Just a fun tip for people, as Juno, you don't have to go through the Hyper Ring as it instantly gives Juno a 3 second speed boost instantly after pressing the ability without even going through the ring, this way you can just throw it towards your teammates and still get the speed boost. Edit: Also, if you shoot the ring projectile THROUGH your teammates they get the speedboost without them going in the ring themselves
Bro omg that’s actually gonna help me a lot. Been in so many scenarios where I take to long to put the ring down or put it in a bad place because I’m tryna make sure me and my teammates get the boost at the same time
@@Endlingline kiri has invincibility with suzo and she can teleport away so i guess she’s way more slippery than Juno. Juno is vulnerable when she’s flying so she’s an easy target for hitscans. She’s more like if Echo was a support but we’ll have to wait and see when she’s out on live servers
A lot of people are saying that her not having self healing is good, and I agree. Since she has a lot of shield health, and she's very mobile, I've found that you can use hyper ring and/or glide to disengage and you get your health back very fast from the shield health and support passive.
@@piggywiggy4990 nah aslong as she play with teammates and can disengage when she takes damage she regenerates health really fast, mercy i.e. is also defenseless without teammates
@@pinkforguys yeah since most her HP is shields she has the highest passive regen in the game right next to Zen, and she is way higher mobility than Zen so as she is now it should be fine.
@@alexboi9454 Zen has no mobility and no self-sustaining abilities, yet he survived 8 years of OW. She's even better because of her high mobility. I think she's fine
That will only happen if people complain about it. Which I’m glad people can see that she’s perfectly balanced. Except jay3 who was literally asking for buffs.
@SocialExperiment232 the only issue I see with her is not really a fan of her damage drop off when it comes to healing it's unique to her but that's not really a good thing imo.
@@Filet_Mignon22 I personally think having some weaknesses makes the character cry we balanced. And it also adds to the skill required to play then which I find very fun.
@@SocialExperiment232 I agree but her base kit isn't anything impressive like kiriko or Baptiste so why the random healing nerf? it just seems like a odd design choice.
@@Filet_Mignon22 my guess is they’re being very careful with making heroes tooo strong cause they know they’ve upset the player base with this in the past so they really tried to not break her. I personally wouldn’t care if they tweaked that but I know that any buff she receives has a risk to making others cry lol
I'm really excited to play this hero when she is released in S12. It's a long time since i was this excited for a new hero. The last time this happened for me was to kiriko was released with OW2
Her missles seem to be a solid engine for charging her ult if you can hit a bunch of people with it kinda like Ana's Biotic Grenade, like at 15:29 it gave him 12% for hitting 4 enemies and I'd imagine healing some allies with it too would give even more.
You know youve done your job as support when the end of the game is just the other teams tank chasing you around the map and giving a f! about the obj.
Another tip, your bullets go through muliple targets so you can heal and di damage at the same time. Also hea multiple teammates if theyre close together or in a line lol
Zen's kick is actually a different melee to the basic one though with extra damage and knockback which is why it specifies, if they used a kick icon it might imply to people that she does the same thing which she doesn't
@@Bodgie7878 yeah I know he gets the extra stats but visually she is also the only other character to kick as a melee so it would be kinda cool, but I do understand your point still
@@StephenGonzalez-ru5uj oh no don't get me wrong, I'm all for more attention to detail like that, it'd honestly be a super cool touch if everyone had their own individual melee icons
I think Juno’s ult should maybe move a bit faster and chase the nearest player to the ultimate to make it more consistent, sometimes it goes through a wall
She looks perfect to me. Hope they don’t change her. You did 4K damage just from torpedos 😂 that’s so hard man. Man I can’t wait to try her. The fun looks uncanny 🥳🎉
I love juno alot, the only thing i dont like is how drastic her damage falloff feels during team fights. In practice range it diesnt feel as bad but anything past 35+ meters feels like a water gun 😅
I think my only problem with her is no headshot multiplier. The way I play support is pressuring the enemy team enough that my team requires less healing. Her damage and pressure isn’t that high. Adding headshot multiplier would increase the skill ceiling with her and set a difference between 2 Junos. I feel I can consistently out damage her with Bap, Illari, Kiri, Lucio, Brig, Moira, and Anna.
ML7 on support heroes is like watching top tier rocket league players. A beautiful mind playing chess while the rest of us play checkers . He is the goat of support players
Personally because of the burst hit scan firing type, I think she should do at least 1% more damage. Nothing major, but often times I’ve landed nearly all of my shots with good movement and I barely make it out of duels alive, if I even do make it.
