What I Want To See In Deep Rock Galactic (the third one)

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  • เผยแพร่เมื่อ 12 ต.ค. 2024
  • axiskronos vid: • NEW WEAPON MASTERY | D...
    deep rock galactic new missions and deep dive update please oh please season five please oh please i beg on my knees please ghost ship oh please
    patreon: bit.ly/3mGrYBd
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    / @sniss
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ความคิดเห็น • 760

  • @Chick3nWing1339
    @Chick3nWing1339 ปีที่แล้ว +1048

    Perk trees within a perk tree is actually a great idea

    • @derpzy1337
      @derpzy1337 ปีที่แล้ว +71

      Perkception

    • @skylarcanode-rhodes9771
      @skylarcanode-rhodes9771 ปีที่แล้ว +75

      As a gamer, I agree. As a full-time professional gamedev/programmer, I'm shaking and crying.

    • @stitchperlo9639
      @stitchperlo9639 ปีที่แล้ว +22

      @@skylarcanode-rhodes9771 the 10 overwatch 2 devs asking for a bigger team while having to create a skill tree for 34 characters thatt all have 3 mains branches with 3 branches to the already existing main branches while having bobby kotick reminding everyday that at any point he could ask you to scrap all of it just so we can give players 19 dollars skins and key rings, why am I even talking about this...

    • @DavidUtau
      @DavidUtau ปีที่แล้ว +35

      ​@@stitchperlo9639I don't know, we talking about dwarves here, not scummy games.

    • @danielplocica8766
      @danielplocica8766 ปีที่แล้ว

      ​@@myopiczealthat sound like a balancing matter

  • @KatarMilak
    @KatarMilak ปีที่แล้ว +1130

    Two things I'd love to see:
    A mission type which is just shooting bugs. Maybe plant beacons to lure swarms. Context could be you're acting as a decoy so another team doesn't get overwhelmed. A simple combat mission with more enemy variety that doesn't involve dreadnoughts.
    More money-based resources to mine. Silver, platinum, and maybe valuable gems like rubies and emeralds

    • @Dudeyouknow
      @Dudeyouknow ปีที่แล้ว +64

      Actually sounds awesome

    • @aaameatballproductions4557
      @aaameatballproductions4557 ปีที่แล้ว +84

      I really like more money minerals, I want more money minerals.

    • @madmonty4761
      @madmonty4761 ปีที่แล้ว +8

      Ok but what would those new minerals be used for

    • @sweetdreams5454
      @sweetdreams5454 ปีที่แล้ว

      ​@@madmonty4761money

    • @dinoaurus1
      @dinoaurus1 ปีที่แล้ว +89

      ​@@madmonty4761...money

  • @Caboooo
    @Caboooo ปีที่แล้ว +577

    i like the idea of the "new mineral" causing a gold rush on hoxxes, i think it'd be a good story-point to get the rival corporations butts in gear and make something new, theyve been collecting data since season 1 and its about time they send something new in the caves, and i really want to see if/how theyre reacting to the rockpox

    • @epickpotato25
      @epickpotato25 ปีที่แล้ว +26

      we could even get new corporations, that would be cool.

    • @Idontlikeanyonehere
      @Idontlikeanyonehere ปีที่แล้ว +38

      @@epickpotato25then we’d have two rivals to deal with: what if one rival (the one we already know) makes the robots like patrol bots and nemesis.
      And what if the other (the new one) makes robotic bugs like a mechanical praetorian that acts differently, or a mimic loot bug that tricks miners into hitting it, then doing something harmful (I got no ideas)

    • @moojoy1920
      @moojoy1920 ปีที่แล้ว +2

      @@Idontlikeanyonehereboom?

    • @karlsundkvist6603
      @karlsundkvist6603 ปีที่แล้ว +22

      how about this "Attention miners, we have spotted a gigantic vain of aegis (couldn't come up with a better name) in this area. The vain will be marked on your maps, pickaxe upgrades along with three mini-mules will be supplied nearby. Though our rival company will also be situated nearby so make sure to get the aegis and get out. "

    • @pubaguh3199
      @pubaguh3199 ปีที่แล้ว +2

      australia all over again

  • @pinkmenace
    @pinkmenace ปีที่แล้ว +203

    what I would love to see is a new mission. Specifically a SUPER boss fight against a completely pupated dreadnaught, How I imagine it would go is you would drop down mission control would go "The last team missed one of the cocoons in this area, so now its you job to fix their mess, the cocoon is nearly finished and heavily armored so we sent down the drilldozer to crack it open" (or something along those lines), then you would hop on doretta, drill your way over there, doretta would drill open the cocoon one you reach it, then BOOM, Giant angery crab. You would fight it then dip through the tunnels back to the drop pod.

    • @irregularassassin6380
      @irregularassassin6380 ปีที่แล้ว +42

      No way the dwarves could crack through a fully pupated Dreadnaught shell ... it's not like they're Karl, or something.
      No, instead you should get a bunch of tools to trap and slow the Uber Dread ... so you can use a C-Finder to call in a giant drill from Mission Control.
      "There, you've got it trapped, now give me some coordinates so we can smush this bug!"
      "Haha! One Uber Dreadnaught down." _Sigh_ "I've still got it. Now, collect its heart and, when you're ready, hit the button on the M.U.L.E. to call in the drop pod."

    • @Count_Goatenberg
      @Count_Goatenberg ปีที่แล้ว +10

      Personally I thought maybe they could add in a Glyphid Dreadnought Queen, which would realoly rarely spawn in any missionand be almost impossible to kill but so outrageously rare that you can't even be mad at getting it (obviously not spawn in Deep Dives, that would suck too much) and Mission Control could say something like: "Well, it was nice knowing you, boys - I hope it doesn't hurt too much! Rock and Stone Miners...."

    • @cavedweller4111
      @cavedweller4111 ปีที่แล้ว +9

      Ohhhh and maybe instead of the classic run to the drop pod, mission control goes "you've alerted one of the glyphid queens! Get the hell out of there miners!" Then the queen starts methodically destroying the way back to the drop pod in a mad dash

    • @CloverErrett
      @CloverErrett ปีที่แล้ว +1

      I wad thinking this but in mayb a point extraction like cave and the cocoon has a timer ao theres limited time to prepare

    • @moltensh4dow506
      @moltensh4dow506 ปีที่แล้ว +2

      i think if there was ever a fully evolved dreadnaught mission the mission would be building, preparing and operating some sort of huge gun or something to kill it since it’s too durable for any hand held weapon to damage

  • @gsjacobs
    @gsjacobs ปีที่แล้ว +296

    I still kinda want overclocks for support tools. Not traversal tools (that would fundamentally alter things too much) but for the support tools would be nice.

    • @geoshark12
      @geoshark12 ปีที่แล้ว +70

      The reason they said they didn’t want to do that was to prevent a mentality of kicking someone because they had built there support tool or movement tool in a way that other people did not like or was not meta, and unlike guns the support an movement tools have a big effect on your teammates

    • @donovanjoseph737
      @donovanjoseph737 ปีที่แล้ว +15

      @@geoshark12true, but maybe the overclocks could just be exclusively beneficial with only minor to moderate upsides, so no matter what the tool is always behaving how one would expect it to. Maybe hide what overclock people are running on their support tool so the whole “incorrect overclock = kick” mentality doesn’t work.

    • @Klausinator451
      @Klausinator451 ปีที่แล้ว +7

      Off the top of my head, they could make it so that gunners shield could....
      A. Give Dwarves health.
      B. Give dwarves damage resistance or a damage buff until the shield recharges.
      C. Make it effect only ONE person, maybe have it be usable if someone is down.
      Scout.....they could modify it to....
      A. Launch Flares, that deplete your OWN supply but make them regenerate faster AND give you a few more charges.
      B. Lower max capacity of other weapons to compensate for the fact that your flare gun now deals MASSIVE single target incendiary damage.
      C. You only get one flare shot. BUT, you can retrieve it if you approach it. If its on ceiling it could also be recalled to the ground or maybe used like a goofy umbrella to SLOOOOWLY descend.
      C4.....uh.....
      A. Make it so that it has increased digging radius BUT you can't set it off manually. It's on a timer.
      B. MUCH smaller blast radius but you get way more of them, the damage is also exponential, so it'd pay off to cluster bomb them.
      C. Hmmm.....one regenerating charge? If you go 150 seconds without using one you get one back?
      Engineer? Oh yeah!
      A. Flamethrower turret. Driller can refill'er. Best against bugs but at a SHORT range.
      B. Sniper turret. Scout can refill it. One shots standard bugs with VERY slow fire rate. Always lands shots. (Particularly effective against Flying enemies. Maybe it could launch harpoons then reel them back?
      C. Something explosive. It could alternate to be interesting. Like every 3 shrapnel bombs is a BIG rocket. You can remotely shut it off to save ammo. Really inefficient for single targets most of the time due to lower ammo. (Oh and the Bosco rocket function could be utilized for the turret, point and delete.)

