Other games: "Let's adjust difficulty to match the players skill or lack thereof." Arma: "Let the AI at random go from braindead training target to aimbot instantkill and be done with it."
Basically for honor too Level one bots:You can block? Level three bots:what happened that attack that is literally humanly impossible to parry that you got there? Ah right I parried it. Level two bots:Level one or three at random
I want y’all to know that the AI designed in DOOM 4 is made in a way the the enemies stand out in the open or next to red barrels and essentially say hey look at me so that the player has an easier time prioritizing targets They also sometimes with miss or not go on the aggressive when you’re vulnerable
@@Sh1ranu1 and then there are the people like me who are completely oblivious and clear a room except for a baron and then get killed by him cause i didn't see him until his foot/hoof was on my chest and my legs where gone.
The thing about Bioshock is that it was praised for its story, not its FPS tech. As a FPS it's pretty mediocre with clumsy gunplay and a surplus of similarly working "special powers".
At least its only a game. If these things applied to real life all your friends would zoom past you as you limp pathetically and then get eaten by a predator before you can kit maturity and have offspring. But, life does not work that way.
I was playing The last of Us and was stuck in one of the rooms where you had to get past the clickers. After about 15 attempts that failed at the exact same spot, the game just started me beyond that point. This was the only time I can confirm that I experienced dynamic difficulty modification. It was like the game felt sorry for me and said "here let's just let you skip that part so you can see the rest of the story"
That's most likely a bug I've played than game more times than I actually wanted to (I had to entertain my brothers who didn't know how to play the game) all different difficulties and I found the game bugs out when you don't trigger specific events at the right times. Ive been able to outrun entire hordes of enemies coming in by simply moving faster than the game expects. It was a really effective strategy for conserving ammo when I was low. Cheap? Totally. Intended? Nah. It's on the same level of a speed runner hack. If the game doesn't do it again on your second play through after you've died a lot then you can be sure it was a glitch
@@CrumpPumps The second part is great as a standalone game, but if you love the story of the first do not play for that. I enjoyed the game, but hated the story. It was a visually beautiful game and the gameplay was great. Loved the mechanics, but the story overall sucked and lingered on certain characters too much.
now im just picturing the devs looking at you seeing you fail again and again and eing aww man lets give this guy a hand and just picked ya up and moved ya to after the clicker
another example for DDA? Pokemon Yellow, you had a pikachu at the beginning and your rival had an eevee, if on 2 battles, you won 2, the rival's eevee would evolve in a jolteon,the hardest to fight with a pikachu, if you won 1, he would evolve in a flareon, neither hard or easy, if you won 0, he would evolve on a vaporeon, the easiest eeveelution to fight with a pikachu
Or a downplayed exemple in the first Super Mario Land. When you die, the screen you respawn in will be emptied of its enemies. Although it's more a case of death not being punishing.
Y'know, I am aware of the multitude of commentary on the subject, but I still feel that MatP deserves another salute for making it through Superman 64... THREE TIMES! Sacrifice for your craft, indeed
Matpat is officially the best gamer in the whole world. He was actually able to play through superman 64 not once, but 3 times... increasing in difficulty. o-o
@@randomcallum That's kind of the point. He says people are bad at games because when they come to something without these safeguards, like dark souls, they suck. It's not just about Sekiro.
honestly now that i'm an adult i just play on whichever difficulty i enjoy the most. if a game is notoriously difficult without any way to make it easier i just wont waste my money on something not for me
i am a souls veteran, bought playstation in 2019 just to play BB, and i got wrecked so hard by Orphan of Kos and Ludwig, their defeats were one of my best gaming memories, now Radahn is included in that list too.
The GRE (grad school version of the SAT) uses this; they call it computer-adaptive testing. Unlike the SAT, all GRE tests are done using computers, in testing centers, at least in the US and Canada. Your final score is scaled depending on the difficulty of the questions you answered. So you can't game your way to a better score.
"Dad, I love this video game character called Mario! He's super cool!" "Yeah, I know, son. But did you know that years ago I made a theory about how Mario was a psychopath?" _cries_ "Honey, we talked about this before. No ruining our kid's childhood!"
@@jasonsorin1021 Even Dark Souls veterans couldn't make it through the Pantheons. It sparked its own mini-Sekiro outrage when it released because people couldn't git gud.
It took 5 months for me to beat the pantheon and another eight with all bindings. I’m so glad I did it though. Now I can go into silksong knowing I completed the hardest possible challenge
When I was younger and wasn't as good as now in videogames I sometimes noticed these kinds of little extra helps, like missing enemies, extra items and so. I saw it and I was like "hell, I suck. But the developers pretend I don't, so I will pretend too ;)"
Game: *has easy mode* Journalists:"All new games are so handholding, I miss the old school tough games" Game: *is hard* Journalists:"I sHoUlD bE aBlE tO eXpErIeNcE tHe WhOlE gAmE i PaId FoR" Game: :|
COD WW2 Campaign on Hard completed: Ok time for multiplayer Multiplayer: *Killed by op smg* “Ok. I’ll get smg. *Sniper, Lmg, Nade spam, Everything* *Leaves game and never plays again*
@@CosmicCreatorCat also because many of them were ports of arcade games, whose goal was to soak every penny from the player, so of course they were as merciless as possible, more deaths= more pennies spend on continues, and most games didn't bother to adjust the dificulty on the transition to home consoles
@@mr.bisness7617 If you meant me... Nope, I did not lie. I had cancer and was physically very weak. Already had beaten it, but like I said: the physical strain was too much. I played Wii Sports for way too long and then it happend. I played later on Wii Sports Resort with a friend (I didn't own Wii Motion Plus) and well that was the story.
I won't lie I enjoyed completing bloodbourne so much the feeling of completion on a game that is difficult is so much more fun than just winning on normal difficult game
I think bloodborne also dynamically changed difficulty, there was a glitch that exposed it where if you played long enough the bosses would not use their whole arsenal of attacks
@@KabegamiTheGreat nah that was another glitch fromsofts games would have been exposed by now i mean its litterally the “hardest games” if they got exposed for that they would have by now
In sekiro you have to learn every move of the boss you're facing in order to defeat them instead of the game just getting easier. Before I would do the same thing over and over until I win but after I played sekiro i changed my style. Most bosses I would die the first few attempts but after I learn their tactics it becomes easier, you just have to time your attacks and adjust your strategy.
And Here I was thinking I was going insane. I was playing a game and all of a sudden. An enemy wasn’t where he was suppose too be. He was gone. Finally know why. Thanks. This makes me more confident too play harder difficulties.
In God of War I noticed (in normal mode) that every stage or level I had to try a 100 times. Then all of a sudden I would just pass it. Also in uncharted they give hints if u been at the same part for a time. They even give the option to skip if u fail like 10 times.
@@samwekie9749 Sigrun is actually one of the easiest valkyries lmao Her attacks are just all valkyries combined with some extra ones on a really easy arena. Runics that can stagger her, as much health regen as possible, high vitality and defense stats for hyper armor on certain attacks, and shock arrows to give that extra bit of stagger makes her easy af. I don't even think she summons anything to direct your attention away from her, while staying rather passive compared to other bosses. Anyone who says otherwise most likely went full runic/strength build and hoped that they won't have to parry any of her attacks, when the amount of telegraphing she does makes it incredibly satisfying to deny every bit of damage she wants to deal.
Remember Matrix: Path of Neo? Starts you off with a showdown to determine your difficulty, you have to win to earn playing on hard. Great mechanic, shame it never caught on.
Pokemon Red and Blue. Your difficulty is determined by your first and second fight against Gary Edit: I think it might actually be Pokemon Yellow now that someone mentioned it.
Yeah nothing is as dumb as setting difficulty level BEFORE you even played or know buttons etc. Path of Neo was just stupid with its difficulty setting. When I chose hard it does not mean that I am good at the game, it means that I WANT to be good at the game.
@@Gehrich_ think about it, there wouldn't we anyone who would not rage quit, and so no one would be able to finish the game. and so without being able to progress, to move forward, your mood will be the worst, so you will rage quit... it's a human psychology. but we all able to stedily move forward, make progress, kills bosses, and enjoy the game with dopamine rush after overcame the tall wall...
You may be getting better, if you're doing better the dynamic adjustment will make the game slightly harder so, it's like a leveling system, when you do good at one level of play the game cranks it up a noch, no matter what people think, the system is fair and I personally prefer it even though I don't know where on the slider I am
I'm glad that Matpat covered this. I always figured this was an obvious thing game developers did, but I've talked to people and it seems most people don't realize that dynamic difficulty adjustment is a thing! It's great to see someone tackling this topic :)
I am in the same boat. I assumed it was happening and I want it to happen. There are times when I've died, and then won the next round and thought "I sincerely doubt I played any better this time."
This is actually an odd point in design. Certainly there is a point of 'this is dragging on' in hp bars but, some mechanics become harder to do continually. A bigger hp bar can actually make a boss legitimately harder. Its an element of practice to know the difference
Dynamic difficulty can go in reverse. Sometimes dynamic difficulty can be actively made harder than originally intended. I'd say your not secretly in easy mode. I'd say you are more in your own custom difficulty mode. Banjo Kazooie and Mario cart catchup mechanics are an example.
