The fact that the game didn’t at least end with Makarov successfully starting WW3 (or even a war involving the ULF framing) is so unsatisfying. This game didn’t really have an “end”, meanwhile the entirety of the original MW3 has you fighting through WW3
Yeah, there’s no actual stakes so they killed soap so they can say there’s “stakes”. The same happened in the last game, and they also pulled the same “throwback” as in this game. IMO this series was fucked when they inserted it into the black ops universe. 2 and 3 are such massive departures from the first game that the series legit needs another reboot. If they wanted to do an interconnected COD timeline they should’ve redone it instead of inserting it into the Black Ops timeline. Treyarch should be the only ones handling the campaign writing imo.
I'm not usually conspiratorial, but given how many former US military/intelligence connections Activision's stakeholders is made up of these days, and the US army itself sponsoring cod esports events. This whole Modern warfare reboot comes across to me as just an army recruiting tool first and foremost that tries desperately to paint the military as cool and hip to gen z while providing us with a completely neutered story, that insults the intelligence of its audience by desperately trying to hide the very real modern politics of war in the back of the consumers mind. Everything with how the US govt is framed in these games vs the Russian military's supposed actions in a made up country that might as well be Syria but they were too cowardly to call it Syria. There was also the assassination of an Iranian general whose name is like a syllable off the real one that the US assassinated in 2020. Instead of Shepherd maliciously assisting terrorists in a false flag to start a war like in the original MW2 he was just incompetent but had "good intentions" to supply missiles to fight the bad guy Russians only for them to get stolen. Not to mention Price's dumb moralising speeches implying civilians have no right judge whatever war crimes men like him commits because the ends justifies the means and they supposedly are the ones that keep us safe. Seriously this whole modern warfare trilogy was neither a fun action movie spectacle like the original as it tried too hard to be dark and edgy or it's own sake, nor was there any tension or real drama in its story to make up for it because it refuses to frame any aspect of the US military in any real negative light with consequences. This is why there was no proper nuke scene this time around because the US army losing a fight doesn't paint them well even though it's war and sometimes you lose battles. It completely neuters any story potential and therefore there's no tension. The entire trilogy can be summed up with, We good they bad and we always win and nothing bad happens along the way because we good. None of this awful baby brained story telling makes sense because past games had decent to amazing campaign storylines unless you consider the possibility that the writers of these last couple of cod games basically had nothing to work with due to whose in leadership in activision these days.
Yeah, the reason that works is because it's a stealth mission that takes place in narrow alleys, forcing you to confront enemies and sneak past them or expertly take them out. If this game had actual stealth missions, it would have worked. And don't get me started on that Laswell mission, she should have died from that gas.
Remind me of the cringe fest of fan trying to rewrite the last of us 2 dialogue between joel and ellie 🤣 every writer wannabes should take a look at the youtube comment section of any tlou2 review video, it'll be a great lesson on how not to be a "drama cringe" 😂
@@marnic0004 Just saying that the last time I read a "fan adaptation" was the last of us 2 comment section and shit was high grade cringe lil bro 💀 this comment sect ain't looking so different 🤣
What confused me the most in the open combat missions was the killstreaks. Why would they send one guy just to give him a STEALTH BOMBER to destroy half the map?
I think the reason that it was rushed was because the devs were planning on releasing it as a DLC, but because of the 2 year cycle activision got hungry and said “hey make me a campaign”
Close. They had planned on that up until the Microsoft acquisition got delayed. As you said, they got hungry and wanted to make it a full game, planning to garner as much profit from it until the deal goes through.
Yeah, and that's also why it's 5 story missions total with a bunch of ridiculous filler crammed in. Because story DLC should only be like 5 missions and end on a cliffhanger. I still have hope for MW4, but for fuck's sake, let IW make it this time.
I feel like sledgehammer is that little brother that your mom tells you to let him have a turn on the game and all you can do is watch as he wipes 4 hours of progress@@takoshihitsamaru4675
Black Ops 2 did the unlockables better. You unlock something, you can use it for all missions. You can bring a futuristic charging sniper back in time in the 80s missions
Weapon customization in the campaign needs to make a real return, especially for the MW rebooted series. Bringing a minigun in bo2 was fun as hell. Literally the only reason why I bought Infinite Warfare and bo3, but it just didn't feel the same...
@@dinosaurwithcake1256 Infinite Warfare and Bo3 also had some bitchin zombies modes respectively. If I wanted a more set piece tone, I'd go with Infinite Warfare. If I wanted mods in my zombies modes, I'd pick Bo3. They're like the dynamic duo when it comes to Zombies.
@@extraordinarytv5451And yet people still said the jetpack games had no potential. The jetpack games are better then the SBMM games we get now, even with the pay to win elements.
You fixed the campaign and finished it even better. Your story would be way more impactful than this current version. You literally should be hired from sledgehammer at this point man 😂😂 What incredible video quality and script tho, just got a new sub
4:05 Also Price already encoutered Makarov (Mission where Soap and Price capture Makarov is in 2019), but Lasswell presents him like an unknown threat. Also Ghost and Soap were already knowing eachother from that same operation, but their first meeting is like they never knew eachother in MW2 :D
Im so glad someone mentioned soap and ghost's meeting,did they just erase that from the timeline how is it possible that they met during no russian (or perhaps even before that) if they met in mw2022...the timeline got so screwed up
speaking of inconsistencies, did they ever explain how Alex survived the 1st game in the reboot btw? I haven't personally played it, but I've watched a few people stream the campaign and I don't remember them ever explaining how he just magically shows up.
I got an idea to add to your take on Soap’s death. Replace Soap with Garrick. Garrick is Price’s protégé, and we’ve seen and played as him longer than anybody else in 141. We’re connected with him more, because he was in all 3 games. Meanwhile, we only just met the new Soap in Modern Warfare II, and he’s gotta be the one to die here? Why? So yes, Garrick matters more to both Price and the Player, and seeing him die to Makarov like this lets us know that nobody is safe, and defeating Makarov could very spell death for the rest of 141.
I have a completely third idea entirely,just let price die!!! I hate how hes literally invincible throughout these games,its not very fair that ghost,gaz and soap all died in the original mw trilogy,this was their chance to expand their characters and price's death would've been a good way to give all of them some character development but they'd never do that bcs captain price is THE call of duty character and we're probably just doomed to see gaz,ghost and soao die no matter what universe its in.
I love Gaz as a character, but I felt thematically that would have worked. Or to hammer down on Price dying, it would have been a catalyst for 141 and maybe be a moral quandary on the "hands dirty to keep the world clean" interpretation if they started killing people like Gen. Shepard and going rogue.
Damn. The ending you created actually got me hyped. I do feel that Soaps character was cut short, they should have developed him more and we should have played as him the most of the game to make the death more impactful. I also love the idea of the gun jam plot twist that changes up what we experienced in COD 4. Your personal version would need some revision to be perfect but its definitely better than the Ai generated story we got.
Holy shit your alternative ending had me actually surprised than the actual ending, Price not only getting beaten by his biggest rival but also living to see Soap killed by him is perfectly made!
I remember back before the release of MW2022, Activision told us they would expand the game rather than releasing a full game next year. No surprise they decided to charge full price anyways.
@@theladthatknowsstuff9901Well it’s clear that the rumors were true, because this right here is NOT a finished $70 title. You can easily tell it was just meant to be an expansion.
@@theladthatknowsstuff9901it was important to note who that leak/rumor was from, Jason Shreier(one of the most credible and respected gaming journalist). He's been responsible for exposing shitty business practices from gaming companies, so if he reports on something, chances are it's true. I'd rather believe him, than whatever Activision tries to tell me so i can waste 70$ on a 3 hour campaign
I think it would be more shocking if the plot you described was for the most part the same, but Price was killed when we’re in his perspective, then we play as soap while chasing Makarov, but still fail, and Soap is forced to take the role as Leader of 141 in MW4
12:35 that was actually what happened in the end of OG MW2 they actually can be good. But they were like Naahh... Just keep the warzone going. And the thing is that makarov didn't have the ties with the previous main villian. Unlike the OG timeline where Makarov was one of the zakhaev henchmen as Khaled Al asad so that we could make connection. But this feels like there is a new guy, new big bad guy to beat. It just that
That alternate ending was very cathartic after what I just played this week; I honestly expected BOTH of them to die and then I was disappointed, then I was disappointed that Price had to chase him, which was increased by him failing to catch him, which was further increased by the credits.
Another timeline issue that I feel not a lot of people picked up on: In MW2, Ghost doesn’t seem to have any knowledge about Soap before the mission to grab Hassan. However…in MW3 the flashback mission shows the two working together when Soap and Price apprehended Makarov. In addition to this, the mission takes place in April of 2019, before the events of MW. This means this was before TF141 was created, yet it’s played out that TF141 was already assembled
I loved how the OG MW2/MW3 campaigns were. Ya, you play as the main characters, but you also play as a soldier who’s an Army Ranger or something of that nature. Ya, you get the main protagonist story, but also part of the story feels immersive as just a soldier in the midst of a massive fucking operation.
