✔ First Impressions - A-Rated Alliance Chieftain - Elite: Dangerous Beyond
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- Last time we took a look at a stock Chieftain so this time it's time to A-Rate this beauty! Side note: I also forgot to mention the price last time around and it's just shy of 18.9 Million credits to buy without discount.
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System Specs:
Windows 7 64-bit SP1, Intel Core i7-6850K CPU @ 3.60GHz, MSI X99A RAIDER Motherboard, HyperX Savage DDR4 3000MHz 32GB RAM, Maelstrom 120T Liquid CPU Cooler, NVIDIA GeForce GTX 970 OC (4GB), running at 1920x1080 resolution, using the Saitek X52 Pro.
This ship is in the perfect price range: roughly 20 million. There is such a huge gap in combat ship prices between the vulture and the fer-de-lance. This is where progression seems to low right down, and the game can feel like a grind if you want to get to the larger ships. There are plenty of combat ships in this range, but they are all rank locked, which is just treading one grind for another. Having a ship you can buy not too long after fully A rating a vulture is awesome, and gives the player more immediate gratification each time they upgrade another module, which is much more engaging than watching their bank balance slowly tick up. Not to mention the unique look of the ship, or the awesome load-out possibilities, or how maneuverable it is for its size, or how you can build it into something that can stand up to a fer-de-lance, or a python, or even an anaconda! This ship is an absolute game changer!
$20M? Another who doesn't understand ship cost - A rated it's in the $85M range without military armor so while cheaper it's basically the same and near exact or more expensive than the FAS. More ships should be rank or otherwise locked as the games progression should not be financially based. Flying a ship you can't afford to properly outfit, ie A rate is one of the dumbest rookie mistakes in Elite, please don't listen to this kid and never fly un-A-rated.
That's why I'm still puttering around in a AspX - IMO no point in bothering with something else until I've got a 9 digit balance... which sadly means a lot of grind - so I grind for a bit, then do something interesting for a bit, then back to the grind.
@Ross Carlson Why are there allways CMDRs like u who get mad about this? Maybe its FUN for some to try out new Ships without grinding tons of hours. Sheesh...It´s not like u can´t make money with a not A rated ship. I HATED my fully A-Rated ASP and i will never go back to it. Flying and nearly ungeared Chieftain means so much more fun for me. Mybe others see it that way too. But i admit: Ur way to play the game is the only way for EVERY SINGLE INDIVIDUUM
I dont think this is neccesarily true, even on my most tweaked upgraded, modified ships I have plenty of D rated stuff for weight purposes, and my explorer is practically totally D rated for that reason. My Imperial cutter for mining and trade is pretty mediocre D and C stuff and it is maximized for that purpose, more money is just more money and isnt needed. A vulture even unmodded with medium grade stuff is still plenty deadly for PvE especially with practice.
@Ross Carlson Gonna have to agree with @David Aykac some people don't want to have to wait for a 9-digit balance before getting into one of the beefier combat ships. There's no rule stating that you have to be able to A rate a ship before you set foot in it. Also as @RoseCo stated, it's entirely possible to make money via combat in some of the lowest tier ships, let alone in a decently outfitted Cheiftan. Some of us enjoy ship progression and are capable of working with something that may be slightly undergeared. Maybe just don't engage ships you don't think you can win against if you're flying something underfitted. We can still enjoy ship progression without needing to be a billionaire.
Been playing ED for 2 days and this is my goal ship.
Loving my Cobra 3 but this looks like a real thug of a ship for my fleet!
Thanks for the video CMDR Wulf!
this isn't a chieftan... Chieftan doesn't have a fighter bay
Cool story bro, have the chieftain and challenger now and I don't even use them. All about the Vette for my escapades.
Bright yellow Vette!!
@@Termi-Motovlogs I love the character arc
The Chieftain will definitely be joining my fleet of ships, I've got gotta find a load out that I like for it. But its definitely a lotta fun to fly.