I honestly wished they used her concept art design, currently she feels so stripped back design wise and just looks like a normal astronaut, not an astronaut superhero. Concept art was better imo
Am just happy we have another persona 5 va in ow, That's Xanthe huyanh Haru Okumura's va! We have Matt mercer aka Yuske as Cass, now i need Cherami leigh and Max Mittleman as the new tank i remember seeing nack in blizzcon
aside from boosting otu of spawn it seems the ring is either used serlfishly or chugged randomly in holes someone can use the speed, which is... I don#t know waht to think about the ability. The Ult likewise seems hard to use properly. It moves too slowly to capitalise on during an agressive play and I'Ve even seen people getting pushed out of it or killed within it many times, such as at 1:40 . Half of the ult just gently washed over the other team and dispersed. It seems kind of useless most of the time, honestly. Too easy to zone people out of it, as was done with the high noon here.
I think she’s perfectly balanced. I like that she has some downsides as all heroes should… but I don’t like her ultimate… personally I think it’s kinda useless… or very circumstantial I should say. I feel they shouldn’t buff her. If they do the community is instantly gonna cry that she’s too broken. Even if they just up her healing by 1 people will cry.
@@mL7support I think you might be sitting too far back with her. She is a close range support and her fall off for heals and damage starts at 30 meters. Her heals are similar to Ana left click if in optimal range. She just has speed boost instead of nade for utility. Edit: you mention her range in the video. I think her fall off makes sense they don't want her to be a sniper that can just pump out a ton heals and damage with extreme mobility.
Things I noticed playing her is that her m1 heal does not change whether distance you are from allies, but damage does. And she got pretty far heal range. She actually hasn't up boost, just double jump, glide and hover with her Shift. Right Click has a lock timer for each ally/enemy entering your line of sight. Her ult can heal through walls and upstairs, can be cast while shifting like the other skills
I say she's balanced. She, to me, is mechanic based. If you manage her abilities and play properly, you will definitely win. I like supports that do not cheese the game and make it effortless to win.
Really like Juno, good overall character with good mobility... BUT... I really dont like the configuration of her right click, isnt it smarter to actually put the ability to LOCK targets while holding the right button down and let go when u wanna launch the rockets? Why do u have to click right button, get my targets and then click left click? Its abit confusing and makes me forget to click it sometimes.
Yea to me it looks rlly stiff like she is tryna kick way too high, maybe they shouldve made it look like she is kicking from the side (that way they could also implement the spin in the animation)
its a really good animation from third person, but it would not work in first person, so they made a weird replacement for it. definitely needs a bit of adjustment
The thing is now all new hero’s are kitted out to the max,can you imagine if they released a new hero with soldiers abilities…people would be wtf is this!!
Soldier isn’t meant to be full of utility. He’s an intro hero for those who are getting into the game. I’m glad the new heroes are more interesting. Imagine if all characters were like soldier… boring af.
Idk, Ram, Sojourn, Venture and Illari are all pretty similar to Soldier in complexity, and the only reason that mauga and JQ are a little more than that is because they have unique passives to regain health. Kiriko, Juno, and LW are a bit extra tho
@sodiepop8550 Being able to defend yourself doesn't make you a dps in disguise If we using that as the metric then yeah Juno doesn't feel like a dps in disguise because dive dps eat her alive
First
🍪
Just a fun tip for people, as Juno, you don't have to go through the Hyper Ring as it instantly gives Juno a 3 second speed boost instantly after pressing the ability without even going through the ring, this way you can just throw it towards your teammates and still get the speed boost.
Edit: Also, if you shoot the ring projectile THROUGH your teammates they get the speedboost without them going in the ring themselves
Yeah he kept trying to apply it to himself by shooting the floor/wall next to him, hope he learns this.
I noticed the exact same thing
Also people around you gain speed boost even if they dont go through the ring but just really close
Bro omg that’s actually gonna help me a lot. Been in so many scenarios where I take to long to put the ring down or put it in a bad place because I’m tryna make sure me and my teammates get the boost at the same time
Oooo thanks a lot man, didn't know that.
I like that her high mobility is balanced out by her not having any self heling abilities.
by that logic kiri must also be balanced then
@@Endlingline Kiri has a self heal and an ability that is better value than self heal.