I'd like to add that maybe at the end, Price could shout Soap's name as adrenaline courses through his veins, trying to rouse his friend and praying the bullet is non-fatal. Perhaps Makarov could hold back for a moment before saying that he should have let Soap finish the job. Out of pure and utter fury, Price runs after Makarov, the screen slowly turning black as the adrenaline flow slows down, with Price hearing of the chemical attack on London as he passes out. No idea if it's too much, but it's that part of Soap's death in the original MW3 that stuck in my head and figured they could quasi-repeat it.
I thought the new No Russian mission had the best writing in the whole campaign, but it was also the most boring because it was short and the player could do so little.
@@tommcmahon14 you did watch the cutscene, right? makarov and his friend were caught by the metal detector for a few parts of the gun that couldnt be 3d printed, because thats not how guns work.
Some personal changes I'd like to add is instead of making the attack occur on present day, Victor Zakhaev and Hadir (Khalid Al-Asad) would be involved in the invasion/attack on Verdansk, along with a mention of their demises in the warzone story and mwii raids within the briefings. *Also justification for having Makarov in custody should be stated to be as leverage for getting the inner circle to scatter into hiding or cease operations without him. Though you'd then play as Makarov in custody, gaining the respect of prisoners and guards, getting access to burner phones and various other things. Additionally, it would be nice if open combat missions had story related sequences and PLANNING out how missions go through, picking limited resources deployment zones, and intel like in Payday (this would be also nice to have prior to the breakout in the 627 mission and also to be featured in a Spec Ops mode or to a limited extent in MWZ). For more specific gripes and changes: Makarov no longer kills Ivan in the cutscene, he takes the patch, does the speech, THEN promotes Nolan as commander. Ivan is designated to a small squad to make up for his mistakes. The Passenger mission plays out more like No Russian, instead of following former ULF Fighter, Samara, you instead play as a former ULF soldier who lost their family due to the conflict and left the army shortly after. Makarov exploits the grief and rage of this character and offers an opportunity to get "revenge on the invaders of your home". No bomb vest, just you and a bunch of other dudes with 3d printed guns, its your choice to take in the casualties or participate in causing them along with killing the pilots. If you try to shoot any of the men in the plane with you, along with Makarov, you get killed by them just like in OG No Russian. It's hopeless. Following the passenger mission, you play as Ivan in a crew tampering with evidence. You send off the blackbox to a transport crew but, you suddenly realize that comms chatter is dying down, until one Konni Soldier slips through and confirms you're under attack and shortly after your squadmates are killed and you get captured by Farah and Alex for interrogation. Ivan has an offscreen death mentioned in a briefing along with a bit of intel he provided due to his dwindling loyalty in Makarov. After Highrise, you get to go through the intense interrogation sequence that leads to Nolan's very lame offscreen death in the actual game, though it still doesn't yield much valuable information besides exposing a few expendable targets and operations (this is an opportunity for devs to add filler missions where you take control of regular soldiers). Instead of operating an AC-130 in the second to the last mission due to Anti-aircraft or patrolling airborne units around the base, you get to utilize a remote controlled tank in a convoy that has anti-aircraft humvees while leading an assault on the base with plenty of infantry units with you. This addresses Graves' survival outside of "I wasn't in that tank" in a seasonal cutscene while being cool at the same time.
Your ending involves something that is highly important in game design; player agency. Most of the story is told through cutscenes and we, the player, rarely "do" something that feels impactful, or when something happens it feels like a theater or is over in a blink of an eye. Your ending puts the player into the emotional and hurt price, transfering his state onto the screen and into the gameplay which elevates are normal or boring mission into something much more epic. Now add the ecellent voice acting, drqmatic music, and a parcour chase sequenze through the tunnels and you got a damn fine ending.
Now that i have found the writing enthusiasts, I can drop my own fanfic xd But no seriously, I have an idea for the verdasnk flashback. We see how Makarov explodes the airport, it is bad and there are civilian casualties, but we don't hear anything from it. It is really hard to connect to that tragedy since the player doesn't see what's happening What to do? Perhaps have a mission that is showing the aftermath of that attack, the player in the shoes of an injured soldier who took ghost's spot since Makarov has a "I thought you stay, and die there" This mission would serve as a change of pace in not only gameplay as you're heavily injured and not able to run and gun, but also the atmosphere as a hopeless soldier walking around the ruins and corpses. Now it can't be all that since you'd need an actual purpose for mission, so perhaps he is searching for civilians and or any survivors to evacuate. Now that we have a deeper connection, this would make soap flipping out much more personal. Now to the second problem, Price letting Makarov live. There is no legitimate reason for Price to not kill him other than morals How to fix? It is said, in the game itself, Makarov is connected to extremists in Moscow, perhaps connecting him to an even bigger circle. Just one simple line of "he has info, we need him alive" would make it make more sense, while also explaining why Makarov is so cocky they wouldn't kill him With that rant out of the way, you hooked me in, bamboozled me, and gave me PTSD in all but 30 seconds with your alt ending, so kudos to you! Xd
I'm glad this video actually acknowledges the fanfic fandom community, not many COD TH-camrs acknowledge that people simp for the characters and that we as the weird part of the COD community are disappointed with the campaign too
I'm glad you brought up the narrative switching as being a problem, because that's something the original MW did very well in comparison to its contemporaries. Battlefield 3 isn't bad, but you have the main infantry character, the tanker character, and then the jet pilot. There might even be another I'm forgetting, but I think the tanker was oddly enough the most developed out of the cast. And only because he dies and has a little toy. So to me it isn't just bloat, it's a matter of "why are you switching POV's in the first place?" Do we really need to see every possible angle? CoD has really lost its way at the most basic level.
I feel like if the open combat missions were secondary goals that led to a better ending in the way that BOII had the auxiliary missions between the main campaign ones, they would’ve worked much better.
That final but with the change to the finale, would be so fire. But maybe instead of that bad line maybe to, "your plan failed Captain, and your people will die."
Yeah tbh I remember old MW3 where you play as "overlord" the ac-130 and you thought "oh it's like the mw mission but this time were protecting delta" and suddenly you changed POV to Frost and Delta being pinned down and you move for CQB then operate the ac-130 again and then finally switched to Delta with a last defense on Paris and seeing the Eiffel tower just collapsing.
And that transition was so fucking clean as well. You shoot a missile and as it's reaching the target you switch frost and see it hit the building yourself
When Soap died Price was like "Oh no, anyways" topgear meme. There's no emotional connection between Soap and Price unlike the original trilogy. Only Ghost has the emotional connection with Soap. You can feel him devastated when he says "Johnny".
I think they should have more heavily involved makarov in the events of warzone 1 If he was the one who released the gas on verdansk thus causing the coalition and allegiance to turn on one another it would make him a much more interesting villain since he’s already driven a wedge between the west and east
I actually really liked the idea you showed off. However, I'd maybe add something about the relationship between Price and Makarov. Instead of Makarov being a typical terrorist, I'd have him be an ex-operator who worked with Price and a few of the members of TF 141 (before it was formed), it might be similar to Kamarov and Price but it could allow us to keep that flashback mission which would give a better explanation as to why Price couldn't kill Makarov because he's an old friend and perhaps believes that he'll see the error of his ways. I know the way I phrased all that didn't sound great, but I feel that if it was seen in the campaign, it would have been better. As to why Makarov would have turned evil, it could be because Russian and Western forces in Verdansk or elsewhere were on a mission, but due to a decision from the higher-ups, the Russian forces are completely wiped out, with the exception of Makarov and maybe a few others who we may see later in the campaign, part of the Konni Group, so then in a way, you could perhaps have Makarov be somewhat relatable. Of course, he'd still be a terrorist but at least we'd maybe understand why he was doing all this and not just...... evil.
I really enjoy the bits in the last few videos where you are standing holding your mic. They seem really improvised and I like that vibe. Also merch is fire
Don't undersell yourself. That fanfiction tidbit alone is already better than 69% of """"writers"""" out there. Fuck em. Say you're better. Every time.
I imagined that the Verdansk stadium mission could have been played from Makarov/konni pov because you can get an actual pov of the attack and it would end with the ambulance crashing with you knocked out in the back
I paid for the early edition of MW2 to play the campaign and I actually liked it. I was excited for this game and was ready to buy it, it’s just that the release date completely passed by me due to the marketing missing me and now I don’t feel compelled to buy and even discouraged from what I’m hearing about the narrative and Zombies
This felt like a filler episode of an anime because if it’s not for makarov milena Ivan andrei and Nolan you can remove this campaign and literally nothing would change to the new modern warfare timeline
I think what would’ve been cool for the open missions is to kinda add in what GTA 5 did for the heists, you get to choose which way/how to go about it!