    • @fedors3903
      @fedors3903 ปีที่แล้ว +7

      @@geoshark12 i don't think ppl would really do that even if the movement tools got overclocks, like, the base functionality should always stay the same, but some variation would be really nice. also i really like the idea of alternative *support* tools (you could indicate the current chosen tool somewhere on the class/player icon), as that can add tons of variety and decision-making for each class, e.g you either choose a C4 - a very powerful weapon with mining capabilites or something like a power hammer that will erect rock walls in front of you(or create a small cavity if used underground) when you use it, providing both protection and another way to form the landscape

    • @ojhat
      @ojhat ปีที่แล้ว +6

      @@donovanjoseph737 this is already a problem in some circles with regard to how folks choose to mod their platforms, shields, ziplines, or especially sentries.

  • @alangreene5776
    @alangreene5776 ปีที่แล้ว +300

    An endless mode of Drilldozer would be amazing. It goes on forever and everytime you have to refuel, the hazard level increases. You go until doretta explodes. Would be an amazing way to farm minerals and a way to show off your skills. Your top score could be shown off or something

    • @jetrexdesign
      @jetrexdesign ปีที่แล้ว +88

      Bonus if you can find old Dozer parts along the way and attach them. Rocket pods, mannable turrets. As you go, you can bulk up Doretta but the enemies get tougher. By the end she's covered in high powered lasers and the lowest level enemy is an Oppressor.

    • @irregularassassin6380
      @irregularassassin6380 ปีที่แล้ว

      @@jetrexdesignWould be great to find a BET-C in that hypothetical mission type. If you do it solo, you'd collect the whole DRG bot set!

    • @cakeyeater7392
      @cakeyeater7392 ปีที่แล้ว +44

      DRG is not going to do leaderboards again, after people exploited the *dancing* leaderboard. Some people just don't play nice with public leaderboards

    • @ojhat
      @ojhat ปีที่แล้ว +9

      way back when, before escort mission was even a thing, I had a similar idea of endless drilldozer mode that I wanted to see come to DRG; the jist of it was you would have generated caves that could be different biomes, and you had a limited time to complete the objectives while the drilling machine slowly drove through the cave generation from one end to the other side, taking only about 10 minutes to do so. Your drilldozer had infinite fuel and would take no damage, but you had to deposit everything on this machine, no Molly available. The vehicle was shaped in such a way that the escape zone was barred off until you completed the objective(s) and made it back onto the vehicle, otherwise the machine would drill through the end of the cave and the rockwall collapses, leaving you caved in. As you went through more and more caves, the enemy spawn rate and hazard level increased, and the objective level did as well, but the time to complete it stayed the same.

    • @Count_Goatenberg
      @Count_Goatenberg ปีที่แล้ว +8

      That'd be a cool new genre of challenge missions, where the goal isn't to come back with a predetermined amount of resources, but rather to mine & kill as much as you can until you die. Sort of an arcade - challenge type thing.

  • @EeveeMaster547
    @EeveeMaster547 ปีที่แล้ว +76

    One of my older mission ideas was a Radio Silence mission. An area of Hoxxes is a radio dead zone, and they send you in to eliminate whatever's causing the jam (maybe a Rival station or something)
    Since there's no signal, you can't call resupplies, so instead the Drop Pod stays down, giving the players Mini-MULEs; one for each team member, loosely following them similar to how Molly does, although you can deposit in any MULE, not just yours. Should a player leave, their Mini-MULE will return to the Drop Pod, and if a new one joins, it deploys a new one to make its way to them.
    The Mini-MULEs take nitra back to large ammo synthesizers you can carry out from the Drop Pod, before returning with a resupply rack that you can then use. Since the synthesizers are considered large objects, you can't just carry them around for the whole mission, so you're incentivised to set them up in 'general' areas similar to how you want to position Supply Pods. Since the Mini-MULE also has to go from where you are to the synthesizer and back, Driller would be useful, able to make shortcuts for the MULEs to take.
    The objective would be to locate and destroy the radio jammer, before returning to the Drop Pod and hitting the button to call it back. However, destroying the jammer also returns swarms to their original size, or even larger, as they'd likely be toned down to account for MC giving you no warning. With the jammer's signals being removed, the bugs that were being warded away come back.
    Obv it'd need lots of fine tuning, but this was an idea I had been sitting on for a while, since Salvage Operation is so... strange. We never have access to Mini-MULEs outside of the mission, and there's no other mission type where the Drop Pod stays down where it could be disabled.

    • @goodsirbear-7579
      @goodsirbear-7579 ปีที่แล้ว +2

      feels more like a season event or maybe even a a mutator, but still a really cool idea

    • @Jenna_Talia
      @Jenna_Talia 6 หลายเดือนก่อน +1

      lorewise they stopped using the mini mules cause it caused teams to split up I thought?

    • @EeveeMaster547
      @EeveeMaster547 6 หลายเดือนก่อน

      @@Jenna_Talia did they ever say that? I don't remember anything like that.

  • @Jasonwolf1495
    @Jasonwolf1495 ปีที่แล้ว +87

    S4 is where I've heavily fallen off. I deeply hope for an update that brings me back in. Perks and weapon mastery sound like a great start, but I think the key is actually making the missions a bit more varied within themselves and making all the tasks feed into each other better. Right now weeklies, deep dives, and the season pass are all at odds with each other basically telling me to do like six different things at once and it just leads to having a very long list where I get burnt out before I finish that week's content.

    • @cakeyeater7392
      @cakeyeater7392 ปีที่แล้ว +20

      I can't speak for you, but I've kinda ditched the weekly core hunt and priority assignments since getting all the overclocks, I just don't see the need anymore. I really wish, though, that the deep dive counted as 3 missions for the purpose of completing season challenges and gaining season xp. Seeing as that's the last screen you see, it's unrewarding to see the metrics only increase by one after spending so much time on objectives. It might even help the daily quests feel better in comparison, as you can knock out class and biome quests at the same time as the deep dive

    • @Pitrek1113
      @Pitrek1113 ปีที่แล้ว +1

      Same. Also missing this year's summer event made me not going back into the game even more. Which kinda sucks, because the game is great.

    • @jackdaw3822
      @jackdaw3822 ปีที่แล้ว

      ​@Pitrek1113 I haven't played in a month or two, because it kinda gets boring. S4 rewards are also kinda meh to me. S3 rewards also seemed like there was more of it

  • @thetsarofall8666
    @thetsarofall8666 ปีที่แล้ว +48

    Personally for deep dives i would like to see some dive-exclusive deep dive mutators/anomalies.
    It would fit the classic dwarven theme of "digging too deep" where the deeper you go the more likely you are to find weird shit.

    • @Destroyer_V0
      @Destroyer_V0 ปีที่แล้ว +1

      Huh, perhaps moving the ghost detonator to deep dives exclusively could work, as an example.

    • @thetsarofall8666
      @thetsarofall8666 ปีที่แล้ว +8

      @@Destroyer_V0 while i do think that may work, im not sure taking any if the existing mutators and making them deep dive exclusive would be a good idea.

  • @foxude
    @foxude ปีที่แล้ว +99

    about the lithophage cleanup mission type, there's a mod that already adds it and it's pretty chaotic and fun, really feels like something you'd find in vanilla drg. mod is called "Massive Content Revise"
    also the mod adds tons of stuff ontop of the regular game like tons of new mutators, mission multipliers making the caves bigger,and adding more of an objective (70 aquarqs, 2000 morkite). it can get really crazy, because you can spawn in and there would be like 30 bulks on you (happened to me once)

    • @diahgo5226
      @diahgo5226 ปีที่แล้ว +6

      i tried the litho cleanup and holy shit it was chaotic, lasted like 1h lol

    • @Banagement
      @Banagement ปีที่แล้ว +18

      Yep, and I am adding Survival and Extermination mission types as well. They are early in development but you can try them on the test branch.
      Don't forget the performance gains too, it doubled my stable FPS!

    • @Flufferpup
      @Flufferpup ปีที่แล้ว

      @@Banagement A word of advice on the lithophage mission, you should maybe remove the whole "gets harder as it goes" part of it, or at least tone it down. With season 5's changes to lithophage enemies, it's frankly too overwhelming and combined with the jank of the huel and the interruptions from storms, it's kinda not fun.
      Also, to improve the huel, I suggest making it disenfect you if you simply stand within its radius (about 5-10 meters). Would help with how chaotic things can get.

  • @BagelBoi4000
    @BagelBoi4000 ปีที่แล้ว +24

    I love the final part of dorreta missions, youre defending an objective but youre free to move around and roam unlike the black box/ mule salvage missions. More missions like that were I can mow through waves of enemies would be sick.

    • @ultmateragnarok8376
      @ultmateragnarok8376 ปีที่แล้ว

      It's part of what makes the hacking pod and the rock crackers also fun - you're defending an objective with health, rather than just forced to stand in one spot. How you defend it - or if you stick around past a certain point - is up to you, letting creativity shine.