TheDarkWolv I've recommended a fun/functional loadout above if you're interested
Yay! A loadout featuring a weapon you have to jump through fiery hoops and wait 4 weeks to unlock. Thanks for the advice! :p
Best load out I've found so far for me.. 3 eff beams.. one medium high cap corrosive multi.. and two large overcharged multis. Can fire all of that for a decent amount of time even with just 2 pips in weapons.
Multis and lasers yawn
@@snakeoo7ca It worked pretty well FOUR GODDAMN YEARS AGO.
As an Alliance player I've been waiting for this ship for so long, can't wait to get it in the live game.
New main me thinks :D
KhaosByDesign UK I claim this ship in the name of the feds.
Cosmic Drew, You already have ships, give us this one lol
Needing a Detailed surface scanner to get a first discovered tag is incorrect.
Any resolved scan will do (is level 2 and 3 scans)
Hands down my favorite combat ship to this day.
FYI you can still scan planets without a DSS and get your name on it. Just wont get deposits and payout boost.
+Daniel Hyde huh, seems I've been living off of false info for a while... then again I never tested it personally
First time going into any of the beta's for ED just for this ship. Gotta say, this thing was a blast to fly and I can't wait to get my hands on one in live. Here I am still working my way to be able to afford the rebuy on my first Anaconda and already looking to afford to kit out probably my new favorite combat ship.
Brian Shipley finish your Conda first, it's a better ship by far. That being said, the Cheiftan is hella fun to do low CZ with.
You make a valid point regarding the continued use of rear thrusters while in downward position. I A spec'd mine as well, but I like my loadout better. 2 fixed class 3 multi cannons, the rest are gimballed beams. Same military hull, same shield, levels 5,4,4,2 hull reinforcements, levels 5,4,4 module reinforcements. Chaff + 3 sheild boosters. I find it very fun in combat. Not as sturdy as my Conda, not as agile as my FDL, I probably just like it because it's new. Not a good exploration ship, not a great cargo hauler, might replace my cobra as a bubble hopper. Ok, guess I'm naming her "Leap Frog". Maybe good for light HazRez patrol. I tested mine in a low CZ, totally holds it's own there and was Lots of fun.
After a few videos had to try it out myself the Chieftain's a ship killer with a little speed matching practice it can keep guns plastered onto the target
I would put this ship in a support role next to a corvette, have two chieftains with heal beams and a engineered Corvette and you would be unstoppable!
BigAndySG I agree, I'm actually planning to engineer healing beams myself
Mark Lewis I put two on my vulture to heal my friends ‘conda and it’s insane how fast they recharge the shield. Pre-beyond update that is.
Bought it right when the patch went online, i like it. Feels like a Tank compared to the vulture, and u can "feel" that weight it has. Handles a bit drifty, but feels good once u get used to it
Awesome ship definitely a new vehicle on my wish list.
I think Engineered Advanced Plasma Acellerators with 'Plasma Slug' added to Beam lasers with the 'Thermal Vent' modifications would make a devastating combination.
Pro tip for PvE. It's not as fun but get all fixed weapons for max DPS. After you engage go into max reverse. The enemy will just fly straight at you shooting and IF they survive to catch up to you they will always try and get underneath you so just pitch down slightly to keep them dead in your sights. Once you get the hang of it your gonna be downing ships in seconds. Bi weave Shields work best for this since they recharge so fast your downtime between fights is very minimal. And even killing wanted like this is still not a practical way to make credits. I would say FDL is probably the optimal ship for this strategy.
They upgraded one of the optional internal slots from a 5 to a 6. Currently rocking a 6C Bi-Weave
Fully engineered fsd and a guardian fsd booster gets my Chieftain 35 ly, and that's without downgrading/stripping for weight
I didn't have any luck with a class 3 beam laser...I 2 pulse laser's on, and multi cannons on the rest and it did the job well.
i wish it was a full vtol ship so you could be able to land on 8G planets
That was what i thought, this had the potential for it but they did not take it.