11:55 You left a plothole there: how does Makarov escape when he has a functioning firearm and he could just shoot the beaten down Price after killing Soap instead of escaping and leaving his toughest enemy alive for no reason? My solution to this would be: After Makarov kills Soap, Price gets up from the ground, getting a second wind, and tackles Makarov to the ground, who drops his gun and the gun falls down the railway. Price beats up Makarov with his bare fists, but when Makarov seems unconscious from the beating, he suddenly remembers the ticking bombs, and runs to them to defuse it. He succesfully defuses the bombs, but Makarov is gone. He would be weak and unarmed, so him trying to kill Price during defusal would be out of the question. After Makarov is gone, Price gets the news of the Big Ben being hit by the ICBMs.
Or or hear me out, the gun doesn't jam. The bullet hits Captain Price and lights out for him (but not dead) and then Makarov finishes Soap. Then it is a greater cliffhanger. We'll be jumping for the next COD MW.
I like ur ending but here's some changes to that: Except soap dying makrov tries to shoot him at his head but gets shot by ghost or gaz and escapes right away but soap gets shot at his chest and then some of makrov's men come and u play as gaz or ghost to kill his men and then the tell price about an explosion somewhere. But then there u go to the hospital and the doctor tells that there is chance that soap can survive but it's very rare and price mad at shepherd and makrov. Cut credits roll
I asked to chat GPT about a plot to this COD and this is the result **Title: Call of Duty: Modern Warfare II - Dark Awakening** *Scene 1: Introduction* *[The screen shows a city in ruins. The narration reveals that Makarov has resurfaced and is conspiring to unleash a global conflict. The team, led by Captain Price, gathers to address the threat.]* **Captain Price:** "Makarov is back. We must stop him before he unleashes chaos." *Scene 2: Infiltration Operation* *[The team infiltrates an enemy facility to gather information on Makarov's plans. In an intense battle, they uncover clues leading to a key location in the Eastern European mountains.]* **Soap:** "We have to follow the lead. There's no time to waste." *Scene 3: Makarov's Hideout* *[The team reaches Makarov's hideout, facing off against his forces. After a series of intense battles, they discover that Makarov has a master plan to unleash simultaneous attacks on various cities worldwide.]* **Captain Price:** "We won't let this happen. We must stop him now." *Scene 4: Battle in the City* *[The team deploys to a city besieged by Makarov's terrorists. Amidst the chaos, they confront tactical challenges and urban warfare.]* **Ghost:** "We need to evacuate civilians! We can't let this city fall." *Scene 5: Final Confrontation* *[The team confronts Makarov in a fortified military base. After an intense battle, they manage to capture him instead of eliminating him. Makarov reveals that his plan is just the beginning and that darker forces are at play.]* **Makarov:** "This is only the beginning. There are shadows even you cannot see." *Epilogue: Preparations for War* *[Makarov is captured but warns of a greater threat. The team prepares for what is to come, setting the stage for Call of Duty: Modern Warfare III.]* **Captain Price:** "This is only the beginning. A war like never before awaits us." *[The screen fades out as intense music marks the end of the expansion, leaving players eager for the next chapter in the saga.]* If we change the cringy dialogues, this is actually a good history for a DLC beeing Zakaev the main antagonist (or maybe Makarov)
I read on Twitter, by a ex Sledgehammer game developer that the game has been in production for 16 months, they were apparently originally going to make Advanced Warfare 2, set to release November 2024. But Acitvision said no, and forced them to crunch on a MW2 DLC that then decided to make into a full game just 6 months before release. Obviously take what I say with a grain of salt, I can't actually verify if any of this is fact.
Finally someone with a brain who understands the situation. Sledgehammer shouldn't be blamed. Activision should be. They were the ones that decided that they couldn't go one year without a COD title due to treyarch delays and forced sledgehammer to create MW3 from what was originally planned MW2 year 2 cycle content (hence why every 'MW3' MP map is a remaster of MW2 maps...
Imo: Ocm (open combat Mission) those become that you choose the weapon, attachments and certain gadgets (ex: ascender) before the mission, during the Mission you can still find special weapons (minigin, grenade Launcher, crossbow) Ocm can be done stealthly or guns blazing. Missions 1. Flashpoint (Flahback->First Mission the date changes to 2/6/2023) we play as soap and only some Police officers are enemies, so you must be careful not to kill allies. 2.Operation 627 (unchanged) 3. (Ocm) precious cargo (unchanged) 4. (Ocm) reactor , we play as soap and Makarov retrives gas and uranium rods (nuclear plant) 5. Payload we play as soap, Makarov shoots normal missiles on arklov base Kate Is advised and tells Yuri. 6. Deep cover, night Mission (no night visor) After meeting Yuri must leave, but the base Is in lockdown (dead officer) stealth eascape.(foreshadowing) Yuri escapes dut can't advised the others at the base (wouldn't belive him or ask questions). 7.passenger, build up in the Airport with many persons looking like Makarov, at First glance. 8.(ocm) oligarch (unchanged) 9.(ocm) highrise, we play as soap (unchanged). 10.frozen tundra we play as soap, the prisoner Is Yuri that Heard the konni talk about Makarov base. (The rest is unchanged). 11. Danger close, we contact sherperd for help and he agrees, unchanged until the ac-130 crashes and we play as graves that Is saved by tf-141 and ulf. 12.trojan horse we play as price, every One wears helmets (the rest Is unchanged) (Detail the Radioactive powder Is from reactor mission) Ending: soap Is still shot in the head, Then we see the congress and graves tells the complete Truth. Max difficulty extra: Price Kills sherperd and then goes to visit a soap in coma at an hospital. Credits. Opinions?
Good on ya for not hating the devs. They were under ridiculous crunch time. Given more time I think this could've been better than MW22 in terms of enjoyment
in the sibaria mission i kinda just wanted to shoot soap myself because on the first run i kept running low on ammo and soap would say "Ammo on me" and i could not find him at all. Also in the Siberia mission it would have been cool to play as either ghost or farah and help our team sneak around and if we alert the enemy the mission fails also we have limited ammo so we have to make the shots count . that would have been a better run than the mission we were given. because ghost and farah were supposed to give us cover but as soon as the mission starts they fuck right off like what kind of sniper support is that
That post-credit scene where Captain Price kills Gen. Shepred, maybe that's the time where Laswell has no choice but to declare Task Force 141 disavowed and gives Price at least either a limited time to escape before the whole army will chase and kill them, *EVEN GRAVES.* And surprise surprise Team Metal, and Operation: Kingfish will be there, I smell it
3:35 if I remember correctly in MWII Laswell says someone has popped up again which is Makarov. She could be referring to how he's planning missions and his escape while still being in prison. His name is popping up in intel gathered, but they can't do anything about it because he's still locked up. They have to wait for him to escape before getting involved.
Counter-suggestion to the re-write: After defusing the bomb, Soap and Price end up in a shootout with Makarov and his men, maybe a grenade injures Soap. Makarov's men are dead, but Soap and Price are injured, and it's a hard fight with everyone out of ammo and disarmed. Soap is stabbed in the chest, and while it's not a fatal wound, he's knocked down and unable to assist as an injured Price tries to fight Makarov in hand-to-hand, both getting in good strikes. As Makarov throttles Price, he grabs Price's hand to prevent him reaching for his sidearm. In a final-ditch effort, Price drops it on the floor and kicks it towards Soap, who grabs it and fires...but at best, he lands one shot on Makarov's shoulder. After beating Price down, Makarov wrenches the knife from Soap's chest, and straddles a battered Price, much like how Shepherd did in the original MW2. Makarov tells Price that hell awaits him, and Price defiantly grunts out that he'll give his regards to Zakhaev, but that he doesn't expect he'll have to wait long before Makarov meets him there. Makarov brings the knife down, stabbing Price through the eye, killing him. Standing up, he glares at Soap - "Goodbye, Sergeant MacTavish" - then leaves, as Soap passes in and out of consciousness. Each time Soap wakes up, there's a different transmission over the radio - suspicious vans, roadblocks, a firefight in Canary Wharf - until he's brought to a medical tent full of injured people, being patched up by a paramedic. The paramedic tells Soap "You're going to be okay my friend, everything's going to be okay", but it's clear he's trying to convince himself as much as anyone else. Suddenly, the paramedic leaves in a hurry to attend to the patient next to him, and as Soap turns his head, he sees a number of medical staff urgently trying to revive Gaz. Soap becomes aware of a broadcasting television or radio, which mentions a chemical weapons detonation, and that Downing Street is in the contamination radius. Roll credits.
I hate that mw2 and 3 didnt keep the amount of darkness of mw2019, its campaign was so good due to the impact, like how in the picadilly mission price decides to throw the bomb-strapped hostage over to save lives, moments like those are what the reboot series SHOULD HAVE BEEN!
