Explanations like this are much appreciated. Sure its not some fancy dissolve shader or something, but the fundamentals are more important to understanding what these modules are doing.
This will end up with a plane object that will have to float above the surface you want the ring to be drawn over. It's good enough for some things but bad for others. For example it won't follow the topography of a terrain. Instead of that, if you want to paint a ring over a terrain, you can modify this shader a little bit, just wire a clump node (0 to 1) right after ddxy/divide operation. Wire its output into a uv input of a sample texture 2d node (the terrain albedo), pull another wire from the clump into the one minus node, then multiply by a color. Add those two steams up (the sample tex 2d rgba output and the multiply output) and use it to feed the base color input on the fragment
I was looking for a way to do circular crosshairs with a scalable radius but constant line width, that didn't require me to set up a line component with hundreds of segments to update every frame. Thank you very much!
Excellent and very clearlt explained! Will be using this for a minimap to show a pulsating ring around the player. Thanks a lot! :) will check for more shader videos on your channel!
Thank you for your videos! I belive your videos will be better if you just focus on what you want to say (make a list on paper ) edit out the cough and other distractions, also closing messaging apps. It was dificult for me to follow this tutorial.
Explanations like this are much appreciated. Sure its not some fancy dissolve shader or something, but the fundamentals are more important to understanding what these modules are doing.
Finally an explanation without rushing through "btw" parts. Appreciate your efforts, Sir! ;) Great material!
Glad it was helpful!
This is the best explained tutorial i have ever seen.Thanks a lot clearing me the uv node
You are welcome
This will end up with a plane object that will have to float above the surface you want the ring to be drawn over. It's good enough for some things but bad for others. For example it won't follow the topography of a terrain.
Instead of that, if you want to paint a ring over a terrain, you can modify this shader a little bit, just wire a clump node (0 to 1) right after ddxy/divide operation. Wire its output into a uv input of a sample texture 2d node (the terrain albedo), pull another wire from the clump into the one minus node, then multiply by a color.
Add those two steams up (the sample tex 2d rgba output and the multiply output) and use it to feed the base color input on the fragment
Ty! This is exactly what I was looking for
Thanks, this's very clearly explained
I was looking for a way to do circular crosshairs with a scalable radius but constant line width, that didn't require me to set up a line component with hundreds of segments to update every frame. Thank you very much!
Very nice Please more tips and tricks about ShaderGraph like that and interesting effects
Thanks, needed this. Wasted a good day to find a nice up to date shader tutorial with explanations to why my stuff just don't work :D
Excellent and very clearlt explained! Will be using this for a minimap to show a pulsating ring around the player. Thanks a lot! :) will check for more shader videos on your channel!
A great video! I'm glad when people who doing shader-stuff explain all this black magic (math) behind it. Thanks!
Awesome! It helped me a lot start understanding this topic and applying similar ideas in a different engine :)
this is exactly what I was looking for thanks
Perfect, exactly what I needed. Thank you!
You're welcome!
You are the best! Please, do more !
Crispy. Nice.
Thank you 😋
You coming back soon?
awesome tutorials! How can i make the ring thicker when it small and thiner when it go large overtime?
감사합니다, 공부가 되었습니다.
Very nice tips! :)
Thanks! 😊
Thank you~! How can I change the ring's color?
Add a color node and link it to BaseColor(3)
Long time no see sir ;)
hehehe yeah, been so so busy with my day job, but i am still alive and will keep uploading :)
Thank you for your videos! I belive your videos will be better if you just focus on what you want to say (make a list on paper ) edit out the cough and other distractions, also closing messaging apps. It was dificult for me to follow this tutorial.
Thanks for the tips! yeah i get very little time form my day job and mostly just go with the flow and make a video when i have a topic idea
Galaxy brain