...Unless if you train 7 hours a day in competitive multiplayer, then play campaign/single player and beast mode the hell outta those enemies. Problem solved, I guess?
I've known this since I was little. Its pretty obvious in some games when you die to a specific enemy over and over then all the sudden they die in 2 hits.
At this rate is it a surprise when some games outright feel the need to help you or let you skip stuff you can't seem to beat. If they openly do stuff like that, then boosting certain things to be in your favor when you've died your millionth time to random grunt # 657 or big boss #2 without saying anything shouldn't be a surprise. Only masochists and TH-camrs really want to play games where trying to win takes years off your life and costs you like six controller and at least one TV.
Fire emblem path of radiance kind of had that. The game was mistranslated so normal in Japanese was translated to easy, hard= normal and insane= hard. Since most people played on normal (aka hard) everyone thought the game was way to difficult.
I wouldn’t be surprised if Fromsoft had their own ways of making their games easier, but I don’t notice it. Funnily enough, dying in their games is sometimes strategically helpful depending on what you’re doing. After all, an immortal Undead means you can keep trying over and over as your character never goes hollow. However, the reason of hollowing is when one gives up. In a sense, when the player themself gives up playing the game, they’ve essentially turned hollow.
not to mention the surprisingly deep DDA in RE5 that would make the enemies hard as nails with brand new mechanics if you cranked the difficulty up and did too well
I hate the DDA in REmake2, because I'm basically stuck playing in hardcore mode if I try playing normal. What's the point of having a dynamic difficulty, if it's just going to allow itself to peg out near the top of the scale anyway? I guess I could start jobbing, like the speedrunner that MatPat talks about did for RE4, to make the game easier. Nah, I'd rather have a game that was made with challenge in mind, and builds interesting encounters around it. Also, I don't recall the zombies every gaining a second lunge on the higher difficulty. They definitely get a longer lunge, with better tracking, but I hadn't ever seen a second lunge.
@Old Glory It's just funny to me how whenever I'm talking to a COD fan it's always "it's great you gotta try it, blah blah blah. Battlefield sucks." And my experience has been the same with Battlefield fans. I'm not trying to be rude or anything, it's genuinely amusing.
"And btw, you're a terrible person and should be ashamed of yourself if you picked the wrong side. Unfortunate thing is apparently they're both wrong sides." *Livin is hard*
The best way to get easy mode in Sekiro is to play on hardest mode (bell demon and no Kuro charm) then go back to the regular mode. Everything is easy and you feel like a god at the game
Actually, I am cool with any kind of games. Hard gameplay gives the feeling of overcoming a hurdle and easy gameplay allows me to enjoy the story and/or the environment and maybe explore if that is an option in the game. I dunno, but I just like playing games, hard or easy doesn't matter to me.
You're actually literally correct since in NG+ you get the option to return Kuro's charm which makes you take a bit of damage even while guarding, you only don't take damage if you perfect parry. I would call that normal difficulty and hard would be the Bell Demon on top of returning the charm since those 2 are the only things you can actively affect
I'm that one person who plays minecraft on creative peaceful and still manages to get killed. Edit* 1. thnx for the likes! most I ever got! 2. I play ps3/4, so no commands or void other than end. 3. Why tf did some people take this seriously?
As a designer myself, let me tell you. Systems like DDA have been included in most modern games without the player realizing it. It's both a playing field leveler, and a way to make players feel a form of accomplishment (even if it is what you might call artificial). I believe personally that most games really should have these kinds of systems, and they shouldn't be excluded without a damn good reason. I have made a game without this kind of system before, and it didn't really go well. Hell just testing the levels for playability made it a pain.
DDA: Even if you die one time, I´ll make sure to adjust everything for your pleasure. Me: *restarts whole mission/stage/mode/game to keep the difficulty unaltered* DDA: *insert surprised Pikachu face*
@@HiddenRealm but from a game design perspective, why would you make the game easier in one save depending on another? You dont want to risk affecting the overall experience one player has if someone else who plays on that same system is doing poor/great. Also I was trying to make a joke, a bad one, but still (mabye) a joke.
its because gamers who are not a target audience of from software games - simply don't buy them. but I HAVE personaly done my share of arguing with GAMERS who think that i'm wrong for playing on easy mode, ENJOYING playing on easy mode and NO purchasing/playing games outright, no matter how highly rated - if they don't offer me easy mode.
@@Forgefaerie just out of curiosity, can you tell me why do you only play games on easy mode? And I mean no disrespect, people can play their games any way they want to. The problem is when people (mainly game journalists and not actual gamers in general) try to impose developers to make games the way they want to
@@MrChukinorris because its how i enjoy them? I get plenty of frustrations in real life, the last thing i want from my entertainment that i do to relax - to add to my frustration. easy mode provides engagement without frustration. I enjoy narratives, specifically interactive narratives. very few things take you out of narrative quite like dying repeatedly over and over, or failing that one jump, etc. it kills the flow along with your character. and i know some people are good enough to be able to enjoy that flow on highest difficulties. i'm not one of those people. doesn't make me enjoy games any less or make my gaming experiences and preferences any less valid. that said, what makes you think that journalists are not gamers? they just happen to write about games in addition to playing them and in theory they are supposed to represent interests of gamers. asking for games to be more accessible to more people is NOT inherently a bad thing. and unlike someone like me who doesn't have a voice that developers might actualy hear or listen to, journalists have a platform so they are using it.
In dead cells when you take a 'sturdy hit' leaving you with 1 hp from a massive hit, the game slows down for an extra bit to tell you "yeah you just tanked that. Let it sink in. That could've killed you." It makes it feel more personal, like a gift from the devs rather than cheating. And then you die 2 seconds later and have to restart the run.
He predicted Elden Ring, he put Miyazaki in the Iron Throne, clearly stating that him and GRR Martin are working together, awesome Mat Pat, you nailed it
Actually, I've noticed that a lot to be honest. Especially in Doom 2016 where the first half of your health goes away really quick then all of a sudden you just start taking less damage. My opinion is that video games are first and foremost a form of entertainment. If a player is struggling with a certain part it starts to become frustrating and no longer fun. So there's a place for games that use dynamic difficulty adjustment and for games that don't since many gamers love the challenge. DDA would work well in story based games since they focus on story and DDA wouldn't work well in challenge based games like Dark Souls since it's all about the challenge and the story is secondary to the gameplay.
@@dabossman5650 the point of most story based games is to experience the story. If you are stuck dying to the same room of generic enemies for a week straight because the difficulty never adjusted and (let’s be honest) you’re too stubborn to change the difficulty to easy, you aren’t experiencing the story and it will destroy the careful pacing they wanted you to experience
Mat: You're not as good at games as you think you are. Me: ha please I think I'm one of the most average gamers ever, don't kid me I know how bad I am. Edit: the f happened I leave my phone for a few hours and I'm at 244 likes, y'all are crazy
@@holywatermuffin7772 I mean, if you are the DM, are you telling your players after the fight that you adjusted the HP during it, fudged dice rolls, made the monster target somebody else, nerfed it at some point etc? Never heard any DM saying that outright to his players, but most DMs have probably done some of it at least once. So it is kind of a secret that not every player knows.
Can relate 100%. I've been the DM and never had the guts to tell my players I staged some fights to make the session more enjoyable. I bet that if I told them, they'd be very disappointed.
@@holywatermuffin7772 I fully expect the GM is cheating in one way or the other to make the experience more enjoyable, and I appreciate that fact. Just like when I am GMing the players tend to enjoy the results that come from that cheating. But as a player I would never actually want to be told what was cheating and what wasn't. And as a GM I would never tell a player either. There is an understanding that it is happening that I think most players are aware of, but no one actually wants to know the specifics. And for that reason, it is a secret on an instance basis.
@@sendicard When the DM suddenly tosses a portal at you that teleports you to the bottom of the ocean to be encountered by a gargantuan marine monster, it's pretty overt, but then you know you've pissed the DM off pretty bad. But no, usually the DM should indeed fudge a few things and plan out the encounters to match the player's skills, both on paper and their actual player skills. That is actually the most difficult thing as a new DM in my opinion, adjusting the game just right so it's challenging, but not impossible. I have killed so many players on their first encounter, or tossed some basically peaceful, harmless mobs at them. They still took subdual damage from faceplanting when trying to run on a wall to stab bats in the air.
@@garbello8640 If you build the world right, your staged encounters could very well become an integral part of the plot you're playing. "Why was there a troll there? There shouldn't be any trolls there!" "Why of course, the evil wizard is driving them from the mountains!" Or something like that. Not cheap plot devices, just good storytelling.
I think it's up to the individual company to decide what kind of gaming experience they want. If they want something that everyone can manage that adjusts to the players skill level then more power to them. But companies like From Software are under no obligation to make a game that you can beat. If you can't beat a game as the company made it then that game is not made for you and you should play something else. I find the whole argument that all games should be inclusive to be absolutely ridiculous. We don't demand that horror movies have a PG setting and likewise we shouldn't demand that hard games have an easy mode that's obviously not what the creators were going for.
