PSEUDOREGALIA - Nitro Rad

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

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  • @spuds._.
    @spuds._. ปีที่แล้ว +467

    creator of the rando here :) loved this game to death and been a fan of your channel for a while so super honoured to get a mention at the end - kept rewinding in disbelief lol

    • @BoredPodcaster
      @BoredPodcaster 16 วันที่ผ่านมา

      Thank you for the randomizer. I usually run randos for various games, mostly zelda, and when I found out one was made for Pseudoregalia, I jumped at the chance to grab it.

  • @ChristianCTaken
    @ChristianCTaken ปีที่แล้ว +2449

    A funny thing about Sybil's figure; in the Accessibility options, you can give her pants as an optional costume LMAO

    • @superequinox4185
      @superequinox4185 ปีที่แล้ว +259

      tights/pants > bare legs imo

    • @TARINunit9
      @TARINunit9 ปีที่แล้ว +385

      @@superequinox4185 They're pretty baggy pants. But Pseudoregalia has you covered with the Sun Boots. Did someone say "thigh-highs"? Because Sybil knows you want thigh-highs

    • @superequinox4185
      @superequinox4185 ปีที่แล้ว +84

      @@TARINunit9 wide cuffed pants are better, especially in motion. See: Diane foxington

    • @iamasnail8654
      @iamasnail8654 ปีที่แล้ว +192

      weird how they added an option to ruin the entire game, but hey its the consideration that counts, good on em for lookin out for the prunes

    • @skytheidiott
      @skytheidiott ปีที่แล้ว +360

      ​@@iamasnail8654listen, it's difficult to play a 3D movement hack n slash with one hand, ok? Some of us need that accessibility option lmao

  • @ShadowOfCygnus
    @ShadowOfCygnus ปีที่แล้ว +179

    21:19 To add on to your point here: more than the character model, more than the readability of the animation, I think one of the big strengths _Pseudoregalia_ has in its corner is the responsiveness of the camera. _So_ many 3D platformers -- including like 95% of the Sonic franchise -- are hamstrung by cameras trying to be cinematic or getting caught on scenery or not being able to keep up with the characters on-screen. But even just looking at your footage here, it feels like the entire game and world were built _around_ keeping things tight and visible.
    As you said, it's good to see a game focussing on the essentials and absolutely nailing them. I hope we see more from this dev in future.

    • @quantumblauthor7300
      @quantumblauthor7300 6 หลายเดือนก่อน +4

      The first application of adaptive, ai-driven game design shouldn't be npcs- it should be a sentient camera

    • @MrMarinus18
      @MrMarinus18 2 หลายเดือนก่อน +2

      One thing they also did which is good is that while most 3D N64 games ran at 20fps Pseudoregalia goes at 60 fps. However they update her animation only every 3th frame. This kind of simulates N64 jankiness without actually being janky. Cause her position and the camera still go at 60fps so it doesn't impact your control at all.
      You can also see they use squash and stretch which is something the N64 could not do with 3D models. It's something that's hard even for modern hardware to do in 3D.

    • @MrMarinus18
      @MrMarinus18 หลายเดือนก่อน

      One thing that kinda is hit or miss is the character animation or rather how it updates. Many 3D games on N64 were 20 fps and so while the game runs at 60fps the character model is only updated ever third frame.
      It kinda feels like one of the FX games on SNES where you have the 60fps background and 20fps character models.

  • @Hatsworthful
    @Hatsworthful ปีที่แล้ว +950

    Considering the artist's other designs, they DEFINETLY knew what they were doing with Sybil, lmao. Which does make the pants being an 'accessibility option' even funnier.
    Speaking of other designs, the other prototypes they've made are also pretty worth playing, like yeah, they are very much unfinished but its really fun to see where some of the ideas and lines of thought that came to be in Pseudoregalia originated from. And hot dang they also prove how solid the dev's grip is on making fun platforming.

    • @thecrtf4953
      @thecrtf4953 ปีที่แล้ว +26

      Who's the artist?

    • @zereimu
      @zereimu ปีที่แล้ว +94

      ​@@thecrtf4953 Rittzler, he's really good at making thicc characters, he legit makes sexually attractive characters, including the animations, while making the focus of the game just fun platforming, the character simply happens to be attractive and not desexualized unlike many games do nowadays, without making it the main selling point of the game, his art style is just good. He's also a very chill guy, he has a discord and an itch io. Actively talks with us and takes input for this game's development and the other projects he's working on.

    • @Diwasho
      @Diwasho ปีที่แล้ว +1

      The ass and chest have more form definition than the face, they DID have their priorities straight.

    • @Hatsworthful
      @Hatsworthful ปีที่แล้ว +64

      @@zereimu His character design truly is stellar all around. And really the whole sexy/attractive aspect is always done in a really classy way, like not afraid to look the looks and walk the walk in the absolute slightest, but not being a forced 'the entire point is horny. please applaud' kind of thing.

    • @zereimu
      @zereimu ปีที่แล้ว +29

      @@Hatsworthful Facts! It's a very realistic way of approaching it too, which for a game about a goat bunny cat girl thing is interesting, because the game design declares the truth, that the healthy female form is sexually attractive and that's just how nature is, no need to desexualize because it does not warrant it because it's not "that" kind of a game, and no need to make an androgynous or macho female protagonist because this game is both fun and beautiful. You said it better than me though, it's a very classy approach, and very clean, absolutely needs to be applauded, literally some people buying the game twice just to support this dev. lol

  • @Zegaexiron
    @Zegaexiron ปีที่แล้ว +642

    I like that the "Platformer Moveset Flowchart" has become a regular thing in these videos.

    • @Saxdude26
      @Saxdude26 ปีที่แล้ว +36

      You know it's a good moveset when James breaks down the kinetic nature of the gameplay in METICULOUS detail.