  • @tinypixiebread
    @tinypixiebread ปีที่แล้ว +55

    I know DRG was supposed to be simplistic and straight forward, but these extra ideas/concepts could really keep the game interest alive for much longer time.
    Perk trees, weapon mastery, etc. Something that help players who already have everything now have even more thing to do and understand their ability further.
    Deep Dive totally could use something more fun

    • @robjsmiles
      @robjsmiles ปีที่แล้ว +1

      fr, I've played some 1000 hours-ish but haven't played at all these days. Seen and done it all pretty much. What the game needs in a nutshell is more diversity, more replayability

  • @shanehunt3019
    @shanehunt3019 ปีที่แล้ว +50

    I'd love to see a salvage style mission. You drop into a large central cavern that has a lost research bay with some tunnels going off to different sensors and report stations.
    There's utility stations sprinkled around that do different things. Like extra lights, shields, turrents, laser walls, etc. That you can find batteries around to power and can dynamically adjust. You get 30 seconds before a horde comes in and only get a small break before the next. You have to scramble around the cave salvaging data centers and reports, loading them into an uplink.
    A twist is that as it goes on, more and more data pops up, and you actually get the droppod immediately accessible. You could, theoretically, extract as soon as you touch down.
    This would work as an "endless" mission to really stress player's loadouts out.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth ปีที่แล้ว +13

    If we get new cosmetic slots, I want to see a few alternative noses for my dwarf. Often the nose is the only thing visible under all the hair, so being able to make it pointy or bulbous or crooked or pierced would be fun.
    A dedicated slot for eye-wear would also be great. There are a lot of goggles and glasses and robot eyes that would work just fine with most hats.

  • @sniddler9114
    @sniddler9114 ปีที่แล้ว +49

    I'd really love to see a sort of firing range in the space rig so I could test out mods and overclocks without having to start an entire mission, like a designated area where weapons are enabled and you can see damage done to the targets or something like that

    • @ry6554
      @ry6554 ปีที่แล้ว

      The firing range can finally reopen for business

    • @1un4cy
      @1un4cy ปีที่แล้ว +3

      Think the main reason there isn't one is because people would be spending more time testing than actually playing the game.
      Try some unorthodox builds that you would have written off, like super fast shooting scout rifle. Sure it's inefficient but it's fun

    • @radial8955
      @radial8955 ปีที่แล้ว +3

      ​@1un4cy iirc it's been mentioned in both the video where sniss mentioned this idea and by the devs themselves that the space rig is essentially an entirely different game to missions, and allowing weapon use/upgrade changing in the rig would be a ton of work

    • @jacktorrance3522
      @jacktorrance3522 8 หลายเดือนก่อน

      @@1un4cy This is a great point. Better to just try out through experience I think. It's amazing how often I've gone (Hmmm, I'm not sure about this weapon/grenade/perk/overlock..." at the start of a mission and by the end I'm thinking "That was cool - I really like this".

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 6 หลายเดือนก่อน

      I just want the mess hall, they talk about it wall the time

  • @Gomekor
    @Gomekor ปีที่แล้ว +48

    I'd honestly love to see something like a random mission selector, where you can choose whether you want all player's assignments to be prioritized, or maybe you just want a random mission from the current pool, and you don't know the mission type until you're in the mission already

  • @gramblidge
    @gramblidge ปีที่แล้ว +12

    Another cool idea is customizable personal rooms or customizable space rigs, this would be a massive overhaul so it's unlikely, but having a reason to look at your room or explore other people's rooms/space rigs could be a fun idea.

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 6 หลายเดือนก่อน +1

      Have achievements show up as trinkets themed around them and your most used weapon being in a cool case

    • @gramblidge
      @gramblidge 6 หลายเดือนก่อน

      @@sergeantsainsburys9181 could definetly be an interesting way to do that. Another thing they could do is make the rooms in the back larger to incorporate your idea.

  • @Destroyer.2000
    @Destroyer.2000 ปีที่แล้ว +10

    I like the idea of a modifier that completely changes up how you play. Like, for example, "experimental armor padding" is that you now take no damage from bugs, but instead, all of their damage is proportionally converted into knockback, and you now take double environmental damage (fall damage included). That could be a very fun mission modifier... or very annoying, I don't know. I just came up with that on the fly.

    • @RagdollWraith
      @RagdollWraith ปีที่แล้ว +3

      ayo smash bros mode

    • @colten7525
      @colten7525 9 หลายเดือนก่อน

      Sounds interesting but Engineer and Scout would become way too meta for that modifier

  • @ogre7699
    @ogre7699 ปีที่แล้ว +19

    I'm actually stunned that the amount of time I've done simple Morkite runs is just.. Minimal. Variety is nice, but I would love more mining expeditions personally. I feel like that MINING should be much more prominent.
    Not because the other missions are bad, I just find it weird that mining missions aren't a larger part of what you do usually, like weekly assignments.
    I hope those weird corruptor boss things are tweaked as well. They're weird to try and figure out how to actually deal damage to it, and during a solo run, I see one, I just have to avoid it or abort the mission, because it is far too much of a pain to figure out what to exactly do. This is the first time I've had this issue too. I'm not a fan of the boss personally, and it could do with some tweaking to make it much less of a pain to deal with.
    It's probably more of a case of me sucking because I don't know what to do, but it feels far more difficult than it really ought to be, for some stupid reason.
    It's perhaps too complex of a boss for players like me, who can feel a bit overwhelmed at times when there's like twelve different things I need to take into account in a very tense moment.
    Simpler stuff overall though would be nice. Complexity is nice, but sometimes it gets irritating rather than fun, especially when you're being attacked.

    • @DarkestDungeonFan
      @DarkestDungeonFan ปีที่แล้ว +2

      you need to request a cleansing pod, use the LithoFoamer to foam up the Corruptor, suck up the foam with the LithoVac, then shoot it in the exposed parts.

    • @cakeyeater7392
      @cakeyeater7392 ปีที่แล้ว +5

      I can see how it would be unintuitive for players to have to go up to the corrupter and request a cleansing pod while it's moving. It really should stick to one area covered in the contagion spike ground texture to clue players into calling the pod, and the weak points should look more similar to rock pox blisters from the spikes

    • @irregularassassin6380
      @irregularassassin6380 ปีที่แล้ว +1

      I also have trouble with them. I've encountered two and they've both wrecked me really quickly. I understand the process, but the way they do damage just doesn't feel obvious to me. I only just realized that the little patches of lithophage they leave on the ground infect you way quicker than around a contagion spike.

    • @cakeyeater7392
      @cakeyeater7392 ปีที่แล้ว +1

      @@irregularassassin6380 they also shoot out attacks similar to the lacerator. Straight lines of high damage ground particles that might get lost in everything else going on. It's also easy to miss the fleshy core, and hit the other armor, if you don't completely strip the thing

    • @ChaosNe0
      @ChaosNe0 ปีที่แล้ว

      I can totally understand what you mean. I too think that thing is a hassle. It took me a while to figure out how it works and the fact that each of the three sections has to be vacced twice also made it more difficult to figure out. Then, the exposed parts are blue (the complement of the usual rockpox-yellow) and concave (as opposite to the convex rockpox blisters). It deals a lot of damage and also the ground's corruption spreads and deals a lot of damage, too.
      Though, despite all this, I think it's managable and with a kinda skilled team it's no issue.

  • @derandere4356
    @derandere4356 ปีที่แล้ว +6

    I want an endless deep dive. Like after 3 missions you get the option (either the host or a vote): "evacuate"/"dig deeper". And each stage has harder bugs. Or more. Or no more nitra and you have to try and get as far as possible with the ammo/nitra you collected on the first 3 stages.

  • @Nilon241
    @Nilon241 ปีที่แล้ว +5

    I think a new mission type could revolve around the Mini Mules from Salvage, you actually get to experience what that previous team lost their mules and lives too.
    Maybe a split up and search kind of deal? Where each mini mule homes in on something and the dwarves have to follow and guard it while it diggs?

    • @irregularassassin6380
      @irregularassassin6380 ปีที่แล้ว

      Or, you each get a mule and have a very limited time window before you die. No fighting over Molly ... but you absolutely _need_ to split up.

  • @DogwoodDingus
    @DogwoodDingus ปีที่แล้ว +34

    What I’ve been wanting to see is an update to the armor carapaces.
    Those upgrades have always been pretty meh, they’re serviceable but nothing too exciting. I’d love to see the classes fleshed out a bit more with unique perks centered on the classes specialty.
    Perk overhaul would also be nice too, I’d love to see some of the perks reworked to be be class specific.
    I’d also love to see some of the perks incorporated into the armor carapaces themselves.
    (Choosing between Dash, hoverboots, or some other movement boosting perk in the armor upgrade tree mayhaps?)
    I can dream

    • @cherryrook8684
      @cherryrook8684 ปีที่แล้ว +3

      Agreed with the armor mods. Outside of one specific Scout build you just run the same on everyone

    • @bugjams
      @bugjams ปีที่แล้ว +5

      I want the Dash perk to just be an armor mod option. It's so integral to Haz 5 gameplay, almost everyone who realizes its potential runs it. Plus, it would be fun if everyone had Dash by default, to free up another perk slot. I don't think it would be too broken. A dash just feels like a core gameplay mechanic that all the Dwarves could have.

    • @DogwoodDingus
      @DogwoodDingus ปีที่แล้ว

      @@bugjams 100% agree! It’s basically this games ‘dodge’ like you see in the warhammer Vermintide and Darktide games. It’s Practically integral to avoiding damage, especially with those damn sting tales on the prowl these days.

    • @Destroyer_V0
      @Destroyer_V0 ปีที่แล้ว +1

      Armour overclocks? They wouldn't be too controversial either.