+Tom Jacobs the keelback is some kind of vtol with its small engines on the side
like they knew they could but i believe they were just lazy 😕
well what will you do
The ship design looks like it could fly in a atmospheric planet
Would love to see side-by-side with previous video for a really good before > after acceleration and braking comparison.
Shield Cell Bank. Now, that's a sound I haven't heard in a long time.
Aye, I've missed it my own self :)
Robyn Highart i use it on my shield tank pve corvette. 2 huge beams with heat vents and I don't even need heat sinks to use the scb. Makes me immortal.
Now that is not bad at all, might have to try that. More Shield booster in the Utility slots then :)
Fully A Rated exploration ship in the beta with engineered modules has a 30.1ly Jump Range
Good to know.
Love your intro
I had a Vulture and got tired of being shot at, then tried this one and dang!
I have hit any other ship
With a well engineered FSD it can get a jump range of around 35-40. Which is decent.
I... Hater of Engineering... Am thinking about grinding Engineers for good modules... And I used the Chieftain and loved it, tho when being away from "home" I don't really do anything useful (except when doing grind) just being there gave me no benefits and I had no fighter too goof around in, but I think this'll be my next primary combat ship outside of my Vette...
Grinding engineers is a pain in the ass but it is really worth it. Instead of grinding them all look for those of more interest to you and focus on them. I did so, since I'm more an explorer/pve player who tries to avoid pvp, and when grinding I set aside all those pvp-oriented engineers. It saves a lot of time and resources.
I think u made me want the chef, thx bud.
Me want one! Just gotta wait till it come's on Consol.
The designe remind's me of the old Lifter from Elite Frontier, Shaim the forward engens don't swivel like the rear one's, but then I gess it would be too similer to the old Lifter.
Bakastarwind020779 that would be cool! Still getting one though.
I love the look of this ship, might just be enuf with the coming changes to get me back into Elite. My only concern is that everyone and their mother is going to be flying the Chieftain.
Don’t try to engineer anything until Beta 2 is out! You can be locked out of even loading the game until a bug with that gets fixed.
That said, toss a bunch of Hull reinforcements and heavy armor on this thing and try hunting some Thargoids. Seems like it was purpose-built for it almost.
sevenfortyfour I wouldn't dare, not without a dual fighter bay. Good luck tho!
Can’t tell if you’re being sarcastic, but it was purpose built for hunting thargoids
I just brought this yesterday with my credit, now I only have like 1mil cp lol.
Didn't really get to use it yet, but I painted it a dark color immediately lol. And the booster sounds like a MONSTER!! Did u hear it?! It goes "shwoop pearaaahh"
Seems like it really need a class 5 turned into a class 6 slot. Be nice if vehicle hangars would fit into military slots
Ships with military, restricted internal compartments are NOT for exploration.... except if you are a maso.... or just dumb. The Chieff is great for combat, inside bubble, probably one of the best combat ships, but that’s all... And for combat you need a much better build, this here with 3-400 shields is crap; Put in the military comp. 1 cell and 2 guardian shield reinforcement, fill 3 of 4 utility with shield boosters ( and level 5 engineered ) , add a kill scanner, and you get a really great combat ship. The 1200-1400 shield vs 3-400 here really makes a lot of difference in combat. You won't need chaff so much because you can stay really "glued" behind your target with your amazing maneuverability.
The only MAJOR drawback of this ship ( like all medium/small ships) is you cannot engage at will wings of NPC.s, especially elite ones with a big one and 2 medium ( like a wing of Conda and a Chief plus a FdL, all together) like you can do laughing in a Vette. If you get focused by such a wing, you will go to rebuy screen if you do not run away fast... Is a great ship, but cannot sustain punishment and cannot face more than 3 enemies at once...
Ship was made for fixed weapons because all hardpoints are down the middle.
Gotta say... from what i've seen... I like it... although it's no replacement for my FDL or Python... but would definitely be a good addition as a heavy combat fighter. Watching your vid... wondering if the sm hard points should be rails?
