pretty... As soon as i landed on the planet though and first seen what the NPCs and Faction members were wearing I was taken aback by the sheer laziness of their reskinned outfits... I was confused why Dazra Security was dressed exactly like Security from Paradiso and Neon City and Wearing stealth Helmets made by Ryujin Industries.... ALSO! NO NEW VA'RUUN THEMED SHIP PARTS! This DLC is overpriced af for what it is... they need to Reduce the price by 60-70% Also, Andreja, the companion who is FROM Dazra City acts like she doesn't give a damn what happened to the City, there's no background Flavour for her character, she doesn't comment about how glad she is to have found her way back to her home planet... Apparently she doesn't have Parents either because she Expresses absolutely Zero comcern for any of the Events that happened in Dazra. Edit: apparently Andreja does have Flavour dialogue, it's just None of it Triggered for me when I played the DLC, so i guess it's broken...
Bethesda is as dishonest as a company can be, so estimates concerning development costs etc are as unreliable as Bethesda itself. They obviously replaced most human writers with ai so who knows how long it actually took to produce this reskinned Fallout 4? Probably less than one might think.
If you want to play an RPG with pretty graphics, good frame rates, animated characters, great writing, player agency, consequences for yor actions, properly disguised loading screens, etc, etc. Then play BG3. I am so glad I didn't give Bethesda any more of my money for this travesty (they already cajoled me into buying Skyrim 3 times).
The case is even more interesting. The whole area in this nightmare product is not designed for this ridiculous rover that was added recently. It simply locks up on various rocks every now and then. Which means that the whole add-on was created before the very concept of adding vehicles, and this in turn could mean that this ‘add-on’ was cut from the original version of the game and only expanded. You can smell the stench of old fries fat.
If I recall, a few decades ago a game launched that you could kill anyone and they didn't respawn, including contacts, one was critical to continue. You had to restart the game from the beginning to complete the game, and not kill, or let them be killed.
Far harbor was more enjoyable then this dlc at least i cared about the "cult" in that dlc and had fun too with the armors and new weapons too in the dlc.
@@aralornwolf3140 The funny thing is both, they had elevators without loading, like the one in fort hagen if i remember correctly and they had which they used as hidden loading screen which moved while loading
The ideas Bethesda have for things to include, the concepts, are often fine, but the execution, writing, voice-acting and mechanical impact are often sorely lacking - more so now we can compare them against other studios RPG's which are often so much better than Bethesda offerings.
millions of dollars and hundreds of employees, but their games look like its just a tech demo made by a single dev. Bethesda has been shit for 20 years, last "good" game they made was Morrowind. i say "good" even though i consider Morrowind a true flawed masterpeice, cause its riddled with bugs and weird game design choices they NEVER improved upon going foward. Oblivion is the same as Morrowind with less features, Skyrim is Oblivion with less features. fallout is a worse elder scrolls that couldn't even have decent gun mechanics for years. and starfield is fallout but worse is every way possible. the ONLY reason bethesda has stayed relevant is off the backs of modders. the ONE good idea Todd has ever had, is having mod support
But those are just completly black screens right? Thats not a loading screen, thats just nothing. A loading screen has at least an image and usually a completion bar or some text. This is way beyond lazy.
Step 1. Fire Emil and Todd Step 2. Hire some damn writers (Chris Avellone anyone?) Step 3. Clean up the trash on the "creations store." Step 4. Add meaningful content (mechs, space station building) Step 5. Free updates like no mans sky. Step 6. Comeback story.
20:45 Currently, it’s clear that AI, like ChatGPT or other in-house developed narrative AIs, is driving much of the writing. AI is being heavily promoted at the corporate level across nearly all industries. There’s a prevailing notion from higher-ups that if you’re not leveraging some form of AI as a personal assistant, you’re not fully doing your job. Of course this isn’t strictly enforced, TODAY, as most people are used to working with just their own minds as masters, doesn't change the reality that AI is becoming policy. Over time, new generations will likely start to embrace this ‘value’ more and more. Talking specifically about Bethesda, I am positive that they're AI-Maxxing, since their strong-arm is "Procedural-generation" which is AI, maybe they are experimenting with procedural-writing, upload 1500 sci-fi books on your AI and then ask it to write something. In other words, in the future (3-7 Years), not using AI to review the quality of your work to ensure it’s the best it can, will be seen as to moving boxes one by one instead of using a forklift Edit: I wish I was joking, I just watched most of the credits for Starfield, there is only 1 writer which is Emil... and an external writer which is Shane Liesegang, SJ, I could be wrong, but I did not see anyone else mentioned in writing... this is sad, that dude must be bagging the entire project budget, I mean Emil, he is the director after all.
