Video 11: HLOD INSTANCED UEFN Aggressive Performance Optimization GameDevMicah UE 5.5.0/UEFN 31.20

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 2

  • @Zandy143
    @Zandy143 หลายเดือนก่อน +1

    instead of turning off 'can affect navigation' 'nav mesh' on 10k actors, could i just put a huge AI blocking volume over the world?

    • @GameDevMicah
      @GameDevMicah  หลายเดือนก่อน

      I would not use a new volume, which is more work, I would go about disabling affect AI on all the actors with the bulk edit tool.
      I don't know how much it will improve the scene, but it would reduce some work load, as I am sure the nav mesh has to update at runtime due to building and destruction of the world.