Today i finished old MW3 for the second time and it is a masterpiece. I really like the mechanic that the soldiers you shoot can cravl or pick up a handgun and still shoot you, maybe they are small details but it shows that the devs really cared about the game.
The story ending scenario you described falls perfectly into the dynamic of the three-act narrative, where the heroes ascend, overcome challenges and prove their worth, then the run up to the conclusion (this entry) is where they protagonist(s) fall/fail and the conclusion is all the more high-stakes than before, making the victory all the more resonating. This, the real story *if you can call it that* we got? It's a off-cut of a game narrative we should have already been given if we were going to have it at this point at all. Activision screwed the story and narrative of the new Modern Warfare games, just to have a quick cash extraction, when they were ALREADY MILKING the online for all the cash it was worth. It's just rank greed coming between consumers and effectual, impactful story-telling and narrative content. It's a damn shame, because the development and production values are sky-high ... but everything else is just so grubby.
3:59 ok so in order to understand this. The story starts throughout the MWII seasonal cutscenes/RAIDs. As we know Makarov’s Financier Melina Romanova and Ivan (Shadow Siege) took over Vondel as a false attack to run konni group (June 2023). In the MWII Raids (Takes place a month after the final mission in MWII.) Hadir dies and warns Farah of Konni Group presence in Al-Mazrah. So in response Farah contacts Shadow Company so then Graves and Shadow Co assault the Mt Zaya Observatory to take the chemical weapons from Konni (Which use to be Shadow Company HQ.) and keep in mind the Chemical Weapons are important to the story. Once Shadow Co extract with the Chemicals they then Ivan and Nolan takes the chemicals and then Romanova pays the Las Almas Cartel to transfer the Chemicals.
This MW series genuinely seems to me like it's being written one game at a time, because I don't think even they know what the end goal is here. Are we going to get WWIII again? Or are those setpieces too expensive for Activision to justify?
Your ending, makes the promise of "I'll see you again, mactavish." An actual foreshadowing this time. Fanboys keep saying "oh! Oh! Makarov called it" No, just no. Had he pinned soap down, trash talked him, and then killed him, basically what you did, then that would be foreshadowing. As for what happened in the game, soap just got in the way.
I loved all the thoughts you had! One thing I didn't understand and I was hoping someone could help me. Aren't we Tier 1 soldiers? Why are we scrounding for gear, shouldn't we come in fully equipped for the ones with Soap, Gaz or Ghost? No NVG, no suppressor, no ascender? I get wanting us to find gear but don't the devs play it for fun while making it and think hu? isn't it odd we have the best of the best scrounging for gear? It makes sense to find a sniper or a new weapon but we should come in with tier 1 stuff if the scenario isn't farrah?
nah, i wouldnt be down to kill off soup, ghost, or price until mw4. It should of been Alex and Farah. Soup stays topside with Ghost and Gaz. Alex and Farah goes in with Price, Alex gets killed in the same manner mentioned, Farah stays behind the defuse the bomb, and fails to deactivate the last one, killing her but minimizing the collateral damage. Switch pov, Price chases Makarov and passes out like before mentioned. 1. Ghosts announces the launch of the missiles on big ben, and a man down (player wont know if it was Soup or Gaz, personally I it think should be Gaz since it would essentially remove Prices emotional leash). 2. It wraps up Alex's and Farah's storyline which let's be honest should have ended in mw2019, and then with their bodies found by the Russian government, it would reinforce Makarov's agenda. 3. Price kills Shepard under CIA orders with the promise they authorize a rescue mission for Ghost and his (that moment unknown) operator, White House out of desperation authorizes the full nationalization of Shadow company and gets absorbed into TF141 command, Graves being second in command. Graves has no choice because he is in hot water with the US government. Price gets promoted to Major and retires from direct combat (until at the end of mw4) due to an injury sustained by Makarov. 4. Price meets with Graves to brief the rescue operation; Graves then offers his best mercs. A stack of files with the names, Gary Sanderson (Roach) former Royal Marine, Derek Westbrook (Frost) former Delta Force, James Ramirez (Former Army Ranger), Meat and Royce (Former JFT2), and Rook (former Australian SAS). This would rekindle TF141 international operative image. First mission in Mw4 would then be Ghost's pov where you see Gaz's death and your and soaps eventual capture.
I think it wouldn't be that hard to give the same conclusion in a way that effects the story. If soap was a sensual part of the continuation of the story, offering a big edvantege to the heros then killing him as a part of makarov's secret/not secret mission would take minimum editional effert development wise and ofer a decent setup for the next part of the story
Another thing I'd say is to only focus on Soap and Alex. Alex's story would have explored Farah making the wrong choices for the right reason and trying to come to peace with the consequences and questioning whether she did right by her people. Soap's story would have explored 141 against Makarov, and built further on Soap as a character.
im gonna do my fanmade ending, its like yours but different. After soap dies because his pistol jammed, you switch povs to a wounded officer that followed price and soap, he reaches for his side arm and shoots makarov. In the arm. He runs and you fight the konni operatives. Price gets up and helps you, after that you both defuse the bomb, but then, like you saidz they forgot about a gas bomb. After that, price passes out, and gaz arrives on the scene. *Credits*
This video was originally 2 hours and 17 minutes long, so if I missed something huge, it was probably cut for time...
Dang that's longer than the actual campaign
@@gmgzplay it on veteran.
@@ZaneViscor because the solution to a short campaign is to play it on max diff. which only pads out the runtime.
Release it i wanna see it
Requesting a directors cut. Whenever you don't have an idea of what to upload, please drop that essay bb😘
The fact that the game didn’t at least end with Makarov successfully starting WW3 (or even a war involving the ULF framing) is so unsatisfying. This game didn’t really have an “end”, meanwhile the entirety of the original MW3 has you fighting through WW3
And where is my god. damn. nuke scene!
Dont think anyone believes Russia can solo the west anymore, and no one cares about urzikstan enough if Russia did invade again.
Yeah, there’s no actual stakes so they killed soap so they can say there’s “stakes”. The same happened in the last game, and they also pulled the same “throwback” as in this game. IMO this series was fucked when they inserted it into the black ops universe. 2 and 3 are such massive departures from the first game that the series legit needs another reboot. If they wanted to do an interconnected COD timeline they should’ve redone it instead of inserting it into the Black Ops timeline. Treyarch should be the only ones handling the campaign writing imo.
It's honestly impressive how they managed to fuck up the story so bad after they made everything so well in MW2019
I'm not usually conspiratorial, but given how many former US military/intelligence connections Activision's stakeholders is made up of these days, and the US army itself sponsoring cod esports events. This whole Modern warfare reboot comes across to me as just an army recruiting tool first and foremost that tries desperately to paint the military as cool and hip to gen z while providing us with a completely neutered story, that insults the intelligence of its audience by desperately trying to hide the very real modern politics of war in the back of the consumers mind. Everything with how the US govt is framed in these games vs the Russian military's supposed actions in a made up country that might as well be Syria but they were too cowardly to call it Syria. There was also the assassination of an Iranian general whose name is like a syllable off the real one that the US assassinated in 2020.
Instead of Shepherd maliciously assisting terrorists in a false flag to start a war like in the original MW2 he was just incompetent but had "good intentions" to supply missiles to fight the bad guy Russians only for them to get stolen. Not to mention Price's dumb moralising speeches implying civilians have no right judge whatever war crimes men like him commits because the ends justifies the means and they supposedly are the ones that keep us safe.
Seriously this whole modern warfare trilogy was neither a fun action movie spectacle like the original as it tried too hard to be dark and edgy or it's own sake, nor was there any tension or real drama in its story to make up for it because it refuses to frame any aspect of the US military in any real negative light with consequences. This is why there was no proper nuke scene this time around because the US army losing a fight doesn't paint them well even though it's war and sometimes you lose battles. It completely neuters any story potential and therefore there's no tension. The entire trilogy can be summed up with, We good they bad and we always win and nothing bad happens along the way because we good. None of this awful baby brained story telling makes sense because past games had decent to amazing campaign storylines unless you consider the possibility that the writers of these last couple of cod games basically had nothing to work with due to whose in leadership in activision these days.
I think the mission “alone” from MW2 is a perfect example of what an open combat mission could be
Or look at the Lubyanka mission from Cold war
@@MLGProMaster-tu9tzthat mission was phenomenal
i prefer "The enemy of my enemy..." mission from the first mw2
Yeah, the reason that works is because it's a stealth mission that takes place in narrow alleys, forcing you to confront enemies and sneak past them or expertly take them out. If this game had actual stealth missions, it would have worked. And don't get me started on that Laswell mission, she should have died from that gas.
cliffhanger
That ending you thought of literally should put you in a writer’s chair at Infinity Ward holy shit how did they do this bad
because of money
and the shadow of OG MW3
The credits claim it was Sledgehammer.