I tried alot of different weapon loadouts and the one I found great for me ( fairly new to E:D twitch combat skills not so great , was one large beam, one large multicannon, medium beam and the rest multi's, all gimballed, and fully hull/module tanked , for my skill level it rips most NPC's apart very quickly
I really like the balancing on this ship.... apart from the shields
They were buffed before it went live, they have class 6 shields now not 5.
I’m getting one for sure!
ChaosWulff,what's the system that you buy this ship,my english is not good because i am Brazilian,yes you have Brazilian fans,congratulations
Marcelo Victor Cunha Rosa system name: WYRD
You can see the name when he gets outside the station, all systems take their name from the main star name. In this case, as Mark Lewis said, is Wyrd.
I usually hang around the Lave cluster and Ridley Scott in Zaonce sells it.
You can get your name on undiscovered planets without a DSS, you just make less credits and won't get as many details about the planet on your system map.
But why would you be exploring without scanners?
I'm thinking about swapping my two heat sink launchers with shield boosters because I engineered my Chieftain already and it doesn't overheat when I use shield cell banks
Looks roughly about the weapons layout I would use. Too bad there is no alternating fire mode without fire group trickery.
I've always wanted a Vulture with some hardpoint flexibility. This seems to be it. Probably not tough enough for Thargoids, though
Tough enough for Thargoid Scouts probably.
Good stuff CMDR!
for 18M, I'll definitely buy it
would stick with the asp exp for exploration for now, i can get 25 with it loaded up for "ink and run" cargo runs with a 25 range no eng work at all
This thing is sexy as fuck. Absolutely getting one when it comes out in the live server.
Was a bit dissappointed that its another combat ship because when I first saw it I got a cargo ship vibe but honestly it looks so damn good I wouldn't care if it was a damn mining ship i'm still gonna but it!
this engineered needs armored thrusters and reinforced canopy if that exists :)
l3 ax cannons would have blown them both by the time yyou took out the cobra
check the build out sight, the ax 3pips destroy armor and shields....;) add 2 beams or whatever and you got a beast ;)
it was under 40 mil for me to buy and A rate it. haven't tested diff hard points yet
It’s a good ship but the canopy...
Steve Hunter: CANOPY DESTROYED. LIFE SUPPORT, ON.
are you ever going to do anymore a rated ships and ship kits because I loved those series
It really depends, I'm really struggling to keep up any enthusiasm for the game right now, hopefully after the next update there is enough to rekindle my interest.
@@ChaosWulff nah dont worry about it I was just wondering due to really liking the series but I do hope next update is any good
Wow, 19 mil for the Chieftain. For some reason i was expecting it to be nearer the Python/Fer de Lance price range, not that I'm complaining. So i take it they don't do the 10% of actual price any more in the beta, because i can't imagine it costing 180-190 mil off beta.
the canopy and thrusters are really weak, few seconds the canopy goes after shields down and then thrusters and you will lose control easy ...so the price I think is a bit much.
zon tarr He may have just been unlucky with the canopy, and you can always improve your life support, if you take hull damage your likely to go to port soon anyway.
A lot of people's disengage point in a fight is when your shields are about to drop anyway, making a weak canopy irrelevant to me.
It's HP placement is the tits. This thing is going to be amazing for rails
Landing gears in the thrusters? Thrusters stacked almost directly in front of each other?
When is this ship and all the engineer changes coming to the live server? And I really want this ship. I bet it will be a fun multi crew ship :)
Think this ship would make a good combat explorer? Im Looking for a ship with multicrew. Combat and srv exploring capabilities outside the bubble. Getting tired of asp and conda...
I built this in the beta Shipyard. I call it Hail to the Chief.