I feel like this is the secret origin of Jirard syndrome. Me: i almost made it. But I got the timing down perfect one more shot Game: Dont worry fam we heard you died so we slowed everything down by just enough to make you completely miss the platform next time *Death spiral ensues
In Undertale, when you do the photoshop Flowey fight, once you get the help of the other souls you don't take damage during his attacks. You can die when the attacks are his black and white and you have the chance to heal, but the bombs, the vines, the bugs, and all the flashy lights, are just there to distract you from the fact your health isn't getting any lower. And if you die repeatedly while playing Injustice Gods Among Us, the difficulty level lowers down for the current fight.
Photoshop Flowey doesn’t really adjust anything though. The fight plays out the same, regardless of how successful the player is. It is easier than it looks, but I don’t think there’s any DDA involved
I know for a fact that the Flowey fight has a misleading health bar in that when it gets super low, it has about like ten more hits than you think it does. Just give it a look sometime; the right side of the health bar doesn't count for many hits, but the left side counts for far more in proportion to size. That being said, the first time I played through the fight, I actually beat it all in one go, and thought for the longest time that it wasn't actually possible to die to the fight; as in, the fight didn't let you die. Then I looked it up, realized I was wrong, and felt great about myself. IMO it was a better experience than having to restart the game, perhaps tobyfox should've done that for the first fight alone.
Yeah, but let's not talk about the time that the game lets you go down to literally 0.000000001 health while taking a hit from a literal god. The omega flowey fight is supposed to be helping you _because_ all of the souls of humans are helping you... that's kind of the point of it helping you.
@@4Irocksocks Uuhhh... I dunno if I would call it a "misleading health bar" in the Omega Flowey fight's case... Omega Flowey always deals 50% of your remaining health rounded down... On one hand this creates a sense of urgency/tension, because it always looks like you're just one more hit away from death (and you kinda are; if Flowey wasn't playing around with you, he'd kill you with one hit... which he demonstrates after you've depleated his health bar) and on the other hand it keeps you relatively safe since it means you can survive, like, 6-7 hits with max health, which is pretty many considering that Flowey can only kill you when you fight him rather than when you "fight" one of the Souls...
Regulation nightmare. Cars that just float would be ok but common flying cars... not yet will have to wait for a lighter energy source. You can buy or make flying personal vehicles but they are nothing like a car and they are hard to park securely since they can be moved by an individual with ease. I think it's mostly legal under 300 to 500 ft besides in no fly zones or by airports. A flying car without AI stability and 2 mile 3D infinity auto tracking automatic colision avoidance with a max sustained speed of 250mph is probably within 50 years but I'd rather not have to worry about a 2000+lb vehicle running into my house from the back yard that's inaccessible by road.
Minecraft isn't hard you can cheat ALMOST every fight if you take time to set up a battle arena to fight a boss and you rant even forced to fight monsters
@@elizabethcabbage9817 what do you mean, i'm pretty sure the naked barbarian with a 3 in dex and con who has an ac of 2 couldn't possibly get hit by a mere natural 20
@@piemaniac9410 exactly. Good thing it was only a nat 20 and not something much much worse I mean phew. And also yeah of course the magic missiles missed haha what do you mean "auto-hit"?
@@elizabethcabbage9817 well you see your ac is so low that due to an integer overflow error it has switched over to the highest possible value and it appears you have a permanent "shield" effect that seems to mimic a magical force barrier granting you immunity to all damage types, how curious...
@@piemaniac9410 I actually love the fact that I wasn't expecting anybody else who likes tabletop RPGs and knows anything about programming to be on a Game Theory video BUT HERE WE BOTH ARE Also nah good theory but it's a tabletop RPG so there's no worries about integer overflow we just forgot to switch over from THAC0
@@solidsalt3412 Sort of. If you die, your max. HP gets bumped down a bit. If you die too many times, it stops on half your max. health, unless you use an item called "Human Effigy", that restores your health back to max. However, if you kill an enemy many times, it eventually stops respawning completely. BUT, there is a stone player can interact with. It prompts them a decision, if they want to join a certain covenant called "Company of Champions". By saying yes, the game disables the option for enemies to stop respawning and makes them even more difficult.
You know, I think I've had this work against me. I'll often be trying to figure out how to get through through a tough section, and memorize what path to take and where the enemies are, when suddenly enemies change and mess me up.
You mean Sekiro is the lost uncle of the dark souls games seeing as there are so many other games in Fromsoftware's library look at Evergrace, Tenchu, King's Tower, Armored Core. Souls is just the merciless wave that crushed over the mainstream.
That is such a relief to hear that because I always felt this weird sensation while I was playing a game I could never get one shoted, Even if it was supposed to take all my remaining health.
Or like. Summon. Or boost weapon level. Or use any of the bajillion of equipment options the game gives you. The GG mentality around Dark Souls always confused me because that game had endless difficulty adjustment systems, including two separate leveling systems you could lean on in a pinch.
@@theobvu yes it does its called the default difficulty setting thats normal, hard is with the demon bell, very hard is without kuros charm, and extreme difficulty is without kuros charm+ the demon bell
@@matthewlugo2417 well, you're a little bit right, but the difficult comes from being bad at the game. Because when you get the hand of how it works, then it's really easy
One of the most frustrating things in a video game ever: Super Mario Bros. Wii If you died too often, a green "Luigi" block would appear, prompting the player to hit it and watch Luigi demonstrate how to complete the level. And, you could take over for Luigi mid-day through the level. I despised it, even as a really young kid, because it was basically saying "Let me show you how it's done".
I think they stopped implementing rubber banding starting after the Wii game. The Original reason for was because the older consoles could not render the entire track at once so they needed the a.i to be close to the player at all times.
*Rage flashbacks* Taking 1st place in the first 10 seconds of the race, keeping an up to 1/4 of the track lead ahead of 2nd place for the entire race, then a damn endless stream of blue and red shells out of freaking nowhere 50 ft from finish literally stopping me in my tracks until the other racers not only caught up to me but crossed the finish line until I can finally cross the line myself and get 8th place or further back.... 4 damn races in a row. *Deep breath* Breathe, just breathe, it can't hurt you anymore....
@@xxwolfyxx7270 I actually think that's hilarious imagine a bad player who's always losing to this one enemy simply can't beat him and the game just stomps on him for giggles lmfao I love it.
@@xxwolfyxx7270 I actually think that's hilarious imagine a bad player who's always losing to this one enemy simply can't beat him and the game just stomps on him for giggles lmfao I love it.
I'm honestly surprised from never tried to implement anything like this. Closest we got was world tendency in demon souls but it's for the whole area instead of just one enemy.
I actually watched a talk about gameplay programming this year where they mentioned that in some FPSes, there would he a curve dor how much damage a player takes, with the first few hits doing the least, giving the player time to react. this curve can change between difficulties, but not that much
I like not taking sides, but these days that just makes both sides rip your head off. Too many people right now have a, "if you're not with us, you're against us mindset". Honestly, it's really unhealthy...
Some situations that effect everyone need that. Being a bystander in some situations is just as good and being against it. In this situation adding an easy mode doesn't effect the people who love the challenge at all. It only allows more people to play and enjoy the game. There's literally no good reason to oppose an easy mode. It's just gate keeping by elietest who love to prove that they are better at games because they can beat it why others can't.
@@cflame14 And yet your example isn't good. You should not force someone to take a stance on the easy mode debate. This is not letting evil win because good people did nothing. Especially since you're strawmaning the other side. Sure, some of them might be elitists, but reducing the entire debate to "I'm right because the others are all assholes" is REALLY not doing any favors to your stance. (I believe I accidently strawmaned you as well)
"You're not as good at games as you think you are"
Bold of you to assume I think I'm good at games
I'm trash at games
I am legit the worst player in NA. Please report me when you see me in any online games, I should be banned from dragging my team down.
I'm good!
I think....
Perfect representation of me aswell
That's why I need easy mode 😂
Other games: reduce difficulty when you die
Demon's souls: cuts your health in two when you die
Lol...
Have you ever seen "Easy mode is now selectable"?
That's an insult...
Death is a feature in Sekiro. If you're dying more than twice, you're doing it right
Dang I just realized that hk kind of copied that from demon souls. The more you know
and makes it harder when you die more
Other games: "Let's adjust difficulty to match the players skill or lack thereof."
Arma: "Let the AI at random go from braindead training target to aimbot instantkill and be done with it."
Sovietwomble:its free real-estate.
Basically for honor too
Level one bots:You can block?
Level three bots:what happened that attack that is literally humanly impossible to parry that you got there? Ah right I parried it.
Level two bots:Level one or three at random
I want y’all to know that the AI designed in DOOM 4 is made in a way the the enemies stand out in the open or next to red barrels and essentially say hey look at me so that the player has an easier time prioritizing targets
They also sometimes with miss or not go on the aggressive when you’re vulnerable
@@Sh1ranu1 and then there are the people like me who are completely oblivious and clear a room except for a baron and then get killed by him cause i didn't see him until his foot/hoof was on my chest and my legs where gone.
"Sorry? I can't hear you over the sound of people subscribing."
To be fair, there's something poetic about Bioshock in particular manipulating you without you realizing it.
Oh... Now would you kindly give me 3 medkits from 1 station?
The thing about Bioshock is that it was praised for its story, not its FPS tech. As a FPS it's pretty mediocre with clumsy gunplay and a surplus of similarly working "special powers".
@@Vladimir_Kv ok? So?