@@nateghast6456Sledgehammer made MP, IW made Singleplayer, or at least that’s what was leaked months ago and that’s what’s being reported now.
@@DsgSleazy Fair enough. I guess at the end of it all Activision is the company to blame.
It's obvious what Makarov did in 2022. He demanded a 2nd portion of potatoes during lunch at the gulag.
He was probably throwing potatoes because they were more valuable than this game
Don’t forget some of his homeboy drop the soap in front of him
@@ChandranPrema123Campaign*
@@ChandranPrema123but grenades are more valuable, but i'll be sticking to use potatoes as grenades since grenades are more valuable than me
@@Midnight_WeskerGame.
Listening to your alternate ending was so much more engaging than playing through the final mission.
Exactly!!
@@vennidicothat was actually good
Remind me of the cringe fest of fan trying to rewrite the last of us 2 dialogue between joel and ellie 🤣 every writer wannabes should take a look at the youtube comment section of any tlou2 review video, it'll be a great lesson on how not to be a "drama cringe" 😂
@@urbigbro4025nobody cares about last of us 2 stuff bro this is a cod video
@@marnic0004 Just saying that the last time I read a "fan adaptation" was the last of us 2 comment section and shit was high grade cringe lil bro 💀 this comment sect ain't looking so different 🤣
What confused me the most in the open combat missions was the killstreaks. Why would they send one guy just to give him a STEALTH BOMBER to destroy half the map?
Yeah... seems like something they could just do from the safety of the chopper...
I don’t know it’s almost like a video game
@@musicmane4146 at least make the video game coherent if they want to focus on making it authentic
@@musicmane4146they did it in the most boring fucking way ever tho 😐
I think the reason that it was rushed was because the devs were planning on releasing it as a DLC, but because of the 2 year cycle activision got hungry and said “hey make me a campaign”
Close. They had planned on that up until the Microsoft acquisition got delayed. As you said, they got hungry and wanted to make it a full game, planning to garner as much profit from it until the deal goes through.
Yeah, and that's also why it's 5 story missions total with a bunch of ridiculous filler crammed in. Because story DLC should only be like 5 missions and end on a cliffhanger.
I still have hope for MW4, but for fuck's sake, let IW make it this time.
I feel like sledgehammer is that little brother that your mom tells you to let him have a turn on the game and all you can do is watch as he wipes 4 hours of progress@@takoshihitsamaru4675
@@mercenarydelta7351 honestly even if this story was DLC, it still would suck.
@@takoshihitsamaru4675man after how cod is treating you? damn man you are masochist
Black Ops 2 did the unlockables better. You unlock something, you can use it for all missions. You can bring a futuristic charging sniper back in time in the 80s missions
Weapon customization in the campaign needs to make a real return, especially for the MW rebooted series. Bringing a minigun in bo2 was fun as hell. Literally the only reason why I bought Infinite Warfare and bo3, but it just didn't feel the same...
@@dinosaurwithcake1256 Infinite Warfare and Bo3 also had some bitchin zombies modes respectively. If I wanted a more set piece tone, I'd go with Infinite Warfare. If I wanted mods in my zombies modes, I'd pick Bo3. They're like the dynamic duo when it comes to Zombies.
@@thirdanimator3347 to be fair IW also had a god tier campaign and BO3 had amazing multiplayer
@@extraordinarytv5451and yet people still took those games for granted...
@@extraordinarytv5451And yet people still said the jetpack games had no potential. The jetpack games are better then the SBMM games we get now, even with the pay to win elements.
Bro the ending you made was 100 times better than the current one
You fixed the campaign and finished it even better. Your story would be way more impactful than this current version. You literally should be hired from sledgehammer at this point man 😂😂
What incredible video quality and script tho, just got a new sub
4:05 Also Price already encoutered Makarov (Mission where Soap and Price capture Makarov is in 2019), but Lasswell presents him like an unknown threat. Also Ghost and Soap were already knowing eachother from that same operation, but their first meeting is like they never knew eachother in MW2 :D
Im so glad someone mentioned soap and ghost's meeting,did they just erase that from the timeline how is it possible that they met during no russian (or perhaps even before that) if they met in mw2022...the timeline got so screwed up
@@Halleretta holy shit now that you say it
speaking of inconsistencies, did they ever explain how Alex survived the 1st game in the reboot btw? I haven't personally played it, but I've watched a few people stream the campaign and I don't remember them ever explaining how he just magically shows up.
Glad I'm not the only one who notices this. It's absolutely confusing.
@@expert_fretwork Not in the actual campaigns, it was all done through Warzone cutscenes apparently
I got an idea to add to your take on Soap’s death.
Replace Soap with Garrick.
Garrick is Price’s protégé, and we’ve seen and played as him longer than anybody else in 141. We’re connected with him more, because he was in all 3 games. Meanwhile, we only just met the new Soap in Modern Warfare II, and he’s gotta be the one to die here? Why?
So yes, Garrick matters more to both Price and the Player, and seeing him die to Makarov like this lets us know that nobody is safe, and defeating Makarov could very spell death for the rest of 141.
I have a completely third idea entirely,just let price die!!! I hate how hes literally invincible throughout these games,its not very fair that ghost,gaz and soap all died in the original mw trilogy,this was their chance to expand their characters and price's death would've been a good way to give all of them some character development but they'd never do that bcs captain price is THE call of duty character and we're probably just doomed to see gaz,ghost and soao die no matter what universe its in.
@@Halleretta Activision probably just doesn't want to make their new MW Series the complete opposite of the OG MW series
@@Hallerettamake price sacrifice in mw5
I love Gaz as a character, but I felt thematically that would have worked. Or to hammer down on Price dying, it would have been a catalyst for 141 and maybe be a moral quandary on the "hands dirty to keep the world clean" interpretation if they started killing people like Gen. Shepard and going rogue.
@@ArcenyHax I would have loved seeing the 141 going rogue
Damn. The ending you created actually got me hyped. I do feel that Soaps character was cut short, they should have developed him more and we should have played as him the most of the game to make the death more impactful. I also love the idea of the gun jam plot twist that changes up what we experienced in COD 4. Your personal version would need some revision to be perfect but its definitely better than the Ai generated story we got.
Holy shit your alternative ending had me actually surprised than the actual ending, Price not only getting beaten by his biggest rival but also living to see Soap killed by him is perfectly made!
I remember back before the release of MW2022, Activision told us they would expand the game rather than releasing a full game next year. No surprise they decided to charge full price anyways.
They never said anything about DLC or a Year 2. That was just a rumor that was never confirmed…
@@theladthatknowsstuff9901finally Thankyou for saying it everyone says dlc even though it was a rumor not confirmed
@@theladthatknowsstuff9901 thank you for clarifying
@@theladthatknowsstuff9901Well it’s clear that the rumors were true, because this right here is NOT a finished $70 title. You can easily tell it was just meant to be an expansion.
@@theladthatknowsstuff9901it was important to note who that leak/rumor was from, Jason Shreier(one of the most credible and respected gaming journalist). He's been responsible for exposing shitty business practices from gaming companies, so if he reports on something, chances are it's true. I'd rather believe him, than whatever Activision tries to tell me so i can waste 70$ on a 3 hour campaign
I think it would be more shocking if the plot you described was for the most part the same, but Price was killed when we’re in his perspective, then we play as soap while chasing Makarov, but still fail, and Soap is forced to take the role as Leader of 141 in MW4
No ghost would take command since he's the highest ranked soldier amongst them
@@zaer-ezart Yeah either ghost or gaz tbh
12:35 that was actually what happened in the end of OG MW2 they actually can be good. But they were like Naahh... Just keep the warzone going. And the thing is that makarov didn't have the ties with the previous main villian. Unlike the OG timeline where Makarov was one of the zakhaev henchmen as Khaled Al asad so that we could make connection. But this feels like there is a new guy, new big bad guy to beat. It just that
Man, that alternate ending is just so much better.
😂 but they would never do that.
That alternate ending was very cathartic after what I just played this week; I honestly expected BOTH of them to die and then I was disappointed, then I was disappointed that Price had to chase him, which was increased by him failing to catch him, which was further increased by the credits.
The ad placements in this video were actually amazing. I’d never thought I’d comment something like this
Another timeline issue that I feel not a lot of people picked up on:
In MW2, Ghost doesn’t seem to have any knowledge about Soap before the mission to grab Hassan. However…in MW3 the flashback mission shows the two working together when Soap and Price apprehended Makarov. In addition to this, the mission takes place in April of 2019, before the events of MW. This means this was before TF141 was created, yet it’s played out that TF141 was already assembled
I loved how the OG MW2/MW3 campaigns were. Ya, you play as the main characters, but you also play as a soldier who’s an Army Ranger or something of that nature. Ya, you get the main protagonist story, but also part of the story feels immersive as just a soldier in the midst of a massive fucking operation.
the alternate ending gave me goosebumps broski!