[Alliance Chieftain, Hail to the Chief!] [+1]
L: 3C/G Beam Laser [+1]
*: Efficient 5
*: Power Draw -48.00%; Damage +23.99%; Distributor Draw -45.00%
*: Thermal Load -60.00%
L: 3C/G Beam Laser [+1]
*: Efficient 5
*: Power Draw -48.00%; Damage +23.99%; Distributor Draw -45.00%
*: Thermal Load -60.00%
M: 2B/FS Pack-Hound Missile Rack [+1]
*: Rapid Fire 5
*: Damage -5.00%; Distributor Draw -35.00%; Burst Interval -44.00%
*: Reload Time -65.00%; Jitter +0.50
S: 1G/G Multi-cannon [+1]
*: Rapid Fire 5
*: Damage -5.00%; Distributor Draw -35.00%; Burst Interval -44.00%
*: Reload Time -65.00%; Jitter +0.50
S: 1G/G Multi-cannon [+1]
*: Rapid Fire 5
*: Damage -5.00%; Distributor Draw -35.00%; Burst Interval -44.00%
*: Reload Time -65.00%; Jitter +0.50
S: 1G/G Multi-cannon [+1]
*: Rapid Fire 5
*: Damage -5.00%; Distributor Draw -35.00%; Burst Interval -44.00%
*: Reload Time -65.00%; Jitter +0.50
U: 0C Frame Shift Wake Scanner [+1]
*: Fast Scan 5
*: Integrity -50.00%; Scanner Range -25.00%; Scan Time -80.00%
U: 0C Kill Warrant Scanner [+1]
*: Fast Scan 5
*: Integrity -50.00%; Scanner Range -25.00%; Scan Time -80.00%
U: 0A Shield Booster [+1]
*: Heavy Duty 5
*: Mass +300.00%; Integrity +15.00%; Power Draw +25.00%
*: Shield Boost +45.60%
U: 0A Shield Booster [+1]
*: Heavy Duty 5
*: Mass +300.00%; Integrity +15.00%; Power Draw +25.00%
*: Shield Boost +45.60%
BH: 1A Military Grade Composite
**: Heavy Duty 5
**: Mass +30.00%; Hull Boost +112.00%; Kinetic Resistance +6.00%
**: Thermal Resistance +5.00%; Explosive Resistance +7.00%
PP: 6A Power Plant
**: Armoured 5
**: Mass +20.00%; Integrity +120.00%; Power Capacity +11.98%
**: Heat Efficiency -12.00%
TH: 6A Thrusters [+1]
**: Dirty Tuning 5
**: Integrity -15.00%; Power Draw +12.00%; Optimal Mass -12.50%
**: Optimal Multiplier +40.00%; Thermal Load +60.00%
FD: 5A Frame Shift Drive [+1]
**: Increased Range 5
**: Mass +30.00%; Integrity -15.00%; Power Draw +15.00%
**: Optimal Mass +55.00%
LS: 5D Life Support [+1]
**: Light Weight 4
**: Mass -75.00%; Integrity -40.00%
PD: 6A Power Distributor [+1]
**: Charge Enhanced 5
**: Weapons Capacity -5.00%; Weapons Recharge +45.00%
**: Engines Capacity -5.00%; Engines Recharge +45.00%
**: Systems Capacity -5.00%; Systems Recharge +45.00%
SS: 4A Sensors [+1]
**: Light Weight 5
**: Mass -80.00%; Integrity -50.00%; Max Angle -25.00%
FT: 4C Fuel Tank (Cap: 16)
MC: 4D Module Reinforcement Package
MC: 4D Hull Reinforcement Package
*: Heavy Duty 5
*: Mass +40.00%; Hull Reinforcement +72.00%
*: Kinetic Resistance +14.70%; Thermal Resistance +14.70%
*: Explosive Resistance +14.70%
MC: 4D Module Reinforcement Package
5: 5D Hull Reinforcement Package
*: Heavy Duty 5
*: Mass +40.00%; Hull Reinforcement +72.00%
*: Kinetic Resistance +14.63%; Thermal Resistance +14.63%
*: Explosive Resistance +14.63%
5: 5A Prismatic Shield Generator [+1]
*: Thermal Resistant 5
*: Integrity +40.00%; Kinetic Resistance -12.00%
*: Thermal Resistance +60.00%
4: 4D Module Reinforcement Package
2: 2A Fuel Scoop [+2]
2: 1C Advanced Discovery Scanner
---
Shield: 680.1
Power : 21.09 MW retracted (75%)
26.66 MW deployed (94%)
28.22 MW available
Cargo : 0
Fuel : 16 T
Mass : 811.60 T empty
827.60 T full
Range : 23.07 LY unladen
23.07 LY laden
Price : 94,705,070 CR
Re-Buy: 4,735,254 CR @ 95% insurance
I don’t like the class 6 power plant
I find even with engineering it isn’t all the powerful.