I l a@@carolinacortesmartinez4305 no I’ll link
A man chooses
Me: Thinks I'm trash at games
Matpat: ''You're not as good at games as you think you are''
Me: ''Well I'm a disgrace then''
Git Gud
There there ;)
At least its only a game. If these things applied to real life all your friends would zoom past you as you limp pathetically and then get eaten by a predator before you can kit maturity and have offspring.
But, life does not work that way.
Pffffffffftt
you think your bad at video games i need walkthroughs at least twice on legend of Zelda games
@@daquack1460 No Git better
Player: *DIES*
D.D.A.: "I'mma bout to start this man's whole career"
Underrated comment alert 🚨
I somehow miss the old gt video formats
@Storm X_Boii did you even watch the video?
Enemy: kills player
DDA: I'm about to end this mans career
@@hairclipwatanabe2838 for all those stupid people who don't know what gt means it's obviously GTA dummies
Game journalist: *can't get past tutorial platforming*
D.D.A.: "sorry, we can't help you here."
noice
*I SHOULD BE ABLE TO EXPERIENCE THE FULL GAME!!!*
*DAMN IT IS HARD TO JUMP OVER THIS BOX !*
@@mr.penguin4614 You can.. so long as you can do what it takes.
@@DePhoegonIsle Ikr?
I was playing The last of Us and was stuck in one of the rooms where you had to get past the clickers. After about 15 attempts that failed at the exact same spot, the game just started me beyond that point. This was the only time I can confirm that I experienced dynamic difficulty modification. It was like the game felt sorry for me and said "here let's just let you skip that part so you can see the rest of the story"
@@CrumpPumps happened to me too. If it happens so often then I must not be a bug
That's most likely a bug I've played than game more times than I actually wanted to (I had to entertain my brothers who didn't know how to play the game) all different difficulties and I found the game bugs out when you don't trigger specific events at the right times. Ive been able to outrun entire hordes of enemies coming in by simply moving faster than the game expects. It was a really effective strategy for conserving ammo when I was low. Cheap? Totally. Intended? Nah. It's on the same level of a speed runner hack. If the game doesn't do it again on your second play through after you've died a lot then you can be sure it was a glitch
Wow, I gave up the last of us after a few attempts on one part cause I'm super scared of zombies and I just couldn't go forward
@@CrumpPumps The second part is great as a standalone game, but if you love the story of the first do not play for that. I enjoyed the game, but hated the story. It was a visually beautiful game and the gameplay was great. Loved the mechanics, but the story overall sucked and lingered on certain characters too much.
now im just picturing the devs looking at you seeing you fail again and again and eing aww man lets give this guy a hand and just picked ya up and moved ya to after the clicker
another example for DDA? Pokemon Yellow, you had a pikachu at the beginning and your rival had an eevee, if on 2 battles, you won 2, the rival's eevee would evolve in a jolteon,the hardest to fight with a pikachu, if you won 1, he would evolve in a flareon, neither hard or easy, if you won 0, he would evolve on a vaporeon, the easiest eeveelution to fight with a pikachu
Wow really? That's really cool!
@@lucasschander91 yep
Thats some bull right there
@@darreny.x608 that's true actually
Or a downplayed exemple in the first Super Mario Land. When you die, the screen you respawn in will be emptied of its enemies. Although it's more a case of death not being punishing.
Y'know, I am aware of the multitude of commentary on the subject, but I still feel that MatP deserves another salute for making it through Superman 64... THREE TIMES!
Sacrifice for your craft, indeed
N. R. Allen The willpower to go through that POS 3 times...Mad respect
@@nomblob5592 indeed. That kinda willpower outta be worth a Green Lantern ring or two.
N. R. Allen Pouring out a boi with the cold ones for Matt here!
Give that man an Infinity Stone.
I beat master chief collection alone on legendary
“You’re not as good as you think you are”
*pretty bold of you to assume that I thought I was good*
You're*
Sporkinator and assume.
@@Sporkinator Oh know, the gremmar poliss fownd me.
It goes both ways my dude. Sucking a lot is still a measurement of how good you are. So you suck more than you think xd
Same
“You’re being babied”
Uncharted hardest difficulty: Bullets instantly kill you
Suddenly, every small time merc becomes Hawkeye
"oh yeah did you know I'm allergic to bullets?"
"Nathen why do we even have you"
Halo 2 legendary jackals:Welp
Then why not play real life?
So Drake can survive that but him and his brother can't take a small black woman 2v1. Seems legit.
Matpat: I'm not here to tell you git gud, but to git better
Me: That sounded like a compliment *AND* a insult. Thanks, I think...
Well...he is not WRONG. I take it as a compliment. :)
It's more of an encouragement really...
Might have been a gow reference too given the thumbnail
Well take it as critisims to not get gud but to git better
an*
"Prepare to die" isn't a threat, it's advice. You shouldn't be running around new areas with 100k souls.
He do realy well if he can get 100 k soul :D
Still do though
Getting 100k souls? Teach me your ways
Roxas Gifford I’ve lost 100k pretty easily.. it hurt like physically because it was only 2 levels
I never thought of it like that
That's really cool
Matpat is officially the best gamer in the whole world. He was actually able to play through superman 64 not once, but 3 times... increasing in difficulty. o-o
flip ya
+10 respect
And yet dark souls has none of these safe guards he points out to make his point ..... lol
You can make a point of anything if you cherry pick
@@randomcallum That's kind of the point. He says people are bad at games because when they come to something without these safeguards, like dark souls, they suck. It's not just about Sekiro.
honestly now that i'm an adult i just play on whichever difficulty i enjoy the most. if a game is notoriously difficult without any way to make it easier i just wont waste my money on something not for me
Good point. Games are made for enjoyment after all
i am a souls veteran, bought playstation in 2019 just to play BB, and i got wrecked so hard by Orphan of Kos and Ludwig, their defeats were one of my best gaming memories, now Radahn is included in that list too.
@@jankriz9199 My one Ludwig fight took well over 30 tries on ng+3 with the burial blade
When I beat it, it was my favorite fight in ALL OF GAMING
@@Its_SaberHG I’m on ng+ with the burial blade, currently stuck on Lawrence. For now I’m just doing new runs with different builds until I get gud
Boy, I sure wish dynamic difficulty adjustment applied to school tests like the SAT.
The GRE (grad school version of the SAT) uses this; they call it computer-adaptive testing. Unlike the SAT, all GRE tests are done using computers, in testing centers, at least in the US and Canada. Your final score is scaled depending on the difficulty of the questions you answered. So you can't game your way to a better score.
Nah man GCSE
@@kato093 wait WHAT? I DID THE SATS AND DIDNT KNOW THIS? WHDBERBRBEHDBDEVEVWBHNWN CKCNDNW3RONQB23EOSXCFM
@@justinfarischon7868 interesting info
How in the world do you know that lol
kato093 latinos for super easy
When his kid grows up and playing like Mario and he says "you know he's a psychopath right" or something
I was wondering that as well
"Dad, I love this video game character called Mario! He's super cool!"
"Yeah, I know, son. But did you know that years ago I made a theory about how Mario was a psychopath?"
_cries_
"Honey, we talked about this before. No ruining our kid's childhood!"
Sounds about right
@@tameronica "But I ruin everyone's else's, why not ours?"
I do stuff.o
Mat: You're not as good at games as you think you are
People who completed the Pantheon of Hallownest with all bindings: *sadness*
I never even bothered lol, I'm self-aware enough to realise I'm not good enough to do it. Did manage to beat pantheon of gods normally though.
Dark Souls veterans: PREPARE TO DIE, BLASPHEMER!
@@jasonsorin1021 Even Dark Souls veterans couldn't make it through the Pantheons. It sparked its own mini-Sekiro outrage when it released because people couldn't git gud.
It took 5 months for me to beat the pantheon and another eight with all bindings. I’m so glad I did it though. Now I can go into silksong knowing I completed the hardest possible challenge
When I was younger and wasn't as good as now in videogames I sometimes noticed these kinds of little extra helps, like missing enemies, extra items and so.
I saw it and I was like "hell, I suck.
But the developers pretend I don't, so I will pretend too ;)"
Game: *has easy mode*
Journalists:"All new games are so handholding, I miss the old school tough games"
Game: *is hard*
Journalists:"I sHoUlD bE aBlE tO eXpErIeNcE tHe WhOlE gAmE i PaId FoR"
Game: :|
@A Gamer Aaron That is true, but this comment is meant as a joke. I don't despise all game journalists, but some (a lot) just suck.
@@sneeznoodle SJW's in a Nutshell
Probably why all game with dynamic difficulty is rated well: "I am Soo good at this game without easy mode" except they already trigger the easy mode
@A Gamer Aaron technically he's not, he never implies that they're the same reporter.
@@sneeznoodle ^I got you B.... OB
Difficulty levels are:
Beginner
Easy
Medium
Hard
Expert
Legendary
God
Online multiplayer
Blake Young I connect with this on a spiritual level
Halo showed me this, then the fighting games multiplayer, where you don´t get to touch the floor until your bar is on 0
well you forgot 1, game journalist level that's below beginner
COD WW2
Campaign on Hard completed: Ok time for multiplayer
Multiplayer: *Killed by op smg*
“Ok. I’ll get smg.
