Should you Play ESO in 2024?

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • 10 Years Later...It's time to Say Goodbye to Elder Scrolls Online
    Elder Scrolls Online is fast approaching its 10th anniversary in April of 2024.
    ESO is a game I wanted to love and it's one I played initially in the beta and sporadically through the last 10 years. There are things I've enjoyed about the game and things I haven't, but it took making this review of ESO to finally realize...this just isn't the MMO for me.
    There's something about the combat, the gear and itemization, the min-maxing, the checklist dungeon runs...it overshadows the beautiful world and the story too much.
    But I didn't want to be overly harsh so I also included some commentary from Justin over at ‪@MassivelyOP‬ here: massivelyop.co...
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ความคิดเห็น • 438

  • @jacobodom8401
    @jacobodom8401 8 หลายเดือนก่อน +68

    Overland and Questing needs a veteran mode

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน +6

      I wish more mmos would do this. A difficulty setting for the world not just instance dungeons

    • @Rumplypigskin
      @Rumplypigskin 8 หลายเดือนก่อน +4

      Have you ever tried a questing build? I don't know if I am the first one to do it but i literally have a build in my armory where it removes all those buffs sets, skills and puts me at a challenging yet comfortable spot when questing or over land content.
      I totally get you, being able to completely obliterate everything gets boring, in fact I started doing this after I watched slashlurk's stream. He said there were people at CP levels who don't use skills. I was shocked that someone who spent all that time and still they so behind. However I assume I others are doing the same and running around without skills to make the game more challenging.
      We can definitely wish there was a dev fix for this, but in the meantime there might be other ways to play 😊

    • @jacobodom8401
      @jacobodom8401 8 หลายเดือนก่อน +2

      @@RumplypigskinI tried this, it did not improve the experience for me. Especially for the Main Quests which have some of the most bare bone and disappointing boss fights

    • @ReasonableRadio
      @ReasonableRadio 7 หลายเดือนก่อน

      Definitely, and as a lot of eso's other content also lacks, it needs to reward you for taking on the challenge. That reward needs to include GOLD or at least universally valuable items too instead of only niche items. Mastery should make you rich to give people an incentive to understand the various challenging content. Rn dailies (writs/motif quests) are all that you need to make millions.

    • @ReasonableRadio
      @ReasonableRadio 7 หลายเดือนก่อน

      ​@Rumplypigskin this is an interesting concept however it mostly just makes you kill enemies slower. The story enemies aren't really deadly or interesting so lowering your damage artificially only means you get to slap fight them for longer.

  • @vamther
    @vamther 8 หลายเดือนก่อน +20

    For me is the other way around, maybe I used too much to ESO and I tried a toons of MMOs, but at the end I return again to ESO, for me the combat is great (or maybe I am so used to the ESO system) that I find the combat of another MMOs kind of boring and without personality. Monetization is almost the same and in many cases way worst than the cosmetics in ESO (but you are right about the inventory capacity). I found my fit and of course my fit is not for everyone. Cheers 👋

  • @SomeGuyFromUtah
    @SomeGuyFromUtah 8 หลายเดือนก่อน +18

    I'm with you on this one... I've gone through ESO phases multiple times, but they just don't last for me.
    If you just lay out everything the game offers, it should be the perfect mmo, but something about it just doesn't click.

    • @samrester6254
      @samrester6254 4 หลายเดือนก่อน +1

      One Tamriel makes it without challenge.

  • @abettertomorrow5928
    @abettertomorrow5928 8 หลายเดือนก่อน +12

    This guy played eso for years which means he did enjoy it. It truly is a huge game with so much to do. Everyone should try it. Ive played it for 5 plus years and theres still things i havent done. When something gets boring try something else in game.

  • @P4NxC4K3
    @P4NxC4K3 8 หลายเดือนก่อน +9

    After playing for 8 years in cyrodiil it feels like a shart at work, you just want to go home.

    • @myhandlewastakenandIgaveup
      @myhandlewastakenandIgaveup 6 หลายเดือนก่อน +1

      Too much pvp ruins eso for you. Competitive pvp has such a limted place in eso that almost every veteran pvper (beta / pre ic) has been burnt on too many broken promises and wasted potential.

  • @gavvy8434
    @gavvy8434 8 หลายเดือนก่อน +28

    I really like getting to explore wherever I want in Tamriel. They’ve made so much of the map and it’s just amazing to see all the places I’ve heard about.

  • @OkerlundTV
    @OkerlundTV 8 หลายเดือนก่อน +18

    I wish ESO had done something similar to Guild Wars 2. Enemies don't go down to your level, but they do go up with it. However, if you go to a lower level zone you still feel more powerful than you did previously. Yet it is still worthwhile to go to those lower level areas for events and such.
    As for dungeons.... yea, I love the story and I couldn't follow any of it because everyone wanted to speed through. I don't have friends that play MMOs, so I had to stop doing them (plus not a fan of random groups). I enjoy the companion system, but I hadn't built my companion up far enough to really do instanced dungeons well alone. Public dungeons were perfectly fine.
    I have a love/hate relationship with ESO. I think I lean more towards love, but I think I have just played through the stories so many times I get bored (which I suppose doesn't say anything bad about ESO, just that I have done it a lot already).

    • @sunnyday6906
      @sunnyday6906 8 หลายเดือนก่อน +2

      For real, i also recently switched to GW2 and got sweaty fighting a story boss with freaking MECHANIC lol you can just close your eyes doing story in ESO

  • @Pappy_1775
    @Pappy_1775 8 หลายเดือนก่อน +10

    Wow, I had written up this huge comment on what made me quit the game and you said both of them near the end of the video. Having to pay a monthly subscription for the crafting bag and the leveling of the zone up or down to your character and not being able to go back to kill bosses that you just could not beat. Both of which Guild Wars 2 handles much better. Good job and good video.

    • @johndoe5224
      @johndoe5224 8 หลายเดือนก่อน +1

      i mained GW2 for some years and then tried ESO after my friend convinced me. i tried going back to GW2 and it was impossible gw2 looks like shiet compared to eso and the combat in gw2 is to simple

  • @trip1790
    @trip1790 3 หลายเดือนก่อน +4

    Get rid of one Tamriel bring back Alliance war. Put a dolmen in IC at the top of WGT (change to a public raid) after you defeat Molag Kena your alliance controls the dolmen and can now invade other Alliance zones through the dolmens for open world PVP and set farming those zones ect.

    • @Redbeardflynn
      @Redbeardflynn  3 หลายเดือนก่อน +1

      Honestly if they launched a server without One Tamriel, I'd jump on it to try it again.

    • @mediocremashedmattato5563
      @mediocremashedmattato5563 หลายเดือนก่อน

      That idea will seriously kill the game.

    • @MichaelMeroborn15
      @MichaelMeroborn15 หลายเดือนก่อน +1

      ESO has shown us alternative realities exist could add that but make it connect to a different Tamriel where it’s open world PvP. Where you take a portal to get into that version of Tamriel.

  • @sawmanUK
    @sawmanUK 8 หลายเดือนก่อน +34

    To me, ESO has many problems and early on you summed it up. It's trying to be an Elder Scrolls game and a MMO. The issue is that they do both badly. The overland and questlines are just too easy. Are you really supposed to believe that Tamerial is in trouble if the main boss dies after 3 hits? It makes the questing more of a speed run then something to sit through. It kills the immersion. Point and case, when you first run into a frost troll in Skyrim, you are scared for your life. Where as ESO, its like oh, ok, light attack , light attack and ittttsss dead. Don't get me wrong, their are some overland bosses which require more then one person, but at the same time, i made an AFK build that could kill 90% of overland bosses, by standing still...
    As for the MMO perspective, dungeons and trails are done well, but things like dailies, socialising , theory crafting (apart from PVP) is just so bland. Even crafting is dumb because you have certain level materials that are used for different level gear, which is fine...but...the issue is, any material rated at between champion rank 10 to 160 is redundant, because you hit the top level of 160 champion points within a day. It means there is a whole range of materials, which are just useless. This has been the case for over 8 years, with one tamerial being introduced and they never fixed it. This is a common theme with ESO. And lets not forget, they have mobile game mechanics where you have to wait 24 hours to progress your horse or crafting unless, you guessed it, you buy a booster from the crown store.
    The devs are happily adding in new stuff, new systems, but they never go back and address old systems. They wanted to switch the way gear works to make it hybrid, so they would move away from gear focused on magika and gear focus on stamina, the same with spell damage and weapon damage... To do this, they basically made all gear do both, which then had a knock on effect of just making 90% of old gear redundant. Good news though, all the new gear that they add is over powered and usually pay walled.
    Imperial city, Dragon Star Arena, Malestrom area, vateshran arena all content that has aged horribly without ever being updated. They are too hung up on shiny and new, then addressing old systems.
    The main issue, is that they are top heavy on monetisation. 3 DLC's a year and 1 chapter, which you have to pay for consistently for 9 years, causes a lot of bloat. Chapters do eventually become free for eso subs, but you are basically forced into buying content every other quarter. All decent cosmetics, mounts and whatever else is only acquirable through gambling crates. They added endeavours due to legal issues, which means you can now get items which are in crates, for free in theory, but the system is a grind and it will take you a year to get a shiny mount. They are also infamous for farming new players for money by offering them stuff in the cash store which is essentially free in game. Rich Lambert was famously caught defending their shady practices many a time.
    The best thing about ESO is its community, but even that over the years has become an echo chamber of toxicity, that even when people give good meaningful suggestions, they are basically told to shut up.
    And PVP...well it hasnt been updated in over 5 years with a consistently laggy and neglected world vs world. So neglected, that they havent even updated the campaign names in 3 years, which they use to do to match the latest chapter.
    Combat, well this is simply tab targets vs action combat... except ESO's combat has been broke since day one which they claim is a feature not a bug. Yes they totally meant to allow you to cancel animations.....
    Long Story short... ESO can be good at times. I think for new to mid players theres an experience to be had, but its also becoming more and more watered down. I think at this point theres a lot of sunken cost fallacy within the player base. On paper, people think the game is value for money, due to the fact its on sale for half the year at $5... once you start playing you begin to realise what a money pit it is with everything you need to be able to keep up with end game, being once again in the crown store.
    If you like Elder Scrolls lore, you will enjoy some of the back stories, just try to ignore that no other elder scrolls title has shiny mounts and a card game. We also wont talk about how the rift, windhelm and cyrodiil look nothing like its previous titles. Theres also a massive dark anchor in Cyrodiil that players havent been able to explore since release...
    Good video, keep it up.
    This has been my ted talk.