    • @Zegaexiron
      @Zegaexiron ปีที่แล้ว +25

      @@Saxdude26 And it's drawn with spiffy art

    • @ConsarnitTokkori
      @ConsarnitTokkori 3 หลายเดือนก่อน +1

      give it some more perfecting of the genre and kevin's gonna have to draw 30 poses for a game that somehow only uses one button

  • @helfire14
    @helfire14 ปีที่แล้ว +275

    I think I might have an idea as to why her being tall works with the platforming so much. It's all down to what she's using as a tool to get around. Since she's slender, it lets you get more easily into the idea of jabbing the tonfa sword into the ground like it's a vaulting pole - a great focus on vertical precision, while having long enough limbs to where you've got a easy mental gauge as to the length her wall kicks are going to be and for the momentum she gets from cartwheeling to feel 'natural', whirling her body around to carry that distance. Unintentional, but definitely a happy accident.

    • @Saxdude26
      @Saxdude26 ปีที่แล้ว +39

      Her acrobatics translate to such a kinetic movement set, like seeing a spring uncoil and seeing the slightest change making immediately visible differences.

    • @royaloreo1275
      @royaloreo1275 ปีที่แล้ว +24

      Also having her feet be covered by a color that doesn't appear anywhere else on her helps some I think

    • @kirbyman100
      @kirbyman100 ปีที่แล้ว +19

      @@royaloreo1275 I like how you hear the clip clopping of her hooves when you walk around.

    • @Cheezitnator
      @Cheezitnator 10 หลายเดือนก่อน +5

      Lol. It was no accident. Everything about it was clearly carefully thought about. That's what happens when someone is focusing on that core thing and making it fun.

    • @helfire14
      @helfire14 10 หลายเดือนก่อน +16

      @@Cheezitnator As stated by the creator (and as a proxy, this video), the most thought they put into her character design was making her look good, they didn't think about how this reflected on the gameplay. I wasn't talking about the mechanics themselves, just how they coincidentally flowed well with the character's appearance.

  • @Alex-go8nw
    @Alex-go8nw ปีที่แล้ว +513

    This channel is a gem. Alway getting a great indie game recommendation from every vid.

    • @Zadamanim
      @Zadamanim ปีที่แล้ว +11

      I don't think Nitro has played it yet but if you like this game and Sonic games then check out Spark the Electric Jester too

    • @Alex-go8nw
      @Alex-go8nw ปีที่แล้ว +2

      Already did. Loved it.🥰@@Zadamanim

    • @dyrr836
      @dyrr836 ปีที่แล้ว +5

      For real, every time I've learned of a game from this channel and picked it up, I've NEVER regretted it even once. I discovered Hypnospace Outlaw here and was obsessed with it for almost a whole year.

    • @salemmarz3809
      @salemmarz3809 ปีที่แล้ว

      @@dyrr836i love hypnospace outlaw its such a fun game

    • @blimberryjuicy2607
      @blimberryjuicy2607 ปีที่แล้ว +3

      Honestly, the real hook for me with this channel is how honestly into it Nitro can get, like, genuinely into it. Be it love, admiration, outright disdain (bootleg Lisa game kek) or just neutral contemplation of a game he's presenting, it's always Nitro right there, not something meant to catch a general public, just Nitro. And I love all of it, ever since I first saw him back in 2015.

  • @solidskullz5736
    @solidskullz5736 ปีที่แล้ว +539

    I love platformers that give you so many moves to work with, it makes you feel like a badass using them all effectively to avoid hazards and take down enemies in style

    • @aweigh1010
      @aweigh1010 ปีที่แล้ว +1

      please never use that term again.

    • @Josuh
      @Josuh ปีที่แล้ว +7

      @@aweigh1010which one

    • @dyrr836
      @dyrr836 ปีที่แล้ว +2

      You like the Mega Man X series? Feels like exactly what you described.

    • @Needwagon4Speedwagon
      @Needwagon4Speedwagon ปีที่แล้ว

      This is why The Messenger was my goty 2018, so satisfying to move around

    • @Josuh
      @Josuh ปีที่แล้ว +1

      @@dyrr836 Probably more Zero series imo, X is cool too but the subweapons in Zero make crazy combo videos

  • @blueasis
    @blueasis ปีที่แล้ว +1025

    The game is so good, you explained alot of the movement but missed one of the most important moves; slide jump in any direction, then immediately upon landing sideflip in the opposite direction, you do a mega jump! Its incredibly useful for sequence breaking its by far the most powerful move in the game.

    • @Josuh
      @Josuh ปีที่แล้ว +15

      oh that sounds amazing

    • @Aleric765
      @Aleric765 ปีที่แล้ว +72

      You can also hit one of the shoulder buttons to toss the Dreambreaker up in the air. Seemingly useless considering it disarms you BUT if you use the sun greaves to kick it in the air you launch it at a nearby enemy and get a height boost too!

    • @Josuh
      @Josuh ปีที่แล้ว +20

      @@Aleric765 shit got me giggling and kicking my feet fr i need this game

    • @blueasis
      @blueasis ปีที่แล้ว

      naaah thats crazy, i had no idea.@@Aleric765

    • @mr.wrench9162
      @mr.wrench9162 ปีที่แล้ว +25

      Bonus point, you can do that jump off a bunny hop too! Furthermore, I believe this is unintentional, but if you press back as you land, then forward, you can do the mega hop while keeping your forward momentum! Quite tough to pull off, but it feels satisfying as all hell to do! Love this game so much-

  • @nocturno7660
    @nocturno7660 10 หลายเดือนก่อน +16

    I like how the character is tall too, simply because to hop around you need them legs

  • @ploso22
    @ploso22 ปีที่แล้ว +371

    the pikmin music is taking over, we need to be prepared something is coming...

    • @chase3548
      @chase3548 ปีที่แล้ว +17

      Breadbug

    • @davebob4973
      @davebob4973 ปีที่แล้ว +15

      PIKMIN 5 IS COMING?????