*Sniper, Lmg, Nade spam, Everything*
*Leaves game and never plays again*
not really, youll find a lot of noobs in multiplayer as well xD
Matpat: "Games change difficulty as you change your skill"
NES: "nope, you can just suffer"
They also had to make many of them artificially difficult because there was a limit to how much content it could have(the length).
@@CosmicCreatorCat also because many of them were ports of arcade games, whose goal was to soak every penny from the player, so of course they were as merciless as possible, more deaths= more pennies spend on continues, and most games didn't bother to adjust the dificulty on the transition to home consoles
Yep that's what it was like. I was used to suffering.
Yup. That's why im glad I grew up on those games. Teaches you patience lol
Best system tbh at least for a gamer. I get why companies wanna allow more people to play, but I like the difficulty of NES games.
“Your not as good at games as you think you are.”
That sign can’t stop me, ‘cause I can’t read!
cromancer 321 Thank you. I worked hard on the meme.
MatPat: You're just not as good at games as you think you are.
Me: MatPat, you greatly underestimate my own underestimations.
Yeah, I was like, "Dude, I think I'm the worst. You're saying I'm worse than the worst? That's harsh dude."
If my skill level was lower than I thought it was, my skill would be in the negatives
I'm already really bad at video games for someone who spends all his free time playing video games
MatPat:You're just not as good at games as you think you are
Me: I already know MatPat, I already know....
I've grown old and soft, Matpat... Your hurtful words are toothless compared to the pain I feel knowing they're actually true
Get good skrub
There's a reason why I watch people play video games because I can't get 5 minutes in a game without dying
Excuse me, I have beaten Matt in Wii Sports boxing. I am peak gamer performance.
In wii sports resort oh boy matt was super hard
Pfft, I beat Matt in Swordplay, get on my level.
@@Megamean09
I did both.
I wish I was lying, but I did it, wasted so much time in my life and collapsed after it because of the physical strain.
stop lying
@@mr.bisness7617
If you meant me...
Nope, I did not lie.
I had cancer and was physically very weak. Already had beaten it, but like I said: the physical strain was too much.
I played Wii Sports for way too long and then it happend.
I played later on Wii Sports Resort with a friend (I didn't own Wii Motion Plus) and well that was the story.
I won't lie I enjoyed completing bloodbourne so much the feeling of completion on a game that is difficult is so much more fun than just winning on normal difficult game
I think bloodborne also dynamically changed difficulty, there was a glitch that exposed it where if you played long enough the bosses would not use their whole arsenal of attacks
@@KabegamiTheGreat if I'm not mistaken that was due to a memory leak caused from consoles staying on too long.
@@KabegamiTheGreat nah that was another glitch fromsofts games would have been exposed by now i mean its litterally the “hardest games” if they got exposed for that they would have by now
Player: Dies too many times
Game: *lemme fix that for ya homie*
Game: *sees 100% health*
Game: *makes it 200%*
Me: :3 tanks germ
Game: hey have this bazooka with insta kill
Player:wot?
Journalists: they aren’t making it more difficult just more dynamic
Matpat: You’re just not as good as games as you think
Me with 800 potions: Whatever do you mean?
Matpat:Your not as good as you think you are
Me with 99 Masterballs and Trying to hide my gameshark:I don't know what your talking about im amazing
Not naming names... FINAL FANTASY 15....
Me with a 100% completion on the hardest difficulty in Doom: *”Wot?”*
Pixel Pudding hi-potions, get gud scrub
Me with 1000 deaths in Dark souls instead of 10.000:
*You were saying?*
If MatPat was taken away by an angry mob, his last words really would be "IT'S A FACT!! A FAAAAAACT!!!!"
Why can i hear him saying that?
@@ssseaweed3800
Because he said that at the start of the video?
@@coranbaker6401 No, like i can literally hear him screaming that while his face is getting beat up
Cyber Chroma true say🤣
A game fact lol
In sekiro you have to learn every move of the boss you're facing in order to defeat them instead of the game just getting easier. Before I would do the same thing over and over until I win but after I played sekiro i changed my style. Most bosses I would die the first few attempts but after I learn their tactics it becomes easier, you just have to time your attacks and adjust your strategy.
MatPat: I'm gonna give you my opinion.
Internet:😡🤬
MatPat: I'm NOT gonna give you my opinion.
Internet: 😡🤬
Basically sums up some viewers of this channel
Nobody:
Nothing:
Internet : 😡🤬
Matpat:
Internet:
Matpat:
Internet: 😡🤬
i was the 500th thumbs up on this comment and i feel as though ive reached my peak potential.
Internet in a nutshell.
Random guy: I'm a pro gamer
MatPat: Allow me to introduce myself
I have bestowed thou with thine 69th like.
Then I shall him the 96th like
And Here I was thinking I was going insane.
I was playing a game and all of a sudden. An enemy wasn’t where he was suppose too be. He was gone.
Finally know why. Thanks. This makes me more confident too play harder difficulties.
when i keep retrying a fight in mortal kombat X story mode it makes the fight a bit easier for each retry
In God of War I noticed (in normal mode) that every stage or level I had to try a 100 times. Then all of a sudden I would just pass it. Also in uncharted they give hints if u been at the same part for a time. They even give the option to skip if u fail like 10 times.
I'm actually pretty sure this wasn't supposed to be the takeaway. 😂
That's an awesome perspective man. I hope the majority of gamers think like you.
I was just thinking the same thing. I really only play on medium, but after watching this video I think I might start The Witcher 3 on hard. Maybe.
Actually noticing when your difficulty gets reduced is always a weird feeling
I mean uh so I hear
You’re not as good as games that you think you are...
*_Reality can often be disappointing_*
And then high level multiplayer gamers/sekiro challenge runners *laugh in skilled*
11:50 Lead later crash games to be inclusive, *"Perfectly Balanced:"* games they became... THANOS CONFIRMED
But, "reality can be whatever I want"
*you’re
Easy mode is actually an insult to gamers.
Not good at games? I am proper livid. I'll have you know I once came second in Mario kart.
Cool I got 1st
You're both liars
I've beaten king goomba on ds
Steam Whale you must think I'm well dumb. Proof or it didn't happen
i beat the whole of sky landers. on easy mode.
"You're not as good at games as you think you are."
Wait...
B-but wait- I already think I'm pretty terrible.
Oh. Oh no!
Oh god please no!!!
XD
Same
Same here once I got 87th in fortnite
Ashkore Whitemoon same. I suck at every game I play.
Yeah, worse than that
playing through dark souls series has actually made me a better gamer in general. i can crush through other games nowadays easily
have u tried beating Sigrun from God of War 4 on god of war mode?
@@loiclomanga752 easy
@@LuciferMorningStar-xf5lo nah u never play 😏
@@samwekie9749 it is.
@@samwekie9749 Sigrun is actually one of the easiest valkyries lmao
Her attacks are just all valkyries combined with some extra ones on a really easy arena. Runics that can stagger her, as much health regen as possible, high vitality and defense stats for hyper armor on certain attacks, and shock arrows to give that extra bit of stagger makes her easy af. I don't even think she summons anything to direct your attention away from her, while staying rather passive compared to other bosses. Anyone who says otherwise most likely went full runic/strength build and hoped that they won't have to parry any of her attacks, when the amount of telegraphing she does makes it incredibly satisfying to deny every bit of damage she wants to deal.
Remember Matrix: Path of Neo? Starts you off with a showdown to determine your difficulty, you have to win to earn playing on hard. Great mechanic, shame it never caught on.
That was also implemented into MW during the training segment at the opening
Pokemon Red and Blue. Your difficulty is determined by your first and second fight against Gary
Edit: I think it might actually be Pokemon Yellow now that someone mentioned it.
@@ramonalavigne5508 sauce
@@shandercarrero8077 Some guide book that I read in the 90's? I could be misremembering though.
Yeah nothing is as dumb as setting difficulty level BEFORE you even played or know buttons etc. Path of Neo was just stupid with its difficulty setting. When I chose hard it does not mean that I am good at the game, it means that I WANT to be good at the game.
Anyone else miss the photoshop matpat bouncing arond on the lectern😂
Every body does
So much. 😥
I need him
YES
me
funny part is, sekiro is always on easy mode untill you ring the demon bell
Honestly after ng 3 it's easy no matter what
demon bell is nothing compared to no kuro's charm, now THAT is true suffering
Let's not forget the calamity ring in Dark souls I and III (haven't played II so I don't know if it is there)
@@kamprouristheoharis8458 DaS2 had a hard mode covenant available the moment you left the tutorial area.
@@Gehrich_ think about it, there wouldn't we anyone who would not rage quit, and so no one would be able to finish the game. and so without being able to progress, to move forward, your mood will be the worst, so you will rage quit... it's a human psychology. but we all able to stedily move forward, make progress, kills bosses, and enjoy the game with dopamine rush after overcame the tall wall...
Wow I feel terrible now. This whole time I thought I was getting better, turns out the games were just adjusting to how much I sucked
For what it's worth, it's probably a bit of both.
i know right, way to put me down mat pat, whyyyy why couldnt you jsut let me believe i was good at games!!!!
just
You may be getting better, if you're doing better the dynamic adjustment will make the game slightly harder so, it's like a leveling system, when you do good at one level of play the game cranks it up a noch, no matter what people think, the system is fair and I personally prefer it even though I don't know where on the slider I am
Ever played a shooter against an aimbot? That's what all games would be like without adjustment to human suckage.