    • @NcrXnbi
      @NcrXnbi ปีที่แล้ว +1

      Not only for armors, gives us more skills for our Pickaxes too.
      Quick skill examples for pickaxes:
      +gold veins one hit.
      +plus damage to enemies with status effect.
      +stun on hit.
      +extra speed on killing an enemy.
      +wide area damage.
      +destroy armor on two hits or three hits.

  • @christopherwinqvist8149
    @christopherwinqvist8149 ปีที่แล้ว +8

    We are blessed today with another sniss upload

  • @armypug3334
    @armypug3334 ปีที่แล้ว +3

    I’d love to see cosmetic of your little rooms that you get in the lobby before you start a mission, I know it might not be much but I feel like it would be cool do customize your room by getting rewards from random quests and season missions. It might not be to cool but being able to see what other players rooms look like to see there progression through the game would be cool. Specially since it says your gamer tag above your room.
    Another thing I would love to see in the game is showing past dwarfs missions, I know we already one mission like that,but that’s just charging up a drop pod. I would like to see a mission where you head over to a broken down mission and scan it, and it would mark all 4 dwarfs that were on the mission so you can collect there dog tags from their rotting skeleton so they could be remembered. I just feel like that would be a pretty cool idea since the “leave no dwarf behind motto” would come into place.

  • @Grez_v2
    @Grez_v2 ปีที่แล้ว +13

    I wish they added the perk when you fall on the enemy it takes damage and negates a part of fall dmg
    This would be holarious

    • @bugjams
      @bugjams ปีที่แล้ว

      I want a perk like that too, sort of like a more active thorns. Was thinking it could be called "Stomping boots" after the Mission Control line for a Swarmer wave, "Get your stomping boots on!"
      Basically it would deal like 16 damage if you jumped and landed on something, only enough to really kill Swarmers and weak enemies, and inconvenient enough to make it a bad option against bigger enemies.

    • @jrpgnation6375
      @jrpgnation6375 ปีที่แล้ว

      ​@bugjams why are you ruining the ability to balance it? Nobody will ever pick up if it mean is shit

    • @commanderdemonno9819
      @commanderdemonno9819 ปีที่แล้ว

      @@bugjams hear me out, it negates 70% of the fall damage and redirects it to the enemy instead
      so now, you can survive MUCH higher falls if you have good movement alongside dealing nuclear levels of damage, but missing means you break your legs instantaneously guaranteed

  • @exoplanetarydev
    @exoplanetarydev ปีที่แล้ว +6

    +1 on the new mission types. Right now we have 8, and although they're a lot of fun, there's so much stuff in the game that goes underutilized that I feel could make great new mission types.
    You mentioned a plague-themed type, which I completely agree with. I'd also really love to see one that's themed around collecting Data Cells - there's a lot of cool rival content with rewards that feel underwhelming since data cells just give you a little boost in XP and gold.
    In a similar vein, I think some sort of korlok eradication mission could be really neat. Korloks are a challenging enemy and the fact that they just give you more gold and XP makes them feel...not really worth it to tackle. I think a korlok mission type would probably need more types of korlok weeds to add variety so it's not the same boss three times or whatever, but they could be a thematically interesting and fun new mission type imo.
    (Plus that'd add some more variety to deep dives! Always a plus.)

  • @Koh_TheRat
    @Koh_TheRat ปีที่แล้ว +10

    My problem with the perks and DRG at large is that a lot of stuff is kind of just isolated, they don't interact or build upon or connect with each other, like for example their are very few cases where support tools and weapons and armor interact with each other in a build.

    • @irregularassassin6380
      @irregularassassin6380 ปีที่แล้ว +5

      Yeah when I saw Drilling in the Name Of demonstrate and explain an insane driller combo move in one of his videos, I realized how comparatively little the other classes get to incorporate their special tools into their combat. He showed Driller's entire kit functioning like an ecosystem of death, made me wish the other classes could do that too.

    • @Koh_TheRat
      @Koh_TheRat ปีที่แล้ว

      @@irregularassassin6380 yea, I originally came from pd2, and let me just add DRG is infinitely better but there is just one thing I liked more and that is the way that perks, skills and weapons all linked to make a delectable cake of warcrimes and murder, but in DRG everything just feels so disconnected. I wanted to make an ultra armored gunner build this one time but shield in DRG has nothing but the one +5 to shield mod. It's going to be difficult to fix that but for me I was thinking that perks in DRG should be replaced in some way with somthing that is both unique to the classes but also somthing that is universal among them. I was thinking give each class their own tree, like in gunners case give him somthing that is unique to buffing him, then give 3 trees that would be available to all classes, a tree for health and armour, a tree for utility and then maybe the third tree could be aomthing fun like movement or somthing wacky like random event stuff I dunno it's really the first 2 that I'm interested in. But it doesn't really need to be skills. It could be upgrades or somthing like that. I do want a general armour upgrade so you can chose between a shield or health build. But I'm sure GSG will come up with somthing amazing to fix all this and it will be good even if it doesn't do what I would like it to.

    • @boomeronet7888
      @boomeronet7888 ปีที่แล้ว

      did it involve cryo cannon by any chance because using the drills like a primary weapon with it is really fun@@irregularassassin6380

  • @squidgamer-wu4kb
    @squidgamer-wu4kb ปีที่แล้ว +4

    I remember seeing a suggestion somewhere for a mission type where you reenforce an unstable cave so that it doesn't collapse on other mining crews, could be interesting

  • @tbbbo
    @tbbbo ปีที่แล้ว +2

    I only started playing this year but one thing id like to see is definitely more mission variety. One I came up with and gave context to was a different kind of escort mission where you bring back the entire drilldozer and not just dotty's head because "leaving behind an entire drilldozer is bad for DRG's bottomline" or smtg like that. one where you just drop in, repair the drilldozer, and sprint back to the pod or the platform dotty comes in on or whatever.
    This also mixes with another idea I had where some missions might make you temporarily equip some kind of equipment that would take up your grenade slot or smtg to add some extra difficulty. For the case above it would be like one player needs to bring little repair drones (smtg like a shredder grenade) that just scurry around the drilldozer for a minute or smtg putting it back together. Then obivously once that extra equip is used you can go grab your grenades again.
    More variety in other ways would be cool too, like an on-site refining type mission where instead of pipes you set up like rails for minecarts to come by on and you gotta protect those minecarts.
    Overall I just feel like the objectives in missions like escort duty just get repetitive, small tweaks like the above or maybe even mining something other than the ommoran would be a great way to spice up missions without changing all that much (same mission, different boss fight? idk, im not a game dev so dkm if these ideas are shit lol).

  • @thecluckster3908
    @thecluckster3908 ปีที่แล้ว +2

    I really want a table game or something like that where you can play with multiple people, there’s been many times where I’m waiting for a friend to come back from a bathroom break or when I’m waiting for the lobby to fill up to 4 people and in kinda just sitting doing nothing.

  • @LordOfDegeneracy
    @LordOfDegeneracy ปีที่แล้ว +3

    I would absolutely love to see all/any of that stuff. Kinda along the lines of the 'gold' rush, I had the idea of going and 'expanding' DRG territory as a mission, like set up a comms link tower sorta thing, and clear out a nest type area or something. Anyways, good stuff m8, R&S.

  • @RebelShardAleph
    @RebelShardAleph ปีที่แล้ว +2

    An active Perk where you can drink one of the Craft Beers on a mission. Maybe liimit it to 3 times per mission or on a cooldown but I really think it would be cool to 'bottle' a Craft beer by talking to Lloyd. Some drinks might need some kind of bonus added to them but imagine using wormholes to teleport to where your pointer is and then 30 seconds later returning to where yous started, or Mactera Brew makes bugs ignore you for 15 seconds or until you attack, etc. They already have the brews so all that remains is implementing them. Oh! and a matching Passive Perk where the drunker you are the faster you move. Call it DUI (Digging under Influence) or something.

  • @HaggRat
    @HaggRat ปีที่แล้ว +6

    Id love to see a 'survive' mode. Where waves of bugs keep coming, each getting harder and harder until you inevitably die. I'm thinking kinda like COD zombies but in DRG, with upgrades, perks, and buffs that you get as the mission progresses. Pretty much just mindless fun with the boys (with a few tense moments)

  • @biggs2407
    @biggs2407 ปีที่แล้ว +3

    on the topic of cosmetics it would be neat to have a secondary headgear slot for eye wear because there's now a good few like glasses and goggles and I'm always thinking ah this would be neat if you could pair it with goggles etc.

  • @abaddonarts1129
    @abaddonarts1129 ปีที่แล้ว +4

    Interesting idea! Perk points could maybe be spent on Bosco perks too! That'd allow multiplayer perks like instant rez or other things to more directly support solo diving! I was going to say it could be used in combo with the Deep Dives to alter those to be better/weirder, but Perk Points aren't infinite so that'd be impossible in the long run. Maybe lowering the price of drinks or something?
    The Weapon Mastery sounds super cool too!