Even worse for that station warp... They just had a loading screen before it happened. Just do a fake warp with fake effects! Use the prior load screen to load to the new star system as well! Just disable the map temporarily if you dont want players to find out your trickery.
I'll keep saying it, every time I play starfield it just makes me want to play more Cyberpunk. Talking to NPCs in this just completely ruins immersion for me.
It’s better…. But not good, people expected this to be like cyberpunk and be a whole new version of the game… but no, it’s still Starfield just… more of it, they wanted a Far harbour, and this is NOT Far harbour.
hey yamiks sorry you had to endure this turd. watched part of the stream, still amazed to learn you murdered every character in the outer worlds, or that it was even possible. player agency!
If Bethesda continues this trend then Elder Scrolls 6 will be an absolute disaster… will definitely not purchase anymore Bethesda crap unless they get their act together and stop pushing out mediocre buggy crap
I trust your reviews more than others, because you provide proof and video backups. you say what is both good and bad. Honesty is very much appreciated.
Restrict Player Gameplay. . . yep, that's RPGs these days. I'm totally stealing this too. Worst part was when I saw you streaming this and thought you were playing No Man's Sky. . . how could I have insulted a fun game for. . . Starfield. At this point, they should have just used ChatGPT, it would have written something ten times better. Granted some subhuman would had to go over it and fix any glaring mistakes, but it would had still be better.
Even without a subhuman going over the writing from ChatGPT would have been much better than whatever Emil could come up with, dude is beyond stupid, mediocre writer wannabe.
You know those videos where some California girls goes to "work" at one of the tech companies and her day is just drinking lattes and playing Foosball? I'm convinced that the Besthesda staff are the same.
Even when they splurge on animations, the guy's fucking hand keeps clipping, because they made everyone wear those stupid, totally pointless fucking half vests and they didn't animate around the limitations they know their engine has. Like if you know your engine can't handle dense crowds in scenes, write your story to be smaller and more personal, so there won't BE reason for large crowds. It's like they made an engine to run super meat boy, and they decided to build Red Dead Redemption 2 on it.
It's a known problem in the base game. Not a new bug. Strangely Fallout 4 (or was it 76, can't remember) didn't have this problem. Not sure what Bethesda has been smoking these last few years.
lol a 30€ DLC. For that game. lol xD I would say im worried for TES 6 but they already pre-apologized for it not meeting expectations. Worried isnt the right term i think. More pre-disappointed.
BGS's ultimate plan seems to be creating a system where they can continuously sell small add-ons for $5, $10, $20, or even $30. That’s likely why they developed Fallout 76, and now they’re trying the same approach in a single-player game like Starfield. If you’ve noticed, they’re already charging $7 just for a quest, while also profiting off other people's work (mods) without putting in any effort. Their goal is to make money passively, as they’ve seen the success of the Skyrim modding community. Nexus Mods alone has generated hundreds of millions over the years through Patreon and VIP support. Now imagine if everything was monetized-a dollar here, two dollars there-they could easily make millions every few weeks.
I find it hilarious with the pretty comments because I was in school everyone only focused on their Z Bruch and modeling skills and no one wanted to do anything else.
22:45 wait, did Bethesda give her a Shadowheart haircut? Just to insult the fantasy fans as well? 25:07 Bad ending as a LOADING SCREEN? Ahahaha, that killed me. The game unironically nailed the most Starfield of endings.
Heck they can mask the loading screens like they do in Metroid Prime or even Eve Online, where they have the animation of your ship going through the warp tunnel.
This "dlc" sure seems like a mod made by one moder. But that is unfair, moders even drunk do faaaar better job at things like this. Those moders will have loooooooot of work fixing this mess, doubt they will now, some might. Speaking of 8 years of dev time, think it was Beluar that pointed out that in fact it was 3 years of dev time. Far too little, yet explains lots
The actual writing in Skyrim is every bit as bad, to be honest. With an added dose of "hey, player, please sympathise with ethno nationalism because reasons".
Pro tip, every bethesda game can be exited by typing qqq in console and im sure garfield keeps this tradition. It is better because with qqq game properly handle its shutdown when alt f4 is brute force method.
I think they should of gone all out, get the great serpent in there, get advanced aliens in there, get celestial beings in there, go mad and have an epic story that's just mad and epic. It would have been way better than what we got.
excitement for the next elder scrolls is literally 0 at this point. emile cant write for shit and its only been getting worse. starfield is easily the worst RPG bethesda has made
Bethesda: "R.P.G. Restrict Player Gameplay" with "ALT+F4" ending quality.