    • @toxagen1144
      @toxagen1144 ปีที่แล้ว +12

      Well considering how much Hotel Dusk music he uses and how we haven't gotten a review of that game. I think we're safe... Why do I see a rocket crashing down outside?

    • @ABitofEpicness
      @ABitofEpicness ปีที่แล้ว +5

      @@toxagen1144olimar returned with the milk finally

    • @BobbinRobbin777
      @BobbinRobbin777 ปีที่แล้ว +1

      Kumbayah my lord, kumbayah.

  • @CrazyRiverOtter
    @CrazyRiverOtter 11 หลายเดือนก่อน +25

    As a game dev, James is absolutely right about the whole pencil/marble analogy. The thing about this game is that the main character is animated so beautifully and fluidly that you always know where she's going.

  • @dismaldimwit2200
    @dismaldimwit2200 ปีที่แล้ว +270

    In defense of the term Metroidvania, I feel the term describes much more than just how the map is designed. It also describes how the power-ups and progression are going to work, the types of secrets you should look out for, and what challenges you'll probably face. No one's going to think games like Slay the Spire or Peglin play exactly like Rogue despite both of those being labeled as Rogue-likes, but they will know what the core premise of each is at a glace.

    • @itsaUSBline
      @itsaUSBline ปีที่แล้ว +23

      Yeah, I think he's just blaming the fact he didn't watch 10 seconds of a trailer for Hollow Knight to know it doesn't play like Metroid or Castlevania on the term.

    • @theblobconsumes4859
      @theblobconsumes4859 ปีที่แล้ว +28

      ​@@itsaUSBline Also the fact that it really doesn't play like Mega-Man. There's bits of that but someone who likes Mega-Man but not heavy map exploration would despise Hollow Knight, because of how much exploration plays a role on that experience.
      I do think another term would be better for this sub-genre though; Search action is a term some use and I prefer it, as the dichotomy of action, traversal and exploration is very important, specifically in making sure they are constantly linked.

    • @dismaldimwit2200
      @dismaldimwit2200 ปีที่แล้ว +10

      @@viewer6152 I feel like the grid structure point is more a product of most traditional rogue-likes also being dungeon crawlers. Rogue was a dungeon crawler, yes, but the concepts that makes a game a rogue-like are more in line with how Rogue differs from other dungeon crawlers.

    • @kfcnyancat
      @kfcnyancat ปีที่แล้ว +3

      @@viewer6152 "Rouge-lite" is what you're looking for.

    • @quarreneverett4767
      @quarreneverett4767 ปีที่แล้ว +1

      He is right tho all those are part of the map.
      La sub genre and genre encompasses more than level and level progression designs.

  • @thelenbax8497
    @thelenbax8497 10 หลายเดือนก่อน +77

    Pseudoregalia got to a point where it affected my dreams too. I suddenly found myself surrounded and lost deep in monolithic structures drowned by a sorrow light. What an excellent game

    • @waluigihentailover6926
      @waluigihentailover6926 7 หลายเดือนก่อน +12

      That’s crazy. I had a different type of dream though..

    • @anthonybowman3423
      @anthonybowman3423 4 หลายเดือนก่อน +5

      @@waluigihentailover6926 Yeah. It brought me dreams of flow and movement and freedom. Like, that legit, not even a joke. It's the part of the game that struck the most for sure.
      That uhhh... that IS what you were talking about. Right?

    • @waluigihentailover6926
      @waluigihentailover6926 4 หลายเดือนก่อน +2

      @@anthonybowman3423 Ehh. Close enough.

    • @stephaniegiacco7524
      @stephaniegiacco7524 4 หลายเดือนก่อน +5

      Same thing happened to me but with B3313, it affected my dreams in ways I don’t really know how. I feel like a lot of 64 styled games have that effect, the dreamy style of them is the perfect brain food for dreams.

  • @Peronioz
    @Peronioz ปีที่แล้ว +25

    This video has such a 2010's vibe I could 100% believe it was from 13 years ago.
    And that's a compliment.

    • @NitroRad
      @NitroRad  ปีที่แล้ว +16

      what.... what does this mean

    • @theattila567
      @theattila567 6 หลายเดือนก่อน +4

      ​@@NitroRadI think it means that your video format has the passion and vibe of the videos, like say AVGN or the like. That's what I got out of it.

  • @wirlogx
    @wirlogx ปีที่แล้ว +122

    it's lovelly how the dev captured the animations of the mid 90's era, on that time 3D models had that kind of cut and low frame animations. I was never a fan of the washed textures of the N64 but here the dev nails it perfectly.
    I'm adding this to my collection

    • @alittlenitemusic6571
      @alittlenitemusic6571 ปีที่แล้ว

      Cavern of Dreams did this art style so much justice, highly recommend if the 90s era n64 design is a plus

  • @Buddy_Duck
    @Buddy_Duck ปีที่แล้ว +135

    Honestly a game like this being short is a big appeal to me because I see that as a reason to replay it more frequently.

    • @RadikAlice
      @RadikAlice ปีที่แล้ว +8

      It's like food, if it feels less filling you're more likely to eat more
      And God, are some games and genres just inhuman amounts of filler

    • @dr.cheeze5382
      @dr.cheeze5382 ปีที่แล้ว +18

      @@RadikAlice What do you mean you don't want an 40 hour open world with nothing but 4 copy-pasted side quests???? The company has to meet it's 300% growth quota somehow!

