True, but I don't think MR handy's were sophisticated enough for that, they certainly don't seem to recognise the import of the centuries having past even with their built in chronometers. It's more likely that with limited memory space available a lot of things simply never got saved to long term memory. Also the initial settlement, especially if it was the 111 guards, would still have been well over a century ago. More pertinent is the fact that Codsworth wanders down to Concord sometimes, there is more to the story.
@@Goatcha_M this could be because of factory resets and if a bot is destroyed and rebuilt it may not have the same memories. Think about how many lives a cell phone could go through or whatever if you could only use the cell phones that were created now and there were a lot less people. Or even just how things are used. A new owner might even wipe the memory of their droid or factory reset it. And various users depending upon the use would have varying utilities for the memory. Like a robot experienced in super mutant fighting or a robot experienced in guarding places may be on wiped or unreceptive because that data Is valuable.
But still why is there not a lot of skeletons I think days after the bomb people became cannibals because of the clouds blocking the sun and remembered after the bomb there were riots so the military was sent in to calm down the people and try to stop them of eating each other and still their 200 year old food probably people were know custom to eat each other.
You missed one important detail: Near the fortified house, just behind the collapsed house, there are two graves. This exploded my head when I found it.
@@ZA-mb5di At the end of the cul-de-sac, if you follow the road from the start of the settlement to the end of where the houses are, look toward the house that will be on your left as you walk through the settlement. The graves are behind the house.
Another important thing is Codsworth does state that a neighborhood kid was in a costume with his parents, and his parents are some of the named ghouls that appear in a random encounter that are your old neighbors. I think if their was a community it was of pre-war ghouls that had moved back for shelter. Likely the reason he doesn’t mention them of Vault-tec rep having stayed after the bombs.
I remember that too! Had to look it for more detail. The Vault-Tec Rep stayed for a year as he only had Codsworth to keep him company, implying that everyone who survived (or wasn't in power armor) went feral pretty quickly: Sole Survivor: "You met Codsworth? What did he say?" Vault-Tec rep: "Welcome to our happy home, sir. Can I get you a drink? Cheerio! Just like that, over and over again. He was the only one still alive that I could talk to. A year went by before I couldn't take it anymore!" Here is the line you were referring to: "Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early. I swear, the nerve of that woman leaving her brat unsupervised" He can be found in 2287 in a random encounter refered to as Named Feral Ghouls in the Fallout Wiki. Unlike that kid in the fridge, he grew up as a feral ghoul
Kellogg and his institute tools disabled codsworth, and blew up buildings the conventional way to make it look semi normal, to ge them to disburse so they could get Shaun from the vault, what they didn't know was deacon watching the whole time... ;P
@@anastacioguerrero1527 downside to that stellar theory is deacon would have to be in his 70-80's if that were true because the institute kidnapped Shawn as a baby 60+ years prior to you meeting deacon.
the biggest clue that other people settled down in Sanctuary before you arrived is the fact that one of the houses have work benches and a power armour stand. Now to be fair that's obviously a gameplay design choice to give the player all the crafting tables they need right off the bat, but the implications are pretty clear: whoever these people were, they were well organised and knew their way around technology.
Actually the power armor stand was used for an engine block of a car. There’s some cut content which revealed the grandma and grandson living there were restoring a car.
@@JoMcD21 There was another terminal in the house that explained a bit about the family dynamic and the car. There was also a cut terminal in the player house that gave additional background info both of these terminals were cut and can be restored by mods. The Red Rocket terminal is all that's left of the three terminals.
An important detail to take in is that post war vault tec rep lived in sanctuary for a little bit until he couldn't take being with codsworth any more and can now be found in good neighbor
"The next 200 years would prove difficult for the former salesman. He lived for about a year in Sanctuary, while his only companion was Codsworth, who went about his usual business" from Fallout wiki = Cosworth did own thing , that is official lore .
Another factor that blows my mind that none of these fallout lore people ever take into account is simple weather. 210 years of storms can do a shit ton of damage. It can very much move things into the river, which could have at one point flooded a section of the island. Hurricanes, Gales, Tornados (not really common in Maryland & Massachuesettes, but they still occur) and earthquakes, which were confirmed by fallout lore to have been a side effect of the war. (even though that makes no physical or scientific sense)
If I had to venture a guess, the playground was Bethesda not double checking pre and post war sanctuary enough times for inconsistencies. Aside from that the mr handy models probably don’t have 200+ years of memory space. Odds are the only core memories they keep are the ones pertaining to their owners and they delete all nonessential data after a set time. Alternatively Father found his parents’ old broken mister Handy along with it’s memory card, rebuilt it, and left his surviving parent a companion for their journey.
@@mkepioneet honest father probably fixed it or had someone fix it as Mr.handy robot would not survive in this area forever so that is the logical conclusion as he had been interfering and guiding the SS if you look into it, you will realize this he even said he was guiding you to Kellogg’s and sent out the courser and probably gunner and synths and the gunners are often hired by the institute to take the synth and use her as a reason for the courser to be there basically it only make sense this way as the gunners were hired to capture her and the only ones that one have the money for this many gunners and two have a reason to get a synth is the institute railroad does not have the resources, BOS has their own forces
I do believe it was just an oversight bc a lot of other things are inconsistent. Some blue houses turned yellow, one red car switched orientation but not location, the Rosa house is a 0 bedroom 1 bath despite housing a widow and a child, and the Rosa house also gained a wall at the back of the carport which housed a fusion flea despite the Red Rocket lore saying they had a station wagon, and none of the Mailboxes had names before the war.
You can run into some of the residents who've been ghoulified later on. So, it's possible they built the barricade as a shield from the nearby raiders before they ultimately left. In terms of the playground, as was mentioned, it's likely the devs just put a hedge wall up, rather than modeling the pre-war playground. As far as Codsworth, he was likely just simulating loneliness since that's what's expected. As far as being shot at, the town survivors probably stayed in their homes mostly, but the raiders looted, pillaged, and shot at him.
And we can't forget that it's been closer to 260 to 280 years since the bombs dropped, so Codsworth may be telling the truth that he's been alone for 200 years.
I think the houses being destroyed could be due to hurricanes, since in real life they due occur in that region, which would explain why some debris is scattered in different directions, and maybe just because of the unpredictable winds of a hurricane some of the houses where just unlucky enough to be hit harder then others.
Another possibility, is that Codsworth is programmed to simulate emotions, so that 'he' makes the humans feel more comfortable with him. Also, if people moved in, who were sufficiently computer/robot savvy to reprogram Codsworth, and they were aware that invaders were coming, Codsworth could have been programmed to forget they had been there and/or which way they went, to protect the settlers. That way when you arrive, he acts as if he's been alone all this time. I assumed the first time I saw him, that the emotions were simulated.
200 something years had passed, the wasteland isn’t a kind place. Someone (more likely a few people over the years) may have tried to settle in Sanctuary at that time, thus explaining the thrown together living room defense, and the Garage work area across the street from the player’s old house. All sorts of things can bring a house down, even with the same structure, a lack of maintenance combined with explosives could do it unevenly, all the houses were facing different directions from the blast and had different things between them and it. Also maybe the person with that work area is responsible for some houses coming down. Also sure the piles all fell into themselves when the houses first fell, but wind can move stuff over time, or maybe something grabbed it for a minute. A contractor may have built them all with the same floor plan but it’s very possible the odd one has a defect as the contractor would have went as cheap as possible and not really done too many checks so long as they’re free standing. Playground area could just be the devs not thinking that you would do a thorough investigation of the pre war area before booking it to the vault in fear of nukes. Also love your content and am glad to see you branching out and trying something that would require another play-through to be running.
the houses are modeled after Lustron houses, which are made mostly from metal. (steel frame construction with enameled steel tiles) I can imagine scavengers taking apart some of them for scraps. Or the oil furnaces exploded
You make a very good point here. There *had* to be someone in Sanctuary to make all the changes we see post-war: missing furniture, broken and missing doors, cars in different places, and, of course, the vast changes at the Rosa's (workshop) house.
If you read Randal Dean Clarks journal entries in New Vegas' Honest Hearts he experiences 3 or 4 waves of survivors, settlers, scavvers, and raiders coming from different places and at different points after the bombs to Zion. So maybe one group scavved the food, another settled and fortified, later moved the park, then they left/died and some time later the last stand house happened. Maybe all different survivors/groups?
I've always thought that Codsworth is not the original, but another one put there by the institue. Shaun admits he let his parent out to see what would happen, which I think is the light way of saying it was one big experiment by him. I think the institute placed a mr. handy that they programmed to be Codsworth, fake memories and all. This wouldn't be difficult for them. Since he was placed there not long before the main char is unfrozen and the institute wouldn't have known who was there over the last 200 years, it would make sense why he'd just say no body has been there despite clear evidence there has been other people there.
My head cannon is that some people that took up residence in a nearby house kept on messing up your house and Codsworth just snaped. He went on a killing spree and then just deleted the memories that there were even previous residents.
Honestly that could make sense. So much of our stuff is straight up missing from the house. You’d think having a constant ‘guard dog’ would have kept our home untouched. If our neighbors (be it pre or post) could distract or simply pilfer while codsworth wasn’t around. It becomes clearer then as to our home looking ransacked. You just have People trying to survive by scavenging for clothing, food, whatever supplies they can. Only to one day be caught, activate some kinda Mr handy protocol. Likely a security measure for home defense against burglars or protect their owner from theft or harm. Even if they’re no longer around. Heck, Codsworth might not even recognize it was wrong. Since his programming would attribute our neighbors actions as in moral, Like a thief’s or raiders. So why even bring it up? In his mind he was doing the right thing and protecting the family home for the day you or Shaun or Shaun’s children could return to it.
One thing not shown in the video is the skeleton with the pipe pistol in the corner by the fridge, behind the barricade. I have a feeling that was the person who built it.
I always thought the same thing. But remember the ghouls neighbors that you find wondering and have to kill and that with the Vault 111 survivors could have made a good settlements. And I do remember thinking there was something said or a note saying Codsworth was due for repairs. But that would have been a personal mental note of mine. And there are random graves in the settlement too. And don't forget that Codsworth had been beating or shot at several times. There's a possibility that Codsworth actually wasn't working for some time until someone repaired him.
One thing that could cause some of the debris to be blown into the water and might collapse some houses and not others is a hurricane. The way a house faces affects the effect of the wind. Also, the Mr. Handy, Pre War, shows more emotion than Curie does. So it could have been a optional choice when ordering a Mr. Handy or Cogsworth could have been a newer model.
On 21 September 1938 there was a massive hurricane that swept through Boston. A similar one could account not just for some the destruction at Sanctuary Hills, but possibly most of what we see as we explore what is left of post-war Boston.
You are the only other person I've seen apart from myself that had accounted for weather, and I'm just by this channel but by Nate and Oxhorn too, for any of these fallout games.
I think codsworth "died" in the initial blast and then got brought back by whoever settled sanctuary OR by the institute so as to have a familiar "face" after the lone survivor is released. Plays into the idea that the lone survivor player character is actually a synth with embedded memories, so it's possible that when they came back thought to put the synth you in the vault or to awaken you the first time to yoink your kid, somebody getting fixxy on a broken mister handy. Would also explain why there's nobody in sanctuary because the institute wouldn't want anyone messing up their "experiment" besides their inside bot, Codsworth.
let's not forget that the organic synths exist precisely because they had non-radiated DNA from Shaun. So if the sole survivor is a synth than father is indeed our father/brother, but if they are still human all the synths are our kids/grandkids. (a bit iffy because we could see them as Shaun's children or siblings)
@@HappyBeezerStudios I feel like first gen's would be siblings, second and third children. Although then you kinda have to play with how far that relation goes. The synth gorillas? The Birds? Is Nick Valentine your real son?
Possible. The institute has been watching the area waiting for the player character. After all, the railroad has a perch nearby as well and they wouldn't waste resources on a backwater unless they thought it involved the institute. The institute would remove the settlers if they felt it would interfere with their goals, and reprogram and/or repair/maintain cogsworth as they would see him as beneficial to the operation.
Best Guess, one programmer worked on the terrain... And two different programmers worked on pre and post war sanctuary. I don't think the guys that worked on pre and post were in lockstep... And considering that you're only supposed to spend a few seconds running to the vault instead of exploring. I imagine pre-war was only supposed to look good enough. Now, if the discrepancy is intentional, it could be for several reasons. If the DLCs to believe, and the soul survivor is a synth... Then the whole pre war and killing of your partner is an implanted memory. Little better than a dream... And, it is possible, that the actual soul survivor woke up prior to the events of fallout 4, attempted to find Sean, tried to create settlements, and linked up with a very functional and intact Minute Men. The main difference, because the actual "Nate" or "Nora" wasn't a Courser level genetic engineering project the first time around, they failed. So, father, AKA Sean, started beginning with his family replacement project as a scientist before he's in charge, he cleans up the evidence of his actual father or mother escaping 111, resets codsworth said that he doesn't remember the previous incarnation of History, but they miss the house at the end in the cleanup effort... And the actual goal of releasing the synth version of his parents was to compare it to what happened to the first time... To see what a courser, that believes that they are human and has emotional goals... But in an advanced body could accomplish where his actual parents failed. If you dig enough, there would be a lot of plotholes in that explanation as well... But there's enough there, that it's a very plausible storyline.
