From the plugin OSC/PAR, or the OSC data once inside of the blueprints in Unreal Engine? If it's from the plugin, you'd probably want to use more than one channel (1/1/macro, 1/2/macro, etc) then use implemented interfaces so you can have separate streams of data that get summed into one main blueprint. That way you have more control over each separate output of OSC data. If you mean once inside of the blueprint only using one output from OSC/PAR, you could use multiple reroute nodes in order to mult the incoming float data. Hard to say without knowing the exact context of what you're building.
@@ZackBerw Awesome, yerh i tried doing that and it worked and then my cat wen't over my keyboard and now nothing works, it come with a bounce on errors so deleted the project, and now restarting it. I use Houdini daily for work and been trying to get big sims over in UE5 running and then using the geo cache time offset in blue print to control them with sound. Do you have a discord or telegram then I can show you
@@wewantmoreparty Glad to hear you got it up and running again. There are two ways to make reroute nodes. The first is to right-click on the event graph or while dragging a connection, then type Reroute into the menu that pops up. The second way is that you can also double click on a connection line to create a reroute node. This should allow you to split one signal of float data into as many sources as needed, so you can then send it to multiple nodes. Hopefully that helps.
thanks, what unreal version are you running?
No worries, thanks for checking it out! I've been mainly working in version 5.4
@@ZackBerw cool, is sam and tristan tools working for 5.4
@@wewantmoreparty Yup, I've been using it in 5.4 with no issues whatsoever.
Hey how do i output more than one macro from the osc macro?
From the plugin OSC/PAR, or the OSC data once inside of the blueprints in Unreal Engine?
If it's from the plugin, you'd probably want to use more than one channel (1/1/macro, 1/2/macro, etc) then use implemented interfaces so you can have separate streams of data that get summed into one main blueprint. That way you have more control over each separate output of OSC data.
If you mean once inside of the blueprint only using one output from OSC/PAR, you could use multiple reroute nodes in order to mult the incoming float data.
Hard to say without knowing the exact context of what you're building.
@@ZackBerw Awesome, yerh i tried doing that and it worked and then my cat wen't over my keyboard and now nothing works, it come with a bounce on errors so deleted the project, and now restarting it. I use Houdini daily for work and been trying to get big sims over in UE5 running and then using the geo cache time offset in blue print to control them with sound. Do you have a discord or telegram then I can show you
@@ZackBerw Okay up running again now but, not sure I get how to usemultiple reroute nodes in order to mult the incoming float data?
@@wewantmoreparty Glad to hear you got it up and running again.
There are two ways to make reroute nodes. The first is to right-click on the event graph or while dragging a connection, then type Reroute into the menu that pops up.
The second way is that you can also double click on a connection line to create a reroute node. This should allow you to split one signal of float data into as many sources as needed, so you can then send it to multiple nodes. Hopefully that helps.
holy s*** is this rott??
I don't believe so. Who and/or what is rott?
@@ZackBerw if ur not rott dw about it but hes the goat