    • @RadikAlice
      @RadikAlice ปีที่แล้ว +9

      @@dr.cheeze5382 Don't forget the mass layoffs after "record profits"!
      This was a good laugh, thank you

  • @Twisted_Logic
    @Twisted_Logic ปีที่แล้ว +19

    This may just be my favorite game to come out this year. And to emphasize how flexible Pseudoregalia's movememt is, I played through 90% of the game without the ground pound or wall run and didn't even realize I was sequence breaking for most of it. Meanwhile my friend finished the game without ever finding the wall kick! If you're good with the movement the world is your playground with or without fancy tools.
    Also: you actually missed an important option out of wall kick: attack. Attacking cancels the wall kick animation while maintaining momentum. You can use it to wall kick towards a ledge and grab it instead of bouncing off. It really opens the world up

  • @yeeterscringer5760
    @yeeterscringer5760 10 หลายเดือนก่อน +7

    I love it when it feels like an indie game caters to almost the exact things I wanted from similar games of its genre. Tight, fluid, and chainable/complex movement is something I value in video games such as Celeste. The surreal Yume Nikki vibes with the liminal spaces also do it for me. Good stuff.

  • @coldwarpgates622
    @coldwarpgates622 ปีที่แล้ว +332

    I'm so glad this game is getting the recognition it deserves

    • @lyriexius5115
      @lyriexius5115 ปีที่แล้ว +4

      real

    • @CalebSmith-lr9is
      @CalebSmith-lr9is ปีที่แล้ว +2

      We have the same pfp 💀💀💀💀

    • @coldwarpgates622
      @coldwarpgates622 ปีที่แล้ว

      damn, it's so unique too @@CalebSmith-lr9is

    • @dr.cheeze5382
      @dr.cheeze5382 ปีที่แล้ว +8

      @@CalebSmith-lr9is No you don't, liar!! you have different shades of purple!

  • @HaveYouTriedGuillotines
    @HaveYouTriedGuillotines ปีที่แล้ว +70

    Absurdly good movement is one major part of why I have thousands of hours into Warframe.
    It's nice to see appreciation of movement systems returning to the forefront of game reviews.

    • @quantumblauthor7300
      @quantumblauthor7300 6 หลายเดือนก่อน

      I installed MineHop and Fastmove for Minecraft and it finally feels close to a good game (inventory still sucks)

  • @musicinmymind623
    @musicinmymind623 ปีที่แล้ว +8

    I got so excited seeing this!! One of my friends absolutely adores the art direction and insane movement in Pseudoregalia. Awesome to see you cover it and give it more attention!

  • @CjJello
    @CjJello ปีที่แล้ว +24

    I started to learn and practice the speedrun tech "slide ultrahop," not because I ever intended to speedrun the game, but because I had so much fun JUST practicing the movement. Pseudoregalia is the only game I've ever played that has managed to grip me like that, so I know it's something special! I only wish I could turn the individual abilities on and off so I can practice different techs with different ability combos. Slide ultrahop becomes almost impossible (for me) with the slide-jump ability, and it sucks I don't have the option to switch back.
    Also, glad to see another Underbelly appreciator

    • @rafaelhines1178
      @rafaelhines1178 3 หลายเดือนก่อน

      If you want a game which makes you want to learn the speedrun techniques just for the movement alone, might I suggest celeste

    • @Rocknoob49
      @Rocknoob49 2 หลายเดือนก่อน

      For real, anytime i got to some spot where i was "supposed" to get stuck until i unlock another move, I really sunk my teeth into the toolbox i had so far. Most of the time (probably everythime if you're better at it), you can make it somehow.
      Maaaybe there was one long-jump where you needed either the slide hop or wall run first, but someone probably sloved it with wall kicks :)

    • @CjJello
      @CjJello 2 หลายเดือนก่อน

      @@Rocknoob49 Yeah, on my first playthrough I managed to push through one of the platforming challenges without having the intended ability (wall run) for it. I was ecstatic when finally did find the wall run and realized I had accidentally done a sequence break.

  • @cinebst
    @cinebst ปีที่แล้ว +6

    ahh so glad you made a video of this one! this game was a highlight of the year for me (and so many others)

  • @PlatformPanic8369
    @PlatformPanic8369 6 หลายเดือนก่อน +5

    Dude, your taste in platformers is impeccable. You're my favorite channel to watch.

  • @magentaface2750
    @magentaface2750 ปีที่แล้ว +124

    Can’t believe is the first time I skipped the spoiler section but it goes to show how much you sold me on this game, even if I’m not the biggest fan of the artstyle

    • @schmity007
      @schmity007 ปีที่แล้ว +12

      As someone who went into the game blind, the stuff he skipped over is really worth keeping the surprise on.

    • @jameslawrenson1208
      @jameslawrenson1208 ปีที่แล้ว +4

      It's the second time for me.

    • @amberhide04
      @amberhide04 3 หลายเดือนก่อน +1

      as someone who went into it semi-blind, the artstyle was one of the things that sold me lol
      if there are 1000 fans of this artstyle, i'm one of them
      if there are 100 fans of the this artstyle, i'm also one of them
      if there only a measly 10 fans of of that artstyle, I'll still be one of them
      if there are 0 fans of them...
      I'm dead

  • @Impalingthorn
    @Impalingthorn ปีที่แล้ว +11

    Almost 30 Nitrorad?
    I'm a child of '94, now I'm curious if you are too.
    I get a certain comfort out of your content, it brings me to a calm when I am normally bitter and quick to anger; you still have that unwavering optimism and charm I lost earlier on in life and it brings me a lot of comfort. It takes a strong man to keep a smile on their face through it all and I know from past content that it hasn't been all sunshine and rainbows for you.
    Thanks for always uploading. These genuinely improve my day.

    • @Impalingthorn
      @Impalingthorn ปีที่แล้ว

      Just wanted to update my comment:
      NITRORAD, WHEN YOU REVIEWING PIZZA TOWER AND BOMB RUSH CYBERFUNK.

  • @bautista812
    @bautista812 ปีที่แล้ว +5

    I'm very glad that you have made a video about this game! The theme and aspects really gave me this feeling of nostalgia that I haven't had in a long while.
    What surprises me is the fact that the same guy who got me into the LISA series 4 years ago makes a video of my favorite platformer in a long time. Thank you!