I've always thought Mama Murphy was the scientist with Kellogg in Vault 111. My belief is that everything that drives you towards the main storyline has been placed there by the Institute and that she is their main driving force to urge you to follow their trail. She knows too much about the Institute for it to simply be "The Sight." The courser code and her aid in how to defeat Kellogg are proof of this. Codsworth could have easily been tampered with as well, since he tells you to go directly towards her. To the Institute, all the Sole Survivor is is an experiment and perhaps the only way they could achieve a peaceful presence in the Commonwealth.
The very fact that the workshop house has those workshops (which weren't present pre-war) could be taken as proof that someone did live there at some point, to say nothing about the playground being a post-war addition (a detail which I had never actually noticed). However, I think you're reading too much into the collapsed houses and debris being moved around. Bear in mind that storms and hurricanes are both things that happen in Massachusetts. Sanctuary Hills had gone through 200 years of storms, where the first few decades were likely very bad, considering how screwed up weather patterns would have been during the post-war nuclear winter. Having hurricanes and other major storms sweep through every decade or so would have been more than enough to cause the damage we see in 2287. In fact, it should have done MORE damage than what we see, which implies that someone was fixing things up. In fact, a whole alternate theory for Sanctuary's post-war history might be that there was never any real settlement there until the Sole Survivor left Vault 111. In this version of events, natural disasters and weather events caused the damage we see, and Codsworth has spent the centuries trying to maintain and restore the whole neighborhood. We know Codsworth traveled some (otherwise how would he know about there being people in Concord?), so it's not impossible that he himself gathered the parts and built the playground, perhaps anticipating that Shaun would use it after the Sole Survivor's family returned from the vault. To that end, Codsworth may have assembled the workbenches to facilitate his work (aside from the chemistry workbench, which is implied to have been there pre-war as part of an illegal drug manufacturing operation in someone's backyard). Similarly, there could have been a time when ghouls or raiders came to Sanctuary Hills, and the makeshift barricade in that one house may have been built by Codsworth to keep them back (or, depending on how dark Codsworth's backstory really is, it could have been built by raiders or squatters to defend against a murderous robot bent on expelling them from its neighborhood). As for Codsworth's programming being way too advanced for a Mister Handy, if he was travelling at some point, then it's entirely possible he came across a wasteland programmer that gave him an upgrade. There are actually a few alternate explanations that would make sense, entirely aside from your idea. To be fair though, I think you are correct, and the developers were actually leaving these things out there as quiet hints to a dark history (which is something Fallout devs do a LOT). I just wanted to point out that you were looking at it from an angle of trying to prove your hypothesis, and in the process you seem to have ignored alternate possibilities.
1. Wadsworth put himself to sleep for a while because he was depressed, bored, and had no purpose. 2. The people that were there were attempting to create a dam, probably because it was a dry period and they wanted to get better access. Perhaps the people down river came for some revenge, then tore apart half of the damn, which is why only some of it remains.
my personal theory is that the two US army dudes in power armor fortified sanctuary, theres no bodies of them and theres a power armor station in sanctuary
I think the simplest explanation is that there were a handful of survivors after the attack. They settled in Sanctuary, maybe a couple were members of the pre-war neighborhood. They manage to make some headway, making a communal crafting house, moving the playground equipment but then were discovered by a roving band of scavenger/looters (proto-raiders). They were attacked, there was a valiant attempt at defense such as the crude furniture fort in the one house but the attackers had some military hardware killed them all before moving on. And all of this happened within the first 10 years or so which is why Codsworth says he hasn't seen anyone in 200 years. His apparent emotions might just be emotive software since he was a butlerbot or might have just spontaneously develop from simply be stuck in a routine for decades. The furniture fort could have also been built directly after the bombs dropped by the home owner surviving and believing the next logical thing was going to be commies attacking or looters so tried to fortify his position in his house. Probably motivated more by delirium than practically. I doesn't look like something you'd build preemptively in a sound state of mind if you were being serious about defenses.
Love these types of videos. Fallout needs more lore discussion. Too many Fallout channels just disregard odd anomalies as "Bethesda laziness" because that's a lot easier than actually using their imagination to brainstorm throeries.... and the former gets much more views.
My theory. SS is a synth, placed in the vault by Father. Codsworth is a more advanced Mr.Handy created to aid the SS and keep up the illusion for the experiment. The experiment being, can a synth actually feel emotion. Sanctuary was wiped out by Kellog or small band of synths. Then Codsworth was placed there and activated to resume the roles of SS alleged personal butler robot. And should any human/sentient inhabitants try to settle there, Codsworth would go into Gutsy mode and wipe them out. Then after all that go back into Mr handy standby mode, and wait for SS to emerge from the Vault.
Maybe it's a bit of both?? There are your Ghoulified neighbours you can find in Boston that are named... maybe it was the non-ghouls defending themselves against the turning ghouls, whether they were going feral or just out of fear type thing? And/or the explosives happened when the survivors of the bomb living in Sanctuary ran into a fighting force of guards coming out of the vault up the hill? Either from them wanting to get in and a fight breaking out, or just out of pure confusion, especially with the guards who had been sheltered the whole time in a vault and not adapted yet to the wasteland and the survivors probably thinking they had food and supplies when that was far from the case.
First, I knew you as the Bob the Builder of the Wastes. Now, you're educating me in ways I didn't expect you to. This is my kind of relaxing video I'm looking for in the morning 🙂
I always assumed that it was Father/Institute that had tampered or just reprogramed Codsworth in order to give the SS a nudge in the right direction which would be Diamond City. Another thing to take into account that I didn't hear you mention is weather and that being a possible cause for why some houses were a total ruin and others not. The real answer is most likely that Bethesda didn't put as much thought into the construction of the post war Sanctuary that you and a lot of us have. Enjoyed the video thanks for making it.
the bridge has not changed sides. but sanctary hills was built north to the real world bridge. the island part could be artificial or something that happened in that future alternate reality
Plot twist. Codsworth doesn't mention the others who settled there because he is the cause of their demise. After being beaten away by raiders in Concord, he returned to Sanctuary Hills to maintain the family home. New arrivals would inevitably be drawn to the tended house, grabbing whatever supplies they could. Codsworth has no tolerance for thieves & looters. In the end, (no offense to anyone), I often look at lore videos & speculation about Bethesda games as an insight into how religions are formed. What could be explained as obvious errors or oversights must somehow be fashioned to serve into the tale of the inerrant creator & the flawless master plan.
With the way you've described it as well as my own investigations looking at what's in front of me trying to get all of the information possible it is highly possible that a group of gunners or super mutants were the ones responsible for the destruction of the new sanctuary settlement. The BOS isn't technically there yet and although there are raiders scattered about they are only small bands not a large group which would've chose to stay there. Gunners also would've more than likely decided to call the place home even tinkering with codworth bc they have the capability already. Super mutants though have the force and weapons necessary to take it over and blow it up. They also wouldn't have a reason to stay taking with them only victims whose bones you might find in a gore bag. The 2 Graves suggest survivors though probably not very many that simply moved on when all they've come to know was gone. It is highly likely that it was only one survivor too overwhelmed to try to fix anything. Leaving codsworth behind as he wanted to wait for the sole survivors return. It is also possible that Deacon was the only survivor. It would explain his evassiveness and compulsive lying as well as the small rr lookout above vault 111. He was also in the rr before anyone else with no explanation about his origins. With his knowledge he gained from codsworth about the sole survivor and their possible return Deacon might have thought it would be smart to set up a camp to see when this would happen. That would give him time to make it to diamond city before you as well as goodneighbor. Hey just my own theory but it makes sense in my mind anyone agree please like curious to know how many think any of this is possible.
There is another theory the Soul Survivor's former neighbors were ghoulified and during a random encounter you'll meet and be forced to kill them as they have gone feral. Judging by lore sometimes Ghouls slowly turn feral over time so you former neighbors after the bombs drop were probably ghoulified and probably stayed in Sanctuary until becoming feral then they slowly wandered off.
Hi Grey Gaming fallout 4 was the first game I got when I finally paid off my PlayStation pro and had so much fun in building and then I got the GOTY and put the other one away , now I'm gonna go back to the first one and start over again also been watching ur videos on ur building plus other people videos on building and enjoy every one .
Got one better for you, the citizens of sanctuary are feral ghouls when we meet them in a random encounter, thus they could have been the ones inhabiting said place, and with a red rocket next door, could be implied that a mechanic could have survived from there to modify Coddie. I imagine that they left due to a number of reasons, be it looking for a cure to the ones turning feral, people trying to take the land, or something else. But that has been my head cannon.
It’s fairly obvious some wastelanders might have used the houses at sanctuary as a refuge in the 200 year span. But when you try and nitpick details too much, you end up making assumptions that just aren’t there. The playground was Bethesda not needing to render a playground that wouldn’t be seen during the intro. And houses just collapse in different ways, even if they are built the same.
Maybe Codsworth isn’t saying anything about those post war survivors is because during the attack a bullet struck something important and he lost memory of them and all he knows now is that the settlers didn’t shoot him and they had come from concord
Always love dives into the lore and history of these games. And don't worry, unless you title this 5 things you didn't know about Sanctuary, I doubt you will ever be confused with doing one of Nate's videos. 😁
I have an interesting idea I think, none of the events before you woke up actually happened to you, you are the newest generation of synth, and those are implanted memories, based on nate or nora. This explains all inconsistencies and vats. The vault tec guy and codsworth are either plants or handlers
That "And codsworth isn't talking" bit made me chuckle, i knew how the sentence was gonna end as soon as you started it but i just wasn't expecting the reference 😂
Codsworth was one of my biggest complaints in fallout 4. Seriously, the game writers did him wrong. They let you transfer Curie into a synth body, using railroad tech of all things, and there's no option to let you do that for the best robot in the game? Really? Even after becoming the director of the institute, if you take that option? Kinda sucked that all you could do was modify him at a robot workstation. The least they could have done with that was made it where you could use collected synth components to craft Gen-2s in the robot workstations and then transfer Codsworth's consciousness into that!...
The player character encounters his or her neighbors as ghouls somewhere in the base game. Maybe they didn't go feral right away. Maybe for some time after the bombs fell they carried on with life as normal as possible considering that their jobs ended, they had to deal with cancer, and society collapsed after the bombs fell. Maybe one of them tinkered a bit with Cogsworth.
I am a real life construction worker who has worked on different houses at various stages in my life. A lot of the work I do is insurance jobs where half of the houses werent built to the correct standard and were shifting and collapsing. I would wager that is the reason the buildings are in varying states of disrepair, even though they seem to be identical on the surface. I personally can assume some weren't as structurally sound as others, so any weather events could have impacted them differently too
yeah, the simplest explanation is usually right: You weren't supposed to notice the park; weather - radioactive storms for 200 years plus raiders and last stands for 200 years, not all skeletons are pre-war; Cogsworth is just an exception, a virtual intelligence that evolved to true A.I.; not sure if you mentioned it but Cogsworth also talked to the Vault-Tec Rep for over a year after the bombs hit.
I use the Simple Sanctuary Gate mod and it brings up a possible post-war resettlement of Sanctuary Hills and it postulates that the new Settlers were attacked and either killed or drug off by their attackers. I noticed that in the Great Room (Kitch, dining and Living Room) of the last standing house you search [the one Codsworth talkes to you in with the small fortified area within] that there is a man's skelleton in the corner of the Kitchen part that in alternating play throughs has either a pipe pistol or a 10mm pistol. You have to close the refrigerator door and look next to the stove to see it, but it is there. I think this is the last of the secondary settlers and it was where he made his last stand. The reason his remains are there is Codsworth did not notice them when cleaning up after the massacre. The reason you only find the 10mm in the shower of the yellow house south of the footbridge to Vault - 111 is that it also was missed by Codsworth when cleaning up after the massacre. All other weapons I discovered in my playthroughs in Sanctuary Hills that weren't part of one of the mods I use are those found in the the safes within the houses or the duffle bag on the roof of the house with the root cellar bunker. Most of these were more 10mm pistols. I never ffind a weapon in the suitcase, dresser or metal bench/ cabinet inside the Workshop House only within the houses with safes. As I said I use some mods that allow the discovery of more weapons and supplies not found when initially escaping Vault - 111. Among these are The Crashed Vertiber, Nora's Bugout Bag, Nate's Old Footlocker V 2.0 (located within the Player's/ Sole Survivor's house in the master bedroom closet, on the floor of the bathroom by the lavatory in a first aid box and in a cooler next to the refrigerator in the Kitchen,) The Dwelller's Refuge [hatch located in the Sole Survivor's/ Player's backyard] and Nate's Prepper Chest/ Box (locates itself in the Root Cellar Bunker.)