Are there actually ANY competent people left in Bethesda?
Absolutely not
Nope.
Good luck finding your unicorn lol
It is the same at Bioware I swear.
It is competently designed
...to try to trick you into buying a new gpu for the "latest generation graffix"
Turning players into payers
Streamline innovate
"The ending is a f**king loadind screen!!"
Well... there's some kind of metaphor for Starfiled in there, right? :)
If Emil stays lead writer for ES6 I have no hope for that game.
Microsoft should step in and fire his ass. Also make sure he never writes for anything else, ever.
Did they even have devs for this game? The whole thing looks and feels like it has been thrown together by AI.
Well, MS and Xbox have said they would be going to AI created games, starting with VAs and writing. Then, fully AI created. A human creates an idea and that's it.
I think Starfield base game is partly that.
what saddens me the most is despite LITERAL mountains worth of good, critical, and constructive feedback we still get this absolute slap in the face which fixes potentially 0 of the problems with the base game. In some ways leaning further into them with even more loading screens, I'd love to play the DLC, however, I don't feel like wasting my time on dry writing which is begging to be skipped. watching sticks yell at one another is even more boring, and worst of all is the loading screens everywhere, once again. Bethesda, if your game is not even fun enough for modders to be willing to do something about it, maybe something is really wrong this time.
MBA leadership + with no real retention of quality developers + keeping a shitty outdated engine for decades = Badthesda
They have no interested in listening to the players, they don’t care about “freedom”
I mean most of the main problems of the game are there because of the outdated tech and all. Can't really do much about it with just a DLC which is reliant on the tech of the main game. They could have improved the writing tho. I am more curious about their next game tho, will they finally learn or is it going to be the same thing all over again ?
Did you really expect this expansion to address those issues with the base game, though?
I mean, I think it needed to. It needed well written quests with choices that make meaningful impact on the world, multiples of those. It needed a well written and interesting companion(s). It needed a system that can dynamically generate PoI maps, or, at the very least, a bunch more of them. It needed to completely revamp melee combat and add mods to melee weapons. Some of that directly in the expansion, some of it (like the melee revamp and more PoI maps) released as a patch alongside the expansion or, really before it. All of this was needed to improve Starfield, and, more importantly for Bethesda, to safeguard hype for ES6.
But was it going to do any of that? You only had to look at the patches they've done to know that, no, Bethesda can't be bothered to put in effort like that.
Bethesda is woke. They will never make a game that is challenging in its writing or characters. All of that is now behind them. Everything they make now will cater to the DEI crowd and will be lifeless and sanitised. The fact people still think they will do anything beyond whatever is safe for the X/twitter crowd shows that people are living in the realm of delusion.
The worst crime entertainment can commit is to be boring. Starfield and all future expansions... No thanks.
Still just as bland as the rest of the game. Also agency? Starfield never had allowed any to begin with.
Nor did Skyrim or Fallout 4
"The ending is a god damn loading screen" - pretty much sums up this game
I bought Starfield on launch but I can't even be bothered to pirate this DLC.
I would feel bad even wasting my bandwith and SSD space for pirating this crap.
"This is a story by a 5 year old who got bullied at school."
Apparently, they weren't bullied enough.
Stop it. People who grow from being bullied usually have at least one person in their corner who kept them grounded enough to life to not want to kill themselves. This wierd culture of people who were clearly in the bullied camp promoting bullying as a good thing is unnerving.
@@ombra711I will never stop using hyperbole to express contempt for career incompetents. Bully Bethesda til their bones break.
@@ombra711 Someone needs to whip Bethesda into shape and make them realize that their way of making games is 15 years out of date. I don't think asking them nicely will accomplish anything.
@@ombra711 As someone who was bullied relentlessly in school, I'm also a very competent writer. Coincidence? I think not. Also, this was a joke.
Emil being that 5 year old.
somehow bethesda has done the exact opposite of what they should have done.
the whole game is FILLED with time wasting, fetch quest, BS written by someone that should NOT be a writer, made by people that shouldnt be game devs, and by people that obviously DONT play games at all.
"loading screen field" has somehow made ubisoft look "good"
until bethesda dumps its outdated game engine this is the best they can do.
After playing Fallout 4 to boredom, I realized that I would tolerate the technical difficulties if the story and characters were well-written. I got off the hype train before it blew up at Fallout 76, and I passed on Crapfield, too. Seeing all the criticism, it's like they aren't even trying to improve.