A class 7 power plant and a class 6 shield generator would be great.
Is it just me or does the propulsion of the Chieftain sound similar to Thargoid's?
I have to wait till March to get one. By the Gods, 'tis unfair it is.
I have an engineered FAS. Sadly this ship isn't for me :(
The price is a beta price... wont stay the same when released - I expect it to be more in the price range of an FAS
No the beta this time around does not have reduced prices, all ships are full price on beta.
Who needs at AFM? Just fly carefully and you’re safe.
I still like my Python. Don't like bigger ships and the Python is a great all-rounder
Would be a hell of a troll if this required a rank with Alliance. Who the fuck wants a rank with the Alliance?
P.S. Its design, both the cockpit's and of the whole ship, is the only Lakon design I like.
Dam I always thought the chieftain would be like an aircraft carrier in space. Also what alliance rank do you need to get the chieftain?
Jim Liu there are no alliance ranks. FDev Decided not to bother with ranks...
Ok thanks
It's not rank locked but I think i did overhear it being horizons locked
I like it very much
where do you get the advanced plasma accelerators please??
They're a reward from Powerplay, I don't remember which faction other than it's one of the Imperial ones.
I wish I could tell you. Got a CTD while engineering, and now I can't play it :c
u can clear your save in beta and start with an option of Horizons beta tester a Cobra and 100mils credits.
How much did it take to fully rate?
They should put a fighter bay in it. I think it could become quite the thargoid and bounty hunter ship with a fighter for support.
Myles Miller It does surprise me when they dont at least give the option for a fighter bay when the ship has a big enough hull size and shape to encompass one.. I mean look at the Keelback, that has one, so why not the Python and Chieftain, especially the Python, which is not the most manuverarable of ships.
It’s maneuverable enough. If it had one it would be too much
Shawn the Sheep Its not just about manueverbility, its about the extra protection, firepower and tactical options a ship launched fighter provides.
Myles Miller I think without a dual fighter bay this would NOT be good against Thargoids.
Perhaps, but that would require turning a class 5 into a class 6 bay, and that's a even more drastic change then only adding a fighter bay to the hull.
I don't know but this ship doesn't look very strong in combat. The shields go down way too easily and maybe you used a not ideal loadout but the firepower doesn't look too good either. It's more like a small ship in this regard. I'm curious how much I'll like this one. I'd like to see at least one more internal slot, too.
Gábor Tóth It's main weapon is agility, it's going to be more agile then an assault ship, and that is also more about hull tanking with it's crap shields, so i think it's the same with this ship, the hardpoint layout is weird though i agree, why three smalls, would have rather had the boring, overused layout of two large/two medium, or three large even.
I has three size 4 military compartments... Put Reactive armor on it (instead of the Composites), Hull re-inforcements and put in an AFMU instead of the SRV bay, and it should hold up pretty well. Its meant for the same role as the FAS, which also has pretty bad shields, but good hull. Its hardpoints offering isnt bad, but the amount of small size hardpoints is unfortunate, since theyre not very good for a ship this size. But the Chieftain has superior maneuverability to the FAS (or any other ship its size), so getting shots of should be a bit easier.