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน +5

      Was hoping to see your take. I knew you'd have a lot to add. Great points and great background, Thank you SawmanUK. Love your content.

    • @Hakagure
      @Hakagure หลายเดือนก่อน

      the overland is not meant to be hard. No one wants a tedious overland to not have fun with

    • @provisionalhypothesis
      @provisionalhypothesis 17 ชั่วโมงที่ผ่านมา

      @@Hakagure I guarantee you every player complaining about this is months or years in with a thousand CP points, 3 sets including monster helm sets, etc. Try it when you're learning the game, it's hard enough. I do think a veteran mode for overland stuff where if you do certain things only a veteran would know about would be nice, but big deal. you want challenge run veteran dungeons or trials. Some people play the game to explore and enjoy the storylines anyway, not in a constant competitive mode

    • @Hakagure
      @Hakagure 16 ชั่วโมงที่ผ่านมา

      @provisionalhypothesis The thing about having that much time in the game is you're out of touch with the reality of the game. I think dlc zones should be scaled differently and enemies should be much stronger to encourage people to quest in the base zone and use the dlcs as a "vet" area. I think that would have appeased all parties. As it stands though overland isn't meant to be hard and making an entire mode for 2% of the base to use isn't a great use of resources. If people really want overland to be hard, remove your sets and weapons, don't use cp, and more importantly don't weave. Button spam.
      Harder overland shouldn't effect rewards like in dungeons either as it is hugely exploitable

  • @shockwave2493
    @shockwave2493 8 หลายเดือนก่อน +5

    The greater the challenge the sweeter the victory.

  • @Dras7
    @Dras7 8 หลายเดือนก่อน +18

    I just finished the Necrom msq today and there was a boss fight toward the end that could have been pretty cool, if the mechanics did actually ANY kind of damage and boss didn’t die in 10 seconds. ESO is the one mmo that would benefit for an optional veteran mode in all the solo content since it’s 99% of the game.

    • @jasonchui111
      @jasonchui111 8 หลายเดือนก่อน +3

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

    • @jasonchui111
      @jasonchui111 8 หลายเดือนก่อน +1

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

    • @jasonchui111
      @jasonchui111 8 หลายเดือนก่อน +1

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

    • @jasonchui111
      @jasonchui111 8 หลายเดือนก่อน +1

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

    • @jasonchui111
      @jasonchui111 8 หลายเดือนก่อน +1

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

  • @Dagonblade_Kal-El
    @Dagonblade_Kal-El 8 หลายเดือนก่อน +3

    To be honest, I don't like MMO's. I'm more of a single player and I still tried some MMO's like Neverwinter, Terra and Final Fantasy but Eso is the only one I like because you don't need to do the MMO stuff. You can play it single, you can't do the big dungeons or the Raids but there are a lot of stuff you can do single.
    The main Story or the Zone stories and you can do it in you own time and explore every zone at every level which I really like. When I play then I only play it single and I take my time and enjoy the stories.
    Thanks for the Companion you can also do the dungeon, they may be a bit though but possibly.
    And I really like the lore and that you can visit all these interesting zones.

  • @DesrynDoes
    @DesrynDoes 8 หลายเดือนก่อน +5

    I will agree with one thing in this video, for the sake of our friendship....
    I would rather have a mentoring system instead of the world scaling of One Tamriel. I will agree with that. :P

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน +1

      It's okay to admit I'm right, Des. ;) I don't think you could be excited about a game like Pantheon if you LIKED One Tamriel!

    • @CAiNiAC
      @CAiNiAC 5 หลายเดือนก่อน +1

      @@Redbeardflynn Enjoyment of one thing isn't mutually exclusive to the enjoyment of another. Both can be true at once. What a weird take.

    • @Redbeardflynn
      @Redbeardflynn  5 หลายเดือนก่อน

      @@CAiNiAC I'm teasing my friend desryn here. Not a real take

  • @envionavalkirye5418
    @envionavalkirye5418 8 หลายเดือนก่อน +3

    I was done with ESO when I went to do a Vet Dungeon and the group jusst B-lined to each boss, pulled everything to the boss, intentionally die, and then respawn at the boss "because it was faster."
    Like, why the fuck are you even playing at thay point?
    I dont understand how player mentality these days is to play as little as possible.

    • @provisionalhypothesis
      @provisionalhypothesis 17 ชั่วโมงที่ผ่านมา

      been in hundreds of runs and that's never happened once

  • @michellepartridge8558
    @michellepartridge8558 7 หลายเดือนก่อน +3

    I do wish overland content were more difficult, but I enjoy helping my friends level up, so it's a bit of a trade off. Just try soloing that dragon at level 2, and it's a completely different experience.

  • @zombiejesus7445
    @zombiejesus7445 4 หลายเดือนก่อน +2

    15:42 I used to hate the combat.. then I got the oakensoul ring and made a heavy attack build. It basically skips all the combat.
    I know it's lazy but I didn't like the combat anyways (especially being a Nerco that feels like I spend 60% of my time buffing and debuffing).
    I do miss the MMO side of combat of having cooldowns

  • @samrester6254
    @samrester6254 4 หลายเดือนก่อน +1

    If EVEYTHING is your level, where is the challenge? No skirting zone walls? No 'run for your life' jobs to grab something in a higher zone. Just no reason to be worried.
    It looks amazing, though.

    • @Redbeardflynn
      @Redbeardflynn  4 หลายเดือนก่อน +1

      I think the idea is they sacrifice some of that fear to make everything accessible at all times in order to put the story and world lore more to the focal point. Great for some, but a dealbreaker for me.

  • @kermidiu4390
    @kermidiu4390 8 หลายเดือนก่อน +2

    I have played ESO since its beta in 2014 right before it officially launched, and I 100% agree with you that it'll only be around until a better MMO dethrones it.

    • @DogSoldier0351
      @DogSoldier0351 8 หลายเดือนก่อน +1

      Same here for me

    • @kermidiu4390
      @kermidiu4390 8 หลายเดือนก่อน +1

      @@DogSoldier0351 I'm ready for ESO to get dethroned tbh. It's just a loose tooth at this point.

  • @amaru5858
    @amaru5858 8 หลายเดือนก่อน +1

    This was exactly my experience with ESO. I loved the World, the Music, and the Voice Acted Quests, but I hated the Game Design and Community.

  • @joeberns9668
    @joeberns9668 7 หลายเดือนก่อน

    Things i would like to see ZoS address:
    1.) Class identity
    2) the 40k+ hp PvP meta ( buff oblivion damage via glyph cooldown and mild damage increase. Raise knight slayer to 12% from 8%)
    3) reduced healing done by 80% for dps roles in dungeons. Reinforced roles like ffx14
    4.) Reduced ranged on templar execute
    5.) Give vampire stam morph options
    6.) Revert major/minor defile (not vitality)
    7.) Arena weapon that gives access to a third morph further specing into a playstyle
    8.) Remove cp from cyrodiil just like bgs
    9.) Increase Ap gains from no proc campaigns in cyro to increase traffic and tel var from no proc IC.
    10.) Stop healing from pulling NBs outa stealth (Vigor/structured entropy)
    11.) Increase fighters guild damage against undead/daedra bonus is doubled if enemy is in WW form or vampire lord form.
    You don't have to agree with all my suggestions I tried to compromise nothing to over the top ect. Even if only one of these got implemented id be over the moon

  • @Lordofjars
    @Lordofjars 6 หลายเดือนก่อน +2

    11:20 thats exactly how an mmo should be. As to any videogame. If ur good enough and if u spend more time than others youre more likely gonna be able to solo dungeons compared to the guy who only plays a quarter of your time. And youre also thinking of speed runs. Peopel have beaten entire games that have stories and great gameplay in under 50 mins. Speed run challenges .nothing wrong with that almost every gane has speed runners

  • @mmomailman
    @mmomailman 8 หลายเดือนก่อน +4

    Combat is terrible. 1/3 of your skills are self buffs, 1/2 are AOE's that you drop on the ground, and the rest is just spam, like lightning spam if you are a try hard. I played off and on for about 7 years and then one day I just logged off and uninstalled the game. I agree with pretty much all of your pros/cons.