I often use the Dweller's refuge as my character's residence in Sanstuary after escaping Vault - 111. In Survival Mode I do construct my first post Vault - 111 escape. I also whether in Normal Mode or Survivor Mode sleep in the crashed Vertibird after recovering the laser pistol, whatever ammunition, the dirty Army helmet and switchblade knife. I sometimes cook up the radroach meat recovered during my escape from Vault - 111 as there is a good bed in the tilt-rotor placed by the now missing scavenger who put the cookpot style cooking station in the Vertibird.
If there actually was a community, there is a far simpler reason why Codsworth doesn't remember. Robots in the Fallout universe have a limited memory space, you can even see that with nick valentine despite the fact that he's supposedly far more advanced then most pre war computers. So having lived 200s, codsworth would have to have to either delete memories himself of rick important data being overwritten and getting corrupted. Since he's programmed to be loyal to the family he kept pre war memories and would routinely get rid of the post war ones
I'd like to imagine one of the new settlers of Sanctuary tinkered with Codsworth to give him a greater understanding of emotion. Slowly over time Codsworth grew to love the Tinkerer and his family, until one day a group of raiders came and sacked the settlement. The Tinkerer's wife and children are dead or gone. As the Tinkerer lies on his death bed Codsworth is there and says to him that he can't bear to lose another family. So with his last breath the Tinkerer issues a command to wipe Codsworth's memory of him and all those who had settled in Sanctuary.
One comment on the debris...I am sure the region was till subject from violent weather such as hurricanes or nor'easters which could account for large pieces of the homes being blown a bit or even some of the damage itself as there was not maintence or repairs made.
Player-Codsworth, all the time you were here. Did you see anyone? Anyone at all coming out of the Vault? Codsworth-If only I had, sir! You've no idea the desperation for human contact one develops over 200 years. My take on this is that Codsworth is referring to not seeing Shawn. The player and Codsworth at this point still think Shawn is an infant. I believe when you go search for Shawn in Sanctuary with Codsworth he's under the impression that Shawn exited the vault recently, not decades prior. He's obviously seen other people because he talks about raiders and scavengers in other dialogue plus he talks bout the people of Concord being one of the few people that don't shoot at him. Human contact is more than just seeing humans. If people were living in Sanctuary but refusing to interact with Codsworth that would still be isolation. Just my thoughts but I could be understanding it incorrectly.
I figured the uneven destruction of houses was a matter of the randomness of nature. Look at any natural disaster and youll see destroyed houses next to nearly pristine ones. Combine that with how codsworth, while a single robot, has been maintaining the sole survivors house, and very potentially all of sanctuary, to the best of his ability to keep his mind off grieving, add the 200 years of unpredictable decay.. The clutter that ended up in the river i assumed was due to it being on an uneven surface. Possibly rain based mudslides causing piles of rubble to come down, along with some of the... whatever the term for the walls on the riverbanks would be. Codsworth also follows a rule of fallout robots being incredibly inconsistent. Whitechapel charlie is another mr handy with incredibly advanced personality.
I've always toyed with idea that in the 210 years since the Great War, the town of Sanctuary had additional residents. Whoever they were, they must've either been killed or left recently due to the fact that the town is uninhabited by the time the Sole Survivor arrives. Sanctuary is prime real estate, so it doesn't make sense that it would sit empty for over two centuries years. If the remnants of Quincy and the Minutemen had the idea to migrate there, I'm sure other wastelanders would have the idea as well.
My headcanon is that immediately after the war the residents rioted against the military for keeping them out of Vault 111. More relevant neighbors (Mrs Rosa, the Sumners, etc) would survive and attempt to make the best of it after realizing the door couldn’t be opened from the outside. Military reinforcements would come and attack the civilians, and in the end nobody really won. The survivors would become raiders, and eventually ghoulify and leave.
Not sure if you know this, if you drop any junk near the workshop and scrap it through it. You can get all of the components. Same can be said for weapons.
Some of the info I gathered for my SS is a synth thing. In another game its said you need 2 Mr Handies. Because their designed to not be able to fuel themselves. Now he could be a new model - but its something to think on. If you talk to Codsworth after you get him as a companion he has a couple of unique lines like "You not the woman that entered the vault all those years ago." Codsworth is supposed to of been with the family for a while - in fact he is the only person that could tell the SS's personality was off. My pet theory - Cogsworth was caught by the institute (Perhaps Kellog Salvaged him) and was reprogrammed to be waiting for us but someone didnt catch that the synth they were putting in would have an off personality.
Sanctuary is different because the Institute gave the Synth Player Character incomplete memories. ....... You're a Synth Also Dog Meat...... Great Video
What about Edward Gray? The only other Mr. Handy robots with personalities that we see in the commonwealth wasteland that weren't inside a vault for a couple centuries are the Graygarden supervisors. Our sole survivor's dialog in Graygarden implies that we've never met him and so probably isn't a neighbor, but what if he came to sanctuary after the bombs fell, understandably trying to go away from ground zero, and found the standing and defendable houses of Sanctuary? He's eccentric enough to spend time making a playground, either for himself or for any surviving kids that may have been with him or left behind in Sanctuary by dead or ghoulified parents. He obviously has the knowledge needed to give a robot a personality, and there is a terminal in Sanctuary with which he could've done all this programming, probably off a holotape that got lost in the last century or two. If he didn't have experince working with Handies that already had lots of memories stored, then seeing the sole survivor may have caused some kind of memory error where old programming took priority over new commands and caused the new personality to disregard anything to do with Gray and default to us. After the bombs fell, and especially if he's building a playground, fortifying homes, and setting up workshops, it's possible he did a slightly sloppier job in terms of programming security, especially since he wasn't expecting the owner of the house to come back. Building on top of old code is common, and lots of programmers don't delete everything they don't need unless it actively causes problems, so Codsworth's memories of us may have been locked away until he saw us again. Alternatively, he may have done it as a courtesy to return Codsworth to us in the event we did return, so he isn't a theif. Then he simply died before concluding we would never return, and the programing kept going indefinitely. And, as always, there's the Institute and their ability to interfere. We are told explicitly by Father that the institute who set us free after 210 years. What if they threw together a Mr. Handy and gave it some fake memories? Father says he wanted to see what would happen to us after being released, so maybe he was curious what seeing Codsworth would do to us. Codsworth does serve as a catalyst to imply that Shaun is still alive and give you hope to go out and find him. Maybe Father ordered the robot to be put there so that we would be immediately thrust out into the wasteland and do interesting things to be observed, rather than just trying to settle in Sanctuary alone. This would mean that over 200 years of anything could've happened and Codsworth would know nothing that the institute didn't tell him. It's good to note that no one good lives in concorde. The minutemen only just arrived and everyone else is a raider. So Codsworth is lying, possibly just throwing us in the direction of people to interact with, in case we'd be too scared if we were told everyone was hostile.
The only thing that I can explain, as a construction worker, is that yes projects like this do happen where it’s rinse and repeat over and over. But what also happens, is that quality of materials can vary all the time. Companies have budgets, people have certain speeds and weather can get in the way, especially with concrete, and that can delay production. Sometimes when the deadline is closer and closer, they make workers do longer hours to get it all done. Y’all can use your imagination from there, the only other thing I can say is that some houses that are repeats are usually from house manufactured kits.
It's a theory. 6:36 'The single best explanation..' is perhaps not the ideal choice of words, a little credulous but it is an interesting idea. 'Premature collapse' imagines that houses last centuries when built like that. I know it's an alternative reality but how many residential houses in the US are a couple of centuries old and made of wood not brick or stone!? Incredulity being no argument against, I would ask - does the US not have hurricanes or strong winds in this timeline!? We don't see many blast marks or damaged walls from RPGs or explosions, no door frames riddled with bullets and scorch marks on the [relevant] floors nor the whole trees laying amongst the debris. Just regular weathering of houses built in wood (roofs falling down, windows + doors busted). Look at most US ghost towns that are of a similar age, relative to the time the vault was closed, or younger and look much worse, without any nuclear war or additional raiders to help them along. Neglect does a job.. Admittedly no Codsworth but Mother Nature is harsh enough before we throw a game of global nuclear annihilation into the mix. The Glowing Sea gives the impression of some pretty forceful atmospherics/weather, radstormy type stuff, only a couple miles down the road. Just seeing what squatters can do to a modern (brick) building within a decade should give a fair alternative too. Given the time involved it'd make sense someone or something came by and tried to shelter there. Always figured whoever they were, left to wander after putting their neighbours or loved ones in the [non] graves we find nearby one of the doghouses. They're similar in size to each other, it'd make sense if they were a couple, or the parents and their kid buried them. Ignoring the fact we can usually interact with graves. It's pretty much a better-looking version of Chernobyl with considerably bigger nuclear explosions, wooden houses (one step up from a trailer) as well as more time added into the mix. Albeit it started off looking better. Cool to see CCs still running with ideas and lore though. Definitely like the Natey flavour and think there's a lot to play with in terms of investigative gaming within the franchise.
The vault tec rep in goodneighbor actually mentions living with Codsworth, he basically put his mind into neutral gear waiting for the lone survivor to return or something like that I can't really recall
One constant factor that you, Nate and Oxhorn, likely others too never account for is 200+ years of weather. Honestly it blows my mind. Yes I do believe that there was more human activity there, because of course it's 210 years since the bombs fell, but Boston is still prone to hurricanes and other bad weather that can definitely damage and displace things over a long distance of over 100 yards. Plus if it was an explosive battle, there would be a ton more evidence there like burn marks and just overall destruction aside from inwards collapse.
Consider: The Vault 111 Security Team would have rebelled not very long after the bombs fell, as they weren't provisioned to last that long. Codsworth could very well be including them when saying that it's been two hundred years, because they would have left the vault around that time period.
When Kellog came to the vault, one would think he would have encountered anyone or anything in Sanctuary. The institute would have made sure he had resources to make the mission a success.
You're forgetting something. The Vault-Tec rep talks about living in Sanctuary for several years before finally ending up in Goodneighbor. He's the most likely source of the fortifications in the one house. And don't look too deeply into the sudden existence of a playground where there wasn't one... Bethesda isn't exactly known for congruity
New headcanon: Nate and/or Nora upgraded Codsworth to a true AI to better help around the house and care for their upcoming baby. Sometime after the bombs fells, a group of people setup a pretty decent settlement in Sanctuary. They lived there until 60 years ago, when the Institute sent Kellogg to retreive a package. Not wanting to kill more kids than he had to, he reprogramed Codsworth to escort the children away, then wipe his memories of a post war settlement.
4:20 I'm a retired construction worker of 22 years and in that time I built a lot of residential homes and it is my educated assessment that all the houses survived the initial blast but we're all damaged in various different ways allowing for the eventual collapse of the roofs of those four houses after an undetermined length of time it is also my assessment that they collapsed at various different points in time and not all at once
a theory for the fallen in houses. Codsworth took bits and bobs form the houses in more rough shape to keep your house as good as he could over the years in case you came back. bolts, screws and what not. then the houses fell in because their structure was compromised
Also adding onto curie, someone actually gave her that personality specifically and I believe it was the last surviving vault tec scientist in her section of the vault that did it, which would explain Codsworth interesting personality
Actually, there's a perfectly plausible explaination... ...Doctor Edward Gray. When you go to Graygarden for the first time and talk to Supervisor White, she'll tell you about Dr. Gray; and you can respond with PRE-Great War responses. She'll call you out on this, saying things like "thats the second time you've mentioned knowing of him, darling". Well...what if it was Doctor Gray who went to Sanctuary, looking for survivors, but instead found the remnants of a failed community, and a disfunctioning Mr Handy... Well, while repairing the robot, he may have learned what happened, discovered that Codsworth was having PTSD over it, and erased his memory banks of the doomed settlers. He may very well have learnt of the Vault up the road, and so programmed Codsworth to stay vigilant to his master's return...or their descendants. After all, Dr Edward Gray was known to be eccentric about robots...makes sense that he may have gone looking to help people, discovered the further doom, and gone back to his abode to eventually die, after he repaired and "upgraded" a disfunctional Mr Handy... Also, The state of the Boston Commonwealth Wasteland doesn't make sense... Compare it to California... in 150 years, California rebuilt a city, their own version of Washington D.C., as the capital of the New California Republic... they have a presidential building, congressional building, there's actually some pictures of it online (pretty sure on the Wiki), and its a complete rebuild. People were never unable, or unmotivated, they just needed the resoures and infrastucture. And yeah, between Fallout 1 and Fallout 2, a nation arose. Hell, even look at New Vegas... a shining beacon of the Old World, mostly preserved under the eye of the most eccentric -but smartest- man in the world. Protected by an army of advanced robots, preserved by alliances with local Tribes, and a functioning, running, power grid throughout! ...not to mention clean food and water. Again...150 years. ...whats the Commonwealth Wasteland have to show for itself? Continued desolation...living in shanty shacks that the rain gets into...raiders just murdering farmers because they can... Firstly... It makes no sense for them to still be living in shanty shacks... by Fallout 1, Survivors in remote areas had built themselves brick houses AND walls to protect themselves. Second... Farms are going to be a primary source of food, they would thus attract people, and would form communities around them. Farms shouldn't be these isolated "settlements", they should be the hubs of people realising "there's food and water here" and "there's safety in numbers". It doesn't make sense for a farm to operate OVER 200 YEARS after the bombs, in the same way that a modern farm would. Just...no... But then, we're trying to figure out story points to a game, writen by someone who didnt care about writing, because "they [gamers] dont care about the story, they just want to move on to the next thing to shoot"... yeah, I hate Emil. *sigh* Its a "ROLE-PLAYING GAME", you hack writer! The story and the lore are SPECIFICALLY why 90% of gamers are here! ...sorry, ranting...
thanks for the very detailed response. I tend to agree that the east coast shows a surprising lack of development and a strange penchant for remaining in the tool age. I actually plan on doing a video on why "lore friendly" builds are actually a bad idea but that's way down my list of projects I'm working on.