Part of the issue however, is that hull-tanking isnt very good with the current AI meta. Most ships (particularly higher ranked ones) use Plasmas, rails, and missiles, which does a lot of splash damage and kills module integrity along with your hull... So strong shields is definitely safer these days, as even if youre only down to 70-60% hull and trying to get away, your drives or FSD could be broken and youre left for dead.
MrShadowofthewind at the moment in the beta the FAS is more agile and got more armor.
I think the best way when it comes to shields for that ship is bi-weave shileds and rest is just hull tanking.
Yeah, to be honest I don't really know what small hardpoints are good for at all. Maybe tickling the enemy so he dies of laughter? I'm flying a Python that's not even optimized for combat, it's a medium ship as well but it packs tons more punch than this one. And yes I know it's more expensive and everything but still, I would've expected something more from the Chieftain. Maybe it will be better in real.
ChaosWulff how much it cost to A rate?
I feel like all of its engines should swivel to vertical for a much faster vertical take off with sacrificed forward thrusting speed. It would also be nice if there were a variant of the chieftain for deployable fighters.
Hakunai That would be nice, similar to the Keelback’s engines.
Hmm, how long would it take to move up from a Sidewinder to a Chieftain? ;-)
+T'airn'KA I'm not really sure since things have changed a lot since the last time I had to do so, though I can't imagine it would take that long to do so... Ducky will be doing be just that next Zero to Hero season
I'd estimate a month or less of casual play if done smartly. Probably less. Grinding could probably get you it in a little over a week or two.
Meh? Honestly, it kinda feels like a slightly different Federal Assault Ship.
Karl Barbosa higher DPS, better manouvreability and at least similar protection at lower cost with no ranks? That seems like a complete upgrade...
FAS is a bit better at Hull Tanking/slugging matches I'd say (limited experience with FAS though and no experience with Chieftain yet) Chief seems like it'll lose more than it'll gain in terms of potential defense via evasion if you load it down with tons of armor.
Chieftain seems more like a militarized ASP (Possibly a result of the ASP Gunship concept early on in pre-production?). You've got a considerable mass decrease, a cut down profile with less striking area than the tubby ASP-E and even ASP-S, much better Hardpoints and some Military compartments to dedicate to defense.
Not a lot of people appreciate just how much survivability a slimmed profile can get you in this game. The difference between destroying Anacondas in a Cobra MK3 and turning into space debris can be measured in how often you can keep your front oriented such that most weapons (Especially Gimballs) miss even with dead-on lock in optimal range.
At least it doesn’t look like a brick
Are you using a voice pack? If so, which one?
It's not a voice pack as such... when 3.0 goes live everyone will be able to use the Victor voice.
ChaosWulff - Sci-Fi Gaming Great! Thanks.
Love how it looks, but what is this ship even supposed to be? A budget Python?
Pretty much- it has an armor rating of 65 - the same as Python n Anaconda - that’s 5 better than FAS....
Mid range fighter I think, probably best if used for light hazrez patrols
More of an Alternative to the Fed Assualt ship I guess, a mid range combat ship that at least currently doesn't require a faction rank grind.
i think its suposed to be a vulture on steroids
Well I look forward to flying it around and doing some light combat but I can already tell I am going to get bored of it fairly quickly and go back to the Imperial Courier as my fun ship.
Frontier should provide different variants of the same ship kinda like RSI does. Have this Chieftian and then another variant that is worse for combat but has better internals for exploration.
RadActiveLobster how dare you make such logical statements
+RadActiveLobster it's not like there isn't even a president here (possibly misspelled that) just take a look at the Diamondback Scout and Explorer.
That would be nice, but I'd still rather than a variety of operating systems for the ship; The combat model could hightlight target's thruster use, a "police" model could have been scanning capabilities etc, or have the different menufacturer's OS's look different (think Federation vs Klingon).
RadActiveLobster is
Youd be better off with biweaves if an A rate is only 327
When is this ship coming out?
iDreadbeard The Chieftain.