  • @chronicbackpain6047
    @chronicbackpain6047 9 หลายเดือนก่อน +5

    I'mma say it here-
    If Celeste can get expansions being mostly 2D platforming, then Pseudoregalia also deserves expansions.
    I get it- completely different beast Making a whole new 3D area to jump around in; but a sort of Challenge mode or a Gauntlet in your fully kitted out Sybil would be a DREAM!
    I really hope the game either becomes open source for a modding community or the creator returns to make another project for Pseudoregalia.

  • @PANGPOWER
    @PANGPOWER ปีที่แล้ว +12

    One thing I did notice when you were talking about the character height is that especially in this case the longer legs can make for some unique features such as the wall kick, if you had a short stubby character that kind of wall kick just doesn't make as much sense but with a taller character you can get a wall kick like the one in this game.

  • @golden_anomaly
    @golden_anomaly ปีที่แล้ว +11

    So glad you're talking about this one! Definitely one of my favorite games this year

  • @SpectaKoo
    @SpectaKoo ปีที่แล้ว +73

    I'd been holding my breath you might make this one, so glad you're covering it!! Pseudoregalia RULES. Slickest movement techs I've played around with in years

    • @hiphyro
      @hiphyro ปีที่แล้ว +6

      BASED SPECTAKOO

    • @Josuh
      @Josuh ปีที่แล้ว

      On par with unsighted fr fr (Unsighted is top-down 2D and focuses more in combat but they play surprisingly similar, Pseudo obviously has more movement options but Unsighted feels just as smooth once you get all your abilities)

  • @Zepheroni
    @Zepheroni ปีที่แล้ว +7

    this game was a blast to play when it came out
    thanks for sharing it with others, keep up the great content

  • @danielpratt3794
    @danielpratt3794 ปีที่แล้ว +4

    Wow, reallly nice to see you genuinely happy about this, plus the video was great two, the visual aides good audio and game looks really good.
    I'll be sure to check it out when i can.
    Good Job loved the video and hope they can expand the gameplay somehow in the future!

  • @DeskoDev
    @DeskoDev ปีที่แล้ว +88

    As a Pseudoregalia fan, holy hell I did not expect this

  • @ruairip7722
    @ruairip7722 ปีที่แล้ว +8

    I was hoping you'd cover this! A friend recommended Pseudoregalia to me and it was one of the funnest platformers I'd ever played

  • @fungus2791
    @fungus2791 ปีที่แล้ว +18

    I bought this game on the day it came out on a whim while scrolling through the steam shop. What a banger this game is.

  • @honkmaster
    @honkmaster ปีที่แล้ว +3

    Somewhat unrelated, but it's crazy that I've GROWN UP with this channel. I remember being 15 (5 years ago now)and finding out about Lisa. I fell in love with that game and I fell in love with this channel. It's honestly a memory I feel like I'll look back on fondly. I got shit to be nostalgic about when I get old, and honestly that's kinda cool to know

  • @LukeStation
    @LukeStation ปีที่แล้ว +62

    I'VE BEEN WAITING FOR THIS VIDEO 🔥🔥
    When I first played it I was HOOKED. So glad you decided to cover this game!!

  • @mr.wrench9162
    @mr.wrench9162 ปีที่แล้ว +2

    I’m so happy you chose to review Pseudoregalia! I love this game so much-

  • @peepperson444
    @peepperson444 ปีที่แล้ว +6

    So glad you’re covering this game. It needs all the love and attention it can get- legitimately one of the best indies to drop this year! Six dollars for an amazing, short-and-sweet game, definitely pick it up if you haven’t already.

  • @JetrinLee
    @JetrinLee ปีที่แล้ว +2

    I'm SO glad you made a video on this, if there was one channel I wanted to cover this game, it was definitely you. You always upload quality and speak art of games that I enjoy or have come to enjoy because of your videos. I initially planned on making a video for Pseudoregalia too, but it was moreso focused on me learning to speedrun the game week one.

  • @AisuDjin
    @AisuDjin ปีที่แล้ว +3

    Love how this game plays. Easily one of my favorite platformers this year. Thank you for making a video on this beautiful game.

  • @jekrixlokan4507
    @jekrixlokan4507 ปีที่แล้ว +2

    I absolutely loved your explanation of the movement and moveset, you genuinely do the best at capturing and explaining the things in movement that I love in games that I can never explain to my friends, and that I feel nobody else can explain as much as you.

  • @BenOlsberg1995
    @BenOlsberg1995 ปีที่แล้ว +20

    Hearing James verbally dissect all the creative ways you can maximize a character's movement options in a platformer is the platformer equivalent to hearing a combat enthusiast go in depth about how many creative and optimal combos you can pull of in a Devil May Cry game or something, it's such a joy to listen to. I would also love to see this game come to consoles since I myself, am not a PC gamer. No real reasons beyond my own comfort level being predominantly oriented with consoles, and my lack of knowledge for using computers beyond basic internet access purposes. But yeah I would love to give this a go on Switch or something. Hell, my Switch is where I played other Indie greats like Bastion and Hyper Light Drifter. I'd love for Pseudoregalia to get a console release.

  • @TrisMil
    @TrisMil 8 หลายเดือนก่อน +2

    Given how little attention I've ever paid to the 3D platforming genre, I was very pleasantly surprised by this game. Cave Story was the last time I've played a game that simultaneously felt so simple in presentation, but was also clearly created with boatloads of passion. And there's definitely something about being able to *whack* a switch to make it work that you've summarized perfectly. Great review!
    (Also, I knew beyond a shadow of a doubt that you were Canadian the second you said, "...meter".)

  • @leilaclarridge5807
    @leilaclarridge5807 ปีที่แล้ว +16

    Maybe the reason why Sybil is so easy to read is because she spends so many of her animations curled up, with her legs spread, and other poses that draws her into herself, which reduces the amount of space she takes up. For the same reason why characters like Mario and Dreamcast Sonic are so easy to control, she is too, just in a different way.