I'd like to add that maybe at the end, Price could shout Soap's name as adrenaline courses through his veins, trying to rouse his friend and praying the bullet is non-fatal. Perhaps Makarov could hold back for a moment before saying that he should have let Soap finish the job. Out of pure and utter fury, Price runs after Makarov, the screen slowly turning black as the adrenaline flow slows down, with Price hearing of the chemical attack on London as he passes out. No idea if it's too much, but it's that part of Soap's death in the original MW3 that stuck in my head and figured they could quasi-repeat it.
I think having Farah in the airplane (with a good buildup to it) would have had much more impact to the story
Can’t believe they brought CIA Alex back from the dead with a prosthetic leg, but the scapegoat ended up being one of Farah’s random besties
I to this day don't understand what inspired Alex so much, what he saw in that random freedom fighter that he decided to become her lapdog
@@zaer-ezart the pussy mustve been INSANE
I thought the new No Russian mission had the best writing in the whole campaign, but it was also the most boring because it was short and the player could do so little.
And it achieved nothing because, literally, in the next mission, Farah wipes clean the phones, getting rid of any tension...
Ahh, yes, a Public Plane where not one, not two, but more than THREE GUNS were able to get on board before takeoff. So realistic!!
@@janky477the guns were 3d printed. Metal detectors wouldn't be set off.
@@tommcmahon14 you did watch the cutscene, right? makarov and his friend were caught by the metal detector for a few parts of the gun that couldnt be 3d printed, because thats not how guns work.
that ending you came up with would actually make me slightly less pissed that the campaign was 3 hours
Some personal changes I'd like to add is instead of making the attack occur on present day, Victor Zakhaev and Hadir (Khalid Al-Asad) would be involved in the invasion/attack on Verdansk, along with a mention of their demises in the warzone story and mwii raids within the briefings. *Also justification for having Makarov in custody should be stated to be as leverage for getting the inner circle to scatter into hiding or cease operations without him.
Though you'd then play as Makarov in custody, gaining the respect of prisoners and guards, getting access to burner phones and various other things.
Additionally, it would be nice if open combat missions had story related sequences and PLANNING out how missions go through, picking limited resources deployment zones, and intel like in Payday (this would be also nice to have prior to the breakout in the 627 mission and also to be featured in a Spec Ops mode or to a limited extent in MWZ).
For more specific gripes and changes:
Makarov no longer kills Ivan in the cutscene, he takes the patch, does the speech, THEN promotes Nolan as commander. Ivan is designated to a small squad to make up for his mistakes.
The Passenger mission plays out more like No Russian, instead of following former ULF Fighter, Samara, you instead play as a former ULF soldier who lost their family due to the conflict and left the army shortly after. Makarov exploits the grief and rage of this character and offers an opportunity to get "revenge on the invaders of your home". No bomb vest, just you and a bunch of other dudes with 3d printed guns, its your choice to take in the casualties or participate in causing them along with killing the pilots. If you try to shoot any of the men in the plane with you, along with Makarov, you get killed by them just like in OG No Russian. It's hopeless.
Following the passenger mission, you play as Ivan in a crew tampering with evidence. You send off the blackbox to a transport crew but, you suddenly realize that comms chatter is dying down, until one Konni Soldier slips through and confirms you're under attack and shortly after your squadmates are killed and you get captured by Farah and Alex for interrogation. Ivan has an offscreen death mentioned in a briefing along with a bit of intel he provided due to his dwindling loyalty in Makarov.
After Highrise, you get to go through the intense interrogation sequence that leads to Nolan's very lame offscreen death in the actual game, though it still doesn't yield much valuable information besides exposing a few expendable targets and operations (this is an opportunity for devs to add filler missions where you take control of regular soldiers).
Instead of operating an AC-130 in the second to the last mission due to Anti-aircraft or patrolling airborne units around the base, you get to utilize a remote controlled tank in a convoy that has anti-aircraft humvees while leading an assault on the base with plenty of infantry units with you. This addresses Graves' survival outside of "I wasn't in that tank" in a seasonal cutscene while being cool at the same time.
I have yet to think about how the ULF rep getting damaged affects the story, give me more than 16 months or something
Your ending involves something that is highly important in game design; player agency. Most of the story is told through cutscenes and we, the player, rarely "do" something that feels impactful, or when something happens it feels like a theater or is over in a blink of an eye. Your ending puts the player into the emotional and hurt price, transfering his state onto the screen and into the gameplay which elevates are normal or boring mission into something much more epic. Now add the ecellent voice acting, drqmatic music, and a parcour chase sequenze through the tunnels and you got a damn fine ending.
Now that i have found the writing enthusiasts, I can drop my own fanfic xd
But no seriously, I have an idea for the verdasnk flashback. We see how Makarov explodes the airport, it is bad and there are civilian casualties, but we don't hear anything from it. It is really hard to connect to that tragedy since the player doesn't see what's happening
What to do? Perhaps have a mission that is showing the aftermath of that attack, the player in the shoes of an injured soldier who took ghost's spot since Makarov has a "I thought you stay, and die there"
This mission would serve as a change of pace in not only gameplay as you're heavily injured and not able to run and gun, but also the atmosphere as a hopeless soldier walking around the ruins and corpses. Now it can't be all that since you'd need an actual purpose for mission, so perhaps he is searching for civilians and or any survivors to evacuate.
Now that we have a deeper connection, this would make soap flipping out much more personal.
Now to the second problem, Price letting Makarov live. There is no legitimate reason for Price to not kill him other than morals
How to fix? It is said, in the game itself, Makarov is connected to extremists in Moscow, perhaps connecting him to an even bigger circle. Just one simple line of "he has info, we need him alive" would make it make more sense, while also explaining why Makarov is so cocky they wouldn't kill him
With that rant out of the way, you hooked me in, bamboozled me, and gave me PTSD in all but 30 seconds with your alt ending, so kudos to you! Xd
I'm glad this video actually acknowledges the fanfic fandom community, not many COD TH-camrs acknowledge that people simp for the characters and that we as the weird part of the COD community are disappointed with the campaign too
I'm glad you brought up the narrative switching as being a problem, because that's something the original MW did very well in comparison to its contemporaries. Battlefield 3 isn't bad, but you have the main infantry character, the tanker character, and then the jet pilot. There might even be another I'm forgetting, but I think the tanker was oddly enough the most developed out of the cast. And only because he dies and has a little toy. So to me it isn't just bloat, it's a matter of "why are you switching POV's in the first place?" Do we really need to see every possible angle? CoD has really lost its way at the most basic level.
I feel like if the open combat missions were secondary goals that led to a better ending in the way that BOII had the auxiliary missions between the main campaign ones, they would’ve worked much better.
This alternative ending made me very sad lowkey because when they did like you say I reaaaaaaally crave for this
That final but with the change to the finale, would be so fire. But maybe instead of that bad line maybe to, "your plan failed Captain, and your people will die."
That rewrite of the ending was incredible. Actually got me feeling something.
Brooo your ending is insane🔥🔥🔥
Way fucking better
Yeah tbh I remember old MW3 where you play as "overlord" the ac-130 and you thought "oh it's like the mw mission but this time were protecting delta" and suddenly you changed POV to Frost and Delta being pinned down and you move for CQB then operate the ac-130 again and then finally switched to Delta with a last defense on Paris and seeing the Eiffel tower just collapsing.
And that transition was so fucking clean as well. You shoot a missile and as it's reaching the target you switch frost and see it hit the building yourself
genuinly liked your story, basically reminded me of how the og games used to be in the campaign
When Soap died Price was like "Oh no, anyways" topgear meme.
There's no emotional connection between Soap and Price unlike the original trilogy. Only Ghost has the emotional connection with Soap. You can feel him devastated when he says "Johnny".
I think they should have more heavily involved makarov in the events of warzone 1
If he was the one who released the gas on verdansk thus causing the coalition and allegiance to turn on one another it would make him a much more interesting villain since he’s already driven a wedge between the west and east
Honestly, no one cares about the Warzone 1 story, no one even remembers Verdansk was nuked, it was such a dull story.
just end the warzone stories. they bring such little substance
I actually really liked the idea you showed off. However, I'd maybe add something about the relationship between Price and Makarov. Instead of Makarov being a typical terrorist, I'd have him be an ex-operator who worked with Price and a few of the members of TF 141 (before it was formed), it might be similar to Kamarov and Price but it could allow us to keep that flashback mission which would give a better explanation as to why Price couldn't kill Makarov because he's an old friend and perhaps believes that he'll see the error of his ways.
I know the way I phrased all that didn't sound great, but I feel that if it was seen in the campaign, it would have been better.