  • @mrbigglezworth42
    @mrbigglezworth42 ปีที่แล้ว +2

    Here's a few mission ideas:
    1. Site survey- The dwarfs are tasked with searching an area to see if it's worth completely exploiting or too dangerous to bother. Primary objective is to ping the objective (could be a bug hive, giant mineral deposit, big pool of liquid morkite) then get out of there after the place has been scanned.
    2. Extreme Prejudice- DRG is tired of losing both miners and machinery to Xynarch Charge-Suckers, and a team is sent down to destroy a Xynarch breeding nest. Coincidentally, one of the nearby BET-C robots has just the right kind of ordnance to get the job done, so the dwarfs have to repair it and get the bot to the nest and blow it all to kingdom come.

  • @jetrexdesign
    @jetrexdesign ปีที่แล้ว +5

    Great points, especially about perks. I think there's enormous potential there. I have hundreds to waste. I use beast master all the time so it'd be great to have a lot of ways to use that. Your example of the Stingtail would be a lot of fun, seeing a friendly Stingtail ripping grunts off the walls would be hilarious. Being able to tame, say, one Praetorian per mission or tame a Warden for some short lived buffs would be interesting.
    I'd like to see more random occurrences in the same vein as the meteor showers. Stuff that makes you go "Oh, shit! It's happening!" Waves of rare new enemies, gravity anomalies, etc. Anything to make gameplay suddenly frantic and different.
    In terms of mission types, the more blue collar the better. I enjoyed the pipeline missions, protecting the dozer, etc. Something along those lines would be good, driven by teamwork. A reverse Industrial Sabotage married with Escort where you're building some enormous machine room by room. Maybe it fires a drill or explosive deep into a highly protected hive and you're rewarded with a tough boss fight. Anything to make things build to tense action.
    Honestly this game has enormous potential still just from the premise alone. There are so many places they can go with it.

    • @noodledoodle9408
      @noodledoodle9408 ปีที่แล้ว

      (steeve always regens\shares healing\has vampire)

  • @Secarious
    @Secarious ปีที่แล้ว +2

    I'd really love to see a mission type built around the plague after the plague themed seasons end, where the objective is quite simply to clean out the cave. You have a total of maybe 4-6 infection zones you need to clean up, a butt tonne of new infected enemy types, a couple scattered meteor fragments both big and small you have to crack open and secure the contagion spikes and maybe quite a high chance of the corrupter spawning as well.
    For this mission I'd also like to see that you don't need to call down a pod for the cleaning gear. You instead are given a rig like in point extraction where you equip a "suit". It doesn't change your appearance but it adds a non-intrusive helmet filter over your screen and while the suit is on, you have a 75% infection resistance and if you double tap E your hotwheel switches from your loadout to a foamer and a vacuum. So you don't have to chase around the tools every time you have to put them down to fight enemies.

  • @Thomas-yf1ve
    @Thomas-yf1ve ปีที่แล้ว +2

    I think it would be cool to have a deep dive where you build bases on the way down. Like the first mission is a “drill a hole mission” and then you jump down the hole and 2nd mission is “build a FOB” and then the 3rd is your big bad mission where there are tons of random objectives and its waves of bugs

  • @grum7140
    @grum7140 ปีที่แล้ว +9

    Great ideas! The big thing I want is some sort of glyphid queen boss where you have more than 4 dwarves. As in, you would go down with one or two other teams for a massive boss fight. It would be so damn cool so see multiple drop pods come in and see a full blown army of dwarves head into the caves!

    • @madmonty4761
      @madmonty4761 ปีที่แล้ว

      So you raid other players games? Idk about that

    • @grum7140
      @grum7140 ปีที่แล้ว +1

      @@madmonty4761 it would be a specific event. So you wouldn’t be raising other people’s games. It’d be the same concept as a normal elimination mission, just on steroids with bigger bosses and more dwarves

    • @aliteralpotato873
      @aliteralpotato873 ปีที่แล้ว +1

      That would be awesome

    • @madmonty4761
      @madmonty4761 ปีที่แล้ว

      @@grum7140 idk I would rather it just be a mission

    • @madmonty4761
      @madmonty4761 ปีที่แล้ว +1

      @@grum7140 not trying to put the idea down but im just thinking in my head how this would work and if it helps the game

  • @AGuyNamedRicky
    @AGuyNamedRicky ปีที่แล้ว +2

    Perks need some overhauling so they actual help make or break a build.
    I’d like to see some more perk variety associated with the armor rigs too, like brighter flashlight, more flares, more ammo, etc
    And maybe a time sensitive mission type. My buddy and I were kicking around the idea of a timed mission that takes place on an asteroid flying by Hoxxes. Like a mineral max dash or “grab as much as you can and get out” typa vibe

  • @cyborg_v271
    @cyborg_v271 ปีที่แล้ว +2

    7:53 Mission content Randomiser Mod has a pretty darn fun Plague Mission type if you want to play it - notes its quite different to the normal missions - lots of stuff to find as well as dropping a free supply pod after a set amount of time

  • @EdKauffmann
    @EdKauffmann ปีที่แล้ว +5

    now that they let you take the sleeves off the armors, i'm really hoping they add cosmetic tattoos - the roughneck DLC is my absolute favorite for that reason, and it would be great to have them with other armors

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 6 หลายเดือนก่อน

      Now that they let you WHAT there’s no way I didn’t know abt this

  • @Spork_
    @Spork_ ปีที่แล้ว +4

    If there’s something I would like to see (which probably won’t happen), I’d like to see some sort of ‘make your own brew’ type system, maybe you can mix different buffs that comes with a few de-buffs or something like that, kinda similar to Elden Ring’s physic bottle system, obviously there’d probably be a few crutch buffs and the daily brew thing would probably either conflict or have to adjust to the new system

  • @DinoLongLegs
    @DinoLongLegs ปีที่แล้ว +4

    I was thinking that a great edition to the rig would be an extra floor.
    Where there would be an Icelandic style pool / sauna where the dwarves can chill between missions, they just lounge around in towels.

    • @aaameatballproductions4557
      @aaameatballproductions4557 ปีที่แล้ว +2

      I feel that's too cozy for dwarves living in a boiler room between missions. Though I could definitely see dwarves turning a part of the rig's engines into a makeshift sauna now that I think about it.

    • @dinoaurus1
      @dinoaurus1 ปีที่แล้ว +1

      ​@@aaameatballproductions4557you could probsbly explain it as improving the dwarfes effectivity or something. theres jetboots and the jetty boot game there for supposed training. Then theres also the barrel hoop for no good reason, along with the bar

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 6 หลายเดือนก่อน

      Mess hall! Mess hall!

  • @awesomesmileyguy
    @awesomesmileyguy ปีที่แล้ว +3

    Dude, I loved your perk idea. I also hope the passive perks get changed so that something like Strong Arm is worth using over Sweet Tooth in more missions and biomes.

  • @lordcommissarspartan
    @lordcommissarspartan ปีที่แล้ว +1

    Couple notes.
    I'd like weapon charms too, would also make for another great chance at merch. Keychains are always fun.
    For a back cosmetic, I'd offer something a bit different. A Banner. A flag that can be customized with stuff from different skins and armors. Imagine getting to see the official "Scale Brigade" crest on a banner flapping behind a scout as he flies around... and yes, it would 100% need physics on it so wind and movement makes it flap and flutter.
    The Perk Tree sounds a bit more interesting than what we currently have, so I'd take that too.
    And lastly, I'd love to see a sort of "Wave Survival" mission type. Something sorta like Point Extraction where it drops a thing with lights and a central point but instead of going and hunting minerals specifically, it's a "Glyphid Beacon" that draws in bugs at a steady rate. I'd like to see it also have something like either an "Ammo Constructor" that pumps out a resupply charge every few minutes, or every 10-15 minutes you make it as more and more bugs spawn, Mission Control drops a Free resupply into the machine. Maybe "lore" it to say they're dropping a recharge for the beacon, but they could fit 2 resupply charges in some empty space, too. You'd do this mission for as long as you can survive, and you'd get rewarded for every swarm you wipe out.
    And of course, there's my old Royal Hunt idea for a 3rd tier of Deep Dive. Spawning a queen that slowly wanders the map acting like a passive, invulnerable Unknown Horror (doing an AoE knockback if a dwarf is too close for too long) until the team kills its Eggs (1-3 Dreadnoughts) where the queen gets mad and starts hunting the Dwarves until they do 1/3rd of the segmented health. Repeat for 2 more times then get a selection of like... 3 rewards in a similar vein to how the Forge has the "pick a class" option when you rank up.

  • @kitjenkins3451
    @kitjenkins3451 9 หลายเดือนก่อน +1

    About cosmetic ideas: its bloody obvious, they should add a separate slot for tattoos (and maybe some other arm cosmetics like scars or even bionic prostheses). They made that sleeve toggle on body armor slot, which is nice - flexing dvarven muscles is badass. But with roughneck tattoos they become EXTREMELY badass, devs definitely should make more of these.

  • @crayfray
    @crayfray ปีที่แล้ว +3

    While I do like the idea of new mission types, I personally would want more variety to the current ones we have. The 3 dreadnoughts for elimination were a fantastic first touch and I would like to see that translated to other mission types like escort, where different Omoran bossfights can occur. Options to upgrade dorreta with turrets with lost packages, its own deposit point etc, just generally stuff that spices up the missions where you'll wonder what comes next. Not things like minibosses, more random stuff unique to the mission itself.