    • @Songbearer
      @Songbearer 9 หลายเดือนก่อน +11

      Tell me more about Sybils leg spread

    • @Padre_des_los_penitentes
      @Padre_des_los_penitentes 7 หลายเดือนก่อน +2

      ​@@Songbearerme too

    • @codyholley
      @codyholley 2 หลายเดือนก่อน +1

      Please explain more

  • @Evilriku13
    @Evilriku13 10 หลายเดือนก่อน +3

    The term you may look for that is actually the term for Metroidvania is "Search Action" game.

  • @leerock1791
    @leerock1791 ปีที่แล้ว +6

    I love the way that you make videos, more people should make videos in the style that you do or similar. It's always refreshing

  • @hunteratops
    @hunteratops ปีที่แล้ว +2

    Thank you so much for recommending me this game. This is the first episode of yours I didn't finish and dipped out for the spoiler section. It was tough to not finish a NR video...but worth it for Psuedoregalia

  • @playererror4044
    @playererror4044 ปีที่แล้ว +9

    Your point on activating switches and things with slashing in universe, Momodora is great for it, well 2 and 4 are, because the checkpoints in that game are activated by ringing the bell, sprinting through a room and saving without breaking flow is awesome.

  • @DR_Surreal
    @DR_Surreal ปีที่แล้ว +5

    I've been waiting for this video ever since I played Pseudoregalia myself... one of the most beautiful games I've played this year

  • @dreadgrave3379
    @dreadgrave3379 ปีที่แล้ว +58

    Pseudoregalia is an excellent platformer but it's also the exact kind of Metroidvania that I wish was being made during that big souls-like BS boom. Not a punishing slog of back dashes and double jumps but a sandbox to collect and test powers before seeing how they fare against big boss. Granted PR only has 2 bosses but when the world is an obstacle course you hardly need many more.
    I spent a solid 5 hours to beat it, spent another 5 just enjoying the movement on and off and found in my travels like 3 traversable out of bounds areas that feel super rewarding to get around.

  • @benmcreynolds8581
    @benmcreynolds8581 9 หลายเดือนก่อน +1

    As someone who grew up skateboarding. I love these types of games because you get so much replayability just from getting the ability to move through the game in ways that makes you feel creative and satisfying. You find there's layers to this when it's done well. So overtime you find depth to the ways you can play. Skating has a very similar feeling. You can approach an obstacle in a bunch of different ways and half of the fun is figuring out how you want to approach certain obstacles. This is part of what style is in skating. It's not just how you look when you skate but the trick selection you have and how you use them on different obstacles. This game is awesome and I hope we see more like it. SlayersX, this game and corn kidz 64 are so refreshing!

  • @langying
    @langying ปีที่แล้ว +51

    20:07 So, in other words; more than a handful of the players are playing this one-handed.

    • @retrobitadam
      @retrobitadam 7 หลายเดือนก่อน +1

      And the 7% of those that still play 2 handed

  • @bluesoul1000
    @bluesoul1000 ปีที่แล้ว +7

    I kind of wish he mentioned the first person view toggle. I'm sure the dev just wanted to implement it for the hell of it, but man it does feel like a setting that would have existed in one of those retro platformers.

  • @daxtear
    @daxtear ปีที่แล้ว +164

    I absolutely loved moving around in this game, but i got lost so bad that I legit couldnt progress. I have horrible issues remembering my way in any game and the similar looking boxy corridors in pseudoragalia made me literally wander all the way back to the starting room like half way through the game, thinking I was progressing through new areas. A map could be a huge help with this so I'm glad the dev is apparently working on it.
    Also - have you ever played Jak and Daxter? The first one? after that you should know that readability is totally fine with a tall character.

    • @NitroRad
      @NitroRad  ปีที่แล้ว +117

      Believe it or not I've NEVER played a Jak game! Really need to sometime.....

    • @twistedmyth5860
      @twistedmyth5860 ปีที่แล้ว +15

      I too enjoyed it and got lost as fuck. Haven't beaten it either because lost.

    • @Suekamoto
      @Suekamoto ปีที่แล้ว +11

      I had the same exact issue. The game has loads going for it, but the lack of any form of mapping really hinders it. I'll definitely give it another go if a map does get added.

    • @anguset
      @anguset ปีที่แล้ว +8

      ​@@NitroRadmake sure to try the PC port of Jak 1! It's exactly what it sounds like, same as the Mario 64 port from a few years back. Native 4K and 60+ fps, it's an absolute dream, and not hard to install.

    • @K4RN4GE911
      @K4RN4GE911 ปีที่แล้ว +3

      @@NitroRad GAME TRILOGY VID?!

  • @Saxdude26
    @Saxdude26 ปีที่แล้ว +3

    The great thing about James' videos is there's a 50/50 chance he'll hit you with an underrated nostalgic classic or an absolute banger of an indie title. And when the latter pops up with such charm as this, I am NEVER disappointed.

  • @LiquidOrcana
    @LiquidOrcana ปีที่แล้ว +58

    Fun fact, the side flip is still a huuuuuuuge part of movement later on since you can sideflip out of the slide jump, letting you SKYROCKET upwards (it even has it's own sound queue and animation), but since it's from such a horizontal move to start, it makes figuring out where it's best to use absolutely addicting!
    Gosh I love this game, I really REALLY hope that people figure out how to make custom levels at some point

    • @mistery8363
      @mistery8363 4 หลายเดือนก่อน +1

      sound cue*

  • @AnthonyCSN
    @AnthonyCSN ปีที่แล้ว +4

    What a coincidence, I just played through this on stream last night. One of my favorite games of 2023!!!

  • @2Blades564
    @2Blades564 ปีที่แล้ว +4

    I am very happy to see him make a video on this fantastic game!

