The mobile build borrows a lot of gamedata files from the PC version. Even both are running on the same engine because I once tried to swap files between them, but nothing much changed aside from Ryo not having any audio. In the Racers.dat and WeaponManager.xml files, there's leftover data from ALL characters and exclusives from all versions, except General Winter, and their data can be mapped into any playble character
@@ages_dot_mp4she said it's probably in the app or maincorefile (whatever is the eqivalent of exe is for ios or android). So I guess, cheat engine make a script it is for now.
@@rejishaIs it possible to recover the brightness and mark of the wheels on the track in the Android version? What about PC level ports? and iOS mux files, is it possible to edit them?
Do you happen to know which file is the one that sets the amount of CPUs in the game?
I'm not sure. I just did it through cheat engine. I'll ask Saronali if she knows something or one of her associates.
The mobile build borrows a lot of gamedata files from the PC version. Even both are running on the same engine because I once tried to swap files between them, but nothing much changed aside from Ryo not having any audio. In the Racers.dat and WeaponManager.xml files, there's leftover data from ALL characters and exclusives from all versions, except General Winter, and their data can be mapped into any playble character
@@ages_dot_mp4she said it's probably in the app or maincorefile (whatever is the eqivalent of exe is for ios or android). So I guess, cheat engine make a script it is for now.
@@rejishaIs it possible to recover the brightness and mark of the wheels on the track in the Android version? What about PC level ports? and iOS mux files, is it possible to edit them?