    • @Destroyer_V0
      @Destroyer_V0 ปีที่แล้ว +1

      That is honestly a good point. Variations on existing mission types could be a nice touch.

  • @SuperCaitball
    @SuperCaitball ปีที่แล้ว +3

    These are actually really good ideas for additions, I'd love to see a lot of these, especially new cosmetic types. Gun charms would definitely be super popular.
    Me personally, I'm at the point of the game where I have all the overclocks, and man, some of the guns just feel like they have one entire interesting overclock and like five basic stat changes. I want to see more overclocks, possibly with more goofy abilities. Maybe one to two more per weapon, nothing crazy. I also think making improvements to how overclocks are earned would be nice too, for the newer players still currently in the ol' grinder.

  • @willjames9
    @willjames9 ปีที่แล้ว +2

    Honestly the main thing I want is to seperate eye gear from the head slot. Like being able to wear goggles or whatnot with any hat or hairdo. In this seasons scrip tree there's this eyepatch headwear which would be pretty cool but you can't use it unless you want to be bald. Same thing with the vr goggles now that I think about it. Don't know jack about game development but I do think stuff like that would be better to have in the eyebrow slot, or its own completely new one.

  • @rydysmoth7713
    @rydysmoth7713 ปีที่แล้ว +18

    I would love to see them add eye colors and shoes for the dwarves, I feel like it would make customization even cooler

    • @ry6554
      @ry6554 ปีที่แล้ว +2

      That’s pretty cool and probably not too hard to implement
      The real kicker is gameplay additions though

  • @victornguyen1175
    @victornguyen1175 ปีที่แล้ว +2

    Variant support tools would be wonderful if you ask me. Traversal tools probably won't see any touching for a long time, but certainly support tools could. The purpose would remain the same, just better at different things.
    As an Engineer/Scout, I could really use a Flame Turret, Sniper Turret, and Rocket Turret variant. For Scout, an automated Flare Dispenser, Low Quantity Super-Flare, and Flare Drones (that walk around) sound really sweet.

  • @ghhn4505
    @ghhn4505 ปีที่แล้ว +1

    I actually love the idea of gun charms, a small addition but something I could see myself grinding really hard to get certain charms

  • @skoopdoop8668
    @skoopdoop8668 ปีที่แล้ว +2

    Being able to customise your personal room where spawn in would be cool too!

  • @CsubAzUrmedve
    @CsubAzUrmedve ปีที่แล้ว +1

    I swear to god, if we are going to have more than one Dreadnought or Refining/Extraction objectives on next week's Deep Dives, I'm going to lose my mind...

  • @cristeimateiflorin8796
    @cristeimateiflorin8796 ปีที่แล้ว +1

    Would be cool to see a water biome or mostly flooded biome. Like a biome where dwarves have to swim in with some new bug variants like in glacial strata or radioactive exclusion zone , but this time made to swim. This could also bring a new mutator as the whole reason this biome exists is because Hoxxes is being hit by meteorites filled with water, causing them to have some water areas in the regular caves that ask you to swim down and collect some plants/specimens for research possibly wanting them alive and not dead/ Also it would bring a obvious opportunity for new water bug species and unique underwater mobility. Or just add some melee weapons already

  • @tomfoolery4490
    @tomfoolery4490 ปีที่แล้ว +2

    I'm in love with the idea of making old season events into Deep Dive objectives. I've long struggled with the idea of how to make, for example, Rival routers still relevant and accessible even with new content being added. It feels like the new seasons have been diluting out-of-season event spawns too much---I've only ever seen one router across the entirety of seasons 3 and 4. Deep Dives keeping legacy content would be a perfect way to keep everything fresh without jamming seventeen events into one mission.

  • @ultmateragnarok8376
    @ultmateragnarok8376 ปีที่แล้ว +1

    I personally would like a new region or two, but it would require new crafting minerals. Still, there are a lot of amazing region ideas, from one with gas-filled pockets marked by discolored terrain (and full of mineral-hoarding creatures or usable against swarms), to a solid iron region where bullets bounce and light diffuses strangely, to even Black Crag, which is named in the game as a forgotten region. Discovering a new mineral would be a perfect introduction to that, even.
    Of course, the long-standing suggestion I've had for a while about length 4-6 missions with alternative takes on the objectives (Doretta with a detachable trailer for refuel pods, a refinery where you place pipe splitters you have to manage between rocket launches, following some massive organic tunnel filled with eggs and bodies with the screams of each _much_ closer than usually) would be cool. That 'double duty' mutator giving two primary objectives would also be neat, utilizing the deep dive system as it is now with more variation.

  • @PutitinDaramen
    @PutitinDaramen ปีที่แล้ว +2

    a mission i want to see: nest extermination.
    -constant swarm. stay for as long as possible. final score is based on the number of bugs slayn.
    or
    -a quota of enemies must be killed in order to clear up the area for future prospecting.
    the funnest part of this game for me is mowing down a swarm with my kit. I want it to be an objective but your kinda encouraged to not fight.

  • @Seydaschu
    @Seydaschu ปีที่แล้ว +5

    I felt the shield upgrades for your armor were underpowered, especially if shield disruption is rolled. So I figured they could replace flares on the upgrade page with a separate shield tab!

    • @Seydaschu
      @Seydaschu ปีที่แล้ว +3

      Frankly, I think this should happen alongside the perk rework, where a lot of the old weak perks could become armor mods.

  • @midday-moonlight6867
    @midday-moonlight6867 ปีที่แล้ว +2

    For a new cosmetic type, since we just got the ability to remove sleeves on most armors I think having tattoos as their own class of cosmetics would be awesome

  • @Rachet124
    @Rachet124 ปีที่แล้ว +2

    One mission type I would like would be a big big map with no objectives where the deeper you go the better the loot but the stronger the enemies and the less there are Nitra. And there would have an almost constant influx of enemies to make you really consider if it's a good idea to go deeper without enough nitra to fight all the enemies there.

  • @ImDaRealBoi
    @ImDaRealBoi ปีที่แล้ว +1

    This is a weird one, but I'd love to see a tower defense gamemode. A pipedream but I might as well put it out there for the hell of it. Outpost Establish and Outpost Reinforcement I’d call it. One for endless mode and one for a randomized challenge mode.
    I have a lot of ideas written down, but the basic idea is dropping into either a fresh cave or an already set up cave with things already built, upgraded and purchased. You can either do a weekly challenge or a custom one with unique challenges and buffs (like being set to default kits and having to buy your loadout back over time which you more base currency to start the gamemode with) on top of being able to set mission modifiers, which would offer up some replayability for both casual and hardcore players. Maybe have an entire base already set in stone, and you have to work around the existing equipment.
    It's a main base/node that needs to be protected and shielded from threats, with things you can build onto the base and build from it. You need to manage network capacity by either upgrading the base or taking down existing structures. Structures need to either be connected to each other or connected through wires. Network capacity only accounts for quantity, so upgrading towers is preferred.
    Dwarves need to manage several different resource types and their main money reserves to get through a run. Money is just earned by doing the usual (but this won't be credited). You have personal reserves, and can contribute money to the whole team through the bank (like frontier defense in titanfall 2), so if there is a griefer in your team and you don't want to lose out on too much, you still have a personal safety net. Money is used to build the towers you've unlocked, as well as buying base upgrades (turrets on the base itself, lights, an umbrella because fortnite STW taught me ranged enemies are a pain in the ass to defend against, and equipment which is explained later)
    There would be two upgrade token types, one related to each enemy faction present in the game as of now. These currencies will go towards unlocking the structures in a faction section during a mission. Whatever faction you need to tackle in the mission, that structure type is locked out until you defeat it (ex. Rivals are in the mission, you need to fight rivals to unlock defense turrets.) More about structure types explained later.
    Dwarfs will need to mine and earn (from mission objectives) resources like dystrum, aquarq crystals, hollomite; whatever the hell is needed to permanently upgrade a structure type for the run. Doing resource side objectives will unlock the upgrades for the structures related to that resource (like aquarq crystals unlocking scaring lamps). Of course, having to find every resource in a casual run just to get all the tower you want upgraded each time would be tedious, so scaling from length settings in randomized runs, you’re given just one or two side objective minerals you need to collect, and depending on the set length of the run, you need to unlock that many tower upgrades related to those chosen resources. Sometimes you just won't be able to unlock that type (unless you’re in endless mode, then it's until the next time the map shuffles around) in tougher difficulties, and you have to work around what you already have (it's not like the base towers are bad either).
    There would be three different types of structures (support, defense, and utility) which can range from roads, bridges and ceiling lights (utility) to turrets (defense) to elemental aura nodes (support). They can all combo together into wacky combinations like putting together an electric aura node and a bridge to make an electric fence/road. I really liked the idea of a base being modular, and being able to connect things to each other like astroneer so things benefit each other. There is a maximum network length that can be upgraded throughout the run, or set beforehand in the customizer or whatever it is according to the weekly challenge.
    You could buy/redeem a beer per wave to gain buff effects according to the beer type (like a cold aura with the chilly one). Of course, you still get drunk, but imagine blackout stout giving damage resistance while setting you to 99% torpor (hell that could be one of the challenges you could choose). The drunkenness will wear off over time, but it's still good to manage your alcohol levels. I was also thinking that you could make mission drops like a hacksy bot or lithofoamers be something you have to purchase, so you need to budget your earnings in order to get the good stuff that lets you tackle other objectives. Jet boots and future gear drops could be purchasable things that can be added in. Molly could even be a purchasable item, maybe the mini mules finally have a use here as purchasable mules?
    You could go down three different routes in the caverns that shift every few waves: rival excursion, lithophage cleansing, machine reclamation and drg standard. Each will have you doing some objectives related to that faction, maybe even some new original ones for the mode. Machine reclamation would be altered machine events, betsy, or anything related to drg. Biomes will be consistent throughout each route.
    Probably the biggest thing is having another weekly refresh mode type, so things like starting cash, upgrades, resources modifiers, unlocks, enemy presence and so on are pre-determined. Same thing with deep dives; normal and elite difficulty.
    Honestly, the whole idea for this was to have something that can be added onto, be really replayable, be both challenging and casual, and just be able to reuse content features. Sorry if this is unrefined, I haven't properly organized my thoughts yet and need to write it out in a proper format sometime later. You could probably go endlessly with this concept honestly. I was even thinking of being able to change what structure types you will have already unlocked at the start of the mission.
    Oh yeah, mechs would be cool too. Like the titans in titanfall or the loaders in the alien franchise with similar lore reasons for why they exist. I just think it’d be cool if balanced properly for teamplay.