  • @AxelLopez-gi9br
    @AxelLopez-gi9br ปีที่แล้ว +5

    been waiting for you to cover this absolute gem

  • @spaceace9103
    @spaceace9103 ปีที่แล้ว +8

    Glad youre giving this game more attention

  • @astrades2601
    @astrades2601 ปีที่แล้ว +3

    I don't remember when i last time saw someone who was talking about video game with this level of delight as Nitro Rad in this review. It was refreshing xD

  • @mistermamamia
    @mistermamamia ปีที่แล้ว +8

    With regards to character height, I personally think it's more about the camera and the little tricks to help you aim yourself. How zoomed out the camera is compared to Sybil, (despite her being pretty close to the front of the camera), should make you feel that she should take up more space, but that just isn't the case because the camera always makes sure you're seeing what's ahead. Plus, I think her actual position right in the bottom middle of the screen makes it pretty easy to tell where she's going to land, you just get the vibe where she's always supposed to be at all times since it's nearer to the bottom than it is the middle. And to finish that off, there's the classic jump shadow that stays right under the character to give you that last little bit of visual clarity to make sure you know where you're going. If what I'm saying does or doesn't make sense, let me know! I like thinking about why certain mechanics or systems work in games, so I'd like to understand as best as I can!

  • @araindog1657
    @araindog1657 ปีที่แล้ว +1

    Every time I come back to watch one of your vids I genuinely don't get how you don't have at LEAST a million subscribers, you just feel like one of those top-dog main youtubers everyone should know

  • @SohakmetGameplay
    @SohakmetGameplay ปีที่แล้ว +8

    This game really does have the schmoovement. It was a blast to play and I wouldn't mind getting lost if I could just jump around without a care in the world.
    Also that last fight got some legit Nier Automata vibes going on. It's great. Hope we get some more updates soon

  • @bromeliad9683
    @bromeliad9683 10 หลายเดือนก่อน +2

    Great video. This game looks cool and I wouldn’t have known about it otherwise if it wasn’t for this review.

  • @AlvinFlang69420
    @AlvinFlang69420 ปีที่แล้ว +6

    I never heard of this game until now, so I'm buying just from reading the description. NitroRAad is by far the best one when it comes to platformer suggestions.

  • @kathydina3646
    @kathydina3646 10 หลายเดือนก่อน +2

    I feel like I've seen this before
    (Edit) Wait, now I remember. Good artist, interesting fan art. Time to check it out, seems fun!

  • @JunnyJai
    @JunnyJai ปีที่แล้ว +25

    There's a small indie game that has come out on steam recently called "Frogatto and Friends" it's pixel art with that adventure/platformer and Metroid/Mario2D vibes. It originally came out way back and was on the iPod Touch (when that was a thing), PC and Mac. Now finally complete and on steam after being on Greenlight for so long.

  • @FittererFilms
    @FittererFilms 11 หลายเดือนก่อน +1

    Just beat this cause a friend got it for me as an early Christmas present. I love all the different movement upgrades you get throughout the game.

  • @RazAnime
    @RazAnime ปีที่แล้ว +31

    Im surprised you didnt mention the secret Technique the dev put in the game where you can do a super high-jump out of a slide (without slide jump unlocked) and that jump goes so far and so high that speedrunners clear the entire game with it in a few minutes
    And that technique is not a bug, its a developer-intended easter egg, like the Wall Jump in Super Metroid

    • @autumnalgloom5360
      @autumnalgloom5360 ปีที่แล้ว

      That sounds kinda lame tbh. Intentionally putting in bugs that remove most of the game for speedrunning purposes kinda go against the whole thing imho.

    • @RazAnime
      @RazAnime ปีที่แล้ว +8

      @@autumnalgloom5360 its not a bug, its a secret move; and its hard to execute fluently and to use correctly

    • @autumnalgloom5360
      @autumnalgloom5360 ปีที่แล้ว

      @@RazAnime yeah, thats exactly what irks me. If its a bug... well, that just happens during game creation. But as it is put there on purpose its intentionally taking away from the experience.

    • @Josuh
      @Josuh ปีที่แล้ว +5

      @@autumnalgloom5360I would say that's an horrendous take except you're partially right, If you use this on your first playthrough as I currently am it makes everything so disorienting since i never know if I'm even supposed to be in certain places or not, it's a move that you should only use when you know what you're doing imo, still, it has made everything more fun, if a bit more tedious at times

    • @theblobconsumes4859
      @theblobconsumes4859 ปีที่แล้ว +2

      ​@@autumnalgloom5360 Not really. It's something that gives you freedom over the map and figuring it out. It does not take away from the experience if you're in it for the platforming and the mental puzzle of the map. I don't believe you are even partly right. You're dead wrong.

  • @SuperLemonfish
    @SuperLemonfish ปีที่แล้ว +2

    thank you for reviewing this game! picked it up and couldn't be happier with it! I love it. best platformer =3

  • @GameDevYal
    @GameDevYal ปีที่แล้ว +14

    I totally agree on the "mobility is king" sentiment! When I played A Hat In Time I realized I was doing the exact same input for EVERY SINGLE JUMP (doublejump into dash into dash-cancel triple-jump) and the only thing that changed was the timing, and once I came to the realization it just killed all the fun for me.
    (My favorite Hat In Time mod is the one that just straight-up gives you FLUDD from Sunshine, having all those extra mobility options made the game feel a lot more engaging again... kinda wish there'd been something similar in the base game)

  • @prismcrystahla
    @prismcrystahla 6 หลายเดือนก่อน +2

    Fun fact about the slide and those 180 high jump backflips.
    If you hold back and jump right as you hit the ground from the slide jump, you'll do this Ultra backflip LAUNCHING yourself into the air.
    Hard to get a hang of, but once you do, its the most broken tech in the game with the areas you can get to that your not supposed to get to.

  • @AnnCatsanndra
    @AnnCatsanndra ปีที่แล้ว +3

    I'm so happy to see Psuedoregalia getting more attention and love!

  • @Kitsunebyanothername
    @Kitsunebyanothername ปีที่แล้ว +2

    I'm so glad you're covering this fantastic gem of a game! More people need to play it!

