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Is this possible?You build a big map in UEFN with lots of instances. Then at the end you somehow ISM/HISM them?
If you use ISM/HISM in your actors, there is not a huge reason to convert or unify them later. But, it would run faster on switch lite when you have 1 ism per mesh instead of multiple. Do you need it to run that fast (fps) or not?
Is this possible?
You build a big map in UEFN with lots of instances. Then at the end you somehow ISM/HISM them?
If you use ISM/HISM in your actors, there is not a huge reason to convert or unify them later. But, it would run faster on switch lite when you have 1 ism per mesh instead of multiple. Do you need it to run that fast (fps) or not?