@@Endlingline kiri has invincibility with suzo and she can teleport away so i guess she’s way more slippery than Juno. Juno is vulnerable when she’s flying so she’s an easy target for hitscans. She’s more like if Echo was a support but we’ll have to wait and see when she’s out on live servers
@@palal-dz4oo What about Zenyatta lol he's like a sitting duck out here 🤣 no movement,no self heal
@@Shzzaamglass cannon, a good zen can do so much damage. discord instantly takes away 25% of his enemy’s health
A lot of people are saying that her not having self healing is good, and I agree. Since she has a lot of shield health, and she's very mobile, I've found that you can use hyper ring and/or glide to disengage and you get your health back very fast from the shield health and support passive.
@@sethomas666 yes! I hope they don’t buff her. She’s perfect.
I really like the fact that she has no self-sustaining abilities since she has such high mobility... it's like the opposite of ana
I kinda agree. I think she needs maybe a little something but it will be so op if she has a heal like Weaver’s dash
@@piggywiggy4990 nah aslong as she play with teammates and can disengage when she takes damage she regenerates health really fast, mercy i.e. is also defenseless without teammates
@@pinkforguys yeah since most her HP is shields she has the highest passive regen in the game right next to Zen, and she is way higher mobility than Zen so as she is now it should be fine.
she has that passive to help that aspect a bit. also double jump. any kinda of self healing at this point will be op
@@alexboi9454 Zen has no mobility and no self-sustaining abilities, yet he survived 8 years of OW. She's even better because of her high mobility. I think she's fine
Her release only means that we have a full flight comp.
Dva, Echo, Pharah, and Mercy.
Crazy that these 4 particular characters were on the cover of the Transformers comic
all things considered maybe it's for the better that my junkrat onetrick friend doesn't play anymore 💀
I’m so glad she doesn’t have any self healing other than her shields. Hopefully blizzard doesn’t ruin the hero and give her some
That will only happen if people complain about it. Which I’m glad people can see that she’s perfectly balanced. Except jay3 who was literally asking for buffs.
@SocialExperiment232 the only issue I see with her is not really a fan of her damage drop off when it comes to healing it's unique to her but that's not really a good thing imo.
@@Filet_Mignon22 I personally think having some weaknesses makes the character cry we balanced. And it also adds to the skill required to play then which I find very fun.
@@SocialExperiment232 I agree but her base kit isn't anything impressive like kiriko or Baptiste so why the random healing nerf? it just seems like a odd design choice.
@@Filet_Mignon22 my guess is they’re being very careful with making heroes tooo strong cause they know they’ve upset the player base with this in the past so they really tried to not break her. I personally wouldn’t care if they tweaked that but I know that any buff she receives has a risk to making others cry lol
I'm really excited to play this hero when she is released in S12. It's a long time since i was this excited for a new hero. The last time this happened for me was to kiriko was released with OW2
Anyone else hear the crash bandicoot Wumpa fruit pickup sound while Juno's right click ability is locking on?
Oh my god ure so right i cant unhear it now
oh wait truee
Her missles seem to be a solid engine for charging her ult if you can hit a bunch of people with it kinda like Ana's Biotic Grenade, like at 15:29 it gave him 12% for hitting 4 enemies and I'd imagine healing some allies with it too would give even more.
Healing 4 allies and 5 enemies would give approximately 35% ult
Juno how to
Pick Juno.
Juno E.
Change to Lucio quickly.
Lucio E.
It’s new meta.
You know youve done your job as support when the end of the game is just the other teams tank chasing you around the map and giving a f! about the obj.
Another tip, your bullets go through muliple targets so you can heal and di damage at the same time. Also hea multiple teammates if theyre close together or in a line lol
19:03 scooby-doo-ass clip
I actually think Blizzard finally made a hero that isn't completely broken.
Venture wasn't broken either.
@@starrysky8118 uhhhh. I disagree.
@@starrysky8118 i disagree with that
@@starrysky8118 venture is annoying af
@@starrysky8118 False
I feel like with the mobilty that Juno has if she had a self heal she would be overtuned.
Oh yeah
They should really add the zenyatta kick icon as well for this hero when they get an elim with melee... missed opportunity to reuse a niche asset
Zen's kick is actually a different melee to the basic one though with extra damage and knockback which is why it specifies, if they used a kick icon it might imply to people that she does the same thing which she doesn't
@@Bodgie7878 yeah I know he gets the extra stats but visually she is also the only other character to kick as a melee so it would be kinda cool, but I do understand your point still
@@StephenGonzalez-ru5uj oh no don't get me wrong, I'm all for more attention to detail like that, it'd honestly be a super cool touch if everyone had their own individual melee icons
With her release I can see the swarm comp with her dva pharah echo and mercy
Blizzard may have actually thought about this support hero. Crazy.