@@Theegreygaming Thank ya...Iv been ranting about Bethesda Fallout not making sense for years... ...it was probably bad that my introduction to Fallout was FNV...then went back to F1&2... To say I was disappointed by F3 & F4 (and we shall not speakth thy name of...THE OTHERS *Rant-splosion*) would be an understatement! The writing...the lore... Why are the Brotherhood even on the East Coast? What happened to the Barrier? The wild radioactive storms that apparently amass in the american Heartlands? Giant, Radioactive Hurricane Thunderstorms that EMP and irradiate everything trying to pass through? This is why I liked the idea of the Minutemen...in concept. You have the potential for a faction to arise on the East Coast, that could be the akin/counterpart of what the BoS was/is on the West Coast. Except, that the Minutemen seem more interested in creating a new world WITH technology for everyone; where as the BoS think people aren't ready/able to handle that. (ofcourse, that ORIGINAL lore for the BoS). But alas... ...Emil happened. BTW, what do you mean by "Lore Friendly" builds? Because "Lore Friendly Builds" based on F1, F2, FNV would be your go-to Concrete houses... Made using Warehouse and Barn for Storage Buildings and Farming/Animal enclosures... BTW... Did you know you can stick the concrete walls onto the outside of the Vault-tec segments? ...I know in your Vault 88 Build video you said you didnt like the outside of the sections. Its what I do... build up the inside with the Vault-Tec segments, then enclose it in Concrete Walls. Works best in areas like Abernathy Farm, Starlight Drive-In, Specticle Island...y'know, open space areas. Anywho, Have a nice day!
You make good points, and there's a lot discrepancies at Sanctuary. However, look at the destruction in the aftermath of major natural disasters. Some buildings stand that shouldn't, and some collapse that shouldn't have. The tsunamis of 2004 & 2011 comes to mind. Aluminum modular sheds remained intact, while a cement building right next to it is completely destroyed. Same with hurricanes and tornadoes. It's seems kinda random that an exposed decrepit barn still stands, yet a brand new home, built to current codes collapses.... despite being further away and less exposed. In a nuclear explosion there's two major blasts... The initial explosion and shockwave that creates a massive vacuum as all the air is blasted away... then an intense wind as air rushes in to fill that vacuum. Footage of nuclear testing clearly shows this, and that some structures endure the initial shockwave, only to collapse during the back pressure's wind. While others collapse much later for no discernable reason. And especially, look at the results of the bikini atoll nuclear testing against navy ships. The majority of the few that sank were substantially further away from the blast. It's just random chaos. Enjoy the game and, unfortunately, you can't think too much on it. And YES! I'd love to know what happened at Sanctuary. Perfect opening for some fan fiction!
I have two theories on who it was that settled. 1) the residents who werent able to get into the vault returned home and found their houses were largely intact. They settled down and lived there for some time. However the radiation from the blast had turned them to gouls. Much like vault tech rep. This was new, scary, and some of them began to turn ferral. Those that didnt fortified their homes and there was panic resulting in the destruction and chaos you find. Once they all turned feral they now roam the wasteland - until you meet them in the random encounter and put them all down. 2) Any one could have settled there. But on the institutes route to pick up old shawn they had to go through sanctuary, blowing things up as they went. One of the scientists, curious as to a pre war non hostile mr handy eas still opperating, they tampered with him to see if they could replicate consiousness and as a kick deleted his memory after they left. Or when they planned to let you out they knew codsworth would be of some compfort so they again l reprogrammed and deleted memory to allow see how you two would interact.
Also there also is a Power Armor station at the house were the workbench is. There are so many things that didn't were there in Pre War Sanctuary. I always wondered about this but I always ended up thinking that it was just kind of Bethesdas laziness. But maybe it's really not and there is more to it. If you combine this theory with the theory that maybe the sole survivor is a synth, and Dogmeat also... And Father sent Dogmeat to find the sole survivor... Maybe there were Gen 3 synths living in Sancutary?
@@cheeseflannel8343 Yes they are, at least O think so too. I guess my setence was a bit confusing 😆 What I wanted to say was that they implemented a lot of car based stuff and they changed it, most likely very late in development, to use the Power Armor as "vehicle".
The institute. They knew you were in there, they kept watch over the vault. People probably moved in several times over the centuries but either dispersed or were wiped out. Abernathy farm is near enough and are under regular attack by raiders so think of how they would cross over the area to attack settlements. That said, the institute also would likely want to keep people out. Fresh start for you, obvious place you might check first. Codsworth might have been around other people that neither wanted or needed his services so, even surrounded, he was alone. But the institute could have programmed him, wiped his memory so that he would be in a prime state of being to serve you, not splitting his loyalties. As for the entirety collapsed houses, maybe they were purposely collapsed. Either to limit living space, provide mountable junk piles as a vantage point or, were scrapped of materials until they fell. Get moderate junk, but plumbing or electrical or electronic or porcelain or fabric, not so much. So, likely scrapped. As for the chunks of debris, maybe there were intense winds or storms that blew parts around? Has been 200 years.
My Take... Codsworth may have gone on an extended search for the player, and or fuel / supplies to keep operating. When he returned, he most likely attacked and killed any group who tried to resettle / remake Sanctuary. Listen to how he talks about and reacts to the bloat flies. Everything / everyone that was not in Sanctuary when the bombs fell are destructive intruders to him. He accepts Preston and the refugees because they were "with" the player. As a robot servant to a member of the military, Codsworth may even have some Mr Gutsy AI. Head cannon is fun.
I have a theory: The military is responsible for the destruction. When talking to the officer at the gate, you can clearly see 2 soldiers in T-60 power armor, they're armed with mini guns, and one of them spins the barrel to intimidate the Vault-Tech rep. There is also a Fallout-equivalent to an APC (Armored personnel carrier) behind a barricade with 2 soldiers standing guard in front of the bridge. My theory, is that after the blast, the soldiers retreated to Sanctuary, and whatever residents managed to survive the blast (aside from your ghoulish neighbors), the military unit deployed to defend the vault went rouge, and took over Sanctuary by force. That APC is mounted with a heavy cannon on its roof, as well as 2 side mounted machine guns. So if the residents tried to fight back, they would quickly be killed, and its quite possible the residents fought back, explaining the makeshift barricades inside that one house. Maybe the soldiers tried to settle Sanctuary, explaining the patch of crops and workbenches, and certainly explaining the power armor frame. I absolutley realize that this is just a theory, and one that relies on circumstantial evidence. It's just a theory, not canon.
There is a Fan Theory where our character is actually a Synth to begin with. This theory can answer your question. The Institue, basically your Son contribute to this in my opinion.
@@Shunn3d In all fan theory the mc is a synth make much more sense. Specially if you look at the construction built UI. Also if you include that the vault is being monitored by the Crow Spy Synths. Also the fact that mc is fully monitored 24/7 by his Son inside the institute. That is why I can see and believe that the Institute ending is the real ending for Fallout 4. A lot of things point out that mc is a much higher form of a synth.
The big hole in the Sole Survivor is a Synth theory is his/her acceptance by the Institute. No human there, especially the SRB, would take orders from a synth. At the meeting where Father introduces you as his successor someone would have simply said your recall code and called Father out on his BS.
@@christopherconard2831 that can be answer that mc is a top secret higher form of synth. Most likely an experimental type made during mc cryogenic sleep. Which basically mean Institute don’t have clearance for mc master code. My favorite answer is mc is a top secret synth only known to his son.
Or the simple version, the Institute. The settlement was attacked by Kellog on his way to the vault. Father released his parent, so rebuilding and reprogramming Codsworth to ensure their survival by giving them a reliable ally wouldn't be out of character.
Maybe Kellog and the two institute technicians with him saw the value of Sanctuary and set it up as a settlement to partially raise Shaun outside in his formative years. The technicians would be more than capable of changing Codsworth and wiping his memory when they left, covering their tracks.
Given the body of the PC that can be found in the Lexington pharmacy, it is likely that the PC is a synth. Given the obvious path of the previous survivor through sanctuary, concord, then Lexington, we can assume that Codsworth would have encountered them. To stop him ruining the experiment, it is easy to imagine that the institute sent someone to flick a switch, wiping unnecessary memories. Or he has snapped after first losing his owner, and then the exact same person popping up out of nowhere.
That was fun to listen to, do we have any idea that Bethesda put that much thought into stuff. I could see the world building of the fortified building but the placement of demolished vs salvageable houses seems like it would have just been a set design question. Like this goes nice here, let’s break this up here…
termite damage / ppl always change things around in there house installing / uninstalling certain aspects to make the house larger or make rooms bigger and all that stuff can change houses and i can believe people pre-war prob woulda done said things heck even when renting ppl tend to make changes they shouldnt, i know this coz my family is into realestate and gotta check out some of the places we rent out and see the damage or good condition ppl leave it in at times.
I kept thinking when is he going to talk about pre war sanctuary looking different than post. The houses don't match...sometimes the wrong car is there, sometimes a house has or doesn't have a mail box, and maybe drive ways are in the wrong spot, I forget exactly what but its obvious whats different when you look codsworth definitely didn't know the sole survivor was in an experiment, he barely even registers that you say the mrs is dead and someone kidnapped your son. takes a good part of the conversation for him to actually understand
My theory on Codsworth is that, alongside the possible tinkering, Mr. Handies are capable of, though not equipped with by default, the ability to feel emotions.
The idea of Codsworth shielding you from further heartache is absolutely noble as fuck.
True, but I don't think MR handy's were sophisticated enough for that, they certainly don't seem to recognise the import of the centuries having past even with their built in chronometers.
It's more likely that with limited memory space available a lot of things simply never got saved to long term memory. Also the initial settlement, especially if it was the 111 guards, would still have been well over a century ago.
More pertinent is the fact that Codsworth wanders down to Concord sometimes, there is more to the story.
@@Goatcha_M this could be because of factory resets and if a bot is destroyed and rebuilt it may not have the same memories. Think about how many lives a cell phone could go through or whatever if you could only use the cell phones that were created now and there were a lot less people. Or even just how things are used. A new owner might even wipe the memory of their droid or factory reset it. And various users depending upon the use would have varying utilities for the memory. Like a robot experienced in super mutant fighting or a robot experienced in guarding places may be on wiped or unreceptive because that data Is valuable.
I hope someone is working on robots like that.
Metal.
But still why is there not a lot of skeletons I think days after the bomb people became cannibals because of the clouds blocking the sun and remembered after the bomb there were riots so the military was sent in to calm down the people and try to stop them of eating each other and still their 200 year old food probably people were know custom to eat each other.
You missed one important detail: Near the fortified house, just behind the collapsed house, there are two graves. This exploded my head when I found it.
What part of the town is this again?
Edit: I found it. In the cul-de-sac. It's rather obvious
Where are the graves?
@@ZA-mb5di At the end of the cul-de-sac, if you follow the road from the start of the settlement to the end of where the houses are, look toward the house that will be on your left as you walk through the settlement. The graves are behind the house.
your head exploded? that seems a bit weird that seeing two graves instantly kills you... /s
Did you forget to take off your old bomb collar again?
Another important thing is Codsworth does state that a neighborhood kid was in a costume with his parents, and his parents are some of the named ghouls that appear in a random encounter that are your old neighbors. I think if their was a community it was of pre-war ghouls that had moved back for shelter. Likely the reason he doesn’t mention them of Vault-tec rep having stayed after the bombs.
I came to the comments to say the exact same thing; it breaks my heart to think that there was another child ghoul running around if that is the case.