It may be the best that the current devs can do but it’s not the engines fault. If you look at mods for Skyrim like Open Cities, it’s pretty clear that a competent developer can get rid of a ton of these loading screens and camouflage the rest the way Elite Dangerous does with FSD transitions. Bethesda has hired too many incompetent people who simply can’t handle the job.
Starfield could have the best engine in the industry, zero loading screens and still would be one of the worst RPGs ever made.
I could list dozens and dozens of issues with this game and loading screens wouldn`t even be on the top 20. The game could still be a masterpiece even with the loading screens, but the laziness everywhere is just too much (or too little?), I can`t even say vast as an ocean because its really not vast at all, but the deep has a puddle part is absolutely true though, this game is paper thing layer of depth.
Genuinely, the engine isn't even at fault for this.
Their quest design, dogshit writing and complete unwillingness to even try to cover up the weaknesses of their game are to blame.
So many loading screens in Starfield could have been covered up. They have the elevator technology: Reskin it as an airlock and about 3/4ths of the loading screens in the game could be replaced.
Landing on a planet could be covered up with a white flash as the light from atmospheric reentry blinds you, or the shutters closing on your ship.
Quests could be designed so that, ya know, you do most of them in the same general loading area to minimize the amount of loading screens the player is exposed to to begin with.
Legit, a competent studio could have done a WAY better job with the existing engine.
Somehow its even worse optimised than the base game .
well Starfucked is what happens when you let Chat-GPT write your dialogue
Or Emil, it’s the same level.
Dude ChatGPT would write a better story in couple seconds.
@@samuelfawell9159I'm convinced that he used Chat-GPT them passed it off as his own
Starfuck: Shitered Space
Lmaoo
Are the devs at Bethesda ok?
I don't know. I think they gave up😢
Good question... Who knows.
I think they collect salary and try NOT to think about daily routine. At the end of the day, you’re just a number for AP and still have bills to pay in RL.
i think they are being crushed by "corporate" america / management is bad and anyone with any creativity or concerns won't risk their job to rock the boat
Do they have a single straight white male left besides Todd?
You know what's weird, but it was one of the biggest punches to my respect for Bethesda's writing?
I played a Child of Atom in a Fallout RPG. I went looking for what their actual beliefs and philosophies were and it basically all boiled down to "lmao goofy radiation cult" even after they started making them a real faction with Fallout 4 and Winter of Atom.
It's such an enormous decline from old TES writing, the literal dozens of belief systems in TES are all individually better fleshed out than the Church of Atom.
House Vaarun is EVEN WORSE.
Have you played Fallout 3? In Megaton town, they worship the unexploded bomb in the middle of the town crater. Not sure if there are any earlier references to those crazy worshippers before FO3
@@seb2750 I have. I was fine with them being really basic then, but with them being a more significant faction in Fallout 4 and in Winter of Atom, I was really hoping they'd have gotten some more attention.
@@seb2750right, but then if they became a major movement you'd think their creed would evolve just a bit
Thank you for suffering through this so I don't have to.
7:31 even Dwarf Fortress have less visible tile delineation, and that's made by two guys.
Written by 2 and, at least until putnam came in, coded by 1
0:55 In Cyberpunk 2077, there is a mission where you get tasked with taking care of a corpo who got away with vehicular manslaughter of someone's daughter.
Now, when confronting this corpo, you can incapacitate/end her, or take a bribe and walk away. But because it's Cyberpunk, there's a third option: Both.
You take the bribe, and then end her. And the game respects you, even rewards you, for doing it as you get double the payout.
This is how you do player agency, Bethesda...
which quest is it?
@@TheYamiks 'Eye For An Eye', it's one of The Padré's gigs.
And to make matters worse in Cyberpunk V is a somewhat premade character like Geralt. You are a mercenary no matter what.
In Starfield you are supposed to be a completely random person but you still have fewer choices.
You can literally betray Panam by not showing up...
@@InGenSB My point in bringing up 'Eye for an Eye' is that the game doesn't railroad you like Starfield does, in that the game doesn't make the NPC invulnerable after you took the bribe.
Imagine making a single player game so bad people rage quit a single player game
I don't want to be one of those that brings up BG3 every time games get compared. So I'll just say that Bethesda's version of player choice, of facial animations, and writing is not my style. My style being, you know, updated since 2011.
I get ya, but BG3 is a VERY valid comparison and no one can be blamed for constantly bringing it, outer worlds or cyberpunk up!
I wouldn’t even bring up BG3. Skyrim is better than this in every way possible. Better writing, dialogue, animations. Everything. It’s not even that Bethesda failed to improve, they went backwards.