  • @rudai123
    @rudai123 8 หลายเดือนก่อน +1

    ESO rocks. I just wish the overland content and quests were challenging and worthwhile doing. So much great content that is too easy for 99% of the player base.

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน

      I'm a strong proponent of overland difficulty modifiers like dungeons in mmos. Add a veteran difficulty.

  • @pauloskinner
    @pauloskinner 5 หลายเดือนก่อน

    There are guilds that do the dungeons for the story, I'm in one of them and people are great. Use the guild finder, look for social guilds, newbie friendly guids, etc. You can be in 5 guilds at once, so there is space to participate in diferent activities ingame with good people.

    • @Michel-hr3tu
      @Michel-hr3tu 5 หลายเดือนก่อน

      "FIRED AS A CUSTOMER" Well played ZoS, well
      played. For those of you who are unfamiliar with
      that terminology, that means ZoS has taken it upon
      themselves to track down any Microsoft account that I have and ban me from any game IP that is affiliated with Microsoft and/or Zenimax/Bethesda. So permabanning me in ESO isn't enough, I pissed them off so much that they are trying to ban me from gaming in general rofl Like Jesus christ Imao Sure ban me from ESO, it's well deserved, but this seems quite personal. I'm actually impressed by the lengths this PATHETIC studio will go to silence anyone who actively calls them out on predatory microtransactions, poor game design, and lack of competency to listen to their community. At the end of the day, it's just a game, but this speaks VOLUMES about the people in charge at ZoS. If any big streamers or content creators like Asmongold caught wind of this, you would see immediate change. Oh well lady's and gentlemen, we tried. Flew a little too close to the sun on this one. But rest assured, I have plans
      -Crux

  • @Taikomo
    @Taikomo 8 หลายเดือนก่อน +1

    What are you talking about? The game's way more like an Elder Scrolls game now than it was at launch.

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน

      Wasn't saying that it was less like an Elder Scrolls game than it was at launch, just that it has leaned into the MMO identity after their admitted lack of identity they had at launch.

  • @videodingus
    @videodingus 8 หลายเดือนก่อน +6

    You are spot on here! Main issue for me is definitly the level scaling. I want a sense of progression. I want to be like a god one hitting mobs when I am a high level in the starter area and I also want to be punished for moving to an area I am not ready for at a low level. I hate when you encounter that weird point where you almost seem weaker when you level up because you still have crappy gear and the level scaling screws you over.

  • @Sniperjones_007
    @Sniperjones_007 8 หลายเดือนก่อน +121

    ESO is literally the best MMO out and it’s not even close

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน +9

      I'm glad you enjoy it so much!

    • @justinklaus9662
      @justinklaus9662 8 หลายเดือนก่อน +6

      Agreed

    • @cjakabuck90
      @cjakabuck90 8 หลายเดือนก่อน +5

      Couldn’t agree more! 🖤

    • @Daniele-PierreDuLac
      @Daniele-PierreDuLac 8 หลายเดือนก่อน +21

      The best gambling simulator more like. Millions if not hundreds of MMO players want nothing to do with ESO and for good reason.

    • @justinklaus9662
      @justinklaus9662 8 หลายเดือนก่อน +7

      @Daniele-PierreDuLac Millions if not hundreds🤣🤣🤣 isn't that backwards buddy and didn't you forget thousands? There are way more predatory games then ESO lmfao especially since nothing is pay to win it's pay for convenience or customization both which are optional.

  • @apex6186
    @apex6186 8 หลายเดือนก่อน +1

    I tried to get into ESO multiple times. I always felt it was too brainless and couldn't keep up with it.

  • @JohnClark-jn7wi
    @JohnClark-jn7wi 4 หลายเดือนก่อน +1

    I see your point of view and it I see how it is tough for you to enjoy it. MMO's are not fun unless you are specifically playing with a friend or friends. Playing with random people in an MMO is worth-less and that's a fact. I have come to realize that MMO's are not fun for me unless I am playing with people from my social circle. If you have fun playing an MMO without friends that's fine , but bring a friend or two in to the game and play with them and my enjoyment multiplies exponentially. For me there is enjoyment in an MMO runs out after a certain point, but having real friends to play the game with is what makes it fun. Without the friend factor I only enjoy MMO's to a small degree. MMO's are fun because they are social and if you don't socialize then a person will lose interest after a short time.

    • @Redbeardflynn
      @Redbeardflynn  4 หลายเดือนก่อน

      Very well said. I agree

    • @Seb7an
      @Seb7an 3 หลายเดือนก่อน

      bs

  • @karensweetland628
    @karensweetland628 8 หลายเดือนก่อน +1

    Nine years eso now I still love the game the only thing that might make me leave is the Combat bug we've even been on the forums as a community talking about this Zoss needs to fix the bugs and the status of their customers will be much better. They said in 2023 they were going to fix pvp the bugs but I haven't seen it.

  • @carolinemccall6748
    @carolinemccall6748 8 หลายเดือนก่อน +3

    I went for the Master Angler achievement before One Tamriel. It was crazy hard to get to some of the areas, especially PVP areas. It felt like a real achievement when I got my last fish. I actually stopped playing then for 6 months and only came back for housing. I agree about the underwhelming 2023/2024 ESO. I also am a huge TES 3 fan but haven't done the Necrom story yet.
    I tried FFXIV's free trial on PC a year ago and really haven't gone back to Tamriel. Let's see what happens when FFXIV comes to xbox.

    • @famousmortimer7933
      @famousmortimer7933 8 หลายเดือนก่อน +1

      Final Fantasy just isn’t it. Went straight back to ESO…I swear weebs hype up the most mid games/shows.

    • @Rico-oy3dc
      @Rico-oy3dc 8 หลายเดือนก่อน

      @famousmortimer7933 The housing barons buying entire wards is the only reason I am not there. The Ruby Sea alone pales ESO.

    • @SkiesTurnedGrey
      @SkiesTurnedGrey 7 หลายเดือนก่อน

      @@famousmortimer7933 Agreed. I tried FF14. And I gave it a real try, too, not just a week or two. I played for about 3 months. I just could not get into it. It was the absolute definition of mid as far as MMOs go.

  • @LuKaSSthEBosS
    @LuKaSSthEBosS 8 หลายเดือนก่อน +1

    biggest problem I had is that I feel like my hits don't mean anything, they are just dust in the wind. Plus, I had no strong connection to any class because they all felt the same

    • @danielmcnabb9634
      @danielmcnabb9634 8 หลายเดือนก่อน

      Class identity is a huge issue I think they ruined it with the major buffs..becasue they are better then 99% of most the clas skill u can slot...no flexibility no actual char building becsue ur held into a locked skill for evey build on evey bar so u have freedom with 1 skill perclass lmfao u will always choose them. Over anything else

    • @danielmcnabb9634
      @danielmcnabb9634 8 หลายเดือนก่อน

      If theytook all the major buffs out and added about 4 new morphs to evey skill and mag n stam and fixed the way the attributs work ...other then just max stam or max mag.they need more actual shit with the char building ...stats are useless and bland...there is no building a char from 1 to 50 its a few points and that's it. Can we get to alter 3 skills like favored skills or ways to theory craft other then 700 sets that are mostly useless aside from like maybe 10..

  • @nathans1787
    @nathans1787 8 หลายเดือนก่อน +1

    I had an identical experience. I really wanted to like the game, and have tried to play it multiple times since launch, but could never stick with it more than a few weeks. Not the game for me.

  • @Pharaoh_The_Great
    @Pharaoh_The_Great 2 หลายเดือนก่อน

    Combat level scaling does make it become a chore. I wonder if they would bring back it back to original zone levels.

  • @jwlove66
    @jwlove66 8 หลายเดือนก่อน +1

    I loved tanking dungeons with my Necro, but I just couldn't enjoy the game involving anything overland.

  • @jordanbowles405
    @jordanbowles405 7 หลายเดือนก่อน +2

    It’s very odd to me that you used the argument, “slaying dragons at level 2 makes bandit killing at 30 underwhelming”….
    You didn’t kill dragons at level 2… you got one shot and other high level players killed the dragon and you did some damage to get credit 😂

    • @Redbeardflynn
      @Redbeardflynn  7 หลายเดือนก่อน

      Hahaha fair! But it sounds better if I leave out the crunch side dish part. Plus I die to those dragons at max level too. I'm bad at games 😭

  • @xbon1
    @xbon1 8 หลายเดือนก่อน +1

    Inventory management is easily solved with addons, I haven't used ESO+ in years because I own all DLC/expansions, one thing that separates this from other games (WoW is similar here though) is the complete customization with addons. I use an addon that automatically deposits all my materials into my bank, you can buy a banker from a player for about 10 million gold, permanent across all your characters.

  • @caiowsilva
    @caiowsilva 6 หลายเดือนก่อน +1

    I love the elder scrolls franchise and rpg/mmos in general but i never could play eso for more than a couple of days... I can't explain what but the games aways seens to be so lacking in a real purpose and direction that you feel really lost playing it. And i too bought the game when it launched and i totally agree with you: it was a mess but i really hopped the game was going to be better in the future but... sometimes we don't get what we want.