I remember that too! Had to look it for more detail. The Vault-Tec Rep stayed for a year as he only had Codsworth to keep him company, implying that everyone who survived (or wasn't in power armor) went feral pretty quickly:
Sole Survivor: "You met Codsworth? What did he say?"
Vault-Tec rep: "Welcome to our happy home, sir. Can I get you a drink? Cheerio! Just like that, over and over again. He was the only one still alive that I could talk to. A year went by before I couldn't take it anymore!"
Here is the line you were referring to: "Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early. I swear, the nerve of that woman leaving her brat unsupervised"
He can be found in 2287 in a random encounter refered to as Named Feral Ghouls in the Fallout Wiki. Unlike that kid in the fridge, he grew up as a feral ghoul
Kellogg and his institute tools disabled codsworth, and blew up buildings the conventional way to make it look semi normal, to ge them to disburse so they could get Shaun from the vault, what they didn't know was deacon watching the whole time... ;P
@@anastacioguerrero1527 downside to that stellar theory is deacon would have to be in his 70-80's if that were true because the institute kidnapped Shawn as a baby 60+ years prior to you meeting deacon.
@@zambekiller if the theory of Tinker Tom is correct, Decon does time travel! Lol
the biggest clue that other people settled down in Sanctuary before you arrived is the fact that one of the houses have work benches and a power armour stand. Now to be fair that's obviously a gameplay design choice to give the player all the crafting tables they need right off the bat, but the implications are pretty clear: whoever these people were, they were well organised and knew their way around technology.
Don't know what the video uploader thinks, but I had assumed one or all the army guys blocking the bridge initially may have taken shelter there.
@@Shunn3d sounds pretty plausible to me
Actually the power armor stand was used for an engine block of a car. There’s some cut content which revealed the grandma and grandson living there were restoring a car.
@@Cr38tiveUsername
That's actually not cut content. It's in a terminal at Red Rocket, if I can remember correctly.
@@JoMcD21 There was another terminal in the house that explained a bit about the family dynamic and the car. There was also a cut terminal in the player house that gave additional background info both of these terminals were cut and can be restored by mods. The Red Rocket terminal is all that's left of the three terminals.
An important detail to take in is that post war vault tec rep lived in sanctuary for a little bit until he couldn't take being with codsworth any more and can now be found in good neighbor
"The next 200 years would prove difficult for the former salesman. He lived for about a year in Sanctuary, while his only companion was Codsworth, who went about his usual business" from Fallout wiki = Cosworth did own thing , that is official lore .
Another factor that blows my mind that none of these fallout lore people ever take into account is simple weather. 210 years of storms can do a shit ton of damage. It can very much move things into the river, which could have at one point flooded a section of the island. Hurricanes, Gales, Tornados (not really common in Maryland & Massachuesettes, but they still occur) and earthquakes, which were confirmed by fallout lore to have been a side effect of the war. (even though that makes no physical or scientific sense)
@@CPorterMaryland?
@@camed93 and Massachusetts
If I had to venture a guess, the playground was Bethesda not double checking pre and post war sanctuary enough times for inconsistencies.
Aside from that the mr handy models probably don’t have 200+ years of memory space. Odds are the only core memories they keep are the ones pertaining to their owners and they delete all nonessential data after a set time.
Alternatively Father found his parents’ old broken mister Handy along with it’s memory card, rebuilt it, and left his surviving parent a companion for their journey.
Obvious inconsistencies in FO4? That's unpossible!
😜
@@mkepioneet honest father probably fixed it or had someone fix it as Mr.handy robot would not survive in this area forever so that is the logical conclusion as he had been interfering and guiding the SS if you look into it, you will realize this he even said he was guiding you to Kellogg’s and sent out the courser and probably gunner and synths and the gunners are often hired by the institute to take the synth and use her as a reason for the courser to be there basically it only make sense this way as the gunners were hired to capture her and the only ones that one have the money for this many gunners and two have a reason to get a synth is the institute railroad does not have the resources, BOS has their own forces
@@ChangerofWays-Tzeentch To go along with that the BOS while having scouting parties didn't have any significant until further in the main questline.
I do believe it was just an oversight bc a lot of other things are inconsistent. Some blue houses turned yellow, one red car switched orientation but not location, the Rosa house is a 0 bedroom 1 bath despite housing a widow and a child, and the Rosa house also gained a wall at the back of the carport which housed a fusion flea despite the Red Rocket lore saying they had a station wagon, and none of the Mailboxes had names before the war.
Father repairing Codsworth makes sense I think
You can run into some of the residents who've been ghoulified later on. So, it's possible they built the barricade as a shield from the nearby raiders before they ultimately left.
In terms of the playground, as was mentioned, it's likely the devs just put a hedge wall up, rather than modeling the pre-war playground.
As far as Codsworth, he was likely just simulating loneliness since that's what's expected. As far as being shot at, the town survivors probably stayed in their homes mostly, but the raiders looted, pillaged, and shot at him.
Also the Vault Rep tells us he made his way to your house to shelter for an unspecified amount of time and remembers Codsworth
And we can't forget that it's been closer to 260 to 280 years since the bombs dropped, so Codsworth may be telling the truth that he's been alone for 200 years.
True but the weird thing how hell they end up part that city you explore and their is the guy who came to your door is a ghoul in Good neighbor
I think the houses being destroyed could be due to hurricanes, since in real life they due occur in that region, which would explain why some debris is scattered in different directions, and maybe just because of the unpredictable winds of a hurricane some of the houses where just unlucky enough to be hit harder then others.
Another possibility, is that Codsworth is programmed to simulate emotions, so that 'he' makes the humans feel more comfortable with him. Also, if people moved in, who were sufficiently computer/robot savvy to reprogram Codsworth, and they were aware that invaders were coming, Codsworth could have been programmed to forget they had been there and/or which way they went, to protect the settlers. That way when you arrive, he acts as if he's been alone all this time.
I assumed the first time I saw him, that the emotions were simulated.
200 something years had passed, the wasteland isn’t a kind place.
Someone (more likely a few people over the years) may have tried to settle in Sanctuary at that time, thus explaining the thrown together living room defense, and the Garage work area across the street from the player’s old house.
All sorts of things can bring a house down, even with the same structure, a lack of maintenance combined with explosives could do it unevenly, all the houses were facing different directions from the blast and had different things between them and it. Also maybe the person with that work area is responsible for some houses coming down. Also sure the piles all fell into themselves when the houses first fell, but wind can move stuff over time, or maybe something grabbed it for a minute.
A contractor may have built them all with the same floor plan but it’s very possible the odd one has a defect as the contractor would have went as cheap as possible and not really done too many checks so long as they’re free standing.
Playground area could just be the devs not thinking that you would do a thorough investigation of the pre war area before booking it to the vault in fear of nukes.
Also love your content and am glad to see you branching out and trying something that would require another play-through to be running.
the houses are modeled after Lustron houses, which are made mostly from metal. (steel frame construction with enameled steel tiles)
I can imagine scavengers taking apart some of them for scraps. Or the oil furnaces exploded
Not to mention 210 years of weather, which could entirely be the reason of why some debris made it to the river.
You make a very good point here. There *had* to be someone in Sanctuary to make all the changes we see post-war: missing furniture, broken and missing doors, cars in different places, and, of course, the vast changes at the Rosa's (workshop) house.
If you read Randal Dean Clarks journal entries in New Vegas' Honest Hearts he experiences 3 or 4 waves of survivors, settlers, scavvers, and raiders coming from different places and at different points after the bombs to Zion. So maybe one group scavved the food, another settled and fortified, later moved the park, then they left/died and some time later the last stand house happened. Maybe all different survivors/groups?
I've always thought that Codsworth is not the original, but another one put there by the institue. Shaun admits he let his parent out to see what would happen, which I think is the light way of saying it was one big experiment by him. I think the institute placed a mr. handy that they programmed to be Codsworth, fake memories and all. This wouldn't be difficult for them. Since he was placed there not long before the main char is unfrozen and the institute wouldn't have known who was there over the last 200 years, it would make sense why he'd just say no body has been there despite clear evidence there has been other people there.
My head cannon is that some people that took up residence in a nearby house kept on messing up your house and Codsworth just snaped. He went on a killing spree and then just deleted the memories that there were even previous residents.
doesn't explain the collapsed houses though
@@SnipeDude500 210 years means weather can destroy homes. Hurricanes, harsh storms.
@@MassiveMaleMonkey I don't agree with hurricanes, but I can understand harsh rad storms
Honestly that could make sense. So much of our stuff is straight up missing from the house. You’d think having a constant ‘guard dog’ would have kept our home untouched.
If our neighbors (be it pre or post) could distract or simply pilfer while codsworth wasn’t around. It becomes clearer then as to our home looking ransacked.
You just have People trying to survive by scavenging for clothing, food, whatever supplies they can.
Only to one day be caught, activate some kinda Mr handy protocol. Likely a security measure for home defense against burglars or protect their owner from theft or harm. Even if they’re no longer around.
Heck, Codsworth might not even recognize it was wrong. Since his programming would attribute our neighbors actions as in moral, Like a thief’s or raiders.
So why even bring it up? In his mind he was doing the right thing and protecting the family home for the day you or Shaun or Shaun’s children could return to it.
The Vault-Tec rep lived with Codsworth in Sanctuary for about a year after the bomb. He could have fortified the house.
He was lonely tho
One thing not shown in the video is the skeleton with the pipe pistol in the corner by the fridge, behind the barricade. I have a feeling that was the person who built it.
I always thought the same thing. But remember the ghouls neighbors that you find wondering and have to kill and that with the Vault 111 survivors could have made a good settlements. And I do remember thinking there was something said or a note saying Codsworth was due for repairs. But that would have been a personal mental note of mine. And there are random graves in the settlement too. And don't forget that Codsworth had been beating or shot at several times. There's a possibility that Codsworth actually wasn't working for some time until someone repaired him.
One thing that could cause some of the debris to be blown into the water and might collapse some houses and not others is a hurricane. The way a house faces affects the effect of the wind.
Also, the Mr. Handy, Pre War, shows more emotion than Curie does. So it could have been a optional choice when ordering a Mr. Handy or Cogsworth could have been a newer model.
On 21 September 1938 there was a massive hurricane that swept through Boston. A similar one could account not just for some the destruction at Sanctuary Hills, but possibly most of what we see as we explore what is left of post-war Boston.
You are the only other person I've seen apart from myself that had accounted for weather, and I'm just by this channel but by Nate and Oxhorn too, for any of these fallout games.
This game, aside from all the hate it got, has a special place in my heart and it honestly makes me happy to see you making content off of it.
It deserves much of the hate because it's not a very Fallout-ey game. But it's still a good game.
@@qwopiretyu what? It is a very “fallout-ey”
I think codsworth "died" in the initial blast and then got brought back by whoever settled sanctuary OR by the institute so as to have a familiar "face" after the lone survivor is released. Plays into the idea that the lone survivor player character is actually a synth with embedded memories, so it's possible that when they came back thought to put the synth you in the vault or to awaken you the first time to yoink your kid, somebody getting fixxy on a broken mister handy. Would also explain why there's nobody in sanctuary because the institute wouldn't want anyone messing up their "experiment" besides their inside bot, Codsworth.
let's not forget that the organic synths exist precisely because they had non-radiated DNA from Shaun. So if the sole survivor is a synth than father is indeed our father/brother, but if they are still human all the synths are our kids/grandkids. (a bit iffy because we could see them as Shaun's children or siblings)
@@HappyBeezerStudios I feel like first gen's would be siblings, second and third children. Although then you kinda have to play with how far that relation goes. The synth gorillas? The Birds? Is Nick Valentine your real son?
@@johnsmiley4215 isn't Nick completely robotic?
@@HappyBeezerStudios so in a sense, you are saying... "You are your own Grandpa" 😈
Codworth is a SYNTH snitch
Possible. The institute has been watching the area waiting for the player character. After all, the railroad has a perch nearby as well and they wouldn't waste resources on a backwater unless they thought it involved the institute. The institute would remove the settlers if they felt it would interfere with their goals, and reprogram and/or repair/maintain cogsworth as they would see him as beneficial to the operation.
Best Guess, one programmer worked on the terrain... And two different programmers worked on pre and post war sanctuary. I don't think the guys that worked on pre and post were in lockstep... And considering that you're only supposed to spend a few seconds running to the vault instead of exploring. I imagine pre-war was only supposed to look good enough.
Now, if the discrepancy is intentional, it could be for several reasons. If the DLCs to believe, and the soul survivor is a synth... Then the whole pre war and killing of your partner is an implanted memory. Little better than a dream... And, it is possible, that the actual soul survivor woke up prior to the events of fallout 4, attempted to find Sean, tried to create settlements, and linked up with a very functional and intact Minute Men. The main difference, because the actual "Nate" or "Nora" wasn't a Courser level genetic engineering project the first time around, they failed.