All these years playing this game and you still can't seem to manage your pips during combat, it's not a big deal but one would think that someone as passionate about this game such as yourself would eventually get good at pip management.
+Bryan Haha, aye... it seems to be one of the things I'm never gonna be good at ;)
then why comment about it, Troll?
What about my comment suggests i'm a troll? I was simply just commenting about what i observed in the video, I was in no way attempting to piss him or anyone else off with my comment, so, no trolling here bud.
I've been playing for years as well and I still have problems with the pips. Just one of those things.
How did you get a different ship voice?
Its the update
Ruben Garcia new voice pack in the update. You can change it in Livery
Ruben Garcia though I’m on the the Xbox Scorpio, if I remember from the live feed correctly then I believe they changed that from the options menu. Audio or something or perhaps gameplay options. Worth checking out.
It's actually in the Livery section of the starport services. At least that's where it's hiding on the beta. Good chance it'll still be there when it goes live but you never know.
I've noticed that the NPC's are ramming alot. I died a couple of times from it. I thought FD fixed that a while ago.
John Degnan LoL. FDEV "fixed" something...
Is that the final price or just the beta?
There was no beta price, so not accounting for price balance before the ship goes live this should be the going rate for the ship.
Wow that's very reasonable for a ship like this!
I can't see a role for this ship... I have a FDL, clipper, cutter, Vulture. Why I need this one?
ScorpTec heavy fighter. More DPS and manouvreability than a clipper and vulture, and manouverable enough too outurn a freaking VIPER MK III.
CMDR PLKarmann sounds really good! Thank you!
ScorpTec gotta say tho, I rammed a Conda today (shields down) and my hull got down to 39% (tho I killed it right away).
Three months late but it's a great "disposable" ship for thargoid runs.
Anyone fitted for exploring yet. Whats the range?
I did, in this video, non modded though
Apologies Mr Wolf. I skimmed whilst at work.
+Benno0441 I guessed that was the case, worry not... hope it helped
I very much like your videos, but the last too feel over-edited. I actually enjoy watching you fight ships from beginning to end, but recently cuts leave most of the combat out, jumping from full shields to like 20% hull. Please consider leaving in the "filling", otherwise it's all bun and no burger.
I think 18 mil is at least 10 mil too cheap for this ship.
A.Plosky I think it is good it is basically a massive vulture, and the shields are basically made of Scarabs...
How in the HELL are scanners not just one unit?! So asinine to have to sacrifice a slot for two scanners on one ship...........
Because they're two different kinds of scanners. The Discovery Scanner detects planeteary bodyes and so on and can do a basic scan of them. The Detailed Surface Scanner has more advanced scanner systems to catalogue a lot more then the Discovery Scanner can do.
WTF does my sensor module do????? Lol
why is the AI voice different?
It's been added in 3.0, you will be able to choose the new or old one... I guess there will be way more later on.
that's neat. thanks
Haven't seen one of your videos since a good while. You still fight like crap, hahaha.
the sheild are really weak for a combat ship IMO, it looks like they really intended it to go against targoid target since you can have a really durable hull.
If you compare it with FAS (same price range), you will see that the FAS has less shields. And FAS is a good combat ship.
von Rosphe it just isent a very durable ship if you take hull dmg all the time...
von Rosphe FAS is good but I wouldn't dare to take it to a CZ or attack a wing of Elites in Haz Res.
If you compare FAS & Chieftain both have low shields and an ok hull. FAS is faster, Chief more maneuverable and more DPS. Not sure how good the canopy works for the Chief. Better to have a A-life support, i think.
But if you manage to stay out of incoming fire the Chief should do a good job in combat.
chieftain is alliance? man... i'm glad i'm a neutral high value cargo shipper. federation is screwed...
Space man lol
This looks more like a troop drop ship. It seems like it has an identity crisis or Frontier don't know what they are doing with ships anymore.
So a cheaper, more manoeuvrable and weaker Python that STILL cant fit Ship Launched Fighters and has shit for jump range. Yay... Whoopty-feckin-doo.