They’ve released plenty of balanced heroes y’all just never give them credit for anything.
@@SocialExperiment232 I would argue not in OW 2
@@SocialExperiment232well aside from some heroes like LW and Mauga (correct me if I’m wrong)
@@zzenjuro illari?
@@MeloGW oh yess, I forgot how op she was at launch, miss her ult piercing shields lol
I think Juno’s ult should maybe move a bit faster and chase the nearest player to the ultimate to make it more consistent, sometimes it goes through a wall
She looks perfect to me. Hope they don’t change her. You did 4K damage just from torpedos 😂 that’s so hard man. Man I can’t wait to try her. The fun looks uncanny 🥳🎉
@@morfanos I don’t think that matters. The character is still fun and doesn’t need buffs.
It’s 5am but gotta watch the new vid
This is just me cause im bad but i want her healing shots to be bigger compared to the damaging ones like ana
They are
I love juno alot, the only thing i dont like is how drastic her damage falloff feels during team fights. In practice range it diesnt feel as bad but anything past 35+ meters feels like a water gun 😅
I think my only problem with her is no headshot multiplier. The way I play support is pressuring the enemy team enough that my team requires less healing. Her damage and pressure isn’t that high. Adding headshot multiplier would increase the skill ceiling with her and set a difference between 2 Junos.
I feel I can consistently out damage her with Bap, Illari, Kiri, Lucio, Brig, Moira, and Anna.
ML7 on support heroes is like watching top tier rocket league players. A beautiful mind playing chess while the rest of us play checkers . He is the goat of support players
I feel like her gun is a little too loud im always soo aware of it
I feel like if all of her stuff was turned up by like .5 she'd be amazing and not broken
She’s so fun to play I just wish that they buff her dmg/healing a bit more when she will be officially released
Nah
She could get a slight dmg falloff buff but otherwise she's perfect as is lowkey
Personally because of the burst hit scan firing type, I think she should do at least 1% more damage. Nothing major, but often times I’ve landed nearly all of my shots with good movement and I barely make it out of duels alive, if I even do make it.
she also has damage/healling falloff so if they were further than 30m from you that might also have contributed to not finishing an enemy
I haven’t played OW since venture came out. This character seems cool
I just feel like her healing shots either need to be stronger or have no fall off for the heals. The sustain is terrible
I really feel like he's not taking the damage/healing fall-off into account a lot of the time lol
Maybe he didnt realise about it at the time of the video, I'm pretty sure in the newest ones he mentions about it
I'm not really a fan of the auto locking, but the rest, I really like the rest of her kit, especially her movement. Juno has potential!
I honestly wished they used her concept art design, currently she feels so stripped back design wise and just looks like a normal astronaut, not an astronaut superhero. Concept art was better imo
Bro, I saw you in my game. You were my teammate or an enemy. I forgot I’m honored.
Man, I getting farmed by Tracers and Sombras lmao... With no self heal and such low damage I dont think she will have a place in many games
does standing in her ult buff her healing as well as her damage?
It heals + dmg boosts ppl in the circle
Ana will never be obsolete but every hero they add mobility too makes Ana so much more duller but conversely more fun
Am just happy we have another persona 5 va in ow, That's Xanthe huyanh Haru Okumura's va! We have Matt mercer aka Yuske as Cass, now i need Cherami leigh and Max Mittleman as the new tank i remember seeing nack in blizzcon
The only words I understood in this were blizzcon and Cass.
I… I had not noticed until I read this 😂😂😂
11:37 the kick was so super that ml7 lost the objective a sec later
Peak comedy whenever ML7 makes a questionable play and the video immediately cuts to him at the next objective with no elaboration
aside from boosting otu of spawn it seems the ring is either used serlfishly or chugged randomly in holes someone can use the speed, which is... I don#t know waht to think about the ability.
The Ult likewise seems hard to use properly. It moves too slowly to capitalise on during an agressive play and I'Ve even seen people getting pushed out of it or killed within it many times, such as at 1:40 . Half of the ult just gently washed over the other team and dispersed. It seems kind of useless most of the time, honestly. Too easy to zone people out of it, as was done with the high noon here.
She will definitely be going my rotation
Ml7, whats your take on the new hero?
super fun, but might need some buffs
@@mL7supportwhat kind of buffs would you purpose?