So, father, AKA Sean, started beginning with his family replacement project as a scientist before he's in charge, he cleans up the evidence of his actual father or mother escaping 111, resets codsworth said that he doesn't remember the previous incarnation of History, but they miss the house at the end in the cleanup effort... And the actual goal of releasing the synth version of his parents was to compare it to what happened to the first time... To see what a courser, that believes that they are human and has emotional goals... But in an advanced body could accomplish where his actual parents failed.
If you dig enough, there would be a lot of plotholes in that explanation as well... But there's enough there, that it's a very plausible storyline.
"...hurts your nuts if you miss a step." It'd called a Jungle Jim.
I've always thought Mama Murphy was the scientist with Kellogg in Vault 111. My belief is that everything that drives you towards the main storyline has been placed there by the Institute and that she is their main driving force to urge you to follow their trail. She knows too much about the Institute for it to simply be "The Sight." The courser code and her aid in how to defeat Kellogg are proof of this. Codsworth could have easily been tampered with as well, since he tells you to go directly towards her.
To the Institute, all the Sole Survivor is is an experiment and perhaps the only way they could achieve a peaceful presence in the Commonwealth.
The very fact that the workshop house has those workshops (which weren't present pre-war) could be taken as proof that someone did live there at some point, to say nothing about the playground being a post-war addition (a detail which I had never actually noticed). However, I think you're reading too much into the collapsed houses and debris being moved around. Bear in mind that storms and hurricanes are both things that happen in Massachusetts. Sanctuary Hills had gone through 200 years of storms, where the first few decades were likely very bad, considering how screwed up weather patterns would have been during the post-war nuclear winter. Having hurricanes and other major storms sweep through every decade or so would have been more than enough to cause the damage we see in 2287. In fact, it should have done MORE damage than what we see, which implies that someone was fixing things up.
In fact, a whole alternate theory for Sanctuary's post-war history might be that there was never any real settlement there until the Sole Survivor left Vault 111. In this version of events, natural disasters and weather events caused the damage we see, and Codsworth has spent the centuries trying to maintain and restore the whole neighborhood. We know Codsworth traveled some (otherwise how would he know about there being people in Concord?), so it's not impossible that he himself gathered the parts and built the playground, perhaps anticipating that Shaun would use it after the Sole Survivor's family returned from the vault. To that end, Codsworth may have assembled the workbenches to facilitate his work (aside from the chemistry workbench, which is implied to have been there pre-war as part of an illegal drug manufacturing operation in someone's backyard). Similarly, there could have been a time when ghouls or raiders came to Sanctuary Hills, and the makeshift barricade in that one house may have been built by Codsworth to keep them back (or, depending on how dark Codsworth's backstory really is, it could have been built by raiders or squatters to defend against a murderous robot bent on expelling them from its neighborhood). As for Codsworth's programming being way too advanced for a Mister Handy, if he was travelling at some point, then it's entirely possible he came across a wasteland programmer that gave him an upgrade.
There are actually a few alternate explanations that would make sense, entirely aside from your idea. To be fair though, I think you are correct, and the developers were actually leaving these things out there as quiet hints to a dark history (which is something Fallout devs do a LOT). I just wanted to point out that you were looking at it from an angle of trying to prove your hypothesis, and in the process you seem to have ignored alternate possibilities.
1. Wadsworth put himself to sleep for a while because he was depressed, bored, and had no purpose.
2. The people that were there were attempting to create a dam, probably because it was a dry period and they wanted to get better access. Perhaps the people down river came for some revenge, then tore apart half of the damn, which is why only some of it remains.
Ok, hearing you do a Nate reference at the end is fucking hilarious, love ya both. Keep up the vids, man
my personal theory is that the two US army dudes in power armor fortified sanctuary, theres no bodies of them and theres a power armor station in sanctuary
I think the simplest explanation is that there were a handful of survivors after the attack. They settled in Sanctuary, maybe a couple were members of the pre-war neighborhood. They manage to make some headway, making a communal crafting house, moving the playground equipment but then were discovered by a roving band of scavenger/looters (proto-raiders). They were attacked, there was a valiant attempt at defense such as the crude furniture fort in the one house but the attackers had some military hardware killed them all before moving on. And all of this happened within the first 10 years or so which is why Codsworth says he hasn't seen anyone in 200 years. His apparent emotions might just be emotive software since he was a butlerbot or might have just spontaneously develop from simply be stuck in a routine for decades.
The furniture fort could have also been built directly after the bombs dropped by the home owner surviving and believing the next logical thing was going to be commies attacking or looters so tried to fortify his position in his house. Probably motivated more by delirium than practically. I doesn't look like something you'd build preemptively in a sound state of mind if you were being serious about defenses.
Nice Shout out to Nate!
Bold of you to assume Bethesda thinks these things through.
Thanks grey. Another gem video. I loved the reference to epicNate. That guy’s videos are top notch too. He’d be proud of this one.
Love these types of videos. Fallout needs more lore discussion. Too many Fallout channels just disregard odd anomalies as "Bethesda laziness" because that's a lot easier than actually using their imagination to brainstorm throeries.... and the former gets much more views.
My theory. SS is a synth, placed in the vault by Father. Codsworth is a more advanced Mr.Handy created to aid the SS and keep up the illusion for the experiment.
The experiment being, can a synth actually feel emotion. Sanctuary was wiped out by Kellog or small band of synths. Then Codsworth was placed there and activated to resume the roles of SS alleged personal butler robot. And should any human/sentient inhabitants try to settle there, Codsworth would go into Gutsy mode and wipe them out. Then after all that go back into Mr handy standby mode, and wait for SS to emerge from the Vault.
Maybe it's a bit of both?? There are your Ghoulified neighbours you can find in Boston that are named... maybe it was the non-ghouls defending themselves against the turning ghouls, whether they were going feral or just out of fear type thing?
And/or the explosives happened when the survivors of the bomb living in Sanctuary ran into a fighting force of guards coming out of the vault up the hill? Either from them wanting to get in and a fight breaking out, or just out of pure confusion, especially with the guards who had been sheltered the whole time in a vault and not adapted yet to the wasteland and the survivors probably thinking they had food and supplies when that was far from the case.
Nick Valentine would be proud. Excellent detective work! Loved the video.
First, I knew you as the Bob the Builder of the Wastes. Now, you're educating me in ways I didn't expect you to.
This is my kind of relaxing video I'm looking for in the morning 🙂
I always assumed that it was Father/Institute that had tampered or just reprogramed Codsworth in order to give the SS a nudge in the right direction which would be Diamond City. Another thing to take into account that I didn't hear you mention is weather and that being a possible cause for why some houses were a total ruin and others not. The real answer is most likely that Bethesda didn't put as much thought into the construction of the post war Sanctuary that you and a lot of us have. Enjoyed the video thanks for making it.
the bridge has not changed sides. but sanctary hills was built north to the real world bridge. the island part could be artificial or something that happened in that future alternate reality
Plot twist. Codsworth doesn't mention the others who settled there because he is the cause of their demise. After being beaten away by raiders in Concord, he returned to Sanctuary Hills to maintain the family home. New arrivals would inevitably be drawn to the tended house, grabbing whatever supplies they could. Codsworth has no tolerance for thieves & looters.
In the end, (no offense to anyone), I often look at lore videos & speculation about Bethesda games as an insight into how religions are formed. What could be explained as obvious errors or oversights must somehow be fashioned to serve into the tale of the inerrant creator & the flawless master plan.
That theepicnate sign off joke actually caught me off guard and was super funny!
With the way you've described it as well as my own investigations looking at what's in front of me trying to get all of the information possible it is highly possible that a group of gunners or super mutants were the ones responsible for the destruction of the new sanctuary settlement. The BOS isn't technically there yet and although there are raiders scattered about they are only small bands not a large group which would've chose to stay there. Gunners also would've more than likely decided to call the place home even tinkering with codworth bc they have the capability already. Super mutants though have the force and weapons necessary to take it over and blow it up. They also wouldn't have a reason to stay taking with them only victims whose bones you might find in a gore bag. The 2 Graves suggest survivors though probably not very many that simply moved on when all they've come to know was gone. It is highly likely that it was only one survivor too overwhelmed to try to fix anything. Leaving codsworth behind as he wanted to wait for the sole survivors return. It is also possible that Deacon was the only survivor. It would explain his evassiveness and compulsive lying as well as the small rr lookout above vault 111. He was also in the rr before anyone else with no explanation about his origins. With his knowledge he gained from codsworth about the sole survivor and their possible return Deacon might have thought it would be smart to set up a camp to see when this would happen. That would give him time to make it to diamond city before you as well as goodneighbor. Hey just my own theory but it makes sense in my mind anyone agree please like curious to know how many think any of this is possible.
There is another theory the Soul Survivor's former neighbors were ghoulified and during a random encounter you'll meet and be forced to kill them as they have gone feral. Judging by lore sometimes Ghouls slowly turn feral over time so you former neighbors after the bombs drop were probably ghoulified and probably stayed in Sanctuary until becoming feral then they slowly wandered off.
Pretty sure your safe. The last FO4 video this hypothetical Nate character did was 2 years ago.
Hi Grey Gaming fallout 4 was the first game I got when I finally paid off my PlayStation pro and had so much fun in building and then I got the GOTY and put the other one away , now I'm gonna go back to the first one and start over again also been watching ur videos on ur building plus other people videos on building and enjoy every one .
Got one better for you, the citizens of sanctuary are feral ghouls when we meet them in a random encounter, thus they could have been the ones inhabiting said place, and with a red rocket next door, could be implied that a mechanic could have survived from there to modify Coddie. I imagine that they left due to a number of reasons, be it looking for a cure to the ones turning feral, people trying to take the land, or something else. But that has been my head cannon.
It’s fairly obvious some wastelanders might have used the houses at sanctuary as a refuge in the 200 year span. But when you try and nitpick details too much, you end up making assumptions that just aren’t there.
The playground was Bethesda not needing to render a playground that wouldn’t be seen during the intro. And houses just collapse in different ways, even if they are built the same.
There is also skeletal remains inside the house as well it might be that man his sons as well as his neighbor went to sanctuary hills after walking
Maybe Codsworth isn’t saying anything about those post war survivors is because during the attack a bullet struck something important and he lost memory of them and all he knows now is that the settlers didn’t shoot him and they had come from concord
Always love dives into the lore and history of these games. And don't worry, unless you title this 5 things you didn't know about Sanctuary, I doubt you will ever be confused with doing one of Nate's videos. 😁
I have an interesting idea I think, none of the events before you woke up actually happened to you, you are the newest generation of synth, and those are implanted memories, based on nate or nora. This explains all inconsistencies and vats. The vault tec guy and codsworth are either plants or handlers
That "And codsworth isn't talking" bit made me chuckle, i knew how the sentence was gonna end as soon as you started it but i just wasn't expecting the reference 😂
Codsworth was one of my biggest complaints in fallout 4. Seriously, the game writers did him wrong. They let you transfer Curie into a synth body, using railroad tech of all things, and there's no option to let you do that for the best robot in the game? Really? Even after becoming the director of the institute, if you take that option? Kinda sucked that all you could do was modify him at a robot workstation. The least they could have done with that was made it where you could use collected synth components to craft Gen-2s in the robot workstations and then transfer Codsworth's consciousness into that!...
Sounds like a great opportunity for some modders, right there!
The player character encounters his or her neighbors as ghouls somewhere in the base game. Maybe they didn't go feral right away. Maybe for some time after the bombs fell they carried on with life as normal as possible considering that their jobs ended, they had to deal with cancer, and society collapsed after the bombs fell. Maybe one of them tinkered a bit with Cogsworth.
I am a real life construction worker who has worked on different houses at various stages in my life. A lot of the work I do is insurance jobs where half of the houses werent built to the correct standard and were shifting and collapsing. I would wager that is the reason the buildings are in varying states of disrepair, even though they seem to be identical on the surface. I personally can assume some weren't as structurally sound as others, so any weather events could have impacted them differently too
yeah, the simplest explanation is usually right: You weren't supposed to notice the park; weather - radioactive storms for 200 years plus raiders and last stands for 200 years, not all skeletons are pre-war; Cogsworth is just an exception, a virtual intelligence that evolved to true A.I.; not sure if you mentioned it but Cogsworth also talked to the Vault-Tec Rep for over a year after the bombs hit.