As to why Makarov would have turned evil, it could be because Russian and Western forces in Verdansk or elsewhere were on a mission, but due to a decision from the higher-ups, the Russian forces are completely wiped out, with the exception of Makarov and maybe a few others who we may see later in the campaign, part of the Konni Group, so then in a way, you could perhaps have Makarov be somewhat relatable. Of course, he'd still be a terrorist but at least we'd maybe understand why he was doing all this and not just...... evil.
I really enjoy the bits in the last few videos where you are standing holding your mic. They seem really improvised and I like that vibe. Also merch is fire
Don't undersell yourself. That fanfiction tidbit alone is already better than 69% of """"writers"""" out there. Fuck em. Say you're better. Every time.
I imagined that the Verdansk stadium mission could have been played from Makarov/konni pov because you can get an actual pov of the attack and it would end with the ambulance crashing with you knocked out in the back
Damn. This is one of the most underrated talented channel I've seen in years. Deserve 1000x more subs!
I paid for the early edition of MW2 to play the campaign and I actually liked it. I was excited for this game and was ready to buy it, it’s just that the release date completely passed by me due to the marketing missing me and now I don’t feel compelled to buy and even discouraged from what I’m hearing about the narrative and Zombies
This felt like a filler episode of an anime because if it’s not for makarov milena Ivan andrei and Nolan you can remove this campaign and literally nothing would change to the new modern warfare timeline
I think what would’ve been cool for the open missions is to kinda add in what GTA 5 did for the heists, you get to choose which way/how to go about it!
that ending played so much better in my head then what we got. endings gotta have some losses on the good side imo
11:55 You left a plothole there: how does Makarov escape when he has a functioning firearm and he could just shoot the beaten down Price after killing Soap instead of escaping and leaving his toughest enemy alive for no reason?
My solution to this would be: After Makarov kills Soap, Price gets up from the ground, getting a second wind, and tackles Makarov to the ground, who drops his gun and the gun falls down the railway. Price beats up Makarov with his bare fists, but when Makarov seems unconscious from the beating, he suddenly remembers the ticking bombs, and runs to them to defuse it. He succesfully defuses the bombs, but Makarov is gone. He would be weak and unarmed, so him trying to kill Price during defusal would be out of the question. After Makarov is gone, Price gets the news of the Big Ben being hit by the ICBMs.
Or or hear me out, the gun doesn't jam. The bullet hits Captain Price and lights out for him (but not dead) and then Makarov finishes Soap. Then it is a greater cliffhanger. We'll be jumping for the next COD MW.
I like ur ending but here's some changes to that:
Except soap dying makrov tries to shoot him at his head but gets shot by ghost or gaz and escapes right away but soap gets shot at his chest and then some of makrov's men come and u play as gaz or ghost to kill his men and then the tell price about an explosion somewhere. But then there u go to the hospital and the doctor tells that there is chance that soap can survive but it's very rare and price mad at shepherd and makrov. Cut credits roll
you actually forgot that soldiers where armour/armor
@@mightyx5441 how do u explain the first shot then
I asked to chat GPT about a plot to this COD and this is the result
**Title: Call of Duty: Modern Warfare II - Dark Awakening**
*Scene 1: Introduction*
*[The screen shows a city in ruins. The narration reveals that Makarov has resurfaced and is conspiring to unleash a global conflict. The team, led by Captain Price, gathers to address the threat.]*
**Captain Price:** "Makarov is back. We must stop him before he unleashes chaos."
*Scene 2: Infiltration Operation*
*[The team infiltrates an enemy facility to gather information on Makarov's plans. In an intense battle, they uncover clues leading to a key location in the Eastern European mountains.]*
**Soap:** "We have to follow the lead. There's no time to waste."
*Scene 3: Makarov's Hideout*
*[The team reaches Makarov's hideout, facing off against his forces. After a series of intense battles, they discover that Makarov has a master plan to unleash simultaneous attacks on various cities worldwide.]*
**Captain Price:** "We won't let this happen. We must stop him now."
*Scene 4: Battle in the City*
*[The team deploys to a city besieged by Makarov's terrorists. Amidst the chaos, they confront tactical challenges and urban warfare.]*
**Ghost:** "We need to evacuate civilians! We can't let this city fall."
*Scene 5: Final Confrontation*
*[The team confronts Makarov in a fortified military base. After an intense battle, they manage to capture him instead of eliminating him. Makarov reveals that his plan is just the beginning and that darker forces are at play.]*
**Makarov:** "This is only the beginning. There are shadows even you cannot see."
*Epilogue: Preparations for War*
*[Makarov is captured but warns of a greater threat. The team prepares for what is to come, setting the stage for Call of Duty: Modern Warfare III.]*
**Captain Price:** "This is only the beginning. A war like never before awaits us."
*[The screen fades out as intense music marks the end of the expansion, leaving players eager for the next chapter in the saga.]*
If we change the cringy dialogues, this is actually a good history for a DLC beeing Zakaev the main antagonist (or maybe Makarov)
I read on Twitter, by a ex Sledgehammer game developer that the game has been in production for 16 months, they were apparently originally going to make Advanced Warfare 2, set to release November 2024. But Acitvision said no, and forced them to crunch on a MW2 DLC that then decided to make into a full game just 6 months before release. Obviously take what I say with a grain of salt, I can't actually verify if any of this is fact.
Finally someone with a brain who understands the situation. Sledgehammer shouldn't be blamed. Activision should be. They were the ones that decided that they couldn't go one year without a COD title due to treyarch delays and forced sledgehammer to create MW3 from what was originally planned MW2 year 2 cycle content (hence why every 'MW3' MP map is a remaster of MW2 maps...
Bro you got a very good ending, like that was fucking incredible, something similar should have happened to that
I love how he proved his point by ending the video abruptly just like the MWIII campaign did
new subscriber, gained. absolutely loved your "fixing" of the campaign.
They should bring soap back in the next game like they did graves. " I heard you got shot in the head." "i wasnt in that head"
yea it should be like in mafia 3 where we got shot in head but it was on the side actually i hope this happens
@@AirborneJobanwell
He's ashes were in the Ending
So that's not Even a chance
@@Wyandote i know I've seen that but if you want to you can always create a plot twist
@@Wyandotea gust of wind conveniently perfectly reconstructed his body from the ashes
@@justarandompersoniguessand that's how soap became a phoenix 😆
"How to fix the campaign? Oh just copy MW3 :)" - austin
Imo:
Ocm (open combat Mission)
those become that you choose the weapon, attachments and certain gadgets (ex: ascender) before the mission, during the Mission you can still find special weapons (minigin, grenade Launcher, crossbow)
Ocm can be done stealthly or guns blazing.
Missions
1. Flashpoint (Flahback->First Mission the date changes to 2/6/2023) we play as soap and only some Police officers are enemies, so you must be careful not to kill allies.
2.Operation 627 (unchanged)
3. (Ocm) precious cargo (unchanged)
4. (Ocm) reactor , we play as soap and Makarov retrives gas and uranium rods (nuclear plant)
5. Payload we play as soap, Makarov shoots normal missiles on arklov base Kate Is advised and tells Yuri.
6. Deep cover, night Mission (no night visor) After meeting Yuri must leave, but the base Is in lockdown (dead officer) stealth eascape.(foreshadowing) Yuri escapes dut can't advised the others at the base (wouldn't belive him or ask questions).
7.passenger, build up in the Airport with many persons looking like Makarov, at First glance.
8.(ocm) oligarch (unchanged)
9.(ocm) highrise, we play as soap (unchanged).
10.frozen tundra we play as soap, the prisoner Is Yuri that Heard the konni talk about Makarov base. (The rest is unchanged).
11. Danger close, we contact sherperd for help and he agrees, unchanged until the ac-130 crashes and we play as graves that Is saved by tf-141 and ulf.
12.trojan horse we play as price, every One wears helmets (the rest Is unchanged)
(Detail the Radioactive powder Is from reactor mission)
Ending: soap Is still shot in the head,
Then we see the congress and graves tells the complete Truth.
Max difficulty extra: Price Kills sherperd and then goes to visit a soap in coma at an hospital.
Credits.
Opinions?
The only actual review that felt right
Good on ya for not hating the devs. They were under ridiculous crunch time. Given more time I think this could've been better than MW22 in terms of enjoyment
in the sibaria mission i kinda just wanted to shoot soap myself because on the first run i kept running low on ammo and soap would say "Ammo on me" and i could not find him at all. Also in the Siberia mission it would have been cool to play as either ghost or farah and help our team sneak around and if we alert the enemy the mission fails also we have limited ammo so we have to make the shots count . that would have been a better run than the mission we were given. because ghost and farah were supposed to give us cover but as soon as the mission starts they fuck right off like what kind of sniper support is that
That post-credit scene where Captain Price kills Gen. Shepred, maybe that's the time where Laswell has no choice but to declare Task Force 141 disavowed and gives Price at least either a limited time to escape before the whole army will chase and kill them, *EVEN GRAVES.*
And surprise surprise Team Metal, and Operation: Kingfish will be there, I smell it
3:35 if I remember correctly in MWII Laswell says someone has popped up again which is Makarov. She could be referring to how he's planning missions and his escape while still being in prison. His name is popping up in intel gathered, but they can't do anything about it because he's still locked up. They have to wait for him to escape before getting involved.