  • @legmaballshityourchin
    @legmaballshityourchin ปีที่แล้ว +10

    I feel like making cargo crates and lost helmets more likely to spawn, or to spawn 2 at once in a mission is something that needs to happen. I think that when the s4 stuff gets put into the drop pool, it's going to go over the line of super intimidating for any (especially new) players looking to unlock a significant amount of cosmetics.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth ปีที่แล้ว +1

    Mission Idea:
    Nest Reconnaissance - A mission dedicated entirely to cave exploration. Players must map out and traverse a maze-like cavern being used as a glyphid nest. The primary danger is alerting the nest to your presence. Players will need to avoid or disable various organic systems intended to detect intruders.

  • @nathanael7128
    @nathanael7128 ปีที่แล้ว +1

    They could do like a point system for the perks. A Perk like Beastmaster would be like 3 points and dash 5 or smt,
    Or they could give your support weapons overclocks,
    Or a biom, that looks like the inside of a huge tree,
    Or a wet, blue biom,
    Or a mission, that consist of invading a glyphid nest, to get the honey(or smth else, i know, that they are not bees), where they only attack you, if you step inside.

  • @EepyGirlLava
    @EepyGirlLava ปีที่แล้ว +1

    I would love to see a swarm mode, an idea I had for this could be something along the lines of a new cave opening up, full of a valuable gass that can massively atract bugs. All dwarfs have a suit modification to collect this gas throughout, all the players have to do is survive, however due to this gass, there will be far more bugs, and they would be far more agressive towards the increased gas each player would be carrying. I just like the idea of a true swarm mode, and an entire objective being to survive.

  • @antynomity
    @antynomity ปีที่แล้ว +4

    I think a skill tree for each class would be much more interesting than the system we have now.

  • @aaameatballproductions4557
    @aaameatballproductions4557 ปีที่แล้ว +4

    I would like an overhaul of some of the biomes personally. I feel some biomes are a lot less interesting and fun than others. I want more biomes like Hollow Bough, where just getting around feels distinct from getting around in any other biome. Personally, I would like them to add stuff to radioactive exclusion zone especially, because other than a couple of enemies and hurty crystals there isn't much going on.

    • @Stratilex
      @Stratilex ปีที่แล้ว

      I don't like Hollow Bough lol

    • @aaameatballproductions4557
      @aaameatballproductions4557 ปีที่แล้ว

      @@galanga21890 absolutely

    • @aaameatballproductions4557
      @aaameatballproductions4557 ปีที่แล้ว

      @@Stratilex it isn't my favorite either, but I think that it is definitely the most distinct vibe in terms of gameplay, as opposed to even more slowdowns.

  • @Alchemistmerlin
    @Alchemistmerlin ปีที่แล้ว +2

    I really want to see the quest system overhauled entirely. Trying to play with friends is real rough, if you're all on the same quest then you all get progress together great...but if someone has to leave for an hour, now you're all outta whack, or if you're on different quests you can only progress 1 person at a time. And then there's the "I picked up an un-abandonable quest last week and this week a holiday event started" problem. This probably isn't a problem for people who play a lot, but I have a group of greenbeards who play with me maybe once a week for 2 hours and it is ROUGH to get them their licenses etc.

  • @plat4663
    @plat4663 ปีที่แล้ว +1

    I think a cool idea for a gamemode or deep dive mode is a run where you only have a limited amount of time to clear it, but the deeper you go the more minerals you find (or higher your mineral modifier gets).

  • @Secarious
    @Secarious ปีที่แล้ว

    Your idea with the perk customization tree is exactly what I had in mind. I'd love to see that!

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth ปีที่แล้ว +1

    If I was overhauling deep-dives, I'd create more extreme "deep" versions of all the familiar biomes. These'd have a different colour scheme then their normal versions, crazier terrain generation, and potentially a few additional environmental hazards.

  • @Jawmax
    @Jawmax ปีที่แล้ว +1

    We have only four Machine events. My idea for new machine event I call the Pyrokine Mist Spreader. A large glass tube with a red liquid connected to machines with vents on the sides. Destroy the high HP machinery while pyro grunts and Praetorians attack but be careful, while in the mist the bugs melee and Praetorian fire breath attacks will set dwarves a blaze! My lore idea was this mist was supposed kill the bugs, but it mutates them instead.

  • @pokemonboy59832
    @pokemonboy59832 ปีที่แล้ว +2

    One Cosmetic they need to add more on is skin colors. Skin colors are feeling a little bit on the dry side lately and they do really need to fill more colors in the shop

  • @_ketich
    @_ketich ปีที่แล้ว +1

    Gun charms is a very silly idea indeed, they could make cool tiered charms for promotions on classes, like shiny glowy magical stones that have palette of promotion border, or damn even maybe like "gun unusual effect" for promotions. I always wanted like a witchcraft runic one that casts a pentagram circle around your barrel, would look insane for shard diffractor

  • @sneakycactus8815
    @sneakycactus8815 ปีที่แล้ว +1

    GREAT INTRO! also perk points fall out of my pockets too. i have so many left over

  • @arcanum3882
    @arcanum3882 ปีที่แล้ว +1

    The Perk Tree idea is great, I also think they should give us more perk slots as well, passive and active, that go along with more hazard levels. And of course these things would be unlocked after hitting a hire level or prestiging more dwarves

  • @deadman9335
    @deadman9335 ปีที่แล้ว

    I have had some ideas while playing recently, one was semi inspired by the drillers level 5 suit which looks like some kind of power armor although it sadly doesn't affect gameplay. Anyway the idea would be mechanized missions where you would either be provided with or have to build a mech to complete a difficult task, the mech could continue the style of spider like machines like the mule or BET-C, it could be a 10 to 20 foot tall dwarf mech, it could be something in between, or something completely different if the devs wanted.
    The missions you could need this large manual weapons platform for could be breaching a glyphid hive where they have glyphid dreadnoughts roaming the tunnels to protect the hive. 2 new dreadnoughts could be the dreadnought praetorian which would be covered impenetrable shield like armor from the front with their weak point running from the back to the top of their body behind the head crest which would beam a shield to another glyphid and the glyphid destroyer would be less armored and slower than the others but would be larger with more powerful attacks able to spit devastating explosive projectiles and crush a large area. What could be at the center of the hive, a queen?, a king?, a spawning ground?, maybe some kind of minerals they created or horde?, some kind of ancient technology?, it truly could be anything. You could find rival groups even studying the glyphids in their home with an observer robot which you could take down to steal the data yourself.
    Another type of mech mission could see it armed with litho foam and vacuums to fight off a truly out of control outbreak. Fight through the lithophage outbreak until reaching the epicenter which has become a massive boil as big as the mech itself in a protective case much like the corruptor, taking off the that cover and popping it would reveal the lithophage abomination, a mass of randomly absorbed creatures and machines like BET-C, a nemesis, a breeder, a spitball infector, or anything else held together by lithophage growths with could be sprayed and vacuumed to break it apart allowing you to shoot organs inside of it.
    Another could be a sabotage mission where the rivals have noticed you trying to stop them from claiming hoxxes and will begin sabotaging your efforts more with the rival tech director which would use ultra sonic noise to awaken and bring all hostile wild life in the area to itself and therefore you and the the rival tech testing drone which would give the glyphids enhancement drugs to make them more dangerous to you like making a praetorian explode, have unbreakable armor, regenerate, new attacks like a bull rush, or literally anything else.
    Finally some sabotage missions could have you go against A.I. rival minors or just assualt teams sent to directly stop you. They could be rival Dwarfs, robots, humans, elves, or gnomes which are apparently all mentioned in voice lines(I've only heard one for elves). They could be equipped with the same equipment or completely unique equipment to which ever group it is.
    Simpler mission types could be Bug Culling in which the bugs are getting a bit to numerous and so you have to eliminate an amount of them. Another mission could be planting bombs around a cave to cause a collapse or just to kill a large area of glyphids. Another to capture glyphids for study. A Mineral Rig Mission could have you go down to find a area with a large amount of minerals before calling down automatic rigs and setting them up before leaving.
    Small changes I would like to see is for wildlife and variety, more fighting between wild life sense Hoxxes is supposed to have so much violent wildlife. My brother said he would like to see a boxing ring on the station, if possible mabye another dwarf if made correctly, would also like to see perks reworked in some way(would be nice if I could charm a glyphid sentinel or praetorian).