I use the Simple Sanctuary Gate mod and it brings up a possible post-war resettlement of Sanctuary Hills and it postulates that the new Settlers were attacked and either killed or drug off by their attackers. I noticed that in the Great Room (Kitch, dining and Living Room) of the last standing house you search [the one Codsworth talkes to you in with the small fortified area within] that there is a man's skelleton in the corner of the Kitchen part that in alternating play throughs has either a pipe pistol or a 10mm pistol. You have to close the refrigerator door and look next to the stove to see it, but it is there. I think this is the last of the secondary settlers and it was where he made his last stand. The reason his remains are there is Codsworth did not notice them when cleaning up after the massacre. The reason you only find the 10mm in the shower of the yellow house south of the footbridge to Vault - 111 is that it also was missed by Codsworth when cleaning up after the massacre. All other weapons I discovered in my playthroughs in Sanctuary Hills that weren't part of one of the mods I use are those found in the the safes within the houses or the duffle bag on the roof of the house with the root cellar bunker. Most of these were more 10mm pistols. I never ffind a weapon in the suitcase, dresser or metal bench/ cabinet inside the Workshop House only within the houses with safes.
As I said I use some mods that allow the discovery of more weapons and supplies not found when initially escaping Vault - 111. Among these are The Crashed Vertiber, Nora's Bugout Bag, Nate's Old Footlocker V 2.0 (located within the Player's/ Sole Survivor's house in the master bedroom closet, on the floor of the bathroom by the lavatory in a first aid box and in a cooler next to the refrigerator in the Kitchen,) The Dwelller's Refuge [hatch located in the Sole Survivor's/ Player's backyard] and Nate's Prepper Chest/ Box (locates itself in the Root Cellar Bunker.)
I often use the Dweller's refuge as my character's residence in Sanstuary after escaping Vault - 111. In Survival Mode I do construct my first post Vault - 111 escape. I also whether in Normal Mode or Survivor Mode sleep in the crashed Vertibird after recovering the laser pistol, whatever ammunition, the dirty Army helmet and switchblade knife. I sometimes cook up the radroach meat recovered during my escape from Vault - 111 as there is a good bed in the tilt-rotor placed by the now missing scavenger who put the cookpot style cooking station in the Vertibird.
If there actually was a community, there is a far simpler reason why Codsworth doesn't remember.
Robots in the Fallout universe have a limited memory space, you can even see that with nick valentine despite the fact that he's supposedly far more advanced then most pre war computers. So having lived 200s, codsworth would have to have to either delete memories himself of rick important data being overwritten and getting corrupted.
Since he's programmed to be loyal to the family he kept pre war memories and would routinely get rid of the post war ones
That's exactly it. It has to be.
I'm so sad that even a full year later Nate likely hasn't seen this video. Such a shame to bc I love both yours and his styles.
I'd like to imagine one of the new settlers of Sanctuary tinkered with Codsworth to give him a greater understanding of emotion. Slowly over time Codsworth grew to love the Tinkerer and his family, until one day a group of raiders came and sacked the settlement.
The Tinkerer's wife and children are dead or gone. As the Tinkerer lies on his death bed Codsworth is there and says to him that he can't bear to lose another family. So with his last breath the Tinkerer issues a command to wipe Codsworth's memory of him and all those who had settled in Sanctuary.
One comment on the debris...I am sure the region was till subject from violent weather such as hurricanes or nor'easters which could account for large pieces of the homes being blown a bit or even some of the damage itself as there was not maintence or repairs made.
I really enjoy your content. It has inspired me to do another survivor playthrough, if I can find my disc lol
Thanks for not telling us about that group of mercenaries entering and leaving the nearby vault a few decades ago, Codsworth.
Player-Codsworth, all the time you were here. Did you see anyone? Anyone at all coming out of the Vault?
Codsworth-If only I had, sir! You've no idea the desperation for human contact one develops over 200 years.
My take on this is that Codsworth is referring to not seeing Shawn. The player and Codsworth at this point still think Shawn is an infant. I believe when you go search for Shawn in Sanctuary with Codsworth he's under the impression that Shawn exited the vault recently, not decades prior.
He's obviously seen other people because he talks about raiders and scavengers in other dialogue plus he talks bout the people of Concord being one of the few people that don't shoot at him. Human contact is more than just seeing humans. If people were living in Sanctuary but refusing to interact with Codsworth that would still be isolation. Just my thoughts but I could be understanding it incorrectly.
I think the important question remaining here is...
Is the plural of Fat Man
"Fat Mans" or "Fat Men"?
Fallout is like that girl who is unstable but so cute, you like her. Sure, there are better options, but nothing is like Fallout.
I figured the uneven destruction of houses was a matter of the randomness of nature. Look at any natural disaster and youll see destroyed houses next to nearly pristine ones.
Combine that with how codsworth, while a single robot, has been maintaining the sole survivors house, and very potentially all of sanctuary, to the best of his ability to keep his mind off grieving, add the 200 years of unpredictable decay..
The clutter that ended up in the river i assumed was due to it being on an uneven surface. Possibly rain based mudslides causing piles of rubble to come down, along with some of the... whatever the term for the walls on the riverbanks would be.
Codsworth also follows a rule of fallout robots being incredibly inconsistent. Whitechapel charlie is another mr handy with incredibly advanced personality.
I've always toyed with idea that in the 210 years since the Great War, the town of Sanctuary had additional residents. Whoever they were, they must've either been killed or left recently due to the fact that the town is uninhabited by the time the Sole Survivor arrives. Sanctuary is prime real estate, so it doesn't make sense that it would sit empty for over two centuries years. If the remnants of Quincy and the Minutemen had the idea to migrate there, I'm sure other wastelanders would have the idea as well.
My headcanon is that immediately after the war the residents rioted against the military for keeping them out of Vault 111. More relevant neighbors (Mrs Rosa, the Sumners, etc) would survive and attempt to make the best of it after realizing the door couldn’t be opened from the outside. Military reinforcements would come and attack the civilians, and in the end nobody really won. The survivors would become raiders, and eventually ghoulify and leave.
You jumped to see something you’re not supposed to see and make the assumption that the playground was never there
Not sure if you know this, if you drop any junk near the workshop and scrap it through it. You can get all of the components. Same can be said for weapons.
Some of the info I gathered for my SS is a synth thing. In another game its said you need 2 Mr Handies. Because their designed to not be able to fuel themselves. Now he could be a new model - but its something to think on.
If you talk to Codsworth after you get him as a companion he has a couple of unique lines like "You not the woman that entered the vault all those years ago." Codsworth is supposed to of been with the family for a while - in fact he is the only person that could tell the SS's personality was off.
My pet theory - Cogsworth was caught by the institute (Perhaps Kellog Salvaged him) and was reprogrammed to be waiting for us but someone didnt catch that the synth they were putting in would have an off personality.
Sanctuary is different because the Institute gave the Synth Player Character incomplete memories.
....... You're a Synth
Also Dog Meat......
Great Video
What about Edward Gray? The only other Mr. Handy robots with personalities that we see in the commonwealth wasteland that weren't inside a vault for a couple centuries are the Graygarden supervisors. Our sole survivor's dialog in Graygarden implies that we've never met him and so probably isn't a neighbor, but what if he came to sanctuary after the bombs fell, understandably trying to go away from ground zero, and found the standing and defendable houses of Sanctuary? He's eccentric enough to spend time making a playground, either for himself or for any surviving kids that may have been with him or left behind in Sanctuary by dead or ghoulified parents. He obviously has the knowledge needed to give a robot a personality, and there is a terminal in Sanctuary with which he could've done all this programming, probably off a holotape that got lost in the last century or two. If he didn't have experince working with Handies that already had lots of memories stored, then seeing the sole survivor may have caused some kind of memory error where old programming took priority over new commands and caused the new personality to disregard anything to do with Gray and default to us. After the bombs fell, and especially if he's building a playground, fortifying homes, and setting up workshops, it's possible he did a slightly sloppier job in terms of programming security, especially since he wasn't expecting the owner of the house to come back. Building on top of old code is common, and lots of programmers don't delete everything they don't need unless it actively causes problems, so Codsworth's memories of us may have been locked away until he saw us again. Alternatively, he may have done it as a courtesy to return Codsworth to us in the event we did return, so he isn't a theif. Then he simply died before concluding we would never return, and the programing kept going indefinitely.
And, as always, there's the Institute and their ability to interfere. We are told explicitly by Father that the institute who set us free after 210 years. What if they threw together a Mr. Handy and gave it some fake memories? Father says he wanted to see what would happen to us after being released, so maybe he was curious what seeing Codsworth would do to us. Codsworth does serve as a catalyst to imply that Shaun is still alive and give you hope to go out and find him. Maybe Father ordered the robot to be put there so that we would be immediately thrust out into the wasteland and do interesting things to be observed, rather than just trying to settle in Sanctuary alone. This would mean that over 200 years of anything could've happened and Codsworth would know nothing that the institute didn't tell him. It's good to note that no one good lives in concorde. The minutemen only just arrived and everyone else is a raider. So Codsworth is lying, possibly just throwing us in the direction of people to interact with, in case we'd be too scared if we were told everyone was hostile.
The only thing that I can explain, as a construction worker, is that yes projects like this do happen where it’s rinse and repeat over and over. But what also happens, is that quality of materials can vary all the time. Companies have budgets, people have certain speeds and weather can get in the way, especially with concrete, and that can delay production. Sometimes when the deadline is closer and closer, they make workers do longer hours to get it all done. Y’all can use your imagination from there, the only other thing I can say is that some houses that are repeats are usually from house manufactured kits.
It's a theory. 6:36 'The single best explanation..' is perhaps not the ideal choice of words, a little credulous but it is an interesting idea. 'Premature collapse' imagines that houses last centuries when built like that. I know it's an alternative reality but how many residential houses in the US are a couple of centuries old and made of wood not brick or stone!? Incredulity being no argument against, I would ask - does the US not have hurricanes or strong winds in this timeline!? We don't see many blast marks or damaged walls from RPGs or explosions, no door frames riddled with bullets and scorch marks on the [relevant] floors nor the whole trees laying amongst the debris. Just regular weathering of houses built in wood (roofs falling down, windows + doors busted). Look at most US ghost towns that are of a similar age, relative to the time the vault was closed, or younger and look much worse, without any nuclear war or additional raiders to help them along. Neglect does a job.. Admittedly no Codsworth but Mother Nature is harsh enough before we throw a game of global nuclear annihilation into the mix. The Glowing Sea gives the impression of some pretty forceful atmospherics/weather, radstormy type stuff, only a couple miles down the road. Just seeing what squatters can do to a modern (brick) building within a decade should give a fair alternative too. Given the time involved it'd make sense someone or something came by and tried to shelter there. Always figured whoever they were, left to wander after putting their neighbours or loved ones in the [non] graves we find nearby one of the doghouses. They're similar in size to each other, it'd make sense if they were a couple, or the parents and their kid buried them. Ignoring the fact we can usually interact with graves. It's pretty much a better-looking version of Chernobyl with considerably bigger nuclear explosions, wooden houses (one step up from a trailer) as well as more time added into the mix. Albeit it started off looking better. Cool to see CCs still running with ideas and lore though. Definitely like the Natey flavour and think there's a lot to play with in terms of investigative gaming within the franchise.
The vault tec rep in goodneighbor actually mentions living with Codsworth, he basically put his mind into neutral gear waiting for the lone survivor to return or something like that I can't really recall
i thought it was common knowledge that there was a short-lived post war settlement in Sanctuary as proven by Codsworth talking about the Neighbours
One constant factor that you, Nate and Oxhorn, likely others too never account for is 200+ years of weather. Honestly it blows my mind. Yes I do believe that there was more human activity there, because of course it's 210 years since the bombs fell, but Boston is still prone to hurricanes and other bad weather that can definitely damage and displace things over a long distance of over 100 yards. Plus if it was an explosive battle, there would be a ton more evidence there like burn marks and just overall destruction aside from inwards collapse.
Consider: The Vault 111 Security Team would have rebelled not very long after the bombs fell, as they weren't provisioned to last that long. Codsworth could very well be including them when saying that it's been two hundred years, because they would have left the vault around that time period.
When Kellog came to the vault, one would think he would have encountered anyone or anything in Sanctuary. The institute would have made sure he had resources to make the mission a success.
You're forgetting something. The Vault-Tec rep talks about living in Sanctuary for several years before finally ending up in Goodneighbor. He's the most likely source of the fortifications in the one house. And don't look too deeply into the sudden existence of a playground where there wasn't one... Bethesda isn't exactly known for congruity
New headcanon: Nate and/or Nora upgraded Codsworth to a true AI to better help around the house and care for their upcoming baby.
Sometime after the bombs fells, a group of people setup a pretty decent settlement in Sanctuary. They lived there until 60 years ago, when the Institute sent Kellogg to retreive a package. Not wanting to kill more kids than he had to, he reprogramed Codsworth to escort the children away, then wipe his memories of a post war settlement.
4:20 I'm a retired construction worker of 22 years and in that time I built a lot of residential homes and it is my educated assessment that all the houses survived the initial blast but we're all damaged in various different ways allowing for the eventual collapse of the roofs of those four houses after an undetermined length of time it is also my assessment that they collapsed at various different points in time and not all at once
a theory for the fallen in houses. Codsworth took bits and bobs form the houses in more rough shape to keep your house as good as he could over the years in case you came back. bolts, screws and what not. then the houses fell in because their structure was compromised
Also adding onto curie, someone actually gave her that personality specifically and I believe it was the last surviving vault tec scientist in her section of the vault that did it, which would explain Codsworth interesting personality
Actually, there's a perfectly plausible explaination...