@@xaisies Hell, just use New Vegas, thats why Yes Man exists because you can basically kill everyone in the game and you can actually see the consequences to your actions. With how milquetoast Starfield is, it should be rated T for Teen, not M. That “nightclub” on Neon showed me the limit to how edgy or risky they were wiling to go, not to mention the dialogue and the hideous facial animations didnt help either. Looking like animatronics that feel pain with every emotion displayed.
@@prisonerofthehighway1059 I see what you mean here but I was going for a studio size to quality type of comparison. I agree they went backwards compared to Skyrim. Almost unsettlingly so. Or to say another way - Larian has been updating their output (engine, graphics, etc etc) and Bethesda seems to not know how.
@@r.e.z9428 But New Vegas ain't made by Butthesda, it isn't fair to compare them to other studios..... Maybe ME: Andromeda is almost as r-tarded.
"By a 5 year old who got bullied in school"
Thats literally Todd Howard, lol. "Whose laughin' now"
The "new" weapons and armors being blatant reskins of vanilla ones were the final act for me. Furthermore there are several dialogue options where you (the player) say something like "cut the BS and give me your quest". I'm not joking, it was so often that it stayed in my memory. It's like even Bethesda knows their writing is crap. Like holy moly the base game is bad but this DLC is just blatant hackwork, made with 0 effort. They didn't bother at all.
I simply came to a conclusion that bethesda despises the playerbase.
"Sixteen times the essential NPC's and loading screens." - Todd Howard (probably)
There's no way in hell this is worth $30. If you have that money to spare on a game expansion, buy Phantom Liberty for the same price, it's so much better the two aren't even comparable.
“Be who you want” - except, of course, for the actually cool options like leader of a snake cult waging war on everyone else.
Um, you can do that. Thats what I am in the game basically. What are you talking about? I can roll around wiith 10 crew members at a time, who dont give a dam what I do, and Vasco who now has a flame thrower.
Imagine developing an RPG and then making half of the offered decision options nonvalid dummy choices. They're not just disrespecting the agency of the player, but outright mocking it at this point.
@@axelhopfinger533 I've played the game over 2k hours and every choice I thought meant nothing meant everything. Still feeling the effects of the choices I made. NPC's who I run into later that gave me legendary weapons. Decisions I made that determined if I got a certain companion or not. Running into Acciles vs Terromorph epic battles on random planets because I chose the Acilles, instead of microbes. Finding only the Hunter in the Lodge after NG plus who had killed all of Constellation, because I sided with the Emissary in the previous playthrough. Unlocked OP engines because of a decision I made on the Walter Stroud mission. And so on. Soooooo...I'm not sure what game you played, or didn't actually play like this creator.
@SistaCitizen these are boring effects and are seldom and far between compared to previous titles and what they promised
@@jonna2834 Wut? Please enlighten me on the effects from vanilla Skyrim and Fallout pre DLC's that where better, and carried over to your next playthrough.
Cyberpunk literally wrote a fucking playable James Bond movie. Bethesda gives us a mid-ass questline.
Yeah phantom Liberty was well worth the ticket price and it was actually a very awesome expansion. Dogtown is my playground lol
I'm excited for shattered space because now more of my favorite video genre are able to come out: "Starfield is terrible, and bethesda should be ashamed."
if Bethesda is ashamed what is ubisoft then ?
@@MadaVadda Panicking, Ubisoft are Panicking.
Ubisoft: "Hold my warm milk laced with Monster Energy Drink and watch me pile drive another one of my beloved franchises into the dirt. Had enough? PAY ME to see me do it AGAIN!"
@@MadaVadda Ubisoft is still at least capable of making decent games. AC Mirage was actually good.
As long as Emil “keep it simple stupid” Pagliarulo works at Bethesda don’t expect anything of substance in the writing department.
The Starfield Design director literally said this is the best game they(BGS) ever made.
Jesus Christ.
The insanely long and droning on dialogues of nonsense is how they chose to do story telling. The main story and side quests are derivative as fuck. A couple of the side quests are literal reskinning of FO4 side quests.
One of the side Quest is literally "listen to me drone and for 5 minutes about nonsense" then go stand 3 things and come back, then "Listen to me drone on" then go scan 3 things then "Drone on" activate 4 things.
Starfield The Loading Screen
That'll be the movie's title.
I can't believe there are still people trying to hype this game.
So glad I didn't pay for this... Game Pass, but not paid for.
Bruh i had it through gamepass to i dont get how ppl spent more then 30 mins on this vs nms
Sure this was completed the same time SF was and just removed to make more money, so not sure why people expected it to be any different.