And then theres Sekiro:
"Yeah I can totally survive one more hit without healin"
*dies*
hahahaha XD
You died because you HESITATED.
Jo Ferency help I’m stuck
Help I. Stuck
@HackipGaming true in a real life or death situation as well
"...feel a sense of accomplishment when they eventually succeed."
Bold of you to assume I could ever succeed.
@a normal everyday Spider It was a joke mate.
Other games: reduces damage dealt to you and offer for you to change the difficulty
Sekiro: HESITATION IS DEFEAT
Finally MatPat shows us a video from Matt & Pat...
Too bad Best Friends Play had to die for that.
Remember that time Woolie killed that guy?
Remember that time Woolie passed on a threesome with 2 chicks so that he could buy MvC3?
Remember when Woolie drank BLACKOUT GOD
I wonder how Baby Ashley is doing
Part of the journey is the end! Don't worry, when we need them, the Zaibatsu will assemble once again.
I'm glad that Matpat covered this. I always figured this was an obvious thing game developers did, but I've talked to people and it seems most people don't realize that dynamic difficulty adjustment is a thing! It's great to see someone tackling this topic :)
Fate
Now how can I get my comment loved by Game or Film Theory…
I'm gonna tell some friends about this. (They are gonna get mad)
I am in the same boat. I assumed it was happening and I want it to happen. There are times when I've died, and then won the next round and thought "I sincerely doubt I played any better this time."
I've personally just been surprised at victory for anything.
Clearly mat pat hasn't played halo 2 on legendary
I don't mind a harder difficulty in games, what I mind are when the enemies are just giant damage sponges with massive HP pools.
I'd take a tanky boss over a glass canon any day
I'm fine with glass cannons if there is enough of them to be challenging.
The Division elite enemies.
This is actually an odd point in design. Certainly there is a point of 'this is dragging on' in hp bars but, some mechanics become harder to do continually. A bigger hp bar can actually make a boss legitimately harder. Its an element of practice to know the difference
R u talking about sekiro
Dynamic difficulty can go in reverse. Sometimes dynamic difficulty can be actively made harder than originally intended. I'd say your not secretly in easy mode. I'd say you are more in your own custom difficulty mode. Banjo Kazooie and Mario cart catchup mechanics are an example.
Mat:"Ur not as good at games as you think you are"
Viewers:"But that's just a theory right?"
Mat:"No it's a fact"
Put my PlayStation through my wall.
...Unless if you train 7 hours a day in competitive multiplayer, then play campaign/single player and beast mode the hell outta those enemies.
Problem solved, I guess?
PhoeniX [LynX] One must truly be respected if they can complete Halo 2 Legendary deathless.
I turned on Spider-Man on the hardest difficulty setting and completed the first few missions after not having played it since alst year
Nice
Cerebral Cloud *cough* *cough* jackal snipers upon *cough* *cough* Outskirts Legendary Hell-Mode...
I've known this since I was little. Its pretty obvious in some games when you die to a specific enemy over and over then all the sudden they die in 2 hits.
Yeah I've known it subconsciously but never really put any thought into it
At this rate is it a surprise when some games outright feel the need to help you or let you skip stuff you can't seem to beat. If they openly do stuff like that, then boosting certain things to be in your favor when you've died your millionth time to random grunt # 657 or big boss #2 without saying anything shouldn't be a surprise. Only masochists and TH-camrs really want to play games where trying to win takes years off your life and costs you like six controller and at least one TV.
When I saw my cousin playing fortnight as a level 8 player that's when I figured it out
@@lacytaylor1501 lol GTA V lets you skip mission segments if you keep dying. Rockstar just treats its players like children.
@@PyroFTB Or lets players play their games.
Imma make a game that goes
"Choose your difficulty"
*Easy
"You chose Hard, correct?"
'No
"Have fun!"
Edit: and every time you die it gets harder
Roman Minaster pls let me know once that exists
Fire emblem path of radiance kind of had that. The game was mistranslated so normal in Japanese was translated to easy, hard= normal and insane= hard. Since most people played on normal (aka hard) everyone thought the game was way to difficult.
That game's already been made
its called life
@@Mord12gp 💀
Onijhia Jones Oof
I wouldn’t be surprised if Fromsoft had their own ways of making their games easier, but I don’t notice it.
Funnily enough, dying in their games is sometimes strategically helpful depending on what you’re doing. After all, an immortal Undead means you can keep trying over and over as your character never goes hollow.
However, the reason of hollowing is when one gives up. In a sense, when the player themself gives up playing the game, they’ve essentially turned hollow.
EXACTLY
“Making their games easier” *cough cough* MIMIC TEAR +10 *cough cough*
@@tubb1 I believe elden ring was meant to have items to make the game easy
@@lilysmith5722 precisely. It’s supposed to make the game easier (in mimic tear’s case, as easy as one of those roblox cart ride games)
To be fair, DDA works in reverse too, like in RE2(remake) upping the challenge by giving zombies a second lunge if you're doing too well for example.
it was a title to beat a game now everyone can beat the game
not to mention the surprisingly deep DDA in RE5 that would make the enemies hard as nails with brand new mechanics if you cranked the difficulty up and did too well
I hate the DDA in REmake2, because I'm basically stuck playing in hardcore mode if I try playing normal. What's the point of having a dynamic difficulty, if it's just going to allow itself to peg out near the top of the scale anyway? I guess I could start jobbing, like the speedrunner that MatPat talks about did for RE4, to make the game easier.
Nah, I'd rather have a game that was made with challenge in mind, and builds interesting encounters around it.
Also, I don't recall the zombies every gaining a second lunge on the higher difficulty. They definitely get a longer lunge, with better tracking, but I hadn't ever seen a second lunge.
NOBODY EXPECTS A SECOND KNIFE!!!!!!!!!!!!!!!
Yeah normally DDA works against me, not for me. Kinda wish I could turn off that tryhard part of my brain.
Is the health bar 10% full or 90% empty?
Naw. It's just ten times bigger than it currently needs to be!
Its- nevermind I'm dead
both
Both.
0%
This is why I just play Stardew Valley and Slime Rancher
same but i do got dark souls 1 just got it i doubt i can beat it though
Ah I see you're man of culture as well
@@Stafarns You'll get through it mate. It's punishing but it's mostly fair. You'll die a lot, but you'll learn eventually.
Yeah same here I love stardew, and yeah I'm having a hard time playing dark souls... I'm definitely an easy mode gamer
Porn?
matpatt: sekiro isn't hard, ur just need to get *better* "
understanable have a nice day
MatPat: "You're not as good at games as you think you are"
Don't worry, I already know I suck.
I have bad news for you..
@Old Glory I've never played Battlefield in my life, but I imagine I'd die immediately.
@Old Glory Haha, couldn't make it through without shitting on COD could you?
I'm not into first person shooters, so I don't think I'd like it.
@Old Glory It's just funny to me how whenever I'm talking to a COD fan it's always "it's great you gotta try it, blah blah blah. Battlefield sucks."
And my experience has been the same with Battlefield fans.
I'm not trying to be rude or anything, it's genuinely amusing.
Lizz Wellne you suck even more than you think
"And btw, you're a terrible person and should be ashamed of yourself if you picked the wrong side.
Unfortunate thing is apparently they're both wrong sides."
*Livin is hard*
in sekiro you have difficult modes,you got hard mode and harder mode
Honestly I accidentally rung the demon bell and now don’t want to get rid of it because I ain’t a puss
The best way to get easy mode in Sekiro is to play on hardest mode (bell demon and no Kuro charm) then go back to the regular mode. Everything is easy and you feel like a god at the game
Hard mode is demon bell. Really hard mode is only using defelcts to build up posture damage.
I used the bell but I don’t feel a difference?
The next fromsoftware game will include difficulty modes ranging from very hard - extreme - insane - suicide - hell - impossible
Actually, I am cool with any kind of games. Hard gameplay gives the feeling of overcoming a hurdle and easy gameplay allows me to enjoy the story and/or the environment and maybe explore if that is an option in the game. I dunno, but I just like playing games, hard or easy doesn't matter to me.
he didnt ask
@@drarkvoid741 I missed the part where someone asked for your input
@@szalyn8849 and who asked for yours?
@@drarkvoid741 and who asked for your reply?
Game journalists: we need an easy mode
Miyazaki: you are playing it already
Everyone who plays Miyazaki games knows there are easy modes: magic, summoning, and items+ shields for beginners
Touhou fans have been doing this for ages
You're actually literally correct since in NG+ you get the option to return Kuro's charm which makes you take a bit of damage even while guarding, you only don't take damage if you perfect parry. I would call that normal difficulty and hard would be the Bell Demon on top of returning the charm since those 2 are the only things you can actively affect
MatPat: You’re not as good at video games as you think you are
Me: Dies in 900 korok seeds
Mr. Better Than Me
I like ur name
The power of free time flows within you.
I'm that one person who plays minecraft on creative peaceful and still manages to get killed.
Edit*
1. thnx for the likes! most I ever got!
2. I play ps3/4, so no commands or void other than end.
3. Why tf did some people take this seriously?
Dont dig bellow bedrock
FluffyLilEspurr oof
It makes two of us....
Dafuq...
Wait are you my long lost brother?
how is that even possible?