  • @Npc_Nate
    @Npc_Nate 8 หลายเดือนก่อน +3

    I've got 1500 hours in ESO and I just can't play anymore because of the combat. It's floaty and spammy and I hate being expected to animation cancel with light attack weaving

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน +2

      Floaty is a great way to put it.

    • @ihatevnecks7015
      @ihatevnecks7015 8 หลายเดือนก่อน +2

      This. It's some of the most awful feeling and awful looking combat I've played. ESO characters look so goddamn ridiculous with all that animation canceling/weaving nonsense.
      Keep that shit in fighting games IMO.

    • @kevinarnold8634
      @kevinarnold8634 7 หลายเดือนก่อน

      Why don't you do a heavy attack build instead? Light attack weaving isn't the only option.

  • @SoMuchGroove
    @SoMuchGroove 7 หลายเดือนก่อน +2

    Bruh really? This is the best game I ever played lol. This game literally took me away from CoD. I’m new to this game but this game is incredible.

    • @Redbeardflynn
      @Redbeardflynn  7 หลายเดือนก่อน

      That's fantastic. I'm glad to hear you're enjoying it so much and I hope you continue to!

  • @snowsongvideopix8680
    @snowsongvideopix8680 5 หลายเดือนก่อน

    I still luv ESO! There is so much to explore & do. I never get bored! Plus, there are so many events all year round! I think ESO has only gotten better & better! I try lots of games, but nothing compares to ESO. It's so wonderful!

  • @1273dave
    @1273dave 4 หลายเดือนก่อน +1

    I just started i am enjoying it.

    • @Redbeardflynn
      @Redbeardflynn  4 หลายเดือนก่อน

      Awesome! I'm glad you're enjoying it. There's tons of content.

  • @SurfGroups
    @SurfGroups 8 หลายเดือนก่อน +2

    If you run with a PUG groups you will play with some pll that just want to rush. Try to find friends and guilds that goes along your playing style. Truth is that ESO has content for everyone but sometimes is hard to find the right groups to play with. As per adventure and progression, you still have vet content and so many achievements. Of course, you will need proper gear but equipments is also part of lvling. And you still have vet trials, infinite archive...

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน

      This is essentially the argument my friend Desryn made and to a point I agree but if the game itself is saying "this is the right path" then it makes it more difficult to play in non-optimized ways. Not just an ESO problem, though, much broader MMO problem.

  • @jcdrumma1
    @jcdrumma1 8 หลายเดือนก่อน +9

    I think my biggest issue is how One Tamriel, and by extention ZOS, basically wrecked the main story by letting you go and do whatever, whenever. There is a main story, but it's incredibly disjointed unless you look up a guide online on how to quest in the correct order.

    • @Hunterbw93
      @Hunterbw93 8 หลายเดือนก่อน +2

      And another thing I hate about One Tamriel is how it completely trivialized overland content. Everything in the overland dies in one aoe because nothing scales with your gear or your champion points. It makes the sense of exploration and doing side quests a drag imo.

    • @MartinoSannn
      @MartinoSannn 8 หลายเดือนก่อน

      @@Hunterbw93 As a semi old player its cool because its nice to be able to enjoy the story but on the other hand it makes my trash build feel unkillable

  • @ragebyte
    @ragebyte 5 หลายเดือนก่อน

    I have only played ESO like an MMO in the beginning. Now, I play it as a single player. I have only teamed up a few times since launch. One of was with my son. But we like playing Destiny 2 together, and Destiny 1, but that is gone now. 😞

  • @networknomad5600
    @networknomad5600 6 หลายเดือนก่อน

    "ESO has taken the worst bits of MMO combat systems and combined them into one"
    I couldn't agree more, and that's been so many people's gripes about ESO since the BEGINNING.

  • @briangradysyndrome
    @briangradysyndrome 6 หลายเดือนก่อน

    Coming from Everquest (day of release until ESO released), I played ESO for a long time. However the thing that broke me in ESO and made me uninstall it was the fact that I could explore everywhere at any level. There was no anticipation to get to a new zone like other MMOs. I like Guild Wars 2 today. While ESO wasn't toxic in my eyes, neither is GW2.
    I have a ton of fun in GW2 without being strong armed into subbing to maintain inventory like ESO. ESO to me was playing inventory management more than I want to even when subbed. Crafting gear in ESO was kind of worthless too compared to other MMOs imo.

    • @CAiNiAC
      @CAiNiAC 5 หลายเดือนก่อน +1

      Crafting is integral now that the stickerbook exists. It's phenomenal.

  • @tls5669
    @tls5669 7 หลายเดือนก่อน

    One Tamriel was the best update ever, the reason I went back to ESO. Sometimes I want to PLAY BY MYSELF!!!!!

  • @Lokee63
    @Lokee63 7 หลายเดือนก่อน

    I left Eso after over 9K hours on PS4 and some 1200+hours on PS5. For me combat wasn´t really an issue, it was more like, ok that´s how it goes, fine.
    You mention leveling in Eso, as something you liked. I liked it too with one exception - dungeons. While overland was about finding gear from chests, and get gear up to level as you progress, and make it fit - sometimes it didn´t, so better luck next time. I liked overland leveling.
    As I started to level my alts, healers and tanks, and ready for dungeons, it became frustrating. No time for chests, no time for quest and needed skill point. Eight out of ten groups, just ran through dungeons - maybe I should mention in chat I was doing the quest for skill point, which I started to do after some bad runs. It didn´t really help and just go me more frustrated, and stressed out. I didn´t feel happy doing dungeons.
    I have to mention that before all that happen, I did run vDungeos - normal, and vet trials back to back. To be fair I didn´t know, what was going on in normal "leveling" dungeons before I started to level my alts.
    My tank was put on hold as my healer was almost ready to be geared up closing on cp 160 ( I had a lot of gear from my DD runs), like SPC and stuff plus monster sets ready to go.
    Fake roles became bit of a problem, if it not already was a problem in both vet and normal. To round it all up. I decided to look for another Mmo and found one, where level synce is part of the balance, which I find very useful. It doesn´t matter, which level you are at, you are scaled down, have to do the mechanics. There is no rushing ahead because you will go down, tank, healer, dd. It doesn´t matter. I like the way it´s all done in that Mmo. The community is also very different.
    For me Eso (ZoS) have a lot in the Mmo part of Eso upside down. For me it was not the right game, even all the hour that went into it.
    You mention GW2. I play GW2 as my 2nd Mmo, when I need a break from my main: I don´t believe Eso will ever take that spot from GW2. I still follow the forums to see, what´s going on: The problems seems to be the same.
    For me the most important is, I found a new home and happy. I got away from, what I wanted to get away from.
    Thank You for a good video and good luck with everything.

  • @xsadler
    @xsadler 7 หลายเดือนก่อน

    Min.Maxing is appealing to me (I grew up with Diablo 2), but the One Tamriel change is overall a negative. It is necessary so people can try out new updates/etc., but it would be better if there were 3-5 zones of different difficulties like in the original game and most others.

  • @samuraichicken2315
    @samuraichicken2315 8 หลายเดือนก่อน +3

    I think Guild Wars 2 did overland content a lot better. One of the features is level scaling where higher level players get scaled down in lower level zones. Lower level players can join their higher level groupies in harder zones but will need a carry.

  • @sirwolfiusmaximus4201
    @sirwolfiusmaximus4201 7 หลายเดือนก่อน +1

    Questing in ESO is boring, feels like a chore just like other MMOs. But end game content like DLC vet dungeons and trials are super fun. Worth the grind to get to them.

  • @Anaximanderification
    @Anaximanderification 4 หลายเดือนก่อน +1

    You were on a sub 160 CP Battleground, that does not even take CP into consideration, which means everyone in there was a leveling character, where you did zero dodge rolls, as archer, then blamed "power gap". The only power gap I noticed was reactionary speed on your part, which is just a matter of in-game actual experience, demanding you know when to dodge roll.
    I think you kind of dropped the ball also , when talking about "the dungeon took 17 minutes" when you have not even fully charged your weapon enchant - that's the bow being red left of your skill bar. You remind me of people who don't know what the indicators on their dashboard mean, then wonder "why is my car not turning on".
    Aside from the combat system which, yes, has issues, tons of issues with tactile feedback, I have one simple question for you, why are you playing so weird? You think ESO is hard or some shit like that when it has like a bajillion (actual number) of builds? What is so hard, knowing "bleed bypasses armor, thus build weapon damage on gear" or "if you play mage, don't get Warrior Mundus Stone" ? Brother, if you think builds in ESO are "complicated and min max", do yourself a solid, avoid Ashes of Creation, they are going for full control over gear on crafting. You stand no chance against people like me who love crafting - I only use crafted sets in ESO, cause it gives me full control over my build. Cause you think "Timmy the Toxic" is a min maxer, brother, you stand no chance against someone with a degree in Computer Science and Data Analytics. We live for min maxing MMOs. And e do not share our homework on forums.
    I used to run a set in ESO that made my heavy attacks instant disintegrate people with fire staff, took Zenimax 2 years to catch up to the build till someone leaked it on the forums, cause people were sleeping on it. And those 2 sets were there from day 1 of the game, it's just people were so bad and following "min max" guides on PVP that they ignored it, cause there are BAJILLION builds.
    Just saying, never declare "options" in an MMO as "bad design". WoW is terrible cause it has literally 0 options. And unlike ESO, it also has gear outdating codified every other month.