I played 80 hours and uninstalled after realizing how BORING it was, and have yet to see a reason to reinstall.
ES6 is DOA.
It took you 80 hours to realize it was boring?
I tried to feel something about this DLC, but complete apathy is the best I can muster.
I felt Disappointed.
lol you had 5 meltdowns in first 5 minutes. Bravo BGS, this must be a new record.
I absolutely Hate it every time an NPC talks to me in this DLC...
Instead of Telling me the Subtext or short of it all, instead it's like listening to someone read an Endless Wikipedia page to me without breathing and without any emotion...
It makes me want to "pew pew" them but they're all marked Essential..
Yeah... the only positive thing about this DLC is that it's Pretty...
As soon as i landed on the planet though and first seen what the NPCs and Faction members were wearing I was taken aback by the sheer laziness of their reskinned outfits...
I was confused why Dazra Security was dressed exactly like Security from Paradiso and Neon City and Wearing stealth Helmets made by Ryujin Industries....
ALSO! NO NEW VA'RUUN THEMED SHIP PARTS!
This DLC is overpriced af for what it is... they need to Reduce the price by 60-70%
Also, Andreja, the companion who is FROM Dazra City acts like she doesn't give a damn what happened to the City, there's no background Flavour for her character, she doesn't comment about how glad she is to have found her way back to her home planet...
Apparently she doesn't have Parents either because she Expresses absolutely Zero comcern for any of the Events that happened in Dazra.
Edit: apparently Andreja does have Flavour dialogue, it's just None of it Triggered for me when I played the DLC, so i guess it's broken...
Bethesda is as dishonest as a company can be, so estimates concerning development costs etc are as unreliable as Bethesda itself. They obviously replaced most human writers with ai so who knows how long it actually took to produce this reskinned Fallout 4? Probably less than one might think.
It got worse. It got so much worse.
OH no lol, I just saw this title. Time to grab my coffee and watch
Right there with you mate.
If you want to play an RPG with pretty graphics, good frame rates, animated characters, great writing, player agency, consequences for yor actions, properly disguised loading screens, etc, etc. Then play BG3. I am so glad I didn't give Bethesda any more of my money for this travesty (they already cajoled me into buying Skyrim 3 times).
They're not even trying, are they? TES VI is going to be grand.
The case is even more interesting. The whole area in this nightmare product is not designed for this ridiculous rover that was added recently. It simply locks up on various rocks every now and then. Which means that the whole add-on was created before the very concept of adding vehicles, and this in turn could mean that this ‘add-on’ was cut from the original version of the game and only expanded. You can smell the stench of old fries fat.
So ya, I think I will be avoiding any future Bethesda games.
If I recall, a few decades ago a game launched that you could kill anyone and they didn't respawn, including contacts, one was critical to continue. You had to restart the game from the beginning to complete the game, and not kill, or let them be killed.
*Bugthesda Presents:*
Fractured But Whole:
IN SPACE
To go up to the apartment via the lift there's a loading screen. To jump-pack up or jump down it's seamless. There is no reason to load.
Far harbor was more enjoyable then this dlc at least i cared about the "cult" in that dlc and had fun too with the armors and new weapons too in the dlc.
The sad thing about his elevator rant 8:08 is that they had functional elevators in Fallout 4
Functional... in that they hid the loading screens... :D Or... you meant the other elevators which weren't used as loading screens?
@@aralornwolf3140 The funny thing is both, they had elevators without loading, like the one in fort hagen if i remember correctly and they had which they used as hidden loading screen which moved while loading
The ideas Bethesda have for things to include, the concepts, are often fine, but the execution, writing, voice-acting and mechanical impact are often sorely lacking - more so now we can compare them against other studios RPG's which are often so much better than Bethesda offerings.
20:40 she is sitting side saddle in her chair because her chair model won't twist with her posture.
millions of dollars and hundreds of employees, but their games look like its just a tech demo made by a single dev.
Bethesda has been shit for 20 years, last "good" game they made was Morrowind. i say "good" even though i consider Morrowind a true flawed masterpeice, cause its riddled with bugs and weird game design choices they NEVER improved upon going foward. Oblivion is the same as Morrowind with less features, Skyrim is Oblivion with less features. fallout is a worse elder scrolls that couldn't even have decent gun mechanics for years. and starfield is fallout but worse is every way possible.
the ONLY reason bethesda has stayed relevant is off the backs of modders. the ONE good idea Todd has ever had, is having mod support
But those are just completly black screens right? Thats not a loading screen, thats just nothing. A loading screen has at least an image and usually a completion bar or some text. This is way beyond lazy.