As a designer myself, let me tell you. Systems like DDA have been included in most modern games without the player realizing it. It's both a playing field leveler, and a way to make players feel a form of accomplishment (even if it is what you might call artificial). I believe personally that most games really should have these kinds of systems, and they shouldn't be excluded without a damn good reason. I have made a game without this kind of system before, and it didn't really go well. Hell just testing the levels for playability made it a pain.
Re4 is a masterful example here
Matpat:You are not as good at games as you think.
People who did dark souls no hit challenge:sadness
I bet the dude who beat dark souls with bananas as his controller would disagree.
Darksouls probably does not have it
DDA: Even if you die one time, I´ll make sure to adjust everything for your pleasure.
Me: *restarts whole mission/stage/mode/game to keep the difficulty unaltered*
DDA: *insert surprised Pikachu face*
DDA can be program-wide and saved with your save. No amount of reloading will erase it.
@@Vladimir_Kv welp, looks like its time to restart my save file
@@HiddenRealm but from a game design perspective, why would you make the game easier in one save depending on another? You dont want to risk affecting the overall experience one player has if someone else who plays on that same system is doing poor/great.
Also I was trying to make a joke, a bad one, but still (mabye) a joke.
Vladimir K. r/woosh
@@Vladimir_Kv *dies once
"Guess I'll reinstall"
Is it really a controversy... Seems like most of the upset people are the journalists, not gamers.
True despite all that sekiro still have 'very positive' in steam.
its not even a debate among gamers
its because gamers who are not a target audience of from software games - simply don't buy them. but I HAVE personaly done my share of arguing with GAMERS who think that i'm wrong for playing on easy mode, ENJOYING playing on easy mode and NO purchasing/playing games outright, no matter how highly rated - if they don't offer me easy mode.
@@Forgefaerie just out of curiosity, can you tell me why do you only play games on easy mode? And I mean no disrespect, people can play their games any way they want to. The problem is when people (mainly game journalists and not actual gamers in general) try to impose developers to make games the way they want to
@@MrChukinorris because its how i enjoy them? I get plenty of frustrations in real life, the last thing i want from my entertainment that i do to relax - to add to my frustration. easy mode provides engagement without frustration. I enjoy narratives, specifically interactive narratives. very few things take you out of narrative quite like dying repeatedly over and over, or failing that one jump, etc. it kills the flow along with your character. and i know some people are good enough to be able to enjoy that flow on highest difficulties. i'm not one of those people. doesn't make me enjoy games any less or make my gaming experiences and preferences any less valid.
that said, what makes you think that journalists are not gamers? they just happen to write about games in addition to playing them and in theory they are supposed to represent interests of gamers. asking for games to be more accessible to more people is NOT inherently a bad thing. and unlike someone like me who doesn't have a voice that developers might actualy hear or listen to, journalists have a platform so they are using it.
In dead cells when you take a 'sturdy hit' leaving you with 1 hp from a massive hit, the game slows down for an extra bit to tell you "yeah you just tanked that. Let it sink in. That could've killed you." It makes it feel more personal, like a gift from the devs rather than cheating. And then you die 2 seconds later and have to restart the run.
You can even turn it off
This game was completely ruined for me when I found out that the shadows actually die thrice.
You used this same joke on another video, how unoriginal
@@nuzaki7134 get gud that the hole point
How to properly clean your metal computer haha so funny, so original that you put it on 100 videos
Ur everywhere
@Ivobardolf wait why
Matpat:your just not as good at games as you think you are
Me: how dare you insult me with the truth
you're*!
Very true I'm terrible at games
bar the sheep it's true but you don't need to shove it in my face! (wipes tears away)
Dont worry your not alone XD
_I_ _CARE_ _NOT_ _OF_ _YOUR _FEELINGS_, _BUT_ _YOUR_ _SOUL!!!!_
He predicted Elden Ring, he put Miyazaki in the Iron Throne, clearly stating that him and GRR Martin are working together, awesome Mat Pat, you nailed it
I noticed Mario party “hard” mode is easier that normal mode
Actually, I've noticed that a lot to be honest. Especially in Doom 2016 where the first half of your health goes away really quick then all of a sudden you just start taking less damage. My opinion is that video games are first and foremost a form of entertainment. If a player is struggling with a certain part it starts to become frustrating and no longer fun. So there's a place for games that use dynamic difficulty adjustment and for games that don't since many gamers love the challenge. DDA would work well in story based games since they focus on story and DDA wouldn't work well in challenge based games like Dark Souls since it's all about the challenge and the story is secondary to the gameplay.
If you play In Nightmare mode none of this crap is apply.
@@raulrojas9253 I did, it was a.... unpleasant experience.
Idk man Id prefer it if tHey didn’t do that as a general rule even tHo I’m rlly bad at most games
@@dabossman5650 the point of most story based games is to experience the story. If you are stuck dying to the same room of generic enemies for a week straight because the difficulty never adjusted and (let’s be honest) you’re too stubborn to change the difficulty to easy, you aren’t experiencing the story and it will destroy the careful pacing they wanted you to experience
@@MysticCouchPotato just get better while the enemies are instantly killing you, obviously smh.
Mat: You're not as good at games as you think you are.
Me: ha please I think I'm one of the most average gamers ever, don't kid me I know how bad I am.
Edit: the f happened I leave my phone for a few hours and I'm at 244 likes, y'all are crazy
Jokes one you 0/0 is still 0!
My thoughts exactly. I might have beat souls, but boy have I got cheese for it...
The irony of saying most average lol
platinumed bloodborne and still call myself casual
I can beat lvl 9cpus im ssbu
So basically almost every D&D DMs secret
@@holywatermuffin7772 I mean, if you are the DM, are you telling your players after the fight that you adjusted the HP during it, fudged dice rolls, made the monster target somebody else, nerfed it at some point etc? Never heard any DM saying that outright to his players, but most DMs have probably done some of it at least once. So it is kind of a secret that not every player knows.
Can relate 100%. I've been the DM and never had the guts to tell my players I staged some fights to make the session more enjoyable. I bet that if I told them, they'd be very disappointed.
@@holywatermuffin7772 I fully expect the GM is cheating in one way or the other to make the experience more enjoyable, and I appreciate that fact. Just like when I am GMing the players tend to enjoy the results that come from that cheating.
But as a player I would never actually want to be told what was cheating and what wasn't. And as a GM I would never tell a player either. There is an understanding that it is happening that I think most players are aware of, but no one actually wants to know the specifics. And for that reason, it is a secret on an instance basis.
@@sendicard When the DM suddenly tosses a portal at you that teleports you to the bottom of the ocean to be encountered by a gargantuan marine monster, it's pretty overt, but then you know you've pissed the DM off pretty bad. But no, usually the DM should indeed fudge a few things and plan out the encounters to match the player's skills, both on paper and their actual player skills. That is actually the most difficult thing as a new DM in my opinion, adjusting the game just right so it's challenging, but not impossible. I have killed so many players on their first encounter, or tossed some basically peaceful, harmless mobs at them. They still took subdual damage from faceplanting when trying to run on a wall to stab bats in the air.
@@garbello8640 If you build the world right, your staged encounters could very well become an integral part of the plot you're playing. "Why was there a troll there? There shouldn't be any trolls there!" "Why of course, the evil wizard is driving them from the mountains!" Or something like that. Not cheap plot devices, just good storytelling.
I think it's up to the individual company to decide what kind of gaming experience they want.
If they want something that everyone can manage that adjusts to the players skill level then more power to them. But companies like From Software are under no obligation to make a game that you can beat.
If you can't beat a game as the company made it then that game is not made for you and you should play something else.
I find the whole argument that all games should be inclusive to be absolutely ridiculous.
We don't demand that horror movies have a PG setting and likewise we shouldn't demand that hard games have an easy mode that's obviously not what the creators were going for.
I feel like this is the secret origin of Jirard syndrome.
Me: i almost made it. But I got the timing down perfect one more shot
Game: Dont worry fam we heard you died so we slowed everything down by just enough to make you completely miss the platform next time
*Death spiral ensues
and that's the reason why tweaking the difficulty doesn't automatically make something better
In Undertale, when you do the photoshop Flowey fight, once you get the help of the other souls you don't take damage during his attacks.
You can die when the attacks are his black and white and you have the chance to heal, but the bombs, the vines, the bugs, and all the flashy lights, are just there to distract you from the fact your health isn't getting any lower.
And if you die repeatedly while playing Injustice Gods Among Us, the difficulty level lowers down for the current fight.
Photoshop Flowey doesn’t really adjust anything though. The fight plays out the same, regardless of how successful the player is. It is easier than it looks, but I don’t think there’s any DDA involved
I think this is more about the concept of “grinding” in RPGS
I know for a fact that the Flowey fight has a misleading health bar in that when it gets super low, it has about like ten more hits than you think it does. Just give it a look sometime; the right side of the health bar doesn't count for many hits, but the left side counts for far more in proportion to size.
That being said, the first time I played through the fight, I actually beat it all in one go, and thought for the longest time that it wasn't actually possible to die to the fight; as in, the fight didn't let you die. Then I looked it up, realized I was wrong, and felt great about myself.
IMO it was a better experience than having to restart the game, perhaps tobyfox should've done that for the first fight alone.