    • @Redbeardflynn
      @Redbeardflynn  4 หลายเดือนก่อน

      "brother, you stand no chance against someone with a degree in Computer Science and Data Analytics. We live for min maxing MMOs. And e do not share our homework on forums. "

  • @JReyesTbn46
    @JReyesTbn46 8 หลายเดือนก่อน

    One Tamriel Update: It doesn't take very long to get to level 50. I started a fresh character during Elsweyr after having attempted to play the game several times. Honestly, I didn't even focus on gear. I didn't feel like anything was under or over whelming. I was immersed in the story and didn't notice.
    Dungeons: I FUCKING HATED that I still didn't know the story behind any of the dungeons. There's AT LEAST one GOGOGOGOGOGOGOGOGO player in the dungeon. I HATED it. Even if I said, "I need to do the quest" they basically ignored it and I was doing nothing but trying to catch up to the rest of the group. I pay SWTOR now and at least they have Story Mode dungeons where you can just solo it and experience the story at your own pace.
    Combat System: I didn't think it was too hard to master, but it just felt stupid. Having to alternate between abilities, light attacks, and weapon swaps just felt like an arbitrary system rather something that felt intuitive. How the hell does someone actually put a greatsword away and get out a bow and launch a bunch of arrows within a second? The only class that made me feel better is the Arcanist since it was much more ability-based.
    Gear and builds: This is part of what made me quit. Everything is so homogenized that if you want to have an optimal DPS set, you need a certain gear set. While it makes it very convenient if all you have to do is reconstruct, it makes all the DPS classes feel the same. Let's not forget having to regear and respec every 3 months because they change so much shit. There were periods I could no-life this game and other times I had to take time off. I hated having to hunt for crap instead of enjoying the new content in their supposed horizontal progression.
    Subscription: It is so fucking retarded to have to create a problem to get people to subscribe to your game (cough craft bag cough). I understand there should be incentives to subscribe, so actually create them instead of creating solutions to problems.
    Crown Store: Why do trials and achievements when better looking stuff can be bought with money? Also, while I understand that ZOS was trying to prevent people abusing the currency conversion system with crowns, I hated that I met the requirements to be able to gift crown purchases, but yet, I was still unable to have access. They said to send a ticket and I sat on my hands and have yet to receive a response. Which leads me to...
    Customer Service: ABSOLUTE DOGSHIT. Issues with the game, other players, etc, and all I received was the middle finger. Hell, I got reported because some stupid Warden refused to move their bear from the writ turn-in location (before a fix was patched into the settings). Yes, I got frustrated, but all I said was "move your fat bear out of the way" and I was given a 72 hour suspension. I tried to appeal it and all I received was a copy/paste response from a different GM each time.
    This game is great if you want to dive into some story. Past that, I can't recommend it. Group play sucks because ZOS gives the opportunity for other people to be shitty assholes. Just like any other MMO, doesn't expect much from PVP.

    • @JordanBlack-e1y
      @JordanBlack-e1y 8 หลายเดือนก่อน

      Takes like 40 minutes to get to 50 if you know what you are doing during double xp. It's as simple as having crafted training gear, an xp scroll/pot and having another person in normal Black Rose prison killing the mobs in stage 1 round 2 over and over. I levelled my friends crafting writs alt account they were basically dead/afk in 1 spot and the fastest I got was 42 minutes. It's obviously faster with 2 people chaining and doing damage and resetting faster.

  • @crawlingvenom
    @crawlingvenom 7 หลายเดือนก่อน +2

    Hmm Its fair to not like eso. But one phrase you used "The right Dungeon" usually it is a good or bad experience depending on the group.
    Been playing eso for years. I personally enjoy the game. There is no such thing as the right Dungeon. More of the right group.

    • @Redbeardflynn
      @Redbeardflynn  7 หลายเดือนก่อน

      I believe that quote came from other players telling me I was in dungeons that were too easy but I totally get what you're saying about the right group. And cheers! I'm glad you enjoy the game. That's what's important. I'm just a youtuber in the end!

  • @thebourbonaut5691
    @thebourbonaut5691 4 หลายเดือนก่อน +4

    ESO is probably the best mmo on the market. PvP and PvE is top notch. Graphics, world building and content as well as systems are above all others in terms of quality. Story is bar none. I’m new and loving it.

    • @Redbeardflynn
      @Redbeardflynn  4 หลายเดือนก่อน

      That's awesome to hear. I'm glad you're enjoying it so much. 100% agree on the storytelling.

    • @Seb7an
      @Seb7an 3 หลายเดือนก่อน

      😂😂😂
      Ridiculous.

  • @trevor.mccauley
    @trevor.mccauley 8 หลายเดือนก่อน +1

    I want to like ESO. I love Elder Scrolls but each time I go back I find myself playing it for a few weeks then putting it down. It's been a few years maybe it's time I give it another try but I'm also really focused on FFXI and Ember's Adrift right now lol

  • @Braven-j7m
    @Braven-j7m 8 หลายเดือนก่อน +1

    I really wanted to like this game but I really could not get into it, far to many things I disliked, especially the combat, character models and animations. Though I was surprised but how good a lot of the voice acting was which was one of the few things I liked.

  • @SkiesTurnedGrey
    @SkiesTurnedGrey 7 หลายเดือนก่อน

    I feel like one of the biggest weaknesses ESO has is the limited action bars. Having only 12 skills available to you at any time is what lends to the spamminess feeling. I get that every class, or specialization, should have their staple abilities. But it has to be more than just spamming 2 skills, and applying 5 dots or debuffs and 3 buffs. Action combat really shines when skills play off each other, like when getting a crit with one causes another one to become instant cast. Or if you cast ability 1, then ability 2 has a chance to apply a slow, which will then trigger ability 3 to deal area effect damage. Those "trigger" abilities really help to make action combat come alive. It's reactive, instead of spam. I think the auras and finishers of GW2 is a great example of this. Comboing different abilities for different effects. And I'm sure many people have not heard of it, but AION had a good system of certain skills triggering other linked skills. The only problem there is that then people complain about forced rotations. "You mean I can't cast Y unless I cast X first? Lame!"
    That said, ESO does have something like this, to a small degree. The sorcerer's crystal fragments, for instance, and the necromancer's venom skull sort of play along with this reactive ability idea, but to a lesser extent. The management of buffs and debuffs really does make ESO combat feel more like "spam 1 ability (maybe 2) while waiting for timers". The fact that builds even call it their "spammable" is pretty telling. I feel like if they extended the ability bar by even 1 slot for each weapon, a little more wiggle room for skill variety, it could help alleviate that.
    Another good example is WoW. As a mage, you could specialize as fire, but you could still have your ice abilities on the action bar. You may not use them often, but they were there, for those times you did want to use them. Variety is the spice of life. ESO gives you plenty variety with how you want to build your character, but being restricted to so few skills at a time makes every character start to feel repetitive... Monotony is no bueno.

    • @ohwhatworld5851
      @ohwhatworld5851 7 หลายเดือนก่อน

      I disagree. I can't stand MMO's that have 30 skills on the screen. It is a hotkey nightmare and just feels terribly dated. I think the issue with ESO is the lack of skills to choose from. If they added 10 more skills in each skill line that would greatly improve build variety and would remove the spammy feeling.

    • @SkiesTurnedGrey
      @SkiesTurnedGrey 7 หลายเดือนก่อน

      @@ohwhatworld5851 Yeah, at a certain point it does get overwhelming. But I still think 12 is a bit limited. I think Guild Wars 2 struck a great balance between too many and too few. You had your 5 abilities for the weapon type, the 5 abilities tied to your alternate weapon type, your healing ability, 3 "utility" skills that you could change out at any time, your class-specific abilities and then your ultimate. That gave a good number around 16-20. And many of them were shorter cooldowns, instead of a bunch of long buffs and debuffs. It was enough to give you multiple ways of approaching combat, instead of every fight feeling largely the same.
      Anyway, TL;DR, I don't want a ton, but just a few more options in combat would go a long way to helping it feel less stale.

  • @devonmoreau
    @devonmoreau 7 หลายเดือนก่อน

    I don't think I have ever agreed with an MMO review more than this! I share exactly the same thoughts on this game in every way. I started my MMO experience with Everquest, then Everquest 2, then dabbled in many others, and played ESO for maybe 2 years total. I'm still looking for the perfect replacement for EQ, but haven't found it.

  • @MLPDethDealr32
    @MLPDethDealr32 8 หลายเดือนก่อน

    Ive had people tell me " ESO is a great game, you can play solo, blah blah". Its an MMO, which turned me off, crapped on the lore of the older games by one of the devs literally saying:" The Singleplayer games are fanciful tales, we're telling the real history of Tamriel." No your not. Your giving half of the TES Fanbase the middle finger and wrecking the lore. Skyrim was my first TES game, which got me to play Oblivion. Now ive gone all the way back to ARENA. I refuse to touch ESO for the above reasons or deem it CANON at all. TES and Fallout are both on life support for the moment.