Step 1. Fire Emil and Todd
Step 2. Hire some damn writers (Chris Avellone anyone?)
Step 3. Clean up the trash on the "creations store."
Step 4. Add meaningful content (mechs, space station building)
Step 5. Free updates like no mans sky.
Step 6. Comeback story.
Wasn't there a space station mod on nexus?
@@UmmerFarooq-wx4yo Yup, but it's quite buggy. It's more of a proof of concept. It works, but barely.
Babe wake up dreadlocked Austin Butler is yelling about Starfield again!
20:45 Currently, it’s clear that AI, like ChatGPT or other in-house developed narrative AIs, is driving much of the writing. AI is being heavily promoted at the corporate level across nearly all industries. There’s a prevailing notion from higher-ups that if you’re not leveraging some form of AI as a personal assistant, you’re not fully doing your job. Of course this isn’t strictly enforced, TODAY, as most people are used to working with just their own minds as masters, doesn't change the reality that AI is becoming policy. Over time, new generations will likely start to embrace this ‘value’ more and more. Talking specifically about Bethesda, I am positive that they're AI-Maxxing, since their strong-arm is "Procedural-generation" which is AI, maybe they are experimenting with procedural-writing, upload 1500 sci-fi books on your AI and then ask it to write something.
In other words, in the future (3-7 Years), not using AI to review the quality of your work to ensure it’s the best it can, will be seen as to moving boxes one by one instead of using a forklift
Edit: I wish I was joking, I just watched most of the credits for Starfield, there is only 1 writer which is Emil... and an external writer which is Shane Liesegang, SJ, I could be wrong, but I did not see anyone else mentioned in writing... this is sad, that dude must be bagging the entire project budget, I mean Emil, he is the director after all.
Even worse for that station warp... They just had a loading screen before it happened. Just do a fake warp with fake effects! Use the prior load screen to load to the new star system as well! Just disable the map temporarily if you dont want players to find out your trickery.
I'll keep saying it, every time I play starfield it just makes me want to play more Cyberpunk. Talking to NPCs in this just completely ruins immersion for me.
It’s better…. But not good, people expected this to be like cyberpunk and be a whole new version of the game… but no, it’s still Starfield just… more of it, they wanted a Far harbour, and this is NOT Far harbour.
Emil Pagliarulo again?
I’m starting to wonder if he had a stroke or something. He was never Tolkien, but he has written far better than this.
Always, that troglodyte has his fingers all over dialogue and questlines😑
The next Elder Scrolls and Fallout game look unpromissing
Good for you ❤
hey yamiks sorry you had to endure this turd. watched part of the stream, still amazed to learn you murdered every character in the outer worlds, or that it was even possible. player agency!
yeah. outer worlds was PERFECTLY playable by killing EVERYTHING and everyone. Still ended the game no problems!
Does Emil or Todd even know what RPG, let alone the function of an RPG, means anymore?
The function is to make money for shareholders
@@llamatronian101 they seem to be finally realizing how unsustainable their game philosophy is now.
Also very much done with Bethesda and Starfield.
If I wanted a space/sci-fi game with loading screens, I would play Mass Effect, and that has at least a good story and dialog.
"Do what you want .... it does not matter at all."
"Just buy product! We do not care about the rest."
If Bethesda continues this trend then Elder Scrolls 6 will be an absolute disaster… will definitely not purchase anymore Bethesda crap unless they get their act together and stop pushing out mediocre buggy crap
It already is. Don't even play it when it comes out for your own sanity.
Across the entire entertainment industry it's all copy/paste, tracing, AI and armchair activism. No talent to be had anywhere.
I trust your reviews more than others, because you provide proof and video backups. you say what is both good and bad. Honesty is very much appreciated.
Restrict Player Gameplay. . . yep, that's RPGs these days. I'm totally stealing this too.
Worst part was when I saw you streaming this and thought you were playing No Man's Sky. . . how could I have insulted a fun game for. . . Starfield. At this point, they should have just used ChatGPT, it would have written something ten times better. Granted some subhuman would had to go over it and fix any glaring mistakes, but it would had still be better.
Even without a subhuman going over the writing from ChatGPT would have been much better than whatever Emil could come up with, dude is beyond stupid, mediocre writer wannabe.
And people defend Stuff like this... The "Options are a bad thing" Crowd is strong.
I wonder if the Groats are in the same genetic family as the Skeep in Tiny Tina's Wonderlands..
You guys gotta stop giving this company money because they are just going to keep putting out trash like this for as long as people keep buying it.