Yeah, but let's not talk about the time that the game lets you go down to literally 0.000000001 health while taking a hit from a literal god. The omega flowey fight is supposed to be helping you _because_ all of the souls of humans are helping you... that's kind of the point of it helping you.
@@4Irocksocks Uuhhh... I dunno if I would call it a "misleading health bar" in the Omega Flowey fight's case... Omega Flowey always deals 50% of your remaining health rounded down... On one hand this creates a sense of urgency/tension, because it always looks like you're just one more hit away from death (and you kinda are; if Flowey wasn't playing around with you, he'd kill you with one hit... which he demonstrates after you've depleated his health bar) and on the other hand it keeps you relatively safe since it means you can survive, like, 6-7 hits with max health, which is pretty many considering that Flowey can only kill you when you fight him rather than when you "fight" one of the Souls...
1950: there will be flying cars in 2019
2019: *global discussion about adding easy mode in games*
even if we had flying cars in 2019 we would still be talking about other stuff, you know?
Regulation nightmare. Cars that just float would be ok but common flying cars... not yet will have to wait for a lighter energy source. You can buy or make flying personal vehicles but they are nothing like a car and they are hard to park securely since they can be moved by an individual with ease. I think it's mostly legal under 300 to 500 ft besides in no fly zones or by airports. A flying car without AI stability and 2 mile 3D infinity auto tracking automatic colision avoidance with a max sustained speed of 250mph is probably within 50 years but I'd rather not have to worry about a 2000+lb vehicle running into my house from the back yard that's inaccessible by road.
I think they missed your point lol
@@Py16777216 r/wooosh
In 1950 it was 2015 not 2019
I'm glad I play on easy mode anyway. Life is hard enough I want to chill when I'm at home
Unless its Minecraft, Half a heart MEANS half a heart
It really does fuel your anxiety for the bed less days.
do you mean half a heart doesn't mean half a heart
Unless you have full Diamond/Netherite protection 4 armour. Because damage reduction is amazing.
Minecraft isn't hard you can cheat ALMOST every fight if you take time to set up a battle arena to fight a boss and you rant even forced to fight monsters
/gamerule keepinventory true
when you are a DM and the enemy attack "barely miss" the low hp player. we all have done that.
skrotosd I have no idea what you're talking about Tiki totally had the proper AC for a nat 20 👀👀
@@elizabethcabbage9817 what do you mean, i'm pretty sure the naked barbarian with a 3 in dex and con who has an ac of 2 couldn't possibly get hit by a mere natural 20
@@piemaniac9410 exactly. Good thing it was only a nat 20 and not something much much worse I mean phew.
And also yeah of course the magic missiles missed haha what do you mean "auto-hit"?
@@elizabethcabbage9817 well you see your ac is so low that due to an integer overflow error it has switched over to the highest possible value and it appears you have a permanent "shield" effect that seems to mimic a magical force barrier granting you immunity to all damage types, how curious...
@@piemaniac9410 I actually love the fact that I wasn't expecting anybody else who likes tabletop RPGs and knows anything about programming to be on a Game Theory video BUT HERE WE BOTH ARE
Also nah good theory but it's a tabletop RPG so there's no worries about integer overflow we just forgot to switch over from THAC0
you didnt ruin my life you didnt my childhood you just ruined my 900+ hours on dark souls
I think only ds2 has adaptive difficulty, might be mistaken.
@@zarqornd6881 but the game's made harder when you die isnt it?
@@solidsalt3412 Sort of.
If you die, your max. HP gets bumped down a bit. If you die too many times, it stops on half your max. health, unless you use an item called "Human Effigy", that restores your health back to max.
However, if you kill an enemy many times, it eventually stops respawning completely. BUT, there is a stone player can interact with. It prompts them a decision, if they want to join a certain covenant called "Company of Champions". By saying yes, the game disables the option for enemies to stop respawning and makes them even more difficult.
That is inconvenient
@@zarqornd6881 Yes, enemies stop spawning after a few deaths.
You know, I think I've had this work against me. I'll often be trying to figure out how to get through through a tough section, and memorize what path to take and where the enemies are, when suddenly enemies change and mess me up.
Players: DDA makes your game easier if you die over and over.
Sekiro: ah, dragonrot.
lol
When Matpat started I legit thought this was a deadlock.
I want that back
Seriko is essentially dark souls lost brother
It has to be hard
Weeb Souls
My (nonexistent) souls
-4 Subscribers with a hammer addiction it isnt that hard once you play for like 2 days
You mean Sekiro is the lost uncle of the dark souls games seeing as there are so many other games in Fromsoftware's library look at Evergrace, Tenchu, King's Tower, Armored Core. Souls is just the merciless wave that crushed over the mainstream.
I can say for a fact that campaign for honor doesn't have this. Long painful road.
That is such a relief to hear that because I always felt this weird sensation while I was playing a game I could never get one shoted, Even if it was supposed to take all my remaining health.
Dark souls:having trouble?
You:yea i keep dying from this boss
Dark souls:we the solution is simple "git gud"
Hahaha having trouble? Fantastic.
Or like. Summon. Or boost weapon level. Or use any of the bajillion of equipment options the game gives you.
The GG mentality around Dark Souls always confused me because that game had endless difficulty adjustment systems, including two separate leveling systems you could lean on in a pinch.
@@raymondthrone7197 not to mention items actually designed to change the game's difficulty
@@raymondthrone7197 Yeah when Bloodborne had me banging my head against the wall I upped my damage so I could capitalize more on my better phase.
Dark souls 3 = best game
Sekiro has DDA: It just makes the game MORE difficult as you die.
It also has an easy mode its called normal mode lol
@@matthewlugo2417 sekiro doesn't have normal mode dummy lol
@@theobvu yes it does its called the default difficulty setting thats normal, hard is with the demon bell, very hard is without kuros charm, and extreme difficulty is without kuros charm+ the demon bell
@@matthewlugo2417 technically it doesn't in settings. what u said is explained in the vid
@@matthewlugo2417 well, you're a little bit right, but the difficult comes from being bad at the game. Because when you get the hand of how it works, then it's really easy
I'm so happy you mentioned The Super Best Friends! They've deserved some exposure bucks for awhile, especially now that they've broken up.
One of the most frustrating things in a video game ever:
Super Mario Bros. Wii
If you died too often, a green "Luigi" block would appear, prompting the player to hit it and watch Luigi demonstrate how to complete the level. And, you could take over for Luigi mid-day through the level.
I despised it, even as a really young kid, because it was basically saying "Let me show you how it's done".
I mean, anyone who's played Mario Kart has known this for years. The only difference is that we had another name for it: "Rubberbanding".
I think they stopped implementing rubber banding starting after the Wii game. The Original reason for was because the older consoles could not render the entire track at once so they needed the a.i to be close to the player at all times.
*Rage flashbacks* Taking 1st place in the first 10 seconds of the race, keeping an up to 1/4 of the track lead ahead of 2nd place for the entire race, then a damn endless stream of blue and red shells out of freaking nowhere 50 ft from finish literally stopping me in my tracks until the other racers not only caught up to me but crossed the finish line until I can finally cross the line myself and get 8th place or further back.... 4 damn races in a row.
*Deep breath* Breathe, just breathe, it can't hurt you anymore....
I actually miss edited matpat (but matpat still looks good)
Mr.Gamer
Gonna have to agree. It kinda loses the charm of the older videos. It's not bad, but the edits were more entertaining
Same
I knew something was off
Ikr
Are you the editor ???
Guild wars 1 has a death leveling system. If you die a lot from a specific enemy, that enemy levels up XD.
Same whit shadow of mordor the npc.s can even gain armor and new skills by killing the player :)
@@xxwolfyxx7270 I actually think that's hilarious imagine a bad player who's always losing to this one enemy simply can't beat him and the game just stomps on him for giggles lmfao I love it.
@@xxwolfyxx7270 I actually think that's hilarious imagine a bad player who's always losing to this one enemy simply can't beat him and the game just stomps on him for giggles lmfao I love it.
I'm honestly surprised from never tried to implement anything like this. Closest we got was world tendency in demon souls but it's for the whole area instead of just one enemy.
I actually watched a talk about gameplay programming this year where they mentioned that in some FPSes, there would he a curve dor how much damage a player takes, with the first few hits doing the least, giving the player time to react. this curve can change between difficulties, but not that much
I like not taking sides, but these days that just makes both sides rip your head off.
Too many people right now have a, "if you're not with us, you're against us mindset". Honestly, it's really unhealthy...
Yeah I agree and it's getting ridiculous.
Some situations that effect everyone need that. Being a bystander in some situations is just as good and being against it.
In this situation adding an easy mode doesn't effect the people who love the challenge at all. It only allows more people to play and enjoy the game. There's literally no good reason to oppose an easy mode. It's just gate keeping by elietest who love to prove that they are better at games because they can beat it why others can't.
@@cflame14 They can add an easy mode where every enemy dies the moment they hit you. There's your easy mode.
thats why i prefer to be ignorant to everything
@@cflame14 And yet your example isn't good. You should not force someone to take a stance on the easy mode debate. This is not letting evil win because good people did nothing.
Especially since you're strawmaning the other side. Sure, some of them might be elitists, but reducing the entire debate to "I'm right because the others are all assholes" is REALLY not doing any favors to your stance. (I believe I accidently strawmaned you as well)