I think she’s perfectly balanced. I like that she has some downsides as all heroes should… but I don’t like her ultimate… personally I think it’s kinda useless… or very circumstantial I should say. I feel they shouldn’t buff her. If they do the community is instantly gonna cry that she’s too broken. Even if they just up her healing by 1 people will cry.
@@SocialExperiment232 I like her ultimate tho. Nice with some healing and amplified dmg mix.
@@mL7support I think you might be sitting too far back with her. She is a close range support and her fall off for heals and damage starts at 30 meters. Her heals are similar to Ana left click if in optimal range. She just has speed boost instead of nade for utility.
Edit: you mention her range in the video. I think her fall off makes sense they don't want her to be a sniper that can just pump out a ton heals and damage with extreme mobility.
It’s weird to see “comp” with this character
Things I noticed playing her is that her m1 heal does not change whether distance you are from allies, but damage does. And she got pretty far heal range.
She actually hasn't up boost, just double jump, glide and hover with her Shift.
Right Click has a lock timer for each ally/enemy entering your line of sight.
Her ult can heal through walls and upstairs, can be cast while shifting like the other skills
Gun shouldnt go away when rockets come out
Can't wait.
What's the sound 0:00 Uhh..
I say she's balanced. She, to me, is mechanic based. If you manage her abilities and play properly, you will definitely win. I like supports that do not cheese the game and make it effortless to win.
Really like Juno, good overall character with good mobility... BUT... I really dont like the configuration of her right click, isnt it smarter to actually put the ability to LOCK targets while holding the right button down and let go when u wanna launch the rockets? Why do u have to click right button, get my targets and then click left click? Its abit confusing and makes me forget to click it sometimes.
you can change it in settings to that
i think you can change it in her hero settings
This is an easy fix. Change your settings. To me it’s easy to follow tho and I like this mechanic.
If you go into hero specific settings (controls -> hero and hud I think) you can disable missiles being a toggle
@@mL7support Thanks i'll take a look!
I really like this girl, time to stop raining kiriko lol.
no CC hero, lets goooooooo
She needs an oilmar skin
Ngl she feels like the tracer of supports.
Is Juno a main support or another flex support
Definitely not a main, at least in this current version. You're still going to want someone like a Moira or Ana to pump out better heals
Those terms have lost most of their meaning at this point but if you want to put her in a box, she's a flex support
i don't like the emotes in the subtitles
How are you playing her in comp? Wasn't her not available in comp?
He made custom game w comp rules
@@sawah765 Aaa, ok thanks
how about zen dude has no self healing and no mobility
Her ult seems really weak
Watch out ml7 hoggy counters juno
Now it feels illegal to be this early, I will come back later
waiting for you later
Her kick animation just does not look right... something is off about it
I agree with that. Looks like a really really weak kick. Like trying to beat down a brick wall with a smoked salmon.
Yea to me it looks rlly stiff like she is tryna kick way too high, maybe they shouldve made it look like she is kicking from the side (that way they could also implement the spin in the animation)
its a really good animation from third person, but it would not work in first person, so they made a weird replacement for it. definitely needs a bit of adjustment
She doesn't need 250 hp for such a fast character 😊
The thing is now all new hero’s are kitted out to the max,can you imagine if they released a new hero with soldiers abilities…people would be wtf is this!!
Soldier isn’t meant to be full of utility. He’s an intro hero for those who are getting into the game. I’m glad the new heroes are more interesting. Imagine if all characters were like soldier… boring af.
Idk, Ram, Sojourn, Venture and Illari are all pretty similar to Soldier in complexity, and the only reason that mauga and JQ are a little more than that is because they have unique passives to regain health. Kiriko, Juno, and LW are a bit extra tho
Venture, illari, mauga and ram all have 2 to 3 cooldowns in their kits, i don't know what you're talking about hero complexity.
I think she needs self regen she’s made for close combat.
First support that doesnt feel like a dps on disguise
Life weaver??
Why shouldn't supports be able to do damages ? You just want them to be free picks or what ?
@@Yze3 definitely silver huh
@@alexboi9454 they've buffed his thorns and dash enough to where he can duel most DPS with as much health as he does so yeah kinda :')
@sodiepop8550 Being able to defend yourself doesn't make you a dps in disguise
If we using that as the metric then yeah Juno doesn't feel like a dps in disguise because dive dps eat her alive
Cool DPS hero.
anything that does damage is a dps hero, understood.
A DPS hero that does barely any DPS?
Trash hero
28min ago