...Doctor Edward Gray.
When you go to Graygarden for the first time and talk to Supervisor White, she'll tell you about Dr. Gray; and you can respond with PRE-Great War responses. She'll call you out on this, saying things like "thats the second time you've mentioned knowing of him, darling".
Well...what if it was Doctor Gray who went to Sanctuary, looking for survivors, but instead found the remnants of a failed community, and a disfunctioning Mr Handy... Well, while repairing the robot, he may have learned what happened, discovered that Codsworth was having PTSD over it, and erased his memory banks of the doomed settlers. He may very well have learnt of the Vault up the road, and so programmed Codsworth to stay vigilant to his master's return...or their descendants.
After all, Dr Edward Gray was known to be eccentric about robots...makes sense that he may have gone looking to help people, discovered the further doom, and gone back to his abode to eventually die, after he repaired and "upgraded" a disfunctional Mr Handy...
Also,
The state of the Boston Commonwealth Wasteland doesn't make sense...
Compare it to California... in 150 years, California rebuilt a city, their own version of Washington D.C., as the capital of the New California Republic... they have a presidential building, congressional building, there's actually some pictures of it online (pretty sure on the Wiki), and its a complete rebuild. People were never unable, or unmotivated, they just needed the resoures and infrastucture. And yeah, between Fallout 1 and Fallout 2, a nation arose.
Hell, even look at New Vegas... a shining beacon of the Old World, mostly preserved under the eye of the most eccentric -but smartest- man in the world. Protected by an army of advanced robots, preserved by alliances with local Tribes, and a functioning, running, power grid throughout! ...not to mention clean food and water. Again...150 years.
...whats the Commonwealth Wasteland have to show for itself?
Continued desolation...living in shanty shacks that the rain gets into...raiders just murdering farmers because they can...
Firstly...
It makes no sense for them to still be living in shanty shacks... by Fallout 1, Survivors in remote areas had built themselves brick houses AND walls to protect themselves.
Second...
Farms are going to be a primary source of food, they would thus attract people, and would form communities around them. Farms shouldn't be these isolated "settlements", they should be the hubs of people realising "there's food and water here" and "there's safety in numbers". It doesn't make sense for a farm to operate OVER 200 YEARS after the bombs, in the same way that a modern farm would. Just...no...
But then, we're trying to figure out story points to a game, writen by someone who didnt care about writing, because "they [gamers] dont care about the story, they just want to move on to the next thing to shoot"... yeah, I hate Emil.
*sigh* Its a "ROLE-PLAYING GAME", you hack writer! The story and the lore are SPECIFICALLY why 90% of gamers are here!
...sorry, ranting...
thanks for the very detailed response. I tend to agree that the east coast shows a surprising lack of development and a strange penchant for remaining in the tool age. I actually plan on doing a video on why "lore friendly" builds are actually a bad idea but that's way down my list of projects I'm working on.
@@Theegreygaming Thank ya...Iv been ranting about Bethesda Fallout not making sense for years...
...it was probably bad that my introduction to Fallout was FNV...then went back to F1&2...
To say I was disappointed by F3 & F4 (and we shall not speakth thy name of...THE OTHERS *Rant-splosion*) would be an understatement!
The writing...the lore...
Why are the Brotherhood even on the East Coast?
What happened to the Barrier? The wild radioactive storms that apparently amass in the american Heartlands? Giant, Radioactive Hurricane Thunderstorms that EMP and irradiate everything trying to pass through?
This is why I liked the idea of the Minutemen...in concept. You have the potential for a faction to arise on the East Coast, that could be the akin/counterpart of what the BoS was/is on the West Coast. Except, that the Minutemen seem more interested in creating a new world WITH technology for everyone; where as the BoS think people aren't ready/able to handle that. (ofcourse, that ORIGINAL lore for the BoS).
But alas...
...Emil happened.
BTW, what do you mean by "Lore Friendly" builds? Because "Lore Friendly Builds" based on F1, F2, FNV would be your go-to Concrete houses...
Made using Warehouse and Barn for Storage Buildings and Farming/Animal enclosures...
BTW...
Did you know you can stick the concrete walls onto the outside of the Vault-tec segments?
...I know in your Vault 88 Build video you said you didnt like the outside of the sections. Its what I do... build up the inside with the Vault-Tec segments, then enclose it in Concrete Walls.
Works best in areas like Abernathy Farm, Starlight Drive-In, Specticle Island...y'know, open space areas.
Anywho,
Have a nice day!
You make good points, and there's a lot discrepancies at Sanctuary. However, look at the destruction in the aftermath of major natural disasters.
Some buildings stand that shouldn't, and some collapse that shouldn't have.
The tsunamis of 2004 & 2011 comes to mind. Aluminum modular sheds remained intact, while a cement building right next to it is completely destroyed.
Same with hurricanes and tornadoes. It's seems kinda random that an exposed decrepit barn still stands, yet a brand new home, built to current codes collapses.... despite being further away and less exposed.
In a nuclear explosion there's two major blasts... The initial explosion and shockwave that creates a massive vacuum as all the air is blasted away... then an intense wind as air rushes in to fill that vacuum. Footage of nuclear testing clearly shows this, and that some structures endure the initial shockwave, only to collapse during the back pressure's wind. While others collapse much later for no discernable reason.
And especially, look at the results of the bikini atoll nuclear testing against navy ships. The majority of the few that sank were substantially further away from the blast.
It's just random chaos.
Enjoy the game and, unfortunately, you can't think too much on it.
And YES! I'd love to know what happened at Sanctuary. Perfect opening for some fan fiction!
I have two theories on who it was that settled.
1) the residents who werent able to get into the vault returned home and found their houses were largely intact. They settled down and lived there for some time. However the radiation from the blast had turned them to gouls. Much like vault tech rep. This was new, scary, and some of them began to turn ferral. Those that didnt fortified their homes and there was panic resulting in the destruction and chaos you find. Once they all turned feral they now roam the wasteland - until you meet them in the random encounter and put them all down.
2) Any one could have settled there. But on the institutes route to pick up old shawn they had to go through sanctuary, blowing things up as they went. One of the scientists, curious as to a pre war non hostile mr handy eas still opperating, they tampered with him to see if they could replicate consiousness and as a kick deleted his memory after they left. Or when they planned to let you out they knew codsworth would be of some compfort so they again l reprogrammed and deleted memory to allow see how you two would interact.
Also there also is a Power Armor station at the house were the workbench is. There are so many things that didn't were there in Pre War Sanctuary. I always wondered about this but I always ended up thinking that it was just kind of Bethesdas laziness. But maybe it's really not and there is more to it.
If you combine this theory with the theory that maybe the sole survivor is a synth, and Dogmeat also... And Father sent Dogmeat to find the sole survivor... Maybe there were Gen 3 synths living in Sancutary?
I always figured the power armor workbench is made for working on engine blocks, and that's why theres one at the Red Rocket
@@cheeseflannel8343 Yes they are, at least O think so too. I guess my setence was a bit confusing 😆 What I wanted to say was that they implemented a lot of car based stuff and they changed it, most likely very late in development, to use the Power Armor as "vehicle".
The institute. They knew you were in there, they kept watch over the vault. People probably moved in several times over the centuries but either dispersed or were wiped out. Abernathy farm is near enough and are under regular attack by raiders so think of how they would cross over the area to attack settlements. That said, the institute also would likely want to keep people out. Fresh start for you, obvious place you might check first. Codsworth might have been around other people that neither wanted or needed his services so, even surrounded, he was alone. But the institute could have programmed him, wiped his memory so that he would be in a prime state of being to serve you, not splitting his loyalties.
As for the entirety collapsed houses, maybe they were purposely collapsed. Either to limit living space, provide mountable junk piles as a vantage point or, were scrapped of materials until they fell. Get moderate junk, but plumbing or electrical or electronic or porcelain or fabric, not so much. So, likely scrapped.
As for the chunks of debris, maybe there were intense winds or storms that blew parts around? Has been 200 years.
My Take... Codsworth may have gone on an extended search for the player, and or fuel / supplies to keep operating. When he returned, he most likely attacked and killed any group who tried to resettle / remake Sanctuary. Listen to how he talks about and reacts to the bloat flies. Everything / everyone that was not in Sanctuary when the bombs fell are destructive intruders to him. He accepts Preston and the refugees because they were "with" the player. As a robot servant to a member of the military, Codsworth may even have some Mr Gutsy AI. Head cannon is fun.
I have a theory: The military is responsible for the destruction. When talking to the officer at the gate, you can clearly see 2 soldiers in T-60 power armor, they're armed with mini guns, and one of them spins the barrel to intimidate the Vault-Tech rep. There is also a Fallout-equivalent to an APC (Armored personnel carrier) behind a barricade with 2 soldiers standing guard in front of the bridge. My theory, is that after the blast, the soldiers retreated to Sanctuary, and whatever residents managed to survive the blast (aside from your ghoulish neighbors), the military unit deployed to defend the vault went rouge, and took over Sanctuary by force. That APC is mounted with a heavy cannon on its roof, as well as 2 side mounted machine guns. So if the residents tried to fight back, they would quickly be killed, and its quite possible the residents fought back, explaining the makeshift barricades inside that one house. Maybe the soldiers tried to settle Sanctuary, explaining the patch of crops and workbenches, and certainly explaining the power armor frame. I absolutley realize that this is just a theory, and one that relies on circumstantial evidence. It's just a theory, not canon.
There is a Fan Theory where our character is actually a Synth to begin with. This theory can answer your question. The Institue, basically your Son contribute to this in my opinion.
I think DIMA insinuates this when he questions the player only having memory of just the day of the blast.
@@Shunn3d In all fan theory the mc is a synth make much more sense. Specially if you look at the construction built UI. Also if you include that the vault is being monitored by the Crow Spy Synths. Also the fact that mc is fully monitored 24/7 by his Son inside the institute.
That is why I can see and believe that the Institute ending is the real ending for Fallout 4. A lot of things point out that mc is a much higher form of a synth.
The big hole in the Sole Survivor is a Synth theory is his/her acceptance by the Institute. No human there, especially the SRB, would take orders from a synth.
At the meeting where Father introduces you as his successor someone would have simply said your recall code and called Father out on his BS.
@@christopherconard2831 that can be answer that mc is a top secret higher form of synth. Most likely an experimental type made during mc cryogenic sleep. Which basically mean Institute don’t have clearance for mc master code.
My favorite answer is mc is a top secret synth only known to his son.
Or the simple version, the Institute. The settlement was attacked by Kellog on his way to the vault. Father released his parent, so rebuilding and reprogramming Codsworth to ensure their survival by giving them a reliable ally wouldn't be out of character.
Maybe Kellog and the two institute technicians with him saw the value of Sanctuary and set it up as a settlement to partially raise Shaun outside in his formative years. The technicians would be more than capable of changing Codsworth and wiping his memory when they left, covering their tracks.
The whole point of Shaun was that he had no radiation in him there’s no way they did that
Given the body of the PC that can be found in the Lexington pharmacy, it is likely that the PC is a synth. Given the obvious path of the previous survivor through sanctuary, concord, then Lexington, we can assume that Codsworth would have encountered them. To stop him ruining the experiment, it is easy to imagine that the institute sent someone to flick a switch, wiping unnecessary memories.
Or he has snapped after first losing his owner, and then the exact same person popping up out of nowhere.
didn't the vault tec rep talk about spending time with codsworth when you meet him in good neighbor?
That was fun to listen to, do we have any idea that Bethesda put that much thought into stuff. I could see the world building of the fortified building but the placement of demolished vs salvageable houses seems like it would have just been a set design question. Like this goes nice here, let’s break this up here…
termite damage / ppl always change things around in there house installing / uninstalling certain aspects to make the house larger or make rooms bigger and all that stuff can change houses and i can believe people pre-war prob woulda done said things
heck even when renting ppl tend to make changes they shouldnt, i know this coz my family is into realestate and gotta check out some of the places we rent out and see the damage or good condition ppl leave it in at times.
I kept thinking when is he going to talk about pre war sanctuary looking different than post. The houses don't match...sometimes the wrong car is there, sometimes a house has or doesn't have a mail box, and maybe drive ways are in the wrong spot, I forget exactly what but its obvious whats different when you look
codsworth definitely didn't know the sole survivor was in an experiment, he barely even registers that you say the mrs is dead and someone kidnapped your son. takes a good part of the conversation for him to actually understand
My theory on Codsworth is that, alongside the possible tinkering, Mr. Handies are capable of, though not equipped with by default, the ability to feel emotions.