  • @shaunhall6834
    @shaunhall6834 8 หลายเดือนก่อน +1

    I'm with you on rushing the game to get the stuff. I avoid groups in any game that care only about the loot. You might as well play an afk game.

  • @legbert123
    @legbert123 8 หลายเดือนก่อน +1

    Havent played for five ish years till last week came back and was the same power still had roughly the BIS for all my classes. The fact that they have 0 power creep at all doesnt make me excited to come back. The story is ok it is hit or miss but the new things I did felt the same as when i played 5 years ago.

    • @mercster
      @mercster 8 หลายเดือนก่อน

      Nah man, they turned it into a horizontal-progression theme park. EDIT: Sorry, it's not really horizontal that's a problem, or even theme-park... it's the weird level scaling. GW2 does this much better.

    • @legbert123
      @legbert123 8 หลายเดือนก่อน

      They changed it into a fashion and housing endgame focused game. I dont see the appeal past that. The theme park bullshit is always wasted in a MMORPG when there are zero stakes from start till endgame to me. @@mercster

  • @windingtwilight
    @windingtwilight 8 หลายเดือนก่อน +1

    Having watched Josh's video on Guild Wars 1, I think a version of ESO where the world and its zones etc are instanced rather than a fully open world would make much more sense.
    Having your own instance with the option to adventure with a party or not could balance out all the maps and dungeons, you could bring followers like the Guild Wars 1 henchmen or heros in areas that require a larger party size if you still want to solo the content.

  • @llwonder
    @llwonder 7 หลายเดือนก่อน

    it's nice to see someone critique the game in a fair manor. I love the game but also am pretty disappointed at certain elements of the game. Needs more RPG. A lot of youtubers suck the D of zenimmax and only do paid promotions.

  • @shelbytucker6325
    @shelbytucker6325 6 หลายเดือนก่อน

    I feel like ESO is missing that " Yay we beat the lich king on uber mythic plus " or lore

  • @acobacoaco
    @acobacoaco 7 หลายเดือนก่อน

    One Tamriel was the best update that that game has ever seen imo. But it would be better when the main-quests of the zone would be actually tied to the progression of the main quest in the specific alliance, so that people are not thaaat confused about what to do first to get a coherent storyline. All the side quests should be available always.
    I don't like the daily-reward for dungeons with the transmute stuff. Players who want to farm these crystals seem to feel forced to do as many dungeons on different toons as possible to get the most crystals... That has gone to a point that you really feel like you would play mario kart instead of a mmorpg. BUT that counts for random groups. If you want a slower paced run through the dungeon you could just ask in your guild or in zone chat for exactly that. You don't HAVE to go with randoms who will often speed through the content. Just take your time.
    But for your consideration: on the one hand you complain about the loss of power identity, on the other hand you see higher leveled players able to rush through dungeons with the rest of the group not beeing able to keep up... Think again about that point. :)
    Also I don't really see the min/max point you are talking about. The only point were that really could be a thing are the hardest veteran dlc dungeons or hard veteran trials. For anything else (yes even pvp in cyrodiil) you can do what you want and see fit. I never had a proper pvp build in all the years and yet I had my heroic moments or just fun defending and attacking keeps with siege weapons, if nothing else. I was even able to take out an entire group by simply surprising them. rezzing people who actually have proper pvp gear, taking out enemy rezz-camps and providing camps to your own faction is meaningful for the outgoing of sieges as well. As is stealthing behind the enemie lines to set their sieges on fire or simply distract them.
    that doesn't count for battlegrounds. I dont like battlegrounds but some of my pve chars are also not bad in doing them and can contribute something to the group.
    Also I want to see you killing dragons solo on lvl 2 (technically you are not even able to meet one until lvl 3). Make a video of that or be a liar, sir. :D even on champion ranks there are not a lot of people / builds who could solo them. I know you talked about "killing" them and not soloing them, but I think it is a whole different feel to compare killing a dragon together with other players or killing a bunch of bandits solo.
    For me it is not fancy to play the next themepark mmo where I have to do the same sh... all over again on different toons. FF14 has a way around that with the class swap system, but that kills character identity for me totally. I like to have different toons in a different style doing different things, so FF14 is no mmo for me personally.

  • @boot-strapper
    @boot-strapper 8 หลายเดือนก่อน

    I tried this game once, I fought my first monster and was hitting for like 5k. I immediately logged out and never came back.

  • @ENnarion-9rl
    @ENnarion-9rl 7 หลายเดือนก่อน

    I quit wow after many years only eso was able to catch my eye I still love it to this day and is what I current play.

  •  8 หลายเดือนก่อน +1

    I agree that One Tamriel killed something important, exactly as you described it.
    But I don't agree about itemisation because of... One Tamriel. You can do a lot of content with... Any gear, even non optimise. Open world espacially. But dungeons are not that difficult that you need optimized gear for all of them. Normal dungeons are no challenge. Vet dungeons it depends. The part requiering better stuff but also better game play are Hard modes. Same goes for trial but now vet needs a little optimisation but no need to be META to do most vet trial (but it helps for sure 😁).
    Dont agree for combat system but here it s more about likes and dislikes. I like the fact been active is rewarding, that ressource managing is still important and that timers still are even if it's not cooldown style.
    Thanks for your video anyway. It's a pleasure to see content critizising but with argument and with love !

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน +1

      Thank you for your comment! I always try to approach it from my perspective but be fair. I know every MMO has people who love that world and I always want to respect that.

  • @ShermanNx-jc4tp
    @ShermanNx-jc4tp 8 หลายเดือนก่อน

    You're probably playing it wrong. The order I have been playing ESO is: Create 10 characters with all classes represented. Level them all up. Get all the shards, exploration points all the zones but don't do the quests and level up crafting on all at the same time. Level up all the skills. ALL THE SKILLs including vampire and warewolf. Get to 1600 cp. Get all the companions on all the characters. Get all the campions to level 20, do all three of their quests. Get all the monster sets shoulders. Get the META monster set helmets for all characters. Do the trials, get the BIS items, get 3000 transmute crystals. Get 10m gold on each character and 100m in the bank. Create golded bis gear for all characters. Now go and have fun and do the zone quests and solo dungeons. If you get to this point then last thing I guess is to get into fashion and furniture gahhhh!

    • @ShermanNx-jc4tp
      @ShermanNx-jc4tp 8 หลายเดือนก่อน

      Btw I am an ex-everquest player too and I understand what you mean by real achievements... getting your first epic weapon, nothing can beat that experience!

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน

      My first epic was the rogue epic and even then I remember how psyched I was despite that being the "easy" epic.
      Nothing will replace the fear of walking to the wrong side of nektulos forest as a lvl 5 either 😅

  • @NHNVrhythmguitarist
    @NHNVrhythmguitarist 8 หลายเดือนก่อน

    14:27 on the issue of people rushing through dungeons and how devs can try and slow that down - maybe they should take a page outta the GTA missions book - make the rewards greater the longer you take to complete the mission/quest/dungeon… which I always thought was backwards in GTA, but if the devs really want players to slow down and experience ESO in its full glory, they gotta give players an incentive to stop and smell the roses.

  • @Omega_Contagion
    @Omega_Contagion 8 หลายเดือนก่อน +1

    ESO is definitely one of those polarizing games. Has great parts, has terrible parts. Necrom was ok, hated the new class for its flavor but liked the ideas behind it (3 combo points) I do always look forward to their yearly releases, and today they are doing the reveal of the next part. Here's hoping they do more than just add shit on top, and go back into the base systems and make it better.

  • @anubisftn
    @anubisftn 8 หลายเดือนก่อน

    Honestly, with the 10 year coming up, I'd hesitate to put the nail in the coffin. I'm not a steady player or anything, and have only perused the game, but it seems they still have a decent population and keep adding stuff. I imagine they'll do something for the anniversary.

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน +1

      Oh it's definitely not me saying the MMO is done, just that I personally am after trying to like the game for 10 years. It'll be a top 10 top 5 MMO until some other MMO comes along to dislodge it. The genre has a lot of stickiness to it right now for top games.

    • @anubisftn
      @anubisftn 8 หลายเดือนก่อน

      @@Redbeardflynn Gotta play whatever is fun for you. There are too many good choices to suffer if you aren't having a good time. I'm a filthy casual of many games.