  • @samalexander273
    @samalexander273 ปีที่แล้ว +1

    I would love an endless deep dive.
    each level has increasing difficulty (start at haz 3 -> haz 3 and a 1/3 -> 3 and 2/3 -> 4 -> 4 1/4 -> 4 2/4 -> 4 3/4 -> 5 -> 5 1/5 and so on).
    Minerals start scarce but become more abundant as you go lower. maybe by haz 5 its the equivalent of mineral mania.
    At the end of each level, in the extraction pod, the team votes to either advance to the next level or extract.
    If you extract, you get to keep everything.
    If you fail a level, the deep dive is over and you only get to keep half (or 2/3rds or whatever) of all the minerals you mined.
    No secondary missions, only a primary so that the time to complete one level is shorter for faster pacing.

    • @samalexander273
      @samalexander273 ปีที่แล้ว

      I think the choice to extract or continue is pretty cool and probably a tough choice by haz 4.5 and 5. This also makes sense within canon because mission control would not send you on a suicide mission.

  • @candiman4243
    @candiman4243 ปีที่แล้ว +2

    Just a minor update that to me would make some biomes feel more fleshed out is more unique voice lines for pinging things. It shouldn't be just azure weald or hollow bough that get all the funny ping lines. Like let me ping a cave coral in dense biozone and have the dwarf say a custom line about it. Also give pinging a praetorian or swarmer have its own line please. I very much want the dwarves to be able to say "watch the ankle biters!"

  • @arcanum3882
    @arcanum3882 ปีที่แล้ว +1

    I think besides adding new hazard levels and mission modifiers, the biggest way they could make a new mission feel fresh is by making a mission that has 6-8 dwarves in it completing objectives.

  • @TPLS2
    @TPLS2 ปีที่แล้ว +3

    Also keeping jetboots on next stages would be cool to see.

  • @PlebNC
    @PlebNC ปีที่แล้ว +1

    I like the ideas for perks and the weapon mastery on the basis that mastery is communicated as a title for the weapon not a level number so it has more character. E.g. A weapon with no mastery is called a Standard weapon, next level up is leaf lover and so on up to Karl Worthy, kinda like how player levels also have titles.
    Being able to unlock and choose new titles would also be neat. Getting a bit dull looking at Lord of the Deep alot.

  • @gsganders8355
    @gsganders8355 ปีที่แล้ว +2

    One major thing I want to do with the Perk system is updating the frigging UI.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth ปีที่แล้ว +1

    For new missions, it feels like they could repurpose and flesh out some of the current events/modifiers. Neutralizing a bunch of contagion spikes would make fore a solid mission, as would disarming a few of those hackable bomb-array-thingies I haven't seen in almost 2 seasons. Above all else, I want to see another mission that utilizes robot stuff besides the boss fight.

  • @Bokatrice
    @Bokatrice ปีที่แล้ว +1

    More mutators! Give us more potential threats and/or bonuses that can appear on missions. I've seen some custom ones that I think would be really good, ones like Jammed Comms, which prevents you from pinging things and prevents you from hearing Mission control. You'd be amazed how much you rely on MC to know when things are happening.

  • @zule10000
    @zule10000 ปีที่แล้ว +1

    I'd personally love to see anything that adds longer term progression and wider range of build variation. PoE-esque skill trees seem to be one of the nicer industry trends atm anyway, and it would be nice to have some larger meaningful activities similar to deep dives. There just needs to be something other than just Overclocks to work for.
    As great as the foundation of the game is at the moment, what content we've gotten feels like more of the same rather than a true expansion of the mechanics. Dont get me wrong, the Septic Spreader and Stingtail are awesome new experiments in how the devs can use what they have, but i feel like everyone quickly wanted for more.

  • @peacefulsoysouce2869
    @peacefulsoysouce2869 ปีที่แล้ว +1

    support and pickaxe overclocks could be fun
    maybe like a market gardener pickaxe overclock, does no damage normally but way more damage if you're airborn, the faster you are the more damage it does up to like 3 times more, but then again power attacks can already one hit a lot of things even with out the damage upgrade so that would a huge pain to balance

  • @diethylether857
    @diethylether857 ปีที่แล้ว +1

    I was hoping that deep dives would have the ability to select perks between stages almost like a rogue-like to add unique variation to each run of the deep dive

  • @xyrkzes
    @xyrkzes ปีที่แล้ว +2

    I've always thought the ability to tame a praetorian if 3-4 players with glyphid tamer all try to tame one at the same time would be sick.

  • @Alchemyst326
    @Alchemyst326 ปีที่แล้ว

    On the topic of gun charms, I mentioned on a different video that a game to emulate would be Monster Hunter World: Iceborne. They added Pendants, a new type of cosmetic item you could equip to your weapon that added a little dangly keychain kinda thing hanging from it, and these could be earned in a variety of ways, such as by crafting, completing milestones, or as rewards for special event quests. They could work similarly in DRG, by linking the pendants to various quests or achievements, as well as adding some in as a new type of Matrix Core. They could even add some of them to the drop tables for Lost Gear or Loot Crates, which would give a new reason for veterans who have emptied one or both of those pools.

  • @SubwayOfficial420
    @SubwayOfficial420 ปีที่แล้ว +1

    I'd want more biomes but can't think of a suitably unique addition. The closest is an abandoned hive of something very old and strange. Also more building like in refinery missions. Could fit in a fully pupated dreadnought mission where the first half is stealthily scouting the cave and maybe gathering resources to build a trap. Then lure it in to fight a stationary version of it so it can't free itself while management lands a drop pod between it's eyes

    • @RagdollWraith
      @RagdollWraith ปีที่แล้ว

      that sounds epic. and you have to prevent it from gnawing it's way out of the trap, something it would attempt in between trying to attack the dwarves

  • @benji-menji
    @benji-menji ปีที่แล้ว +1

    With the perk point overflow, it helps to keep the gaining of perks at a steady pace without that slog that happens when running out of challenges. If they added more to perks, they would have to add more perk challenges to keep gaining them steadily. I think that they should make perk challenges infinite and give them a new infinite use with it.

  • @tylersmith9942
    @tylersmith9942 ปีที่แล้ว

    I had ideas for 2 new mission types.
    One was a combination of escort and point extraction. The platform would have a drill on it and would drill directly down, rather than like doretta digging horizontally.
    The drilling platform digs into bedrock to reach the next level of bedrock, 3 times. But you have to mine the proper resources to fuel the machine, like digging out aquarks or something.
    Its undercooked as an idea, but perhaps there is potential there. Plenty of problems too, like the extraction phase. Where would the drop pod land for example.
    Another idea was finding an abandoned RnD base. You go into the small building to extract a data cell from the computer. But Mission Control also sends down defenses to help, since the data is so valuable. So turrets drill down to random spots around the base and you connect them with cables to a battery near the back of the base. Defend against the waves, finish the transfer, then leave.
    This one also needs some tweeking, since its kinda similar to other mission types.

  • @SirTriton
    @SirTriton ปีที่แล้ว +1

    I had one idea but when I thought about it it would probably be a really big thing to implement.
    New biomes would be amazing because they add so much to the game such as new flora and fauna aswell as new environmental hazards. They could make a season that’s about the dwarfs exploring more of the planet because drg wants more minerals (it could have a name like expedition Rock and stone). The problem i see is that that will make it so that the update takes very long to make for the devs if they have to implement new biomes.

  • @Tr0llTh3W0rld
    @Tr0llTh3W0rld ปีที่แล้ว

    I do think a lot of the waiting around you do in mission types like Point Extraction and the entire drop pod escape sequence in general draws from the Finale sequence used in Left 4 Dead, where it's either a sprint towards the exit with a horde that will not stop or defending a position waiting for rescue. It's utilized pretty well in Deep Rock (I feel) where it's not always a simple "stand here and wait", minus Point Extraction, and in other games that utilize it like Vermintide.

  • @ethosaur
    @ethosaur ปีที่แล้ว

    Maybe for Deep Dive/ or for new mission type would be cool to have something called like "Mega Cave" which basically is a normal mining mission, but its a very deep and long cave, making it feel like a real big spelunking adventure, an actual "Deep Dive"
    maybe containing something at the very end you need to retrieve?

  • @PutitinDaramen
    @PutitinDaramen ปีที่แล้ว

    something id like to see is optional mission modifiers. these could be stackable up to double exp and would be applied by the host when selecting a mission.
    -a balanced modifier that makes bugs more aggressive and multiplies your score by .25
    -an unstable modifier where you choose to use reduced amo. doubles your reward but halfs your amo reserves.
    -an unstable modifier that gives enemies shields but also doubles your dwarf's shields.