Counter-suggestion to the re-write:
After defusing the bomb, Soap and Price end up in a shootout with Makarov and his men, maybe a grenade injures Soap. Makarov's men are dead, but Soap and Price are injured, and it's a hard fight with everyone out of ammo and disarmed. Soap is stabbed in the chest, and while it's not a fatal wound, he's knocked down and unable to assist as an injured Price tries to fight Makarov in hand-to-hand, both getting in good strikes. As Makarov throttles Price, he grabs Price's hand to prevent him reaching for his sidearm. In a final-ditch effort, Price drops it on the floor and kicks it towards Soap, who grabs it and fires...but at best, he lands one shot on Makarov's shoulder. After beating Price down, Makarov wrenches the knife from Soap's chest, and straddles a battered Price, much like how Shepherd did in the original MW2. Makarov tells Price that hell awaits him, and Price defiantly grunts out that he'll give his regards to Zakhaev, but that he doesn't expect he'll have to wait long before Makarov meets him there. Makarov brings the knife down, stabbing Price through the eye, killing him. Standing up, he glares at Soap - "Goodbye, Sergeant MacTavish" - then leaves, as Soap passes in and out of consciousness. Each time Soap wakes up, there's a different transmission over the radio - suspicious vans, roadblocks, a firefight in Canary Wharf - until he's brought to a medical tent full of injured people, being patched up by a paramedic. The paramedic tells Soap "You're going to be okay my friend, everything's going to be okay", but it's clear he's trying to convince himself as much as anyone else. Suddenly, the paramedic leaves in a hurry to attend to the patient next to him, and as Soap turns his head, he sees a number of medical staff urgently trying to revive Gaz. Soap becomes aware of a broadcasting television or radio, which mentions a chemical weapons detonation, and that Downing Street is in the contamination radius. Roll credits.
Your ending was so good they should hire you for the next one!
I hate that mw2 and 3 didnt keep the amount of darkness of mw2019, its campaign was so good due to the impact, like how in the picadilly mission price decides to throw the bomb-strapped hostage over to save lives, moments like those are what the reboot series SHOULD HAVE BEEN!
I like how all of these people (including me) say and actually will do better than the professional writers in cod but we are not in any of the teams.
Today i finished old MW3 for the second time and it is a masterpiece. I really like the mechanic that the soldiers you shoot can cravl or pick up a handgun and still shoot you, maybe they are small details but it shows that the devs really cared about the game.
Your proposal for the ending is just mmmmmwah *chef's kiss*
Makarov smiling is definitely an sight to see...
The story ending scenario you described falls perfectly into the dynamic of the three-act narrative, where the heroes ascend, overcome challenges and prove their worth, then the run up to the conclusion (this entry) is where they protagonist(s) fall/fail and the conclusion is all the more high-stakes than before, making the victory all the more resonating.
This, the real story *if you can call it that* we got? It's a off-cut of a game narrative we should have already been given if we were going to have it at this point at all. Activision screwed the story and narrative of the new Modern Warfare games, just to have a quick cash extraction, when they were ALREADY MILKING the online for all the cash it was worth.
It's just rank greed coming between consumers and effectual, impactful story-telling and narrative content. It's a damn shame, because the development and production values are sky-high ... but everything else is just so grubby.
That ending legitimately made laugh out loud
3:48 i think shes talking more about Makarov's army starting to kick things off with Makarov is leading from behind bars
A modern triple A game part of a classic game series made by a large video game studio being bad? No way, who could have guessed that?
this guys got some ideas his version gives me chills what we got is what i play b4 bed to help me fall asleep
3:59 ok so in order to understand this. The story starts throughout the MWII seasonal cutscenes/RAIDs. As we know Makarov’s Financier Melina Romanova and Ivan (Shadow Siege) took over Vondel as a false attack to run konni group (June 2023). In the MWII Raids (Takes place a month after the final mission in MWII.) Hadir dies and warns Farah of Konni Group presence in Al-Mazrah. So in response Farah contacts Shadow Company so then Graves and Shadow Co assault the Mt Zaya Observatory to take the chemical weapons from Konni (Which use to be Shadow Company HQ.) and keep in mind the Chemical Weapons are important to the story. Once Shadow Co extract with the Chemicals they then Ivan and Nolan takes the chemicals and then Romanova pays the Las Almas Cartel to transfer the Chemicals.
Your alternate story gives me goosebumps!
Oh my god, that was a good ending to the video @Replay Mode 😂👍
This MW series genuinely seems to me like it's being written one game at a time, because I don't think even they know what the end goal is here. Are we going to get WWIII again? Or are those setpieces too expensive for Activision to justify?
Your ending, makes the promise of "I'll see you again, mactavish." An actual foreshadowing this time.
Fanboys keep saying "oh! Oh! Makarov called it"
No, just no. Had he pinned soap down, trash talked him, and then killed him, basically what you did, then that would be foreshadowing.
As for what happened in the game, soap just got in the way.
The issue with bringing the flashback to present day is mainly that Verdansk was practically wiped off the map by a nuke 2 years prior (2021)
How to fix MW III, make it a remaster of MW 3/2 instead of a reboot.
I loved all the thoughts you had! One thing I didn't understand and I was hoping someone could help me. Aren't we Tier 1 soldiers? Why are we scrounding for gear, shouldn't we come in fully equipped for the ones with Soap, Gaz or Ghost? No NVG, no suppressor, no ascender? I get wanting us to find gear but don't the devs play it for fun while making it and think hu? isn't it odd we have the best of the best scrounging for gear? It makes sense to find a sniper or a new weapon but we should come in with tier 1 stuff if the scenario isn't farrah?
Man, that alternate ending actually gave me goosebumps
Danm the most generous review ever seen
nah, i wouldnt be down to kill off soup, ghost, or price until mw4. It should of been Alex and Farah. Soup stays topside with Ghost and Gaz. Alex and Farah goes in with Price, Alex gets killed in the same manner mentioned, Farah stays behind the defuse the bomb, and fails to deactivate the last one, killing her but minimizing the collateral damage. Switch pov, Price chases Makarov and passes out like before mentioned.
1. Ghosts announces the launch of the missiles on big ben, and a man down (player wont know if it was Soup or Gaz, personally I it think should be Gaz since it would essentially remove Prices emotional leash).
2. It wraps up Alex's and Farah's storyline which let's be honest should have ended in mw2019, and then with their bodies found by the Russian government, it would reinforce Makarov's agenda.
3. Price kills Shepard under CIA orders with the promise they authorize a rescue mission for Ghost and his (that moment unknown) operator, White House out of desperation authorizes the full nationalization of Shadow company and gets absorbed into TF141 command, Graves being second in command. Graves has no choice because he is in hot water with the US government. Price gets promoted to Major and retires from direct combat (until at the end of mw4) due to an injury sustained by Makarov.
4. Price meets with Graves to brief the rescue operation; Graves then offers his best mercs. A stack of files with the names, Gary Sanderson (Roach) former Royal Marine, Derek Westbrook (Frost) former Delta Force, James Ramirez (Former Army Ranger), Meat and Royce (Former JFT2), and Rook (former Australian SAS). This would rekindle TF141 international operative image.
First mission in Mw4 would then be Ghost's pov where you see Gaz's death and your and soaps eventual capture.
Such a good idea. So true!
ngl that fan fic ending literally gave me goosebumps
That re-write is actually what would have saved the campaign alone, nice one
Your alt ending is my new headcannon for the campaign
See that alternative ending, that was actually amazing. Just fire 🔥
I think it wouldn't be that hard to give the same conclusion in a way that effects the story. If soap was a sensual part of the continuation of the story, offering a big edvantege to the heros then killing him as a part of makarov's secret/not secret mission would take minimum editional effert development wise and ofer a decent setup for the next part of the story
I trust the dev the will have a lit campaign in mw4, they haven't added Zhakhaev, Al Asad, and other character
Another thing I'd say is to only focus on Soap and Alex. Alex's story would have explored Farah making the wrong choices for the right reason and trying to come to peace with the consequences and questioning whether she did right by her people. Soap's story would have explored 141 against Makarov, and built further on Soap as a character.
im gonna do my fanmade ending, its like yours but different. After soap dies because his pistol jammed, you switch povs to a wounded officer that followed price and soap, he reaches for his side arm and shoots makarov. In the arm. He runs and you fight the konni operatives. Price gets up and helps you, after that you both defuse the bomb, but then, like you saidz they forgot about a gas bomb. After that, price passes out, and gaz arrives on the scene.
*Credits*