  • @Arrow333
    @Arrow333 8 หลายเดือนก่อน

    As someone who likes to play story content together with friends, I don't think there is any MMORPG which provides that experience perfectly. You either have MMORPGs like FF14 with a good story, but you are basically on your own while leveling (except for the dungeons), or you need to carefully monitor each others progress and are basically banned from playing a character if you want to play the story together and your friend has a different gaming schedule than you. Guild Wars 2 does a better job at it due to partially replacing quest system with dynamic events, but it is still not without issues.
    Level scaling, mentor systems or a level agnostic system can solve some of the issues that stem from the level difference, so you can actually do something somewhere else while your firend is not around (or rest assured that your friend doesn't really on your presence to enjoy the game). But I can agree with you that only scaling down seems more appropriate in order to provide a sense of progression. Again GW2 does a good job at it, but once you got to max level it basically turns into the level agnostic experience you already know from ESO.
    I know they didn't increase the max level in their expansions for good reasons, but I still think some people would have enjoy the game more if the expansions increased the max level and the new zones introduced would have even higher level requirements (HoT level 85, PoF level 90, EoD level 95, SotO level 97 (as a smaller expansion). As there is a lot of stuff based on not increasing the max level in GW2 (aka horizontal progression), it would require a ton of other changes to make it work and feel good, so it is not going to happen. It is more likely to have a new game which is leaning a bit more into vertical progression to pick up the good ideas about it.
    Group content like dungeons and raids always have one problem for players like me: I only go there to learn about the story. I like to take my time, explore the place, maybe peak into some less visited areas, maybe even have some little RP while taking a break. In short: My personal approach on dungeons is completly incompatible with how dungeons are designed and most players do the dungeons. If you are not going with a group of like minded people - which you can only do if you form a group before - there will be some friction between you and the people who rush through dungeons in optimized ways and are only there for the loot of the final boss.
    This is another thing btw: I am not engaging in content _because_ of the reward, I am doing it for the fun of facing and overcoming challenges with friends. I won't reject rewards though and beating the final boss should feel rewarding, but for me it is not the reason I am there in the first place. Most of the time I am not even aware of what a boss might drop. I am just happy if there is something useful for me - and it doesn't even need to be gear.
    Instanced group content is designed to be played over and over again, and yet there is a story to be told within them. For me this kind of doesn't fit together, as nobody - not even me - cares about that story on the 28th run of that dungeon/raid/... anymore. And yet it is there and causing friction in case you care about the story on yor first run.
    Offering a way to experience this group content on your own, like either having a simplyfied version of the boss fight in your story and offering a more challenging version seperatly (strikes in GW2) or offering NPC companions as an option for your dungeon runs (FF14) are promising ways solving some of these issues and I hope more games will implement and improve on these ideas.
    And yes... a good story and solving all of the issues above doesn't help, when the combat system feels bad and the game isn't fun to begin with.

  • @Asmoden3444
    @Asmoden3444 8 หลายเดือนก่อน

    I'm a veteran player playing costantly since beta (3156cp). Perfect video coulden't have said it better.

    • @minotaur818
      @minotaur818 8 หลายเดือนก่อน

      if youre a vet player, did you not realize how he's not doing rotations at all, equips broken gear, and complains that he couldnt do vet dungeons?

    • @Asmoden3444
      @Asmoden3444 8 หลายเดือนก่อน

      True but his complaints are still valid. If you consider how long the video is that's only one thing.@@minotaur818

  • @izabellnemilindfors2566
    @izabellnemilindfors2566 6 หลายเดือนก่อน +2

    I dont like the side you made i love eso its amazing and I love it then and even more now my heart is full off love for the game better luck red eso is not for you and much more for me

    • @Redbeardflynn
      @Redbeardflynn  6 หลายเดือนก่อน

      I'm glad its a game you can truly enjoy! As long as you're having fun with it, that's all that matters.

    • @Michel-hr3tu
      @Michel-hr3tu 5 หลายเดือนก่อน

      "FIRED AS A CUSTOMER" Well played ZoS, well
      played. For those of you who are unfamiliar with
      that terminology, that means ZoS has taken it upon
      themselves to track down any Microsoft account that I have and ban me from any game IP that is affiliated with Microsoft and/or Zenimax/Bethesda. So permabanning me in ESO isn't enough, I pissed them off so much that they are trying to ban me from gaming in general rofl Like Jesus christ Imao Sure ban me from ESO, it's well deserved, but this seems quite personal. I'm actually impressed by the lengths this PATHETIC studio will go to silence anyone who actively calls them out on predatory microtransactions, poor game design, and lack of competency to listen to their community. At the end of the day, it's just a game, but this speaks VOLUMES about the people in charge at ZoS. If any big streamers or content creators like Asmongold caught wind of this, you would see immediate change. Oh well lady's and gentlemen, we tried. Flew a little too close to the sun on this one. But rest assured, I have plans
      -Crux

  • @packatk7431
    @packatk7431 8 หลายเดือนก่อน +7

    I've said it before and I'll say it again. One Tamriel killed ESO. The best part of any MMO is progression thru harder content. One Tamriel put the training wheels on permanently and they're never coming off. The only thing that kept me playing this game for years was the PVP and now even that's too hard for the "average" ESO player so it's been destroyed by bad item design and side-showed by the dev's. It's so neglected it isn't fun playing anymore. It's too bad because the game at it's core is probably the best game I've ever played.

    • @atonofspiders
      @atonofspiders 8 หลายเดือนก่อน +1

      So true. My favorite memories of ESO involve going into a level 46 zone as a level 30 and doing my best. Made story, boss fights so much more engaging as I felt like I was tackling something greater than I.
      Nowadays, all narrative weight crumbles more quickly than the healthbars they're attached to. No more narrative roadblocks. I'm never going to lose; it feels hollow.

    • @donut_42
      @donut_42 8 หลายเดือนก่อน +1

      100% agree. Everyone hated that update. It ruined literally everything in the game. If you remove progression, what will the players look forward to?

    • @xX.D3DP00L_Xx
      @xX.D3DP00L_Xx 8 หลายเดือนก่อน +1

      I've been saying this pretty much since they took away my vet ranks. One Tamriel ruined the game. Give me ESO classic.

    • @packatk7431
      @packatk7431 8 หลายเดือนก่อน

      @@atonofspiders Craglorn used to be a scary place to go because of the high level MOBs that roamed the zone and THE place to go for trade skill materials cause they were all there... now it's just a place to go if you wanna pick up group for a trial.

    • @EXP_Jenova
      @EXP_Jenova 8 หลายเดือนก่อน +2

      Yup. I don’t mind easy games, but ESO is so easy that it’s virtually impossible to die until you reach end game. Every enemy dies in a few hits and you take minimal damage. It’s just straight up not fun.

  • @BubbleoniaRising
    @BubbleoniaRising 8 หลายเดือนก่อน

    I played for about a month when it first came out and bounced off it. I've tried it again several times and always seem to bounce off it again, very quickly. Often, within a few hours. I'm glad some MMO players enjoy it and call it home, but it turns me off.

  • @khalilv8
    @khalilv8 3 หลายเดือนก่อน

    ESO isnt an mmo, its a huge and incredible single player game with a little pieces of "mmo" and i REALLY love it. Its 9 points game if u wanna a single player game but with the chance to play online and do real pvp. If u come to eso looking for a "wow/l2" game ur wrong.
    PD: u play 10 years the same mmo and now u say its not ur game... so idk rick...

    • @Redbeardflynn
      @Redbeardflynn  3 หลายเดือนก่อน

      First, I'm glad you enjoy it so much. That's important to point out because these are all just opinions, all reviews are. Yours is no less valid than mine. Second, until eso is marketed as a single player game, it'll have to be review in the context of being an mmo. If it was single player I think it'd be awesome. Probably still wouldn't like the combat and probably still would thing one tamirel robbed me of a sense of rpg progression but at rhe very least I wouldn't be comparing it against other mmos and instead reviewing it as a solo experience. Cheers, I'm glad you enjoy it so much and hope you continue to!

  • @Marauding_Llama
    @Marauding_Llama 8 หลายเดือนก่อน

    I very much enjoyed One Tamriel and what it let me do as a casual player but i understand the issues with it.
    The dungeons are a huge issue in most modernish MMOs and I end up hating doing then with other players. In ESO I was able to build around soloing them to experience the story luckily.
    The monetization is what finally got me to leave though. $40 mounts, $150 houses, loot boxes... It was just too much for me.

    • @kevinarnold8634
      @kevinarnold8634 7 หลายเดือนก่อน

      Did you try not buying the mounts, houses, and loot boxes? If you don't buy them they are effectively nothing for you. This is an entirely avoidable burden.

  • @Slingshot707
    @Slingshot707 8 หลายเดือนก่อน +1

    Yes, good video with several good points. It’s tricky. They care about the game, they care about the players and they want everyone to have a great experience, but it’s difficult to balance in a landscape that is constantly configured. Well, it isn’t a perfect game, it’s a little repetitive, even with so much to do. Right now I can’t think of anything better and I’ve tried pretty much all of them.

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน +1

      Oh its definitely tricky. There's a reason I went into content creation not game dev...I'm not talented enough for the latter! It's not the game for me but there are things it does well and I'm always happy for anyone finding an MMO home they enjoy, especially in a game that continues to push out content yearly for those players.

  • @_sideush_
    @_sideush_ 4 วันที่ผ่านมา

    Every mmo is about repeatable things. As for me this game gets boring at times. But when I just want to interact with my guild friends or just go looting solo, this is just what one needs.

  • @yarmy2936
    @yarmy2936 8 หลายเดือนก่อน

    hit the nail on the head! its sad to say that shortly after 200 hours at cp lvl 213, i decided this game was not worth my time with the lack of enjoyment and engagement and the list goes on!. i hope they make some big changes because i really want to enjoy this game but unless they can turn things around in a positive direction for the community im never coming back. i dont deserve to be treated like a whiny baby when giving the devs feedback.

  • @thealaskanpiper
    @thealaskanpiper 8 หลายเดือนก่อน

    The biggest Con to this game in my opinion is the cost to get the full experience. If you're a new player you can't just buy the most recent expansion and get access to all the old content like in most other MMOs. Unless this has changed and I don't know, I haven't played in a few years but I also don't want to have to buy 3-4 single expansions just to get caught up. I can only imagine what it must feel like to new players that want access to the full game.