  • @torchilicho
    @torchilicho ปีที่แล้ว +5

    I love these types of games! So many of my most enjoyable games i’ve played have come from your suggestions. Also, i’ll be 30 soon too dude!

  • @Verolzy
    @Verolzy ปีที่แล้ว +1

    My favorite memory of this game was being frustratingly challenged at a segment of Sansa's Keep. I was stuck there maybe for an hour, getting hit with challenge after challenge and feeling shocked how quickly the difficulty ramped up... Only to find the game was expecting me to have wall running for the last 2 zones. I beat that area without the wall run. And it felt so good to know that I did it without that tool.

  • @wiredsound5005
    @wiredsound5005 ปีที่แล้ว +5

    I was so anticipating you covering this! I loved this game when I completed it earlier this year. Im glad you made this video!

  • @NanaKyoto
    @NanaKyoto ปีที่แล้ว +1

    Yes! THIS is what I love about platformers, the sheer amount of options the player is given for movement so that they can get around with in their own way, which is phenomenal!
    I also love how indie devs have been able to keep this genre fresh, and even take it in interesting new directions, both in gameplay and character designs, helps them stand out.
    Also, any game that features a retro, low poly aesthetic is just pure comfort for me.

  • @Kesvalk
    @Kesvalk 3 หลายเดือนก่อน +4

    "the biggest cake given to this game"
    no, the biggest cake is sybil hindquarters

  • @XandyGiti
    @XandyGiti ปีที่แล้ว +2

    You know a game is good when James is THIS excited for the duration of the whole video

  • @GFCOLCQuote
    @GFCOLCQuote ปีที่แล้ว +11

    I wish I new James in real life. Not only does he just seem like a standup guy that would be amazing to couch game with, but also just hearing the enthusiasm in how much he enjoys the things he does is so contagious. I haven't had that type of feeling since I was really young, like Elementary or Middle school young, where I would play old games for the first time with friends and we'd be experiencing these new things and techniques together and "Can you get up there" and actually doing it and literally giving hype shouts for the next several minutes. The tone in his voice when he described how cool the wall jumping was literally forced a smile on me that was more infectious than a yawn.

  • @lucetubegplusstillsux2678
    @lucetubegplusstillsux2678 3 หลายเดือนก่อน +1

    The movement is one reason I really love DK64 not only do you get almost as many options as Mario you get 5 different variants with their own wacky movesets. Even if it wasn't really utilized fully in the game itself.

  • @SerinitySack
    @SerinitySack ปีที่แล้ว +3

    If you liked the movement in this game, definitely check out some of the dev's other games. They have a prototype on their itch page for a game called blazing dynamo that'd probably be right up your ally.

  • @PsiMiami
    @PsiMiami ปีที่แล้ว

    I saw you post the thumbnail for this video on twitter before it dropped and after seeing its price on steam decided to play it before watching the video and I'm glad I did, definitely my favorite game of this year, I beat it in 1 sitting and could not put it down. Thanks for bringing this game to my attention.

  • @ROAD-HORROR
    @ROAD-HORROR ปีที่แล้ว +3

    Wonderful vibes, wonderful game, wonderful soundtrack, wonderful night :D

  • @dingding5113
    @dingding5113 10 หลายเดือนก่อน +1

    i just beat the game and you mentioned things i didnt even know i could do, the game was so freeing i didnt even need to explore every single option

  • @q3hdi
    @q3hdi 3 หลายเดือนก่อน +3

    Nobody’s talking about the Tomb Raider influence.

  • @Shiver_J
    @Shiver_J ปีที่แล้ว +1

    Oh hey I was looking for some cool little indie to dive into and this looks right up my alley, already picked it up and will be giving it a shot sometime this week during my breaks.
    Awesome video as always man, I'm a huge fan of your writing and editing style and all the general content you cover!! Keep on making rad stuff!!!!

  • @Mike14264
    @Mike14264 ปีที่แล้ว +3

    I've had my sights set on this one for quite a while... once I'm comfortable with affording games, this is one I'm gonna give a whirl!

    • @Gatorade69
      @Gatorade69 ปีที่แล้ว

      It's 5 dollars. Like 2 candy bars.

    • @Mike14264
      @Mike14264 ปีที่แล้ว +2

      @@Gatorade69 yeah, but I don't currently have a reliable source of income. And since I'm in college, I can't really afford to spend money on all the games I'd want to have and play.

  • @ChristianEsquivel84
    @ChristianEsquivel84 6 หลายเดือนก่อน +1

    There are some songs that were written by PatatoTeto who uses a Korg M1 and a Korg Wavestation for the following songs: Their Subdued History, A Forgotten Fortress, Outside The Castle Walls, Pages of Solemnity, and Delirious Acting.

  • @robotmaster4515
    @robotmaster4515 ปีที่แล้ว +3

    I had this game on my wishlist since it came out and I knew it was good but I didn't know it was this good. My god I need to play it now. Can't believe I was sabotaging myself like that.

  • @Ilia_Salnicov
    @Ilia_Salnicov 6 หลายเดือนก่อน +1

    Thank you for showing this game. That was really fun experience wich I didn't have long time from 3d platformer.

  • @tehcrusher
    @tehcrusher ปีที่แล้ว +3

    12:00 I can think of a bigger cake if it's Sybil we're talking about, ngl...

  • @CRAgamer
    @CRAgamer ปีที่แล้ว

    Thank you so much for introducing me to this game. In the short span I've played of it. It has quickly become one of my favorite platformers ever.

  • @RatchetSly
    @RatchetSly ปีที่แล้ว +9

    This game is a treat to play, experiment in and explore, and with the amount of strong poses in her animation and her general design, Sybil is a treat to draw.

  • @SpoopyChicken
    @SpoopyChicken ปีที่แล้ว +1

    I saw Ironpinapple talk about this game a while ago in his Soulslike video, happy to see it get covered by Nitro too!