Skyrim mod Enderal has a hugely better "death" ending than this.
Bethesda always seemed to do the minimum and then let the modders finish the job after release in my experience with them.
It's the mass amounts of loading screens that killed it for me.
TURNING PLAYERS INTO PAYERS
Guys, when this game out I defended it for 3 weeks. I’m sorry. I was wrong. I really really wanted it to be great and it’s not and it never will be.
happens. no worries
"Even Star Citizen runs better" wow
You know those videos where some California girls goes to "work" at one of the tech companies and her day is just drinking lattes and playing Foosball?
I'm convinced that the Besthesda staff are the same.
Even when they splurge on animations, the guy's fucking hand keeps clipping, because they made everyone wear those stupid, totally pointless fucking half vests and they didn't animate around the limitations they know their engine has. Like if you know your engine can't handle dense crowds in scenes, write your story to be smaller and more personal, so there won't BE reason for large crowds.
It's like they made an engine to run super meat boy, and they decided to build Red Dead Redemption 2 on it.
BTW red dot fail.... 1:52 looking at the "red dot" (yes I see it green, what ever!) and the barrel, where do you think the bullet will go?
It's a known problem in the base game. Not a new bug. Strangely Fallout 4 (or was it 76, can't remember) didn't have this problem. Not sure what Bethesda has been smoking these last few years.
Welcome to the "it's a loading screen" drinking game.
The rules are obvious.
lol a 30€ DLC. For that game. lol xD
I would say im worried for TES 6 but they already pre-apologized for it not meeting expectations. Worried isnt the right term i think. More pre-disappointed.
BGS's ultimate plan seems to be creating a system where they can continuously sell small add-ons for $5, $10, $20, or even $30. That’s likely why they developed Fallout 76, and now they’re trying the same approach in a single-player game like Starfield. If you’ve noticed, they’re already charging $7 just for a quest, while also profiting off other people's work (mods) without putting in any effort. Their goal is to make money passively, as they’ve seen the success of the Skyrim modding community. Nexus Mods alone has generated hundreds of millions over the years through Patreon and VIP support. Now imagine if everything was monetized-a dollar here, two dollars there-they could easily make millions every few weeks.
@@shippy1001 The funny thing is, i would gladly pay all that and more. If the game was good.
I find it hilarious with the pretty comments because I was in school everyone only focused on their Z Bruch and modeling skills and no one wanted to do anything else.
22:45 wait, did Bethesda give her a Shadowheart haircut? Just to insult the fantasy fans as well?
25:07 Bad ending as a LOADING SCREEN? Ahahaha, that killed me. The game unironically nailed the most Starfield of endings.
yeah dude the black loading screen while jumping kills me every time. it could have been so easy...
Did this update break whatever mods the few fans tried to make?
Just recently watched your 3-hour Starfield review and was pleasantly surprised to see this follow-up video in my feed just now 😊
Heck they can mask the loading screens like they do in Metroid Prime or even Eve Online, where they have the animation of your ship going through the warp tunnel.
This "dlc" sure seems like a mod made by one moder. But that is unfair, moders even drunk do faaaar better job at things like this.
Those moders will have loooooooot of work fixing this mess, doubt they will now, some might.
Speaking of 8 years of dev time, think it was Beluar that pointed out that in fact it was 3 years of dev time. Far too little, yet explains lots
not worth even fixing.
Regression. Skyrim had lots more creativity in their storywriting even tho that wasn't it's forte.
The actual writing in Skyrim is every bit as bad, to be honest. With an added dose of "hey, player, please sympathise with ethno nationalism because reasons".
I think a loading screen is the PERFECT ending for this masterpiece! Certainly this is Todd Howards envisioned canonical end xDDD
How did they manage to make star citizen look like a finished game?
Pro tip, every bethesda game can be exited by typing qqq in console and im sure garfield keeps this tradition.
It is better because with qqq game properly handle its shutdown when alt f4 is brute force method.
No, yamiks, don't sugar coat it for us. Tell us what you really think.
Cheers for the review.
I think they should of gone all out, get the great serpent in there, get advanced aliens in there, get celestial beings in there, go mad and have an epic story that's just mad and epic. It would have been way better than what we got.
Elder Scrolls 6 is gonna be a dumpster fire isn’t it?
The quality of Bugsthesda games has been going down since Elder Scrolls IV... So it's not going to be good.
The latest graphics and technology with the game mechanics of 20 years ago!
excitement for the next elder scrolls is literally 0 at this point. emile cant write for shit and its only been getting worse. starfield is easily the worst RPG bethesda has made