    • @abettertomorrow5928
      @abettertomorrow5928 8 หลายเดือนก่อน +1

      You can buy collectors edition which comes with all chapters before it for $120. Dungeon DLCs sold separately though.

  • @supinelemon
    @supinelemon 7 หลายเดือนก่อน +1

    I disagree with alot of this TH-cam. It's full of contradictions. Things are too easy then too hard. Normal dungeon easy, vet hard, one Tamriel too easy, PvP too hard
    I think you just lost your love for ESO
    Like a married couple after 10 years

  • @Mithia
    @Mithia 8 หลายเดือนก่อน +1

    Obviously, this game is not for you, and that’s perfectly fine. That’s why there’s more than one game in the RPG/mmo world. With that said, 24 million players would disagree with you. I find a few negatives in the game myself, I’m just over Lv. 2,000 now. I’ve been playing since the beta consul of 2015. The two things that most of my veteran constituents agree with is, PVP needs a fix and I mean it needs to be completely overhauled. For example, bridges/gates, should be guarded by NPC’s. And how do they get put up so fast? in theory this should take many players to rebuild it., it’s just needs to be completely redone. Also, I would agree with my fellow players and say there are way too many useless 5p sets out there at this point that needs to be looked into greatly. With all this said, there should be negatives to every game that you play. it’s whether or not you can deal with them or not, that separates the players from coming back. thanks for the listen and good luck in your search for a game you like.

    • @Redbeardflynn
      @Redbeardflynn  8 หลายเดือนก่อน

      Absolutely! I try to be honest in my reviews and I knew this one would lean negative which is why I held off so long but it'd be disingenuous if I came on here and said I loved the game I'd been bouncing off of since its beta. I'm glad that so many players have found a home in ESO and continue to. I'm a big believer in what I call the genrefication of MMOs - providing a space for players who want different things to find their own home MMO.

  • @EXP_Jenova
    @EXP_Jenova 8 หลายเดือนก่อน +2

    As a total Elder Scrolls lore nerd I’ve tried so many times to enjoy this game but just can’t. You pretty much nailed everything here.

  • @c17gunner51
    @c17gunner51 7 หลายเดือนก่อน +2

    The amount of garbage sets that the game has, in the end you have to take the meta sets, which are 5 or 6, you cannot innovate or do different things or your character will be garbage, everything is limited to copying the "PRO" ones that They have meta sets (paid DLC of course*) or else you won't be able to do the end game content decently and your character will be garbage.
    The "wave" attack system should not exist, it was a bug in the game and they left it because there were people who liked it and it stayed there (non-animation bug).
    Without that plus, you cannot do crafting, it is practically impossible and it is a huge part of the game that you miss and you will not be able to improve sets or make potions etc etc... it is not free to play, not even if they ever make it free on Steam , you pay a "symbolic" price or with some expansions to play it and it lets you play a minimal and limited part of the game, if you want to play it 100% you have to pay every month.
    As you say, the game is almost completely flat, you can be poorly equipped and kill everything practically in any area, there is no incentive other than farming or going to some boring arena, veteran trial or veteran dungeon and if you are lucky to have good companions for this and having studied the mechanics, it is still likely to find people who are toxic or who are not prepared and they are wasted hours in the best of cases.

  • @myhandlewastakenandIgaveup
    @myhandlewastakenandIgaveup 6 หลายเดือนก่อน +2

    Eso is a great and amazing game to learn and mediocre and underhweing once mastered bc of constant balance changes and mechanic changes. Once you master the game its missed potential becomes hard to miss. This is from the perspective of a former competitive pvp'er.
    I disagree with you 100% on the combat system. It is (well used to be before the light attack changes) a bottomless well for personal skill growth. The capacity to one man a veteran dungeon which you despised can only be accomplished through learning and mastering the encounter, your own skills and overall game mechanics.
    Your review is very much coming from a place where eso would be perfect if it was a massive single player game but its not! The game simply isn't for you.

  • @sabra401
    @sabra401 8 หลายเดือนก่อน

    RED!!!! Are you going to play this years EverQuest TLP? Hope so, look for Sabra (dark elf cleric)! See you in Unrest

  • @SkiesTurnedGrey
    @SkiesTurnedGrey 7 หลายเดือนก่อน

    I prefer the level scaling. Things that are created to hold a certain challenge tend to retain that challenge. Dragons, for instance. Dragons will always be menacing. They are very powerful world bosses. You can't go back to Elsweyr and wipe the floor with a dragon just because you leveled past that content. In games with a leveling system, there's always something stronger. It's like the Dragonball problem. "Power level over 9000?!" Then it's over 200k. Then it's over a million. There's always some terrible new enemy with unfathomable power more powerful than the unfathomable powers before it. It takes away from the experience. It takes away from the lore and the grandeur of the things that came before it. Example WoW. Onyxia, one of the baddest bosses around, suddenly was being facerolled by a solo player. That killed the legend and myth surrounding her. With level scaling, bosses (for the most part) remain bosses. You always feel like an adventurer going up against powerful forces, instead of some mortal that somehow becomes so powerful you can kill a being of god-like power with a flutter of your eyelashes.
    That said, yes, the power creep of every new chapter definitely is causing a problem in that regard. It's like the new item sets, and the "horizontal" leveling of the champion system are essentially creating the same problem that a normal level system causes. Older challenges suddenly aren't challenges, and people that aren't outfitted with the min-maxed everything aren't equipped to handle the new challenges. They're falling into that hole of making their own content obsolete, just by a different mechanism. It's quite sad.
    At least I know that a dragon can still put my level 50 sorc in an early grave (until he respawns, anyway).

  • @Critical_Pixel
    @Critical_Pixel 8 หลายเดือนก่อน

    Level Agnostic Systems in MMO's are the single most apparent death knell for an MMO to me. It takes what could be a fun and engaging world experience and strips it all down into a homogenous, repetitive, and unengaging experience. Sure I can play with my friends at any point in my progression... but why would I or my friends want to play a homogenous, repetitive, and unengaging game?
    The other issue with a system like this is that the only "problem" it arguably solves: is that it allows you to play with your friends at any point regardless of level; but these agnostic systems are all tuned for a single-player solo experience. This results in group leveling content feeling even less engaging than it already is by oneself.

  • @blackjackomfg
    @blackjackomfg 7 หลายเดือนก่อน +1

    Everyone is leaving

  • @seemenowudont7244
    @seemenowudont7244 4 หลายเดือนก่อน

    I ve been playing this game for almost 3 years ,daily ,well, late game the game is very boring ,the main stories were shitty in Blackwood ,high isles .The main things I liked were graphique ,races ,classes sucks btw ,and the houseing system which is brilliant ,and that s all about this game

  • @dakotastrout1733
    @dakotastrout1733 5 หลายเดือนก่อน +2

    I want to love ESO but I cant get past the "optional" subscription on a game that is buy to play and also has a cash shop and loot boxes. Looks fun though...
    The combat I think is deceiving because it is marketed as an action combat but it is really watered down to the point where it is more like a tab target system wearing a facade of an action system...

    • @dragon9372
      @dragon9372 4 หลายเดือนก่อน +2

      All mmorpgs throughout the history of time had a $15/month subscription.

    • @dakotastrout1733
      @dakotastrout1733 4 หลายเดือนก่อน +1

      @dragon9372 Not all MMOs throughout history have charged what ESO does for everything else as well, nor have they gated a mechanic so entwined in the game behind it. Their monetization is predatory and gross. Regardless, the argument "Everyone else does it." Or "It's always been this way." are not strong ones.

  • @Abjurist
    @Abjurist 8 หลายเดือนก่อน

    Light attack weaving, and One Tamriel, and, the dialogue in main story quests constantly restating what has happened in the last few moments, what's happening right that moment, and whats about to happen next, not even hidden behind "remind what we're doing" dialogue options anymore....major stains on what I consider to be a brilliant mmo. One tamriel, particularly removing the faction territories from the overland, meaning you could safely travel anywhere was a terrible move. Before one tamirel, if you were an appropriate level, you could still quest in enemy territory, but you had to avoid the military and guards, and they could have kept that feature if they'd wanted, alongside the level scaling, but instead they just threw the faction war out the window. It's always bothered me, even if I still enjoy playing ESO immensely.

  • @vvcv__00
    @vvcv__00 5 หลายเดือนก่อน +1

    Why are you playing such a low level character after having played for 10 years? You should have had a Stam, and mag, character for each class years ago. Something tells me you don't have close to ten on eso, 'cause your arguments sound vague, and w/o bringing examples from 2017 years (you should know what I mean). If you have been playing that long, you should give us a screeny.
    I don't care either way, just shocked someone has gunned eso for 10, as it turned into a horrible mmo years ago.

  • @VheeShane
    @VheeShane 8 หลายเดือนก่อน

    I really loved ESO * as well as Neverwinter (till their mod 15 change) but I quit ESO as soon as level scaling was implemented. My fav thing early on was trying to get bitten by a Werewolf, took like 5 days of camping the area where they we rumored to be, this was early in the game way before you could just buy it

    • @MartinoSannn
      @MartinoSannn 8 หลายเดือนก่อน

      back when they had veteran ranks still haha good ole days